Showing posts with label subscriptions. Show all posts
Showing posts with label subscriptions. Show all posts

Saturday, July 6, 2019

A Nice Way to Check out Azeroth

I suppose you know they're out there, but I was shopping over at Target the other day and verified that yes, Blizz still has 60 Day Wow Subscription cards for sale at Target.*

And yes, they're $30. However, if you're like me and has a spouse who works at Target, you can get a 10% discount. I believe Best Buy has a nice discount too, but I don't know what that translates into with the 60 Day WoW card.

Still, 10% off a $30 60 Day card translates into $13.50/30 days, a better deal than a 3 month subscription price ($14) but not as good as the 6 month price ($13).

Of course, that does come with the catch that you have to either work at Target yourself or have a family member who does. But hey, I know how I can keep my costs down and still peruse WoW Classic without any excessive breaking of the bank.




*Alas that Target didn't really work out in Canada, as apparently they tried to keep things similar to whatever company they bought out rather than basically transport the Target experience to Canada itself. After all, based on traffic across the US/Canada border that's what people wanted, and I'm still scratching my head why Target's management thought otherwise.

Thursday, July 9, 2015

Always on, I see

The first thing I noticed about logging into WoW after being away for a little over a year was that somebody was always on.

Whether or not people are actually logged into the game, they're never more than a smartphone away.

That was somewhat unnerving, as I first logged in to discover that yes, Azshandra, Tomakan, and Co. were still part of the old Alliance guild. I'd logged in extremely early in the morning as I used to do, not expecting to see anybody online. Well, that wasn't the case as there were a few people who were logged in via smartphone to guild chat.

And I expected to find myself sitting atop Honor Hold in
Hellfire Peninsula when I logged in. Silly me.
Nobody said hi, but I was perfectly fine with that. I hadn't thought ahead of what to say should somebody yell "RED!" or something; after all, I was pretty sure I'd been purged as would have been expected after that length of time of inactivity.

I did some puttering around on old toons**, mainly checking to see what was there and how the toons looked after the "graphical upgrade."

Barkeep, hit me again and put it on the Archaeologist's tab.
I've spent a long day working on portals.
I realize that comparisons between before and after pics happened a year or so ago, but one thing that struck me is not the cleaner lines in the facial features but how similar the toon design was to the original WoW toon design.

If you look at the clothing and cloth armor shown above, they're still stretched across the basic graphical frame. No amount of extra polygons could change that basic design of WoW toons, where the cloth --and to a lesser extent the armor-- are placed on the skin of the frame and not around the frame.

To change that, I think, would require a complete overhaul of the graphical engine, and would likely cause some issues with players on older and slower machines.*

***

It felt, well, eerie being back.

Have you ever gone away to college --or your family moved away from the neighborhood where you have your earliest memories-- and then you come back to visit later? That feeling of not quite fitting in, but-everything-looks-so-familiar-and-yet-I-hope-nobody-recognizes-me-and-wants-me-to-talk-about-things-I've-not-thought-about-for-years?

Yeah, that feeling.

The one thing that is a truism in MMOs is that you're anonymous. Sure, some asshat might give you some grief for not doing it right***, but nobody is checking you out through your webcam. In theory that affords the squeamish --or the reluctant-- a bit of freedom.

Blizzard did take away the ability to be anonymous to an extent by the Battle.net friendship listings, and I understand what Kurn was concerned about when she felt she had no control over her ability to "be anonymous" in a Blizzard game. In a very real sense, it pushes you away from playing a Blizzard game when you just want to be alone in a crowd after a long day at work.****

The funny thing is, Warlords is designed for more solo activity than social activity. I didn't even need to purchase the expac to know that; tons of electrons have been spilt opining on the solitary nature of Garrisons. But while you may do your thing inside a Garrison, there's still plenty of social connection possible in a guild (courtesy of Guild Chat and Vent) and via the Battle.net friends list. It's this weird dichotomy that I can't seem to wrap my head around.

If you want peace and quiet, a Dalaran bank will do nicely.
Tomakan must be some sort of pensioner, waiting for his monthly allowance.


Maybe my big issue is that I'm concerned I'll get sucked back in when I'd decided that I was going to give the game up. After all, that's a (potentially) $180/year commitment, and it's not like Blizz is going to finally fix the holes in the storyline continuum from post-Cata Old World to Outland and onward.

I did see that they created a specific "pre-made" PvP selection, but that doesn't preclude premades from invading casual BG runs. I'm not so foolish as to believe that BGs have suddenly skewed away from Horde dominance, either.

But still....

I spent time reading some quest text. Played around with zapping a few neutral animals in Darnassian Forest.***** I essentially got my feet wet, and memory took over. I stared for about 5 minutes at the keystrokes for my Dwarven Ret Pally on Moonrunner-US, rearranged a few things, and then decided I could brave Alterac Valley. (And, naturally, the wait time was 38 minutes, out of my range.)

What started as a simple matter of logging in, making sure my toons will live another couple of years, and logout, and now I'm not exactly sure what I'm going to end up doing.





*Even with the upgrades that Blizzard did to the game's graphical engine, it still takes much less oomph to run than, say, SWTOR or GW2 does.

**And in the process I actually did miss a "RED!!!" from Ancient. Um, sorry about that, Ancient.

***Or be hit on or something like that. I've thankfully not had to worry about that in MMOs since I dropped WoW, but you never know.

****My current non-online game of choice: Civ IV. No CD or DVD needed, and more importantly, no Steam needed either.

*****For the record: easier to kill than Flesh Raiders on Tython.

Monday, August 6, 2012

The Power Behind the Throne

Funny how things work.

I was sitting around on Friday, wondering what to write about this week, when the Activision earnings call dropped the bomb that WoW's subscriber base had dropped to 9.1 million, down 1 million from the previous quarter.  Couple that with TOR having dropped to below 1 million subs, and you've got an interesting week's worth of MMO data.

My first reaction was that the numbers would have looked even worse were it not for the annual pass subs, because the WoW base remained flat for the previous two quarters while I noticed a distinct dropoff in the number of people logged into a server.  As I've said before on several occasions, there are days when I think that 90% of the people logged into WoW are gold farmers, because I see very few people in the capital cities on an average evening* and what people I do see are out farming mats or working the auction house.  Actually seeing a leveling toon out in the wild is a rarity.

However, when I turned things over in my head for a while, I began to wonder just how many subs WoW has that are actual players versus gold farmers.  The reason why I bring that up is because, unlike some other MMOs, I keep turning over how gold farming will work in TOR outside of actual account stealing.

Most people buy gold to get a leg up on the competition or to help themselves in other fashions, but with TOR designed the way it is, I don't see the need to buy credits to assist you in the leveling game.  Sure, manipulating the AH can be done, but I haven't seen the TOR AH to be quite as cutthroat as WoW's AH is.  Perhaps I'm missing something obvious, but it seems to me that TOR doesn't really need the gold farmer industry very much.

If that's the case, then perhaps that 9.1 million figure that Activision put out in their earnings call is actually lower --a lot lower-- when you remove the gold farmer accounts**.

WoW is the big dog of the MMO world, and the gold farmers will flock to it like bees to honey.  Their numbers will only decline when their demand declines, and given the amount of announcements you get in the big cities, I doubt that's going to happen anytime soon.  TOR, by comparison, is conspicuous in its lack of gold farmer spam.  Other MMOs that don't have a large population, such as Age of Conan, still have plenty of gold spammers, but TOR doesn't.  Part of that is due to no major city-spanning communication system like WoW's Trade Chat, but other than that I don't really know why TOR has less gold farmer spam.

The scenario that TOR has fewer proportional gold farmers than WoW is significant, because that means that the actual number of true, playing WoW subs is a lot lower than people realize.  Which also means that if it's the actual WoW players who unsubbed, then WoW is in a bit more of a world of hurt than we believe.

Still, this is all water under the bridge since the definition of "true, playing WoW subs" probably is defined by Blizz as "a paying subscription."  They can't afford to discriminate, unless the behavior of the sub is deemed malicious in intent.  I'd argue that acts that participate in gold farming are "malicious in intent", but where you draw that line is kind of hazy.  Merely farming mats like mad isn't enough for malicious intent, because anyone farming for a rare item would be guilty.  Stealing accounts is malicious intent, but Blizz has to either be alerted to the theft or notice a pattern that tips them off that the account was stolen.

What all that means is that WoW needs gold farmers to keep their numbers up.  Other MMOs do too, but none more than WoW.  We can only conjecture as to how many accounts are gold farmer accounts, because Blizz itself probably doesn't know.  You can bet that if they did know, they'd point that out in an earnings call, particularly if it was the gold farmers leaving the game.

Investors, however, aren't interested in gold farmers***; they only care about subscriptions.  If subs go down, they want to know why.  If they stay down, they want to know what Activision is going to do to bring them back up.  People are slamming EA over TOR's subscription loss, and EA announced some major changes to the game in response.  Blizzard's response to its sub loss is "Mists will fix this."

But will it?

Blizz hasn't had subscription loss like this before.  At this time last release, Blizz was still riding high from the success of Wrath, and subs were either relatively flat or trending upward heading into Cataclysm.  Whether you played or took a break is irrelevant, because the subs themselves only changed by a couple hundred thousand.  Right now, things are going in the wrong direction for WoW, and if Mists only halts the bleeding, the investors will still be up in arms and demand a better response to the problem.

Higher sub prices?  Maybe.

More gimmicks?  Maybe.

More gold farmer friendly changes?  Maybe they will.  Subs are subs, no matter where they come from.

The saying goes to not bet against Blizzard, but Blizzard is now fighting its reputation as always being a 'safe haven'.  These are uncharted waters, and even Blizzard can't see what's ahead in the fog.  Maybe they'll find salvation in Pandaria, but maybe they'll just strike some rocks.




*Averaging about 45-55 a night on the two capital cities on Ysera, and about 100 in Org on A-52, which is 8:1 Horde dominated.  I have poked into Stormwind on A-52, but it'd make you cry at how empty it is.

**That's both toons created for the purpose of gold farming as well as stolen accounts.

***As long as the farmers aren't engaged in illegal activity, that is.