If you want to know the difference between Retail and Classic in two screenshots, here you go:
Classic:
Note: I like the purple robe better. It harkens back to Dalaran and the Royal Purple of the Mages of that City.
Retail:
The blue and white robe a Retail Mage starts with is closer to the Blue and white robe a Priest starts with in Classic.
Both are a Blood Elf Mage with the same name (Drak -something, can't remember what it is offhand), and their respective starting zones. If I'd have chosen Sunstrider Isle for the Retail toon, it would have looked exactly like the Classic version, but the Exile's Reach intro area highlights the differences much better.
Yes, that's Thrall. You know, The Once and Semi-Future Warchief of the Horde. And there's two dragons (!) for escort.
Of course, a new player won't know diddly about who Thrall is*, but this intro is all about setting expectations. You're on a ship with an Orc in charge, and there are dragons escorting the ship. If you're a recruit, that image implies that a) Orcs are in charge, b) creatures such as dragons are your friends, and b) this is normal.
The Classic intro, by comparison, shows the entire stretch of the Blood Elf starting zones and then centers upon you as a "recruit": a survivor trying to make sense of it all. No dragons, no orcs, just some fellow Blood Elf NPCs and a few other players**
Like the Exiles' Reach intro, there are expectations set. This time, however, they are that a) you're pretty inconsequential, b) there are no gigantic fantastical creatures in your corner, and c) this is normal.
***
If you've played both the Draenei and the Blood Elf starting zones that were introduced in The Burning Crusade and remained largely unchanged over the years, there are two things that stand out between them:
The Draenei antagonists are the ecological disaster of their own making when The Exodar crash landed on Azuremyst and Bloodmyst Isles, and the Blood Elves themselves. Make no mistake, the Blood Elves are out to get them by any means necessary, and they're under the command of an Eredar named Sironas.
The Blood Elf antagonists are the Amani Trolls on the eastern borders of their lands, and the undead Scourge and the remnants of their homeland destroyed by Arthas Menethil before he became the Lich King.
The expectations are that Draenei will hate the Blood Elves and their Demonic masters, and that the Blood Elves will hate the Scourge and the non-Darkspear Trolls. It is by design that the Blood Elves never encounter a Draenei out in the Old World*** until they arrive in Outland and discover that the propaganda of Outland spread by their leadership to be a lie.
Neve: Paradise, my ass. What idiot do they take me for? From April 2022.
Likewise, the Draenei don't re-encounter Blood Elves out in the wild**** until they also reach Outland, but they knew what they were getting into because they'd actually fled the damn place not so very long ago.
***
Now, why do I use TBC as a reference? Because this setting of expectations is very important. It gives you a chance to understand what you ought to care about, what is considered to be a normal baseline, and where do you go from here.
Taking that comparison from TBC and applying it to Classic vs. Retail, the expectation is readily apparent: in one, while there are fantastical elements, the basics are pretty recognizable to anybody who has played a Medieval-based Fantasy RPG, read a Fantasy novel, or even watched a (relatively) low Fantasy television show or movie. You're starting at the bottom where things are more or less non-magical, and you're going to have to work your way up. In the other, the Fantasy elements are much higher, which might indicate you're of higher status than average, but if you're just a raw recruit then you have greater access to what is typically thought of as High Fantasy than your typical Fantasy novel.*****
If you'd not have looked at the title, you'd have thought they were two different games. And, for all intents and purposes, they are two separate games these days: while the art and class design are similar, they are distinct enough that a player won't confuse one with the other. The gameplay may superficially look similar, but the differences quickly become apparent once you begin to level a character.#
Is one better than the other? Despite my own personal preferences, not really. One is a refinement of the original MMO design that Everquest popularized, and the other is a lot closer to an Action RPG. In one you're a nobody, in the other you're the Champion of the World. In one you can have a house, in the other you have to make do with the occasional empty building.
And in both, at the intersection of seediness and desire, lies Goldshire, the Fever Dream of Azeroth.
Or maybe Sanctuary, the city found in Thieves' World. From Etsy, of all places, because I'm lazy and don't want to hunt down my own copy.
*Okay, it's entirely possible they might have heard about it, especially from some friend who'd been trying to convince them to try WoW and peppered them with all sorts of lore as "enticement". Thankfully, when Souldat's wife convinced me to try the game back in 2009, she didn't have to twist my arm very much.
**The Exiles Reach boat I was on had literally no other players on it. So... I was the only person on Moon Guard taking the boat, I guess.
***As an NPC or an enemy, not a player, of course.
****Save for those old Blood Elf quests in Azshara, which actually date to Vanilla WoW and had nothing to do with the TBC expansion. In fact, those Blood Elves are hostile to both Horde and Alliance, and Blizz obviously didn't clean that up very much before TBC released back in the day.
*****Unless this is Pern. Or Navarre. Or the Alternate Europe from Naomi Novik's Temeraire series.
#When I encounter a Retail player who came back to try the Anniversary servers and they ask where a specific ability is, I have to explain that that ability or capability or whatnot was added in [insert expansion here] so instead you have to do [insert original design here].
There are days when you just feel too ordinary for an MMO...
Whether you're just wandering the streets...
Or maybe just speaking to an auctioneer...
Or maybe you're just not exotic enough in all the right wrong ways...
But sometimes, you get a compliment that makes your day.
Yes, that 'epic sham' is me.
And yes, I'd been out of mana on that 4+ minute fight since about 40-45 seconds in. This was a fight nobody wanted, because we kept getting runners that kept pulling other mobs, and things got out of hand really fast. I'm still not sure how we made it through that one.
Considering I was merely doing my job and trying not to get killed in that dungeon*, it's nice to see that someone thought I did pretty good.
And before anybody asks, I'm doing fine leveling Briganaa. I'm not pushing myself at all: I'm just relaxing and leveling at my own pace, which has been faster than I expected, but I'm not letting that get to me.
*This was Razorfen Kraul, if you're interested. There are plenty of spots in that dungeon where things can get so spicy that you'd think there were ghost peppers in that salsa.
Last night I figured that I'd take Briganaa into The Stockades, since she was about at the right level and I knew that there were plenty of toons around to run the instance.
Don't quote me on this, but Blizzard had apparently made some changes to how damage and experience are calculated if someone who has a much higher level is grouped with you, specifically designed to stop the Classic WoW practice of boosting by a max level toon basically pulling and killing off low level dungeon baddies while everybody else stays at the entrance.*
So theoretically there ought to be plenty of unboosted players wanting to get into a Stockade run, and it only took me about 5-7 minutes before I got a whisper.
Typically it's a "Want to run Stocks?" or something to that effect, but this one was:
"Spec"
I blinked. I mean, Deadmines is commonly the second dungeon that an Alliance player would run; would what spec my Shaman is really matter?
Oh why the hell not. "Enh," I replied, meaning I was the melee Shaman subclass, Enhancement.
I immediately got an invite to group.
"If this guy thinks that I can put down a Windfury Totem at L26, he's in for a surprise," I grumbled.**
At least this tank didn't ask me about it, so I threw him a bone and instead of providing a totem giving a bonus to armor, I put down a Strength of Earth Totem (which gives a bonus to Strength and consequently damage) and just rolled with it.
Okay, I'll admit the dungeon run was fast, and the only death was at the end where the healer had been stunned and couldn't heal the Mage to save her***, but I was constantly drinking trying to get mana back while the tank kept running ahead. It's one thing if you're a Mage and you have to stay back anyway to cast spells from distance, but it's bad form if you're melee DPS is constantly running up about 5-10 seconds after you've pulled. Sure, I didn't have to worry about pulling threat, but come on, man. It's not a big deal to finish a few seconds slower.
As soon as humanly possible I dropped group (after thanking people, because that's how I roll). I honestly don't think the tank really learned anything about patience, but attempting to min/max a low level dungeon like this is... well, really quite ridiculous. When I grumped about this to my friends who were online tonight, my Questing Buddy agreed said that no, it didn't make sense in such a low level instance.
*I understand the desire to stop boosting of bots and whatnot, but it isn't really a good look if you ban boosting but turn around and say "you can legally boost to L58 as much as you want for $60 a boost".
**A Shaman doesn't get access to the Windfury Totem until L32. Windfury is a buff prized by melee and tanks because of the often extreme bonuses to melee attacks it can generate.
***For the record, I rezzed the Mage while the healer ran out of the instance. Bad form in my book.
If you'll recall, my time in the 2021 version of TBC Classic did not end well. I got a "promotion" to one of the raid leads, which necessitated some changes in how I approached playing WoW Classic. When you throw in that I switched from a Mage to a Shaman as my raiding toon --which in turn forced me to level extremely quickly*-- yeah, there was already a lot of stress from the beginning, and it got worse as people left the raid team because "we weren't raiding enough"**.
Oh, and I had my little hospital adventure in the middle of this, which forced me to reevaluate how I approached all aspects of my life.
And my job changed, which meant I could no longer be functionally brain dead the first hour or two in the mornings (having done the same job for 20 years has its advantages), so that was the final push that led me to giving up progression raiding.
I still lingered on, raid leading a Friday Night Karazhan run, which was stressful mainly because it was difficult getting 10 people together on a regular basis for that raid on a Friday night. Once the raids began, it typically was a chill time and a blast, but actually getting to that point was the source of far too much stress.
There was also a few weeks where we tried Saturday afternoon Zul'Aman runs, and to be completely honest that bombed big time. We never had the right composition of classes to make the runs a success, people who signed up didn't make the raids, and some people would show up in quest greens expecting Zul'Aman to be just like Karazhan in terms of difficulty. Hell, even I was undergeared for those Zul'Aman runs because I mainly had Tier 4 level gear on my Shaman, which may have been fine for Karazhan but most definitely NOT fine for Zul'Aman.
So yeah, I was wondering why I was back here in 2026 on the Anniversary Servers' TBC Classic implementation. Am I just a masochist or something?
You and me both, Brig...
I will freely admit that part of the reason why I'm here --a big part-- is that I like my friends' group. Yes, we all have our quirks which means there are parts of them I might not agree with, but all-in-all we get along well together. Once they finally understood that I wasn't going to go rush out to Outland and get involved in the leveling experience just yet, things settled down a bit.
***
Last night I'd taken this new Anniversary version of Briganaa to The Deadmines, and my Questing Buddy was surprised there were even people running Deadmines in the first place. She told me she figured everybody was in Outland.
"Oh no," I replied, "I had no trouble getting into a run at all. I've even had no trouble getting into a Ragefire Chasm or DM run on the Horde side."
As I've said numerous times, "it's not a dungeon run until the Mage bites it." As our healer didn't have the ability to Rez, Neve had to run back to the dungeon. Thankfully the graveyard she spawned at was the closest to the instance, and not close to the closest Horde settlement.
I guess the legendary end-game bias that WoW has, coupled with the ability in the Anniversary servers to use paid boosts on Blood Elf or Draenei toons, meant that people exclusively in Outland think that everybody is there. The thing is, there were 12 active layers in Westfall alone, so you just need to know where to look to find the players leveling out in the Old World.
***
Despite everybody's first impressions, I'm not anti-social when playing MMOs. I do tend to immediately reject random people if they simply throw me a grouping-up invitation without asking first, because I strongly believe in following social conventions rather than blithely assuming everybody is trying to rush through leveling. However, if I'm out leveling alone, I tend to prefer playing alone unless I need to group up.
Solo play has allowed me to survive my expected PTSD leveling Briganaa to a surprising degree. When I ran RFC on my Orc Shaman when the Anniversary servers first dropped, it was not a pleasant experience at all. It felt like I was back in Serpentshrine Cavern, struggling to maximize my damage output despite juggling many hats and raid drama and everything else. When I got out of that last RFC run, I had the shakes and I decided to shelve that Shaman.
This time around? It was a bit chaotic as I needed to get back into the groove of dealing with totems, but I was happy just being a regular player. With all the sweaty players already in Outland, those of us left behind in the Old World tend to not be min/maxers, so nobody cares if you're not doing things exactly perfect.
And to those who might read this and say that "your friends don't care about how you play and you can go into Outland and not have those issues", I have a one word answer: bullshit.
You see, what may be said and what is done are two entirely different things. If I held a mirror up to my friends and their style of play, most of them are min-maxers and all of them play in a sweaty manner. They know what gear they need, they go after said gear, and they're pretty straightforward in what they want to do and where to go. And yes, they may say they they want to play with me, but if I'm not going to min-max that will be a source of friction when we play together.
They also play and quest faster than me, because they all use the Questie addon (something I refuse to utilize along with most other addons), and I tend to take my time and read the quest text as well as take my time to restock and do other things in between questing hubs.**** So, when I'm grouped up, my lack of Questie works to my advantage and I simply stop working on my own quests so I can keep up with them, then I'll go back later when I'm solo questing and finish them at my leisure.
***
Another thing that has saved me (so far) is that I'm not exclusively leveling Briganaa, either. I've been working on trying to get some of the professions on my already L60 toons to the max for the Old World (300). Of course, that does mean fighting gold farmers for things such as herbs and mining nodes, but outside of the first couple of days when the Dark Portal opened it hasn't been that bad.
I've also been re-engaging with my first max level toon, Quintalan, in his Anniversary Server edition:
Yes, he's a bit of a cad. And he knows he's got the looks (and the locks) to match.
Amazingly enough, he hasn't died yet. I figured he'd be dead already, but he's at L15 and still hanging in there.
IIRC, the first time I did this quest back in 2009 I died on it. So... that he survived is a testament to how much I've learned in the 17 years I've been playing MMOs.
I'm definitely taking my time with Quintalan, because I want to see how far I can go before I kick the bucket. That might mean delaying the last quest in The Ghostlands for a while, as Dhar'khan is a bit of a tough guy to kill at-level, even in a 5 person group.
But I've got time. I've got 8.5 months before whatever happens next will happen. I know that PTSD is still out there, lurking about, but as long as I stay true to my goal of taking my time and not rushing, I think I'll be okay this time around.
*At the rate of 3 levels/day just to get to L60 and then head out to Outland. When you couple that with almost no support ("New phone, who dis?") from the guild once the Dark Portal opened, it was a stressful and grating experience. It was then that those of us who leveled Shamans (or BE Paladins) back then realized what their guilds really thought of them.
**Despite our official 1 day/week raiding schedule being completely present from the beginning, from the start we had members of the raid team agitating for us to switch to 2 days/week. It was as if they felt that once we got started we'd switch to 2 days/week just to keep up with everybody else. The Raid Leadership held fast to that 1 day/week schedule, and we lost a lot of our best raiders who jumped to more sweaty raid teams. I'd say "good riddance", but we had an increasingly hard time finding good players as the expansion went on as people began fleeing the server for more populated servers, and a lot of those that were left congregated in the sweatiest of the hardcore raid teams.
***The astute among you will recognize that the chestpiece she's wearing in the first screencap is the quest reward from killing the end boss in that dungeon.
****Such as take screenshots. LOTS of screenshots. I really ought to figure out a way to copy them regularly to a location that's backed up with the rest of my data onto a separate hard drive. No, I don't trust OneDrive at all, since it's not a true backup solution, but rather a "cloud solution" where all your data is stored in a central location for all your devices. As long as you know that's what it is and that's what you want, fine, but I don't want that. I want backups of my local data, not a replacement of my local data with cloud storage that can go *POOF* if I decide to stop my subscription.
My reincarnation of Neve didn't even get out of Eversong Woods. She got caught by multiple respawns in the Scorched Grove at Level 8. Briganaa at least lasted into the second Draenei zone, Bloodmyst Isle, but one of her Fire Totems inadvertently pulled multiple nearby mobs and she died at Level 14.
This was, ironically enough, about 1/2 hour before the fatal blow.
The Blood Elf Paladin Quintalan still survives, but he's Level 7 right now. His long term future is in doubt, because he has a tendency to overpull even when I specifically don't want to.
He's also into being a therapist, for some strange reason.
***
While there are still around 20 or so layers' worth of players out there, the Old World (except for the Capital Cities) has emptied out. You can find gold farmers around and there are people leveling, of course, but the swarm has moved on to Outland.
I had to turn off the nameplates for NPCs to show just how few people are at Light's Hope Chapel. A week ago, this place was still packed.
My Questing Buddy has already reached L70 --I think she reached it two evenings ago-- and I'm sure she was just in the vanguard of that first wave of toons rushing to the end and now on their attunements. Most of the rest of our friends' group are around L62-63, although I do see a lot of people I've put on my Friends' List sitting in the mid-L60s at the moment. I guess that's overall not much of a surprise, as the raiding content opens on February 19th, less than a week from now. I guess we'll see how that goes and whether the player base continues to engage with the game, especially since the Tier 4 raids are launching in their post-nerf state. I can easily see this backfiring on Blizzard, because if the raids are too easy some people will get bored and lose interest, but more people overall might get a chance to raid from the get-go, so.... I guess we'll see.
I presume that the results of this experiment will influence the difficulty of subsequent raid tiers.
***
For me, what will be most interesting is how guilds handle the reduction from 40 people per raid to 25 (not counting the bench). If history is any guide, people are likely forming into cliques already, and that could prove disastrous to guilds and raid teams going forward. Hell, it could prove disastrous to even friends' groups. I guess we'll see how this all pans out.
For some strange reason, I didn't get an initial screencap. Oh well. Yes, this is a new Briganaa.
I decided that one way to combat the desire to rush to the end with four toons and do all the things was to start over with a toon that was most definitely blitzed through the process in 2021 and do it right this time in 2026.
After all, I have 9-12 months to go up 10 levels on 4 toons. So what's one or two more toons?
"Two. No more than two." --Gully Dwarf saying
As of Monday evening, my Questing Buddy was already at L68, so she basically went almost all the way to L70 in 4 days, most of that by spamming dungeon runs. By comparison, I'm happy to just be noodling around in the Old World, not rushing through anything. When I was asked when I was going to go over to Outland, I replied maybe in a couple of months. By then, everybody will be raid-logging, so I'll have the zones to myself.
That's not just hyperbole, as there's well over 20 Layers going in the evenings, which is kind of nuts.
This is what Nova World Buffs was able to identify as separate layers on February 9, 2026. The maximum number of layers they can observe is 20, but given that this toon didn't have a layer assigned meant there was ABOVE 20 layers active at this time.
***
If Blizzard wanted the WoW Classic community to put more money in their coffers, offering unlimited paid boosts was apparently the thing, as there were tons of L58 - L60 Blood Elves and Draenei out and about in the Old World prior to the opening of the Dark Portal. There were so many out there that I'm sure I was very much in the minority leveling a toon from scratch instead of simply boosting and heading out to Outland when the clock struck 6 PM EST on February 5th.
This was right on top of of the Battle.net shop. "Inspired by" my ass; they knew exactly what they were doing. This is as of February 9th, 2026.
Of course, Retail has Classic beat on the boost department, as unlimited paid boosts have been around for quite a while.
I actually had to hunt for it in the Cash Shop, as it was underneath the Pets, Transmog, and (in-game) toys.
However, the upcoming release doesn't have any new races or professions to power level or boost through paid services, so... I guess Classic's BE and Draenei invasion is "taking one for the team" in Q1 2026.
I'm kind of prepared for the first time someone asks me why I didn't boost either of my toons. While it would be completely accurate to state that my budget won't allow it --$60 per boost is waaaaay too expensive for my taste-- my stock answer will be "If I'm not going to raid, why should I pay money to not play the game?"
Q: "Why not run dungeons?"
A: "I don't run dungeons to power level. I run it to have fun, and my fun is not 'How fast can I make the thing go away', but to actually enjoy the scenery, the music, and the people while killing the baddies."
Q: "You'll be left behind if you don't."
A: "I was left behind the moment the Dark Portal opened and I didn't load up on a ton of quests to turn in like all the other min-maxxers. Unlike 2021, I was ready for the separation this time. I have accepted that."
***
You'd think --at least I did-- that my WoW friends wouldn't have prodded me about joining them in Outland like they did after the release of the Anniversary servers in November 2024, but nope. I had to have that conversation already once, and I expect I'll have to do it again once they reach max level and they start attunements for raiding. I expect them all to go and raid (my Questing Buddy will likely go all the way to Sunwell), but I've had my fill of raiding. In my experience, anybody who tells me they're a laid back and chill raid group are either self delusional, going to backslide into semi- to full-on hardcore raiding, or will get stripped for their best players by more hardcore raiding teams. I've played that game already and I'm not about to get emotionally invested only to get my heart ripped out again.
(Or worse, watch a guild get torn apart by drama because people can't treat each other like adults. Or maybe that is the default behavior for adults these days. I sure hope not.)
Hmm... I kind of hope there will be a TBC Classic Era server or two, so that people like me who will stick around after the mob moves on can actually do some end-game content without any external pressures.
EtA: Apparently I can't spell 'pressures' right. Corrected.
Yesterday, the WoW Anniversary Servers saw the Dark Portal open at 6 PM EST, heralding the start of TBC Classic, Anniversary Edition.
So... What did I do?
Stare at a Loading Screen for a while, because when you're playing around in the Blood Elf or Draenei Starting Zones, you're technically part of Outland.
And Outland was simply overwhelmed by people to the point where I was repeatedly kicked offline or had 10-20 second lag.
I don't even have a screencap of those (rather typical for Blizzard) moments because all of the screencaps I took didn't register. However, you'll have to understand that The Ghostlands were pretty empty compared to what Outland itself must have looked like.
Therefore, I shrugged and logged onto Azshandra for the first time in several months and screwed around a bit.
And gawked at some of the guild names people came up with:
Yes, that is a thing IRL. No, I'm not going to tell you how I know, but when fifty something years you reach, forbidden knowledge gained you have.
After roaming around for an hour or two and doing a few quests, I hung around in Stormwind to watch the substantially reduced crowd. Apparently nobody got the memo that world buffs were no longer quite as useful once you hit... L62? L63? because they were dropping like Halloween Candy. I joked that if you could simply stack world buff times on top of each other, at the rate the buffs were dropping I'd have well over 8-10 hours of a buff each.
My Questing Buddy was busy running dungeons*, and she claimed she was going to be doing it overnight, and others of my friends group were trying to pick up flight points in Outland and complete what quests they could. Only one other person was hanging around in the Old World, finally having the ability to level his Mining skill uninterrupted by swarms of bots and gold farmers.
But I was bored, and so I begged off after a while.
I've grown used to doing things my way, and I really don't like the crowds because all they do is get me agitated at the relentless pace. There really is no rush, but trying to tell MMO players that is an exercise in futility, so I don't.
At least not in Gen Chat or Trade Chat.
We've got some family activities planned for part of the weekend, so if I do get on the Anniversary Servers, it won't be for very long. I might even retreat to Classic Era for a while until the crazy dies down a bit and the lag is no longer so bad in the TBC zones, so I can go back to leveling a toon or two out of the Starting Areas and back into the Old World.
*She informed me that these dungeons were much easier now that she was in Naxxramas gear. Given that if my memory is correct that you don't replace Naxx gear until the very end of the leveling process (yes, it's that good), then she'll be able to store up a lot of gold simply by selling a ton of items to vendors.
And yes, there's a paid boost involved because of course there is:
This was captured on 11/19/2025.
The Outland Epic Pack --including the Boost and 30 days game time-- is $80 US, while the Outland Heroic Pack* is $40 US. Back in 2021, the paid boost to L58 was $40 US, and most of the commentary in the Blizz Forums centered on the "value for the money" for the two packs. More than one person thought you had to buy a pack to even play TBC Classic on the Anniversary servers, so they didn't read the post thoroughly. One person did request the "/spit" emote be restored to the game, indicating that they were not happy with these boosts existing at all.
Captured on 11/19/2025.
However, almost nobody mentioned the real issue here: the bots.
I sincerely doubt that the bot brigades will care about throwing $80 at Microsoft to have a legion of L58 boosts for farming Outland. They're just a higher class of locust, I suppose.
Another other notable item that I've seen out and about is that the Hardcore servers will not progress into TBC Classic, as per this YouTube video by WillE:
However, the biggest change aside from the $80 paid boost is that the TBC raids will all be in their post-nerf settings. I presume that's because they want everybody to blitz through TBC Classic in one year, and the difficulty of some of the raids were simply too much to be able to pull that off. Still, Karazhan especially turned into a cakewalk by the end of TBC Classic back in 2022, because we frequently had very few toons (yes, they were alts) more well geared than my Shaman back then, and she was (at best) partially Tier 5 geared.
This doesn't entirely shock me, but I figured they'd wait until the next Phase's raids became available before they nerfed the lower Tiers of raids. Silly me, I suppose.
WillE highlighted some other things, such as Guild Banks being available at launch instead of when they were first released into WoW back in the day, and that the UI changes found in Retail will make their way to the Anniversary servers. There's also that Dual Spec and the Dungeon Finder will appear in Classic Era as well, so butter my butt and call me a biscuit.
At this rate, we'll be seeing the WoW Token on Classic Era sooner than I'd have thought.
So, they're not going to hit the anniversary date of the TBC launch, but close enough for government work.
The Classic Era team will be allowing transfers to Classic Era realms from November 25th 2025 through January 12 2026. At present, no paid boosts are observed, but we'll see.
I guess that means I've got until mid-January to finish getting my four toons to L60.
I wasn't that enthusiastic about the prospect of new so-called "Classic Fresh" servers, since I was already fine with hanging around on Classic Era. The nicest thing about Classic Era is that it's (theoretically) not supposed to change. There is absolutely no rush or FOMO or anything in Classic Era, because it's simply not going anywhere. There's nothing new coming to the servers, so if you want to take years to finally get around to raiding Naxxramas, that's fine. If you want to gradually get to Rank 14 in PvP, sure, take your time.*
That's the thing about Azeroth in Classic Era: sure, it's static, but it also means the entire place is relevant. (Yes, even Azshara.) You don't have to worry about broad areas of the game being cast aside and not played by 99% of the player base because it's not part of the latest expansion, because there simply aren't any expansions.
My Questing Buddy and I have discussed at length the only weakness in Classic Era: the lack of TBC Era or Wrath Era servers. If you've read this blog during the period of TBC Classic, you know I have issues with The Burning Crusade expansion, but to be perfectly honest the issues were less with the expansion itself but more with my interactions with my guild and its transition into a hardcore Meta-driven raiding guild.** If we'd have been given the opportunity to keep our old toons in TBC Era, I would have done it if for nothing else than to give me a chance to enjoy TBC on my own terms without the external pressure to be something I'm not.
As far as my Questing Buddy goes, she loved how the Warlock played in TBC Classic, but probably even more than that she missed her Draenei Priest, who became her main in Wrath Classic.
So when I logged into Classic Era the evening after the 30th Anniversary video release, I should have known she had opinions on the matter.
"CARDY!!"
"hey there"
"There's gonna be new Fresh Servers that go to TBC!!!"
Yeah, you could say she was excited.
***
I'm somewhat less enthusiastic, because I don't intend to give up Classic Era. If these servers become --or transition to-- TBC Classic Era servers, I'd be fine with that. I suspect, however, that they'll move on to Wrath Classic just like the current progression Classic servers do. And since they're Fresh servers, I won't be able to transfer my original Cardwyn over either. I would have to do all the things she'd done, and I'm not sure I really want to.
But in the end I did agree with my Questing Buddy that I'd spend about half of my WoW time in these new servers. I suspect that among our friend group I'll be the last person to L60, because I do dawdle a bit when I don't have a goal in mind.
*You can't de-rank in Classic Era due to inactivity; that was part of a change to the PvP ranking system put in place in Era presumably to combat the issues with a lack of people playing Era servers when they first appeared. The changes made also make it harder to get to Rank 10 and beyond, but I've learned to cope with that. After all, I never got past Rank 9 in original 2019 Classic.
**I think the biggest loss for me in that TBC Classic period was how that naked pursuit of hardcore playstyles wrecked relationships in the guild. I should have never accepted a raid leadership position, because I was exposed to the conflicts within guild leadership which manifested in a fracturing of the guildies. That I was one of the Leftovers, the leveling Shamans abandoned when the Dark Portal opened, didn't help. I would have been much better off staying separate, within the confines of my old guild Retail Orphans, and tried to hold onto Cardwyn as my main instead of volunteering to level a Shaman instead.
We are now into September, but as far as weather goes that doesn't mean much.
What it does mean is that Blaugust is over, and I participated without ever signing up or mentioning it directly in a post.
Yeah, it's kind of hipster-ish to participate by not participating, but I've found that when I do explicitly participate in something by signing up for it --I'm looking at you, NaNoWriMo-- I never actually get close to actually doing much. Therefore, I decided if I was going to try to post once per day for an entire month, I was going to do it my way and without drawing any sort of attention to myself.
When you throw in the several trips that I've had this month, including the Big One up to Milwaukee, I'm surprised that I pulled it off. Another funny thing is that since I don't play Retail WoW, I didn't rely upon the new expansion's release to fill my content. Based on the tags I put out, I only had four posts that referenced Retail WoW, the second one being the only one that addressed my dislike of the direction the Modern game has taken.**
I kind of wrote about things that were of interest to me, such as re-discovering some of the radio material in storage and some of the adventures I had as people returned to Classic Era and began playing Alterac Valley once more.
What you don't see very much of are adventures pertaining to more "traditional" MMO activity, such as leveling, questing, raiding, dungeon running, etc. I don't level alts much at all, which I already covered, and I don't really want to bother with a regular raiding schedule either. I'm fine with simply hanging around and not doing much; this is a form of social media that I'm fine with. If I did play Retail WoW right now, I'd probably be one of those people who would just level a toon by fishing, because I really don't need to rush out and do all the things (or see the content).
I mean, I am that guy who leveled a toon to max level in TBC Classic by not setting foot in Outland.
I still have the proof of that.
Actually, that does bring up the question as to how slow can you intentionally level in Retail WoW and still be considered to be "leveling"? I know of DoubleAgent and their factionless Pandaren who has leveled to max level by just gathering herbs and ore in the Pandaren starting zone, but is that really the slowest way to level? Can you go even slower? If you go even slower, you could probably level so slowly that by the time you get to the starting point for the current expansion the price of The War Within would be 75% off or more. When I last was in Retail, I leveled the original Azshandra from scratch at the beginning of Mists, and by the time I was ready to head out to Pandaria it was nine months or more after release. Actually, if you level slow enough, you could level so slowly that you don't even have to pay for The War Within, because the pre-patch for the next expac would be released.
Hmm... I wonder...
Of course, I could just fish in Classic Era and do effectively the same thing.
***
Still, looking ahead, September is going to be busy all by its lonesome. I'll be working on the deck some more, probably going to at least one of my youngest's concerts down at UofL, and my wife is already getting itchy to visit our oldest up in Milwaukee.
And somewhere in the middle of all that I'd like to actually relax a bit.
**As for the 'Green Eggs and Ham' crowd of 'try it and you might like it', I've seen enough cutscenes to know that I don't like it without playing the game at all. (In fact, I didn't 'play' the game much from early Cataclysm until I officially stopped playing in 2014, but I instead only played Battlegrounds.) My dislike of the PvE game has nothing to do with how a class feels or the quest design or systems or anything like that; I'm sure if you play that you'll like it. I simply don't like playing a godlike character. Well, that and after 20 years I begin to ask the "doesn't this seem like an awful lot of world-ending events to happen to one world over the course of 20 years?" type of questions. I'm sure there's some in-game handwaving there too, like "well, all the other titans are dead so Azeroth is this one special place where they can be birthed once more." (I'm going off of The Last Titan as the name of the last of the trilogy of expansions; I have no understanding of anything regarding the story since... probably late Cataclysm?)
EtA: Grabbed the wrong screencap. The original screencap was for me hitting L68, as proof that I could go to Outland. I replaced it with the one for L70 itself.
Let's harken back to those halcyon days of yester er, 2021, when the Dark Portal opened and TBC Classic formally launched.
The optimal method of leveling in Outland --according to all the game guides-- was to spam dungeons in succession until you get to the level cap. My guild back then followed that strategy religiously, endlessly spamming dungeons to get to the cap*, and then... They stopped. They --and a lot of other players who followed the same strat-- simply burned out on running dungeons and refused to run them again.**
This strategy, one of endlessly spamming dungeons over and over, was repeated in Wrath Classic and in Season of Discovery's Phase 2 (Scarlet Monastery, anyone?) and was even picked up on by Nixxiom in his latest video as part of the reason why he stopped playing SoD:
One of my Classic Era friends hates hates HATES Gnomeregan, so she's right there with you, Nixxiom.
So, why bring this up? I mean, that community-wide scourge of min-maxing things to death is what led me to quit Season of Discovery too, but that's not why I'm posting.
I'm looking at Delves from Retail's soon to be released The War Within and am thinking that people will simply run Delves on repeat until they get to max level, and then switch to running dungeons and raids. That's assuming that they don't actually need to finish a main storyline to jump straight into endgame content. Maybe they do need to quest to get to endgame, but my belief is that people will skip everything to get to the end if you give them the opportunity to do so. The WoW community has shown in the past that enough players will do whatever it takes to "win" that they need to be protected from their worst impulses.
I don't need to rehash that TBC Classic experience that the leveling Shamans --myself included-- had upon reaching Outland: when we finally needed to enter some of these dungeons, we couldn't find anyone to run with us due to the burnout. At least with Delves you can run them solo, so you don't have to worry about your friends burning out on them and preventing you from getting your own runs completed.
It's just that I look at these new systems and think of all the ways that they could go wrong. Like death and taxes, the concept of developers underestimating a player base's lust for something --no matter what it is-- is almost a certainty.
*And then Heroics once those unlocked, because getting attuned to some of the raids required a lot of Heroic dungeon runs.
**Until the Isle of Quel'Danas unlocked at the end of the expansion, revealing the Magister's Terrace dungeon, and they all spammed that endlessly for reputation and gear.
The other day I was helping out my Questing Buddy with a run through Uldaman --that mid-L40s dungeon out in the Badlands that is actually the archaeological excavation of a titan city-- when I mentioned something amusing I saw when I got to the Ironforge Flight Point to head out.
"One of the people from [the guild I occasionally help out with Onyxia] was here at the Ironforge FP and they did a keyboard turn as I ran by on OG Card," I reported. "It was as if they saw my full Tier 3 set and said, 'Wait, isn't that the Mage who never reserves anything in Ony?"
"LOL"
I'm sure I got recognized, since that Mage Tier 3 set is pretty distinctive, and having it also means that I was raiding Naxxramas in Vanilla Classic long enough to actually get the full set. In a 40 person raid where you have --on average-- 5-6 Mages, 3 Warlocks, and 3-4 Priests vying for the same drops-- you're competing with over 1/4 of the raid to get 9 pieces of gear.
Too bad I didn't say out loud "I'm the EVIL twin!!" before I took the FP, but because my brain only thought of that now, oh well.
"Maybe they're waiting on the T6 set," my Questing Buddy added.
"They'll be waiting a long time for that," I replied. We both knew that the T6 set was released in Burning Crusade, and Classic Era is permanently set at Vanilla Classic.
After a short pause, I said, "I never got a T6 set. Or a T5 set, for that matter."
"Neither did I."
Our TBC raid team disbanded after only one try in Sunwell Plateau*, and since I was Loot Manager for our raid, I was also aware of her struggles to get gear in the two Tier 5 raids, Tempest Keep and Serpentshrine Cavern.
"IIRC, Tier 5 wasn't that good for Enhancement Shamans," I mused. "Maybe two of the pieces were good, but overall Tier 4 gear was more desirable."
"I didn't even get Tier 4 gear at all," she replied, "since Fire Spec Warlocks used the Spellfire set."
"Ah, the Tailored set?"
"Yep."
That was the set that required a Tailor to make Spellcloth every couple of days. While it's one of those 'it sounds great in theory' concepts to spread out the gear acquisition process, what ended up happening in TBC Classic was that people would fanatically level alts just for the purpose of cranking out tons of Spellcloth for their gear. I knew one Mage who actually had FIVE toons making Spellcloth so they could get the gear needed for raiding.** (Yes, they also had a 'normal' full time job.) Somewhere in the back of my head I would have liked to get that set for Cardwyn or Neve, but I looked at how sweaty people were at working for that set, threw up in my mouth a little, and walked away.
The next day, we were killing pirates in Stranglethorn Vale when talk about TBC Classic came up again.
"I find it surprising, but I'm now kind of missing TBC Classic," I said. "It would be nice to go back and do things differently."
"What would you do differently?" my Questing Buddy asked.
"First thing is that I wouldn't switch to being an Enhancement Shaman," I replied with some heat.
She laughed.
"I'm a Mage, and while I love melee, I absolutely hated the totem-twisting rotation. If you were off by just a smidge everybody's DPS would tank. I know I'd lose my raid spot, but that'd be the case only on the hardcore guilds."
"Yeah, I'd do a lot of things differently," she added. "I loved Warlock Fire, and I hated giving that up to tank [Leotheras the Blind]."
"I don't miss raid leading." Being peripherally involved in guild leadership drama wasn't worth it, particularly the perception that we were the "casual" raid despite our once per week raid trying hard to keep up with the multi-day per week hardcore teams.
"I miss Jesup." Jes ran a lot of alt raids, and she was the one who originally created the Friday night Karazhan run before handing it off to me. She'd burned out on all those alt raids in TBC Classic, but she came back to run some in Wrath Classic.***
"How is she doing?" another of our friends asked.
"I haven't heard from her in months," I replied.
Now that we're a few years away from the end of TBC Classic, I find that I've come around to agreeing with Shintar's desire to have a few TBC Era servers around. For all those worried about the player base being fractured, to Blizzard a sub is a sub is a sub, so if they keep you "in the family" in some fashion rather than having you unsubscribe to go play FFXIV or Elder Scrolls Online during content droughts, then Blizz has succeeded.
Preach talks about the "keeping it in the family"
concept here, so it's not just me who thinks that...
I know I'm not the only one who misses the concept of TBC Era servers, given the community driven "fresh" server push on PvP-RP Classic Era servers, as highlighted by WillE here:
Apparently Microsoft/Zenimax is pushing hard
to promote ESO's Gold Road expansion with all of these sponsorships...
He is right in that Vanilla Classic seems to be an evergreen thing, where there's continual interest in starting over every few years, but another part of it's appeal is that in an Era server you have all the freaking time in the world. You don't have to rush to the end and then start on the progression raiding treadmill because you know an expansion will be coming out in a few years. That's kind of why in LFG and Trade Chat there's an ongoing argument about why pay for a level boost when most of the Vanilla Classic experience is in the leveling itself.
With Cataclysm Classic in full swing, there is now no ability to see the Old World + Outland + Northrend as it was, so Blizzard is effectively creating a demand by simply going through the progression of World of Warcraft's expansions. While it's not their primary motivation for creating Cataclysm Classic, I'm sure that the WoW Classic team is aware of it. I'm also completely sure that Blizz has at least kept an eye on the private server community to see if there's an uptick in interest in TBC and Wrath Classic servers.
But we'll see. After my experience in TBC Classic, I never thought I'd be circling back to want to try it again, but here we are. Maybe it's a shot at redemption, or maybe it's a chance for me to finally get some closure from all of the shit that myself and the other leveling Shamans went through, but if I did go back it would be on my terms, not anybody else's.****
And that's a start.
*That's where you get the Tier 6 gear, along with Mount Hyjal and Black Temple.
**And to sell on the Auction House.
***I'd have loved to have run with her in those, but since she was doing them under the franken guild's name and some people I no longer respect participated, I refused to join. I'm not so desperate to raid that I was willing to overlook bad behavior, which judging by commentary in social media makes me feel like I'm some sort of unicorn.
****Even just writing that last paragraph gave me flashbacks to that insane month I spent and how miserable it was. Slaying that soul-sucking psychic vampire would be very much worth it. Now, where's my fucking wooden stake?
I was perusing Batttle.net's launcher the other day because the launcher is heavily promoting the somewhat controversial Plunderstorm event in Retail* when I was struck by the artwork:
The presence of a Draenei in pirate regalia makes this event seem flirty and fun. Screencap from Battle.net.
While I have no real opinion on Plunderstorm itself, as it's a Retail only thing and I don't play Retail, I had to admit that Blizzard's art team does a fantastic job of selling the event.
That was when I got the idea for this series of posts, which is intended to be an occasional event meant to highlight the artwork in and about video games.
My sister-in-law's husband received a coffee table book as a present some years back of the artwork for the games for the original Atari 2600, such as this box cover for Atari's Haunted House:
We have this in a box somewhere, but this graphic from Giant Bomb is much better than I'd ever be able to scan.
Whether or not the game matched the artwork is kind of irrelevant, since the artwork is meant to evoke a specific emotion and intice you to purchase the game. Beyond that, it's really damn good all by itself.
So, I thought, why not highlight a slice of some video game art that I've found that I really do enjoy? I'm not an art museum or gallery, but it's something I want to present here to demonstrate that, well, video game art is just as much art as that found in any physical gallery.
This first installment of artwork comes from screencaps I made from of Battle.net's launcher --which is why there's the 'X' and the 'Back' buttons visible on them-- and show that the Blizzard art team is still at the top of their game. Alas that these aren't the full artwork, because the news entries only show part of the full piece, and if there's an attribution other than 'Blizzard' I can't find it on Battle.net's launcher. I realize that Blizzard likely did that on purpose so that their art team wouldn't be poached by other game developers or graphic art teams, but the artists who worked on these pieces deserve the recognition.
When the sky is shattered and looks like it's on fire, that's not a good thing. Yes, this is from Shadowlands, which is to show that no matter what you thought of the expansion itself, the art does a great job of showing a shattered world.
Yes, I used a cropped version of these two clowns as a header for this blog for a while. I still have mixed emotions about this graphic, because the art is great but the memory of my progression raiding ending without ever finishing Tempest Keep still hurts over two years later.
Yeah, don't remind me that I only set foot in Ulduar once. The artwork is still great, because I can appreciate the Lovecraftian nature of the Old Gods.
I'm still of the opinion that dragons --even in WoW-- are not to be trifled with. They have their own agendas, and woe to that person who crosses them. That said, if you've got one in your corner, you can sleep well at night.
Yeah, the fight at the Gates of Ahn'Qiraq was kind of like this. Cardwyn took a bit of a beating there in the fight --I seem to recall her getting stomped and kicked into the next county-- but I'm glad I was there for the battle.
I believe this is inside the Icecrown Citadel raid itself, because it doesn't look like the entrance to the 5-person instances plus the raid. Unlike Ulduar and the TBC raids, I'm actually okay that I never made it here.
Sunrise over Thousand Needles.
Remember what I said about not quite trusting dragons? How about dragons disguised as gnomes? That's about as close as you can get to someone holding up a sign that says "Danger, Will Robinson!"
As much as I ended up disliking the Cataclysm expansion, I can't deny the power of the artwork.
It's that "We are not amused" look that gets me.
Oh, look; the demon found himself a new pet. While seeing the artwork for Serpentshrine Cavern and Tempest keep hurts for me, this likely would hurt my questing buddy, as our raid team in TBC Classic fell apart when they pushed to Sunwell Plateau right before the guild transferred servers.
And finally, this stirs a lot of emotions in me. Not bad ones, to be certain, but old memories of my first Paladin in AD&D in the early 80s taking on evil in all its forms. There's also more than a bit of Arthur vs. Mordred at the Battle of Camlann here as well.
*I know that Blizz wants to call it Modern WoW, but I prefer Retail since it also implies that you have to have bought the current expansion to be current with the present version of WoW. Modern WoW sounds like it covers everything from Legion onward, and at the rate Classic WoW is being released it'll reach Legion in a few years.