Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts

Thursday, August 6, 2026

Gen Con 2026 - Emptying the Backpack

When I mentioned in the previous video that there were things to unpack, I wasn't kidding.

I typically bring the backpack I use for work when I go to Gen Con.* It prevents me from going crazy and buying all sorts of stuff at Gen Con because it had all better fit in that backpack. I realize I could just carry around an extra bag, but come on. Have you SEEN the crowds at Gen Con? We're talking about ~74,000 attendees over four days, and the place was already crowded enough without me lugging around an extra bag. I also held some things for my son, so my parts of my backpack were already spoken for.

That means I didn't end up buying board games at Gen Con, but that's okay. If I wanted to buy a board game, I'd rather support my local game store.

Funny thing, that...

My Friendly Local Game Store (FLGS) held an "RPG Celebration Sale" on July 18th, where all RPGs and both Reaper and WizKids Minis were 20% off. Oh, and if you spent enough ($50) they had a bunch of goodie bags full of freebies to give away. 

So...

Yeah, I indulged there, knowing full well that it was coming out of my Gen Con budget. Therefore, I'm counting what I purchased there as part of my Gen Con haul. My blog, my rules.

...and that's it.

Yes, I bought a RuneQuest splatbook that fills in the gaps of some of the RuneQuest mythology, and what's ostensibly the Pendragon Gamemaster Screen but with several extras...

Yeah, just a few.

The map actually won awards at Gen Con last year, so I was happy to have that included in the bundle, but there was also a Gamemaster Gazetteer and some Gamemaster Resources tucked away in separate booklets.

(Hmm... I ought to do an RPG From the Past on Pendragon in general.)

Both of these items were printed by Chaosium, who were well represented at Gen Con, but I thought it better to purchase these at my local store so not only would Chaosium get paid but so would my local store.

***

Now, about Gen Con itself...

I gave serious consideration to picking up another Traveller book, and my oldest espied me perusing the volumes there in the Exhibit Hall and teased me a bit about that. However, in the end I decided to not purchase my typical annual Traveller book because I had other things in mind.

One item was a pure impulse buy:

Published by Goodman Games.

Yes, it doesn't look like much --more like a notebook that someone had doctored with stickers-- but I was quite surprised to find this at Goodman Games' booth because I hadn't heard anything about it. You see, several years ago I'd purchased this book from my FLGS:


I'm always up for a book of short pieces from experienced game designers and game masters to help me understand the process behind adventure design, and this proved to not only be a great read but full of great tips as well. So when I saw its sequel at Gen Con, I immediately snapped it up. The listing of authors on the back of the new volume didn't exactly hurt, either:


Even my wife, who looked over my purchases when I got back home, recognized some of the names: Luke Gygax (one of Gary's sons), Steve Jackson ("THE Steve Jackson??" she asked), and Sean K. Reynolds. I knew a lot more of the authors than she did, and that alone made it worthwhile to pick up.

A bit later I wandered by the MIT Press booth, and I pretty much geeked out a bit. Yes, I am a real geek if I get excited about a university press being represented at a con such as Gen Con, and unlike last year they brought enough books that they still had products to sell on Sunday. And being the history nerd that I am, I bought two books about the history of Role Playing Games:

Both of these books are THICK, each at least an inch thick, and I've listened to Jon's podcasts off and on over the course of the past year so I knew what I was getting when I bought these: well researched and well written. I mean, MIT wouldn't have published them if that wasn't the case.

I did pick up a short and sweet game about cat cuddles for my youngest --no, she's not going to play it with Mooch-- and I stopped by Many Worlds Tavern because I saw something that spoke to me: coffee. I remembered that Many Worlds sells coffee and tea, and while the only ground or whole bean coffee they had left on Sunday afternoon was decaf, I picked up some loose leaf black tea to drink when I'm not in a coffee mood:

Morning Mists Breakfast Black Tea

It'll go well with a present my oldest gave me at Gen Con which she'd gotten from a local coffee shop in Milwaukee:

From Stone Creek Coffee. I've discovered that
Milwaukee has quite a few good coffee shops.

Oh, I guess I ought to mention a few freebies I got as part of attending Gen Con:


The little die in the pouch came from Many Worlds Tavern for purchasing the tea, the poster of the Daggerheart expansion that came out was being just handed out at the end of the con, and I figured "why not" and picked it up. That last one, the Knights of the Dinner Table comic, came from Kenzer and Co., and for me was a blast from the past. I have several KotD comics around (somewhere) that I'd picked up a couple of decades ago, so seeing a freebie just being handed out like that made me happy. I got to see an old friend again.

***

So, that's it. Not all that much, but enough for me. The books alone will keep me busy when I'm not working on radio or writing or gaming.

The crowds aside, I'm looking forward to next year's Gen Con!


*Minus my laptop, of course.

#Blaugust2026

Wednesday, August 5, 2026

Gen Con 2026 - Under Construction

This year's Gen Con began with rain on Saturday.

I'd reserved a car at one of our local rental agencies for Saturday, and I figured that I'd drop my wife off for work in the morning, then when it was time to pick up the rental I'd leave her car at her employer and walk to the rental agency. It's about a 10 minute walk, and I didn't mind getting in some exercise. 

But I hadn't counted on it being a very rainy walk. It absolutely poured (and thundered) for all save for the last minute of my little jaunt, so even though I wore a rain jacket I looked very much like a drowned rat when I got to the rental agency. I waited in line for about 20 minutes, because they were absolutely swamped with people showing up looking for a rental*, and when my turn came they asked me if I was flexible with what rental I got. 

"Sure," I replied. I mean, I wasn't going to be an ass about it; the compact SUV I'd reserved was just cost effective and decent in gas mileage enough that I could work with it.

They ended up giving me an upgrade, a Toyota Camry SE Hybrid.

This is it, parked at Lucas Oil Stadium.

While I've driven a hybrid before (a Toyota Prius as a rental for a work trip last year), I've never driven a car that had over 200 hp under the hood. My '97 Accord gets something around 125 hp, so while it's peppy enough I know it takes a few moments to get going. The moment I mashed the pedal on this car on the drive home, however, it absolutely took off. That took some getting used to.

What also took some getting used to was the mileage, where (in US terms) I got 45 miles per gallon for the entire trip. With the exception of that Prius, the best gas mileage I've ever gotten out of a car on a long distance trip was about 30 MPG in my wife's old 1990 Pontiac 6000 back in the day.**

Anyway, the trip up to Indianapolis was somewhat uneventful, outside of the fact that it started raining the moment I crossed over from Ohio into Indiana, and only let up when we got to the Indianapolis city limits. 

The walk from Lucas Oil Stadium to the Convention Center showed me two things: that Ravensburger was heavily promoting their Disney Lorcana collectible card game...

Yep, Pooh Bear in a wizard's hat.

And that Indy is under a LOT of construction.

Here's a view of some of it from the inside
of the Convention Center.

It was as if Indianapolis looked at all the construction around Columbus and Cincinnati and said "Hold my beer." There was a new hotel going in across the street that was also going to be connected to the Convention Center via a Skywalk; they were reworking the entire walkway (shown above) leading to what used to be the mall; the old mall itself is being rebuilt into a mixed-use open air space called the Traction Yards (first phase to open in 2030); and the street north of the convention center toward the Statehouse is being rebuilt with cobblestones. 

Part of the gravel base. There might have been sewer line
work going on too, but there was so much gravel and brick
around that I couldn't tell for sure.

All this construction didn't deter any Gen Con attendees, as the place was completely sold out.


Inside the Convention Center the place looked blessedly free of construction as the foyer near the Exhibit Hall had the three video screens recycling ads for games...

This was just a brief view of what was up there.
It's amazing just how much space these GIFs take up.

Including one unexpected advertisement...

Yes, that's a realtor.

I can understand why people might be interested in moving to a place with a lower cost of living and a central location to a lot of the Midwest (Chicago, Milwaukee, Cleveland, Cincinnati, Columbus, and St. Louis) and the South (Louisville, Memphis, Nashville), but as my son pointed out, you'd have to live in Indiana. So... 50:50, I suppose.

We met up with my oldest and her partner (who'd come down from Milwaukee) under the video screens, I distributed badges, and we had a good chat with my brother-in-law before heading into the Exhibit Hall. 

I tried getting a nice panorama shot of the hall, but
it didn't work out. There were artifacts I couldn't remove.

So, we split up and wandered the Hall for a while before reconnecting for lunch and then a second round of divide and conquer.

Some of the displays were for games that began as video games but then went "retro" into card and board games:

Yes, a Palword card game.
Somewhere, Nintendo is fuming.


Supposedly the Stellaris board game will be
out this fall. Given that this is about 4+ years
in the making, the crowdfunding backers are
a bit annoyed by now.


Okay, it's not a video game to board game 
transcription, but come on. Were it not for Link
and The Legend of Zelda, they wouldn't be selling
ocarinas at Gen Con. And boy could she play!


I'd mentioned this card game last year,
and boy howdy was there a crowd at the booth
this year. No idea if any VTubers were actually
there, but I'd bet that at least a few were.

Now, another part of going to Gen Con is viewing the art...

Sadly this is one of two booths in my pics that qualifies.
But also, rugs/tapestries!

This is the other one, but I'm not sure if it's for sale or
whether it was to attract people to their booth.


or the authors (who I sadly did not take any pics of), but there were other creators present that caught my eye. Maybe it's because it's about time for the Ohio Renaissance Festival***, but I checked out a lot of clothing and leatherworking booths...

Geek Orthodox had tees and other shirts
that made me chuckle.


And they also had "stained glass" designs
as well. Really impressive.


Is anyone in need of a corset or a puffy shirt (tm)?


And more outfits. The prices were pretty
high, but given the quality involved, 
I think it'd be worth it.


There were even jerseys for the
Catan World Cup. Yes, it's a thing.


Given that yesterday afternoon's weather-related events made some of Saturday's Gen Con a bit of a wash (pun intended) I guess I shouldn't have been surprised at just how crowded the Exhibit Hall was. Even by 2 PM, when there's only 2 hours left and the crowd normally thins out quite a bit, it was still incredibly packed. So, I did what I normally do when things are far more crowded than I like: I escaped into the larger Convention Hall and wandered around.

As I took in the hallways of the Convention Center, I found crowds and all sorts of other interesting things going on...

The game put out by Critical Role and Darrington Press,
Daggerheart, was very much in evidence.


Speaking of Critical Role...


Given that Brandon Sanderson's
Cosmere was everywhere last year,
it'd make sense that there's a Mistborn
game out this year.


Oh yeah, League of Legends has
a Trading Card Game. No, I didn't go
check it out.

And I couldn't resist, given that
I've been keeping up with Aywren
Sojourner's blog
and YouTube videos.


After some of these breaks, I went back inside the Exhibit Hall and found more interesting things over the course of the day. My Questing Buddy's son is heavily into Star Wars Legion, the minis game that you could look at as a gateway drug into Warhammer 40k, and I passed along this pic for her to show her son that his favorite game is well represented:


There were a lot of people playtesting Legion and some other Star Wars properties, such as the Trading Card Game and Shatterpoint.


But this is a Legion terrain setting that you can play with:


As for other games, here's some other highlights:

The name alone got me intrigued.

I could get behind a game called Charmed and Dangerous.

Paizo brought out their iconic goblins,
because you can't have a Gen Con without
a goblin or three around.


Pink Hawk Games had stuff that would be right
up my youngest's alley, given the cat themes.


And speaking of cats...

I did stop by the Dwarven Forge booth again this year, but I didn't take any photos of their displays. They are just too good looking (and expensive) for me to justify checking them over, so I decided to not linger. There were at least 3 vendors who specialized in making gaming tables (yes, Wyrmwood was there again), but every time I look at them I think "I can make that myself", or rather "I can try to make that myself", but I don't really have a place to put a gaming table right now.

The end of the day rolled around far too quickly for my taste, but that's what happens. We said our goodbyes and headed back home to Cincinnati. It didn't rain until we crossed over into Ohio, and then we got some downpours. 

I swear...

As for what I snagged at Gen Con, given the size of this post I'm going to bump that for another day. After all, I've got some explainin' to do...

Here, have a video of Mooch in the meantime...






*Which also included people making video calls on their phones while they were talking to the rental people. I mean, why do people do this? Everybody can hear whatever private conversation they're having.

**That was when the 65 MPH speed limits were just starting to appear back in the early 90s, so a completely different era. The 6000 also had a 4-cylinder engine that got maybe 100 hp, and boy did it struggle going up a hill with a full load of people inside. So if you doing purely highway miles and on flat land, it could hit 30 mpg, but otherwise it was in the low 20s.

***I don't think we're going to the Ohio Ren Fest this year; maybe next year.

EtA: Updated links.


#Blaugust2026

Friday, July 31, 2026

I Didn't Have THIS on my Bingo Card for This Fall

For everybody in the MMO community who is thinking there's a Classic Plus coming soon, I bet the announcement yesterday was a bit of a letdown...


Yes, it was a Gen Con release that World of Warcraft is coming to D&D 5.5 (aka D&D 2024), along with other classic settings: Greyhawk and Dark Sun. Greyhawk is the OG AD&D setting before Forgotten Realms kind of muscled in and took over.* Dark Sun is, well, "Grimdark D&D" in a nutshell.

I'd put the Dark Sun trailer here too, but it's definitely a bit on the gory side. And it's age restricted. So instead, I'll just put the link here to the entire D&D Vision Keynote:


One more thing (tm)... There's also this little announcement at the end of the Keynote...

From Instagram, but really all over and likely
originally from Wizards of the Coast.

Yeah, I think that Gen Con 2026 started off with a bang.




*One could be forgiven if the Dragonlance fans are standing around, saying "Hey, what about us?"

Wednesday, October 15, 2025

Pendragon Classic Returns

The RPG nostalgia tour continues with Chaosium bringing back another 1980s classic of the RPG genre, Pendragon Classic



I'd read through the original version once before, and yes, I'm a product of those old classic movies such as The Adventures of Robin Hood and Prince Valiant.* Hell, I am still fond of the 1982 mini-series adaptation of Sir Walter Scott's Ivanhoe on television.


The more I've delved into Pendragon the past few years, the more I've been impressed by Greg Stafford's adaptation of Thomas Malory's Le Morte d'Arthur into an RPG that's designed to last 50+ years in a campaign setting. That concept alone is something that people who play D&D and its ilk would have trouble wrapping their heads around. 

For those people interested in old editions of RPGs, or for those interested in how the concept of the RPG was stretched far beyond what was originally envisioned by Gary Gygax and Dave Arneson, this might be something you'd be interested in.

I think I ought to finish up my RPG from the Past on Pendragon soon. Maybe in time once this is released...




*Independent television stations used to broadcast those movies --and many others-- on Saturday afternoon matinees. 



Sunday, July 13, 2025

Does Romance Give you the Squick?

Well, it does for me.

Oh, not in real life. IRL, I'm a softie who enjoys romance. Not necessarily Romance novels, mind you,* but I meant the concept itself. Yes, yes, I know, somebody alert my wife.**

I also don't mind having romance in video games, because for me that's a personal choice. If you want to romance an NPC, go ahead. If you don't, you don't.

What I meant was romance in pencil-and-paper RPGs, although to a lesser extent romance between two players in an MMO as well.*** 

This was sparked by a video that popped up the other day concerning D&D and romance:


Yes, I follow Ginny Di's YouTube videos. No, I didn't get into her videos from Critical Role, but rather I stumbled on her channel when she progressed to other RPG topics. The algorithm looked at my viewing history and thought "You know, there's this woman who dyes her hair that you might find insightful..." and here I am. She does have some great and insightful comments on a variety of RPG topics, and between her, Pointy Hat, Stephanie Plays Games, Kelsey Dionne, Bob World Builder, and several other 20s and 30s content creators, I feel that our TTRPG hobby is in good hands for the future.****

***

I guess the reason why I watched Ginny's video was due to my own "experience" with romance in a D&D game.

If you've been around this blog for a while, you might recall I was part of a long-running D&D 3.0 campaign. As in a 20+ year old campaign. When our DM got together with us to hash out what the campaign would be about, there were a few ground rules we decided upon: low to mid level magic, use the Greek and Egyptian Pantheons for the campaign and world building, some roleplaying in character but not pure amateur thespian hour, and absolutely no romance. That last one was a hard no from us players, as we were all dating and/or married*****, and we really just wanted to focus on a campaign with no romantic escapades involved. We've had romantic subplots in our campaign back in college, and when it's involving people who are actually dating IRL who then break up, it gets really ugly really fast. Therefore, just keeping things platonic would make it easier for everybody.

We players figured that with the ground rules set, we were ready to play.

Things worked out okay for a while, and outside of us using IM to play (this was 2001-2 after all) things seemed to progress decently well. After a couple of years, however, our DM began trying to slip in romantic subplots. And the occasional Conan-esque nudity into the game. We all knew our DM, who was a bit of a horndog back in college, so we just figured it was him being him and we didn't take the rather obvious bait. 

We kind of kept things at bay until a new player joined the group for a few years. He was a coworker of the DM, and he wanted to play a Bard. 

You can see where this is going, right? 

Yeah, they both went there. The Bard started wanting to screw every woman he met, and this began to wear on us. This isn't what we wanted, and we definitely didn't ask for it, and it kept diverting us from the actual campaign. Then the DM started having NPCs hit on my character, and I began having to be more forceful in my nipping of those subplots in the bud. 

The rest of us began talking among ourselves about whether we need to take a stand with the DM, and then the problem solved itself: the new player had to stop playing, and just like that the division mostly evaporated.

Mostly.

The DM still would try to sneak in some opportunities for romance here and there, but we ignored them and kept the game focused on the campaign. In the last few months of our campaign before it ended, however, the DM began to ratchet up the opportunities and the PG-13 nature of those "encounters". I won't lie and say otherwise, but after 20 years we players had had enough. There were several other things that contributed to our decision to want to end the campaign, but one of the top complaints on our list was that the DM kept pushing the romance and sexual angles on us. 




I think it needs to be said that we're all adults, and we can handle adult themes.****** However, people have to buy into the concept of romance and shenanigans or you're risking a lot by trying to push it on people when they don't want it. I personally would have to be in the right frame of mind to accommodate an RPG campaign with romance, and I'll also freely admit that I am not an actor in that I would have issues separating the character(s) from the player(s). I probably could do it if I were in, say, a play or musical or something, but in a TTRPG? That'd be harder.


***

Okay, that's tabletop RPGs, but MMOs? 

Hoo boy. That's an entirely different kettle of fish.

If Asmongold's your dad, Nixxiom,
I'm a Jelly Doughnut.


Outside of occasionally being hit on by some oversexed player, I've never been in a romantic situation with another MMO player before. And you can't not realize that there's another player on the other end, which separates it from NPC romances, such as the companion romances in SWTOR. MMO RP romances are going to be with another character, and the specter of ERP (and Goldshire's Lion's Pride Inn) hovers over everything. 

There's this too. And yes, I've kept this from
an old Meme Monday just because.
 
Some people can make it work, but I'm almost completely certain that I can't. 

But if you (not me, for certain) want more detail about doing Romance RP in MMOs (yes, it's WoW but applicable in all of them), there's this:




I guess knowing my limitations is a good thing, and that I'm not planning on putting myself into a situation where they would get tested. If you can handle it, more power to you. I think I'll just go do my own thing instead and leave the romance in MMOs to y'all. 

Oh, and because I couldn't resist, here:

Now you'll never hear that old Sonny
and Cher song the same way.




*Although I have made some attempts to check out the genre, because the only way to know if you'll like it is to try it.

**Ironically enough, I think that between the two of us I'm the romantic one. That doesn't mean that I'm not as clueless as the next guy in trying to figure out if someone is hitting on me; actually my son --nicknamed "Mr. Oblivious" or "Captain Oblivious" due to his cluelessness about such things-- is a chip off the old block.

***Spouses and significant others who are playing the other toon you're romancing kind of get a pass on this, since you're obviously thinking of the other person who you're already romantically involved with.

****They don't need me to tell them that, but consider it just an observation that I'm happy the next generation has taken the reins from us older folks and run with it, in the same way that I'm proud my kids have engaged with the hobby over the years. For all of the "get offa my lawn!" sort of behavior from the old guard (who are as old or older than me), I just wanted to get it out there that I'm happy they're showing their love for the hobby and contributing to its overall success. And maybe this year I'll get a chance to run into one of them at Gen Con.

It also goes without saying that some of the Old Guard have opened their arms to the new generation of content creators. People like Matt Colville, Professor DM, and Baron de Ropp could have circled their collective wagons and been assholes toward the new blood, but they haven't. And our hobby is all the better for it.

*****The DM was married to one of the players, in fact.

******If you're NOT an adult, it goes without saying that parental guidance is strongly suggested. My oldest once attended an RPG game session in high school with some acquaintances, and ALL of the guys there tried to hit on her character (and by extension, her). She got really creeped out, and that was the end of THAT.

Wednesday, March 12, 2025

A Short Interlude

I was at our local independent bookstore the other day, perusing the YA stacks, when a teenaged couple stopped by.* The girl marched right up to the staff picks on the left, grabbed a book, and presented it to the boy. 

"That was fast," the boy said. 

"I know this place like the back of my hand," the girl announced confidently. 

I gave them some privacy and moved away with a little smile on my face. In the 1980s I would have said that about our local bookstore just a 5 minute bike ride away.

You know, I don't think reading is dead just yet. 

I've experienced this same feeling lately, watching teenage gamers at my local game store, or even watching YouTube videos put out by younger people so obviously invested in reading or tabletop gaming. When you need every bit of positivity a lot of these days, I take some comfort in that the next generation of geeks is ready to shoulder the load and teach the generation after them to love these pastimes. 




*I only got a cursory glance at them, so I couldn't tell if they were high school or college age for certain, but my guess was they were about 16 years old. Maybe 17.


Wednesday, January 22, 2025

Keeping that Sense of Mystery

I make a point to watch long standing developer Tim Cain's Cain on Games YouTube channel. He has decades of experience creating video games, and as a long time player/coder myself*, I really enjoy his insight into designing and creating games. Today, his post was a quick world building tip:



For those unwilling to watch a less than 10 minute video, the TL;DR is to give just enough worldbuilding to complete the game, but no more than that. In other words, leave a lot of mystery in your creation. 

This is something that it seems a lot of MMOs have issues with in their storytelling. 

Maybe it arises out of a realization that min/maxers will distill everything into a mathematical analysis and they have issues with anything resembling a sense of mystery, or that a subset of people have to know exactly everything about a game/world or they're not satisfied, but it certainly seems to be a trap that game developers fall into. It's not something about video games specifically, because tabletop games have this problem too, but I do tend to see it a lot in video games these days. Look at how the storytelling in games such as WoW or even in the average D&D or Pathfinder campaign books have progressed over time, and you'll find more and more that everything is spelled out for the player/DM. Everything is knowable.

You'll see this in book series too, where more of the world the protagonists inhabit is revealed with more mystery stripped away. 

That's not to say the reveal of a game world is bad, since you have to reveal a world as you progress in a story or game, but there's a fine line between revealing and oversharing.

Tim's point is to reveal just enough to tell the story, but no more than that. Maybe you, the author/developer, know more than the player ever will, but leaving a lot of mystery out there will not only fuel more stories in the future but allow player speculation to direct further development as well. 

One thing I've complained about with stories over the years, both in video games and in fiction, is the constant raising of stakes. It seems that many games/books/comics are engaged in a constant level of one-upmanship where the stakes in the current iteration absolutely have to be higher than the last iteration. The thing is, you can only dip into this well so often before it starts to become ridiculous. By leaving mystery in place in your work, you can avoid that one-upmanship trap by leaving a lot of mystery in your game so you have plenty to mine without constantly raising the stakes.

And maybe, just maybe, knowing when to walk away and say the game or story is complete --despite all that's left unsaid-- is good enough. (If only the suits knew this as well.)





*Okay, my coding this past several years has been limited to the occasional shell script, but once a coder always a coder.


Wednesday, October 16, 2024

Adding to the "To Be Read" Pile

I knew that Sir Terry Pratchett's novels were popular, but I underestimated just how popular they are.

As of 5:05 PM today.

This is kind of bonkers, but it also underscores the popularity of Discworld.

I never read any of Sir Terry's work, even though I was very much aware of it, because I've been a bit intimidated by it. I'm aware that there's a lot of puns and humor in the novels, and my concern was that I simply wouldn't get the humor in them. Kind of like watching Red Dwarf, I know there's humor there, but a lot of it simply flew over my head because it was so British that I didn't get the context.*

Or maybe trying to understand some of the Monty Python's Flying Circus social commentary, particularly with (then) current political and celebrity characters appearing as caricatures. To me, I simply had no grasp of the context at all, so it could have been humor surrounding Warren G. Harding and the Teapot Dome Scandal for all I knew. The Parrot Sketch? Sure, I got that one. The Ministry of Silly Walks? Yeah, because every country has a blasted bureaucracy. But a lot of Terry Gilliam's cartoons? Eh, not so much.**

But given Sir Terry's popularity, underscored by the support for the Discworld RPG, I think I might give the series a chance.

Yay, one more book (or is that set of books?) for the TBR pile.



*Before you ask, yes, I gave Red Dwarf a chance. My brother-in-law loved the show, which is how I was introduced to it.

**Although I did see a graphic of Edward Heath in a couple of them. I know him not because of The Beatles' Taxman song ("Uh oh, Mister Heath"), but because I attended a question and answer session with Mr. Heath when he was in Dayton for something or another back when I was in college. Let's just say that Mr. Heath does not suffer fools very well, and I'm glad I decided I wasn't going to ask him a question even though the opening was there.

Wednesday, September 11, 2024

Did You Ever Anticipate THIS, Sir Terry?

For those who are fans of Sir Terry Pratchett, Modiphius Entertainment is going to be bringing an RPG based on Discworld to Kickstarter in October:

From the Kickstarter page.

Here's a link to the announcement on Modiphius' website, and here's the email I received via screencaps:




Okay, here's hoping that this works, but I'm going to put the links for a sign up for Kickstarter updates here, and signing up for the Quickstart Preview here.


Saturday, August 24, 2024

Grooving to Those Elven Beats

Thursday night I was visiting my local game store, perusing the shelves,

The silver dragon has a few friends now!

when the Lofi music played over the speakers by the dragon began playing a familiar tune. "Hey, that sounds like Silvermoon City!" I thought. As I'd played Blood Elves the 3-4 years of my WoW career, I became quite familiar with that seven note theme.

Here's the original...

The music quickly moved on to something else, but when I got home afterward I hopped online to see if I could find the Lofi version that I just heard.


I think this is it.

My first thought was that Blizz had released more lofi beats in advance of their next Retail expansion, TWW*, but it was released by a third party instead. Lofi isn't the most difficult music style to emulate, but it does take skill (technical or whatever) to transcribe the score into something else. Yes yes, I know that generative AI and other software programs can assist in this, but it does also take critical listening to get the sound "just right", in the same way that writing fiction using generative AI doesn't really have a good voice (yet).

Anyhoo, I'm typically in my happy place when I'm perusing a game store, so hearing the strains of Silvermoon City just kind of made my evening.

***

Oh, and while I was there to peruse RPG materials, such as this:

I could not find this at Gen Con, as
the Kobold Press area looked like it was
completely wiped out by the end of Sunday.

I did discover that a game discontinued back in 2010 was making a comeback:

You can get the unpainted ones too if you want
to paint the minis yourself.
From Boardgamegeek.

Yes, Heroscape is hitting the stores after a 14 year hiatus. Well, I am surprised.




*The World Wound? No, that's a Pathfinder thing. The World Within? Sounds like a description of The Underdark from D&D. The War Within? Yeah, that's it, but everybody types TWW as if they were repeating corporate jargon: "Okay, we need to complete the prework for the CAB and then once that's done we need to focus on the RDT and weekly SDT, then on Monday we handle the DR issues in the DSR." (And yes, those are all real corporate acronyms.)

#Blaugust2024