Showing posts with label WoW Classic Anniversary. Show all posts
Showing posts with label WoW Classic Anniversary. Show all posts

Friday, January 23, 2026

Almost At The End

Well, right on time for the TBC Classic v2.0 pre-patch, toons have crossed the finish line.

The listings as of January 22, 2026.


One got there shortly after the pre-patch...

Boom.

And the other two this past week.

(Sorry, no pics of the leveling graphic for the other two; I was busy killing mobs at the time.)

While I don't think the reworking of things in the pre-patch helped with Card --the Frost Mage was relatively unaffected by the pre-patch changes-- it did help a bit with Linna and Joan. Paladins got some extensive talent tree reworks in the pre-patch, and the net result was that Retribution Paladins have a bit more damage output than before. Same survivability, but with more oomph when swinging a sword. Joan's biggest change wasn't with her talents at all, but that her Voidwalker (aka "the Blueberry") could hold more threat, so she was able to deal more damage on mobs. So, for the latter two, they were able to kill more mobs before stopping to recoup mana and health, which to my mind was a good thing.

I look at it this way: even without the pre-patch changes, Card and Linna would have made it to L60 in the past two weeks regardless, but Joan would have been somewhere at either L58 or L59. 

In the end, I'm sure that Hoots will make it in the next week or so, and my goal of getting all four toons to L60 before the Dark Portal opened will have been accomplished. 

So... what now?

I'm not sure, exactly. I could start all over with a Blood Elf Mage or a Draenei Shaman, or I could keep going with these four to L70 before shelving them. I already know that my friends' group is going all in on raiding, and as I've already indicated I don't intend to raid in TBC Classic v2.0* I'm free to go and do my own thing. Luckily, L60 -> L70 doesn't take that long in general, so I'll have plenty of time to just goof around and do things at my own pace. I could even start this version by leveling a new toon from scratch just until I'm sure the insane wave of try-hards rushes through to the end, and THEN I'll switch back to level in Outland. 

I've got a year, right?



*The irony is that I got more whispers on Joan this past week than I did on the other two toons. I realize that Warlocks are more in demand in TBC Classic than Mages, but this was getting ridiculous.

Tuesday, January 20, 2026

Cranky Red Being Cranky

(You have been warned.)


Buckle up, because I've got a doozy for you:

I hate Seasons.

Not these Seasons:

No, not these seasons, although this is pretty accurate.
From Reddit, ifunny.co, and NBC 4 in Columbus, OH.

I mean these seasons:

This is ESO's 2026 Seasons road map.
From neowin (and Zenimax).

I'm using the Elder Scrolls Online's seasons graphic as a punching bag here, but pretty much all of the major MMOs do them: ESO, GW2, SWTOR, and the various versions of WoW, among others. Of the WoWs, Retail WoW is by far the most explicit in organizing the game completely around seasons, but if you squint you can see the seasonal format in the Classic varieties too: they're just not called "Seasons" but "Phases". 

Seasons are not limited to MMOs, either, as most live service games have organized themselves into seasons to keep people logging in and playing. Some are called Battlepasses, some are Seasons, but you get the idea.

I'll acknowledge the good things about seasons first: they demonstrate that a live service game of any sort is being actively supported, they do keep customers logging in and playing, and in general the seasons format lends an air of predictability to these games. In some of the seasonal formats, everybody pretty much starts out the same in terms of needing to gear up and/or obtain in-game currency, so there's no built-in advantage to having done well in the last season. A returning player can start over in a new season and not feel that far behind, which is a nice bonus. Another thing is that the seasonal format does seem to be pretty popular; popular enough that most of the blogs I read that talk about them speak of them in generally positive terms. We bloggers can be a pretty cantankerous bunch, so something that gets more praise than not is worth noting.

But.

I hate them. I mean, I REALLY hate them.

I hate them enough that I actively avoid playing games' seasonal content. Which, in the case of MMOs that basically organize themselves around such content, is a wee bit of a bummer. If you're a long time reader of PC, you can now tune out and wait for the next post, because it's not like I've been shy about this opinion.

From The Office. And Yarn.


Oh, you stuck around? Okay, here's why I don't like seasons:

I Hate the Rat Race.

You see, I've dealt with "seasons" before, in Retail WoW. When you run Battlegrounds like I did in Cataclysm and Mists of Pandaria, the gear grind was organized around gear acquisition (and rankings). I never bothered with rankings and arenas/rated battlegrounds, because I was more of a casual PvPer. However, when people would sprint ahead and acquire gear quickly (due to winning regular/rated BGs) and you were merely doing your thing, playing in random BGs was a nightmare for a few months until you started to get the PvP gear that you needed. It always seemed to me that once you became barely geared enough to survive without getting one-shot, the PvP season would end and a new currency/gear set would open up and you'd have to start over. This led to one of two options: Git Gud (play more), or Drop Out. Given I didn't have the time to play to such extreme levels to effectively 'git gud', I eventually dropped out in frustration.

Since that time, I've come to understand that the way the seasonal content is designed, this is a feature and not a bug. Companies want you to login as much as possible (and spend real life money on stuff in cash shops too), so seasons are designed to maximize FOMO without turning off the player base en masse. There's a fine line between utilizing FOMO to get people to constantly login and buy stuff without pushing them at all or too much, and over the years the more successful games have figured out where that happy medium is. 

HINT: That happy medium is much too FOMO-driven
for my liking. From Dean Signori.

It's the consumption-based society placed in a video game. However, instead of keeping up with the Joneses with cars or computers or power tools or spouses*, it's skins and bling and pets and gear and mounts and weapons. And titles; can't forget the titles part.


If you like that, great. Have at it. Apparently you're very much in the majority here. But for me, I'm tired of it. 


The Unintended Side-Effects on Social Interactions

I'm tired of the naked manipulation by game companies to profit off of psychological tricks. I'm tired of the systems and FOMO-driven seasonal activities being first and foremost, and items such as story and the world being the afterthoughts. I can't tell you the number of times I've heard in an MMO the equivalent of "I really don't care about any of this shit [the story or the lore], I just want to kill things and get my loot." And for me, nothing is a bigger buzzkill than hearing that from someone I'm playing group content with.

"If money is all you love, then that's what you'll receive."
--Princess Leia, Star Wars

I realize that game companies are giving people what they want. If people --or the right sort of people-- didn't want that, they wouldn't make it. They can justifiably say they are responding to player feedback. But at what cost? I look at MMOs as these big, expansive worlds/galaxies, but seasons tend to reduce the scope of an MMO to that of a lobby game or focusing on fewer, specific activities that are part of the current season. This is heightened by the time-limited nature of the seasons, which can not only focus on the tasks at hand but heighten FOMO as much as possible. For example, I couldn't login to Retail WoW for the past few months without seeing this pop up:


It's nice that at least they let you know how much time you have left, but this specific implementation was also done to artificially heighten the FOMO behind the Remix environment. After all, which item gets the largest font size? The time remaining, not what this little box actually is about (WoW Remix: Legion).

Social media hasn't exactly been helping people cope with FOMO, either. There were YouTube videos that came out around the same time as that screencap above that said "Is It Too Late to Start Playing Legion Remix?"**

I know people are doing this for clicks, but still, it's abject lunacy all around. If it's too late to start and you're over two months from the end, then that's absolutely terrible game design and the devs should have locked character creation when it was effectively "too late". If it's NOT too late to start and you're over two months from the end, then the community is actively sabotaging itself. 

Yes, I considered the trolls, but I also look at the players who only consider engaging in something if it's not "too late" to do something as a problem in itself. It's never "too late" to try something out, but if you won't do it if you can't get a certain specific item or title, then there's a wee bit of a problem here. Having raised three kids, I know better than to give in when one of them threw a temper tantrum. And people who throw temper tantrums because they didn't get the thing they wanted (or those who would take their ball and go home if they didn't win) don't amuse me. Still, it's extreme FOMO set in motion by the design team if the only way to achieve certain things is to login practically every day. That's part of the reason why WoW's player base melted down in BfA and Shadowlands: pressuring a player --whether by peer pressure or in-game pressure-- to login and do certain activities every day. 


If You Don't Play with a Circle of Friends, You're Kind of Screwed

If there's one constant in the positive commentary I've seen from bloggers and online forums about seasons, it's that it's great to play seasonal content with your friends. It certainly appears that when someone complains about seasons in any forum-based environment --Reddit, Discord, Game Company Forums-- the solution most often presented is "go find a guild or a circle of friends and play with them". 

So basically what people are saying is that the way to fix problems in the seasonal format, whether exacerbating already extant ones or creating new ones, is to... avoid the problem entirely. Go find some friends and do the content with them.

"Do you not have phones friends?" 
--Possibly apocryphal

I find that answer extremely disingenuous for two reasons: it doesn't actually address the problems, and if you play at a different pace or style than your friends, you'll create fractures in your group of friends and you'll be unconsciously pressured into operating at the speed of play that your friends are operating at. 

In my years of playing MMOs, every guild I ever joined imploded or changed to where I or my style of play was no longer welcome. I honestly envy people who have no qualms about jumping to another guild at the drop of a hat (or joining a bunch of guilds), because I simply can't. When I commit to a guild, I commit to playing with people who I at least consider acquaintances. For me, it is not a lightly-held commitment, and I don't leave a guild without some serious consideration. 

Likewise, I've experienced the gradual fissures in my own current friends' group because most of them pushed far ahead really fast in the current Anniversary servers while I deliberately chose to not get swept up in the euphoria of progression raiding in Vanilla WoW again. Sure, their rewards were great, including one of them landing an Atiesh, but I was adamant in pushing at my own pace for my own sanity***. I was talked to by them about how they just want to go do stuff with me, and that they'd be happy to boost me, I basically said "thanks but no thanks" and that was that. I very rarely directly interacted with them in-game save for general chatting, and I ended up having to go the pug route whenever I wanted to run instances or do group content. I was fine with that, but I did miss running content with them. In the end, I guess you could say that they were all more hardcore than I was.

Looping back to seasonal content, if you operate at your own pace or you simply don't know people and aren't inclined to randomly join one of the many guilds who try to chat you up with whispers****, you're left with random pugs. And we all have our horror stories about toxic pugs in MMOs, all the more so when the limited nature of seasonal content means that puggers want to go harder and faster than what they explicitly state. Add to that (in Retail WoW at least) the very real potential that if you screw up in a Mythic Plus run***** by a lack of understanding/lack of skill, the person whose key it was loses their key. Let's just say that people can get cranky about that, which adds to the toxicity of doing pug runs. 

Hence the evergreen "Play with your friends!" suggestion that bypasses the toxicity problems without actually addressing them.

To me, this is akin to an ostrich sticking their head in the sand and pretending everything's fine.


Too few people use the full meme.
From KC Green and The Verge.


The Short Term Nature of Seasons Means the Long Term is Rendered Less Important

We've all had our posts or commentary about "Why does the story in X suck now?" Or maybe "Why isn't company Y putting out new story for their game?" Well, game companies aren't made of money, despite what it certainly seemed in Blizzard's case 17 years ago, so if they're pumping out things to do in seasonal content, guess what typically gets the shaft? The overarching story/game. 

Being focused on the short term so much means that resources aren't being allocated to the long term, and that poses a problem for the overall success of the game. This is not exactly a new phenomenon, since it certainly seems that most publicly traded companies (or those owned by private equity firms) operate on a quarter to quarter basis. I've personally seen my own company (or one of its predecessors) basically use financial funny business like "temporary pay cuts for one month" to make the quarterly bottom line look better,# so I'm quite familiar with how such a short term focus causes long term problems. People notice a decline in quality, employees get frustrated with the lack of pay or working conditions and leave, or management lays off all of the people with institutional knowledge in favor of cheap labor who make the same mistakes that were done years ago. 

So yeah, such a focus on short term seasons, whether there's an overarching road map or not, means the overall plot can get lost. 


Playing Single Player Instanced Content in an MMO is a Band-Aid on a Community Problem

Oh yes. I figured I'd address the other suggestion I'm sure people will promote, at least from a WoW perspective: if you can't do group content, go solo stuff in Delves. That's always reworked for each season.

After all, that's what it's there for, isn't it? 

Yes, and actually that's the problem.

Delves are an admission by Blizzard that it's cheaper to devote money toward creating a single-player instanced experience in WoW than it is to clean up the toxicity in the WoW community. 

Let me put it this way: every company has to devote resources in such a way that provides the most short term profit. Not long term, because a company that's publicly listed on a stock market or owned by a private equity firm has to show maximal quarterly profits. Cleaning up an in-game community takes a firm commitment from a game company (and the community itself), and more importantly it takes money. Frequently more money than a game company wants to spend for an intangible benefit of having a "good community". And let's also be blunt, losing the bad actors in a toxic community also means that the game company is losing those players' money. 

So, to a lot of game companies, creating a single-player experience to circumvent the toxic community in the pugging scene is the way to go. It only costs some developer time as opposed to a lot more money invested in admins and enforcement, and voila! You get a workaround for those left out of group content to do instanced content of their own. Never mind that it is the gaming equivalent of "Pay no attention to that man behind the curtain," here's a shiny new thing that you can play with.

From Choice of Games. And the Pythons, of course.

It's not a matter of whether it's fun or not, that it exists annoys me. It also feels like it's a game company patting you on the head, telling you to go play and leave the other content to the "Big Boys and Girls".

That single player instanced content is popular is kind of an understatement. And yes, I'm quite aware of the Green Eggs and Ham nature of my dislike, but I do know that the nature of my dislike is Grinch-y enough that I would never even admit to liking it if I did try it and like it.##

***

I could probably delve deeper (::rimshot::) and provide more reasons why I dislike seasons and seasonal content, but I think that I've beaten this topic enough. And like I said above, I don't expect people to agree with me on this, because they have different experiences and they do have a tight knit group of friends/guildies that play at the same pace as them, so many of the potential pitfalls with the seasonal format don't manifest with them. And that's fine with me. I'm glad they're having fun.

But for me, I dislike it when not everybody is having fun, when people don't find the seasonal format to be an enriching experience. It doesn't matter if it's in WoW, SWTOR, ESO, or any of the other MMOs out there: I don't consider a marker of success to be whether merely enough people are having fun, but whether those that aren't can find their place at the table as well. Maybe game companies can only do so much, as the community's own behavior has its own part to play, but game companies can create the conditions that a better in-game community can arise. Or they too can focus on the short term and worry about the long term ramifications next season. Always next season.




*Or ham radios. I guess it's a sign that this is everywhere, and not just in gaming communities.

**Seriously. Do a short YouTube search and it'll pop up.

***And blood pressure.

****It happens to me all the time.

*****This is my understanding, as I've never played Retail since Mists so it might have changed. (My watching the crowds at the major cities and Goldshire don't count as "playing", IMHO.)

#Except for the executives. Because of course that's the case.

##It would also require me to engage more in the Retail WoW story, and that is simply not happening.

Wednesday, January 14, 2026

The State of the Redbeard in 2026

Truth be told, I’ve not felt much like writing the past few weeks.

I guess that’s to be expected, since I wrote more posts for the past year (187) than I have at any other year during the blog’s existence while at the same time working on personal writing projects. And that doesn’t even count the writing and reports I put together for work.

While I understand the allure of using tools such as Chat GPT and others to compose for you, I really dislike the lack of control that those tools encourage. While I’ve seen those tools likened to using a car’s automatic transmission or other time saving tools, none of those other tools replace the human as the center of the creative process quite like the so-called generative AI tools do. It could be argued that you have full control over the editing process, but I’ve found from watching people at work that once the AI tools get their hooks in, you begin to simply accept their suggestions more and more without a critical eye. 

That’s the long version of saying that I’m going to keep writing the way I always have been –with me composing at the keyboard— without any reliance upon generative AI in the creative process.

***

As I’ve approached 2026 with some weariness on the writing front, I’ve also come to a bit of a crossroads with my gaming. Perhaps its more of a recognition that my physical skills never were as good as I wished they could be,* and that the reality of retirement being a little over a decade away has lent a bit of weight to my end-of-year musings. 

It’s now four years on after I cheated Death,** and I have found it more of a struggle to maintain my numbers than before. Oh, I still make my numbers well enough, and my doctors are happy with how I’m doing, but I’ve come to recognize over the past 3-4 months that it’s not quite so easy as before to maintain my weight and blood pressure while eating the same amount of food. There are two obvious answers here, to exercise more and to eat less, but I have enough foresight to recognize that there’s only so much I can do before things start to decline again. As one of the Diabetes team members told me, what I’ve got are progressive diseases, and you can only hold them off for so long. Not exactly the most positive assessment of my situation, but probably the most realistic.***

Still, the knowledge that my time is finite has changed what I want out of gaming. I was never one to chase highs from defeating bosses or in PvP, although I’ll freely acknowledge the rush in doing so, but I’ve pulled back from that in general. I get more out of playing with people, enjoying their company, than I get from competing with people. I am less tolerant of drama when it detracts from my long term enjoyment of a game, although there have been times when I’ve thought long and hard about stirring up some crap when I thought some asshat truly deserved it in Gen Chat in an MMO. 

I’ve also become more and more interested in the types of connections that people make within video games. Perhaps that’s been piqued by my own experiences, making firm friendships within MMOs and the blogging community,**** but it could also be due to my fascination with how the RP community operates in Retail WoW (and to a lesser extent LOTRO and FFXIV). 

Yes, yes, I know: that fascination can fuel an unhealthy relationship with… players… in Goldshire’s Lion’s Pride Inn on Moon Guard-US. And I have to admit that I’m still stunned whenever I poke my nose in there by the sheer number of people getting their freak on.***** It’s slightly more normal when you go into Stormwind, but even then let’s just say that there’s always something there when I run through to the bank or the Auction House that makes me go ‘WTF?’

Yeah, this certainly did.


And run into a light pole, too.

*CLANK!!*



I’m not about to deny people their fun, because I’ve lived the Satanic Panic and am extremely wary of people claiming moral authority and informing me what I can and can’t do, but I do wonder about the connections we make in games, and where some of these more extreme personal expressions fit into the gaming spectrum. 

Definitely puts a crimp into me working the AH.


For all the people who brush those weighty concepts off, saying “Nah, Bro, it’s all just joking around,” I think they sell themselves short. From the benefit of having watched the internet rise into its current form over the past 35+ years, I don’t think we can brush off the connections we make as “not being important”. In the end, these connections are all we have that stand a chance at outliving us, because most of us will never paint a Mona Lisa or construct the Notre Dame. And in the case of video games, a company could decide to pull the plug on a live service game tomorrow, and what would you be left with then? Memories of the game and the connections we made. 

***

Yeah, I’ve been pondering some deep issues this past month or more, and I don’t have a clear resolution to them. I watch some of my in-game friends chase raiding in TBC Classic, and while I wish them well, I’m not following in their path. I’ve no desire to deal with drama, the need to push yourself hard to keep up, and following the gear treadmill to validate my playing a game. It’s not a matter of the old accusatory line “If I can’t keep up, I’m taking my ball and going home” that I know my decision could easily be interpreted, but for me it’s more of a “If I can’t keep up, I need to find a different way to have fun and remain valued.” 




*There, I said it. I'm not as good as I ever thought I was; if I were, I'd have a bit more success under my belt than I have. I recognize that external success with dexterity-heavy systems such as video games and sports such as soccer or basketball is highly dependent upon who you play with in addition to innate skill, but I now have enough hard-earned knowledge to admit I was never as good as I hoped. And Father Time hasn't exactly done me any favors over the past decade and a half, either.

**Or rather, my doctors cheated Death. 

***As I cynically used to put it, “We begin to die as soon as we’re born.” I’ve seen that quote attributed to various people, from The Bhudda to Bret Harte, so I have no idea who first said it, and I’m not inclined to spend a few hours or more chasing that down.

****Given what I know of my readership, if you’re reading this and this post gets the average number of pageviews there’s a greater than 70% chance you and I already are acquainted in the community. Now watch this post blow up and make a liar out of me. 

*****Sure, there could be mere bystanders, like me, but I doubt we’re even close to a quarter of the people in there at any given time. And if you are a bystander and are in there for more than a minute or two, you’re likely propositioned at least once. I know I have, and in my most recent encounter I wasn’t in there for more than a handful of seconds to turn in a quest and sell some stuff. Yes, despite appearances, there’s still a quest giver inside the Inn.

Friday, January 9, 2026

Greetings from the New Year

One of the things that I've found interesting over this past year on the WoW Anniversary servers is that there tends to be two groups of people who play the game: those who are going all-in on getting the full raiding experience, and those who were merely there to reserve a place for the upcoming Burning Crusade re-re-release.*

Listings as of January 9, 2026.

Well, for the latter the Pre-Patch is less than a week away, and for the former the impending release of TBC Classic Anniversary means they have to come to grips with the raiding reduction from 40 people (20 for (Zul'Gurub and AQ20) to 25 people (10 for Karazhan and Zul'Aman). As much as there was a bit of occasional wistfulness about not getting into a Molten Core or Zul'Gurub run this time around, I am so happy I don't have to deal with the drama involved with who stays and who goes in the Great Raid Reshuffle.

And to be fair, there might be raid teams that have already worked this sort of thing out, but for most there's two options: cut the raiders or expand into two raid teams and bring in more raiders. both are fraught with peril.

From Yarn.Co. And the Pythons.

Since Blizz announced on Wednesday that TBC Classic Anniversary will drop on February 5th, guilds are probably feverishly mapping out what they can do and regimenting people's leveling experiences and attunement processes. And fretting over raid teams. 

I should break out the popcorn, but all I can feel is relief that I'm not dealing with any of that crap right now.

I figured there was a t-shirt FOR that, and
I was not disappointed. From Shirtbox.


As for what I'm going to do in a week, probably not much. I've already blocked off the names I want back when the Anniversary servers first launched, so that's not much of an issue there. I also am looking ahead to what to do once I get all four toons to L60, and I might just start over with another toon. After all, I'll have gotten four toons to L60 over the course of ~1.25 years, and I've no qualms starting over with a Blood Elf or a Draenei. 




*People like me, who generally just putz around and go their own way are very much a minority. 

Wednesday, December 31, 2025

Now That Winter Hath Come

The past few weeks have been a whole lot of "not much" regarding posts. There's a reason for that, of course: the holidays and family getting back together. Our daughters (oldest and youngest, for those keeping track) came down from Milwaukee and up from Louisville respectively, and my son came over from the east side of town. This included my oldest's three guinea pigs* and my oldest's and son's partners. 

I've also been navigating the potential land mines of extended family gatherings, but thankfully no land mines have been stepped on yet. (A few guinea pig poops, sure, but that's not a big deal.)

My youngest is getting settled into her first post-university apartment, and she starts her first job on Monday. My son has been working his tail off as a seasonal worker and is hoping he gets picked up after the Holidays are over. My oldest completed her first semester of going back to uni for another degree, and is looking forward to next semester. 

So yeah, a lot going on, and that's without me talking about any of the gaming that's been going on. 

You know that I've been playing on the WoW Classic Anniversary servers, but I've also poked my nose into Retail to just watch. No real desire to level or do anything else, but just observing the chaos without getting hit on too much...

It's kind of like looking at the sun: you can't
really stare at it without it hurting your eyes.


This was in Ironforge on Boxing Day on
Moon Guard-US. This is easily the most
people I've seen in Retail Ironforge over the past
few months. COMBINED. On the Anniversary servers,
there's always a bit of a crowd here.


The more I think about it, I stand out in the
Lion's Pride crowd because I'm fully clothed.
And I look, well, normal.


Chaos, indeed.

But I've also been playing a bit of Stardew Valley here and there. I get the urge to do another playthrough every several months or so, and once I complete the basic 2 year portion of the game I'm good for another half a year or more.

Yes, for a farming game I made Cardwyn.
Who grew up on a farm.

Beyond that, I've not been doing terribly much, video game-wise. I've been delving into this other hobby a bit more often:

Yes, that's my hand. And my
Yaesu FT-70D, as well.


It keeps me busy and has gotten me to thinking ahead as to where I want to take this amateur radio hobby. I believe that Pallais has suggested that I continue writing about this new hobby, so I need to write a follow-up.

Anyway, catch you all on the flip side of the year.




*If you thought having a dog is like having a toddler around, guinea pigs will see you and raise you a few "wheeks!"


Friday, December 26, 2025

Another Hump I'd Forgotten About

You know how leveling slows down tremendously in Vanilla WoW in the mid 30s and the mid 40s? Well, there's apparently another speed bump in the mid-L50s too.

I have discovered this the past month while I've been leveling the four toons, but especially Joan and Hoots.

Listings as of December 26, 2025.


Going from L54 to L55 took an absurdly long time from my perspective, but once I got over that hump the leveling from L55 to L56 seemed to go more quickly. 

Of all the four toons, Hoots was actually the slowest in leveling from L54 to L55. Part of that I chalk up to bad luck, where respawning mobs caught me multiple times in various zones --apparently quick respawns can also be observed other places than Felwood's Shadow Hold-- but I also didn't have to grind nearly as much to get some of these quests completed. If the RNG rolls go your way when you're looking for XX items, you don't have to kill that many mobs. Which also means less grinding, resulting in less XP per quest overall. I don't know the ratio of XP garnered by killing mobs versus completing quests in Retail, but I've found that in Vanilla Classic you get a lot more XP if you're grinding a lot of mobs just to complete a quest. Sure, it's not "fun" from the standpoint of wanting to get from Point A to Point B quickly, but it is a low stress way to level. You don't have to engage while level at the same depth in Retail --although Retail fans probably would point out that leveling in Retail is so quick it's not deep either-- but Blizzard designed Retail leveling to progress multiple stories. Outside of a few overarching questlines, there are very few newer-style MMO stories in Classic WoW.*

So I can grind while listening to a podcast, chatting with friends, and not really paying too close attention to what I'm doing in-game. Which is good, since I play a game to have fun and relax, not be hyper-focused.

***

My questing buddy is logging on far less often these days. She completed her Atiesh --oh wait, I didn't mention that she got selected for one, didn't I?-- and I think she only really needs one or two more items and her gear will be good throughout most of TBC Classic leveling. Therefore she's been taking a bit of a break, playing games with her husband, and when she's on she's basically pre-loading stuff for when the Dark Portal opens. 

I'm thinking that once the pre-patch drops in mid-January, she'll be leveling a Draenei Priest (basically the same one she used to help me level my Shaman in 2021's TBC Classic and she mained in Wrath Classic), but we'll see how things go.




*Those long burning questlines that are there, however, do tend to be epic in their own way. Everybody knows the Defias questline, but there's also the Marshal Windsor questline and some of the Class Quests (Paladin and Warlock epic mount quests, for example). The biggest difference between Classic and Retail is that as quest design progressed, every single (non-gray) thing you see out in the game world can be traced back to a quest objective, whereas in Classic WoW there's a metric ton of items and mobs out there that have absolutely nothing to do with anything. (Black Diamonds, anybody?) And that's fine. Not everything has to mean anything at all --in real life that is frequently the case-- and a lot of game designers (and fiction editors) seem to have forgotten that simple fact. 

Friday, December 19, 2025

It's All a Numbers Game

If anybody ever thought that Blizzard looks at Retail and Classic as two separate entities, we have a bit further proof.

Yesterday, Blizz announced that the Midnight Pre-Patch will drop on January 20th, 2026.


It used to be that when a pre-patch event for any Blizzard product happened, Blizz made sure to clear the calendar of other games so they could maximize player activity. But now, we're seeing two distinct versions of World of Warcraft dropping their own separate pre-patches within a week of each other. 

Some, such as Wilhelm, believe this is a sign that Blizzard doesn't care about TBC Classic. To be honest, I also harbor thoughts along those lines, but I believe there's also something else afoot. Blizzard wouldn't deliberately sabotage subscriptions, so I suspect that what these dates ALSO say that WoW Classic Anniversary players simply don't play Retail. The Venn Diagram of WoW players probably looks something like this:

Pretty self-explanatory, if you ask me.

Even my occasional forays into Retail have centered upon merely observing others and sticking to the post-Cataclysm Old World starting zones. I'm the sort of Retail player that Micro-Blizzard doesn't like very much, because I only subscribe and don't buy expansions or Cash Shop items. They'll take my money, because they're a corporation and some money is better than none, but I'm not the focus of their interest.

Perhaps that's the root of the problem: because Classic Anniversary players are resistant to playing Retail, they won't buy things in a Cash Shop and have no WoW Token to purchase, so Blizzard doesn't care about them. If Blizz wants to hit that 30% profit target that Microsoft's C-Suite set for the XBox division, they simply can't afford to give any time to the Classic Anniversary crowd. 

It does make me wonder whether Blizzard is hoping the Classic crowd goes away, so they can cut that staff and be done with it. They won't sell WoW Classic at all, because they're not going to try to compete with another version of their game. Just ask Wizards of the Coast how THAT went over when they came out with D&D 4e and most of the D&D 3.x crowd instead migrated to Paizo's Pathfinder game (which was colloquially known as D&D 3.75). D&D became second banana in tabletop RPGs to another version of their own game.

Maybe that's the real Endgame for Classic WoW: kill it off due to a lack of support, but then sue any private servers to keep newer versions of Classic WoW from coming out. It's all a numbers game, which means that it's more cost effective to kill the game off than support it for a player base that won't buy any of the extra trinkets Blizzard is peddling.

"You think you do but you don't" indeed.


EtA: Added quotes at the end.

Friday, December 12, 2025

Oh, Look at the Time!

It's been an interesting couple of weeks since I last posted an update on Operation Spread the Love:

As of December 12, 2025.

Although I haven't been playing that much --especially this week-- I have gotten some leveling done. Just not as much as I'd hoped.

The first thing you'll notice is that Card is now L57, which kind of goes against what I'd been doing the rest of this time: level all four toons a pair of levels at a time. The reason for that is simple: I was asked to come along for a couple of Scholomance runs, which resulted in that extra level. One thing is certain: Card did more damage as an L56 Mage than some of the other DPS who were all higher than her. Go figure.

I got Linna to L56, and when I have played this week I was working on Joan, but I haven't gotten her to L55 yet. While she is able to down some mobs by herself (such as the Drake in the initial quest for the Marshal Windsor questline), she's incredibly ill-suited toward other mobs. Linna has the reverse problem that Joan has, where she can take down other mobs, but that Drake hits way too hard for her to simply stand there and take it at the level she's at, compared to non-elite mobs of the same level.*

What have I been up to when I've not been playing? Holiday stuff, as well as, um, that other hobby I've mentioned a bit here and there. Pallais wants me to continue writing about my adventures there, and so I'm working on a post about that will likely drop in the early part of next week.

I guess I should be happy that Blizz decided to put the TBC pre-patch in January, which as things are going will be when I finally get all four toons to L60.




*At least in the gear she's at. That has quite a bit of impact on her ability to down some of these mobs as well.

Friday, November 28, 2025

Sightseeing and Travelling

In WoW Classic Anniversary land, things are progressing:

Snapshot as of November 27, 2025.


It's been a year (or so) since the Anniversary servers launched, and I have yet to reach L60 on any of my toons. So I guess you could say that my plan of not going all-in on rushing to the end (and getting burned out) has worked. After all, I'm still regularly logging in and progressing. This time, that's mainly in Un'goro Crater these days...



Or Felwood...




Or maybe even the Dire Maul area...



I'm at that point in the leveling process where you can begin to separate some classes from others. Card, for example, is able to defeat individual elites, whereas Linna struggles with those same elites. (I'd have inserted a "Dead Linna" screencap if I had one, but I don't. I was too busy corpse running back to her body.) At times like that, wearing plate armor doesn't exactly help much.

But I do occasionally poke my nose into Retail. Mainly just to observe people on Moon Guard...

I think that thing on the left is a mount. I'd just
like to know where you stable these things, because
when I'm writing you have to consider things such
as that. I mean, can you imagine having that thing stabled
at a farm? And what would it eat? How would you care for it?


That Pally is a bit of a flashback, with the 
Sulfuras Mace and the recolored Judgement armor.
Were it not for the post-Cataclysm Auction House
(and that it's a Draenei), she would fit right in on the
Anniversary servers.


I do get lost with the post-Cataclysm changes to the Old World from time to time, but consulting a map is always the smartest option...



Nevertheless, there are things I see that still do make me stop and ponder for a moment...


Something tells me that the device on the left
is related to the Dragonflight expansion.
Why? Oh, no reason...


I can't decide if that's a trinket effect or if
those are merely images of people. If I were
a betting man, I'd figure it came from the cash shop.


Okay, I inserted this screencap here because I
was fascinated with the eye patch. That 'pirate' look
isn't something you'd expect on your average Draenei.


But if one thing is certain, it's that Trade Chat never changes (profanity warning below):



Wednesday, November 19, 2025

A Bit of Humble-ish Pie

Did I say something about no paid boosts yet?

Well, this dropped later in the day yesterday....

This was captured 11/19/2025.


And yes, there's a paid boost involved because of course there is:

This was captured on 11/19/2025.


The Outland Epic Pack --including the Boost and 30 days game time-- is $80 US, while the Outland Heroic Pack* is $40 US. Back in 2021, the paid boost to L58 was $40 US, and most of the commentary in the Blizz Forums centered on the "value for the money" for the two packs. More than one person thought you had to buy a pack to even play TBC Classic on the Anniversary servers, so they didn't read the post thoroughly. One person did request the "/spit" emote be restored to the game, indicating that they were not happy with these boosts existing at all.

Captured on 11/19/2025.


However, almost nobody mentioned the real issue here: the bots.

I sincerely doubt that the bot brigades will care about throwing $80 at Microsoft to have a legion of L58 boosts for farming Outland. They're just a higher class of locust, I suppose.

Another other notable item that I've seen out and about is that the Hardcore servers will not progress into TBC Classic, as per this YouTube video by WillE:



However, the biggest change aside from the $80 paid boost is that the TBC raids will all be in their post-nerf settings. I presume that's because they want everybody to blitz through TBC Classic in one year, and the difficulty of some of the raids were simply too much to be able to pull that off. Still, Karazhan especially turned into a cakewalk by the end of TBC Classic back in 2022, because we frequently had very few toons (yes, they were alts) more well geared than my Shaman back then, and she was (at best) partially Tier 5 geared.

This doesn't entirely shock me, but I figured they'd wait until the next Phase's raids became available before they nerfed the lower Tiers of raids. Silly me, I suppose.

WillE highlighted some other things, such as Guild Banks being available at launch instead of when they were first released into WoW back in the day, and that the UI changes found in Retail will make their way to the Anniversary servers. There's also that Dual Spec and the Dungeon Finder will appear in Classic Era as well, so butter my butt and call me a biscuit. 

At this rate, we'll be seeing the WoW Token on Classic Era sooner than I'd have thought.



*Minus both boost and game time.

Tuesday, November 18, 2025

Well Well Well...

I go and work at the car dealer's repair shop for the day, and I come back to find this in my mailbox:

On November 18, 2025.

I clicked on the link, and discovered that yes, the pre-patch is going to drop in January:

Found here on Blizzard's website.
November 18, 2025.

So, they're not going to hit the anniversary date of the TBC launch, but close enough for government work.

The Classic Era team will be allowing transfers to Classic Era realms from November 25th 2025 through January 12 2026. At present, no paid boosts are observed, but we'll see. 

I guess that means I've got until mid-January to finish getting my four toons to L60.

Friday, November 14, 2025

Highs in the 50s Today

Given that the past couple of weeks have been pretty eventful (see my previous posts this week), I'm kind of happy keeping the pace I have been:

As Linna gets more powerful chestpieces, her
protective area continues to shrink. Hence I put
on a blue shirt to at least make her look like a Knight
in blue and silver. The status as of November 13, 2025.

I'm finally getting some gear on Linna replaced that she's been wearing since The Deadmines. Yes, that's right. The freaking Deadmines. 

Or, as I like to call it, my dice rolls SUCK.

That notwithstanding, I've been keeping up steady progress given that I've only been on for an average of an hour a night. Two levels per week ain't that bad. I kind of expect to be hitting L60 on these toons around Christmas, which is perfect. Why? because I won't have to worry about doing any gearing up or anything, because I expect the prepatch for TBC on the Anniversary realms to hit in January, and TBC Classic to arrive in February. 

Not too shabby, really.

Thursday, November 13, 2025

People Watching

Sometimes, I like to wander around MMOs and people watch. 

Not in the same way that people like to show off their gear and/or mounts, but just to see people out there and what they're doing.

It's not strictly limited to WoW, but other MMOs can be a bit of a challenge to stay somewhere and just watch the crowd.

Take Guild Wars 2, for instance. 

Divinity's Reach is just so large that people there are really spread out, even where the bank is. So, when I want to see a bit of a crowd I go to somewhere smaller (relatively speaking), Lion's Arch. 

Not that big of a crowd, but definitely some
interesting people. Especially the one twice my height.


There was a crowd here, but by the time I figured
out how to hide the UI for a screencap, they'd left.


People pretty much scurry from place to place in most MMOs, with a few just hanging out. Doesn't matter if it's GW2 or even Elder Scrolls Online: people are going to chill and do their thing.

Such as visiting the bank.


Or crafting.

Classic WoW may have more people in the central watering holes, such as Stormwind on the Anniversary servers...

I didn't bother hiding the friendly toon names.

But for my money the place that I find most bizarrely fascinating is on Retail WoW. Specifically, Goldshire in Moon Guard.

It may not be quite as busy as SW as seen above...


But that's because the party is inside.

In a very real sense, the inside of The Lion's Pride reminds me a LOT of Atlanta's DragonCon SFF convention. The saying "If you not getting laid at DragonCon you're not trying" is a very real one.


From the Atlanta Journal-Constitution in 2024.

Still, Goldshire on the Moon Guard server is the sort of place where you just kind of run on through rather than stop to gawk at the sights, lest you actually get hit on for some ERP action. And believe me, there's plenty of WTF stuff going on to gawk at. Here's just a few things I saw the past couple of days when I buzzed back and forth between Northshire and Stormwind:

Tons of dead bodies, just lying there.


Then whatever the hell this is.

And WTF is THIS??

By comparison, the few people I saw in Stormwind were relatively normal. Like stumbling in on some legendary questline ending (or something like that):



And then there's the holy-crap-are-THEY-oversized people:

I only came up to her waist.


And on this one I was thigh high.

There's got to be some sort of buff/potion/spell that does this, and I was quickly inspecting the toon on top to see what sort of buff she might have on when I realized she was looking at me, so I quickly ended THAT and just ran onward. Now, I know that you can tweak the game to make yourself absurdly large for brief periods, such as using Spellsteal against the Winterspring Furbolgs to steal the Winterfall Firewater buff, because I've done that before:

Here's Neve after playing around with the Furbolgs.

The thing is, that buff is very temporary, on the order of a few minutes, so that doesn't last long. Whatever those two toons were up to was not that.

Anyway, there were a few "normal" looking toons in Retail Stormwind, but nowhere close to the crowd in Goldshire:




I ought to get onto LOTRO and see how Bree is doing these days. It used to be busy, no matter the time of day.