Showing posts with label wow. Show all posts
Showing posts with label wow. Show all posts

Thursday, November 12, 2026

Just Who Are the MMO Players, Anyway?

Ben Milton, of the YouTube Channel Questing Beast and the creator of the RPG Knave, had a video up a couple of days ago that got me to thinking.

It's about 21 minutes, and he does a great job
discussing this particular topic.

The big theme that he had in this video was that D&D is going to be the top dog in RPGs not because of a superior ruleset but because it is the game people think of first that satisfies what he calls Rule 1: "To play the game, you simply describe what your character is doing, and then that conversation, that description affects the game world."*

Ben references Mike Mearls, one of the major creators behind D&D 4e, and even provided a clip of a recent video Mike had released concerning why D&D 4e failed. What Mike discovered during playtesting for 4e was that people would have these character sheets full of powers, and they'd look down them and say "I swing my sword," instead of using said powers. This led Mike Mearls to the realization that the majority of D&D players aren't there for the ruleset, but for their friends and to have a good time.

While watching this video, I swear you could have swapped D&D for WoW and a lot of this stuff would still track.

There are the people who want complexity and all the crunch and huge rotations and mechanical difficulty out of their MMOs, and then there are the folks who are just there to chill, slay a few internet dragons, and enjoy the show. Those who are into min/maxing, utilizing all their abilities in interesting ways, are a minority of players but a majority of the crowd found on the company forums, on Reddit, and on the hardcore websites.

WoW will always be the number one MMO, and in general it remains so, because people will equate MMO = WoW in the same way RPG = D&D, and it satisfies that itch to allow you to pretty much go wherever you want to go in a massively multiplayer world that makes MMOs a distinct genre from other video games. You're not going to "beat" WoW by having superior raid fights or ability combos, but rather you get enough people who just want to chill with their friends to come along and hang out.

Now, this doesn't exactly map to WoW, because I believe the WoW Endgame playerbase comprises a larger portion of WoW players than the hardcore RPG crowd does to D&D, but that's also a function of WoW catering to that crowd as the more ephemeral casual crowd ebbs and flows over the course of an expansion. D&D itself was temporarily eclipsed by Pathfinder in the early 2010s because, well, RPG players wanted to keep playing D&D 3e and Pathfinder was essentially D&D 3e with some minor changes. Once Wizards of the Coast pivoted back to a more traditional design for D&D with 5e, they reclaimed their top spot and kept it as of date of this post. 

The video does strike me as having a salient point: don't shoot for the Moon, shoot for a niche. That is something that both tabletop RPG and video game designers can heed, particularly AAA designers who think that they'll make World of Warcraft amounts of money by creating their own WoW-killer. You're much better off carving off a niche and making a somewhat smaller amount of money. 




*From "It's time to face reality..." by Questing Beast, at the 6:18 mark.

Wednesday, November 11, 2026

Why is it Just the Way I Like It, Anyway?

After my post last Thursday, when I said in so many words that I prefer the peace and quiet in my MMOs, I spent some time in reflection. Why, after all this time, do I prefer a quiet and empty world so much?

I enjoy group content, and I've often complained about how changes to games to make them more solo friendly* haven't led to an enjoyable time for me. I also enjoy --to a certain extent, I might add-- reading Gen/World chat in MMOs. Yes, often it reads like watching a train wreck in real time, but other times the flow of snarky and humorous conversation brightens up an otherwise dull day. 

Still, despite all of this, why do I prefer the solitude of empty zones while questing?



***

Part of it is my history, I suppose.

When I first started playing WoW in 2009, Wrath of the Lich King was in full swing. What I didn't know at the time was that the vast majority of players were at max level in Northrend while I was toiling away in what is now standard MMO behavior: empty zones save for the occasional new player or leveling alt. To me, the world seemed so huge that I didn't run into too many people while leveling, particularly in the Old World or Outland. 

To be fair, when you cut your MMO teeth on a PvP server, the fewer people you encounter the better. I still get twitchy when I'm near Tarren Mill**, despite I've not been on a PvP server in well over a decade. Encountering anybody out in the field while on a PvP server is a cause for concern unless you know the person is on your faction, although that's not always a guarantee of safety as there are people who create "spy" toons to find lone targets to hunt. 

But regardless, the vast open expanse of the Barrens and other places in WoW are made even larger when there are so few people out and about. By nature, a game world can't approximate the real world because the size would become unplayable for those wishing to interact with others --not to mention the amount of storage and horsepower required to keep a fully realized world-equivalent running-- so the limited size of Azeroth is made larger by artificial means, such as the more modern layering systems.

When I finally arrived at Dalaran in Northrend***, I was both overwhelmed and stunned by the sheer number of toons roaming throughout the place. I now understood just how many people actually played WoW: enough people that when Dalaran was busy, the resulting lag would drop framerates down to the mid-teens or single digits. It took a short time before I grew used to the crowds, but it never quite felt home to me in the way some of the lesser populated cities, such as Silvermoon, were.****

***

As much as I want other people to actively play in the MMOs I participate in, I'm also perfectly happy that they are all off somewhere else. I don't have to deal with random invites to either group up/join a guild, worry about my quest targets being overwhelmed by people rushing to level past me, or bots farming everything that isn't nailed down.

Being an introvert does mean that I'm perfectly happy doing my own thing and being social when I want to be, not when it's foisted on me. 


***

I can understand people who do not like lines.

From Icy Veins' Facebook page.

Me, I grew up attending Kings Island, the local amusement park and home of several iconic roller coasters, such as The Beast...



The ride on the world's longest wooden roller coaster is worth it, in my opinion, but some people are put off by the 1+ hour wait on the weekends.***** Me, I don't mind if I'm with friends; there's plenty of time to chat and dry off from getting splashed in some of the water rides. (And to be fair, there's plenty of women in bikini tops on a hot Summer day, so a lot of views as well.)

Still, I get where people have places to go and people to see when they're playing WoW, so waiting in line isn't for them. 

In WoW, waiting in line isn't for me for another reason. The last time I did that, in Classic WoW Era, the number of random whispers for guild invites was highly annoying. So, it wouldn't be so bad were it not for the crowd itself. 

From what I've observed, courtesy of social media and anecdotes, I'm perfectly happy to avoid all that in WoWF. Holding out until Christmas might seem a bit excessive, but it's not like I'm not doing anything at all. I've got toons to level on the Anniversary server, so there's that, and I have some other games to play as well.




*Such as the removal of 4-person Heroic events out in the world in SWTOR or the removal of group quests in a post-Cataclysm WoW. Or the removal of elite mobs entirely.

**For those not in the know, Tarren Mill and Southshore, the Horde and Alliance hubs in Hillsbrad Foothills, have been a traditional spot for PvP in WoW. The Horde players are typically about 5-10 levels lower than the Alliance players, so while there are far more Horde players in the area due to the proximity to The Undercity, they are also cannon fodder for the Alliance players. PvP fights also escalate quickly to where one side invades the other home base, often with max level toons, and wreaks havoc on the area. There were plenty of times when I'd login to WoW and a Horde toon in Tarren Mill, only to find myself almost instantly killed. I learned very quickly to avoid certain spots on the map, such as Tarren Mill and the entirety of Stranglethorn Vale.

***It bears a repeat explanation that I was always confused when I'd do a "/who" on a player and find them in Dalaran, when I knew where Dalaran was in the Old World map and saw a crater whenever I visited the place. It was only when I finally made it to Dalaran as the central hub in Northrend did I fully understand the meaning for the crater: the Mages of Dalaran had used the arcane to basically turn their city into a floating citadel.

****The irony is that Silvermoon is now the main hub (or it was, anyway) for Retail's Midnight expac. 

*****If you want to avoid the lines, go midweek during the Summer. Tuesday and Thursday work really well.

Tuesday, November 3, 2026

Forget about the Bots, The Agents Are Here

Okay, let's talk about agentic AI and gaming.

People are talking about agents cloning software, including games, to the point where Anthropic is attempting to build in guardrails so that Claude Code won't make clones of already existing software.



By the time this post is released, things will have changed, so just keep an eye on the news.

But I'm here to talk about something that will become a greater and greater likelihood: agents playing games for you.

Maybe we could have laughed it off before where you are easily able to identify bots in-game, but I think that it's not going to be a laughing matter much longer. It's only a small leap from an agent such as Muse going out and ordering takeout for you, obtaining tickets to a Taylor Swift concert, and texting a potential date to healing in a raid.

Imagine losing a Call of Duty match to this thing
and having it talk about having marital relations
with your mom. From Meta via The Wall Street Journal.

And if you thought Blizzard had issues before with keeping people engaged in the leveling process, look out...

***

Okay, that pretty much begs the question: why are you playing a game at all if you're letting an agent do it for you? It's pretty much the same thing as paying a person to level your toon so that you can take over when you're at max level. Or if you feel like your physical skills aren't as good as they used to be, let the agent go into the raid and get the gear for you. 

No fuss, no muss.

Or, in a PvP game such as EVE Online, some wealthy individual attempting to create a ton of agent-driven clones to augment a fleet action. (Aside for EVE players: given that EVE is famously an "all's-fair-in-love-and-war" kind of game, is that a violation of the TOS? Or would that be applauded as a "solution to a problem" in-game? And if agents get good enough at playing, would Fenris even recognize that agents are running accounts?)

The last time I thought about this, there was the guy who created a WoW private server with 1800 bots, but that was prior to the release of Muse. The existence of a Muse demonstrates that you can have an agent do so much more than was possible only months ago, and it's only a matter of time before agents are directly adapted to gaming.

I wonder if we're going to be seeing the eventual endgame of some of these multiplayer games if agents get good enough at behaving like real human players that basically we'll see agents playing against agents, with no real humans involved. About a year ago I would have laughed at the idea, since the entire point of playing a game is for you, a human, to enjoy yourself. Now, I'm not so sure. The ease at which a Muse can simply keep you from having to deal with other humans is quite astonishing*, and the temptation is there to say "I don't really want to run Sunken Temple myself, but I need the gear in there. Maybe I'll let Blizzbot (tm) run it for me." I know people who simply despise certain instances or questlines, so letting an agent do it for you will become a viable option really soon. Once that happens, the dam has burst and it becomes easier and easier to let the agent basically run your account for you.

Before you say I've been taken in with all the hype, I haven't. I still think the AI bubble is real, and I still am betting on it bursting sooner rather than later. I also think that a lot of the tech bro community underestimates just how much ire is focused in their direction with data centers and prices being out of control for consumers. When you're wrapped in your own little hype bubble, you don't see what people out in the rest of the country are saying and thinking, and I believe there's a reckoning that will be coming soon. That, however, doesn't preclude me from realizing that these agents are getting "smarter" at an incredible rate, and things that we used to believe were years or decades off might be arrive much sooner than we realize.




*This is me making a value judgement based on the articles I've read about Muse. There's no way in hell I'd let Meta have access to all of my finances and emails and whatnot. You don't even need to have any skeletons in your closet to realize we're talking about huge blackmail potential. I wonder if Zuckerberg is so sold on Muse that he'd let it control all of his finances and personal interactions (such as his private email) without any qualms whatsoever.

Thursday, October 29, 2026

A Late October Overview

It's been a while since I actually posted about my own gaming.

To be honest, I'm not certain that the post from September 9th actually counts, as it was a complaint about a bizarre dungeon run that never happened. So, I guess it may have been since August 20th that I provided a real update on what I've been doing.*

***

The short answer is "not much". 

Okay, see you next Meme Monday.














You're still here? You actually want some info?

Okay, fine. 

I don't drink much, Balthan. Type 2 and all that, so shush.

I still play video games, and I still play on the WoW Anniversary Servers. I separate out MMOs versus the rest of video game playing because MMOs are a time sink unto themselves. It's just that I keep my video game playing down to bite-sized chunks, so I don't spend all of my spare time consumed by the hobby. That way I can actually work on other hobbies, housework, or family stuff. 

My single player games, Civ IV, Stellaris, Stardew Valley, Age of Empires, and Planetbase, do keep me busy. I can tinker around with them for a while, and I can get a game of Civ IV and Age of Empires done in an evening session. Yes, I would like to play some RPGs, but I also know it will suck up far more of my time than these old standbys will, so I'm very careful about that.

***

Now, about WoW.

As of October 28, 2026.

As you can see, Neve finally reached Outland, and my Hunter, Hoots, is about to reach max level in probably about a week. Like all my other toons, once a toon hits max level I effectively retire them and I switch to another toon on the same faction. In this case, it'll likely be Az, my old Rogue and the namesake of the first toon I made in WoW Classic in 2019.**

"Remind me again why Sindorei leadership calls this
a green paradise." 


Nothing says "strange land" as much as floating
islands does, I suppose.

And for the record, I still haven't named Hoots' owl. It just fits as-is, I suppose.

I don't see my WoW friends very much right now, as work and family activities (it's Fall, so football season for those with high school kids) keep them busy. My Questing Buddy does login, but she typically gets on after I've gone to bed, so I don't see her quite as much as I used to.

Also, I should mention that I do occasionally login to Retail to fish for a bit...

"Sittin' on the dock of the bay
Watching the tiiiiide roll away..."

There are times when I want to passively observe the crowd, whether it's in Stormwind...



Or during an event...

When did the devs add a Burning Man just outside
Stormwind? That's not there in Classic, and in fact it's
location near the Undercity is the object of both
Alliance and Horde quests.

Or, god forbid, Goldshire...

At least my lowbie Rogue can fit under that brontosaurus
there. Mmmm... brontosaurus burgers... I've been
watching too many old Flintstones episodes again...

I still haven't heard anything new about WoW Classic since the opening of Zul'Aman, but I intend to hang around there as long as possible and just let the crowd steamroll their way to max level in Forever. Once people begin to drop there, because that's what WoW players do, I'll actually consider going over.

Which reminds me: I expect the Blue Elves to make an appearance in Retail before the end of Midnight. Midnight is the Elf expansion, so why not? Forever might be a separate leg on the three-legged stool that is World of Warcraft, but that doesn't mean it will have different races from the Retail game.




*Apparently the bots that tend to far outnumber the actual readers of the blog don't mind, since I had that bubble of "views" that appeared in early September. It's still ironic in the extreme that Google and Gemini still don't recognize the blog exists, but I digress.

**Azshandra was also the name of the last main I played in Retail back in 2013-2014.

Friday, October 16, 2026

Not Your Typical Branding

Of all the crossover branding with video games these days, I certainly didn't expect this one.

I was on Curse Forge the some weeks ago, updating my addons as I usually do, when I caught an unexpected advertisement:

No, not the ESPN one.

For those who aren't familiar with the Lodge brand, they make cast iron cooking pots and skillets. No, I don't have a Lodge cast iron skillet myself; mine I'd inherited from my grandmother, I can't recall the brand offhand but hers was cast in ~1954.

I'd forgotten this screencap --work has a way of doing that-- but I stumbled upon it now.

Still, World of Warcraft branded Skillets? If nothing else, it opens a new area in video game branding. And yes, this link to the Lodge website proves it legitimate:

As of October 16, 2026. I took this screencap
for when the offer ends.

Typical video game branding is for items such as soft drinks, snacks, pizza, and even alcohol. But actual cookware? Wow indeed.

Sunday, September 20, 2026

Nothing Lasts 4 Evah

From the comic For Better or For Worse, July 7, 2005.
April's band was named "4 Evah", a reference to the four
members of the band. And yes, Jeremy was a Class A asshat.

Shintar poked me the other day, asking me when I was going to post about WoW Forever. I am, after all, a Classic Plus skeptic.

I heard about WoW Forever even while I was up in Milwaukee, because you can't truly escape the gamer news cycle, but beyond that it now exists --and that there's a new Elven race that you have to pay to access*-- I knew almost nothing about it. In fact, I heard just as much about Diablo 5 and the announcement about new game set in the StarCraft universe** as I did WoW Forever: hardly anything. Given that I was with family, that's fine.

And some friends.

But I'll also admit that I'm just absolutely damn tired of it all.

***

Maybe it's the fact that I've got to start over once more and try to figure this stuff out without spoiling the discovery process in the game for me --as tons of people seem to have no issues doing that for themselves already-- but I'm also tired of the "same old same old" that will be the modus operandi once the game opens. You know the drill: the game opens and everybody and their Grandfather rushes out to max level, because that's what they've been conditioned to do. 

For all the lip service paid by the Devs to the Journey***, both they know and I know that it simply won't happen. People will rush to Endgame, do all the new instances, have YouTube videos and Wowhead in their (virtual) hands, and min max their way to happiness. Oh, and do all the new raids. 

My Questing Buddy mentioned something about WeakAuras not working in WoW Forever (I think I have that right), but that won't stop people from trying to figure out other ways to make the raids trivial. To what's probably a vocal minority of the WoW player base, overcoming the obstacles to making the raid trivial is just as important as the raid itself. But since they are quite vocal, they have quite a bit of influence over the player base and the Devs, so... I look at every other fresh WoW environment that Blizzard has released --Retail/Classic expansion, new Vanilla, or whatever since I began playing in 2009-- and the behavior has been the same. 

And I'm kind of sick of it. 

***

This isn't a matter of me whining that I didn't get my way with Classic Plus, as in my "I'll believe it when I see it" stance means I now have to believe it, but more a matter of me being tired of going against the grain. About the only thing I do know is that based on my prior decades of gaming experience, going with the crowd and rushing ahead only leads to frustration and self-loathing on my part. Ever plowed through a ton of Halloween candy and immediately regretted it afterward? It's like that, but instead of Snickers bars you're inhaling all the in-game content you can without a whit of self-control. 

I know for a fact that if I did rush ahead I wouldn't be able to control myself, because I've done that while reading novels. Or playing video games.**** Even WoW, to be honest. (See: the Summer of 2021.)

I do realize that this is just a funk, and I'll eventually get out of it, but I don't think I will do all that much of anything resembling a deep dive into the game. I ought to at least look at a few basics and hash out some theories about WoW Forever and the Azerothian Universe. For now, my initial, very off-the-cuff impression is that WoW Forever is in the same point in the timeline as Warlords of Draenor: an alternate universe akin to what you find in comic books. As I described WoD back in the day as the equivalent of DC Comics' "New 52" reset, WoW Forever fills a gap in the timeline where the timeline zigged instead of zagged. 

The hubris involved in calling the game WoW Forever has also not been lost on me, because my initial reaction to the name has been "Really? You're going to call it THAT?" Oh, I get the why of it, but I also don't believe for a minute that was the only reason why that name was chosen. And all I'll say to that is... Nothing lasts forever.

This is the last photo we have of Bleu. Last Wednesday
my oldest found her very lethargic in the morning and rushed
her to the Emergency Vet. She was told about the worst news
you could have, where Bleu was in severe pain, and the two
choices were to undergo a highly risky surgery with a low
chance of success, or putting her down. She decided
to have Bleu be put out of her misery. At least we got to see
her over the weekend, where she seemed happy and healthy. 



*The fact that Blizzard has already monetized WoW Forever says a lot about their belief it'll be a success.

**James Strive from the YouTube Channel GameLinked (it's a fork off of LinusTechTips) commented on that StarCraft game "I'll believe it when I see it" at the 2:40 mark from their weekly post this past Thursday. Four years away from release is a long time, and let's be honest: we can't predict what's going to happen in the game industry even two years in advance with LLMs on the rise, much less FOUR years.

***This is another of the few things I do know about WoW Forever.

****Helloo, Baldur's Gate 1. It's been a few decades since I completed you, hasn't it? 1999, you say? That sounds about right. But that was quite a blur back then, because I was a new parent, and despite that I stayed up all night for several nights and then went into work dead tired because I couldn't stop myself from playing until I finished it. 


Tuesday, August 25, 2026

The Bastards Won

I never really thought I'd ever get to the point when playing an MMO that I would simply not care about the story. Back in 2010, I was shocked when some of the guildies I knew said that once Arthas was dead they didn't really care what happened next. We were on the cusp of Cataclysm, and I'd bought so completely into the narrative of the story that I was leveling two toons --one for each faction-- with the express intention of exploring the story from both sides. 

How did I go from that level of dedication to now, where I really don't care about the story in any of the MMOs I've played over the past 6 years?

There. I finally admitted it. 

I'd been dancing around this realization since at least 2019 when I explored Vanilla WoW Classic and discovered there was no overarching story to Vanilla. Sure, there were some questlines that were pretty epic in scope, but beyond that there wasn't a Main Story that everybody had to follow. No Shadows of Angmar for LOTRO, no OG three faction story in ESO, no vanilla SWTOR story (and class story), no nothing.

And I discovered I liked that lack of story more than I ever thought I would. 

That's not to say that I didn't think the original SWTOR stories were bad --they were awesome-- or that Shadows of Angmar was epic --it was-- but as time has gone on and I've seen expansion after expansion presented to the player base, I've become incredibly jaded. 

It reminds me of how a band pays their dues by playing in clubs, working out songs through endless rehearsals, and finally gets signed to an album deal and releases their first album. That's great, but then they have to turn around and put out another album that doesn't have the years of polish that the first album did, and frequently that second album turns out to be a bit of a dud. If the band is lucky, they land on their feet and figure out a way to write songs and keep the grind going, but otherwise they're destined for the bargain bin by the third album. 

Nothing that the development team has put out after the initial release seems to meet the quality, story-wise, of that original Vanilla release. Sometimes they come close, which is me throwing a bone to the World of Warcraft Legion fans out there who assure me that the expansion was great, but almost every other MMO out there doesn't reach that initial high point. 

"I don't care what they're yapping about," one player once told me in a dungeon in SWTOR, "I'm here to kill things."

"And get the loot," another player added.

That made me more than a bit sad, because I thought they were missing the point of the dungeon. But I decided that you can't please everybody, so just focus on those who do enjoy what the devs created. 

And here I am now, 15 years later, so jaded with modern MMO stories that I've discovered at this point it's better to simply not care. 

***

Before someone says that the stories have all "gone woke" and that's the problem, that ain't it. That's akin to arguing that the OG Star Trek didn't have a social and political angle to it.* What I complain about is twofold: the feeling that the stories were written by committee, and the belief that for an MMO story to work, it has to consistently be bigger, badder, and the stakes more earth shattering that what came before. 

While I don't have any proof that a lot of the more recent MMO stories were written by committee, I've been involved with enough committees at work and at college that I know how they operate. They try to smooth off the rough edges, build consensus, and remove problematic content. All of these are good endeavors to strive for, but the problem is that what each of those means to the individuals in a committee is quite different. Arriving at a consensus, therefore, means less taking a scalpel to a proposal and more akin to taking a hatchet instead. That doesn't mean I want edgier stuff, I just want stuff that has a singular point of view and a single voice presented as the narrative. 

But you know what committees also don't do? They frequently don't present a case where you have something --or someone in the case of a story-- that you can identify with and root for.

Have you ever done a side quest chain that is really satisfying and has someone you can cheer for and identify with? That's because that side quest was likely written by a single person in charge of a questline or three for a specific zone. The NPCs in the quest chain were people you could empathize with and share a common bond with because they were written with that in mind. There is no main storyline about the "Fate of the World" weighing them down, so their admittedly smaller concerns are more important to them. I know that I have absolutely nothing in common with people who occupy the C-Suite or the places of power in government, so there's absolutely nothing relatable to me with their story. But the guy who cuts my hair, or the Dad I talk to while standing in line at the creamy whip** down the street? That guy I can relate to. I'm not going to be able to relate to a Prince, or a King, or The Head of the Conclave of Wizards, or any other sort of Grand Poobah, because I am not them, and their troubles are not mine.

The other problem, the constant need to go bigger than the previous expansion, is one I've harped on before. I was actually thinking the other day that at least Blizzard tried to not top "Defeating The Afterlife" of Shadowlands when Dragonflight was released, and I do applaud them for that, but then I stopped and went "Huh... When is it that the most powerful beings on Azeroth are considered a downgrade for a storyline?" That is the reality we're talking about with the Dragon Aspects as the central point of the expansion, that their expansion is not quite so over-the-top world ending as just about every other expansion with the exception of, uh... maybe Mists and Warlords?

***

Okay, I've gotten that out of my system. Can I still enjoy an MMO and ignore the story? Yes, I can. I mean, I do fish a bit...



But seriously, I can do it. I can hold my nose in the same way when I accept a quest I personally loathe and then go and do whatever needs doing. 

If I can skip a cutscene, so much the better. If I can't, I'll simply get up and walk away until the cutscene is over. 

I can't even say "Don't let the bastards win" because in reality the bastards already won. I have become like them.




*Free Hint: The original Star Trek did have a LOT to say about society and the politics of our time. If you can't see it, then you're not watching the same show I did.

**It's a Midwestern thing. Although in Wisconsin you get Frozen Custard, in the Cincinnati area you have "Creamy Whip" or "Soft Serve" places. They operate during the Spring, Summer, and the Early Fall months, and they sell various forms of soft serve ice cream. Payment is typically cash only. Some sell burgers and hot dogs in addition to ice cream, but ice cream is the main draw. For the record, one of our favorites is Putz' Creamy Whip:

From Yelp on August 10, 2026.


#Blaugust2026

Wednesday, August 19, 2026

Writing and Re-Writing

There are times when I sit here, writing away, and I have trouble making things click. It's more prevalent when I'm writing fiction, but I've had it happen during regular blog posts too. There's no way around the reality that it really sucks when it happens. 

What drives me bonkers is that I'd write something, decide it really isn't going in a way I want it to, and start over. When I do push through all the way to the end and then go back to edit it, I still end up tossing all that writing for something else. 

I really blame the writing of some 80s era cartoons for some of this. Some of the writing for Voltron, a show my brother really watched but I was kind of peripherally involved with, has shown up in earlier drafts of some of my stories. When I go back and edit and I say "Holy crap does this sound bad! Where did this come from?" I find out weeks later watching some random YouTube video a clip from Voltron or Star Blazers and realize the origin of that dialogue.

For an example, this particular snippet of dialogue took me about 3 weeks to write to where it's in this form. Obviously it's still a work in progress, so it'll likely look different than at this point, but at least I like the flow and the direction of the dialogue.

“Hmmph.” My sister sat down next to me and stared out over the pond. 
 
If she thought I was going to overshare, which was the sure sign of a guilty conscience, she was going to be waiting for quite a while. Still, I figured I’d lay out the one thing that Linna likely most feared. “I’m going to have Zarg do it.”

 “Do what?” She tore her eyes off the far end of the pond to look me over.

“The investigation that needs to happen. I’m not an idiot, you know, and I’m quite aware I’m not healthy enough to do it myself.”

 Linna’s face twisted; not quite disgust, and not quite disapproval. “And you’re going to let her do it.”

“Yes. She knows a lot about the Cult, after all, and people always underestimate her.”

My sister involuntarily glanced over at the slumbering Neve.

“I already cleared her,” I supplied. “What about your Draenei friend?”

“She’s safe as well.” Linna had a long pause as her face went through a myriad of emotions.

“You’re thinking of that place, aren’t you.”

Her expression settled on anguish. “Card…”

“They don’t know her like they do me, so it’s safer for her to do it.” I felt strangely at peace with that admission. I’d always done things myself, and relinquishing the responsibility for investigating my curse was a difficult step to take. It was also going to be quite dangerous, dealing with the Cult of the Damned, but if there was one thing I was confident about it was that Zargala could handle herself. “If you get a chance, can you carry a note from me to Mathias? He deserves to know about what happened here.”

“Yes.” Another pause. “I don’t want to lose you.”

I nodded. “Nor I you. But you have to trust me.”

“You don’t make it easy.”

“My name wouldn’t be Cardwyn if it was.” I looked around. “Carys should be back soon.”

“I told her she could come back when I was done talking to you.”

“I bet you didn’t make sure the other two weren’t snooping.”

Linna stared at me for a moment. “Shit,” she blurted and split.

I heard her footfalls fade, then I turned my focus back to the pond. “Okay, Lewys, I know you’re out there. Come on out.”

There was a rustle in the brush, and a very guilty-looking nephew emerged.

I raised an eyebrow as a smirk crept across my lips. “Sorry to disappoint you, but I’m not going to explain what we were talking about.”

“But…”

“Sometime later, but not now.” I patted the ground next to me. “Sit.”

He dragged his feet a bit, but Lewys eventually sat down. “Take my other rod,” I told him. “I loaned it to Briganaa, but she’s not here right now.”

Lewys picked up the fishing rod and began casting with me. “Aunt Linna was really mad at you,” he finally offered.

“Yeah, I know.”

“How come?”

“Why does everybody think I’m going to tell them that?” I sighed. “Okay, I’ll give you this much: she was scared.”

“Scared? Aunt Linna?”

“Yes, she was. She was scared of what I might do, because I sometimes do things without thinking. And in our little talk that you so conveniently eavesdropped on, I assured her I wasn’t going to do anything like that.”

“Oh.” He made a face. “This is all hard.”

“Yeah, life is hard. Even when you’re all grown up.”

"That doesn't seem fair."

"It isn't. But I'll let you know if it ever does turn out fair; I think I'd like that every once in a while." 

 



I suppose I ought to have saved an earlier draft to show you what I wasn't keeping, but still I wanted to share a bit about the difficulty I face in writing. It can be a lonely and humbling process, and agonizing over something as simple as this is a guaranteed way to drive me nuts. 

But the thing is, I derived some inspiration from the fact that many famous people --geniuses, really-- agonize over their craft in their own way.

Here's a short clip of Maximillian Schell and Leonard Bernstein discussing Beethoven and what made him a genius. 

Speaking of geniuses...

The fact that Beethoven struggled and agonized over the creation process makes me feel better about my own struggles. Not because I think I'm a genius, but because people of Beethoven's stature struggled to come up with their works of art. And here I am, just struggling to put words on a page that made even a smidgen of sense. 

So many other modern creators, particularly those who loudly proclaim their own genius, loudly trumpet the ease at which they make their creations. Yet I think it is more humbling to see the real struggles people have --and what they have overcome-- that inspires me to try harder. In that case the real genius is perseverance. 

#Blaugust2026

Friday, July 31, 2026

I Didn't Have THIS on my Bingo Card for This Fall

For everybody in the MMO community who is thinking there's a Classic Plus coming soon, I bet the announcement yesterday was a bit of a letdown...


Yes, it was a Gen Con release that World of Warcraft is coming to D&D 5.5 (aka D&D 2024), along with other classic settings: Greyhawk and Dark Sun. Greyhawk is the OG AD&D setting before Forgotten Realms kind of muscled in and took over.* Dark Sun is, well, "Grimdark D&D" in a nutshell.

I'd put the Dark Sun trailer here too, but it's definitely a bit on the gory side. And it's age restricted. So instead, I'll just put the link here to the entire D&D Vision Keynote:


One more thing (tm)... There's also this little announcement at the end of the Keynote...

From Instagram, but really all over and likely
originally from Wizards of the Coast.

Yeah, I think that Gen Con 2026 started off with a bang.




*One could be forgiven if the Dragonlance fans are standing around, saying "Hey, what about us?"

Tuesday, July 7, 2026

Situation Normal All Effed Up, Part Whatever

We all knew it was going to happen, right?


Well, there you go. Jason Schreier reported yesterday that XBox is going to cut 3200 jobs and either sell or divest themselves of 5 studios.

An internal email from Asha Sharma, the current CEO of XBox, outlined everything. She also said that she wants 1 billion players per day for XBox overall (this starts at the 4:58 mark in the video above). She also mentions that they want to focus their investments in XBox, which pretty much means for these bigger studios to shed projects that won't generate as much profit and eyeballs on screens. 

From what it sounds, XBox Game Studios and Zenimax will be hit hard by layoffs, and Activision Blizzard King less so but still impacted. The overall number of jobs being lost is 3200, but only 1600 right now. That translates into waves of layoffs going forward, including divestiture/sale from the studios already identified. (Apparently Arkane Studios is also targeted, but Microsoft has begun the divestiture process with the French Work Council, as they can't summarily be canned without due process.)

What does that mean for those who love the two big MMOs that these studios manage, Elder Scrolls Online and World of Warcraft? Probably job cuts and scaling back of the staffing for both teams. 

For all those expecting Classic Plus, here's hoping that these cuts don't kill it off.

I would expect, however, far more monetization of both properties to try to boost profits. So, if you've been dismayed at some of Cash Shop options from World of Warcraft, hold onto your hat. You ain't seen nothing yet.

There will be a lot more integration of these various game studios with the Microsoft parent organization, so that Zenimax or Activision/Blizzard or King (it's marked separately from A-B in the email) will lose a lot of their independence and corporate culture. Will that impact the end product? Yes, it will; you don't change corporate culture without changing the product itself. Hell, this happens all the time in Corporate America: the old enshittification process writ large. The back office jobs, or those not labelled "critical" to a game studio are about to get cut.

Let's hope that these studios aren't saddled with having to use a single engine for all of their development in the same way that Bioware got trapped by EA into using Frostbite for their game engine for the past several games, despite it being NOT built for RPGs or ARPGs at all. 

I noticed that Jason didn't mention Obsidian with the letter, but I have to think that it won't have escaped unscathed. Helluva time for Tim Cain to move back to California to rejoin Obsidian after being in semi-retirement.


Tuesday, June 30, 2026

State of The Redbeard, Summer Edition 2026

I spent this weekend at ARRL Field Day 2026, which is put on by the American Radio Relay League, the largest Amateur Radio organization in the US. I'll post more about it later this week, but the TL;DR is that it's a contest/activity that's intended to get hams and clubs out into the field and away from their home locations to try to make as many contacts as they can. Just like guilds in MMOs, some clubs are far more hardcore about this than others, but I'm grateful my club is NOT one of those.

Anyway, I wasn't playing MMOs much this weekend --only a couple of hours playing WoW this afternoon-- so I got the opportunity to take a step back and consider what I want to do with my MMO playing.

Well, the first thing I did was to admit that I haven't really been playing LOTRO much at all since the great 64-bit server migration. My oldest, who also had been playing LOTRO far more than me, hadn't been playing much either. We haven't set up a new Kinship house --and in my case I haven't even bothered with setting up a new personal house-- and all I've done the past few months was to login and wander around Bree for a few minutes at a time. 

This theme also follows what I've been doing in ESO, where I'm so out of practice that when I do go out and about and fight any sort of enemy I almost end up dying. That's kind of embarrassing, given that I really used to love ESO's and GW2's limited ability bars, but that's the reality of me not effectively playing either game over the past 6+ years. 

I'm the plain looking Dunmer to the side.
All sorts hang out around a bank vault, I guess.

That leads me to SWTOR, where I bowed to reality here and decided to cancel my in-game subscription. I've gone from logging in once a week and doing stuff in the Vanilla SWTOR zones to logging in more like once a quarter. I can trace my decline in interest with SWTOR directly to the change that impacted companions' pathing, but I also think that the success of Classic WoW lead to the realization I liked the pre-expansion Vanilla version of SWTOR more than its current iteration. If the dev team were to come out with a "SWTOR Classic" with a pre-Rise of the Hutt Cartel version of the game available to play, I'd be all for it. I still love the Vanilla storylines, and I'll miss them a lot,* but paying a subscription to a game I'm not playing is pretty silly.

Some of the other games I've played in the past, such as Neverwinter and Age of Conan, I've uninstalled from my PC. I'd login, look at my toon for a moment, and just logout. The former I couldn't get into after a certain level (I think it was mid-20s) and the latter is still a buggy mess that requires grouping up to finish the main storyline, and I honestly don't know anybody who plays it anymore. That the talent tree for AoC is so obnoxiously huge --it makes Rift's talent tree look really basic by comparison-- I have absolutely no idea what my options really are. If you've ever heard about analysis paralysis, I met that head-on in AoC.

Speaking of Rift, there's so few players --especially in the low level zones-- that you really can't do much. You can quest in a zone to an extent, but the grouping that is expected to happen in fighting Rifts or whatnot in the open world simply doesn't happen. You need a critical mass of players to do that, and that's just not happening anymore. I haven't tried their automated LFD tool, but given my experiences with automated tools in other MMOs I'm very reluctant to try it and group up for their equivalent of a dungeon.

Like most days when I poke my nose in Rift,
nary a person in sight.


I do login to Star Trek Online a bit, but like LOTRO, I just wander around and maybe take a trip from Earth to Vulcan. If I were subscribing to STO, it would have also been on the block for unsubscribing.

And now let's circle back to the elephant in the room, the various forms of WoW.

At this point in time, WoW is the only MMO I'm actively subscribed to. Well, kind of: I buy 60 days' worth of WoW at a time, which forces me to review whether I'm enjoying myself every couple of months. And so far, that has been the case.

Among the versions of WoW I've played, the Classic Anniversary servers are what I've played the most. I still poke my nose into the Retail and Era servers, but I've not touched the 2019 WoW Classic progression servers since 2023 or so. About the only thing I did do there was to occasionally login so I knew what my toons originally looked like when I recreated them on the Anniversary servers. 

***

So, that begs the question: what have I been doing?

The most obvious answer is that I've been doing non-gamer things: amateur radio, gardening, repairs around the house and cars. And eventually I'll get back to making more outdoor furniture since the weather has finally heated up.

But what about gamer stuff?

Oh, single player games: Civ IV, Stardew Valley, Stellaris, Age of Empires.

There's a few other games scattered in there, but I've stayed away from long games that require a lot of attention, such as any of the isometric RPGs (Baldur's Gate 1/2/3, Icewind Dale, Divinity Original Sin 1/2, Disco Elysium, etc.). I simply don't have the time to devote to those games, and I realized that when I came to the conclusion that my BG3 playthrough was long enough in the past that I can't even remember what I was trying to do at the time. Maybe I'll get a chance to play these longer form games another time --I'm looking at you, Planescape: Torment-- but that's not about to happen right now.

Yeah, buddy. I'm done with trying to figure it
out, so you'll just have to wait and I'll recreate you later.

That's the biggest drawback to video games made over the past 10-15 years or so: the hours to completion has become so large that you'd have to devote a significant amount of your free time to playing them, and that in the end works against my enjoyment of the game. While I no longer have kids around the house, that doesn't mean I'm swimming in spare time. And these 100+ hour video games demand enough of your spare time that it becomes increasingly difficult to justify devoting that much time to a single endeavor. If I read a book about an hour a night, for books not named Don Quixote** that'd take me about 40-50 hours to complete. So, somewhere between 1-2 months. But a game such as BG3 or The Witcher 3, with their playtimes of well over 100 hours each***, can take me a lot longer than that. I think that when I played the original Baldur's Gate back in 1999 it took me somewhere around 4 months, and that didn't include the expansion.**** 

There are other games I do want to play, such as Dispatch and Stray Gods, but I suspect that I'll get so invested in the story that when difficult choices come along (and from what I understand, you're given a very short period of time to make a choice in these Telltale-type games) I'll likely freeze and simply stop playing. The old line from the Rush song Freewill "If you choose not to decide you still have made a choice" looms large over me whenever I play one of these games. Maybe its my acknowledgement that there are no objectively good or bad solution in these games that causes me to freeze like that, but I do feel bad for all participants in a video game when push comes to shove and I have to let someone down.

I believe this is one of the "easier" choices
in Dispatch. I mean, you could be a selfish jerk
with the left option or have an overinflated ego
in the mid, or just propel the story forward on the right.
Screencap from Dispatch.

***

Does that mean my MMO playing days are winding down?

Not really. Just like everything else, it evolves around here. I expect that as Fall heads toward Winter my MMO playing will go up a bit as I'll be doing less and less outside. Still, you never quite know around here. Who knows what Microsoft might be up to this Fall? More cost cutting? Same thing goes for all of the other game companies, as the "good times" in the post-pandemic world come to an end.

I guess we'll see.



*You know, I still never finished the Agent's storyline. I got mid-way through Chapter 2 and... Just stopped. That's when the pathing issues kicked in, and I couldn't stand it.

**Unabridged version. The abridged version is significantly shorter.

***And I'm here to tell you I do NOT operate at the same speed as the "average" player; I spend way too much time enjoying everything and contemplating my choices before I move forward. What, you thought that I only did that in MMOs? 

****I was loaned the copy of BG1 that I played, so I returned it when I was finished. The guy who loaned it to me kept pestering me to finish it, but I was like "Dude, I have a newborn at home, I'm working 50 hours a week, and I'm wiped. I'm moving as fast as I can."

Friday, June 19, 2026

How to Find Yourself in a Video

Well, I guess Nixxiom has been paying attention to my WoW playing habits.


Hoo boy.

I think I'm an amalgam of a few of the types listed, but I am not the "Blizzard Hater". If anything, I'm more of a Bobby Kotick hater than a Blizzard hater. 

Still, that did get me to thinking. How much is my current playstyle influenced by my health concerns, and how much was a reaction to my MMO experiences over the past 16+ years? I think that it's a mix of both, but as time has gone on and my health scare recedes into the past, that has less of an impact than the weight of experience. I don't think I'll go completely solo in MMOs anymore, because I apparently like casual conversation too much*, but I can see myself trending more and more in that direction. I did find my solo experiences throughout many MMOs immensely satisfying, and there's no shaking that. Casual conversation aside, dealing with the unknowns of grouping up has shown to be more problematic than I care to admit. I still try to do group content, but I know there will eventually come a day when I'll simply give up and go solo on everything. 

But I'm not there yet. 




*Which is really weird given that I'm an introvert, but that's what it is.

Tuesday, May 5, 2026

Layers Upon Layers

Fantasy RPGs and MMOs have a problem with clothing.

No, I don't mean overtly sexy clothing, although there's plenty of arguments around for armor that makes you wonder what the artists were thinking, but rather the design aesthetic itself.

I look at clothing found in games and I wonder how to properly describe them. Part of that is trying to properly describe them in writing, but also just trying to understand what the inspiration was and what time period was the clothing designed to evoke.

For example, LOTRO zooms in on what I'd call your standard Fantasy aesthetic, shooting for a Medieval look in spots and a Renaissance look in others. Think of the differences in clothing in the Peter Jackson's LOTR trilogy with the Rohirrim and Gondor, never mind the differences in The Shire and Bree-land.* Even The Elder Scrolls kind of subscribes to a traditional Fantasy look.

It's in games such as WoW, with heavy Steampunk and SF influences mixed in with Fantasy, where I have issues trying to understand the aesthetic.

(I'm not going to throw in mounts and whatnot here, because this is about clothing. Just sayin'.)

Video games often tend to hew to what Blizzard has defined as the "Rule of Cool": cool people doing cool things. As a corollary, you have to look cool while doing those cool things. So, if there was a design decision on gear/clothing, Blizzard would go with what looked coolest. 

But.

How the hell do you describe the clothing? How would it work? 

To be honest, I never really considered such things until I realized just how many layers people wore in prior centuries. A modern person would consider "layers" as throwing on a sweater before adding a jacket when going outside, but to someone from, say, the 1700s, that's just a start.

Thanks a lot, Shrek; onions and people are the same.
From Yarn (and the movie Shrek).

Part of my interest in Renaissance Fairs, living history locales, and Medieval re-enactment organizations (such as the SCA) are how people lived back then. Any student of history could tell you that a lot of literature and art depicts how the upper classes (nobility, religious, and even rich merchants) lived; by comparison, there's scant space devoted to how the vast majority of people in any given time period lived. 

Still, I get it. People who play MMOs end up playing characters that rise to the ranks of the great and powerful. At the same time, very rarely do people who begin a tabletop RPG or an MMO start at such lofty heights. Your gear changes as you rise in the ranks, but not always. The leader of a Thieves' Guild, for instance, would not want to attract attention to themselves by living it up and wearing extravagant clothing. The same would go for a spy; their job is to inhabit the role they've been chosen for, whether servant or concubine, courtier or merchant. If there's one thing that RPGs and MMOs kind of miss out on, it's that you're not going to be wearing the same clothing all the time. For ease of plot (and to be honest, the ease of the Art and Graphics Departments) you just tend to keep the gear you're wearing all the time. But if you're entering into hostile territory, odds are good that unless you've got an army at your back you're not going to be wearing a uniform or gear that screams "Hey, kill me first!"**

Anyway, back to clothing in general.

When you delve into clothing as, say, a member of the SCA, when you have about 1000 years of history to choose from to make your character and then clothe them, there's going to be a bit of chaos involved. The similar thing happens in RPGs and MMOs, where artists draw what looks cool but isn't typically confined to a specific period or aesthetic. Even then, you have to make design choices. 

For example, in some of the fiction I've played with I decided that it was a good idea for Squires among the Knights of the Silver Hand to embrace a monastic look, evoking the inspiration for the Paladin, the Military Religious Orders...


If you stop at the 14th century version of the kirtle --and potentially the surcoat as if it were a tabard-- you have a suitably monastic look which is quite distinct from others you might encounter around a city such as Stormwind or even Silvermoon City. It is also quite practical and essentially a unisex look, so it would work for all Squires.

From the Etsy store for SPESMedievalMarket
as a Wool Cotte for Men - 13th and 14th Century
Woolen Kirtle
. Uh, don't look at the price, but if it
is hand-made, that explains a lot.

Once you start getting later than the 14th century, the unisex look gave way toward tailored clothing toward both sexes, so sticking with the version above makes sense for your average RPG or MMO.

Leaping forward several WoW expansions, you have the Neo-Victorian look of Gilneas, where Victorians and late-Medieval to Early Modern looks are found in Stormwind and elsewhere.*** Trying to make sense of a world where the Victorian and the Late Middle Ages' clothing coexisted would make your head hurt --I know it does mine-- but I think the reason why I have issues with this is because I look the two styles as points in time from the same culture. In a fantasy world, there can be no assumptions that the two styles are part of the same culture, because they can co-exist without much of an issue. After all, just look at the clothing styles for various cultures even today; there's absolutely no requirement that all cultures maintain the same clothing designs, and to assume such is to be pretty myopic.

I guess with the mish-mash of clothing aesthetics I ought to just give up trying to define everything and just learn to enjoy the ride. Still, I know my desire to define everything will just annoy me to no end. 

Besides, there's an opening to create a story point for your character that just fits. Like this from Dungeons & Doodles: Tales From the Tables...

Here's the Patreon link. Seriously, the
webseries is really well written.




*I'm leaving Dwarves and Elves out of this because they're purely fantasy races. Since Tolkien modeled Hobbits off of the country folk he knew, I'm lumping them in with Men for this exercise. If I were using David Eddings' Belgariad, for example, things would be a wee bit different as the various nations have distinct dress and stereotypical attitudes. Nobody ever confused Eddings' works with deep philosophical and historical themes, however.

**Mages know all about that; even Nefarian can be heard yelling to his underlings in a fight in Blackrock Spire: "Foolsss...Kill the one in the dress!"

***And you thought David Eddings' nations from The Belgariad were a hodge-podge of various tropes. Chereks were Vikings, Tolnedrans were Romans, Asturians were Robin Hood and the Merry Men, while Mandorians were Arthur and his Knights, etc.

Wednesday, April 22, 2026

A Solved Game Forces You to Respond to It -- Whether You Like It or Not

In the midst of planning the construction of some raised garden beds, studying for the Amateur Radio Extra Class License*, and handling family-related activities, I've had plenty of time these past few weeks to do some thinking. 

The biggest thing on my mind was why I actively avoid trying to follow the crowd and follow the clearly defined optimal game path when playing any video game. 

Am I committing self-sabotage by doing this?

When I play a single-player game, it's not a big deal because there's nobody looking over my shoulder to tell me I'm doing it wrong. I'm quite aware that just about every video game, from Baldur's Gate 3 to Oregon Trail** has wikis, walkthroughs, and meta-builds out there for people to use, but unless you're actively streaming your gameplay*** people will be none the wiser. 

But in the case of an MMO, there is always a best way of doing something --courtesy of algorithms and mathematics-- and if you're not following that meta build that's going to be a bit of a problem. Maybe not if you're playing the game solo, but if you want to do any group content there's always somebody who will be annoyed if you're not "doing things properly".

That's one of the big reasons why I never played what was at one time THE best rated boardgame on Boardgame Geek: Puerto Rico. Aside from being a Eurogame with a pasted-on theme designed to hide a mathematical exercise, Puerto Rico suffered from what for me was a fatal flaw: if you follow everything perfectly the winner will be explicitly determined by your initial turn order. Some Puerto Rico fanboys were so into the meta that they'd absolutely flip their shit if you didn't play exactly according to the meta.

Eurogamers aren't very fond of randomness
in boardgames either. From Pinterest.

If you play MMOs, does that sound familiar?

***

Here's the thing: whether or not you play according to the meta of a game, the mere existence of an easily obtainable meta for a multiplayer game means that you have to deal with the consequences, even if you consciously ignore it. Other players will expect you to play it, and if you don't that will impact their opinion of you as both a player and a person. Ignorance is unfortunately not an excuse for a subset of MMO players, and once you become aware of the meta**** you really have no alternative but to deal with it. 

Yes, I deal with it by actively ignoring it, but that's also because I kind of figured out a lot of the meta playstyles in my Classic WoW toons through experimentation while questing. Sure, I'm not aware of the entire meta of a particular class, but a short jaunt to Icy Veins or Wowhead will present it to me in full gory detail. I guess you could say that I'm happy I got 80% of the way there by myself, and it's frequently enough for the pugging I do (or casual play). Raiding would certainly put that philosophy to the test, because a) I don't want to look like an idiot and wipe the raid*****, and b) I have a certain amount of pride in playing well and not being a liability. At the same time, I know that looking at the meta is opening Pandora's Box, akin to downloading and utilizing your first Damage Meter addon: once you see how you're really doing there's no going back.

There's a post by Shintar on her SWTOR blog, Going Commando, that's 4 years old this month about this very phenomenon. Titled My DPS Is Bad and I Can't Look Away, it has been living rent-free in my head ever since I first read it. That it came out 3 months after I gave up my progression raiding career certainly had something to do with it, and I completely sympathize with her opinion. At least with SWTOR the game culture doesn't trend toward hardcore that the versions of WoW do, but for me, that post was uncomfortably close to the lead-in before I'd have another "discussion" from a raid lead about "getting my DPS up". 

But that's the thing: we're all responding to the very nature of a solved game. Consciously playing a different way from the meta is as much a response to the meta as embracing it. 

***

I was thinking about this when my Questing Buddy spent some time playing Stardew Valley over the past Winter. In her usual way, she went out and found a playthrough so she could follow the best path to completing the game. I counseled her to just go and explore the game; sure, you get a "score" after two years but you can keep playing indefinitely after that. Unless you're deliberately trying for something very hard to do, such as completing the original storyline within one year, there's no real reason to follow a playthrough guide.

But you can guess the outcome, can't you? She kept up with the guide.




*Yes, I'm studying for the highest level of Amateur Radio license available in the US. It is certainly much more technically oriented than what I found in the other license coursework; while I originally thought I could be ready to take the exam by April, I have since come to the conclusion it'll be more likely late Summer before I'm really ready. 

**Seriously, there's walkthroughs on how to win a game whose whole purpose is to get you to understand how migration on the actual Oregon Trail was like. Talk about missing the point.

***I'm very glad I'm too shy to consider streaming, because I would not be amused by such commentary.

****Typically having been told of its existence by another player wanting you help you get better at the game. I'm going to be charitable and it was a positive interaction, but if you know MMOs it's equally likely it was a variety of "git gud scrub" followed by a group kick.

*****OF COURSE I've done that before. Do you have to even ask?