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| From ifunny.co. |
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| From Pinterest. (And ifunny.co.) |
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| Even Google anticipates the inevitable Mary Sue question. |
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| From @itsmariah. |
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| Neve: "Of course I can." Me: "Oh shush. Shouldn't you be hunting on the plains near Garadar or something?" |
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| From ifunny.co. |
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| From Pinterest. (And ifunny.co.) |
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| Even Google anticipates the inevitable Mary Sue question. |
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| From @itsmariah. |
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| Neve: "Of course I can." Me: "Oh shush. Shouldn't you be hunting on the plains near Garadar or something?" |
...and ages pass.
When Souldat and I began this blog in 2009, the mini-Reds were 6, 8, and 11.
They are now 19, 22, and 24.
This past weekend my son graduated from college, and armed with his Bachelor's degree in History, will be attending graduate school in the fall to work on his Master's degree.
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| In his time away at college, he got into paining minis. (From John Kovalic's Dork Tower.) |
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| Yeah, pretty much. From imgflip.com. |
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| Every video game RPG ever. From Reddit. |
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| "Here goes nothing." |
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| "Eeep." |
He looked all round him and it was only then that he recognized the place as his own cell.'Yes,' said he, 'there's the stone I used to sit on! There are the marks where my shoulders rubbed their shape on to the stone! There's the stain left by the blood from my forehead the day I tried to batter my brains out against the wall! Oh, and these numbers . . . I remember . . .--From The Count of Monte Cristo by Alexandre Dumas, Unabridged Edition, pp 1048.
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| A Legion thing I presume. From Know Your Meme. |
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| And this is before the current expac in WoW Classic. |
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| You bet your ass she's bowing. |
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| I'm running out of screen space. |
"Who are you for,KingWrathion orCardinalSabellius?"--D'Artagnan, probably
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| I hear Silvermoon is nice this time of year. |
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| From Reddit. |
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| Or maybe be a roadie for that band. (FWIW, this band still plays on Friday afternoons on the Gladden-US server.) |
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| Just gonna put this here. I was so happy to give my local bookstore my money for this. |
Puritanism — The haunting fear that someone, somewhere, may be happy.
--H.L. Mencken
I remember the day, as clear as a bell.
Back when the LFG tool was shiny and new, I got onto a run of the Halls of Lightning instance.
For the uninitiated, it's one of two five person instances attached to the Ulduar complex. This is where the Titans created Earthen and the iron giants that serve Keeper Loken in "keeping Yogg-Saron in prison". Yes, in traditional WoW fashion, Loken has been corrupted by Yogg-Saron, and the Old Gods created the Curse of Flesh that turned Earthen and the iron giants into the first Dwarves and Vrykul (yes, Viking Giants). At the end of the Halls of Lightning you confront the corrupted Keeper, but to get from here to there you have to kill a lot of things in a place that looks straight out of a Medieval Astronomer's hideout.
When you zone in, you have to navigate some ramparts that are part Harry Potter and part The Vikings*, which can take some time to clear even if you skip a lot of the trash.
Well, on this particular day, I zoned in with four other random people, and the tank just up and takes off. He begins pulling. And pulling. And pulling. Until he pulls the entire room.
Oh, he wasn't done there. Oh no.
He kept right on pulling, up through the next room, until he finally died.
"WTF are you doing??!!!" The healer cried.
"I'm having fun!" was the reply.
After we rather predictably wiped, the tank got back on and tried doing the same shit again, which led once more to a quick death. One DPS dropped, their replacement almost instantly died and dropped group, and their replacement kept saying "OMG! OMG!" while running to us.
Randoms like that were things that made me question my sanity, especially given that this was in the pre "merge" LFG, where you theoretically got to know people on your server even through random LFG pugs.
The thing is, Area 52 - US was a huge Horde favored server back in the day (10:1 Horde) which is now even larger and almost completely Horde (there's something like only 3 Alliance guilds on the server compared to 1130 Horde guilds, according to WoWAnalytica). With a size like that, a random asshat will almost never be seen again by people in LFGs, so they could afford to behave so poorly.
But I was reminded of that run last night when I was reading Horde LFG chat on Myzrael-US while I was on Neve, grinding some mobs in Eastern Plaguelands for their Runecloth.**
When I popped in, people were talking about what I can only describe as hentai with a side of "WTF are you talking about?"
After about 10-15 minutes of rather R-rated discussion, one person had finally had it and started reporting and ignoring people.
"He's just upset we're having fun," someone replied to that person's leaving.
The response I did not say --I decided to not get involved-- was "Whose fun?"
***
In a multiplayer game this sort of question inevitably comes out. How people define "fun" to them is going to be on a pretty broad spectrum, and one person's "fun" is going to be another person's "annoyance".
Or, in the case of that so-called LFG Chat "discussion", much worse.
And I don't know if I can answer that question effectively.
There ought to be some sort of community standards in place in multiplayer games, especially when they're advertised as T (for Teen) as World of Warcraft is (and, I believe, SWTOR and LOTRO are too). Sure, Age of Conan and it's M (for Mature) gets a bit of a broader allowance for shenanigans, and EVE Online is, well, anything goes. But still, my point is that you kind of have to adhere to the rating you aimed for (and received) on the box.
But chatroom behavior just one aspect of multiplayer games.
There's behavior out in the field, in a group context, in raids***, in battlegrounds/PvP, and just general "off time" behavior in game you have to navigate. What is applauded in one area might not be in another.
For example, ninja-ing things are applauded in battlegrounds, but are rejected in other forms of group content. The quickest way to find yourself ostracized on an MMO server is to become known as a loot ninja in groups or raids.****
I'd like to think the easiest way of saying how to behave in a multiplayer format is Wheaton's Law: "Don't be a dick", but what that really means is up for interpretation. Some people are more strict about what being a dick actually entails than others, and that disagreement can spark issues.
For example, I've always considered it unseemly if I, as a raid lead, got loot ahead of others. When discussion about the Legendary Twin Blades of Azzinoth that drop in Black Temple came up, I was surprised and shocked that on the 2x/week raid one of the raid leads was fingered to receive the weapon. I found out that the other Rogue on that raid team was a bit upset, but she figured she'd lost her chance at the legendaries because she wasn't picked to be a raid lead. I said in our internal raid lead chat that was the reason that I would pass on the weapons on principle, as I'd never want anyone to think I used my position as a raid lead to influence whether I should receive the two blades.
"You're a better man that I, Brig," another of the raid leads replied. "I'd take it. But I wouldn't be part of the conversation, either."
Regardless, what is fun for people can vary enough that in a multiplayer format I don't know if there's a happy medium that can be reached. Some people have to have a defined set of goals to achieve, others don't. Some people like the grind (yes, they do exist) and others don't. Some people like group content, and others would rather avoid groups like the plague. I guess the question remains as to whether an MMO can be all things to all people, and yet still try to push players in a specific direction. Can an MMO such as WoW, which is all about the Endgame, still be broad enough to accommodate the player for whom the journey is far more important than the destination? Can an MMO, which like so many other video games is focused on the acquisition of things, accommodate people who are not interested in the new shiny?
***
Anybody else remember the Sparkle Pony?
If you're of a certain MMO age, you probably remember it. The Celestial Steed, if you want to use its formal name, was the first mount in the Blizzard Shop that you could buy using actual money and use in game. I certainly remember my first encounter with a Sparkle Pony, as I was on one of my toons handling some Auction House work in Silvermoon when a player rode by on one. I did a double take and asked the player where they got that mount. "Oh," they replied, "It's from the Blizzard Shop."
"Oh."
Within hours we were inundated with Sparkle Ponies all over the damn place, and the mount went from "hey, that's kind of cute" to "WTF" to "those damn things" just like that.
Over a decade later, despite the tempest in a teapot that was the controversy over the Dark Portal Pass Deluxe Edition, there were tons of people using the Phase Hunter Mount and the Dark Portal Hearthstone skin. Obviously those people who bought both mounts off the Blizzard Shop were having fun, despite the visible annoyance to a lot of other people.
I guess the best thing we can do make our own fun, so long as it's not done so as to annoy others. After all, it could be worse. Such as using an honest to god ERP brothel in an MMO.
*Yes, the cheesy old Kirk Douglas and Tony Curtis movie.
**Sometimes, you just have to kill things for their drops. In this case, I wanted enough cloth to level Tailoring so I could make some Frostweave Pants for Neve. Yes, she's a Frost Mage, so getting a bonus in Frost damage is always a good thing, especially if it means she's not totally outgunned when she crosses the Dark Portal.
***Raids have a separate dynamic from smaller group content, so I identified them separately.
****Of course, a quick name change --and maybe a guild change-- and you're back in the saddle, ready to ride again. Kind of sad if you think about it. Blizz laughs all the way to the bank, and the player gets off (mostly) scot-free.
Remember when I posted this YouTube video a few entries ago?
Well, now is as good a time as any to discuss this.
John's premise in the video is that anybody who has 'solved' an MMORPG and figured out the optimal path toward achieving the goals set out in said game is providing people with the 'metagame'. No, not the Facebook 'Meta', which is abjectly silly and just marketing speak for trying to bring as many disparate concepts/items/whatever under one roof*, but something quite different.
This is the roadmap of "how to level in TBC Classic properly", or the definitive boss strategy in raids. Or the optimal raid composition and/or class spec for raiding. Or how to get yourself attuned (or Attune-d (tm), couldn't resist) most efficiently. Or.... Well, you get the idea.
But to continue, Josh believes that the metagame or 'meta' is ruining MMORPGs because it eliminates player choice.
Yes, you read that right. And, once you hear him out, you'll likely agree with him.
The entire point of the meta is that it is the optimal way of doing something. And if that is the optimal solution presented to the gaming community, why would you do anything else BUT that? To do so is to cheat yourself of the best solution in a game.
I was reminded once again of the metagame after the Friday Karazhan run** when during the Discord chatting post-raid someone mentioned about getting rep for Cenarion Expedition. Another person chimed in with how you "ought to do it" by buying those Unidentified Plant Parts and turn those in, one after another, until you reach Honored. Then you can go questing and get the rep needed rather than running Steamvault multiple times. Considering that I just went out and quested on Linna, not really caring about rep, until I hit Honored and the Plant Parts left in my bag*** were useless. But I was more annoyed that I knew about the meta for Cenarion Expedition rep and I deliberately chose not to do it, and I was --unintentionally-- having my nose rubbed in a pile of dogshit because of my choice.
And that's the thing about the meta: it exists, and because it exists you are always reminded of it even when you aren't following it. Unless you turn off Discord or chats and eschew grouping in favor of solitary play. Even then, the knowledge that a meta exists in some form or another will haunt you, despite your protestations of innocence.
After all, even I end up on some WoW websites, trying to figure out the optimal builds and talent trees for my toons. Those published entries are as much a metagame as Attune or other attunement walkthroughs, and a not so secret reason why I haven't gone into any 5-person instances on Linna**** is because I messed up and took an extra level to finally get the talent for Blessing of Kings, and I didn't want to blow any extra gold on resetting my talent trees just to fix my screw up.
And then I thought, "Why the hell should I be apologizing for not having the 'right' build, anyway?"
My brain almost immediately responded with multiple instances in the past where I was in instances, learning, and being told that I suck and the rest of the people dropping group.
"Oh, right."
Then I thought about guild groups, and then I remembered that I was --rather politely-- told to 'get gud' by being 'counseled' on how to improve my DPS in SSC/The Eye and in Naxx.
***
Oh, you didn't know about that in Naxx?
Oh yes, I was given some unsolicited 'counseling' by a fellow guildie one evening --who didn't even run a Mage as anything other than a lasher farming alt-- on how to maximize my DPS. I was seething afterward, because I knew exactly where I needed to go but gear held me back, and here was someone who didn't even take part in our Mage Crew discussions trying to tell me what to do. I basically took the 'advice' and threw it in the trash, because I had my own roadmap and I knew that the rest of the Mage crew would back me up.
And now, having been on the other side of the raiding leadership, I know how this works: someone in raid leadership asked him to talk to me about it, rather than asking my class lead who was likely not involved at all. (And I have a really good feeling as to who it was who asked him, too.) Even though I didn't raid with him in TBC Classic (or that part of guild leadership), that experience soured me considerably on whether some random person might want to 'help' me by 'informing' me of the meta for whatever it is I'm doing.
So yeah, I don't need any guild groups in 5-person instances while I'm learning things, thankyouverymuch.
Even if I did want to group up in guild, guildies would soon learn about my toons outside of the auspices of the guild and start adding them to their friends list. The only person who knows Neve and Linna are attached to me is my questing buddy, and I prefer it that way. A few other people are aware that I boosted a Paladin in case Ret were needed, but that's all they know.
***
Regardless, Josh's 'solution' isn't one that I think would work. You'll have to watch the video to form your own opinion, but my belief is that the meta is here to stay, and it will pretty much rule the MMOs that already have been 'figured out' because of human nature.
If you ask someone what their goal is in playing an MMO such as WoW Classic, what is the answer?
How many say 'To win"?
How many say "To have fun"?
But the kicker is what does 'winning' and 'fun' mean to people?
If it means 'endgame', odds are very good that it also means utilizing the metagame to win the endgame. Even if 'having fun' means that people want to 'raid with friends', eventually raid leadership will have to come to some hard decisions about people who simply aren't doing a very good job but happen to be good friends. Who do you pick, the friendship or finishing a raid tier?*****
If it means 'winning PvP', it means following the PvP meta. After all, the PvP crowd is more intensely driven to winning and min/maxing their way to success than even progression raiders.
If it means doing anything other than that, then perhaps the meta doesn't matter that much. But to an MMORPG, where everything is geared around Endgame and PvP and raiding, the meta will still rule.
***
So....
Where does this leave me?
Probably trying my damnedest to keep my head down, run the Friday Kara until it simply isn't viable anymore, and just mind my own business. Eventually I'll get over this funk, and since I've got about 10 months or so until Wrath drops I've got plenty of time. I can console myself in that no matter what MMO I play, there will be a meta lurking out there, so it's not like I can change a game and free myself from the metagame. It's all about the community, and how overt --or backhanded-- they are in pushing people toward the metagame that matters.
And that last statement probably deserves a post of its own.
*There's another Josh Strife Hayes video on that, right here:
**You remember the person who was interested in learning to raid lead and was offered --without my knowledge-- a chance at running my Friday Kara run? He never followed through. I was going to contact him directly, but I was told to wait to see if he followed up with me. So far, he hasn't. Of course, he might contact me this week because that's just my luck. I post about it, and it happens.
***And a few mailed over by my questing buddy.
****Outside of 'Normal' runs for Hellfire Ramparts, Blood Furnace, etc. being very hard to find.
*****A couple of weeks ago, during the Friday Kara someone said in Discord that they missed raiding with me on Mondays. "Thanks," I replied, "but you at least have [raider's name] now, and she brings 300-400 more DPS than me." And nobody said a word about missing raiding with me after that. It's very easy to assuage your own guilt by saying platitudes, but the reality is that my replacement brings significantly more DPS than me. People can't deny the uncomfortable fact that when I replaced her for Vashj in SSC on my very last progression raid night we couldn't bring Vashj down. The next week, they nailed her on the second try. My questing buddy continues to insist that I'm missing the point and that people do miss me, but I believe I just simply said the quiet part out loud that nobody wanted to admit.
Today has been a day for LoFi music.
Part of that is dealing with the unexpected stuff at work, part of it is the ice storm that's currently trying to switch over to snow right now.
| This is what it was like around mid-morning. That's ice and ice pellets on the ground and road. Not snow or slush. And I was not crazy enough to go driving in it. (Photo from the Cincinnati Enquirer.) |
And part of it is just dealing with the hand I was dealt with in Classic.
***
I got on Card this morning, when nobody else was around (and at work there was a (very boring) all hands meeting talking about sales), and killed some mobs for the Frostsaber questline. I never really did any of those quests because I never really wanted a Frostsaber*, and to be fair there's a lot of quests up in Winterspring that I never did on Card, so there's plenty of quest opportunity there. Because of that, Card is about halfway to L63 right now, still not having gone to Outland, and at this rate I think she can make L64 fairly easily before the grind starts to get extreme.
But it's something to do, you know, when I'm not on Neve.
I did get on Season of Mastery for a bit, but I discovered that quick leveling does have one big problem: you outlevel your ability to make gold for training purposes very fast. Since you then have to spend time grinding crafting so you can sell it on the AH and make gold that way, it slows you down a bit on an artificial basis. Still, the pace of leveling is actually, well, fun. It's faster than the old Classic servers, naturally, but it just feels smoother, I guess. I haven't gotten to the mid-30s, which is where Classic really started to slow down (before TBC Classic gave leveling a boost with XP tweaks), so we'll see when I get there.
Those two things serve as a distraction, of course, because the big question mark is what to do with Briganaa.
I've thought about taking her to another guild's raid that fits in more with my time slot, but some of the guilds I'd have considered either left the server or blew up and don't have much of a presence at all any more.
"What happened to Conquerors?" I asked when I heard that another guild, Midnight Souls, blew up a few weeks ago. "I haven't seen any of them around much lately."
"Oh, they imploded several months ago," someone replied. "No big loss if you ask me."
Considering I'd never had any bad interactions with them, I was kind of surprised.
So.... Scratch off two potential guild landing spots.
Even so, I'm not exactly sure if I want to just go raid somewhere else right now, anyway. I did raid with another guild's alts on Az for a while back in Classic, but when that raid stopped being able to down Ragnaros due to geared people leaving, I found out that other guilds don't have it as well as we did. And with people not really spamming LFG (or using the LFG tool) to set up dungeon runs as much these days, there isn't as much of a chance to get to know people before I'd consider joining a raid opening.
Plus, there's that little matter of running the gearing up rat race should I join another guilds' raids, and.... No. I'm good for now.
So I'll just pull Brig out of the garage on Fridays, and occasionally help out when my questing buddy needs a second for making spellcloth, but I think that Brig is going to just not be my focus for a while. I'm just not into the complexity of her rotation, and I'd rather not be told how to up my DPS by people I barely know.
There's always the option of server transfers, but I'm not really interested in that right now. If I transfer anywhere, it's faction transferring rather than server transferring.
***
There is at least one option available that I've not fully explored: Final Fantasy XIV.
As nice as it has been seeing FF XIV kind of stick it to WoW without really trying, and that FF XIV has a ton of story that's (apparently) well done, there's a lot about FF XIV that makes me uneasy. The whole "stick a leaf on your name so people know you're new" does kind of bother me when you're trying to just kind of blend in and not be noticed. FF XIV does encourage people to help out newbies, but you know, I'd rather not be helped if it means everybody knowing you're new.
And there's the art part about FF XIV. You know, the part that screams "anime": bunny people, cat people, tiny people that have a vaguely childlike look about them. Thankfully, that last group don't make me feel as dirty as when I see the Elin in TERA.** There's the anime look of the humans too, which simply doesn't do it for me, because the little anime I watched were first generation anime, like Speed Racer and Star Blazers/Space Battleship Yamato. I don't have that generational connection to the genre and art that it seems a ton of people do now, so it's just not my thing.
Still, it is a possibility. If I can find a server that works for me. I already poked around enough to try to create a toon on my son's server only to find that they're not accepting new toons there now.
Oops.
*I did the raptor grind on Quintalan back in Wrath, so I knew what the grind meant.
**I still cringe when I think about it. The fanservice to the outfits in TERA aside, the Elin alone --as well as the players who "dress" their Elin in the most revealing outfits possible-- make me want to vomit. There's a reason why I uninstalled the game, and it has nothing to do with how my Elves looked while playing.
EtA: Frostsaber, not Wintersaber. Oops.
Unlike his big sister, my son plays Final Fantasy XIV these days. Part of the attraction is his love of the FF series, which he's played every iteration (as far as I know), and the other part is that all of his friends play FFXIV. I've walked by his room --door shut, naturally-- hearing him working out an instance with his friends, all the while smiling to myself.
So when he mentioned to me that yeah, they've been seeing a big influx of WoW refugees lately, that intrigued me.
I'd bought the game during the Steam Summer Sale --there ya go, Syl!-- so it's been sitting there, waiting for me to download, but that interest in FFXIV far predates the current issues with WoW. As my son pointed out, I'd had it on my Steam Wishlist for several years now. So when I began to pay attention to all of the posts and videos about people leaving for FFXIV I felt simultaneously ahead and behind the curve.
But this particular video attracted my attention, because it was done by Jesse Cox, whom (along with WoWCrendor) at one time I'd linked to over in the links section of the blog.*
Yes, it really did attract my attention.
Be warned, it's 1/2 hour long.
I knew Retail was in trouble, but not to this extent.
***
The thing is, I can see the origin story of a lot of Retail WoW's current problems in TBC Classic.
Just look at the endless grinding of dailies --normal and heroic instances-- for badges, for rep, to unlock said heroics, and to unlock the various attunements. Were it not for the retail inspired Meta of chain running instances, rushing to max level, and total grinding to get all the attunements and rep grinds done ASAP, I'd likely have never noticed the obvious connection between TBC and Shadowlands' rep grinds and gated content. The emphasis on spreading out and making people grind to get the mats to craft gear --particularly in Tailoring-- has created an environment where people would find grinding anything preferable to the crafting grind.** The grind and the speed of leveling has encouraged and/or required the leveling of alts so you can do all the things, and alts are still very much a huge part of Shadowlands today.
And I haven't even touched on the reputation of the player base either.
Even some of Retail's narrative problems can be traced to TBC era WoW, as the WoW comics began publication during TBC, and their storyline directly contributed to the TBC storyline. That last part is critically important as Blizzard had published novels before, but until that point these non-video game publications hadn't become required reading to figure out what's going on in the current WoW story. This effectively offloaded a significant portion of the narrative, which meant that the WoW devs could spend more time working on what became the holy trinity of WoW: raids, dungeons, and PvP.***
***
Are other MMOs a panacea to the problems WoW has? That is a question I can't answer. I haven't played FFXIV (yet), and the single player centric nature of Elder Scrolls Online won't necessarily appeal to everybody. SWTOR continues to hang on with their niche audience, as does LOTRO, and the original storylines for both continue to impress me the longer time has gone on. There are other new MMOs on the horizon, most notably (for me) New World, and they will have their time to shine too.
But all good things do come to an end, and right now WoW is more vulnerable than at any other time in their past. I'd never count them out, but outside of deliberate scheduling tricks --something WoW has done in the past on a fairly frequent basis-- their well of goodwill is currently dry. They've got their endgame raids, dungeons, and PvP, but I don't think that's enough to keep a decent portion of the player base. Maybe that's the portion of the player base that the WoW leadership cares about, but that alone isn't enough to keep WoW viable for the long haul.
*I swear, Blogger, get yer act together and support more native controls for other Google applications. This isn't hard, people. If Wordpress can do it, surely one of the largest corporations on the planet can do it. And if they need programmers, I happen to know one who's pretty damn good at her job.
**Enter LFR in a later expac, after crafted gear became less important in Wrath and Cata. There were times in both expacs where I felt that I was the only one who even bothered with crafting gear in those two expacs, particularly with the introduction of Heirloom gear in Wrath.
***I could add a fourth pillar to that trinity: the rush to max level. Sometimes I wonder why WoW devs even bother with the leveling process if the whole point is to just raid, run dungeons, or do PvP.
EtA: Corrected some grammar mistakes.