The Elder Scrolls Online is one of those MMOs that was built on an existing (and wildly popular) video game property. Unlike other well known properties turned into MMOs, The Elder Scrolls franchise is strictly a video game property, as opposed to the broader scope of the properties behind MMOs such as LOTRO, SWTOR, Neverwinter, etc., etc.
But that's not a bad thing. After all, the biggest MMO out there, WoW, is a video game property. As is Final Fantasy XIV, for that matter.*
The Elder Scrolls Online was developed by Zenimax and published by Bethesda, and after a reported seven years in development was released for PC on April 4th, 2014. In June 2015, ESO released for the PS4 and XBoxOne.
But that's not a bad thing. After all, the biggest MMO out there, WoW, is a video game property. As is Final Fantasy XIV, for that matter.*
The Elder Scrolls Online was developed by Zenimax and published by Bethesda, and after a reported seven years in development was released for PC on April 4th, 2014. In June 2015, ESO released for the PS4 and XBoxOne.
And I'll freely admit that when I first heard of ESO, my first thought was "Why?"
After the WoW-killer failure of Rift and SWTOR** as well as the tremendous success of Skyrim, it seemed very foolish to tempt the MMO gods by creating a huge MMO for the Elder Scrolls franchise. Additionally, the release date in 2014 didn't really have the same buzz for ESO that another 2014 release, Wildstar, had. Wildstar was also getting a lot of press because it was moving in the direction of "old school MMO" in a way that most major MMOs had long abandoned, such as heavy grinds, really tough raid bosses, and tons and tons of attunement. When ESO was mentioned, one of the first items that you'd typically see was "oh, it's a subscription only game, just like Wildstar". Not exactly the sort of hype you want to see in an upcoming game.
However, the year is now 2018 and ESO is still adapting and thriving, while Wildstar is about to be shut down. ESO has moved into the buy-and-play model of GW2 with a cash shop and an optional subscription, and with that move along with several critical major updates the game is chugging along quite nicely. The developers at Zenimax must be doing something right, so it's time to login to The Elder Scrolls Online and find out.
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| This never gets old. From all over the internet, really. |
After the WoW-killer failure of Rift and SWTOR** as well as the tremendous success of Skyrim, it seemed very foolish to tempt the MMO gods by creating a huge MMO for the Elder Scrolls franchise. Additionally, the release date in 2014 didn't really have the same buzz for ESO that another 2014 release, Wildstar, had. Wildstar was also getting a lot of press because it was moving in the direction of "old school MMO" in a way that most major MMOs had long abandoned, such as heavy grinds, really tough raid bosses, and tons and tons of attunement. When ESO was mentioned, one of the first items that you'd typically see was "oh, it's a subscription only game, just like Wildstar". Not exactly the sort of hype you want to see in an upcoming game.
However, the year is now 2018 and ESO is still adapting and thriving, while Wildstar is about to be shut down. ESO has moved into the buy-and-play model of GW2 with a cash shop and an optional subscription, and with that move along with several critical major updates the game is chugging along quite nicely. The developers at Zenimax must be doing something right, so it's time to login to The Elder Scrolls Online and find out.




