Showing posts with label WoW Classic Anniversary. Show all posts
Showing posts with label WoW Classic Anniversary. Show all posts

Tuesday, June 30, 2026

State of The Redbeard, Summer Edition 2026

I spent this weekend at ARRL Field Day 2026, which is put on by the American Radio Relay League, the largest Amateur Radio organization in the US. I'll post more about it later this week, but the TL;DR is that it's a contest/activity that's intended to get hams and clubs out into the field and away from their home locations to try to make as many contacts as they can. Just like guilds in MMOs, some clubs are far more hardcore about this than others, but I'm grateful my club is NOT one of those.

Anyway, I wasn't playing MMOs much this weekend --only a couple of hours playing WoW this afternoon-- so I got the opportunity to take a step back and consider what I want to do with my MMO playing.

Well, the first thing I did was to admit that I haven't really been playing LOTRO much at all since the great 64-bit server migration. My oldest, who also had been playing LOTRO far more than me, hadn't been playing much either. We haven't set up a new Kinship house --and in my case I haven't even bothered with setting up a new personal house-- and all I've done the past few months was to login and wander around Bree for a few minutes at a time. 

This theme also follows what I've been doing in ESO, where I'm so out of practice that when I do go out and about and fight any sort of enemy I almost end up dying. That's kind of embarrassing, given that I really used to love ESO's and GW2's limited ability bars, but that's the reality of me not effectively playing either game over the past 6+ years. 

I'm the plain looking Dunmer to the side.
All sorts hang out around a bank vault, I guess.

That leads me to SWTOR, where I bowed to reality here and decided to cancel my in-game subscription. I've gone from logging in once a week and doing stuff in the Vanilla SWTOR zones to logging in more like once a quarter. I can trace my decline in interest with SWTOR directly to the change that impacted companions' pathing, but I also think that the success of Classic WoW lead to the realization I liked the pre-expansion Vanilla version of SWTOR more than its current iteration. If the dev team were to come out with a "SWTOR Classic" with a pre-Rise of the Hutt Cartel version of the game available to play, I'd be all for it. I still love the Vanilla storylines, and I'll miss them a lot,* but paying a subscription to a game I'm not playing is pretty silly.

Some of the other games I've played in the past, such as Neverwinter and Age of Conan, I've uninstalled from my PC. I'd login, look at my toon for a moment, and just logout. The former I couldn't get into after a certain level (I think it was mid-20s) and the latter is still a buggy mess that requires grouping up to finish the main storyline, and I honestly don't know anybody who plays it anymore. That the talent tree for AoC is so obnoxiously huge --it makes Rift's talent tree look really basic by comparison-- I have absolutely no idea what my options really are. If you've ever heard about analysis paralysis, I met that head-on in AoC.

Speaking of Rift, there's so few players --especially in the low level zones-- that you really can't do much. You can quest in a zone to an extent, but the grouping that is expected to happen in fighting Rifts or whatnot in the open world simply doesn't happen. You need a critical mass of players to do that, and that's just not happening anymore. I haven't tried their automated LFD tool, but given my experiences with automated tools in other MMOs I'm very reluctant to try it and group up for their equivalent of a dungeon.

Like most days when I poke my nose in Rift,
nary a person in sight.


I do login to Star Trek Online a bit, but like LOTRO, I just wander around and maybe take a trip from Earth to Vulcan. If I were subscribing to STO, it would have also been on the block for unsubscribing.

And now let's circle back to the elephant in the room, the various forms of WoW.

At this point in time, WoW is the only MMO I'm actively subscribed to. Well, kind of: I buy 60 days' worth of WoW at a time, which forces me to review whether I'm enjoying myself every couple of months. And so far, that has been the case.

Among the versions of WoW I've played, the Classic Anniversary servers are what I've played the most. I still poke my nose into the Retail and Era servers, but I've not touched the 2019 WoW Classic progression servers since 2023 or so. About the only thing I did do there was to occasionally login so I knew what my toons originally looked like when I recreated them on the Anniversary servers. 

***

So, that begs the question: what have I been doing?

The most obvious answer is that I've been doing non-gamer things: amateur radio, gardening, repairs around the house and cars. And eventually I'll get back to making more outdoor furniture since the weather has finally heated up.

But what about gamer stuff?

Oh, single player games: Civ IV, Stardew Valley, Stellaris, Age of Empires.

There's a few other games scattered in there, but I've stayed away from long games that require a lot of attention, such as any of the isometric RPGs (Baldur's Gate 1/2/3, Icewind Dale, Divinity Original Sin 1/2, Disco Elysium, etc.). I simply don't have the time to devote to those games, and I realized that when I came to the conclusion that my BG3 playthrough was long enough in the past that I can't even remember what I was trying to do at the time. Maybe I'll get a chance to play these longer form games another time --I'm looking at you, Planescape: Torment-- but that's not about to happen right now.

Yeah, buddy. I'm done with trying to figure it
out, so you'll just have to wait and I'll recreate you later.

That's the biggest drawback to video games made over the past 10-15 years or so: the hours to completion has become so large that you'd have to devote a significant amount of your free time to playing them, and that in the end works against my enjoyment of the game. While I no longer have kids around the house, that doesn't mean I'm swimming in spare time. And these 100+ hour video games demand enough of your spare time that it becomes increasingly difficult to justify devoting that much time to a single endeavor. If I read a book about an hour a night, for books not named Don Quixote** that'd take me about 40-50 hours to complete. So, somewhere between 1-2 months. But a game such as BG3 or The Witcher 3, with their playtimes of well over 100 hours each***, can take me a lot longer than that. I think that when I played the original Baldur's Gate back in 1999 it took me somewhere around 4 months, and that didn't include the expansion.**** 

There are other games I do want to play, such as Dispatch and Stray Gods, but I suspect that I'll get so invested in the story that when difficult choices come along (and from what I understand, you're given a very short period of time to make a choice in these Telltale-type games) I'll likely freeze and simply stop playing. The old line from the Rush song Freewill "If you choose not to decide you still have made a choice" looms large over me whenever I play one of these games. Maybe its my acknowledgement that there are no objectively good or bad solution in these games that causes me to freeze like that, but I do feel bad for all participants in a video game when push comes to shove and I have to let someone down.

I believe this is one of the "easier" choices
in Dispatch. I mean, you could be a selfish jerk
with the left option or have an overinflated ego
in the mid, or just propel the story forward on the right.
Screencap from Dispatch.

***

Does that mean my MMO playing days are winding down?

Not really. Just like everything else, it evolves around here. I expect that as Fall heads toward Winter my MMO playing will go up a bit as I'll be doing less and less outside. Still, you never quite know around here. Who knows what Microsoft might be up to this Fall? More cost cutting? Same thing goes for all of the other game companies, as the "good times" in the post-pandemic world come to an end.

I guess we'll see.



*You know, I still never finished the Agent's storyline. I got mid-way through Chapter 2 and... Just stopped. That's when the pathing issues kicked in, and I couldn't stand it.

**Unabridged version. The abridged version is significantly shorter.

***And I'm here to tell you I do NOT operate at the same speed as the "average" player; I spend way too much time enjoying everything and contemplating my choices before I move forward. What, you thought that I only did that in MMOs? 

****I was loaned the copy of BG1 that I played, so I returned it when I was finished. The guy who loaned it to me kept pestering me to finish it, but I was like "Dude, I have a newborn at home, I'm working 50 hours a week, and I'm wiped. I'm moving as fast as I can."

Friday, June 26, 2026

Time for Plan B

I wasn't expecting this to happen this quickly, but here we are.

June 13, 2026.


June 25, 2026.

I wasn't expecting both toons to hit L70 before the end of June, and I certainly didn't expect them to finish in Nagrand, either. But it's done, so now the question becomes what to do next.

Neve is still in the low-mid L40s, so I can work on her for a bit. That's not a difficult thing to do, because Mages are still in demand in the Old World; the only real drawback there is that she needs to generate gold to cover the cost of her training, and that won't be quite as easy given that demand for Vanilla items such as fish and cloth aren't that great right now.

What I decided to do in the interim is take my Warlock, Joanofdark, over to try her out for a bit last night.

"Mom! Marshal Isildor is IGNORING me again!"

She killed a few boars, got a couple of quests done, and got her first quest reward from Outland: a wand.

Yes, a wand.

Not exactly a real boost in gear, there. Although to be fair, the DPS boost if I'm actually using the wand is rather nice, but it still isn't quite what I was expecting. Oh well.

But hey, I've got probably until Winter to finish leveling her, so I've got time.

Thursday, June 25, 2026

I'm Sure There was a Door Here

At the University of Cincinnati, among the often bizarre and quirky campus buildings, is the building that houses the College of Design, Art, Architecture, and Planning (DAAP).

This is a small portion of the overall building.
From the University of Cincinnati.


The old building that existed prior to this one was a nasty piece of work whose windows leaked, the colors were abhorrent, and the thing looked like a design nightmare out of the 1950s/1960s. This new building was completed in 1996, when my wife was still a graduate student at the university. Her office overlooked the new building, so one day she took an opportunity to go explore the place out of curiosity. She'd heard the gossip that the building had no right angles in the classrooms at all and that there were stairs that went nowhere, so here was her chance to see for herself. 

She was unable to confirm that first rumor, although the classrooms she did view certainly had non-standard corners in them,* but in a way she did confirm the second rumor. She followed a set of stairs down to where she thought it would lead her to another floor, but much to her surprise when she opened the door it led directly outside, locking behind her so she couldn't get back inside. I'm sure that someone will point out that technically speaking the door DID lead somewhere, I'd argue that a one-way ticket outside is not what most people have in mind when they mean "somewhere".**

I got to thinking about my wife's experience with that building when I began thinking about design goals for dungeons in World of Warcraft. This came out of previous post, when I pointed out the vendor just outside of the exit of The Deadmines' dungeon. That exit from The Deadmines is designed to be a one-way exit, as when you leave you're immediately dropped down a wall to where you simply can't re-enter that nice, swirly dungeon entrance. That's by design, of course, so that you don't skip all of the dungeon just to go to the end. 

Likewise, there's other dungeons that if you run right up and engage the final boss the entire area of trash mobs comes running and will beat you to a pulp. The most obvious examples are Scarlet Commander Mograine and High Inquisitor Whitemane in the Cathedral portion of Scarlet Monastery and Eranikus in Sunken Temple, although I believe it also happens with Emperor Thaurissan in Blackrock Depths. I have never "poked the bear" with Thaurissan, but I've been in the other two instances where someone pulled early either by accident or on purpose.

Yeah, this entry into SM: Cathedral ended
about as well as you'd expect.

When you think about it, those examples emphasize a dungeon design that reflects the dungeon as a "real place": when a boss is attacked, everybody comes running to defend the boss. Other parts of that design philosophy are evident in these Vanilla instances, such as:

  • The tendency to not have a single pathway through a place.*** Sure, there's a single path through the various Scarlet Monastery wings and The Deadmines, but Scholomance is an actual house with multiple levels while Blackrock Depths and Stratholme are actual cities with no truly defined pathing.
  • Dead ends with no real purpose other than to make a place feel "lived in". Think of the "living quarters" in Blackrock Depths, where there may be some mobs present but they really don't have anything there other than actual beds, dressers, etc.
  • Instances buried deep in an external area. Deadmines, Razorfen Downs, and Maraudon are the most obvious examples.
  • Instances that have a wide range of enemy levels, so they're designed to be returned to as you gain levels. Uldaman, Scarlet Monastery, and Maraudon are the most obvious examples, although Blackrock Depths and Blackrock Spire also qualify.
***

This also jogged my memory because of my running some of the TBC instances on the Anniversary server and how much the design philosophy had changed from Vanilla to TBC. Gone are the multipath instances; all of the instances have a single path through them (although it could be argued that The Steamvault has multiple paths to complete the first section that opens up the last portion) with the pathing itself cleverly disguised by twists and turns to hide the single path through the instance. While there are some dead ends to the instances, there are far fewer of them than in Vanilla****. The instances themselves are easily accessible via the main entrance, except for the few endgame instances that require a key to unlock, but even then if someone else has the key you can still enter because they can unlock it for you.***** Finally, the instances in TBC are designed with a specific level range in mind; there's no wide range of enemy levels to be found in a single instance of TBC.

Naga... Nazis... Same difference: I still hate them both.

The change in design philosophy not only highlights the change in instances being less of an immersive RPG experience and more of a stepping stone, but also a change that emphasizes the desire of players to rerun instances, looking for specific gear and drops (and in the case of TBC Classic and later expansions, reputation/renown). Even I'm not immune to rerunning instances, because if it's fun I'll do it again. That's why I still go visit Blackrock Depths so often; it has NOTHING to do with hunting for the Hand of Justice drop that has eluded some of my melee toons for years. 

(Lies! It's all lies, I tell you!)

But still, the shrinking of size and time spent in an instance is somewhat secondary from my perspective because there's less of an opportunity for exploration and immersion while inside an instance. Of course, you'd need a group conducive to such a thing, but even wandering around solo in an instance like I did in the Vanilla dungeons back when I first began playing in Wrath on my first max level toon was quite an experience. 

***

You know, back in 2014 when I was finishing up my original time with Retail, I spent some time in some of the Wrath instances, soloing them just to see what I missed when followed the group (which followed the meta). What surprised me the most were some of the intro areas in the ICC 5-mans that I never encountered, particularly in the Pit of Saron, because there was a specific path all groups took when running the instance so I never knew about other parts of that big open mining pit in the beginning. I didn't feel cheated, exactly, just disappointed. 

That being said, even I can get sick of a place. I remember doing the Loremaster achievement back in 2010, and to complete that it mean I had to go into some instances such as Stratholme and Sunken Temple so many times I got sick of them. Given that you had no in-game maps available, especially for Sunken Temple and the two Blackrock instances, it was an eye-opening experience getting lost to the point where my head hurt. It was at that point that I wished that those instances had modern LFD equivalents. But as the old saying goes, be careful what you wish for...




*Fun fact: professors don't like it if you wander by the classroom they're lecturing in and peer through the door. I discovered that one the hard way, although the first time I found this out was in grade school, when I was picked up early by my dad to go to the doctor for an allergy test (the kind where they prick your back about 20-30 times and smear different allergens on the open cut to see which ones you're allergic to). Leaving my grade school, he made a wrong turn and instead of going toward the exit he went toward a 5th grade classroom. I tried to stop him but he ignored me and opened the door, only to find himself the target of the ire of one of the nuns. I wanted to melt into the floor.

**Apparently the architect of the building, Peter Eisenman, did have a stairwell that lead nowhere --as in it ended at a wall-- in the Wexner Center for the Arts at The Ohio State University. 

***Yes, the player base has created their own optimal pathing through a lot of these instances, but you're not locked in to a very specific path in the same way as The Deadmines or the Scarlet Monastery wings are. 

****And they're almost non-existent in Wrath and what I remember of Cataclysm instances.

*****I think this is even the case in Karazhan, the intro 10-person raid in TBC. At least my friends seem to think so, because they've made it plain that they want me to join them in a Karazhan run. But let's be honest, they'd essentially be carrying me because I have quest greens and a few low-mid level instance drops among my toons.

Thursday, June 11, 2026

Same Old, Same Old

In the last little bit of time since I posted about the Anniversary servers, this happened:

June 2, 2026.

One down, two to go.

Cardwyn dinged L70 in Nagrand, leaving three untouched zones behind: Blade's Edge Mountains, Netherstorm, and Shadowmoon Valley. 

I don't think the other two toons are going to get so lucky, but we'll see. 

Listings are as of June 10, 2026.


I ought to note that unlike my experience leveling in Vanilla Anniversary servers, I basically would switch toons once they cleared a zone. So, the level you see for Linna is where she stood after finishing up Terokkar Forest. Briganaa was at L67 as well when she finished up Terokkar, but Card was a lot closer to L68 than the others are, which is how she was able to finish up leveling in Nagrand. There's also the little fact that getting some quest drops for Card were harder than others, and my exploration of finding Corki (that Broken NPC who somehow manages to get himself captured by ogres multiple times) meant I cleared out more caves than was necessary. All this meant that Card got a lot more XP from simply killing mobs than Brig did; she was just more efficient at questing than Card because she came along second and got to learn from the Mage's experience.

***

I've recently begun doing something I'd previously done on Retail, and that's just hanging around cities, watching the crowd.

And being amused by the guild names...








I still do make quips or gestures about things that pop into my head while playing, though...

The number of medical ads is too damn high.


And sometimes NPCs can't take a joke.


Saturday, May 30, 2026

There is Always Plenty of Time

I haven't done one of these posts in a while, because I had no need to.

Listings as of May 29, 2026.

I've been leveling 3 Alliance and one Horde toon, and while it's somewhat slow going compared to the Vanilla zones in TBC Anniversary servers*, I'm perfectly happy at my pace. 

As you can see, Card will likely hit L70 (the TBC maximum level) in June, and it's also expected that at least one other toon will join her. Neve is still plodding along in the low L40s, which considering that I'm not really doing much with her isn't a big surprise either.

Once toons start reaching max level, what then?

Well, one thing is certain: I'm not planning on raiding or even doing Heroic dungeons. 

I'm fine with the regular variety, thanks.

Unless I know everybody in the group, there's no real reason for me to do the Heroic dungeons. After all, I've been there in 2021 when I needed to run Heroics to get attuned for raids, and they're hard enough without having to deal with any random group drama. There was also the problem of simply finding groups, as once people overdosed on instance running in 2021 they simply stopped doing any instances once there was no explicit requirement to do so. I've already seen a dropoff in players in Hellfire Peninsula from as little as a month ago, so I'd imagine that the number of prospective dungeon participants coming up through the leveling process has dried up.

Does that mean I'm not enjoying the TBC Anniversary servers? No, I'm having fun. And really, that's all that matters. If I'm not having fun, I'll go do something else. That doesn't mean there aren't frustrating moments while playing, such as while I'm off somewhere, killing mobs as part of a quest, and some random L70 toon flies in, grabs all of the mobs in the vicinity, and then downs them all using AoE.

"What a dick!" is my usual outburst when that happens, and then I go somewhere else (or play something else) until the toon has finally moved on. Usually that takes about 15-30 minutes, but sometimes they're out there farming for hours.**

Outside of that, I've found that I don't need flying, a fast mount, or even a mount itself (in the case of my Shaman) to enjoy the game. If I want to run an instance, I prep beforehand and make my way to the instance before I put myself out there in the pool. That alone eliminates any issues with travel prior to entering the instance, and I'm in no particular hurry in trying to get into an instance either. That means I can chill while I wait. 

I've found that hanging out right by the Summoning
Stone at Scarlet Monatery does wonders for people looking
for DPS. I've entitled this screencap "Four Female
Blood Elves and a Tauren Walk Into a Bar".

I guess the lack of flying means I'm not doing the Tempest Keep instances, because flying is required to reach those instances. Then again, I'll likely reach L70 long before I would even reach Netherstorm (where the instances are located), so it's kind of a moot point. 

***

Right now, I'm thinking of simply putting any L70 toons I will have effectively in storage and noodle around with other toons instead. 

Why? Because if everybody is right and we'll get a Wrath Anniversary server this Winter, why push hard for anything when it won't matter once Northrend opens up? If I'm not raiding, there's no reason to stress over my gear or attunements or whatnot. And if we somehow get a TBC Era server out of this, I can wait until the mass of people have moved on to Wrath and then I can come out from hibernation and noodle around Outland without any crowds or pressure to boat race my way through to the end. 

Now, I have thought about returning to Battlegrounds and Alterac Valley once my toons hit L70, and that is a possibility. I guess I'll have to consider that when the time comes. For now, however, I'm happy at my own pace.




*As opposed to when they were Vanilla Anniversary Servers. It's a noticeable difference in speed from my perspective.

**I sometimes wonder what goes on in their heads that makes them think that they're entitled to bad behavior when other people are attempting to play the game. Then again, I've seen bad behavior out of people out in public because they think they're entitled to whatever it is they're bitching about. Doesn't matter if their poor or rich, white or black, it's that some people are just assholes and have no concept of shame. 

Saturday, May 23, 2026

Now Here's a Pertinent Question

I haven't watched Wowcrendor much the past decade or so, because I'd just not engaged with Retail WoW much since Mists. However, something caught my eye today, and I thought I'd share.



He posted it yesterday, and it can be turned into a broader question about MMOs in general. 

Why do we login to these games and play? Is it inertia, friendship, curiosity, addiction, the goal-oriented nature of things, or something else?

For me, I'm not exactly sure why I login. 

Does that sound strange to you? It sure does to me.

I mean, I may chat with my friends group on the WoW Anniversary servers, but I don't actually play with them. They'd all reached max level ages ago --and some have multiple toons at max level-- while my own toons are L66-L67. And I've already decided that once ny toons start reaching L70 I'm going to probably not play them much at all and instead play other toons. Perhaps that's borderline insanity to the average Anniversary server player who's got multiple raids already under their belt, but I'm kind of happy that I've never pushed myself to that route. Hell, I probably won't even get epic riding at all on any of them*, much less flying. But getting that stuff isn't why I play. (At least I know that much.)

Maybe it is exploring the world that I'm attracted to the most. When I get on LOTRO or SWTOR, I spend more time just putzing around and looking at places than anything else. ESO is the same way. I can engage at my own pace without worrying about catching up with the Jonses or feeling like I'm missing out. I also did a ton of simply exploring places my last year of playing Retail back in 2013-2014, because the Battlegrounds only made me angry and most people I'd known had quit the game. It was pleasant; empty, but also pleasant.

I think I'll turn the question over to you, the reader: What's your reason for playing?




*One L67 toon, my Shaman, doesn't even have "basic riding", because she's got Ghost Wolf form. Sure, it's not as fast as basic riding, but it's free and it's an instant cast spell that has gotten me out of jams numerous times in the past.

Wednesday, April 29, 2026

Somebody's Following Me

I can't go anywhere in Outland without running into someone on a nether drake mount. 


It began the moment I set foot in Outland at Hellfire Peninsula...


And it's continued throughout my experiences here so far...

Being able to walk on water has its advantages.








At least in Shattrath City you can find people on other mounts, but still the nether drake is by far the "standard" mount found on the Anniversary servers. 


These are just a few of the times I've seen nether drakes around. It's so ubiquitous that one could be forgiven if you'd have thought they simply gave you one once you unlocked flying. But no, there's a long grind to get a nether drake mount. I did it once during Cataclysm simply because I wanted to see how it was done, and while it's not the worst grind in the game it didn't engage me either.

That being said, seeing all these players with their nether drake mounts, I'm reminded of Syndrome's quote from The Incredibles...

From The Incredibles vis makeagif.com.


Saturday, April 18, 2026

A Tale of Two Extremes

One of my unwritten rules about pugging is that I don't go all in until I get a feel for how a tank and healer operate together. It obviously goes without saying that such a conservative approach would not be good if I were to ever get the urge to run Mythic+ instances in Retail, but it's served me well over the years. My credo boils down to "Don't do anything stupid, pull threat, and wipe the group while people are feeling each other out."

Well, I figured I hadn't been on my two Horde toons in a while, so why not pull Neve out of the garage and go visit Scarlet Monastery? Neve is a Frost Mage*, so she consequently has a lot of utilitarian/crowd control abilities. When you combine that with my 'starting off slow' approach, what could go wrong?

Almost from the beginning, the Healer kept pushing us to go bigger. "I can heal through it," she said.

When I used single target for the first couple of mobs, she said "Mage, AoE to save mana instead of single targeting when over 3 in a mob."

I was annoyed at that because we originally had three in the pull but two additional enemies came wandering in midway through that fight, and I mentioned as much. 

"I main a Mage," the Healer replied. "I'm used to it."

"I main a Mage too," I replied, "and I want to make sure how well tanking is working before I go ham."

"You'll pull threat. It's what we do, get used to it."

I grumbled at that. There's enough tanks I know who dislike that belief and the behavior it encourages that I was immediately sympathetic toward the tank, who said nothing.

We got partway through the instance, and then the tank said "brb 5 min" and then stayed put.

Well, the Healer was having none of that, so she started pulling mobs one by one and we slowly worked our way forward. I suspected the tank was just going to basically go AFK and then vanish, and sure enough he did just that. So the Healer got another tank and we continued on and finished the run. 

Once we finished it, the Healer dropped and we got a new Healer. The tank, after the first few pulls asked me to go single target because he was having trouble keeping threat with me constantly AoE-ing so much. "I know you want big numbers and all," he began...

"I'm fine with single target. Whatever you need," I finished. "We don't have that first Healer around, and that's fine."

"Whew," our new Healer said. "I'm still learning healing." 

"No biggie. I want to go at a pace you're comfortable with."

***

It goes without saying that while that first Healer was definitely skilled, I preferred the second Healer because I worked at the pace that the Tank and Healer were comfortable with. I didn't need any extra drama, and I think that's a problem that some people seem to relish causing. 

This reminded me of the time back in 2021 when I attended an AQ20 raid where our Raid Leader had pugged one of the two tanks, who turned out to be from the top raiding guild on our old Myzrael-US server. Yes, the guy was good at what he did, but he wasn't interested in listening to what the Raid Leader wanted, which drove all of us nuts. He began freelancing his way through the raid, ignoring our Raid Lead and essentially directing people to do it his way.

Well, our Raid Lead kicked him, top guild member or no, and our Guild Master also kicked him from our Discord. Sure, the tank we got as a replacement wasn't as good, but at least he could work within the raid team paradigm.

There comes a point where you have to relinquish your desire for big numbers to work with the rest of the group. MMOs have "multiplayer" in the acronym, after all, and the entire point is to work with people to accomplish a singular goal. If you're not interested in that, maybe finding a group of likeminded people is best for you, so that I can grab a bowl of popcorn and watch the fireworks when they start.



*Cardwyn: "I approve."
Me: "That's nice and all, but I'm pretty sure she doesn't need your approval."
Cardwyn: "We mages stick together. End of story."
Me: ::sigh:: "Why can't the voices in my head be more normal?"


EtA: Corrected the year of that AQ20 run. It was a couple of weeks before pre-patch for the original TBC Classic in 2021.

Wednesday, April 15, 2026

Second Verse Same as the First

After my previous post about how leveling seems to have been subtly speeded up, I decided I was going to make some changes how I was going to approach leveling in Outland.

As of April 15, 2026.

I was originally planning on leveling Briganaa all the way to L70 and then go back and level other toons one at a time. After the process of slowly leveling what eventually became 4 toons at once, I figured changing the methodology was in order. 

Well, then I met the speed of leveling in Outland.

In the two weeks that I've been enjoying the view in Hellfire Peninsula, I now have one toon at L62 and two at L63. I suppose it's slipping back into old habits, but I discovered the quickest way to combat a game that insists on pushing me faster toward max level is to simply spread out the leveling process among several toons. At the moment I intend to stick with three, but I think that I'll eventually bring five into Outland.

Something I have been wondering about is what I intend to do once I start getting toons to max level. Even if the leveling slows down the farther in I go, I expect some of these toons to be getting to L70 by July. What to do then?

Well, the first thing I've thought of is to simply not get flying. 

Blizz opened up the quest chain for the nether drake mount
right when the Dark Portal opened, so you can't go a couple
of minutes without seeing a player on one. It's almost
as bad as seeing the paid boost ground mount "reward"
everywhere as a reminder that people paid money to
skip playing the game.

I don't need it to get to max level, and since I'm not raiding I don't need to do the Tempest Keep instances as part of any attunement quests.* I don't intend to impoverish myself just because, and I'm still expecting  a lot of players to stop running instances as time goes on. Other than getting to Tempest Keep, there's no real reason to get basic flying: a fast ground mount is quicker, a Druid's fast flight form is much quicker at diving in and obtaining gathering nodes**, and it does cost a bit of gold.

Is it a hipster move? I'm sure some people would say yes, but I pushed back on it even in 2021 and then in late 2022 in Wrath Classic. I simply don't want to be a slave to having to make gold just to get a mount that I won't really use, and I don't like standing around somewhere, preening and showing off my new fancy mount and/or gear.*** 

If I'm not doing flying, and I'm not raiding, I'm starting to think about running some Alterac Valley battlegrounds. I'm not interested in Arenas because I know I'm not good enough for them, but I would like to go out and play some AV for a change. I could also run some instances, so long as I'm not required to utilize flying for them.

And, oh yeah, I've got a couple of Horde toons around. I ought to work on them too.




*You need flying to get to the Tempest Keep instances. No way around it, as the time of posting you can't even summon a player in front of the instance entrances themselves. I do think that'll change as time goes on, but I'd not count on it just yet.

**That happened in 2021, where Druids with fast flight form would frequently pick entire zones clean of gathering nodes because they were so fast compared to anybody else. So, why should this be any different once a Druid's fast flight form becomes available in Phase 2?

***Yes, I'm the sort of guy who, when presented with a cost-is-no-object choice, would likely end up buying a decent quality-built sedan to drive around with. I don't want to be seen, and I don't want anything flashy. In my experience, people noticing you isn't really a good thing; as I like to tell people who I am introduced to in meetings, if you don't know my name it's because I'm doing my job well, and if you know my name it's probably because people were shouting it during emergencies.

Tuesday, April 7, 2026

We've Gone to Irrelevance Speed

I suppose that it's inevitable that I would have more thoughts about being in Outland for the third time.

Okay, it's not the third time ever, to be certain, but going there fresh as part of either a first time through WoW (back in 2009) or through WoW Classic when the TBC portion was current (2021 and now 2026).

It's definitely not my first rodeo in Outland, but it's my first time going there in a fresh context in almost 5 years. This is also the first time I'm heading to Outland --period-- without a further goal in mind. In 2009 it was to get to Northrend and to the current expansion to meet up with Souldat and his wife who got me into WoW in the first place, and in 2021 it was to get to max level and ready for the initial tier of raiding within a specific time limit. Here, in 2026, I don't have any further goal other than exploring Outland and just getting to L70. No raids, no Endgame, no Heroic Instances, nothing more than the Journey itself.

Late Sunday I got Briganaa 2.0 to Zangarmarsh, the second zone in Outland. There's one questline I refuse to do in Hellfire --the one that eventually leads me to killing Maghar Orcs-- so I was largely finished with Hellfire Peninsula. I arrived at the Cenarion outpost in the marsh, collected a bunch of quests, and ran up to the initial Alliance base in the zone and did the same*, then a strange sensation began to take hold of me, so Monday over lunch I dusted off Card and sent her over to Outland to see if that sensation went away.

Yes, getting the Robe of the Archmage sewn
was one of the goals I'd set before she crossed over.

The Burning Crusade questing feels like it's designed to push me into going faster, and I can't shake that.

It's all relative, of course, but it certainly feels less organic than Vanilla questing does. Some of this is explicit to the Anniversary servers, where the sparklies that indicate that something is the object for a quest is now present on the Anniversary servers**, which completely eliminates the need to look around with your eyeballs on the screen and remember what the quest text said. Considering that I'm practically the only person on the Anniversary servers to not use Questie*** I'm probably the only person to notice, but it's pretty obvious to me that Blizz said "here you go: you want it, you got it" and there it is. Quest markers all pop up on the mini-map just like they did in Wrath Classic, so I've suddenly found myself staring at the mini-map far more than actually paying attention to where I'm going, which is never a good situation to find yourself in when there's Fel Reavers wandering around. 

When you combine those quality of life changes with the questing hub changes, it's become far more explicit that Blizz is streamlining the leveling process further than in 2021. Wrath brought in the concept of the zone stories, complete with phasing, so that's not present in TBC, but it's only when you decide the journey is the destination do you begin to realize that the pace of the journey changed. 

***

It did feel that while Brig was leveling in the Old World she was almost effortlessly moving forward, but not so quickly as to outlevel her ability to pay for training, gear, and consumables. When the Joyous Journeys buff made an appearance in late TBC Classic in 2022, it was tuned to level you so quickly that you'd outstrip your ability to make gold to pay for those associated costs. I found that similar to the leveling process on the original WoW Classic Seasonal servers, Season of Mastery. When you can't afford even the basic spells for L10 because you leveled so damn fast, then yeah, you've got a problem. Apparently Blizz tuned the Anniversary servers better without creating an explicit buff, so that while the leveling was faster in the Old World, it wasn't so fast that you couldn't afford to level so quickly. 

But now, in Outland, everything seems tuned just enough to make it easier and quicker to go through the leveling process. Mobs do seem to respawn faster (except named mobs, as one of my friends noted the other day), they go down quicker, and the XP feels... chunkier, maybe? That last one I'm not sure of, but I do know that when you combine these changes with the TBC-specific tweaks to the concept of quest hubs****, boy do I get the urge to just keep going and not pay attention to things such as sleep, food, etc.

At first I wanted to describe the leveling in Outland Anniversary Edition as hollow or boring, but that's not it. It feels like the leveling is being pushed toward irrelevance by speeding it up. Given that TBC Anniversary will only be around for a year, I guess it's not that great of a surprise, but it certainly shows that speeding up the leveling process doesn't make for a better experience by itself. Leveling on these Anniversary servers is merely a means to an end, and you're in the wrong place if you want to enjoy leveling itself.

If there's a Wrath Anniversary Edition coming this Fall, then we can expect some further streamlining going forward. It wouldn't surprise me if the concept of Follower Dungeons gets ported back to the Anniversary edition, in a bizarre reversal of Retail being the testing ground before being added to the Old Game. However, that will only come into play if we have a repeat of the collapse of instance grouping as happened in 2021, and the No Changes crowd has sufficiently been cowed into submission.

***

*Blink blink*

I just thought of something. 

Could it be that the "big thing" that Holly Longdale teased in the Community Update video be a release and support of "official" private servers for Vanilla WoW?

It's most definitely NOT Classic Plus, but it would eliminate the private server problem in one fell stroke.




*Plus getting the flightpoint.

**It was in Wrath where that first began showing up.

***If there's somebody out there who doesn't, I've not seen it yet. Whenever I'm in a group, and I'm talking about every single time, if someone gets all the items for a quest the Party chat immediately is spammed with an announcement saying that they're done. Another reason to not want Questie is that it can snoop on you and share your progress with others in your group, providing they also have Questie installed. 

****Unlike Vanilla WoW, the quests are congregated more completely into centralized quest hubs. If you go into Ashenvale as Alliance in Vanilla, quests are scattered throughout the zone and you're constantly running back and forth across the entire length of the place. However, if you go there in TBC and Wrath, several of the quests for the eastern part of the zone are moved out of the Shrine of Aessina area and to Forest Song, which becomes a fully developed quest hub. Blizzard centralized things further in Outland, where the questing equivalent of "one stop shopping" allows a player to blow into a quest hub, grab everything, and head straight on out into the field.

Thursday, April 2, 2026

Space Goats Coast-to-Coast

Thankfully, I've not run into my griefer the past several days.

That doesn't mean I've not been in instances over that time --I have been in two-- but my little friend was not a participant.

However, Briganaa 2.0 has made it to L60*, and after working on getting a few skills up to snuff, this happened early on April 1st:

Some things never change.

Given that the date was April 1st --aka April Fools Day-- I avoided posting anything yesterday lest people think I was pulling their leg.

I've noodled around Hellfire Peninsula a bit...

It almost got me, but here's proof that it didn't.

Killed a few things...

Sorry I didn't get a more dynamic screencap, but
I was a bit busy actually killing him. That green thingie
is an moustache-twirling Villain saying "You killed
my minion! I'll get you next!"

And I have a few thoughts.

  • Outland is easier in 2026 than in 2021.

    That's not just a generic impression left to the nerfing of the Heroic 5-person instances and the raids, but fighting out in the field. As I explained to my Questing Buddy, whereas she had PvP gear when she crossed over (her Tier 3 gear was all healing stuff so it wasn't useful for questing) I had pretty much the same gear when I crossed over in 2021: a mix of quest greens with a decent amount of dungeon gear from Zul'Farrak, Maraudon, Sunken Temple, and Blackrock Depths. And about half of those items have already been replaced by quest greens from Hellfire Peninsula, so I'm definitely on similar footing with what I had back then. I even have the same Class (Shaman) and Spec (Enhancement) that I had in 2021.

    And to me, it's pretty obvious that the mobs aren't as difficult as they were in 2021. 

    The Expedition Armory, the ghost area directly south of Honor Hold, was a place that bedeviled me back then. This time around, I have no issues single pulling an enemy at a time, and even holding my own with two of them at once. The road toward Shattrath City, which is crawling with Ravagers, were also no problem at all.

    Could this be simply due to experience? Perhaps, but I doubt it. It's been 5 years since I last was in Hellfire Peninsula, and I have forgotten a few things in the intervening time.** I have been playing as if I were in 2021, taking my time and being cautious, but I certainly feel like I can move faster if I chose to. I also suspect the XP rewards are higher than in 2021, because the leveling seems quicker as well. I'm almost to L61 and I'm not even halfway through the zone itself.

  • There are people here, but not even close to what you'd expect in the early part of an expac.

    Seriously.



    The only place where I was constantly running into too many people were in the initial quests just outside of Honor Hold, where I found an L70 killing mobs for an L58-L60 toon --who said boosting was dead?-- and over on the path toward Hellfire Citadel. Aside from that there was plenty of space to spread out. I also noted plenty of queries for group quests in Gen Chat, but not so many that it was overwhelming.

    There was also ample evidence that during the day the crowd was not very large, as the layers were about 6 deep:


    But did balloon back to 10 deep at night:


    There were some people who were hanging around, showing off their flying mounts (no, I didn't get a screencap of them), and there was a steady flow of activity around the PvP locations in Hellfire Peninsula***, so when you add that activity and the L70s going to raid or run instances at Hellfire Citadel, it seems more active than it is. Most L70s are likely raid logging at this point, although once I reach Shattrath City I'll get a chance to test that theory.

  • Finding some gathering nodes are easier than others.

    Brig 2.0 is a Skinner/Leatherworker --and, uh, I need to work on the Leatherworking side of things-- so she doesn't have any issues killing beasts and then skinning them as part of her questing activities. I've also seen plenty of herbs around, just waiting for people to pick them.

    But mining nodes? Good luck with that.

    Every time I've been close to a mining node, someone comes swooping down from above and farms it within a few minutes. That's kind of crazy, given that Hellfire Peninsula isn't exactly where you'd expect the Miners to be congregating at right now; they're probably at Blade's Edge Mountains or Shadowmoon Valley if I'd a guess.

    I'm also aware on an existential level that the bot farms are fighting back against the current state of anti-bot behavior with the WoW Classic team by mass reporting so-called "legitimate" farmers as bots, and letting the (presumably) Copilot-driven AI automatically ban them. At least one member of my Questing Buddy's guild has been banned (and then unbanned when he complained) by a bot farm for farming the same area the bot farm wanted for themselves.

  • The more I read Gen Chat in Outland, the happier I am not joining the Rat Race.

    If there's one thing I've learned over my raiding experience from 2020-2024, it's that raid teams and raiding philosophies are always in flux. No matter your stated goals for a raid, they never remain static. There is always a trend toward either more hardcore raiding or being a "farm team" for another raid. If you're a good raider, you'll get contacted by someone from another raid to snap you up and join their raid team as that raid team loses people to other raids. 

    That's the lie that nobody talks about: you can play with friends, but how long will those friends play with you if they hear the siren song of faster progression or a better raid team? I've watched my raid team fall apart due to regular defections from the best players, who even though they knew the pace we were going to run at decided to push for changes almost immediately after joining the raid. I've also seen friends leave because they were also members of another raid team and that raid team demanded faster progression out of them. So, when push came to shove, friendship wasn't quite as important as that other raid team.

    Maybe after a decade of raiding with the same people (as in well-established raid teams in EQ/Retail WoW/etc.) you have had all of those issues shaken out, but I've yet to see that happen. 

    As much as I hear my Questing Buddy downplay how hardcore her raid team is, I can speak as someone looking in from the outside that they are very hardcore. While they may not have explicit raid materials requirements that other raid teams do, the expectation is implicit because they utilize Loot Council to distribute gear: If you're not pulling your weight, you won't get gear. It's quite amazing how that tends to focus the mind if you want to progress. 

    Are they a top guild on the server? No, absolutely not.

    Are they hardcore enough that the only places that people can go to are either sideways (skill-wise) or to a top guild? Yes. There's not very many levels between them and the top guilds, so if you want to leave their raid team to go to a "better" one, you're going to end up on one of the top guilds' raid teams. They also have an advantage in that they're one of the few raid teams that raid on Pacific Time as opposed to Eastern Time (or China Standard Time), so they will attract the top players for their time slot.

    Now, the $100,000 question: would I like to raid again?

    Yes, but only on my terms. 

    I know what the pressure of expectations are, and I'm sick of it.**** I don't play video games to get all the best gear, I play for the satisfaction of having done a good job my way. (Or, given the circumstances, a good story.) I'm not interested in speed runs or what the meta is, because both of those assume you can not only understand what needs to be done (yeah, I can do that) but have the physical skills to accomplish that (I'm in my upper 50s; I know my limitations). I was one of the oldest raiders on the Valhalla raid teams, and despite my Mage Class Lead being happy with my performance, I used to get harassed by people who wanted to "help" me play better because I was always a step or cast slower than the others.***** And my experiences in Wrath Classic with our little 10s social raid taught me that --no matter what-- I was always going to be a step slower than everybody else. Therefore, I'm not going to force myself past my limits just so I can raid and make my friends uncomfortable with my inability to keep up with them. 

    But would I like to put my ghosts to rest? Absolutely.

I've successfully navigated things this far, and once I crossed the Dark Portal and settled in, I began to relax. Another ghost vanquished.

This encounter was even closer, as I had to
transform into a Ghost Wolf and run away from
a fight, but the Reaper er, Reaver never got me.

And it needs to be said, I'm glad I haven't ended up on a Fel Reaver's specimen listing...







*I didn't get the "Ding!" screencap because I forgot.

**I don't use Questie or any other quest aids, so I'm utilizing only the game's default settings.

***There were pretty regular complaints in Gen Chat about "The Horde is not playing by the rules", to which I laughed. I've seen the same complaints on the Horde side in the past, so I think it's safe to say that both sides are violating The Shattrath Convention, as I tongue-in-cheek call it.

****I get that IRL at work, so why should I want that at home?

*****This continued into my progression raiding in 2021 TBC Classic. I was always middle of the pack in DPS, and always a cast or physical attack slower than the other Shamans on the raid team. The only one who was comparable to me quit pretty early on in the Phase 1 raids in 2021, because TBC Classic didn't turn out what she hoped it would be. And she was one of the few people in my age range (she was a few years older).


EtA: Corrected a couple of misspellings and some grammatical errors.

Sunday, March 29, 2026

This is Getting Ridiculous

Last night I happened to be in Western Plaguelands, finishing up the Key Quest for Scholomance, when I got a whisper out of the blue.

"Hey, our Mage split, are you interested in joining a Scholo run?"

I didn't hesitate.

"Ironically enough, I just finished up the key quest for Scholo. Sure."

After I received the invite and joined, it occurred to me that they might want a Mage after all, especially given that zombie room at the end of the instance.* I offered to switch to Cardwyn, and the Lead (a Paladin) said he was fine with me as-is. So I took a quick peek at the classes we had while I ran over: Paladin, Warlock, Shaman, Hunter...

Hunter? Wait just a fucking minute. Is that...

I bit back a scream. 

"You have got to be kidding me!" I growled.**

Yes, it was that Hunter. Again.

Since I'd not been here at the beginning of the run, I couldn't demand that the Group Lead get rid of the guy, and since my immediate dropping would be a bad look in general, I decided I was merely going to keep an eye on that Hunter and call out any shenanigans. Besides, the rest of the group seemed decent enough.

The group had already cleared through to Rattlegore, so that made things pretty straightforward. We go kill the lich Ras Frostwhisper, head back to the last section where the final seven bosses are, and finish things up. That was when I discovered that for a few people in the group it was their first time: first time tanking in Scholo, first time healing (ever), and my first time in Scholo on this toon. The Warlock was there for the stage of the Warlock's mount quest (something I've never done), and thankfully for us she was L61. That meant we had someone who could bring decently big damage numbers to the group.

It was then that I made the decision to help out the tank by describing the mechanics for each boss and room so we wouldn't wipe. It also meant that once I put the right mechanics out there, if the Hunter did any crap it would be caught immediately. 

Bottom left. That's the guy.


We muddled through, with only two of us surviving the zombie room, and we eventually managed to down Alexei Barov with only the healer still standing. I kept telling the ranged people to move farther back***, but the Hunter kept moving in close --taking a lot of extra damage-- and distracting the Healer.

Still, we survived the rest of the dungeon and I complimented the group for their work. "Especially since we were a bit underpowered for run," I added.

The group lead whispered me:


After the Lock had left, I whispered to the group lead to kick the Hunter, and then I explained to the two remaining what my experience was in BRD with that guy. It turns out our "friend" had been doing terrible numbers again all night, so we were effectively 4-manning Scholo with only one group member able to bring big damage numbers. Also, while I was a group member I noted that the Healer got their healing upgrades without any surprise Needs from the Hunter. I'm sure that my presence helped a bit, because he likely knew he wasn't going to get away with misbehavior from that end. 

Still, I have to stop running into this guy. It's not good for my mental health.




*For the uninitiated, there's something like 20-30 so-called "Unstable Corpses" in one of the rooms, and if you attack one they all come after you. They don't have a lot of health, but when you kill them they go BOOM! and explode for lots of damage. So yeah, not a very fun room to do if you don't have the ability to dump a lot of damage.

**Not that loud, because it was after 11 PM and my wife had gone to bed.

***Alexei has an AoE damage that radiates from himself; the farther away you are the less damage you take. The tank and I had to be in close to melee attack him, but everybody else was ranged so they should moved way back to minimize the damage.

Friday, March 27, 2026

Is This Groundhog Day or Something?

Maybe I shouldn't have posted yesterday about my experience in Blackrock Depths.

Last night's BRD run ended up only slightly farther than the one before it, but we had an issue in the Tavern once again. This time we somehow had the entire bar aggro against us, which led to several wipes until we finally cleared the entire tavern. During this time one player would repeatedly drop and we'd have to replace them, which led to one disgruntled person whispering me that our group leader was an ass. If there was stuff going on via whispers, I wasn't seeing it, but I did know that our Healer and one DPS were L50, both of whom could only be carried so far. 

However, at one point during the eternal replacement process a new player joined and I immediately bit back a scream.

It was the Hunter from the night before. 

I immediately whispered the group lead to dump that guy, and he obliged. I had been telling the group about that Hunter the night before, so when I mentioned in group chat that THAT was the guy, the tank spoke up that the Hunter was a known griefer.

So. Not a bot, but someone worse.

Oh yay.