Showing posts with label world events. Show all posts
Showing posts with label world events. Show all posts

Wednesday, February 12, 2014

Time for that Love Thang

Ah, February.

The time when a young man's fancy turns to college basketball.* Bitter rivalries in league games are played out throughout the month as teams jockey for position for the upcoming conference tournaments in early March.  The NCAA Tournament is on the horizon, and who gets in and who is left out becomes watercooler topic #1.

What, you were expecting something else?

Oh, THAT.  With three kids in the house, Valentine's Day does NOT mean love and kisses, it means cards. Lots and lots of Valentine's Day cards. And the "who is going with who" and "who sent who an anonymous Valentine's Day card" drama.  Certainly not romance.

If there's one event that seems out of touch with your standard MMO fare, it's the Valentine's Day events.

You could make arguments about the global appeal of festivals surrounding the Summer and Winter, Harvest and the New Year, and even the Spring and Brewing (another Harvest Festival, really), and I'd only point out the Western origins of most of them.  Still, most cultures do have festivals covering topics such as those listed above.** But Valentine's Day is so much a holiday rooted in Western Civilization that any reference to it in a Fantasy or Science Fiction MMO unintentionally breaks the fourth wall.

That's doesn't mean that it's not possible for another society to have a holiday based on love and courtship, but a lot of cultures do tend to combine Spring festivals with fertility rites.*** Festivals grounded in sexual desire and a big fat party (/cough Spring Break /cough) are distinctly different than the modern Valentine's Day, yet we see the latter in MMOs (Brewfest) as opposed to the former.

You won't be seeing this sort of art out of the official
Love is in the Air material,  but it makes
for inspired fan art.****   (From Wowhead.)

WoW's Love is in the Air event doesn't change much at all from year to year. Much like the modern Valentine's Day, you're sent scurrying around for cards and candy for different people.  There's also the everpresent questline to defeat the purveyors of the "love sickness". But that's pretty much it. Kind of cute, kind of harmless, and right in line with the expectations my kids had when passing Valentine's Day cards around at school.*****

And it is soon forgotten.

It's too bad, really, because WoW is so caught up with chasing the next expac that events like this are on autopilot. I'd argue that a Valentine's Day festival really doesn't fit in with what they're trying to do with WoW (as far as squeaky clean image goes), but if you're going to do it, make it different than something my kids do on February 14th. Make it an Azerothian event, something that you don't just put a thin veneer on and call it good enough.

Hallow's End, while keeping a lot of the modern trappings of Halloween, is Azeroth's. The Midsummer Fire Festival is Azeroth's. Love is in the Air, not so much.

Now that I think about it, a lot of what I think of the Valentine's Day problem is simply that Blizzard never bothers to show us the parts of Azeroth that festivals like Love is in the Air and Noblegarden are about: love, marriage, spring renewal. They just don't exist in Azeroth. Oh, they could, but they don't.  The middle school humor surrounding the occasional marriage/courting questline (the Troll one in Zangarmarsh, for example) deflects any reality behind the curtain. Aggra and Thrall's questline in Cataclysm (4.2) is distinctive because it shows Aggra's devotion to Thrall; it is the outlier in the World of Warcraft game.

Blizzard does get into love and marriage, but not in the game itself. You have to hunt down the novels and comics to find those topics, but they are distinctly separate from the actual game.

But it doesn't have to be.

Ironically enough, one MMO that integrates love/marriage into the game story is SWTOR. Bioware has had plenty of practice in integrating relationships into storylines, dating back to Baldur's Gate II, so it shouldn't be a surprise that they did it in their MMO. Even so, it's mostly an interaction with your companion(s) where the questlines come into play. Yes, you can flirt with NPCs --and that does have an impact on relationships with your companions-- but it's not at the same level as companion interaction.

Could Blizzard incorporate a SWTOR-esque interaction in WoW? Only surrounding a questline, such as the Goblin intro story, and even then their options are limited. And to be honest, I doubt they'd even try, since they've already got a formula (raiding and PvP) that makes them money.

Therefore, if love/marriage/romance is going to be injected into a world such as Azeroth, it would have to be done by the players.

And now that I think about it, relying upon the players to fill that void is both blessing and curse. While you may have true RP interactions like that found between Vidyala and Vosskah, you also get... Goldshire.

In the end, I guess the best thing to do in this situation is to just carry on as you were, with the MMO version Valentine's Day festivities pretty much optional.





*"And woman's!" my wife called from the other room.  She grew up in Louisville, and the UofL Cardinals ("GO CARDS!") are in her blood.  As is horse racing, but that's another post.

**Brewfest is kind of the outlier here, but if you acknowledge it is more a harvest festival than anything else, then yeah, it fits.

***But not found in MMOs such as WoW very much, since they avoid the topics of sex and fertility like it was some plague, going with the squeaky clean version of Noblegarden and Love is in the Air instead.

****As someone who can sew, I'd like to point out that the open heart makes for a problem with the rest of the front of that outfit. The top would need stiffer support material built in or the heart covered in mesh to support the top edge properly. What? Never heard of a guy who can sew?

*****I'd even argue that the "love sickness" questline could have originated in discussion among boys about "girl cooties", but there's no proof of that. ;-)


EtA: Updated the pic from a link, as that pic may disappear.

Monday, September 24, 2012

Who's Manipulating Whom?

I realize that everybody else is busy counting down the minutes before Mists drops, and those few not doing that are waxing eloquently on the Theramore scenario.  But I can't say that I'm really all that interested with either Mists or Theramore.

There hasn't been a real event to get people excited about Mists, and no matter what people say, Theramore ain't it.  Having a sneak-peak special preview of Theramore's scenario tuned for L85 isn't the same as the Outlands invasion/Scourge invasion/Twilight's Hammer+Elemental invasion that we'd had in the past.  World events are supposed to ramp up excitement for the new expac, not leave us scratching our heads.*

Am I the only one out there who gets the feeling that Blizz is performing a Trial of the Crusader experiment on the lead-in to Mists?

If you'll recall, Trial of the Crusader was Blizz' response to the "moar boss less trash" compaints from some out there in the WoW-verse.  Instead of trash, there was boss after boss after boss.  They gave the complainers exactly what they wanted, but the raid itself fell flat.  ToC was yet another case of people  not exactly understanding what they really wanted; they didn't want no trash, they wanted no extraneous trash.  There's a big difference between the two.

Like ToC, I wonder if Blizz is simply foregoing the traditional world event because of the reaction to the previous world event.  People knew in advance that Cairne was going to die offscreen in The Shattering, so they paid a visit to him one last time.  When the Elemental invasion happened, I made a point of trying to be around Thunder Bluff, just so I could fight alongside Cairne, and I know I wasn't the only one doing it.

Blizzard took note of these little spontaneous in-game gatherings, and decided to do one better with the Mists event:  take advantage of the book to drive in-game behavior, by letting the cat out of the bag that Theramore would be destroyed, and have a reciprocal response from the players.

The problem with this idea is twofold:  Jaina/Theramore isn't nearly as beloved as Cairne was, and the circumstances behind Cairne's death was well known to the general WoW population.  Sure, Theramore bites it and we know the how, but nobody knows the why.  There's too much in the fall of Theramore that goes against the current questlines for this to make any sense, and even the book is silent as to why.**

My first reaction to this conundrum was that Blizz simply dropped the ball.  It wouldn't be the first time that I'd come across incomplete questlines or other head scratchers in the game, and it smacked of Blizz not spending nearly enough time on the transition phase and too much time to get Mists out the door.***  The more I think about it, however, the more I'm convinced that this lack of "why" is deliberate.  Blizz wants you to feel the mystery surrounding Theramore, and will use that to drive a wedge between Garrosh and the rest of the in game world.

But if that's the case, then they didn't get quite the reaction that they planned.  Like an Ed Greenwood novel, they overreached with their cleverness.

Sometimes it makes more sense to follow Occam's Razor rather than invent an even more convoluted in-game explanation.  I know that WoW's reputation was built upon corruption and the premise that the most bizarre explanation was the right one, but there are times when simplicity is better.  And no, I don't mean the ToC version of "simplicity", but a simplification of the plot.  The K.I.S.S. moniker.****

Think of it this way:  I've found that the best stories told in an RPG session are the ones where I --as the DM-- don't have much of anything to do with it.  I may play the NPCs with different motives, but the PCs are the ones who drive the story.  They interpret things, occasionally get stuff wrong, and make for memorable game sessions.  If I'm not railroading people along, the story takes on a life of its own and the players feel like they've a stake in the tale.  Additionally, I can then make the NPCs react to the players, creating new subplots based upon what the PCs did.  But my job is simple:  set the pieces in motion and step back.  Don't manipulate with a heavy hand.  If there's an overarching story to the expac, present it without making it seem like a) the players need to pay for access to "premium" content (the books), or b) the story dropped out of the sky, fully formed, onto the ground below.

Azeroth is a great place for storytelling.  It just needs to be used for that purpose.




*Or be the equivalent of a big neon sign shouting "Buy the book!"

**There's that 'read the book!' refrain again.

***If that's the case, then Mists was in worse shape when the release date was announced than we were led to believe.  I've worked in software, so I know what it looks like when a release is in danger of slipping.

****You mean you don't know this?  No, I'm not talking about the band, but "Keep It Simple, Stupid!"