You know, the "Here are three things, but you can only have two" meme that so prevalent in business these days:
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| From Reddit. |
Yeah, this has been on my mind when it certainly seems that we don't really have that perfect game out there. Companies sacrifice one thing in favor of others, mainly because of cost, and the result is somewhat less than satisfying.
Look at Mass Effect 3, for instance. The original game had the first and middle parts of the game dead on, but the original ending fell completely on its face. It was so bad that Bioware had to go and do a complete redo of the ending just to recover.
I can think of previous releases at my job back in the late 90s and early 2000s, where the company threw bodies and money at development but ignored QA issues in the name of trying to get the product shipped on time. I remember sitting in a meeting with all other QA release people, and the suits in upper management kept trying to cajole us into agreeing that the product was ready to ship.
And it wasn't. Holy hell it wasn't. We even told them innumerable times that it wasn't ready to ship, but they overrode us and went ahead and shipped it anyway after about 2 weeks' worth of crunch.
Given the foibles of Sony's seemingly endless attempts at creating a live service game, you'd think they would know better, but they don't. They keep throwing jello at a wall, given the teams money and an idea, but never giving them the expertise needed to create a good live service game. Or in the case of Bungie, they had the expertise and money, but not a great idea (Marathon).
What other "here are three things, pick two" that you can think of?
#Blaugust2026

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