Showing posts with label PVE. Show all posts
Showing posts with label PVE. Show all posts

Tuesday, May 10, 2011

iLevels and Deception

For most people out there, this particular rant doesn't apply to them.  They leveled, they ran normals, then got enough gear for heroics.  (Hell, who am I kidding?  They're way past that now, deep into raid progression.)

The average WoW player probably grumped at bit about iLevels and the restrictions for the heroics, or they had heroic pugs where at least one puggee griped about an undergeared party member.

I, obviously, didn't follow the normal progression.

Due to time restrictions, I leveled, skipped instances entirely, and concentrated on battlegrounds.  After running BGs for about a month or two (and crafting gear), I've gotten enough PvP gear on Tom and Neve to be able to jump straight into heroics, almost completely bypassing the Cata normals.  If I work on my PvP gear for another couple of weeks, it's entirely possible I could queue for Zul'Aman and Zul'Gurub without having set foot in a single Cata heroic.

And I'm here to say that isn't right.

The point of the iLevel restrictions for heroics and the 4.1 instances are to make sure that the players have a fighting chance in those instances.  Whether you get the gear by crafting, running normals, or the auction house, once you get into one of these instances the gear shouldn't be what holds you back.  But PvP gear, by it's very nature, will do just that.

I've said before that to run a BG you don't need PvP gear, and I stick to that assessment.  Regular BGs have a hodgepodge of people with all sorts of quality gear --from Cata greens to full Gladiator sets-- and anybody can join in.  However, if you want to run Heroics --and, more importantly, tank or heal in them-- the reverse won't be true.

The emphasis on Resilience (and gemming for spell penetration) hurts PvP gear when you run PvE content.  Sure, you can compensate with skill, and iL PvP gear that is far higher than your PvE gear will be better overall, but if your gear has similar iL, PvP gear will be inferior to PvE gear in PvE content.

And that doesn't address the overall problem of bypassing most of the content to get to the latest PvE stuff.

I'd like to see Blizz fix this issue by dividing the iL into PvP and PvE tracks, much like how the gearscore app has evolved over time.  PvP gear won't count toward your PvE iLevel, and vice versa.  Or at least have a requirement like Magister's Terrace, where to unlock the Heroic mode you have to have run the normal instance to completion at least once.  For the Zandalari Heroics, I'd suggest that having run at least half of the Cata Heroics would suffice, although by the time you get enough PvE gear to get into the Z-H's, you'll probably already have the Cataclysm Dungeon Hero achievement.

As for me, I'm not planning on using my PvP gear to sneak into Heroics.  I know better; just because you've got the gear doesn't mean you can slide by.    I also don't want to misrepresent my guilds this way, either.*  I've discovered that normal Tol'vir has both a small queue wait and a short run time, so I've been spending some PvE time there, but when I get around to it, I'll expand my PvE immersion.  But not until I feel that my PvE gear has gotten good enough will I walk into a Heroic.



*I believe that when you affiliate yourself with a guild, you represent that guild when you're out in Azeroth.  It's just like in the real world, where you wear a shirt with a university or sports team or company on it, people will judge the name behind that moniker by your actions.  It's not fair, but it happens.  In Azeroth, if you behave like an ass, people will judge your guild and your server accordingly.


EtA: My last comment about Zandalari Heroics disappeared into the interwebs, so I had to go fix it.

Thursday, September 23, 2010

A Cure for the Common Ganker

I started writing this post about two or three times before I decided I wasn't going to write about pugs.  I could return to my regularly scheduled grumblings another time, but this post will be pug-free. 

(You're off the hook, Mr. "Gnomer-is-so-boring-and-I-spend-so-much-time-yawning-that-I-forget-to-tank.")

I was on Neve, working on some quests in Hillsbrad while waiting for the LFD queue, when a thought struck me.  "You know," I said to a fellow guildie, "this has to be the first time I've leveled in Hillsbrad without constantly looking over my shoulder."

Old PvP habits die hard.  When I first showed up with Neve in Hillsbrad, several months ago, I was completely unnerved by the Alliance characters just blithely passing me on the road.  After having spent my formative WoW years on a PvP server, I was used to ganking as a way of life.  If you were out farming for ore, you kept a close eye on your surroundings before you stopped and picked that nugget of Iron up.  Even when you got flying in Outland and Northrend, that meant you had to watch the skies as well as the ground.  You could be out questing at 3 AM server time --Stormscale is a Pacific Time Zone server and I live in the Eastern Time Zone-- and found yourself caught from behind while working your way through Stromgarde Keep.  After a while, you get twitchy when you go through different locales, wondering where the next attack is coming from.

Switching to a PvE server does help eliminate that inherent nervousness, but I think what really helped in the long run was leveling on the Alliance side.  No, I'm not talking about some great kumbaya moment about how we're all one great happy family, but rather going out and leveling in unfamiliar places.  Redridge Mountains.  Darkshore.  Dun Morogh.  Loch Modan.  Wetlands.  Westfall.  Azuremyst and Bloodmist.  All of those places are strange territory to this Hordie, and the lack of opposing faction toons finally allowed me to relax and enjoy the environment.

After that experience in low-ish level areas, returning to Hillsbrad on Neve was almost a non-event.  I saw a few Alliance toons heading up to Alterac, but since I didn't have the PvP flag turned on, there was nobody to worry about.

Except for the fellow Hordies who thought that Neve needed company or something to protect her from the big bad Murlocs.

Now, if I could only figure out how to attack people on my own faction....

Thursday, March 4, 2010

PVE vs. PVP (Or How I Spent My Lunchtime)

The past couple of lunch breaks I've been able go online and take care of some stuff I've been working on, like soloing Sethekk Halls and finishing up the Terror of Terokkar achievement. It's been a bad week at work, so the opportunity to go thwack something has its advantages. Today, while taking a run through Drak'Tharon to finish up the Guru of Drakuru achievement, I had some spare time* to think about the differences between PVE and PVP servers.

When you are out and about questing on a PVP server, the first thing you notice is that the monsters aren't what you need to fear the most, it's the opposing faction. Nothing quite strikes terror into your heart like when you're minding your own business, killing a few bears, and you turn to see the sight of a ?? Level player closing in on your poor 20th Level character. You learn very quickly to keep one eye over your shoulder no matter where or when you are; even when you're an 80 zipping through Thousand Needles you can still get jumped. (Stupid Gnome hunters.)

Such caution serves you well when you reach Outland and Northrend with the inclusion of flying mounts; all you have to do is spend an evening farming ore or herbs and you'll understand what I mean. In Icecrown, the game encourages you to seek and destroy the opposing faction with the inclusion of a Daily for killing a certain number of the enemy. Never mind that the Ebon Blade and Argent Crusade are pulling their hair out over this ("Hello! We're supposed to be fighting Arthas, not helping him!"), you get to go gank some people because the game said so!

Now, take that hard earned wisdom, and turn it on it's head. That's what it's like switching to a PVE server.

When my Mage first ventured into Hillsbrad Foothills as a young lass of 20 (yeah, I live dangerously given the number of monsters aggroing on me) I was shocked -shocked!- to see Alliance players passing me on the road and actually waving from time to time. The last time I saw an Alliance player wave at me was because they were trying to play nice and didn't want me to gank them, as I had the drop on the guy at the time. Once Quint arrived in town, I then discovered that this overall lack of fear toward the opposing faction wasn't limited to the Classic areas. Imagine my surprise at seeing a Draeneii Paladin go running right by me while I'm soloing one of those tunnel worm elites outside of Auchindoun. I know I had to be an ?? Level player to him as he was 65th Level, but there was absolutely no fear of the opposing faction in this guy**.

What do I think of this? Well....

For the quester, this is a godsend. You can go about your business without worrying whether just over the ridge is a Hunter ready to zap you from distance. For the casual player, it's a boon as they can work on those seasonal achievements in relative peace --until you venture into a capital city, that is. If you want to PVP, nobody is stopping you from flipping that switch on your character, but you don't have to join in if you don't want to.

The flip side is that you develop some very bad habits. There's a reason why there are opposing factions, and you don't have quite the same dislike for the other team without the occasional ganking. When Quintalan made 80, I fulfilled my vow to park him on a ridge overlooking Tarren Mill, waiting for the gankers to show. None did on those nights, but when a 77 Level Priest decided to pick on Grom'gol Outpost in Stranglethorn, I gave him a good old fashioned spanking. If the worst an Alliance character can to do you is say "neener-neener" after he got that titanium ore first, well, you don't have quite that same healthy disrespect for him.

Am I going back to a PVP server or flipping that switch to play PVP? For the mage, definitely not; I'm still learning the ropes there, and I know that her progression up to about 40-50 will be a slow road without all the PVP ganking going on. For Quint, I might flip that switch, if for nothing else to remind myself to stop getting into bad habits.

There's a war to be won, after all.

(Edit: Changed the first sentence in the last paragraph to avoid confusion.)


* Our DK tank dumped us after we wiped right before Trollgore, so we were stuck waiting for about 10-15 minutes until we got a new tank. Ah, the joys of a lunchtime run. I'm still not certain what happened there, but when I'm doing the highest DPS of the group, you know we've got a low DPS group. The new tank laughed when she saw our output. "That's all your DPS?" she asked. However, after that initial wipe we didn't have any issues throughout the rest of the run.

Oh, and Drakuru? You suck, man. I'd already kicked your sorry behind in Zul'Drak, but it needed to be said.


** He also had no fear of that elite monster, either, which proved to be fatal as when it tunneled to a short distance to spit at me, it aggroed on him instead. Sorry, dude.