For those in the know --and those not impacted by the DDoS attack on DNS servers yesterday-- Friday was the beginning of a strike by the Screen Actors Guild - American Federation of Television and Radio Artists against eleven prominent video game companies.
If you notice, several major MMO properties are hit by this, such as WoW (Activision), SWTOR (EA), and LOTRO (WB Games).
I do have to wonder what sort of impact this strike will have on future games in the pipeline. I don't think that games that are already in the can but haven't been released are going to be affected, such as the latest SWTOR expac or Mass Effect Andromeda, but anything still being developed is likely to be impacted.
The interview with Jennifer Hale (yes, the Mass Effect and SWTOR Trooper Jennifer Hale) on NPR linked to above is very interesting.
Nintendo became the first of the big three console makers to drop a trailer for their next gen console, the Nintendo Switch.
Unlike Sony and Microsoft with their upcoming releases, the Switch is actually a replacement console for the Wii U, and it goes in the direction that Sony attempted to move with their Vita 2, but amped up to 11.
Here's the trailer that Nintendo dropped this morning:
Yes, you saw that right. They were playing Skyrim with the game.
With the presence of Splatoon on the Switch, it seems that the Wii U will still likely connect to the Nintendo network platform.
Additionally, given Nintendo's typical modus operandi of supporting the previous console's games on the current console, Wii U games will likely be playable on the Switch.
Nintendo also claims to have 50 developer houses on board for game creation for the Switch, but the real question is whether they will hang in there or bug out after a year or so like developers did with the Wii U.
One other item of note is that the system runs on a custom Nvidia Tegra processor, the same processor family found in Nvidia Shield tablet. Perhaps that is why the Switch looks like it can do so much given its mobile emphasis.
Still, it looks like Nintendo is blurring the lines between mobile and traditional console gaming in a way that wasn't possible before.
...you almost fail a quest because you think that the "slurred" words are merely bugged, poorly translated ones.
That happened on LOTRO for me, with the Lothlorien quest (just north of the vinyards) to admonish the Elven revelers who have... imbibed... way too much.* I read the exclamations above the revelers, and at first thought that those who actually said something were the ones who need to be admonished.
One try disabused me of that idea.
Then the next try I noticed the slurred or mispronounced words. Surely, I thought, they could have gotten a better QA person to fix this.
OH! THOSE are the people I need to admonish!
Excuse me while I go and imbibe a little, myself...
*Seriously, with three weeks to go before the 2016 US Presidential Election, I think I'll be doing the imbibing along with the NPCs.
Well, I should clarify that and say "an MMO trailer NOT from Blizzard blows up the internet".
Bioware must be doing something right, as the 6 minute trailer from Bioware for the upcoming expac for SWTOR started trending on FB today. The funny thing is, people are pointing at the trailer as being better than several of the Star Wars movies.
Seriously, go Google it and you'll see.
Oh, and here's the trailer if you haven't seen it yet:
If I ran as much as my LOTRO toon does, I'd be back to a normal weight.
I'm at that point in the Mines of Moria storyline where I'm sent from the Crossroads down to the Waterworks, then back to the 21st Hall, then down to the Flaming Deeps, and then back to the 21st Hall, then down to the Waterworks.... You get the idea. Outside of the fact that the storyline wouldn't simply wait for me to go back and forth like that* if this were closer to a real time event, I'd have worked off all those years of helping to "eliminate" excess Halloween candy in our household.
Even though I love the "slurring" that WoW has their toons perform when talking, I think I prefer the LOTRO version of the "drunk toon". Sure, both MMOs have the screens get progressively blurrier, but LOTRO takes it a step further by making everything monochromatic sepia toned, like you're swimming in an oil tainted pool. The toneless muttering also makes it sound like I've collapsed in a corner, arguing with myself over whether Stalin would have arisen in Russia if Lenin hadn't passed away when he did.
It felt weird logging into SWTOR after having spent so much time in LOTRO recently. I'd jumped on a toon that was deep in Justicar territory on Coruscant, and it felt.... Airy. I never thought I'd say that about the lower levels of Coruscant, but after a month's worth of slogging through the Mines of Moria, it sure feels open. And welcoming.
*I once read it described as an offshoot of moving at the speed of plot. In a novel or a pencil and paper RPG, these boring parts can be skipped to keep the pace going. Videogames, not so much. You'd have to rely upon cutscenes to keep things moving, or automated transportation perhaps, but neither is an ideal situation.