Tuesday, December 12, 2017

Same as it Ever Was

I've not had a big enough chunk of free time to pull off an instance run (SWTOR or LOTRO) in ages, but this past week I actually had a few hours to myself without having to go anywhere or do anything*, so the siren song of running a SWTOR instance proved too irresistible.

Rather than learning a new (for me) instance, I figured that I ought to ease back into instance running with some of the original SWTOR instances: Hammer Station, Athiss, and Mandalorian Raiders. Why those three? Well, they are my favorites of the original instances (with the possible exception of False Emperor), and they are also the three I'm most familiar with. Even with the leveling adjustment put in place, I figured that these three instances ought to be the Azjol-Nerub of SWTOR**: once you learn them, it's a fairly quick and painless run.

Unless, of course, you're dealing with an all DPS group.

(Guess what groups I got?)

Now, to be fair, the Hammer Station run was pretty straightforward with a standard Tank/Healer/DPS/DPS group configuration, and we pretty much blitzed through the entire instance. Not exactly at the same level as a classic Azjol-Nerub run, but we finished in about 15-20 minutes, and that included me getting stuck on the other side of the meteorite cannon while everybody else took out some more trash before the final boss.


But Mandalorian Raiders came next, and the run consisted of all DPS.

My prior experiences in the "Fun With Mandos" instance with an all DPS group meant that the toughest boss to take out was the Houndmaster, the first boss, and this group proved that in spades. The Houndmaster hits too hard for a standard DPS to handle without utilizing Tanking abilities or having a Healer in tow, and to compound the problem we had people attempting to down the Houndmaster instead of the hounds first. After the third wipe, somebody asked in chat "Why can't we down this guy?"

"We don't have a healer," the Jedi Sentinel tanking the Houndmaster replied.

The Jedi Sage we had in our group wrote something incoherent in group chat, and then said "I'll do it, but remember to move in the right direction. Got it?"

"Of course."

This time we managed to down the boss properly, with the Sage's healing supplemented by the healing stations around the boss fight.

After that, the Mandalorian Raiders instance proceeded much quicker, with the only hiccup being the Sentinel who thought it a good idea to jump onto the downward descending platform in the section leading to the final boss. As you can guess, he finally caught up to the platform in time to die due to falling damage.

"Rez me!' he cried.

"I'm trying, but I can't select you," I replied. "How the hell did you manage that one?"

"I'm talented. Hee hee hee."

I grumbled something as the Sage rezzed him.


Athiss was a different beast entirely.

I knew I was in for an interesting time when we kept having people reject the instance before we finally got a full group.*** Then while a few of us jumped down into the ruins and healed up, a Jedi Sentinel sliced the elevator...

And jumped down anyway.

"Hoo boy," I thought. "I hope that was just an accident."

But by the time we got to the first boss, I could see clearly that it wasn't an accident. That same Sentinel pulled one too many mobs for a pure DPS to tank, and we wiped on the trash. Then we nearly wiped on that first boss, even though that's actually kind of hard to do with four DPS burning down that boss quickly.

But things seemed to settle down a bit when we plowed through the next several rounds of trash, until we got to the Beast of Vodal Kresh. There, we wiped repeatedly on that boss because a) people weren't using the healing stations (twice), b) people (including myself once) got knocked off into the level below and the trash below aggroed****, and c) nobody could hold aggro well enough against Ye Olde Beast.

Sometime after the fourth wipe the other Jedi Sentinel who'd been acting as the tank --all the while spewing invective in group chat-- ragequit. I took that as my cue to leave as well, since it had become obvious that this particular group simply wasn't going to get past the Beast of Vodal Kresh.

I then decided to hang around my starship for a while and relax, letting some 30 minutes pass by reading the codex and checking on college basketball scores.# I figured that 1/2 hour was time enough for me to not run into any of those three players again, and queued up for Athiss once more.

And I got an all DPS group. Again.

This time, however, the run went without incident. I'd not call it smooth, as Prophet of Vodal Kresh took a lot longer to kill off than I prefer,## but nobody died and nobody complained in group chat. It had been a long time since an instance ending in silence


After those instances, I decided that I'm not going to venture into any of the post-Vanilla instances for a while. First, I need to get up to speed on a rotation for my Shadow, as I constantly felt a bit slow compared to everybody else##, and second, I think I'd need to study the instances before simply being dropped into them. The instance running crowd is as I remembered it: with few exceptions, people are of the GO-GO-GO variety. One scolded me for not skipping the dialogue sections, but I wanted to tell that person that SWTOR is great because of the dialog, not in spite of it. If people do that to me on a new (to me) instance, there's likely to be some pissed off group members. In my WoW days, delays were frequently given as a reason for a votekick --which I'd often reject unless it was someone who went AFK for no good reason-- and I don't feel like reliving those days again.

*This included house chores such as laundry or dishes or cooking. I'm still not sure how I managed to get this free time this week, but hey, I'll take it.

**That ought to take old WoW players back to the good old days of Wrath of the Lich King. By the time Wrath came to an end, a random pug could pull off an A-Z run in about 10-12 minutes flat. Sure, being overgeared for the instance helped, but once you knew the fights it was a rare occasion to see a wipe in A-Z. Even Utgarde Keep couldn't match that one.

***Of all DPS, naturally.

****In my defense I knew about the knockback quite well, but I was speeding to a healing station that was still open when I got knocked down.

#My alma mater won, so I was happy.

##One player decided to start hitting the balls of fire rather than the Prophet, which meant one less DPS on the Prophet.

###I'm sure lag has something to do with it, as I was playing on a European server.

Thursday, December 7, 2017

EVE Online Adds to F2P

I've said before that I'm not that likely to play EVE Online, but I do keep an ear to the ground whenever major updates happen. And this week's particular update has expanded the capability of F2P players within EVE.

Battlecruisers and battleships, the mainstays of the large fleets, are now available to F2P players. While that by itself is impressive, in order to not cripple a F2P player by giving them a ship without the skills to operate it effectively CCP has expanded the skillset of F2P players as well.

It all adds up to a big expansion of F2P players' capabilities within EVE Online.

It's a great win for F2P players, but I have to wonder as to the reasoning behind the move. Maybe they CCP has data that shows that they get a high rate of F2P to subscription movement, and by adding capabilities to F2P CCP hopes to entice more people to subscribe. Or maybe they're looking at simply shoring up the number of people logging into EVE on a given day. But if nothing else, these changes do make the F2P option for EVE more appealing.

I guess we'll see how this shakes out in the months to come.

Thursday, November 30, 2017

That White Noise Can Get Pretty Loud at Times

One interesting item about vanishing for a couple of weeks is that I've had a chance to look at what the blog's stats look like with the blog in a steady state.

And I'll let it be said now that the number of real reads --or those that I consider actual, live people reading content-- runs around 25-75 people per average blog entry. Sure, there's the occasional spike of interest if someone from a far more populous site links to a post*, but given that I've never tried to promote the blog in any real way**, a steady readership of 25-75 isn't too bad.

The bot traffic, however, can be almost bizarre at times.
It has to be due to all of those Walking Bombs
in Gnomeregan. Those things used to give
me nightmares. From WoW-Wiki.

As of this moment, PC has had about 945 pageviews this past seven days, and almost all of them were bot or spam related. Quite a few of them are search bots that go through every single page on PC, but there are quite a few bizarre sources in the list.

I'm not going to post them here, per se, because I don't want to somehow summon more of them via speaking their name like Voldemort, but when you see pageviews coming from places such as Dermatology Times, you know that something weird is going on. I've actually clicked on a few that looked at first blush like legitimate blogs with Wordpress or Blogger URLs, but then you find out that those blogs (if they ever existed) had long since been taken over by hackers.

Then there are the ones, that while they are legitimate sites, you don't typically expect to show up in a referral list for Parallel Context. Such as the UK website for Elle. Or an Intel software website. Or a blog about the Great American Songbook.


Once in a while, an old post catches new life and shows up in the weekly stats. The Two Sides of a Coin series --about the similarities between Blood Elves and Draenei-- that I did back in 2011 periodically makes an appearance, as does the 2010 post about how I was mistaken for a female player during a run of Magister's Terrace in I Think I Misplaced my Ovaries. And Soul's 2010 post about How to Effectively Tank the Lich King was a favorite long after Cataclysm dropped.***

But for the post part, PC never developed into a hot blog that people had to read to keep up with their latest MMO fix. And I'm fine with that, because MMOs aren't the "it" thing right now anyway.

So if you don't mind me, I'll hang around with my friends, the bots, and open a beer while waiting for SWTOR to load. I think I need to get an Athiss run before I go to bed.

This place never gets old. Neither does
WoW's Halls of Lightning.
From swtor-wikia.com.

*The single greatest spike in readership for an individual post came from a link from WoW Insider, back when a) they existed as WoW Insider, and b) when they used to highlight interesting posts from the blogosphere. Both of those days are long past. Even then, the spike was about 1300 users in December 2011 for Part 2 of my Two Sides to a Coin series. I've a cousin who wrote for a site that deals with eSports and console games, and they frequently get that many visitors per hour.

**As I've mentioned way too many times on PC to count, I've never signed up for Twitter, and I don't promote the blog via Facebook or Google+. I've likened this as my way of shouting into the wind without much worry about causing a hurricane a half a world away.

***It once showed up on the front page of Google search results for "tanking the Lich King". Soul was very proud of that.

EtA: Corrected a couple of grammatical errors.

Wednesday, November 29, 2017

I Blame the Holidays

Well, the US Thanksgiving season has come and gone, and with that a visit from the oldest Mini-Red for 9 days.* I provided the transportation, as her university is 130 mi/209 km away, and as is the grand American tradition for college students returning home for holidays, she brought her laundry along.

And her laptop. And a desire to get back into playing LOTRO and SWTOR.

She tried playing in some spare time while she was away, but she discovered that the dorm's network is really bad because it's simply overwhelmed with connections.** When she needs a stable connection for her classwork, she retreats to the music building to work; but she doesn't goof off when she's there.

Not that I consider MMOs goofing off per se, since I do write about them, but I understand and admire her dedication to her classwork. When I was in college *mumbledy mumble* years ago, I played the original Bards Tale, Ultima IV and V, the original Sim City/Sim Earth, and various Infocom games in my spare time. Not to mention games designed for the VAX system, such as Angband or Star Trader, or our Saturday afternoon D&D game.

Still, her ability to login to SWTOR at home (after it updated, naturally) was a nice bonus to her visit. We didn't team up for anything, but she spent a lot of time puttering around an old Assassin of hers, and reacquainting herself with the game.

Perhaps it was her class selection that provided me with inspiration, but I started playing an old Jedi Shadow that I'd created on The Red Eclipse but allowed to languish once I got to Coruscant. She was one of two toons I had that I was forced to make a name change --I think I got really lucky-- and I made a minimal tweak and logged into a zone surrounded by Black Sun thugs.

I'd forgotten how much fun having a Trandoshian around as a companion can be.

Due to this toon being in a rest area for a couple of years as well as the XP bonus that was going on, I was outleveling planets a chapter away. That felt really odd, but on the flip side I wasn't getting gear for my actual level from questing, so between that and the artificial level suppression it kept my toon in line (sort of).

But I think that this time I'm going to keep Qyzen around as my companion, since a) I've never followed his story all the way through, and b) companions aren't limited in their role anymore. (I didn't need a tank when playing as a Shadow, I needed a healer. And now Qyzen can do that too.)

Still, it felt good to kick off the rust and go questing in SWTOR and get a Hammer Station random instance in. Now, over the Mini-Reds' Winter Break, I'm looking forward to getting back into some MMO playing I've not done in months.

*So if you're wondering where the blog vanished to, now you know.

**Being a geek, I noted a network connector in her common room and brought up a relatively inexpensive hub for her to use, because I knew that cinder block walls and WiFi don't mix well. Even then, the network connection is poor, simply due to the overwhelming use. The night before I picked her up, most of her fellow students had already left for home, and the network finally became usable. (Surprise!)

Thursday, November 16, 2017

Adios, Marvel Heroes

If there was an MMO that I'd played over the past several years that was going to be the first to shut down, odds are good that I'd not have guessed it was Marvel Heroes.

Gazillion released the game as a steaming hot mess, but they diligently cleaned it up and made it a bright spot in the MMO world, particularly that they were at an intersection point between all of the Marvel characters, including Squirrel Girl, the new Ms. Marvel, Luke Cage, and all of the big properties (Avengers and X-Men and Fantastic Four).

But apparently things were not good in Gazillion land. You can read about the accusations of sexual misconduct, missed updates and events, and other items here over at Massively OP's article.

The game shuts down on December 31st.

But knowing Disney, they likely have a new software developer of choice. (I've read that Square Enix is likely it, but you never know with Disney.)

Wednesday, November 15, 2017

Small Worlds

I was on SWTOR the other day, playing around with a new Jedi Shadow, when I finished up Taris and returned to the ship. There I had my latest conversation with Qyzen, and I was reminded once again about how intertwined the characters in the SWTOR universe are.

You might remember the conversation, about Qyzen and his rancor trophy. You might even remember how important the trophy meant to Qyzen. But do you remember who he worked with back then?

Qyzen mentioned it in passing, almost an offhand remark: Braden.

As in, Braden the NPC at the beginning of the Bounty Hunter story.

The more I play SWTOR, the more I'm surprised by the entanglements that the PCs, the primary NPCs, and their companions have. I realize this is by design, but Bioware didn't have to do this. They could just as easily had 8 class stories that were completely disconnected from the others, but these little intersections serve a larger purpose: that everything the PCs do is connected with each other. They are, to borrow a term from Robert Jordan's Wheel of Time, ta'veren.


But I had another case of Deja Vu when my wife and I watched an ESPN 30 For 30 documentary about Ric Flair the other day.*

No, really.

I suppose you'd never guess by my writing that in my teen years in the 80s I followed professional wrestling.** While I realize that some people had their older siblings or their friends get them interested in the (so-called) "soap opera for guys", my father was the one who introduced me to pro wrestling. When he was a boy in the 50s and early 60s, he used to ride bikes with his friends to the Cincinnati Gardens to watch wrestling there***, and he developed a love for the sport. Even though he and I would mainly talk about college basketball, I hadn't realized that he'd kept up with pro wrestling all through the years until I was cleaning up his old Mac after he passed away and discovered the WWE link at the top of his favorites.

Watching the documentary, titled "Nature Boy", was a chance to get back in touch with my youth. I'd not followed wrestling since my time at college, and the over the top drama and plotlines couldn't help but make me chuckle.****

Yes, pro wrestling certainly earns its moniker of being a "soap opera for guys". The obnoxious boasting from the wrestlers, the choreographed moves, and the so-called drama of the production was something you simply couldn't take seriously. However, as I watched the documentary from a vantage point of almost 30 years removed from following the sport, I realized just how much the pro wrestling world had impacted the design of some of these newer MMOs.

For example, here's a pic from TERA Online:

Complete with championship belt.

And now contrast it with a few classic pro wrestling stills:

The Nature Boy himself, Ric Flair.
"Wooooooooo!!" indeed.
From villains.wiki.

Randy "Macho Man" Savage on the left
and Hulk Hogan on the right. If this doesn't
scream "protect the princess, boys!"
I don't know what does. From reddit, but a
version of this is on wikipedia.org.

But a larger influence is found from the world of women's pro wrestling.

Yes, that is a thing.

When I was in college, there was GLOW, the Gorgeous Ladies of Wrestling, that hoped to capitalize on the popularity of the WWF and WCW, but was frequently relegated to Midnight on Saturday nights. But the WWE has spent a while now promoting women's wrestling, which includes Ric Flair's daughter, Charlotte:
Her dad used to enter the ring wearing
a cape/robe of his own. (From wwe.com)

And a couple of other pics:
From wwe.com.

From lethalwow.com. (No, not a World of Warcraft
site. Just sayin'.)

Now, the reason why I point to pro wrestling versus Mixed Martial Arts (MMA) is that the MMA clothing is strictly practical in nature, whereas the influence of pro wrestling's undeniably sexed up outfits can be seen in ArcheAge:

My short lived Warborn. Alas that ArcheAge
has a two character limit for non-subs.

And in TERA Online:

My Castanic. What is it about "devil" characters
that people find so appealing? I suppose you could
even throw Draenei into that mix, even though
they never were corrupted.

It feels... odd... looking at pro wrestling and seeing MMOs instead. In its own way, the plotlines in pro wrestling is analogous to these newer MMOs, where story isn't quite as important as bashing people, looking good, and preening like an alpha. But I shouldn't be surprised, because pro wrestling is pop culture, and MMOs do reflect pop culture. Sure, other MMOs may not reflect it as obviously as WoW does with its quirky names and questlines, but pop culture does extend a long shadow over MMOs (and video games in general).

We may think we're playing games that are immune to or isolated from what we consider to be the larger world, but we're not. The larger world does provide at least a subconscious influence on our smaller gaming worlds, and we should pay attention to that influence. MMOs and other games (video and otherwise) reflect their times.

Even if those times include eyebrow raising wrestling outfits.

*To be perfectly honest, my wife set the DVR to record it, not me. I wasn't so sure whether I wanted to watch it, but I figured "oh hell, why not."

**More World Championship Wrestling than what was then known as the World Wrestling Federation (now called World Wrestling Entertainment, after a lawsuit from the World Wildlife Fund forced a name change). As one person in the documentary put it, the WCW was for more blue collar people who loved to watch wrestling, and the WWF was geared toward kids and teens.They operated in two completely different circles.

***As well as watch the NBA team the Cincinnati Royals, whose most famous player was Oscar Roberston. Oscar, known as The Big O, was one of the greatest players of his generation and one of the all time greats of basketball. Given that The Big O's career overlapped that of Wilt Chamberlain, Bill Russell, "Doctor J" Julius Erving, and Kareem Abdul Jabbar, that's saying quite a bit. The Cincinnati Royals moved to Kansas City in 1971 and were renamed the Kings, and in 1985 they moved to their current location in Sacramento. For the rest of his days, my father was mad at the Royals management who basically sold off the team's best players and then used the plummeting attendance as an excuse to move.

****Okay, I guess I ought to confess one other item: during my Sophomore year at college, I got hooked on the NBC daytime soap opera Days of our Lives. (I blame my roommate at the time, who was hooked on it before me.) So, for several months I would take my lunchtime break and pull up a chair by a television set around campus to watch Days. After about 5 months' worth of shows, however, I just threw up my hands and said that the plot was way too over the top for me to find remotely enjoyable. Still, it does give me an appreciation of how much work and acting skill to keep the show going every week out of the year.

Wednesday, November 8, 2017

A Few Minor Changes

I know, the blog looks out of date.

If that wasn't obvious before now, a short glance at the redesign that Navimie did for The Daily Frostwolf - Druid Edition shows just how ancient that this circa 2009 design is.*
There goes Navi, raising the bar for the rest of us.
(Just teasing, Navi. This is really a great redesign!)

However, I have added one item on the sidebar that I wanted to highlight: The YouTube Channels list.

Unfortunately, Blogger doesn't yet have the ability to provide the latest entry in a YouTube channel,** but I can provide the channel link itself. And while the list is small, I really want to highlight the list because I enjoy seeing the content from all of the entries.

Sure, Geek and Sundry is the only major channel present at the time of this post, but some of my fellow blogger friends have channels that need more visibility. Given that I'm not a big fan of streaming or posting my own videos, I really admire my friends for their efforts and their professionalism in their work.


That does bring up for me a topic that has been simmering in the background for quite a while: the evolution of how gamers share their love of gaming.***

When Souldat and I started PC back in 2009, blogging was one of the primary methods of communicating about MMOs. There were YouTube channels/videos by fans, of course, but beyond blogging and podcasting there were more commercial websites (such as Kotaku or Polygon) and software company forums. But while blogging as a primary source of gamer activity has declined, streaming and other more modern forms of social media have taken over.

Another way of looking at this is how we obtain PC games these days. The last game I had on a physical disk that didn't require me to have an online presence to either login or obtain updates (or even the game itself, even though I'd bought a copy) was Civilization IV Complete, circa 2010 or 2011. All of my other games I've purchased I had to be online to download via either the company site or a service such as Steam, or to even use the game (such as Diablo 3 or the most recent Sim City). What happened over this time? Bandwidth happened, to the tune of a big expansion of both the download speeds as well as upload speeds. That bandwidth not only makes software downloads more practical but also makes personal streaming (uploads) more practical.

However, bandwidth wasn't the only technical hurdle, it's also about the computing and graphics power a computer has. Given the leaps and bounds that processors, motherboards, and even storage has made over the past 8 years, the capacity of computers to not only handle a game and a livestream but also maintain both for a minimal drop in framerate is pretty amazing. When I started playing WoW, it was on what was then a middle of the road 32-bit Intel Core Duo that ran Vista. I could play WoW with mediocre graphics****, but playing WoW and connecting to Vent proved a bit of a stretch. I ended up pressing my work laptop into service with Vent while I played WoW on the main machine.

And automated backups.... Oh boy, would they tank your machine.*****

But within five years Intel and AMD were putting out processors that could handle all of that, plus run Chrome with a full load of tabs and extensions as well as MS Office in the background, and not blink an eye.#

Software has taken advantage of the increased power as well, with gaming/streaming built into operating systems such as Win 10 as well as other software packages.
When THAT showed up in Win 10, you know
that streaming while gaming had gone mainstream.

Finally, the rise of eSports, popularity of Netflix and Hulu, and a new generation of gamers thinking nothing of sharing and competing while streaming --a tacit acceptance of voyeurism, I suppose-- has pushed streaming completely into the mainstream.

I can check Facebook during the week and watch a FB livestream of the devs from Standing Stone playing LOTRO. Hell, just about all MMO development houses have their own regular livestreams to handle all sorts of activities from connecting with players to showing off upcoming patches.
They're everywhere. Here, on GW2's loading screen.
I guess that's another question to ask prospective
employees: "How do you feel about putting yourself
on Twitch and livestream you playing a game for hours?"

This is an entirely new environment from when I started playing WoW, and if you'd have asked me how long it would take to get to this point I'd have said --especially after the economic meltdown in 2008-- likely 2020 at minimum.

Yet here we are.


In all of this video oriented and immediate gratification (read: Twitter) material, blogs like this one still have a part to play. For starters, they don't take up network bandwidth at work, where employers tend to frown on a single employee hogging a lot of the bandwidth to watch whatever is on Twitch. They are also quieter and less visually distracting, unless you have a ton of GIFs on your site like some mid 90s website designs. Finally, blogs allow a blogger to take their time to put together a post.## Sure, you can write an entire vlog entry and then stand in front of a camera and recite that, but if you're like me you're constantly going back and editing even after the point when you thought you were done. And yes, I see the editing that goes on with vlogs, and it drives me bananas. Vlogging simply doesn't mesh well with my thought processes.

Neither do my thoughts mesh well with Twitter.

Who knew that Munch captured my brain on Twitter so well?
From Mentalfloss.com.

I have an unfortunate tendency to shoot my mouth off when I get agitated or otherwise emotional###, and an app such as Twitter or Snapchat is a disaster waiting to happen. So for those denizens of Twitter who can keep themselves under control at all times, more power to ya.

And while I realize that blogging isn't quite as immediate as Twitter, it is far quicker --and more relevant-- than print magazines. The nature of print means that the news is already out of date by the time it makes it to a monthly print magazine, so print magazines have not only expanded into digital formats but also focused on longer feature pieces that don't strictly fall into the news arena.

And while it's not the same for everyone, blogging feeds my addition to writing without demanding too much from me. One of these days I'd love to sit down and finish a novel --NaNoWriMo or not-- but while my chaotic life isn't helping me out at the moment I can blog.


Relevance or not, I still need to look into more of a major design revamp of PC.

I think the basic design orientation, having a main section for articles with side areas for other information, works fairly well. However, I think it can be done better, and in an easier to read format than what it presently is.

And yes, I need to replace the Cataclysm-era graphics with something a bit more reflective of the times. That's actually a sticking point for me, because I'd love to have newer graphics without relying upon the gif format to cycle through images like what Rades does with Orcish Army Knife. There's something appealing with what Ravanel Griffon does in Ravalation, where a different header graphic shows up every time you select a link, but I'll have to think about whether I really want to implement that. (And what graphics to choose, naturally.)
After all, what else will I do with all of these
ArcheAge screenshots?
Anyway, I think I need to solicit some ideas for improvements to the blog. (Sorry, deleting the blog won't happen.) What do you, the reader, want to see in a blog design?

*If internet years is akin to dog years, the design is 56 years old. Hell, it's older than me!

**In the officially supported widgets, at least.

***I started writing a blog post on this at least twice, only to shelve it for later. I guess later means now.

****I eventually had to replace the graphics card due to the Abominations in the Undercity proving too much to handle for our machine.

*****I discovered that much to my chagrin when I was interviewed on the Twisted Nether Blogcast. I had no idea that the automated backup that kicked in after midnight was wreaking havoc to my connection until I listened to the podcast afterward. Fimlys, Hydra, if you're reading this I'm still sorry about that.

#The popularity of smartphones --and their social media and streaming capabilities-- shouldn't be overlooked either. Sure, you don't play WoW on an Android tablet, but people livestream all the time now.

##For example, I've worked on this particular post over the course of about 10 days. I've tightened things up a bit, added some graphics, and rewrote significant portions of the body. While I try to post once a week and about 6 times a month, sometimes I have to slow down to make things just the way I like them. This also means letting other posts go ahead of posts like these.

###I used to avoid going to my oldest's track and field meets when she was in middle school precisely because I didn't want to be "that parent" in the stands. I ran track for three years in high school --yes, I know, you'd never guess it now-- and I didn't want to be the parent who tried to usurp the coaches' authority or simply be obnoxious throughout the meet. Even now, watching the high school (American) football team lose week in and week out --hey, I go to watch my kids in the marching band play at halftime-- it is really hard on me to not go bananas and bitch about all the things the kids are doing wrong. I can handle that they're physically outclassed, but not using proper technique drives me nuts.