Showing posts with label Retail. Show all posts
Showing posts with label Retail. Show all posts

Tuesday, March 3, 2026

News and Notes From My Adventures

Alas, Quintalan's hardcore run on the Anniversary servers has come to an end.

RIP...


He made it within a half a level of 20, which exceeded the other two. I know he was in trouble when I had two Scourge from the Dead Scar on me and I missed 2-3 times in a row on attacks. For the record, the pair of baddies were lower level than me, but when you miss enough times in a row you're in trouble. I'd already used my "Get Out of Jail Free" ability, so when I was at 50% health I faced a decision to either cut and run or heal myself.

I tried healing myself, but I kept getting pushback while casting to the point where I had to try to bolt and run when I was at much lower health. And... that was that.

***

My Enhancement Shaman, Briganaa 2.0, continues to level much quicker than expected. 

That's all relative, of course, because if this were 2021 she'd already be in Outland, but compared to my experiences in the Vanilla version of Operation: Spread the Love she's positively rocketing forward at L36. Part of the reason why she's leveling so quickly is that she has absolutely no problems at all finding groups to get into dungeons with. That doesn't mean I'm leveling using dungeons, but I only consider it when I reach the correct level range for a dungeon and have done enough quests out in the world. Still, being an Enhance Shaman means that tanks love me for the bonuses I can bring to the team, and casters love the Mana Totems I can put down. 

And what's most important is that nobody bitches about whether I'm optimizing myself or not. 

From The O.C. (and Yarn) Remember that show?


***

When I'm not putzing around on the lowbie toons, I've been prepping the L60s for when they go to Outland.

How, you may ask?


Cue Theme from The Andy Griffith Show.

Or this...

Yes, doing quests that I'd left in my Quest Log.

Now, to be fair, I'd have put "Cooking" or "Leveling First Aid" here, but the "Person is Cooking" or "Making Bandages" animations don't look very exciting. (So, they are not here.)

I'm also trying to get all of my professions to their max level --okay, not Enchanting, because if I wanted to do that I'd be stuck in the Old World until November-- but everything else is fair game. Hmm... about Blacksmithing... Uh, yeah, maybe I'll add that to Enchanting.

It works for me, and keeps me from crossing the Dark Portal until I'm good and ready. 

***

As far as Retail goes, Stormwind on Moon Guard is still really empty...

As of last night.


But I did see this little item in my chat window, which amused me to no end...



Considering I was running from Goldshire to Stormwind, I had a good laugh. 

And let's just say that most of the Lion's Pride crowd must be at whatever the new max level is, as they were back. 

No, I didn't take a screenshot this time, and let's just leave it at that. There were... reasons... why I didn't take a screencap.


EtA: Corrected a formatting error.

Sunday, March 1, 2026

Setting Expectations

If you want to know the difference between Retail and Classic in two screenshots, here you go:

Classic:

Note: I like the purple robe better. It harkens back to Dalaran
and the Royal Purple of the Mages of that City.


Retail:

The blue and white robe a Retail Mage starts with
is closer to the Blue and white robe a Priest starts with in Classic.


Both are a Blood Elf Mage with the same name (Drak -something, can't remember what it is offhand), and their respective starting zones. If I'd have chosen Sunstrider Isle for the Retail toon, it would have looked exactly like the Classic version, but the Exile's Reach intro area highlights the differences much better.

Yes, that's Thrall. You know, The Once and Semi-Future Warchief of the Horde. And there's two dragons (!) for escort. 

Of course, a new player won't know diddly about who Thrall is*, but this intro is all about setting expectations. You're on a ship with an Orc in charge, and there are dragons escorting the ship. If you're a recruit, that image implies that a) Orcs are in charge, b) creatures such as dragons are your friends, and b) this is normal.

The Classic intro, by comparison, shows the entire stretch of the Blood Elf starting zones and then centers upon you as a "recruit": a survivor trying to make sense of it all. No dragons, no orcs, just some fellow Blood Elf NPCs and a few other players** 

Like the Exiles' Reach intro, there are expectations set. This time, however, they are that a) you're pretty inconsequential, b) there are no gigantic fantastical creatures in your corner, and c) this is normal.

***

If you've played both the Draenei and the Blood Elf starting zones that were introduced in The Burning Crusade and remained largely unchanged over the years, there are two things that stand out between them:

The Draenei antagonists are the ecological disaster of their own making when The Exodar crash landed on Azuremyst and Bloodmyst Isles, and the Blood Elves themselves. Make no mistake, the Blood Elves are out to get them by any means necessary, and they're under the command of an Eredar named Sironas.

The Blood Elf antagonists are the Amani Trolls on the eastern borders of their lands, and the undead Scourge and the remnants of their homeland destroyed by Arthas Menethil before he became the Lich King.

The expectations are that Draenei will hate the Blood Elves and their Demonic masters, and that the Blood Elves will hate the Scourge and the non-Darkspear Trolls. It is by design that the Blood Elves never encounter a Draenei out in the Old World*** until they arrive in Outland and discover that the propaganda of Outland spread by their leadership to be a lie.

Neve: Paradise, my ass. What idiot do they take me for?
From April 2022.

Likewise, the Draenei don't re-encounter Blood Elves out in the wild**** until they also reach Outland, but they knew what they were getting into because they'd actually fled the damn place not so very long ago.

***

Now, why do I use TBC as a reference? Because this setting of expectations is very important. It gives you a chance to understand what you ought to care about, what is considered to be a normal baseline, and where do you go from here. 

Taking that comparison from TBC and applying it to Classic vs. Retail, the expectation is readily apparent: in one, while there are fantastical elements, the basics are pretty recognizable to anybody who has played a Medieval-based Fantasy RPG, read a Fantasy novel, or even watched a (relatively) low Fantasy television show or movie. You're starting at the bottom where things are more or less non-magical, and you're going to have to work your way up. In the other, the Fantasy elements are much higher, which might indicate you're of higher status than average, but if you're just a raw recruit then you have greater access to what is typically thought of as High Fantasy than your typical Fantasy novel.*****

If you'd not have looked at the title, you'd have thought they were two different games. And, for all intents and purposes, they are two separate games these days: while the art and class design are similar, they are distinct enough that a player won't confuse one with the other. The gameplay may superficially look similar, but the differences quickly become apparent once you begin to level a character.#

Is one better than the other? Despite my own personal preferences, not really. One is a refinement of the original MMO design that Everquest popularized, and the other is a lot closer to an Action RPG. In one you're a nobody, in the other you're the Champion of the World. In one you can have a house, in the other you have to make do with the occasional empty building. 

And in both, at the intersection of seediness and desire, lies Goldshire, the Fever Dream of Azeroth.

Or maybe Sanctuary, the city found in Thieves' World.
From Etsy, of all places, because I'm lazy
and don't want to hunt down my own copy.





*Okay, it's entirely possible they might have heard about it, especially from some friend who'd been trying to convince them to try WoW and peppered them with all sorts of lore as "enticement". Thankfully, when Souldat's wife convinced me to try the game back in 2009, she didn't have to twist my arm very much.

**The Exiles Reach boat I was on had literally no other players on it. So... I was the only person on Moon Guard taking the boat, I guess.

***As an NPC or an enemy, not a player, of course.

****Save for those old Blood Elf quests in Azshara, which actually date to Vanilla WoW and had nothing to do with the TBC expansion. In fact, those Blood Elves are hostile to both Horde and Alliance, and Blizz obviously didn't clean that up very much before TBC released back in the day.

*****Unless this is Pern. Or Navarre. Or the Alternate Europe from Naomi Novik's Temeraire series.

#When I encounter a Retail player who came back to try the Anniversary servers and they ask where a specific ability is, I have to explain that that ability or capability or whatnot was added in [insert expansion here] so instead you have to do [insert original design here].

Friday, February 27, 2026

The Effect of Retail Early Access on the... Activity... of Moon Guard (and Other Hot Takes)

I'd mentioned to Kurn's most recent post (yes, she's back!) about how I'm just an observer in Retail, and even then mostly on Moon Guard-US. I can now safely state that upon release of Early Access for the newest Retail expansion, the RP activity in The Lion's Pride Inn is at its lowest in quite a while. 

Other people noticed too...


Compare with just six days ago...

That was my cue to skidoo...

So yes, apparently the default state of Retail WoW is that most people bought Early Access. Don't be surprised if Blizzard eliminates the Basic purchase option and goes hard on the Maximum cost option, especially since AI Executive Asha Sharma is now in charge of XBox and will likely push for more AI usage in game creation and maximum profits. I'd simply ignore her first pronouncement that "As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us."

My hot take: I don't buy her statement one effing bit. That's just said to placate the gamer base, who would likely leave en masse if she said "we're going hard on AI" in her first big statement, and it would be a dark spot on her resume if "Destroyer of XBox Games Division" was her legacy. 

My second hot take: Major Microsoft investors neither play video games nor give a shit about video games, only that "line go up", so they won't care if XBox goes away as long as that sweet sweet AI money keeps rolling in.

So... my third hot take is that Microsoft will sell off their XBox Games Division to a private equity firm. Who that is remains to be seen, but horrible options include an equity firm run by Bobby Kotick, The Embracer Group, or the Saudi Investment firm. Or, god forbid, Elon Musk, who already is on record wanting to create games exclusively using AI. Which begs the question: if AI makes the games and bots play them, does that means video games are no longer for humans?


Tuesday, February 24, 2026

A Compliment is Sometimes the Best Thing

There are days when you just feel too ordinary for an MMO...


Whether you're just wandering the streets...


Or maybe just speaking to an auctioneer...


Or maybe you're just not exotic enough in all the right wrong ways...


But sometimes, you get a compliment that makes your day.


Yes, that 'epic sham' is me. 

And yes, I'd been out of mana on that 4+ minute fight since about 40-45 seconds in. This was a fight nobody wanted, because we kept getting runners that kept pulling other mobs, and things got out of hand really fast. I'm still not sure how we made it through that one.

Considering I was merely doing my job and trying not to get killed in that dungeon*, it's nice to see that someone thought I did pretty good.

And before anybody asks, I'm doing fine leveling Briganaa. I'm not pushing myself at all: I'm just relaxing and leveling at my own pace, which has been faster than I expected, but I'm not letting that get to me.



*This was Razorfen Kraul, if you're interested. There are plenty of spots in that dungeon where things can get so spicy that you'd think there were ghost peppers in that salsa.

Sunday, February 22, 2026

Time to Visit Another Old Friend

Last afternoon, I was noodling about on Quintalan when I noticed that Ancient, of the blog Tome of the Ancient, was on. Since she'd invited me to come and see her house, I figured I'd whisper her and take her up on the offer. I figured that my last Retail toon I'd leveled to (what was then) the level cap would be appropriate to visit with her. So, I pulled Azshandra out of storage and got a hold of Ancient.

Hey, Catwynn can be a sneaky druid...


And away I went...


Knowing Ancient's Druid, Catwynn, there were two things that stand out the most about her: she likes peaceful, wide open spaces, and she likes to fish.

She did not disappoint.


Here's a few screencaps of my time at Catwynn's place...

She does like to look at the stars, like
all Night Elves...


And she has a relaxing hot tub to hang out in...


For flowers and fishing... Check.


The house is a nice little rustic bungalow.


But Catwynn's home is a lot like the TARDIS:
bigger on the inside!


And like the TARDIS, it certainly seems to
be able to warp space and time. See above.


And even a drafting station! This was something
I didn't know about Ancient, that she used to do
drafting work.


All in all, if I closed my eyes and imagined Catwynn's
(and Anicent's) house, this is what I'd picture it as.


Thanks much! But there's just one more thing...


WoW! That was one hard to do achievement, and
really worthy of the title!


Okay, two things... A doggo!


I took waaay too many screenshots to fit into this post, but believe me it was all forth it. Thanks to Catwynn for showing me her home, and it was great to see it!

Saturday, February 14, 2026

A Short Visit

Fellow blogger Kamalia, of Kamalia et Alia, posted yesterday about wanting friends to hang with her at her house for a weekly quest. Since she plays solo for the most part, she'd prefer it be Battle.net friends, but if that wasn't happening she'd be open to grouping.

Well... that intrigued me a bit, so I asked a few questions in the comments, and then one thing led to another, and...

Surprise!


Yes, I pulled out my first max-level toon from 2009, Quintalan, for the visit. It's been a while since he's been out and about, as he's wearing his Tier 9 armor and wielding Quel'delar, but I thought it appropriate that he be the first toon to visit.

Kam showed me around...

From the foyer...


To a parlor/reading area, complete with a floating
book. That book tickled my funny bone.


Cardwyn: "Hey, me too!!"


And it wouldn't be Kamalia's house without several
Tauren-themed rooms.


She even had a laundry area put together, which
given I was actually finishing up a load of
laundry at the time, this was perfect.


This is the kids' room, complete with bunk beds.
And Ancient, if you're reading this...


All in all, she's done an amazing job of decorating.
But if you've ever read of my admiration of her
innate sense of decor and fashion, it's not a surprise.


We went to the edge of her property, complete
with tallstriders. No hawkstriders around, alas.


I had to admit that I wasn't sure if Quintalan even
had flying in the Old World, but at least the 
Community Center is reachable by ground mounts.
From there I could take a portal to Orgrimmar.


I took a lot more screencaps than I posted here, but this should give you a feel for what it was like visiting Kamalia's house. I told her that if she just needed a body to hang around every so often, I was more than up to the task. After all, I'm not raiding or anything, and it'd feel good to reconnect with more of my blogger friends in-game.

Tuesday, February 3, 2026

Metalheads and WoW Fans, Arise

The CurseForge graphics for World of Warcraft were updated more quickly this time around than in the War Within expansion:

Screencap from CurseForge as of Feb 2, 2026.


As I took in the graphic, I noticed something. Apparently someone at Blizzard is a fan of the metal band Disturbed, because there's some similarities between this graphic of a void monster and Disturbed's mascot, The Guy:

From Pinterest. Not sure if this is
an official graphic or not.

You know, just add some blue or purple in there, remove the muscular hand and arms, and...

Yes, yes, I realize that there's also similarities between those two and Venom:

The cover of Venom: The Saga of Eddie Brock.
Graphic Novel Volume 1. From ComicHub.

It's mainly in the teeth and the darkness, but I'm sticking with The Guy first because that's what popped into my head before Venom did. (Sorry, Marvel.)

Now, if you'll excuse me, I think I'll go listen to Disturb's cover of Genesis' Land of Confusion, featuring The Guy...



Thursday, January 29, 2026

Wall-to-Wall Whelming*

I did not watch the Blizzard update today; I only read the highlights, officially known as "Catch Up on the State of Azeroth in our Recap".

You know, this thing.

Good thing I did, because the overall lack of WoW Classic information wasn't that great of a surprise. To me, anyway.

The 2019 Classic Train is still in Mists, and that was highlighted in the roadmap along with the Anniversary Servers currently on a somewhat watered-down TBC Classic that's designed to be blasted through in less than a year.

To see this better, click on it to see the full-sized version.
From Blizzard.

Basically, the WoW Classic train got some vague promises of wanting to stay true to the community, and there will be surveys heading out over the year to gauge interest in various things and how you want to play.

Oh, and there's now a WoW Ambassador Program, that's supposed to be the community helping the community. Given how some people play, I'm not so sure this will work out very well --or maybe about as well as other community initiatives, which is damning by faint praise-- but at least they're trying.

***

Oh, and did you know that there's Player Housing in Retail WoW?

Oh yes, housing alone got about more of a mention in the recap than all of the Classic WoW versions combined, which also speaks to the fact that Blizzard devoted 2/3 of the recap (and likely the video itself) to Retail WoW. Bully to those who play Retail, but that also says to me that Classic WoW is definitely the red-headed stepchild of the WoW community. Which is honestly just fine for the Classic WoW players, who are going to do their own thing.

How do I know this? The Classic community is already reviving the community-driven Hardcore mode, this time for TBC Classic Anniversary Edition.


This is in direct response to Blizzard deciding to pull the plug on official Hardcore Anniversary servers when the TBC Classic pre-patch dropped. And I'd bet a couple of doughnuts** that TBC Hardcore will be far more popular than people expect. Even if Blizz didn't throw a bone at the Hardcore community by allowing for a buff/debuff identifying those Hardcore players, they'd be out there anyway. 

***

One thing that people will point out is that there's still a gigantic black hole for what will happen to WoW Classic once both Mists Classic and TBC Anniversary Classic reach their conclusions at the end of the year. I presume any news there will happen at BlizzCon, which is smack in the middle of September, right around the time when the WoW Classic Anniversary servers were announced in 2024.

I guess that the reckoning will be put off a bit longer, but if I were a betting man this is what I'd expect:

  • Warlords Classic will be a thing as the Classic train will keep running towards an eventual merging with Retail WoW, likely sometime around 2029-2030.
  • TBC Anniversary Classic will progress to Wrath Anniversary Classic around mid-Q1 2027.
  • No Classic Plus will be announced, but Blizz will tinker with another Seasonal server along the lines of the Chinese Titan Reforged servers.
Yes, yes, I know, they teased "more" with this line:


Still, I don't expect Classic Plus at this point. Given everything that's "all Midnight all the time", and that the Classic team is really operating on a "balled string and a couple of tin cups"-sized budget*** it'd take them years to create a wholly-independent Classic Plus now. So, they'll do what they can by tweaking the Classic formula as much as they can safely dare without bringing the entire house down. 

I guess my reaction to all this was: don't get your hopes up. After all, there's likely more layoffs in the XBox Games Division coming.


*I'm borrowing "whelming" from Josh Strife Hayes, who uses "it was whelming" in place of the more standard "it was meh".

**To me in my current state of health, that's a pretty serious bet.

***Didn't you ever play "telephone" using a couple of cups and a string connecting the two? Well, shit, I guess I really AM old.

Tuesday, January 20, 2026

Cranky Red Being Cranky

(You have been warned.)


Buckle up, because I've got a doozy for you:

I hate Seasons.

Not these Seasons:

No, not these seasons, although this is pretty accurate.
From Reddit, ifunny.co, and NBC 4 in Columbus, OH.

I mean these seasons:

This is ESO's 2026 Seasons road map.
From neowin (and Zenimax).

I'm using the Elder Scrolls Online's seasons graphic as a punching bag here, but pretty much all of the major MMOs do them: ESO, GW2, SWTOR, and the various versions of WoW, among others. Of the WoWs, Retail WoW is by far the most explicit in organizing the game completely around seasons, but if you squint you can see the seasonal format in the Classic varieties too: they're just not called "Seasons" but "Phases". 

Seasons are not limited to MMOs, either, as most live service games have organized themselves into seasons to keep people logging in and playing. Some are called Battlepasses, some are Seasons, but you get the idea.

I'll acknowledge the good things about seasons first: they demonstrate that a live service game of any sort is being actively supported, they do keep customers logging in and playing, and in general the seasons format lends an air of predictability to these games. In some of the seasonal formats, everybody pretty much starts out the same in terms of needing to gear up and/or obtain in-game currency, so there's no built-in advantage to having done well in the last season. A returning player can start over in a new season and not feel that far behind, which is a nice bonus. Another thing is that the seasonal format does seem to be pretty popular; popular enough that most of the blogs I read that talk about them speak of them in generally positive terms. We bloggers can be a pretty cantankerous bunch, so something that gets more praise than not is worth noting.

But.

I hate them. I mean, I REALLY hate them.

I hate them enough that I actively avoid playing games' seasonal content. Which, in the case of MMOs that basically organize themselves around such content, is a wee bit of a bummer. If you're a long time reader of PC, you can now tune out and wait for the next post, because it's not like I've been shy about this opinion.

From The Office. And Yarn.


Oh, you stuck around? Okay, here's why I don't like seasons:

I Hate the Rat Race.

You see, I've dealt with "seasons" before, in Retail WoW. When you run Battlegrounds like I did in Cataclysm and Mists of Pandaria, the gear grind was organized around gear acquisition (and rankings). I never bothered with rankings and arenas/rated battlegrounds, because I was more of a casual PvPer. However, when people would sprint ahead and acquire gear quickly (due to winning regular/rated BGs) and you were merely doing your thing, playing in random BGs was a nightmare for a few months until you started to get the PvP gear that you needed. It always seemed to me that once you became barely geared enough to survive without getting one-shot, the PvP season would end and a new currency/gear set would open up and you'd have to start over. This led to one of two options: Git Gud (play more), or Drop Out. Given I didn't have the time to play to such extreme levels to effectively 'git gud', I eventually dropped out in frustration.

Since that time, I've come to understand that the way the seasonal content is designed, this is a feature and not a bug. Companies want you to login as much as possible (and spend real life money on stuff in cash shops too), so seasons are designed to maximize FOMO without turning off the player base en masse. There's a fine line between utilizing FOMO to get people to constantly login and buy stuff without pushing them at all or too much, and over the years the more successful games have figured out where that happy medium is. 

HINT: That happy medium is much too FOMO-driven
for my liking. From Dean Signori.

It's the consumption-based society placed in a video game. However, instead of keeping up with the Joneses with cars or computers or power tools or spouses*, it's skins and bling and pets and gear and mounts and weapons. And titles; can't forget the titles part.


If you like that, great. Have at it. Apparently you're very much in the majority here. But for me, I'm tired of it. 


The Unintended Side-Effects on Social Interactions

I'm tired of the naked manipulation by game companies to profit off of psychological tricks. I'm tired of the systems and FOMO-driven seasonal activities being first and foremost, and items such as story and the world being the afterthoughts. I can't tell you the number of times I've heard in an MMO the equivalent of "I really don't care about any of this shit [the story or the lore], I just want to kill things and get my loot." And for me, nothing is a bigger buzzkill than hearing that from someone I'm playing group content with.

"If money is all you love, then that's what you'll receive."
--Princess Leia, Star Wars

I realize that game companies are giving people what they want. If people --or the right sort of people-- didn't want that, they wouldn't make it. They can justifiably say they are responding to player feedback. But at what cost? I look at MMOs as these big, expansive worlds/galaxies, but seasons tend to reduce the scope of an MMO to that of a lobby game or focusing on fewer, specific activities that are part of the current season. This is heightened by the time-limited nature of the seasons, which can not only focus on the tasks at hand but heighten FOMO as much as possible. For example, I couldn't login to Retail WoW for the past few months without seeing this pop up:


It's nice that at least they let you know how much time you have left, but this specific implementation was also done to artificially heighten the FOMO behind the Remix environment. After all, which item gets the largest font size? The time remaining, not what this little box actually is about (WoW Remix: Legion).

Social media hasn't exactly been helping people cope with FOMO, either. There were YouTube videos that came out around the same time as that screencap above that said "Is It Too Late to Start Playing Legion Remix?"**

I know people are doing this for clicks, but still, it's abject lunacy all around. If it's too late to start and you're over two months from the end, then that's absolutely terrible game design and the devs should have locked character creation when it was effectively "too late". If it's NOT too late to start and you're over two months from the end, then the community is actively sabotaging itself. 

Yes, I considered the trolls, but I also look at the players who only consider engaging in something if it's not "too late" to do something as a problem in itself. It's never "too late" to try something out, but if you won't do it if you can't get a certain specific item or title, then there's a wee bit of a problem here. Having raised three kids, I know better than to give in when one of them threw a temper tantrum. And people who throw temper tantrums because they didn't get the thing they wanted (or those who would take their ball and go home if they didn't win) don't amuse me. Still, it's extreme FOMO set in motion by the design team if the only way to achieve certain things is to login practically every day. That's part of the reason why WoW's player base melted down in BfA and Shadowlands: pressuring a player --whether by peer pressure or in-game pressure-- to login and do certain activities every day. 


If You Don't Play with a Circle of Friends, You're Kind of Screwed

If there's one constant in the positive commentary I've seen from bloggers and online forums about seasons, it's that it's great to play seasonal content with your friends. It certainly appears that when someone complains about seasons in any forum-based environment --Reddit, Discord, Game Company Forums-- the solution most often presented is "go find a guild or a circle of friends and play with them". 

So basically what people are saying is that the way to fix problems in the seasonal format, whether exacerbating already extant ones or creating new ones, is to... avoid the problem entirely. Go find some friends and do the content with them.

"Do you not have phones friends?" 
--Possibly apocryphal

I find that answer extremely disingenuous for two reasons: it doesn't actually address the problems, and if you play at a different pace or style than your friends, you'll create fractures in your group of friends and you'll be unconsciously pressured into operating at the speed of play that your friends are operating at. 

In my years of playing MMOs, every guild I ever joined imploded or changed to where I or my style of play was no longer welcome. I honestly envy people who have no qualms about jumping to another guild at the drop of a hat (or joining a bunch of guilds), because I simply can't. When I commit to a guild, I commit to playing with people who I at least consider acquaintances. For me, it is not a lightly-held commitment, and I don't leave a guild without some serious consideration. 

Likewise, I've experienced the gradual fissures in my own current friends' group because most of them pushed far ahead really fast in the current Anniversary servers while I deliberately chose to not get swept up in the euphoria of progression raiding in Vanilla WoW again. Sure, their rewards were great, including one of them landing an Atiesh, but I was adamant in pushing at my own pace for my own sanity***. I was talked to by them about how they just want to go do stuff with me, and that they'd be happy to boost me, I basically said "thanks but no thanks" and that was that. I very rarely directly interacted with them in-game save for general chatting, and I ended up having to go the pug route whenever I wanted to run instances or do group content. I was fine with that, but I did miss running content with them. In the end, I guess you could say that they were all more hardcore than I was.

Looping back to seasonal content, if you operate at your own pace or you simply don't know people and aren't inclined to randomly join one of the many guilds who try to chat you up with whispers****, you're left with random pugs. And we all have our horror stories about toxic pugs in MMOs, all the more so when the limited nature of seasonal content means that puggers want to go harder and faster than what they explicitly state. Add to that (in Retail WoW at least) the very real potential that if you screw up in a Mythic Plus run***** by a lack of understanding/lack of skill, the person whose key it was loses their key. Let's just say that people can get cranky about that, which adds to the toxicity of doing pug runs. 

Hence the evergreen "Play with your friends!" suggestion that bypasses the toxicity problems without actually addressing them.

To me, this is akin to an ostrich sticking their head in the sand and pretending everything's fine.


Too few people use the full meme.
From KC Green and The Verge.


The Short Term Nature of Seasons Means the Long Term is Rendered Less Important

We've all had our posts or commentary about "Why does the story in X suck now?" Or maybe "Why isn't company Y putting out new story for their game?" Well, game companies aren't made of money, despite what it certainly seemed in Blizzard's case 17 years ago, so if they're pumping out things to do in seasonal content, guess what typically gets the shaft? The overarching story/game. 

Being focused on the short term so much means that resources aren't being allocated to the long term, and that poses a problem for the overall success of the game. This is not exactly a new phenomenon, since it certainly seems that most publicly traded companies (or those owned by private equity firms) operate on a quarter to quarter basis. I've personally seen my own company (or one of its predecessors) basically use financial funny business like "temporary pay cuts for one month" to make the quarterly bottom line look better,# so I'm quite familiar with how such a short term focus causes long term problems. People notice a decline in quality, employees get frustrated with the lack of pay or working conditions and leave, or management lays off all of the people with institutional knowledge in favor of cheap labor who make the same mistakes that were done years ago. 

So yeah, such a focus on short term seasons, whether there's an overarching road map or not, means the overall plot can get lost. 


Playing Single Player Instanced Content in an MMO is a Band-Aid on a Community Problem

Oh yes. I figured I'd address the other suggestion I'm sure people will promote, at least from a WoW perspective: if you can't do group content, go solo stuff in Delves. That's always reworked for each season.

After all, that's what it's there for, isn't it? 

Yes, and actually that's the problem.

Delves are an admission by Blizzard that it's cheaper to devote money toward creating a single-player instanced experience in WoW than it is to clean up the toxicity in the WoW community. 

Let me put it this way: every company has to devote resources in such a way that provides the most short term profit. Not long term, because a company that's publicly listed on a stock market or owned by a private equity firm has to show maximal quarterly profits. Cleaning up an in-game community takes a firm commitment from a game company (and the community itself), and more importantly it takes money. Frequently more money than a game company wants to spend for an intangible benefit of having a "good community". And let's also be blunt, losing the bad actors in a toxic community also means that the game company is losing those players' money. 

So, to a lot of game companies, creating a single-player experience to circumvent the toxic community in the pugging scene is the way to go. It only costs some developer time as opposed to a lot more money invested in admins and enforcement, and voila! You get a workaround for those left out of group content to do instanced content of their own. Never mind that it is the gaming equivalent of "Pay no attention to that man behind the curtain," here's a shiny new thing that you can play with.

From Choice of Games. And the Pythons, of course.

It's not a matter of whether it's fun or not, that it exists annoys me. It also feels like it's a game company patting you on the head, telling you to go play and leave the other content to the "Big Boys and Girls".

That single player instanced content is popular is kind of an understatement. And yes, I'm quite aware of the Green Eggs and Ham nature of my dislike, but I do know that the nature of my dislike is Grinch-y enough that I would never even admit to liking it if I did try it and like it.##

***

I could probably delve deeper (::rimshot::) and provide more reasons why I dislike seasons and seasonal content, but I think that I've beaten this topic enough. And like I said above, I don't expect people to agree with me on this, because they have different experiences and they do have a tight knit group of friends/guildies that play at the same pace as them, so many of the potential pitfalls with the seasonal format don't manifest with them. And that's fine with me. I'm glad they're having fun.

But for me, I dislike it when not everybody is having fun, when people don't find the seasonal format to be an enriching experience. It doesn't matter if it's in WoW, SWTOR, ESO, or any of the other MMOs out there: I don't consider a marker of success to be whether merely enough people are having fun, but whether those that aren't can find their place at the table as well. Maybe game companies can only do so much, as the community's own behavior has its own part to play, but game companies can create the conditions that a better in-game community can arise. Or they too can focus on the short term and worry about the long term ramifications next season. Always next season.




*Or ham radios. I guess it's a sign that this is everywhere, and not just in gaming communities.

**Seriously. Do a short YouTube search and it'll pop up.

***And blood pressure.

****It happens to me all the time.

*****This is my understanding, as I've never played Retail since Mists so it might have changed. (My watching the crowds at the major cities and Goldshire don't count as "playing", IMHO.)

#Except for the executives. Because of course that's the case.

##It would also require me to engage more in the Retail WoW story, and that is simply not happening.