Showing posts with label vanilla. Show all posts
Showing posts with label vanilla. Show all posts

Friday, June 21, 2019

Some Friday Humor

I came across this on Facebook today, and laughed:



So in honor of some of the Vanilla WoW memes (and experiences), I came up with the following:

It was hard to limit my options to these.
As you might have imagined, distilling all of people trying out Vanilla WoW having only experienced BC and later down to 25 Bingo options was hard. I suppose I could make more sheets, but this one will do for starters.

Saturday, November 4, 2017

No Need for Coffee Today

This is what I get for focusing too much on work* during the big announcement yesterday:


Yep, that's right. Vanilla WoW is officially returning with officially sanctioned Blizzard servers.

Apparently this dropped during the Blizzcon keynote address, and for people like me who miss the pre-Cataclysm WoW, this was the announcement of the day. 

No details, which isn't a surprise, but the fact that there was an announcement** is a big thing. Blizz has finally committed to resurrecting the old Vanilla environment.

***

Aside from the announcement itself, the most interesting part was how some of the major internet outlets reported on the announcement. You can get a glimpse of that from the titles:





To say that people didn't see this coming --and even Steven Messner of PC Gaming admitted it as much when he sat down beforehand to interview Blizz' J. Allen Brack-- is a bit of an understatement.

I know I didn't.

No more than a few weeks ago, I'd commented on Shintar's Priest with a Cause that I don't buy the explanation that Blizzard doesn't have the source code. There may be technical challenges, but any decent development house keeps their source code around for versioning purposes.

But now, things are looking up.

***

The cynic in me says "Blizz must be hurting for money to bring this back", but I'm not so sure. Bobby Kotick aside, I really do believe that the Blizz people want to do this sort of thing for the fans. If it makes them money, so much the better. But still, it must be cautioned that modern MMOs are not what we're getting with Vanilla WoW. Vanilla WoW is still very much a quirky translation of the pencil and paper RPG genre into a computer screen, with items such as ammo for ranged weapons and weapon proficiency leveling coming back. If you play Old School D&D and other Old School inspired games, that might not be an issue, but for people raised on the action MMO or newer pencil and paper RPGs this might be a bit of a shock. Kind of like switching from Dragon Age: Inquisition or Witcher 3 to Baldur's Gate.

But if you're like me, I'm down with this.***

Like Shintar said, I might have to start giving Blizzard some of my money again.





*In my defense that's what I'm supposed to do while I'm at work, but like the first and second rounds of the NCAA Basketball Tourney --Men's and Women's-- I typically keep an eye out for what's going on. For some reason I thought that the big item of the day was going to be the next WoW expac and I figured I could read about that later.

**As opposed to Titan, which was never officially announced.

***Other Old School MMOs, such as D&D Online or LOTRO, ought to be cheering this move by Blizzard. As more new fans are exposed to the original Vanilla WoW, they will likely be checking out other old MMOs.

Thursday, September 5, 2013

Waiting for Godot WoW-Cthulhu

To say that I'm disappointed the Big Bad at the end of another WoW expac is related to the Old Gods is probably an understatement.

Sure, it's Emo Guy Garrosh Hellscream, but come on.  It is yet another Old God-related ending to a game that simply can't move beyond the Old Gods as a plot device.  About the only expac that didn't have a heavy dose of Old God material in some form was Burning Crusade, and I've often suspected that if Kil'Jaeden wasn't around to provide a convenient villain in the Sunwell, we'd have seen yet another Old God pulling Kael's strings.

By my count, Mists' Y'Shaarj-influenced Siege of Orgrimmar will make three of the five releases (including Vanilla) that was overshadowed with an Old God-esque ending:  Vanilla, Cataclysm, and Mists.  You could also make an argument that the Lich King, while tracing a lineage back to the Burning Legion, is also heavily influenced by Yogg-Saron*; after all, what exactly does Arthas use as a metal for his devices and buildings but Saronite, the blood of Yogg-Saron itself.  And don't forget the Old God influenced quest chain in Icecrown where the ghostly child teaches you about Arthas and his heart; there's a reason why we found Arthas' heart in that strange area in the first place.

What makes the Y'Shaarj  tie-in so disappointing to me was that the entire concept of the Sha was so new and interesting that it seems a shame that Blizzard couldn't let it stand on it's own.  Just like how the Mogu had to have the help of the Zandalari Trolls, the underlying cause of the Sha just had to be the Old Gods.

I suppose you could say that Blizzard has an addiction to conspiracies.  The popular uprising in Westfall characterized by the Defias simply couldn't stand on it's own, it had to tie in to the Twilight's Hammer somehow.  The overeager and blind self righteousness of the Scarlet Crusade couldn't stand on its own as Garithos' racism and arrogance did in Warcraft III, it had to be tied back into the Dreadlords and the Legion.

Maybe that works for a while in a fantasy world, but the problem is that in the real world a lot of stuff just happens.  There is no dark conspiracy behind a lot of criminal activity; a lot of it is a crime of opportunity (or passion).  If there is a plot involved, it is very localized (one spouse hiring a hitman to take out the other spouse, for example).  Sure, there's organized crime, but you can't blame everything on the mob.  If there's a drug turf war, it tends to unfold organically, not manipulated by some master puppeteer in the shadows.

Fantasy lends itself well to that evil overlord, the shadows in the dark controlling our lives.  But when you dip into that same well too often, it starts to feel forced and loses its punch.  The most unique thing about Mists was the Sha, but it turned out to be just more Old God trickery, lessening the impact that it could have had. When all questlines lead to the same ending, all that's left for variety is the kill ten rats.

***

Perhaps that is why I've seen a lot of griping lately that WoW's high point was Wrath.  Wrath had one raid that was the culmination of a long questline that had absolutely nothing to do with the "Let's Get Arthas!" movement:  Ulduar.  Was it Old God related?  Yes.  Was it a big, tough raid?  Yes.  Did it advance the Arthas story?  No.  Not one bit.

Ulduar was part of a giant three pronged fork in the entire Northrend questline --Arthas and Malygos being the other two-- and it demonstrated that a story didn't have to be part of the main part of the expac to be meaningful.  Blizzard has gotten away from that with Cataclysm and Mists, and to add insult to injury they end up reusing the same old same Old (Gods) as a crutch.

I guess that we're going to be treated to yet another dose of Old Gods fairly soon, assuming that The Dark Below turns out to be the name of the next WoW expac.  After all, what tends to inhabit the dark places of the world but Twilight Hammer and their ilk?




*Certainly in hindsight people still talk about Ulduar as the high point of WoW raiding, and I have to admit I liked Storm Peaks much more than Icecrown.