Showing posts with label Minecraft. Show all posts
Showing posts with label Minecraft. Show all posts

Friday, December 5, 2025

All I Really Need is a Place for My Stuff

I have a confession to make: our house is not something that Marie Kondo would say sparks joy.

When you put two pack rats* together with three kids, you're going to have piles of stuff to move around on a regular basis. While I'd like to look at my home as a place to relax and enjoy myself, when you get right down to it, I look at a home as a place for my stuff.

You knew I was going to put this here, didn't you?
This is one of the George Carlin routines that aged well.

I don't really have a sense of decoration, either. I've seen what some people call "decoration" and I think that I can't see the walls from all of the pictures on them. On the flip side, I'm not a big fan of the minimalist look, either. I just want a place for everything, and enough furniture and decoration that don't look like they came out of the 60s/70s/80s to make it work. Despite my best intentions, I simply can't get things decorated well. Not for a lack of trying, mind you, but I also have to balance my mom and my in-laws dumping decorations and whatnot on us that we really don't need with my own distaste of the items themselves. 

My own home was built in the mid-80s, and it shows. The two story and bi-level/split-level homes built in that era all have the same general look about them; they tend to be boxy, but they get maximum use out of minimal space. The oversized great rooms and specialty areas of the houses that were built afterward simply don't exist, so my home office is set where the dining room was originally designed to reside.**

So you know where this is going, right?

This is what my homes in video games tend to look like, if I'm left to my own devices:

It's a bit blocky, but it works.


Penny would occasionally complain about
all those chests around; I ought to do something
about that one of these days. Note that most
of the furniture there came with the house.


So yeah, I'm decoratively challenged and I look at houses as a place to put things, rather than to live in them. (It's a failing.)

MMO housing doesn't make me squeal with delight as it does some people. I mean, it's great to look at when it's done well, and believe me, I've seen plenty of people who have done it well --some even read the blog!-- but that seems to be beyond my capacity. I don't have any screencaps of the home I had in LOTRO, but the front of it looked like a stereotypical backwoods shack with all sorts of broken down material scattered around in front.

In other words, I think I would give Marie Kondo a heart attack.

***

So when I saw that this dropped in Retail WoW yesterday...

From an email dated 12/3/2025.

I realized that I was not the target audience. 

That's fine. I don't need to be the target of MMO salesmanship; after all, I'm not a big spender when it comes to DLC and whatnot. If anything, that translates in-game to me not really pursuing monetary or bling-centric goals.***

To those who are reveling in the chance to play around with housing, I wish you the best of luck. I'll be reading your blog posts!




*Yes, I'm calling myself out. I may not have as much stuff as my wife does, and I do throw things out more than she does, but there are plenty of things that I know I'll keep until I die. 

**We never formally entertained people, and we've never used the fine china that we were obligated to request in our wedding lists. In fact, all those plates and utensils and whatnot are still in storage in the basement, having never been used once. I think the only thing we ever did use were the wine glasses, and those are also now in storage since a) we have a lot of "free" glasses given to us from the local wine festival over the years, and b) I can't really drink alcohol much any more.

***Despite what some people may think, I count Epic Riding and Epic Flying as bling-centric. If it becomes a requirement to do something, I'm going to push even harder against it. But that's just me.

Thursday, August 14, 2025

The Curse of Player Choice

With a title like that, oh yeah, I went there.

If anything, I'm a fan of player choice. You want to allow your players to do things not on rails, so they can come up with creative solutions and basically feel like they have some control over the direction their avatars can go. Even if that control is an illusion, it's often best to feed that illusion rather than tear away player agency from the beginning. 

Some games, such as sandboxes, are perfect for providing player choice. 

I finally ventured a Minecraft day's travel away
from my original base(s) and... built another home that's 
a lot like the first couple. Big, blocky, and with
plenty of lights so a baddie can't spawn in the shade.

Although ironically enough the first (or in the case of the Minecraft house above) the third house ends up looking similar no matter which game you play...

My first house in Conan Exiles, and as you can tell
I had been steadily upgrading it along the way.

My similar attempts at architecture aside, the games allow for a large breadth of creativity. If there's a single "best" way of doing things, I haven't found it yet. At least in the single player version of these games I don't have to worry about opposing players making my life a living hell, so gives me some free time to expand my horizons. While dodging enemies, that is.

***

In MMOs, however, creativity and player agency are frequently not quite so free and available. Since I've never played the game, I'm not going to explore EVE Online here.* If EVE players want to discuss player agency in their game in the comments I'm happy to read them, but it would be foolish of me to opine on something I have no direct experience with.** I'll instead talk about the various MMOs that I have played, which are mostly WoW clones. 

A lot of WoW clones have the outward appearance of player choice --instances to run, raids to do, PvP, quests, achievements, explorations, pet battles, etc.-- but only rarely do they actually have an impact on the game world itself. At best you can change your in-game housing, but outside of that the most you can play around with is your clothing and your titles.

And mounts. Can't forget those.

If that's a brontosaurus, does that mean that Goldshire
is actually Bedrock and I'm in The Flintstones?

Still, you're not going to see player created forts in Redridge, for example, that could be assaulted and destroyed by a Horde guild. You can't create little hidey-holes in the middle of nowhere so that you have a safe place to spend the night. And if phasing doesn't exist, everything eventually respawns in-game.***

This is done for several reasons, but the most obvious one to me is that if players are able to shape the game world in a WoW-clone MMO, the early adopters will have an incredible advantage over anybody who comes after. Think of all the people in ArcheAge who got the prime real estate when the game first released, and people who tried the game a few months later never had a shot to get any housing in a lot of the "older" servers. It's bad enough that progression raiders who don't rush rush rush to the end in WoW (or purchase the top tier expansion to get Early Access) will be far behind their fellows in game, so having the ability to affect the game world would enable those hardcore players to carve out swaths of the game world only for themselves.

I'm pretty sure that WoW would never have lasted very long if all the hardcore players tried to be assholes to the rest of the player base by effectively putting up giant "KEEP OUT!" signs everywhere.

Yes, I'm old enough to have watched the
Little Rascals/Our Gang serials on television.
From Redbubble (and The Little Rascals).

***

Given the lack of ability to directly affect the game world, the WoW clones I've played have had to rely upon other things to provide that illusion of player choice. Instead of buildings in the game world, providing the players with various activities plugs that gap suffices. It's only when you eschew those activities and strike out in the direction of finding your own fun that you realize that you can be somewhat limited in what you can do. 

Sure, you can only be limited by your imagination, but if you want structure to that imagination, you're likely going to rely upon third party addons, such as those used in the original Hardcore WoW modes or Role-Playing assistants. This is one of those situations where the third party addons don't help you raid better, but they enhance what you can do in the game. They're tools, just like those that help you organize your bags and bank space, but it does certainly seem that Blizz' focus on addon reduction in Retail WoW has left these type of addons alone and intact for the time being. 

Some people, such as YouTuber Nixxiom, have advocated for Micro-Blizzard to incorporate Role Playing addons into the base game's toolset in the same fashion that there are now official Hardcore servers in Classic WoW. There are likely other addons that people could use to expand their capabilities to shape the game world to their liking, but I honestly kind of like leaving this aspect to MMOs to the players themselves. By preventing the players from being their own worst enemy by shaping the game world to their liking, MMO developers at least give their games a fighting chance at survival. 



*And to be honest, you could put Star Wars Galaxies here as well. Calling Njessi. Njessi, white courtesy phone, please.

**I know that shooting your mouth off is what the internet is for, but I'm not going to go there. This time. 

***Even phasing is limiting, as people who are on different phases will not be able to directly interact with each other in the phased zones. I rediscovered this back in Wrath Classic, and I really didn't like it.  It felt like I was being pushed into completing story beats just so that I'll be on the same part of the story as everyone else, and if you know me I really dislike being pushed into doing anything, whether it for social reasons or for work. (For the record, I still haven't completed the entire Wrathgate Event in Wrath Classic on any toon.)

#Blaugust2025

Wednesday, May 7, 2025

When Exploring is the Expectation

Not that much to really talk about for this update, aside from the fact that all of the toons involved with Operation: Spread the Love are now at L30 or L31. Which makes it just past the halfway point in levels, but in terms of the leveling process, it's likely more along the lines of 1/3 of the way through to completion. 

Nice to see you, Az. At least you're not threatening me
with bodily harm for the lack of good daggers you've got.
This listing is as of May 7th, 2025.


Why do I say 1/3 of the way through?

Because the amount of XP per level increases by a lot from here on out, and the corresponding speed of leveling slows down quite a bit. Back when I leveled Briganaa for TBC Classic, I did have one great advantage over Vanilla Classic leveling: the mid-30s and mid-40s doldrums were smoothed out in TBC Classic by the addition of more quests and a quest hub in Dustwallow Marsh and an enhancement of the quests in Ashenvale.* With those additional quests in place, and a couple of extra Flight Points sprinkled throughout the two continents, it became easier to get around the world. 

I'm of two minds on the speed of transportation around Azeroth with TBC Classic: a few places that from a game perspective truly needed Flight Points got them --Emerald Sanctuary in Felwood for one major example-- but with those additional Flight Points came the drumbeat for more FPs to be added to the game, which ultimately led to what feels like 10 million of those things in the post-Cataclysm revamp of the Old World. The world shrank and became less about leveling being a major part of the game as the focus shifted strictly toward whatever the current expansion was and explicitly toward Endgame.

I'm also at the level where ranging farther afield becomes the norm, as quests take you all over Azeroth. Sure, you could spend your time in limited locales on the Eastern Kingdoms or the Kaldorei lands of Kalimdor, but beyond the run to Gnomeregan (for the Horde) or to Shadowfang Keep (for the Alliance) you don't have to get out much until quests push you into exploring the opposite continents more thoroughly. 

I remember back in 2009 when I got my first quest to visit Booty Bay and I thought "Where the hell is THAT?" I was determined to figure this out on my own, so by the time I actually got to Booty Bay for the first time it felt like I'd stumbled across this near mythical place. In reality it was very much less so, but nobody told me I could take a boat from Ratchet to head to Booty Bay, so I never knew that. I mean, the Horde used Zeppelins, it was the Alliance that used boats. Hence, I never put two and two together that Goblins of the Steamwheedle Cartel would allow all players to utilize their ships to travel between continents. Given that when I visited Ratchet there typically wasn't a ship there, so it never occurred to me to loiter around to see what happened when one arrived. I mean, I had Mankrik's wife to find, and on a PvP server I very much avoided any contact with Alliance personnel.**

That spike in tension whenever you saw a member of the opposing faction --particularly if they had a Skull where their level number would be-- can only be likened to being ambushed in a survival horror game. Such as what it's like if you get blown up by a Creeper from behind in Minecraft.

HOLY CRAP do I hate these monsters.
From Exitlag.

Oh yeah, I've been noodling about Minecraft lately, but that's neither here nor there. The "Normal" survival game world is the closest I've been to those early days playing WoW, where you're minding your own business and then BOOM you're dead, and there's some Rogue teabagging your body.

It's a nice complement to me fishing to end my game time on the Anniversary servers, as if my heart needs the exercise or something.

Now, where will I end up in two weeks' time? No idea, but I doubt I'll be much farther along than what I am right now. I've got until Q1 of 2026 before TBC drops on the Anniversary servers, and what I'll do once that happens is pure speculation at this point. Maybe I ought to do more speculating while I fish a bit.




*Particularly at the "alternate" locales for quests: Forest Song for Alliance and Zoram'gar Outpost for Horde.

**Remember, I played Horde back then.

Thursday, March 9, 2023

How to Suck at Another Game Part 2: Minecraft as Survival Horror

Longtime YouTube RPG personality, Matthew Colville, put out a video 3+ months ago about how modern D&D is not really designed with a specific style of role playing in mind, in the same way that Call of Cthulhu is designed for Cosmic Horror or Paranoia for... Well, I'd call it "The Insanity of Bureaucracy", but "Something like the movie Brazil" works too. But what made me sit up and take notice was when Matt described Old School D&D as Survival Horror.

Matt's premise, that dungeon delving and keeping track of things such as torches and other minutae that make a foray into a dungeon an exercise in ongoing tension, puts the initial incarnations of D&D in the Survival Horror style of gaming. Your party isn't all powerful, you have limited amounts of critical items such as food, water, and light, and you have to balance your ability to delve deeper versus your ability to get out before your supplies run out. 


In that vein, I could call the Survival option of Minecraft "Survival Horror" as well.

And believe me, that thought has crossed my mind more than once these past few weeks.

If you've been watching Carbot Animation's
Elden Ring videos, this will look awfully
familiar. Just insert screaming. From gfycat.

***

The deeper I got into Minecraft, the more I realized just how similar Minecraft is to being on a PvP MMO server. Your head has to constantly be on a swivel, even in the daylight, because you're never quite sure when a Creeper or another monster will just appear --or be hanging out under a tree-- and can cut you down before you can say "What happened?"

I guess that leads me to the fifth revelation about Minecraft: Don't be concerned about leveling up, because you're going to die anyway and lose your levels.

Fatalism very quickly set in during those first several hours of game time, where I realized that if I was going to survive I was going to have to clear out some space and build above ground. I didn't really need to go above ground in general, but I felt that it made the most sense to be able to have a tall building where I could at least see if it's dark or not outside. But to clear that space, I had to live with dying a lot. 

Plus I had to cover up the "mine" I made, which was my first shelter. 

And every time a Creeper exploded in my general vicinity, a hole opened up again, which meant that the long term solution was to basically fill that damn thing back in. 

Which meant strip mining a nearby hill and using that dirt to fill in the mine itself.

/sigh

Eventually, I built a tower made out of birch blocks and each evening I'd seal myself inside. I had little openings where I left gaps in the blocks for a cheap window, and I learned my sixth revelation about Minecraft: If you make your windows two blocks big, a monster can get inside. 

Like a @#$%-ing spider.

So that became my reality: hiding out in my birch tower in the darkness and the rain, and clearing the area some more during the day.

My long nights were spent trying to figure out what I could do next. Surely I could craft more items than what few pieces I already had, so I read some more of the How to Play section and noted that I could create a workbench --apparently without tools, no less-- and from there I ought to make more items. So I created a workbench and stuck it in a corner. 

Now, the instructions said to click on it, but... how close did you have to be to actually do that? I kept accidentally putting down blocks (which required me do break them down again) before I realized I had to basically stand right next to it. Then the builder's window came up with far more options than before, and I could create wooden items such as an axe, a shovel, and a sword.

Uh, a wooden shovel? And a wooden axe to chop down trees?

Me: "Sheesh. Can't you all give it a rest? I'm
not even playing WoW right now!"


Me: "@#$%-ing Paladins."




Whatever. I still built them, because even a wooden sword is better than a pointed stick.

Just ask Monty Python.

Okay, I thought. I've got this. I have some basic tools, I've cleared out enough space to survive walking out of my tower, and I even built a door for the damn thing. Now, what else to build?

It was then that the seventh revelation reared its ugly head: monsters will spawn inside your dwelling.

I discovered this when I went inside my tower for the night, saw darkness creep over the land, and I got up to get a drink. I came back to discover I was dead. 

"What the hell!" I exclaimed as I rezzed and ran (!) back to my tower.

I reentered to find a Zombie inside, who promptly killed me before I could grab my weapons and fight back.

So.

Third time's the charm, right? I reentered and finally took the zombie down, then I had a chance to stew over what happened. 

Just what did happen? Did it come inside while I wasn't paying attention and left a door open? No, I'd been very diligent about that. So... What?

I guessed that it had to have spawned inside, maybe if I wasn't there when darkness closed in or something.

Reading the How to Play section again, I read up on Nightfall. The last sentence caught my eye: "Also be sure to light up the area with torches, it may save your life." I'd presumed that it was talking about outside, but what if it meant that monsters would spawn inside?

And how the fuck do I create torches?

Coal? Oh, for fuck's sake.

That meant I was going to have to dig until I found some coal and then I could make torches.

***

"I apparently suck at Minecraft," I told my questing buddy that night. 

She chuckled and mentioned that she happened to know some kids of hers who'd love to chat with me about Minecraft. 

"Oh, I can imagine," I replied. 

"Maybe you should try the sandbox mode."

"Sigh. My oldest said the same thing."

My mining adventure looked pretty grim, since all the digging that I'd done had only landed me some cobblestone and dirt. But in a rare stroke of luck, the next day I dug in just the right spot and found some some coal. I grabbed a couple of chunks, made some torches, then just kind of plunked them on each floor of my tower and hoped for the best.

If you'll note, I also made some stone
swords and axes as well.

So far, so good. 

***

Outside of behaving as if I'm some strip mining corporation with a penchant for mass deforestation, I think I'm starting to get the hang of it. Now that I've got the basic tools down, I can now try to mine to find ore and gradually expand my capabilities. 

The unknowns:

  • How long items last. I know from sad experience --and truly bad timing-- that items will gradually weaken and break through use, but I don't know whether that includes wooden blocks. Or stone blocks, in much the same way as fencing in Stardew Valley eventually crumbles. That would kind of suck to login and suddenly discover half of my birch tower crumbling to dust beneath me. 
  • Just what other monsters are out there. I've already encountered Zombies, Creepers, The Drowned, Spiders, Slender Man (?), Skeletons, and Witches (?), I'm not sure what else is out there. I don't have any ranged weapons, so I run like hell from Skeletons and Witches who can hit me from distance with arrows and spells. I just have this bad feeling that some truly big monsters are out there, lurking, and I'll discover them the same way I usually do: by dying to them.
  • What effect things such as fire might do. I've played enough Rimworld to not be completely clueless, and I know that one of the worst feelings in the world in Rimworld is when a wildfire starts outside of your safe area. I would not be shocked at this point to see wildfires spreading like crazy because OF COURSE THEY WILL.
  • Whether I can ever actually see my toon from the front. I've tried the traditional MMO view of swinging around using the left mouse button to see what my toon looks like with armor on, but no dice. Surely there has to be a way to view my toon, but I haven't figured it out yet. Then again, The Outer Worlds never had an option for a 3rd person view, which is the main reason why I didn't play the game. 
  • How to eat. Maybe I'll start working on that part, given that I can actually survive for longer than a day. But campfires require coal for some weird reason, so unless a furnace doesn't need coal to cook I might have to do a lot more digging. 
One big question remains: now that I've got a functional shelter, a fence around it (not sure just how much it helps, but it's there), some tools, and some armor, now what? My immediate needs have been met, but I know I'm just tempting fate if I stay out in the rain or after dark, so I can't really explore very far. I may have to create alternate shelters if I want to go exploring, in the same way as any guerilla group has multiple hideouts. (See: the Viet Cong in the Vietnam War, or to use a Fantasy equivalent, the Noldor's hideouts in The Silmarillion.)

I guess in one respect, I'm a poor candidate for playing an open world sandbox game such as Minecraft. While I can appreciate what goes on in trying to figure the game out, and believe me, there's plenty of gaps for things such as "just how DO you eat food?" which isn't covered in the How to Play section, once I get past a certain point my motivation for playing kind of drops to the floor. I mean, I've got the house, the weapons, the armor, and even a freaking door, so why create anything more ostentatious? Maybe that's why my motivation for raiding and achievements in MMOs isn't really all that great: it's not that I can't put the work in, it's me questioning whether the work is worth it in the long run. 

Perhaps I should investigate that more in Part 3.

Tuesday, March 7, 2023

How to Suck at Another Game Part 1: "I just had to go and touch it..."

I remember a suggestion I once read about graduate students, in which the science writer in question* suggested that a way of training grad students to be better at teaching others was an addendum to their requirements for graduation: in order to receive their degree, the grad student had to accost a layperson on the street and explain to them exactly what their dissertation was about.

Having gotten my degree in the sciences, and having had more than my share of obviously brilliant professors who couldn't explain their way out of a paper bag**, I became enamored of this idea. And decades later, having tried --and failed-- to explain to coworkers in IT that they need to write better documentation, I sometimes feel like a lone swimmer going against the tide of shitty wordsmithing.

My experiences with IT documentation is just like that in gaming. I've had the experience of reading wonderful game instruction manuals which I detailed a year or so ago, but I've also read my share of "manuals" that were abjectly terrible at explaining the basics. 

And of course if you wanted to learn how to play MMOs, well... Don't bother the official website; go visit a third party side such as Wowhead or Icy Veins (for WoW, naturally). Those sites will be... kinda sorta better... at explaining the game from a certain point of view (mostly raiding, some PvP), but even then they make a ton of suppositions that a newbie won't get.

***

To understand my opinion on the matter better, when I was at my old position at work last year, I had a big argument with several of my coworkers about documentation. I'd put together a document with extensive screenshots, detailing all the steps people must take to get an account created on our LINUX servers, and my overseas coworkers basically laughed at the document. "You don't understand," I told them, "but I see this every goddam day. People who have never touched a LINUX server and only know the words Red Hat or SuSE from some sales pitch expect to get access to these servers, and they don't know shit about the process that their own company put into place to do that. If you don't want them contacting you at all hours of the day and night because they got your name from somebody who knew somebody and 'They want access NOW because they WANT it', you need to give them the explanations and tools that will help out. NOT just a three or four line instruction set, because they don't understand the underlying assumptions. YOU all know LINUX, so this isn't an issue for you, but THEY DON'T."

My boss understood what I was trying to accomplish, and before he left --a few months before me-- he was pushing to get this doc published. But bureaucracies being bureaucracies, it never did.***

Still, that experience, which was repeated by watching people be clueless in MMOs with only the "Get gud scrub" or "Go read Wowhead" guidance over the years, had me stewing for a long time. 

Then I saw the beginning of this series by Razbuten on YouTube:


And I thought, "Hey, that's a good idea!"

I mean, I know it would suck for a complete noob to figure stuff out on their own without guidance, but it also would provide --front and center-- what I was complaining about with the lack of good instruction in video games. Processes such as figuring out how to jump in Shovel Knight that we --as gamers-- could easily figure out, aren't as intuitive as we might think. And likewise, understanding MMOs may come naturally to an MMO player, but a new player doesn't have that to lean on. They have to figure it out themselves, based on what the game provides. Or be told where to get a game manual outside of the game itself in order to figure this out. 

After all, people perusing the Mystery or Horror section of a bookstore might remember that "Hey, there's probably a magazine or book about this video game I'm interested in" and go check to see if there's a "Complete Manual" there to buy. 

I got this for my oldest's SO about a year
ago, who'd been perusing it, only to
discover afterward that it was already out
of date. So it sat on our coffee table since
that point. And no, I've never looked inside.

But when was the last time someone checked out a print manual of, say, World of Warcraft, let alone going to an actual bookstore?**** Or maybe they'd try to find something online, but can you imagine going to Wowhead for the first time and trying to figure out the basics of World of Warcraft from it?

This design practically screams
"busy" and "early 2000s". 

You could say "Hey, there's a 'Guides' tab, let me select 'Classic' on there and see what happens."

Uh... Right.

I looked at the "Lore" section and, well, you kind of have to know what's going on already to get much out of that area too. 

Look, I could go into more detail on Wowhead and other sites and how a completely new player can end up more confused than before, but that's not the point. The point is that there is data online, but the underlying assumptions are such that you have to know what to look for, or at least understand the context of what is being presented. If my wife were to suddenly announce that she wanted to play WoW in the same way that she did when trying out Breath of the Wild*****, I suspect that unless I held her hand all the way through she'd never make it much farther than the starting zones (Classic or Retail), much less max level. Besides, the easier game of the two, WoW Classic, requires a game time commitment at minimum; there simply is no way of trying out Classic for free.

But this video series did give me an idea. Why don't I try this out myself?

After all, I'm not a fan of online guides (or add-ons such as Questie) when playing video games, but I do have a long history of referencing official documentation, so why not try a video game I've never played before, using only what the game company provided me, and see if I can figure it out. 

Enter Minecraft. 

***

The game had come with my PC, and it was merely sitting there, unused. I'll admit there was a bit of snobbery involved with my reluctance to pick it up, because the game wasn't what I typically play. Sure, I do play builder type games, but none so wide open as this. Usually there's a more defined structure to the game, such as with My Time At Portia or Sim City or Cities: Skylines.

Plus Minecraft is also incredibly popular, even among people who don't play video games, which means that there's a ton of resources out and about on "how to do things right".

Which I'm disinclined to use anyway, as guides aren't what I'm interested in. 

But that doesn't mean I'm some macho type who doesn't read the instructions before assembling something, I just believe in following the instructions as presented, as opposed to having to go find "the REAL manual" from people who wrote guides and posted YouTube videos on how to "properly" play a game. 

You get the idea. Except for the Folding
Ideas video, which pointed out the underlying
assumptions to the game that look suspiciously
like Colonialism. Which is fine, because at the
time I watched it I had no interest in actually
playing Minecraft.

Of course, if there's confusion out of the instruction manual for a video game, the stakes are a wee bit less than if you're putting together office furniture (don't ask how I know that), so if I screw up in a single player game the only person I hurt is myself. 

But hey, Minecraft is beloved by kids and adults, so it ought to be fairly easy to pick up and play, right?

Right?

Yeah, about that...

***

"I think you ought to play in Creative mode."

My oldest informed me of that when I mentioned about trying Minecraft to her. My wife had no opinion at all, since she doesn't play video games much, but I value my kids' opinions.

And I did briefly consider it, but... Come on. I've raided in Classic WoW. I finished Baldur's Gate back in the day, and I regularly play (and win) at Civ IV and other 4X games. 

Yeah, why not?

So I went with a "Normal" Survival World.

What, you expected another name?

Ignoring that yes, I've been sitting on this post for a while as I've delved into the game, I figured that there'd be some sort of tutorial or something. Failing that, there was likely a Help section that I could use to figure things out.

Well...

As you can tell, I figured out the Dressing
Room portion of the game. I didn't
like the semi-gray beard option, so I just
ran with the ol' Redbeard look.

In the Settings section I found what I was looking for:

Between that and the Keyboard
and Mouse settings, I should be good.


It was at about this point in the game where I discovered the first big revelation about Minecraft: the game does not pause when you bring up a window such as this one.

How did I learn that?

Yep. That's where this came from.

Apparently time continued --at a rapid rate-- and the next thing I knew it was dark in my world and the Zombies came out. Oops.

So... I remembered that first stanza of the How to Play section, saying "At night monsters come out, so make sure to build a shelter before that happens."

I figured that I died, so go restart and build a shelter. 

But I respawned into darkness and was immediately chased by Zombies and things that I can only describe as "Explodies". And in the time it takes you to try to get something --anything-- mined or chopped down or whatnot, I died.

Over and over and over.

WTF.

So I spent my entire first half an hour in Minecraft running for my life.

The second big revelation about Minecraft came when dawn broke: while most monsters may die in sunlight, they can hide under a tree --or a forest-- and still live.

Because naturally I spawned in a forest, so the Zombies laughed in the face of the sun and ran after me again.

Which led to my third big revelation about Minecraft: not all monsters die in the Sunlight, and monsters can jump in the water and survive.

The Explodies --officially called Creepers based on my numerous deaths to them-- survive in the daylight. And they love to come up to you from behind while you're busy getting resources and suddenly BOOM! You're dead.

Double WTF.

I decided I was going to at least live long enough to make a shelter --any shelter-- and survive the night just to prove I'm not an idiot. So I chopped down some wood, if "chopping" is the right word for using the left mouse button to thwack a tree until a block pops off, dug up some dirt, and started learning how to place blocks. But because I was in a forest, I still had fatal issues with monsters coming after me even in the daylight, so I ran until I found a (relatively) clear space near a river's edge. I then began to emulate the Dwarves, digging into a hill, and then I decided to enclose myself in said mine/hill/whatever as sunset was upon me.

And there I sat for about 5 minutes, feeling very foolish. I could hear grunts outside, and I realized that they might try to break down the "walls" of my dirt hideout, so I began digging further into the hill.

Sorry, I don't have any screenshots of this because I was too antsy to get away from the monsters who were more deadly than what I've encountered in quite a while. But trust me, I was digging frantically enough that eventually I realized I had to take a peep outside if I was going to leave my cocoon. So I came over to where I sealed myself in and hacked out a block.

Daylight. 

It was raining, but it was daylight.

So I mined another block and went outside.

Which is how I had my fourth big revelation about Minecraft: monsters don't despawn in the rain.

This again.

Sigh. This was harder than I thought. But it was what I wanted, wasn't it? Learn the hard way, with the tools that Mojang (aka Microsoft at this point) provided, trying to emulate what it's like if you don't rely upon external Wikis and YouTube videos and whatnot to play an open world game.


*Boy, did I try hard to find this, but no dice. 

**One famous time in an after school seminar, one of the professors brought in a bunch of overhead slides and was alternately bumbling over and droning on about his research, the chair of the department who was sitting next to me leaned over with a sly smile on his face. "Perry Potpourri..." he whispered, making a play on the professor's name.

***What I've heard is that they never distributed the doc after I left, and they've come to regret that. I still have my original copy, but even if they came crawling back and asked me for it I'd be inclined to tell them I deleted it. Let them figure it out for themselves.

****Before people get pissy at me, I go to bookstores all the time. It's just that I know I'm very much in the minority these days.

*****My kids gave it the ol' college try and worked with her during her attempts at playing, but after a couple of weeks she simply gave up and went back to Mario Kart.


EtA: Corrected a few items.

EtA2: Corrected a couple of more things.