Showing posts with label wildstar. Show all posts
Showing posts with label wildstar. Show all posts

Thursday, August 18, 2022

A Musical Salute

I spent part of today dropping off the youngest mini-Red at college for her sophomore year.

If you're a long time reader of PC, you'll remember when Souldat and I started this blog, the youngest mini-Red was entering 1st Grade.

My, how they grow up so quickly.

Anyway, on the drive down I was listening to the soundtrack from Wildstar, which brought back all the feels for a world forever left incomplete.


This November will be the 4th anniversary of the demise of Wildstar. Let's raise a glass to those games that have passed on, and how much they meant to us. If you've a game that you miss, let's hear it.

#Blaugust2022

Friday, February 28, 2020

Maybe I'm Overthinking This

 Okay, I KNOW I'm overthinking this....

One of the items that I've puzzled over the years were character backstories. I don't mean the multipage life history that some people write for their D&D characters*, but rather the motivation a character has to go adventuring in an MMO.

Now, LOTRO actually does a good job of this, because the entire intro zone --and the entire starting sequence-- for a player centers around why to go adventuring. The late MMO Wildstar also did a good job of this as well, but unless there's a private server out there Wildstar isn't coming back. But other MMOs kind of just plunk you into the starting zone --maybe with a brief narration, in the case of WoW-- and that's that.

Take the case of the Human starting zone: Northshire Abbey. You've answered the call for assistance as the army is elsewhere, yadda yadda yadda. But where's the motivation? The "why" behind the answering of the call?

For Humans, at least, there's the Three Wars, and for a Human adventurer the Second War is the War your parents would have fought in, and the Third War was only a few short years ago. But the Night Elves have a completely different motivation. I've not seen a Night Elf child throughout my wandering in Classic.** But I have seen Human and Orc children out and about. I suppose that means the focus is on Humans and Orcs, but given that Night Elves were (until the end of the Third War) immortal, if they had children at the rate Humans and Orcs had they'd be dealing with incredibly bad overpopulation problems.

So by extension, any Night Elf adventurer likely has been an adult for a pretty long time, and therefore has a different motivation for going out and adventuring than, say, a Human or Orc.

By contrast, some players such as Gnomes and Darkspear Trolls have built in motivations. Gnomes lost Gnomeregan, and Trolls are dealing with a potential usurper in the Echo Isles. A direct threat has a way of motivating people far more than a vague "come help us protect [insert locality here]". And once the direct threat is over, people who have had a taste of the adventuring life will keep going. Motivation solved.

But for me, the real conundrum is also the class itself. Warlocks are going to want power, Mages could go for power or knowledge, Warriors have that military/guard thing going, and Paladins have the Knights of the Round Table vibe. Druids have nature as their motivation, and Hunters... well... you kind of get the idea there. Priests do have the "tending the flock" prosleytizing motivation too. And Shamans I could see as a rough equivalent to Priests in that regard. But Rogues? They're a puzzle, especially once you try to combine a Rogue and a Night Elf. You'd think that any Night Elf with Rogue tendencies would have ended up in a Darnassian jail cell, and the same goes for a lot of the other races. There are those who go for the secret agent angle, but given that SI:7 is primarily a Human outfit, the non-Human Rogues really don't have an equivalent motivation until the Alliance ones (at least) get a quest to go visit SI:7.

I suppose these speculations are all just that, given that anybody can come up with a motivation and backstory for their character, but it does serve to make me wonder why Az does what she does.

And I can almost hear her say "I do what I do because I'm good at it," intentionally deflecting any attempt at understanding her.




*Not to downplay those, but I've gone back and reread some of my old backstories from my pencil and paper RPG campaigns back in the day, and boy do they make me cringe. I may have thought I was being edgy, but with the years of experience later what I thought was edgy was merely bad writing.

**Same with Dwarves, Gnomes, Tauren, etc....

Thursday, July 25, 2019

The Nexus Blues

The other day, Lewis Burnell published an article on Ten Ton Hammer entitled I Miss Wildstar.

It's been 9 months since Wildstar shut down, and Lewis makes the argument that the MMO should have been allowed to live, particularly when he believes that the game was --in his opinion-- "one or two patches away from greatness."

I can't disagree with the need for a couple of patches to fix some persistent gameplay issues in Wildstar, but I'm not convinced that Wildstar would have survived even then.

Sure, Wildstar did a lot of things right, such as the storyline and even the overall gameplay. People who played around with the in-game housing loved it*, and the cartoony graphics evoked a classic WoW-esque feel that more "realistic" graphics designs in other MMOs don't.

But Wildstar had... issues.

The game released at the tail end of the big MMO boom, when the massive herd of MMO players would try a new release out, invoke the WoW mantra "the game begins at max level", and proceed to rush through the leveling content only to find the end game content locked behind some truly Old School raid attunement. This led to the bizarre combination of "there's nothing to do" and "it's too hard" from different parts of the player base.

Wildstar also promised updates at a pace that proved too good to be true, which meant that people who were promised an everflowing font of "stuff to do" never saw that happen.

Therefore many of those same players, who played Wildstar in the Summer of 2014, were more than happy to put aside their dalliance with Wildstar and return to WoW when Warlords of Draenor was released in November.

The "return to WoW after trying something out" was pretty much a theme of the MMO era up through Legion's release, but was most telling in the reactions to the original releases of Age of Conan, SWTOR, ESO, and of course, Wildstar.** All of those had issues in addition to a fickle initial player base, but only Wildstar lingered far too long in the strict subscription model before switching to F2P in an attempt to save the game.

Finally, Wildstar had the misfortune of being run by Carbine, which if the comment in the Kotaku article I linked to above is true, was very poorly run. When you piss off your parent company, that's one thing, but when you piss off NCSoft as your parent company, you're kind of screwed.

To answer Lewis Burnell's article, I miss Wildstar too. And yes, I think it could have hung in there longer, fixed several issues, and had a much longer run than it did. Hell, Age of Conan is still going on and I have absolutely NO idea how they're managing that, given how few people I ever see when I'm logged in. But I also realize that Wildstar's demise didn't have as much to do with Wildstar itself as the MMO market circa 2014 and how Carbine Studios was run.

I realize that Wildstar as an MMO is probably dead, but I don't necessarily think it's the end of the intellectual property. But we'll see, I suppose.




*I never took advantage of it, so I'll never know.

**Rift was an odd duck out, because the people who populated the original Rift release were those who didn't like the direction Blizz went with WoW in the removal of skill trees and whatnot, so Rift went on their merry way for quite a while with a devoted fan base.

Wednesday, November 28, 2018

Farewell, Nexus

I won't be seeing this guy again.
The Caretaker zapped him along with
the rest of Nexus

I managed to get online with 5 minutes before shutdown, but my screenshots never took. I wasn't surprised, as the servers were overloaded with people trying to say goodbye.

Saturday, November 3, 2018

So, When Does Drusera Show Up?

In addition to the announcement that Her Universe will be designing clothing for Overwatch in additionto WoW, Blizz introduced another Overwatch character, Ashe.

The animated short, Reunion, I found fascinating because while there's a lot of Blizz in the short, there's also quite a bit of Wildstar. I was not expecting to get that Wildstar vibe as much as I did, but the short was a Western / SF mashup, so maybe that's it.

Regardless, here's the short:


Saturday, September 8, 2018

End of the Road for another MMO -- With Updates

Age of Conan has outlasted another MMO.

After multiple years worth of speculation, Wildstar is shutting down.

When I tried the game in Beta I never thought I'd say this, but I'm gonna miss the storyline. Unfortunately for Wildstar, the subscription model coupled to a truly hardcore Vanilla WoW-esque experience wasn't a model for success in today's market.

The past 2+ years I played Wildstar I thought that Carbine had corrected their launch problems and had pivoted to growth in the future, but by then the MMO market had passed them by.

To be honest, I have no idea how Age of Conan is still going after all this time while Wildstar and Marvel Heroes are on the dustbins of history, but I do have some ideas why Wildstar and Marvel Heroes failed.

I don't believe it's an accident that both games were the only games from a development studio. There was no other source of income, and failure of any sort was catastrophic. Even back in 2004, if WoW failed after launch Blizzard had quite a few games/properties that they could use to survive and give WoW a chance to find its feet. Likewise, SWTOR and Elder Scrolls Online have well established and diversified development houses behind those games and can weather the capricious nature of the video game market. Wildstar had a good launch but then discovered that items such as truly nasty attunement turned people off, which led to people dropping subs almost immediately.*

Judging by this info alone, that would likely peg LOTRO as the next MMOs to potentially shut down. LOTRO keeps chugging along, however, and they have more items in the development pipeline, but we'll see how things look in a year from now.

Right now, I don't see the MMO market as a growth area; the MOBA and eSports movement has sucked the hardcore PvPers away, and WoW still takes up most of the oxygen even in a reduced MMO space. A game company that develops an MMO would have to recognize that WoW will be the only sub (or the primary sub) of almost all MMO gamers**, and at the same time a F2P MMO carries with it tremendous risks or being accused of monetizing the game or creating a P2W environment. B2P, like GW2 or ESO or FFXIV, is likely the best option. But even then, a development house shouldn't put all of its eggs in one basket but instead create some other games or software products first. That way, a game company doesn't have to fret quite so much if it takes a while for an MMO to find its feet.

I do have to wonder whether an MMO based in a classic style isometric RPG format might succeed where others failed, given all of the good CRPGs that have come out in that space recently.

But I'm not one for reading the tea leaves, because I'm lousy at prediction. (And I drink coffee anyway.)

I hope the people at Carbine Studios land on their feet. It's never fun to lose your job.

Thanks for the memories, Wildstar.


EtA: There is a post in the comment section of the Kotaku article by an ex-Carbine dev who worked on Wildstar, and this dev has some really cogent points about the Wildstar debacle. It's a fascinating read, and while it doesn't completely eliminate my point of having only one game being very risky for a software studio, it does highlight the extreme mismanagement at Carbine Studios itself. (And also Paragon Studios, whose title City of Heroes was shut down by NCSoft a few years ago.) Yeah, while I'd like to think mismanagement doesn't happen, I know from experience in years past that it does in software companies. And that mismanagement finally did Wildstar in.




*Blizzard has no such illusions about WoW Classic, which is why they're taking it slow and not trying to keep people's hopes up.

**I realize I'm the exception in that my sub is SWTOR, but numbers wise I think I'm pretty accurate in that statement.

Saturday, June 23, 2018

Decorating and Re-Decorating

LOTRO has this method of "upkeep" that forces people and guilds who own houses to login periodically and pay for the privilege of keeping your house, in much the same way that you have to pay property tax to keep your own house. The idea is to keep people from buying a house and then taking up the space after they stop playing the game. ArcheAge has a similar methodology on upkeep, in which it is explicitly described as taxes.*

However, those two housing systems are set up in either a separate group instance (LOTRO) or in the open world (ArcheAge), not in an individual instance. Other MMOs, such as SWTOR or Rift or Wildstar, are completely different, existing in an individual instance and therefore doesn't require a recurring fee to maintain the privilege of keeping your housing.
I could handle this. That'd make a helluva
side area to hang in. From rebrn.com.

But you know all that, right? (Or at least have some passing familiarity with it, anyway?)

Well, I began wondering about MMO housing while I was trying to find out where a leak was coming from in the bathroom in our house**. Specifically, I was wondering why MMO housing doesn't incorporate repairs and maintenance into the ownership of an MMO house (and/or dimensional space). Sure, there's the "monetary approximation" of taxes, but nothing that says "hey, this broke, we need to fix it", or "this needs repainting". Before you say "well, that's just too much of The Sims or something akin to Stardew Valley to incorporate into an MMO", incorporating problems in a living space has appeared in RPG video games before: Baldur's Gate II, to be precise.

Back in BG2, Bioware adhered to the traditional D&D rite of passage that once you reached (roughly) 10th level, a PC had the ability to obtain a stronghold of some sort and attract followers. Fighters would get a fortress/castle, Clerics would get a temple or church, Thieves would start a Thieves' Guild, etc. BG2 took that and ran with it, adding in extra quests that led to you handling some of the issues of your stronghold, and protecting it from attack***.

If that sounds a little like the PvP guild fortress area of Age of Conan at max level, that's because it is. But what it most sounds like is WoW's Garrisons from Warlords of Draenor.

But I do have to wonder why MMOs tend to shy away from more complex maintenance and whatnot surrounding your housing when they've frequently developed crafting to an insane degree. Look at people who play WoW just for the auction house, or ArcheAge for its complex crafting/farming system, and you can't tell me that there isn't a subset of people out there who wouldn't get invested in maintaining/developing their own housing system far beyond what is already available.

I figure that if someone could be so dedicated as to get the Insane in the Membrane WoW achievement, there is likely a subset of people who would be very happy if WoW's Garrisons weren't consigned to the dustbin of past expacs, but expanded upon and kept up to date.

And while I drop into my own housing in SWTOR and LOTRO (for instance) just to chill from time to time, it would be nice if there were actually things to do in there outside of move furniture and artwork around.

I have to admit that there are times when
it feels like I'm doing this when hanging around
in MMO housing. From pinterest.


NOTE: For some reason Blogger automatically unpublished this, although the content is about running an inn or housing in an MMO. Given that there's nothing here that violates the terms of agreement, I can only speculate that this post was zapped by some automated system that finds certain keywords. If the Insane in the Membrane WoW achievement was the trigger, I'd have to think that a lot of old time blogs would have similar issues.

NOTE: This post has been reinstated.




*ArcheAge also has a much more complex housing build system as opposed to a lot of other MMOs. First, you have to have a Patron account (something that doesn't require you to pay money for, but paying some dollars is frequently the easiest way to do it), then you have to get blueprints, then find a plot, then get the materials, then.... You get the idea.

**The porcelain lined bowl had rusted through at the drain. This means I have to replace the bowl, but since the bowl is integrated into the rest of the vanity, I have to replace the entire damn vanity. Yay me.

***I was a fighter in BG2, so that was what happened to my character. Not sure if that's the case for other classes.

Wednesday, December 20, 2017

You Don't Know What You've Got 'Till It's Gone...

"Don't know what you got till it's gone
Don't know what it is I did so wrong
Now I know what I got
It's just this song
And it ain't easy to get back
Takes so long"
--Cinderella, Don't Know What You've Got ('Till It's Gone)


In the eight years since we've started PC, I've watched the MMO market change quite a bit. Sure, some things never change --WoW being the 500 lb. gorilla of the MMO genre the chief among them-- but the MMO genre as a whole has changed quite a bit.

Looking back, I can say say with a high degree of certainty that I entered at the high point of the MMO genre: WoW was at the height of its popularity, other MMOs were doing well for themselves, and there were new MMOs on the horizon in Rift, SWTOR, and GW2. DOTA 2 wasn't released for a few years, and MOBAs in general hadn't exploded in popularity.

Of course, it wasn't exactly a true Golden Age.

There was the disaster of Age of Conan's release, and the bait-and-switch promise from the Tortage into zone into a standard grindy MMO. There were also the bugs --lots of bugs-- and the perception that a fairly significant number of people were there for the nudity.

Speaking of train wrecks, there was also the Warhammer Online MMO, which didn't last long and was mercifully shut down shortly thereafter. Perhaps AoC and Warhammer were a harbinger of things to come, where some of the MMO population was looking for the Next Big Thing that would displace WoW at the top, and whatever they found never measured up.

***

In light of all of the changes in the MMO genre over the past 8 years, I've put together a few "awards"

The How is this MMO Still Running Award: Age of Conan. Over 9 years old and reduced to just two servers, this MMO is still active and has a few players. (I occasionally run into one or two out in the wild.) I've speculated that if AoC shuts down that Funcom loses the Conan license, and given that Funcom has devoted all of their "Conan" resources to Conan Exiles, there may be some truth to that.

The It Keeps the Mathematicians Busy Award: Every WoW update. While theorycrafting is its own cottage industry in MMOs and MOBAs, it seems that every WoW update --no matter how small-- is overanalyzed to determine optimal rotation and class emphasis. The latest hotness in BGs and Arenas can change with one little tweak to a cooldown*, and raids can live or die based on healing changes. WoW's size has an impact on the amount of heat generated by the theorycrafter set**, which is why I chose WoW over other MMOs.

The Wednesdays at the Pub Award: LOTRO's band concerts. When the mini-Reds were a few years younger, Fridays at 5 PM were required online time for LOTRO. A band on the Gladden server would play every Friday at 5 PM EST by the western entrance to Bree,*** The devotion the mini-Reds displayed to these regular concerts is not surprising to me, as I've seen regular crowds around toons playing music throughout LOTRO. This is part of why LOTRO is still an active MMO and gets full marks for immersion.
I still wonder how those Hobbits all
got in sync.

The Wrath of the Fanboys Award: Rift. When Rift went F2P, Trion said they were going to "do it right" and not be slaves to a cash store. Of course, by the time I got back to checking Rift out, the cash store was present and heavily hyped, which pissed off the long time players to no end. That and several other moves by Trion to keep the game afloat has generated even more dislike by the fanbase than the random "This game SUX!!!!1!!" comments you still see from SWTOR ex-players who were salty about the lack of WoW-style endgame on launch.

The I Need a Shower Afterward Award: TERA Online. While a strong argument could be made for Age of Conan and it's nudity,**** TERA gets the nod for this award because of the Elin. Every time I login to TERA just play out in the field for a while --because the gameplay is very good, lack of coherent plot or writing notwithstanding-- after about 10-15 minutes an Elin toon wanders by and reminds me why I find the Elin so disturbing.

The Taking Physics a Bit too Far Award: ArcheAge. The more I watch the female toon animations in ArcheAge, the more I'm convinced that the developer staff kind of missed the point with "breast physics". The amount of effort put into breast physics in ArcheAge and other Korean MMOs shows that the dev staff likely spent a lot of time conducting "research", because breasts --especially larger sizes-- do move like how they designed it in-game. But here's the kicker: that movement is for only some types of breasts, and they have to be bare or skintight covered breasts, not breasts covered in more normal fitting clothes or armor. Giving breasts covered by armor or even hidden by normal clothing the same movement characteristics of bare breasts simply makes the breast physics in ArcheAge look, well, weird at times. And far more obvious.

The Will They Ever Learn Award: Wildstar. The entire modus operandi behind Wildstar was that they were going to take the Vanilla WoW experience and crank it up to eleven.# The thing is, the Vanilla WoW experience was fine enough as it was without trying to outdo it. Wildstar was, in effect, doubling down on the belief that the harder and more grindy the goal, the better. And that didn't exactly go over quite so well for Carbine. Wildstar is still alive and kicking --still putting out new content, at least-- but I'm not totally convinced that Carbine learned their lesson. They may look at Blizzard's decision to create Vanilla WoW servers as a challenge, rather than the correction they so desperately needed to their design philosophy. Some of their ideas were fine, but others were a bit too much.
Yeah, whatever gave me the idea that they overdo
it in Wildstar??  From geek.com.

The Pride Goeth Before a Fall Award: World of Warcraft: Cataclysm. Cataclysm was a complete reboot of the original two continents of Azeroth, the Old World. Sure, there were five new zones, but the revamp of the Old World brought back a ton of old subs and pushed WoW's subscriber base to new heights. Looking back, nobody saw that those few months of returning subs were the high point of WoW's subscriber base. Blizzard's decision to revamp Azeroth was deemed to be worth it despite the major story holes that the revamp created. But my belief is that the same major story holes basically shut the door on new players picking up the game and starting from scratch.## And now? Blizzard no longer releases subscription numbers in their quarterly statements, ostensibly because they have better means of tracking the profitability of WoW, but likely because subs have fallen to the point where WoW has fallen back to the pack in terms of subscriber base.

The No Clue it was Coming Award: Employees of Gazillion Entertainment, the publisher of the now extinct Marvel Heroes. Much has been made of Gazillion's financial problems --and the hiding of the same-- but the extent that management went through to hide these problems from the development staff to the blindsiding of the staff by the company's inability to pay for paid time off when the company fired them all still makes my blood boil. I've been in that situation when the company looks like it might not meet payroll, and it sucks. A lot. And my ire goes to management not leveling with the staff. We're all adults here, treat us like one.

The You Must Learn Patience, Grasshopper Award: The stereotypical "Go" Guy. We all know this person that was so easily skewered by Crendor, because we've all encountered the Go Guy. This is the Warrior that wants to speed pull all of the trash in the first area of Halls of Lightning and yells at the healer for not keeping him upright. Or the Jedi Guardian who just has to jump off of the platform in Cademimu because it was taking too long for the elevator to arrive. Or the Agent yelling "SPACEBAR!!!" in chat because the group wasn't moving fast enough. Ironically enough, WoW created instance speed runs just for the Go Guy to test their mettle, but that hasn't exactly rid normal instances of the purveyor of timeliness.
Ah, narration by Worgen Freeman.

And lastly, The Golden Trinket Award: To all of the people who would stop and help a new player, or a player needing an assist, or a player struggling along. All of the people who reach out and assist others, play well, and encourage players to find a home in their chosen MMO world. All of the people who treat each other well, both in chat and in the world###, and make the MMO genre a better place.





*I've seen it happen where people picked up Hunters and then dropped them from BGs based on an update in a WoW downtime.

**I know that the SWTOR raiders/PVPers will argue that theorycrafting is alive and well in their part of the MMO world.

***The last I checked, they're still there, playing away.

****Even the succubi and incubi are nude, which actually gives them an unnerving appearance. Unlike, say, WoW succubi, you can look at an AoC version and not get it out of your head that this succubus is something totally unnatural.

#Please please PLEASE tell me that someone gets the Spinal Tap reference.

##Add to that the rise of the MOBA, which peeled away players from the WoW subscriber base, and you've got problems.

###Well, PVP notwithstanding. Being mean to the other faction is kind of the point, there.


EtA: Fixed a grammatical issue and a sentence structure in the Gazillion area.

EtA: Fixed another grammatical error, which leads me to believe I shouldn't be writing at Midnight.

Tuesday, December 13, 2016

Oh look, another seasonal event!

I'm having flashbacks.

I just saw the YouTube clip for Overwatch's Winter Wonderland event, and I felt pulled in a couple of different directions.



It was a fun little clip, down to the Widowmaker part, but it felt like a mashup of Wildstar and WoW, wrapped up in a little bow provided by Blizzard.

The WoW part, not a surprise. After all, it is a fellow property of Blizzard's. But Wildstar? Well, it was just cartoonish and goofy enough to fit in the Wildstar universe, even though it's a completely different game. And Wildstar, like WoW, doesn't take itself entirely seriously. Finally, while Wildstar's graphics are rougher and far more Western influenced than Overwatch's, it does have a similar feel to the color and art design.

Or perhaps it's just me, having imbibed a bit tonight.

Wednesday, March 23, 2016

The Doom that Came to Nexus

It's only natural that I, having come lately to Wildstar, am the last person on the planet to find out about its impending doom.

I'd just run smack into the attunement wall which requires you to run instances to progress further in the story, so I was wondering what to do about Wildstar when Syl posted this that referenced layoffs at Carbine.

Off on an article chase I went. Which lead me to this article from Polygon.

Which is ironic, to say the least, because I think that in the end Wildstar got more right than not.

I know that when I initially checked out Wildstar I wasn't so sure about the sexy female designs/armor as well as the heavy dose of Texas in the attitude of the game, but I eventually came around.* The story sputtered at first, but eventually got going around L20 or so. It's unfortunate, however, that a significant part of the storyline doesn't end when attunement begins.

I don't mind raiding being behind an attunement wall, because that's part of Vanilla and BC that I wish was still around to an extent. But there's a caveat there: having a decent portion of the storyline behind that attunement wall leaves a lot of players hanging. SWTOR fixed that problem by two methods: a class storyline that ended in a solo mode, and an overarching storyline (in the expacs and KotFE) that had a solo mode, even for the group content. WoW fixed the problem by leaving as much of the story as possible outside of the raid content itself.**

While I do realize that Carbine's focus was old school hardcore raiding, I do think that the story and game would have been a big hit as a standalone game. Or as an MMO that embraced a newer design for endgame, aka not falling into the MMO trap of "the game begins at endgame".

There will always be one nagging thing at the back of my head regarding Wildstar: why didn't the Dominion simply use all of its available resources across many worlds to simply crush the Exiles? It's a bit different when you're trying to play whack-a-mole across a galaxy, but on one planet? It should have been clobbering time.





*Or got used to ignoring it. Your choice.

**It also create LFR, which has been either a boon or a bust depending on who you talk to.

Thursday, December 3, 2015

Strike Up the Band

The U.S. Thanksgiving holiday has come and gone, and I am still alive.

Frankly, I'm kind of surprised about that.

But for a change, there were no political "discussions" during the family get togethers*, so there was little chance that the gathering was going to turn into a shouting match. Not zero, mind you, but a lot less than the average Thanksgiving holiday.

Since my spouse works in retail, she had a very very busy Thanksgiving weekend. And as a consequence, I did as well; I shuttled her back and forth from her employer, so she didn't have to try to find a parking spot or worry about falling asleep driving to or from work.

However, this being our household, there were MMO related activities as well.

***

The Mini-Reds began their server transfer after one last concert in Bree, where the band and others gathered agreed to transfer over to the Gladden server. If the Mini-Reds ever thought that their attendance at the concerts went unnoticed, they were hailed by people when they made it over to Gladden.

My son had a silly grin on his face when he related the story to me, and I couldn't help but smile in return.

Things like this little acknowledgment show some of the best that MMOs have to offer.

***

I advanced a bit further into Wildstar, and continue to be impressed with the game and the stories. I've found that I can put the Texas aspect of the game almost completely in the rear view mirror, but there are times when I just wish that the game would tone it down a bit.

And as far as SWTOR is concerned, I've decided I'm going to make the jump into the coffee expac over the upcoming Christmas holidays. I'll have some time off, so if I do something stupid and stay up until 4 AM playing the game I won't pay the price at work the next day.

Until then, however, I'm going to noodle around Wildstar when I can, and I think I'm going to see if I can push a bit farther into the slog that mid-50s Age of Conan is right now. I've not really touched the game much over the past few months, and I have that old itch that needs scratching.




*One for each side of the family.

Thursday, November 19, 2015

Heads, I play SWTOR, and tails... Hmm... Maybe best two of three...

I've found myself strangely reluctant to make that leap and take a character into the new SWTOR expac.

Whenever I get on the servers, I putter around with checking out the companion stories I never completed, goof off in the fleet, and buzz around Taris and Hoth.

I can't really explain it, since there's no good reason why I couldn't take my Inquisitor into Knights of the Fallen Empire; she'd completed all of the questlines up through Shadow of Revan, and I wasn't doing much of anything with her.*

The auto-leveling that goes on now in the low level zones means that while I can go there, I can't just zoom on by like before. And yes, I do approve of the auto-leveling for low level zones, but I will have to pay more attention when clowning around in Tatooine, for example.

It could be my concern that keeps me from reading novels these days: I won't know when to quit. I have that problem when reading a good book; I'll be reading in the evening, and I'll finally start to get tired, look around and.... It's 4:30 AM.

Whoops.

I could see myself doing that with Knights (and Dragon Age, if I'm being honest). After all, I did it with regular class stories in SWTOR, the WoW leveling experiece, and in other games (such as Age of Conan or Star Trek Online). Hell, I've done it with Civ IV, and that doesn't exactly have an externally defined story at all.

My problem is that I'm no longer a spring chicken, and being up most of the night, consumed in a book or game, will take a much harder toll on me now.

***

While I dither about SWTOR, I've continued to play Wildstar.

I've finally grown to a kind of mental truce about the post-apocalyptic cartoon sexy style that is the toon character design. Part of that is because the questlines and the overarching story don't make a mention of the semi-skimpy nature of the toon and clothing designs, and part of it is because I've actually grown fond of the absolutely goofy design. Right now, my Stalker's headgear makes him look like The Tick's weird younger brother, and so I have this running commentary in my head when he's jumping around:  "SPOOOOOON!!!!!"

As far as the World Story goes, hmm..... I'm up past the third World Story part, and I will freely admit that I wasn't expecting Wildstar's world story to move in the direction it did. It now seems more conventional than at first glance**, but right now it wouldn't shock me if the story took another sharp turn towards the unknown. I do like what I see so far, and I'm still hooked, but I'm still on the fence as far as the story goes.***

***

And to nobody's surprise, I've not progressed much at all in NaNoWriMo, and the youngest Mini-Red has already far outstripped my word output.

One of these years I'm going to get into a situation where I can take a couple of days off in early/mid November and spend it just writing.

Okay, who am I kidding? That's not gonna happen.






*I don't even do anything with housing with her, because a) I haven't bothered getting a place on Dromund Kaas and b) I tend to be a lousy decorator. I know beauty when I see it, but actually creating a beautiful environment? Well, I don't have that touch.

**If you play WoW, think of some of the things associated with Twilight's Hammer and a lot of the Old Gods type of stuff and you've got the idea.

***See? I could talk about something like this without spoilers!

Wednesday, October 14, 2015

If You'd Have Told Me...

...back in the Spring that in October of 2015 that I'd be playing Wildstar, I'd not have believed you.




But here I am, having just reached the Exile capital city of Thayd, and have just gotten the grand tour.

Yes, Wildstar does have an automated grand tour of Thayd in a similar fashion as the tour you receive when you reach Shattrath City in WoW.

In fact, there's a lot more in feel to WoW from Wildstar than I'd care to admit. The text based quests, for example, are far more of a throwback these days. The Exiles themselves are a heavy dose of WoW-esque nostalgia, with the Granok mimicking the Dwarves, the Aurin as the Night Elves, and the Mordesh as a faction-swapped Forsaken.*

The Aurin/Mordesh heavy starting zones (up to L15) of Everstar Grove + Celestion remind me a lot of Blood Elf starting areas, up through The Ghostlands. I don't think it an accident that at L15 or so you finish up the Celestion area and are given a quest to go to Thayd, the capital city of the Exiles; after all, a similar thing happens to Blood Elves at the end of the Ghostlands' main questline.

If I'd not have known ahead of time that some of the Wildstar devs are ex-Blizzard employees, I'd be speculating on that already.

All of these similarities are one thing, but if I don't find the story engaging, there's not a lot to really hold me as a player. But that's the surprise: there actually is enough of a story there that I want to follow it through and see where it leads.

And no, I'm not posting spoilers. It's F2P now, so the subscriber wall is no longer an obstacle.

***

Are there things that I find annoying?

Of course.

Like I said last post about Wildstar, a lot of the things that I grumbled about --the annoying Texas + SF mashup, the obnoxious level up graphic, and the women in refrigerators plot device, among others-- are still there. However, they kind of fade into the background after a while. In a way, it's akin to the scrolling alerts on Neverwinter and Star Trek Online: some people can handle them, others can't. Whether you can handle the annoying aspects of Wildstar is up to you, but I don't think there's any reason to not try the game out and give it a true multi-day test.

Now, if they could do something about the occasional lag when playing, particularly when getting quest info....





*Haven't run into the equivalent of the Apothecaries yet --at least in terms of that terrifyingly amoral approach to their studies, that is-- but I'd imagine that the Chua more fit that bill. Only with more explosions.

Monday, October 5, 2015

It's Deja Vu All Over Again*

I've not been able to get into Wildstar this past week, but I've not been trying very hard either.

I did take note that Carbine is currently scrambling to bring more servers online to handle the surge in interest in the game, which is pretty much back where we were then Wildstar first dropped.

When I read that Carbine was bringing new servers on, my first thought was that I hoped that they didn't overdo it and then have to shut down some of these servers when the initial rush faded. But that cynical thought was quickly replaced by another one: maybe enough people really did like the game, but they weren't willing to replace their WoW subscription with one for Wildstar.

I think it'll take more than a few weeks to see whether it's that sentiment is true, but I do wonder if Carbine was onto something as far as the storyline goes. It didn't really resonate with me that much, but maybe it did with enough people that maybe Wildstar can be saved.




*The longtime baseball player Yogi Berra, who was famous for quotes such as this one, passed away last week at the age of 90. He's the sort of pop culture icon that would find his way into a WoW questline. He's the one who said "It ain't over 'til it's over." Go check out a lot of his more famous sayings here at Wikiquote.

Wednesday, September 30, 2015

I'm Pretty Sure Something Happened Yesterday....

...oh yeah.  Wildstar went F2P.

No, I didn't get in. (Work, you know.)

Yes, I downloaded the update.  Overnight.

When I get the chance --and there's some significant downtime around the house-- I'll try to get into the game and see what's what. I don't expect the game to change much as far as the initial storyline goes, but we'll see.

Monday, September 21, 2015

The Future looks a lot like crowds and long lines

Last Sunday was my first attendance at a college fair since I was a high school senior, close to 30 years ago.*

To say it was chaos was likely an insult to chaos' dignity.

Take this college fair and double it in size
(due to the size of the convention center) and you've got the idea.
I saw buses from school districts about 60 miles (96 km) away parked outside.
From clubflightlevel.com


While the oldest mini-Red and I were dodging crowds that surrounded the popular schools that she had no interest in**, I couldn't help but notice the number of booths devoted to universities and schools that specialized in graphics, media, and gaming.

My first thought on seeing those booths was that they're going to be not having a lot of students interested in them, particularly given the number of students who were interested in engineering, medical, or business degrees. However, every time we passed one of their booths by there were always two or three families there, talking to the representatives.

Perhaps there's room for graphics and media schools alongside the more traditional art schools after all.

***

Speaking of room for things, I've been spending the past few days checking this particular game out:

Yes, the exact same name I used for my first Gunslinger in SWTOR.
Makes it easier to remember, you know.

Yes, Wildstar still has the same storyline as I remembered it.

Yes, Wildstar still has the classic "women in refrigerators" trope on the Exiles side as motivation for a major NPC.

That said, I'm more curious about Wildstar now that we are rapidly approaching the end of the month and the F2P release.

I think they've got some work to do as far as working the bugs out (given that I've had a crash or two when playing via the PTR), but I think they'll be ready come release time.

The story is still (relatively) appealing to me, and I think I can swallow the heavy dose of Texas-influenced Hollywood Western on the Exiles side without it getting too annoying. The things that had me scratching my head in my previous exposure to Wildstar haven't changed, but because I'd not have to pay a subscription for the privilege of being mildly inconvenienced I'm much more interested in the game now.

Does that make me one of the "I won't play it if it isn't for free!!!" crowd? Not really, because I would subscribe --and presently do-- to games that I really do enjoy. However, I don't want to plunk down money without knowing that I'm really going to enjoy the game. There were enough reservations about Wildstar that made me reluctant to pull that trigger and subscribe, and I'm fine with that assessment. Now that it's F2P, I'm revisiting the game under a different set of criteria with a lower bar, and I've found that the game does merit an extended revisit.

Maybe I still won't subscribe, but I'll be more likely to consider it now that I can immerse myself more into Wildstar without worrying about whether the game was worth subscribing for.





*I said "CLOSE TO", not "exactly". NOTE THAT. (And no, I don't know why I used all caps there.)

**Some universities, such as Bowling Green State University, University of Cincinnati, and others made a deliberate attempt to spread their prospective crowds out by renting multiple booth spaces. But others --and I'm looking at you, Ohio State, Alabama, and Rose Hulman Institute of Technology-- did not follow suit, causing huge knots to form in the crowd.

Tuesday, September 8, 2015

Let the Fall Frenzy Begin

I see Wildstar has committed to a date of September 29th for its F2P rollout, which means that the Fall release/announcement craziness has begun.

Now, let me see if I've got all this right:


  • LOTRO's server transfers are presently ongoing. The first server closures are expected to begin sometime either later in September or early October. The mini-Reds have been following these developments closely, and while they're sad to see their old server go, they're kind of excited that my long suffering L15 Champion will get moved to the server they're on, so I could join their Kinship.
  • Wildstar's F2P releases on September 29th. They get ahead of the rush for SWTOR's and GW2's October releases, and they're hoping to bring back some of the crowd they had that first month or two after launch. I'm planning on signing up for the game, so this is one person they didn't have at launch, but I'm realistic in that I've got a lot of games I play a little bit of. We'll see how things look, I suppose.
  • GW2's Heart of Thorns releases on October 23rd. Depending on who you talk to, this could be the dawning of the apocalypse or just business as usual. Me, I'm still playing the original GW2 release --and I don't see me having money in the budget for Heart of Thorns for a while-- so I'm planning on sticking with GW as-is for the time being.
  • SWTOR's Knights of the Fallen Empire releases on October 27th. Since this is my only subscription at this time, I get the expac for free, if you want to ignore the cost of a subscription, that is. As I typically do when there's a big expac in a game I play a lot of, I'll let everyone else run ahead for a while and then jump into the expac zone. Since you won't be able to go back and visit the old zones once you move to KotFE areas, I intend to hang around and enjoy things in the original areas as long as possible.
  • Funcom's Age of Conan rolled out a new expac back in May to coincide with AoC's seventh anniversary (where did the time go?), so they beat the rush. That said, they're still coming out with incremental updates that are currently in the test server.
  • Star Trek Online's final chapter in the current expansion (the Iconian War) is set to drop sometime in mid-late September. There's a new expac on the horizon --called A New Dawn-- will be released sometime this Fall and go through 2016. Since I'm still in the mid-low areas for STO, this doesn't have a great impact to me.
  • Neverwinter released Strongholds, and that reminded me that I ought to get back to playing the game more. I'd played around with it every so often, but my problem is that I figure I'm playing for a little while and then I look up and realize it's 4 AM.
  • Blizzcon is the first week of November. Given that this is Blizzard we're talking about here, expect some new surprises. After all, that's pretty much what they do at Blizzcon.

I think I touched on most of the bases of games that I follow. That said, I'd be remiss in forgetting that LEGO Dimensions releases for consoles at the end of September. Me, I'm psyched about getting a chance to play the Doctor.

Tuesday, August 25, 2015

A Short Update

For the past two weeks the mini-Reds have gone back to school*, so there's been less time than usual for game playing. For both me and them, to be honest. We're also knee deep in university advertisements for the oldest mini-Red, and we've finally taken a crack at sorting the desirability of each based on some fairly simple criteria: whether they have a Music degree, and whether they have an oboist on staff.**

Needless to say, game playing has taken a real back seat.

I've kept up with some of the news, particularly the Wildstar F2P Beta. For some strange reason I never removed Wildstar from the main computer, even though I only tried out the original Beta. Perhaps it was me being cynical, but I figured that eventually the game would go F2P --after all, every other game not named EVE or WoW*** has-- so why not wait it out? For the record, I still have WoW files on my PC as well, and I do have a free DVD of RIFT lying around (courtesy of a Gen Con 2011 freebie), so I'm good there too.

While I haven't received a Wildstar Beta pass (yet), I'm definitely curious about how it has matured. If there's one thing that I've learned over the years of playing MMOs, it's that MMOs at launch aren't the same as they are a year or so in. The most famous example is Marvel Heroes 2015, which had a terrible launch, yet the dev staff worked tirelessly to completely revamp the game into its current incarnation. SWTOR is another game that really suffered from overinflated expectations, and when the game failed to deliver on being the WoW killer that EA promoted it as, subscribers abandoned it in droves. Like it or not, SWTOR has found its niche in the F2P realm. A steady amount of updates have also rounded the game into a form now that people were hoping it'd be at launch: robust starfighter PvP, player housing, plenty of Ops and Flashpoints to run, and a lot of story to cover.

Wildstar should be no different.

***

Aside from Wildstar, I've been only puttering around on SWTOR, avoiding making a decision on what to do about my Agent.

The completionist in me wants to go and do the Agent's story, but the moralist in me says "No way."

I'm not exactly sure how this battle will get resolved, but my money is that the completionist will eventually win out.

***

The mini-Reds, on the other hand, are still following the server shutdowns on LOTRO very closely, because they want their toons (and Kinship) to end up in the right server.

Not sure how it'll end up there, but I know they're definitely going to keep up playing the game.






*No, really. Yes, it's earlier than usual for our school district, but they've decided to hit Winter Break at the end of the semester, rather than have a short couple of weeks linger on into January. I'm fine with that, but most of the schools don't have air conditioning, and in the summer Midwest heat+ humidity it's not.... pleasant.... in the schools. (At least until mid-late September.)

**Music isn't the only major she's interested in, but it's the one with the most restrictions. I'm quite surprised that some universities, such as Marquette University, don't even have a Music degree. (You can minor in Music at Marquette, however.) Other universities have had news reports about cuts to the arts programs or facilities (such as at the University of Akron). And finally, oboists on staff are much rarer than flutists or trumpeters.

***I don't count the WoW token as F2P, even though people who play the economic game certainly think it that way. That's mainly because somebody had to pay for that token, even if it wasn't you, so technically it's more akin to "F2P only for the people who can afford the in-game token".

Thursday, May 28, 2015

Wildstar Going F2P Soon

This Autumn, actually, according to Massively OP.

The real question for me is whether they waited too long to go F2P and save the franchise. That, I'm not sure of, but I'd be more than willing to check it out again when it does.



SWTOR was almost too late in its timing, but Bioware was able to staunch the bleeding and actually bring the game back from the brink. Now, I'd say that SWTOR is steadily thriving; it has found its player base, built its brand, and is adding new content on a regular basis.

Star Trek Online followed a similar trajectory but without the EA brand name behind it. Same with Rift and LOTRO. So, it can be done, and more importantly HAS been done before.

Good luck, Wildstar. I think you're going to need it.

Monday, June 2, 2014

Ramblings while in search of coffee on a Monday morning...

There's been some more fallout from the Rob Pardo incident.

Rades has unsubbed.

I'll miss his voice, but he insists that his decision will not impact From Draenor With Love.

Kurn, over at Kurn's Corner, has a very in-depth post talking about how social media impact the wider world. It's close in length to a Cynwise post, but very much worth the read. There's even a Ratters appearance in the comment section.

***

I don't often read Twitter, but it seems that more than a few bloggers I know have invaded Wildstar. I'm not sure how well that will go, but I wish them luck.

Also, given the whole explosion from WoW-space (see the first musing), I'm not sure how well Wildstar will hold up, either.

1927 screen icon or Wildstar character?
You decide.

***

This week is exam week at the kids' schools, so I don't really have a lot to talk about from that perspective. I will mention that two of them rolled up Smugglers and one a Trooper, and they're all loving the class stories so far. (Apparently Corso is "soooo cute". Who knew?)

***

I hope your Monday has been going better than mine has so far. I really need to go get some coffee now....


EtA: Apparently my issues with punctuation include the period. Corrected.