I've been in Cademimu more than enough times over the years. While it's not my favorite SWTOR flashpoint, it makes for a nice urban setting and a pretty straightforward grind.
Cademimu is one of those flashpoints that lend itself to some judicious speed running as well.
If you know the drill, speed running past the group just after the second boss saves you a bit of needless fighting, and if you've the right skill you can hack a shuttle to bypass a lot of the trash leading up to that second boss. You can also bypass a ton of trash right before the bar scene early if you choose the right path through the trash.*
But what I wasn't prepared for was that final stretch of trash leading up to the final boss being speed run.
In retrospect it makes sense: you run all the way to the end boss location, wait for the trash to drop aggro, then you double back to pick off the few enemies on the way to Light Side/Dark Side choice location. But still, I wasn't equipped with any extra speed boosts** so I kept lagging behind the rest of the group, with the trash nipping at my heels. No, I didn't die from the trash (came close, however) but it felt disconcertingly like some speed runs in WoW's Halls of Lightning I've been involved with.
If this was what a Cademimu run is like these days, I have to wonder what Taral V and Maelstrom Prison are like.
*One of our team --not me-- accidentally aggroed a bunch of trash when running through that section, and we had to double back to fight them off before one of the droids showed up. Yes, for the record, we were running four DPS, so if even one of us were healing or tanking this would have been much easier. I might need to dust off my healing capabilities and see if I can start doing that again. Not sure if I want the stress that comes with healing, however.
**Outside of the temporary speed boosts that Inquisitors/Councillors have, that is.
Cademimu is one of those flashpoints that lend itself to some judicious speed running as well.
If you know the drill, speed running past the group just after the second boss saves you a bit of needless fighting, and if you've the right skill you can hack a shuttle to bypass a lot of the trash leading up to that second boss. You can also bypass a ton of trash right before the bar scene early if you choose the right path through the trash.*
But what I wasn't prepared for was that final stretch of trash leading up to the final boss being speed run.
In retrospect it makes sense: you run all the way to the end boss location, wait for the trash to drop aggro, then you double back to pick off the few enemies on the way to Light Side/Dark Side choice location. But still, I wasn't equipped with any extra speed boosts** so I kept lagging behind the rest of the group, with the trash nipping at my heels. No, I didn't die from the trash (came close, however) but it felt disconcertingly like some speed runs in WoW's Halls of Lightning I've been involved with.
If this was what a Cademimu run is like these days, I have to wonder what Taral V and Maelstrom Prison are like.
*One of our team --not me-- accidentally aggroed a bunch of trash when running through that section, and we had to double back to fight them off before one of the droids showed up. Yes, for the record, we were running four DPS, so if even one of us were healing or tanking this would have been much easier. I might need to dust off my healing capabilities and see if I can start doing that again. Not sure if I want the stress that comes with healing, however.
**Outside of the temporary speed boosts that Inquisitors/Councillors have, that is.
