If you want to know the difference between Retail and Classic in two screenshots, here you go:
Classic:
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Note: I like the purple robe better. It harkens back to Dalaran and the Royal Purple of the Mages of that City. |
Retail:
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The blue and white robe a Retail Mage starts with is closer to the Blue and white robe a Priest starts with in Classic. |
Both are a Blood Elf Mage with the same name (Drak -something, can't remember what it is offhand), and their respective starting zones. If I'd have chosen Sunstrider Isle for the Retail toon, it would have looked exactly like the Classic version, but the Exile's Reach intro area highlights the differences much better.
Yes, that's Thrall. You know, The Once and Semi-Future Warchief of the Horde. And there's two dragons (!) for escort.
Of course, a new player won't know diddly about who Thrall is*, but this intro is all about setting expectations. You're on a ship with an Orc in charge, and there are dragons escorting the ship. If you're a recruit, that image implies that a) Orcs are in charge, b) creatures such as dragons are your friends, and b) this is normal.
The Classic intro, by comparison, shows the entire stretch of the Blood Elf starting zones and then centers upon you as a "recruit": a survivor trying to make sense of it all. No dragons, no orcs, just some fellow Blood Elf NPCs and a few other players**
Like the Exiles' Reach intro, there are expectations set. This time, however, they are that a) you're pretty inconsequential, b) there are no gigantic fantastical creatures in your corner, and c) this is normal.
***
If you've played both the Draenei and the Blood Elf starting zones that were introduced in The Burning Crusade and remained largely unchanged over the years, there are two things that stand out between them:
The Draenei antagonists are the ecological disaster of their own making when The Exodar crash landed on Azuremyst and Bloodmyst Isles, and the Blood Elves themselves. Make no mistake, the Blood Elves are out to get them by any means necessary, and they're under the command of an Eredar named Sironas.
The Blood Elf antagonists are the Amani Trolls on the eastern borders of their lands, and the undead Scourge and the remnants of their homeland destroyed by Arthas Menethil before he became the Lich King.
The expectations are that Draenei will hate the Blood Elves and their Demonic masters, and that the Blood Elves will hate the Scourge and the non-Darkspear Trolls. It is by design that the Blood Elves never encounter a Draenei out in the Old World*** until they arrive in Outland and discover that the propaganda of Outland spread by their leadership to be a lie.
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Neve: Paradise, my ass. What idiot do they take me for? From April 2022. |
Likewise, the Draenei don't re-encounter Blood Elves out in the wild**** until they also reach Outland, but they knew what they were getting into because they'd actually fled the damn place not so very long ago.
***
Now, why do I use TBC as a reference? Because this setting of expectations is very important. It gives you a chance to understand what you ought to care about, what is considered to be a normal baseline, and where do you go from here.
Taking that comparison from TBC and applying it to Classic vs. Retail, the expectation is readily apparent: in one, while there are fantastical elements, the basics are pretty recognizable to anybody who has played a Medieval-based Fantasy RPG, read a Fantasy novel, or even watched a (relatively) low Fantasy television show or movie. You're starting at the bottom where things are more or less non-magical, and you're going to have to work your way up. In the other, the Fantasy elements are much higher, which might indicate you're of higher status than average, but if you're just a raw recruit then you have greater access to what is typically thought of as High Fantasy than your typical Fantasy novel.*****
If you'd not have looked at the title, you'd have thought they were two different games. And, for all intents and purposes, they are two separate games these days: while the art and class design are similar, they are distinct enough that a player won't confuse one with the other. The gameplay may superficially look similar, but the differences quickly become apparent once you begin to level a character.#
Is one better than the other? Despite my own personal preferences, not really. One is a refinement of the original MMO design that Everquest popularized, and the other is a lot closer to an Action RPG. In one you're a nobody, in the other you're the Champion of the World. In one you can have a house, in the other you have to make do with the occasional empty building.
And in both, at the intersection of seediness and desire, lies Goldshire, the Fever Dream of Azeroth.
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Or maybe Sanctuary, the city found in Thieves' World. From Etsy, of all places, because I'm lazy and don't want to hunt down my own copy. |
*Okay, it's entirely possible they might have heard about it, especially from some friend who'd been trying to convince them to try WoW and peppered them with all sorts of lore as "enticement". Thankfully, when Souldat's wife convinced me to try the game back in 2009, she didn't have to twist my arm very much.
**The Exiles Reach boat I was on had literally no other players on it. So... I was the only person on Moon Guard taking the boat, I guess.
***As an NPC or an enemy, not a player, of course.
****Save for those old Blood Elf quests in Azshara, which actually date to Vanilla WoW and had nothing to do with the TBC expansion. In fact, those Blood Elves are hostile to both Horde and Alliance, and Blizz obviously didn't clean that up very much before TBC released back in the day.
*****Unless this is Pern. Or Navarre. Or the Alternate Europe from Naomi Novik's Temeraire series.
#When I encounter a Retail player who came back to try the Anniversary servers and they ask where a specific ability is, I have to explain that that ability or capability or whatnot was added in [insert expansion here] so instead you have to do [insert original design here].