Showing posts with label guild wars 2. Show all posts
Showing posts with label guild wars 2. Show all posts

Thursday, November 13, 2025

People Watching

Sometimes, I like to wander around MMOs and people watch. 

Not in the same way that people like to show off their gear and/or mounts, but just to see people out there and what they're doing.

It's not strictly limited to WoW, but other MMOs can be a bit of a challenge to stay somewhere and just watch the crowd.

Take Guild Wars 2, for instance. 

Divinity's Reach is just so large that people there are really spread out, even where the bank is. So, when I want to see a bit of a crowd I go to somewhere smaller (relatively speaking), Lion's Arch. 

Not that big of a crowd, but definitely some
interesting people. Especially the one twice my height.


There was a crowd here, but by the time I figured
out how to hide the UI for a screencap, they'd left.


People pretty much scurry from place to place in most MMOs, with a few just hanging out. Doesn't matter if it's GW2 or even Elder Scrolls Online: people are going to chill and do their thing.

Such as visiting the bank.


Or crafting.

Classic WoW may have more people in the central watering holes, such as Stormwind on the Anniversary servers...

I didn't bother hiding the friendly toon names.

But for my money the place that I find most bizarrely fascinating is on Retail WoW. Specifically, Goldshire in Moon Guard.

It may not be quite as busy as SW as seen above...


But that's because the party is inside.

In a very real sense, the inside of The Lion's Pride reminds me a LOT of Atlanta's DragonCon SFF convention. The saying "If you not getting laid at DragonCon you're not trying" is a very real one.


From the Atlanta Journal-Constitution in 2024.

Still, Goldshire on the Moon Guard server is the sort of place where you just kind of run on through rather than stop to gawk at the sights, lest you actually get hit on for some ERP action. And believe me, there's plenty of WTF stuff going on to gawk at. Here's just a few things I saw the past couple of days when I buzzed back and forth between Northshire and Stormwind:

Tons of dead bodies, just lying there.


Then whatever the hell this is.

And WTF is THIS??

By comparison, the few people I saw in Stormwind were relatively normal. Like stumbling in on some legendary questline ending (or something like that):



And then there's the holy-crap-are-THEY-oversized people:

I only came up to her waist.


And on this one I was thigh high.

There's got to be some sort of buff/potion/spell that does this, and I was quickly inspecting the toon on top to see what sort of buff she might have on when I realized she was looking at me, so I quickly ended THAT and just ran onward. Now, I know that you can tweak the game to make yourself absurdly large for brief periods, such as using Spellsteal against the Winterspring Furbolgs to steal the Winterfall Firewater buff, because I've done that before:

Here's Neve after playing around with the Furbolgs.

The thing is, that buff is very temporary, on the order of a few minutes, so that doesn't last long. Whatever those two toons were up to was not that.

Anyway, there were a few "normal" looking toons in Retail Stormwind, but nowhere close to the crowd in Goldshire:




I ought to get onto LOTRO and see how Bree is doing these days. It used to be busy, no matter the time of day.

Friday, May 2, 2025

I'm Just Playing With My Dolls Again

Okay, I don't have any dolls, or what adults would call "action figures".

From TheGearPage. And Spaceballs.


But I do have MMO toons. 

I spent a bit of time yesterday visiting some of my old characters, just to check them out for a bit. Such as Dalaak here, my original SWTOR toon.

Hello, big fella.


Or my original LOTRO toon, Aranandor, when he's not lounging around Bree.




There's also my GW2 toon, Mikath...

I still think that the toons and NPCs in GW2 all look
like the Beautiful People, with flawless skin and
impeccable grooming. The beat up outfit notwithstanding.


Or my friendly Vulcan from STO...

And his entire officer corps, too!


And there's also that crazy Dunmer from ESO...


Those loading screens show the actual armor
worn, not the outfit she actually has on. That's one thing
that Retail WoW does better, at least.

But I guess that this wouldn't be a post about MMO toons if it didn't include the instigator of this post, WoW:

Hey, Lady. Long time no see.


Or even longer, really.


Okay, that wasn't the actual version of WoW I was talking about, but this one...



I occasionally go to the loading screen just to see how long it's been since I last logged into Retail. If I see "Gear Update" listed on all of these toons, I know it's been some months, and likely at least one major/minor patch in the interim.

Those are four of my most played toons on Retail --the original Azshandra isn't there-- but given how things progressed in Classic WoW, it just didn't feel quite right. Therefore, I tweaked the composition a bit:

There. That's better.


The gear (and levels, to be honest) are all wrong from my perspective, but I'm not planning on doing anything about that. At least now the names are correct on that Warband.

There are other toons I have from MMOs I no longer play* such as Age of Conan, Rift, or Neverwinter, that would require me to install the games again to simply take a screenshot of the loading screen. And then there are games that no longer exist, such as Wildstar, ArcheAge, or TERA. I do miss Wildstar, but not the other two.

Even though I really have no desire to play some games (or specific toons), it's nice to pull them up on screen every once in a while just to enjoy how they looked, and the memories they recalled.



*Again, I'm surprised that Age of Conan is still hanging on after all these years.

EtA: Corrected grammar.

EtA: And corrected some more grammar. Sheesh.

Thursday, August 3, 2023

Who Dresses Up For Plowing the Fields, Anyway?

Waaay back when I first tried out Guild Wars 2*, one of the main complaints I had about the game involved fashion. Or rather, that the game was full of beautiful people wearing their Sunday Best clothing, even when they're out in the field farming and doing menial tasks.

Okay, so I'm in Divinity's Reach.
One of these NPCs actually said,
"He's going to look across a crowded
room and instantly be smitten."
So at least they're self aware.


To my mind, tasks where you get grimy are not the sort of time to be wearing your best clothing, and I likened it to looking at Medieval and Renaissance art depicting people farming in the clothes you'd wear to Mass. 

Take a look at the bottom right, and remember
that those are the peasants.
The Three States of Medieval Society,
from The Regime of Princes by Rouen,
Based on Gilles de Rome's work of
the same name. From classes.bnf.fr.


Fast forward to today, and I still have those opinions, although I can articulate them better now.

As much as I admire Kamalia's fashion design using WoW's transmog capability, I will be the first one to admit that wearing those outfits while "working", ala fighting and adventuring, is akin to those peasants in the painting above wearing their finery while being on the business end of a horse and plow. 

This is an entirely separate argument from the "boob window" and other sins of F&SF armor design, as while the boob window is designed to titillate, the fashion behind RPG gear doesn't really fit with the job description. After all, it's as if we're a modern soldier wearing our dress uniforms while on patrol in a flashpoint area around the globe. As much as camo is its own fashion these days --go to your average Bass Pro Shop or Walmart and you'll see what I mean-- its original and still most common usage is to blend in with the background while hunting/fishing or in active duty military.**

***

If there's one thing that's a trope of any society, it's that fashion matters.

As much as I've tried to dance to the beat of my own drum, even I have to conform to societal customs if I want to blend in and not be noticed.***

Are you going to work? Wear the clothes most commonly worn at work.

Are you going to a wedding? Dress up. In prior years that meant a sport coat and tie, but now you can get away with "business casual", especially if you're corralling a bunch of kids in tow.

Are you going to a funeral? Dress up.

Are you going to work out in the yard? Wear old clothes you don't mind getting dirty.

It's pretty much common sense, and if, for example, you go to religious services --pick one, any one-- you're likely to be dressed up to varying degrees. And if you're a kid and you come home from church and want to go play, well, you'd better change out of your church clothes before you do or you'll have to be really careful not to get those clothes dirty. 

Or you could have parents like mine who, after going to a Saturday evening mass (yay, Catholics) gave my brother and me the ultimatum that if we came inside (even just to change) we had to stay inside. And you can guess what I decided to do: stay outside even though I was wearing slacks/corduroy pants and a button down shirt. And you want to talk about standing out, especially in the Summer, that was definitely it.****

If society places certain demands on fashion now, imagine what that might have been like "back in the day". The scarcity of certain hues and dyes meant cloth made of such colors were reserved for highest classes; such as, oh, Royal Purple. (It's right there in the name.) And that's not even taking into account the types of clothing worn by the various classes of society.*****

***

Now, it's one thing if your toon looks something like this:

Been hanging around with those ne'er-do-well
pirates in Stranglethorn Vale, have we?

Obviously Card's wearing stuff that nobody would confuse with something formal, such as this:

Neve: "A Dawnweaver always presents well."
Me: "Yeah, whatever."

But which look would be more appropriate for getting in a mix-up with some nearby yetis?

Me: "You stay out of this."

I was thinking about the appropriateness of Neve's Robe of Power when I remembered an event well over a decade ago. Back before the woods near our house were torn down and houses went up, there used to be an old wooden shack back there. I used to hear from neighborhood kids at the bus stop while I waited with the mini-Reds about how the shack was haunted --typical kid stuff-- and that people would go back there and drink beer without being caught by their parents. I stuffed that knowledge in the back of my head but never thought much of it until one night in the Spring. It was roughly around midnight when I heard quite a few cars going by the house all at once. Our neighborhood used to have its share of people who would speed through as a short cut, so I poked my head out to see if it was enough of a problem to warrant calling the cops.

It turns out that wasn't what was going on at all.

A bunch of teenagers were parking their cars up and down the street and then walking up toward the woods, carrying six packs. All were dressed in very formal outfits, especially the girls.

"Huh, didn't know it was prom," I mused as I shut the door. I knew exactly what they were all up to that night.#

The sight of those girls in those big bright formal dresses and heels navigating the woods at night is what I think of when I see toons wearing gear that look like this out in Azshara:

Uh, yeah. Shouldn't Card be
at a dance somewhere?

***

We're obviously not playing Dragon Age; the gear isn't getting splattered with mud and blood, and we're not leaning into the grimdark aspects of gaming ala Dark Souls. I'm not advocating for gear that is a constant downer; people want their toons to look good and have fun playing the game. I guess that for me that means that --especially for the NPCs-- their clothing match the their activity. Or at least look like, well, what you'd expect people to look like. 

#Blaugust2023




*A decade ago if you were keeping track.

**I mean, duh. Camo is short for camouflage.

***As much as a red headed bearded guy can blend in, that is. After all, there aren't that many of us out there, and because of that we do tend to naturally stand out.

****I have a story about an event that occurred one evening while I was still in all of that church clothing, but it's one of those stories that requires a very specific topic to dredge up. Let's say it involves puberty, girls, relationships, and perceptions of the same, and it's a story I've never ever forgotten.

*****You know you've been playing too many RPGs and MMOs when I have to clarify what I meant by "classes".

#I know Bruce Hornsby and the Range aren't trendy --they weren't very trendy or popular among fans of the bands I listened to back in the 80s-- but I liked them. And really, if you like what you're listening to that's all that counts.



Thursday, August 11, 2022

A Short Interlude

Sometimes I login to a game just to enjoy the scenery.

The Burning Crusade Classic

The Elder Scrolls Online

Guild Wars 2

The Lord of the Rings Online
Star Wars: The Old Republic

World of Warcraft (Retail)


#Blaugust2022

Thursday, April 1, 2021

Give the People What They Want

(If you get a chance, go listen to The Kinks album of the same name as this title. You won't be disappointed.)


MMOs, by necessity, are a limited slice of an invented world.

As much detail a dev team can put into a game world, there are going to be gaps. Some are massive, such as the lack of religion being prominent as a divisive element,* and some are more subtle, such as the lack of music and the arts in people's lives. 

I was thinking of this when I read Bhagpuss' post about how the Guild Wars 2 devs tried to artificially create player hubs when the players had organically established their own hubs. It's a good post and well worth reading, and as you'll see my really short TL;DR doesn't scratch the surface of its detail. I don't play GW2 enough to comment on that specific MMO, but it did give me fuel for thought concerning other MMOs.

The most prominent of MMOs, World of Warcraft, has the recurring theme of conflict between Orcs and Humans at its center. This is artificially propped up by Blizzard, even though the most popular expansions (BC, Legion, Wrath) all center around the two factions joining together against a common threat. Expansions --or portions of them-- that emphasize the conflict tend to not be as well received**. However, Blizz keeps pushing the conflict because.... It's the core of the game. Or something. Although if you asked me what the core of WoW was, it's that "Old Gods are bad and the source of all evil. HP Lovecraft rules."

Still, it also seems that Blizz attempts to do the same thing that GW2 has been guilty of, which is to create a new player hub for each expac. Or, in the case of Cataclysm, an artificial attempt to re-establish the faction capitals as the primary hubs in the game. 

It's not like ArenaNet and Blizzard are the only guilty ones here. Standing Stone has created new hubs with each expac in LOTRO, and Bioware the same in SWTOR. To an extent, I can understand the need to create central hubs in new territories, and they become the hub of activity for each expac. But at the same time there's no reason in a Fantasy or Science Fiction MMO that you can't just have a gamified way of allowing players to simply return to the hub of their choice and bounce back and forth from wherever "the front" is. 

I guess my whole point is that instead of observing what the players are doing and trying to change behavior by artificial means, why not let the players do their own thing? 

***

I do realize that there is a game out there that does just that, and it's called EVE Online, but EVE takes the "give players the latitude to do what they want" and opens up to an "anything goes" environment.

That sort of game isn't for everybody.

EVE is definitely not for the faint of heart.
From giphy.com.

 

And yet, looking over how Blizzard has implemented WoW from expac to expac, I can't help but think that Blizz has lost a lot of what made the original Vanilla (or Classic) implementation of the game so great: you can wander around and make your own way without being railroaded into a specific path. That doesn't mean that people haven't figured out optimal paths for everything --there's a reason why boosting services are so popular in Classic-- but to experience endgame content you aren't limited to a very specfic path. To experience Naxx, you don't have to have gone through AQ40, for example, and vice versa. About the only limitation those two have is that you have to have at least gotten a decent amount of T2 gear from BWL, and even then it's not a strict requirement. I'm living proof of that.

Sorry, couldn't resist.

Some games, however, you can't not have various hubs. With the events of the War of the Ring as a backdrop, LOTRO can't avoid having hubs in various locales. And SWTOR has hubs on each planet you visit as a necessity, since traipsing across the galaxy is not a simple thing. But an Azeroth or Tyria? They have no such limitations. It's all up to the devs to observe the players and reinforce their preferences rather than trying to redirect them, because artificial redirection doesn't always go well.



*This is merely an observation, not an indictment. Many of the longest running conflicts over the centuries have been fueled by religion, so the absence of those types of conflicts in MMOs do tend to stand out. And as many conflicts are driven by religion, an equal or greater number use religion as an excuse for something else (such as Albigensian Crusade, which was merely an excuse of the northern French nobles to invade Languedoc in the south of France).

**Battle for Azeroth as the primary example, although the complaints about that expac are much much more than just "artificially creating conflict".

***Besides, you always have your ship to hang out in.

Wednesday, July 25, 2018

History Repeats Itself, Part Whatever

The latest kerfuffle to shake up the MMO world while I've been away was the firing of two GW2 employees after getting in a Twitter spat with a GW2 streamer.*

It's a bit more complicated than that, as Reddit, bots, and ArenaNet upper management got involved. Having the specter of the Gamergate Squad raising hell didn't exactly help, either. The net result, however, is very clear: upper management of ArenaNet sided with the customers and fired Jessica Price and Peter Fries within a day or two of the kerfuffle.

Given the crap that keeps showing up in my YouTube "suggested feed", you'd think that people are ready to start shooting over this incident. This is Gamergate all over again, with one side harassing and threatening Price and Fries (and yelling about how GW2's narrative sucked anyway) while the other side is yelling about how terrible ArenaNet behaved in throwing the employees under the bus after having said that they'd be supportive when Price was hired. It's gotten to the point where you can find out which side a website is on just by reading the titles of the articles and not have to refer to the content**.

I'll be up front in that I felt that Price and Fries were thrown under the bus by ArenaNet, because I've seen this sort of thing happen in the larger "non-gamer" world, so that saddens but doesn't shock me. However, I also feel that ArenaNet's behavior --specifically President Mike O'Brien-- shows just how much the gaming world is completely dependent upon streamers/bloggers/vloggers/etc for their business plan.

***

In the early 90's, I worked at Radio Shack, and one of the first things I learned while working there was that the dictum "the customer is always right" was a lie. The customer was not always right, and frequently the customer didn't know anything at all about what they wanted to do***. There were also plenty of times when somebody brought in an item as a "return", showing obvious signs of hard use and/or breakage, and when we refused the return the customer complained through corporate until a regional director told us to eat the return.

I mention that story because ArenaNet's behavior is entirely predicated on trying to keep as many people happy as possible because they can't afford to piss off one of the influencers in gaming space and wrecking their business plan.

Influencers, or rather influencer marketing, is the type of marketing that focuses on getting a few targeted customers --the influencers-- to rave about your product. Think of the influence that PewDiePie has by virtue of his 64 million subscribers to his YouTube account, and you can see why game companies would want to court PewDiePie for his (hopefully good) opinion of a game they're developing. If you can get an influencer to promote your game, you're getting what amounts to free advertising. If an influencer pans your game, that's bad press you can't afford to have.

In theory, this gives a company that free press and it builds goodwill between the company and the buying public. However, it also makes a company far more subservient to the whims of those influencers because of the outsized influence they have in many markets, gaming included. The ultimate influencer is, of course, Oprah Winfrey, who could turn a book hardly anybody was reading into a best seller just by a good word on her part.****

Remember how I mentioned that the customer is not always right? In this case, Deroir, the GW2 streamer and influencer, should have known better than to try to explain to a developer how to do her job. He may have thought he was having a discussion with give and take, but the tone came out as condescending to somebody who actually works in the industry. It would be like me trying to tell a brewer how to brew beer: I love beer, I know quite a bit about the brewing process, and I homebrewed beer for about 8 years. But that doesn't give me the level of expertise to go to brewmasters and contradict them when they talk about brewing beer.

And this doesn't even cover the mansplaining aspect of Deroir's response to Price's tweets.

At the same time, ArenaNet operated completely out of fear: fear that they'd upset one of their big influencers, that there was an EA level public relations disaster brewing, and that their business plan of utilizing influencers was about to blow up. So they threw Price and Fries --who came to Price's defense-- overboard.

To ArenaNet, the influencers were more important than their employees.

As for Price and Fries, they had to have thought in the back of their heads that this might be the end result of getting into a social media spat. I know I tend to keep just about all of my work related activities under wraps, and I tend to avoid dealing with social media --particularly Twitter-- as much as possible. Video game devs, however, are caught in a Catch-22: they're supposed to engage the wider community to engender "goodwill" and "interest"***** in the games they help to create, but frequently those sort of interactions can be insulting, sexist, and plain ol' mean. And you're supposed to grin and bear it. When you finally haul off and say what you really think --like what Price thought she would be allowed to say-- you're then called to the carpet for it.

***

Deroir and the cohort who joined in on the attacks on Price and Fries celebrated their victory, but I fear that in the long run they may have just changed gaming culture permanently. If you are a developer, why would you stick your neck out to interact with an influencer or the gaming community at large when you know that your company will never stick up for you in a dispute? If you are a gaming company, why would you want to risk the double edged sword of using influencer marketing if such a marketing strategy is so easily poisoned?

I'm sure that the Gamergate crowd is thinking that they can force game companies to return video games to being strictly a "boy's club", but my belief is that it will have a completely different effect. Game companies will become more shut in, letting a few carefully chosen PR or Project Manager personnel repeat talking points instead. While game companies can't stop streamers from streaming, they can keep their distance, which would be akin to giving streamers more of a cold shoulder than what they've come to expect.

I also believe the Blizzard portion of Activision Blizzard will remain the exception rather than the rule in keeping the doors wide open to their fans. The WoW fans are a notoriously fickle bunch --after all, I am one so I know something about that-- but they are also loyal to a fault.

The net result for this entire incident is that everybody lost. Even if you think your side won, that victory militarized the other side, and guaranteed the next fight will be even more vicious.

Alas, nobody is going to take the high road any more.





*To be honest, it all blew up right before I began travelling, but I wanted to wait and watch before deciding to comment. The last thing I needed was to start commenting while everything was hitting the fan.

**Or worse, the comment section.

***Once a guy came in looking to buy some new speakers to hook up to his stereo. After a few questions, I quickly discovered that the "stereo" in question was a cheap single unit that didn't even have any way to plug in external speakers. I told him that the speakers wouldn't work because he needed a way to hook them up to his stereo. The guy went away, and some hours later when I was off the clock he came back in and asked a coworker of mine if he could buy the speakers. "Sure," he said, happily ringing them up for a sale. The next morning at 10:05 AM the guy brought the speakers back saying he couldn't figure out how to use them. My coworker got the sale, and the return was on my numbers for the week, not his.

****I saw this in action when she promoted Graeter's, a (then) local chain of ice cream stores, on her television show. Graeter's was one of those gems that only the locals know about, and the quickest way to start an argument around town was to ask someone "Who do you like more, Graeter's or Aglamesis?" Well, the day Oprah promoted Graeter's on her show, our family went to our closest Graeter's for some ice cream. The staff at the store were absolutely bewildered because they were getting phone calls from far away as California to have Graeter's shipped to them, and when one of the customers in line mentioned they'd seen Oprah giving away pints of Graeter's on her show, everything made sense.

*****Did anybody have those two words in their buzzword bingo sheets? I hope somebody was able to yell "Bingo!" inappropriately while at work or something...

Wednesday, May 16, 2018

Wandering Around the MMO-verse

Ah, what to unpack after the past month....

Well, there's Neverwinter heading to Ravenloft, and there's WoW's Battle for Azeroth inching closer to release. LOTRO had their 11th Anniversary livestream on April 25th, and SWTOR dropped game update 5.9 last month as well. Funcom finally released Conan Exiles, and at the same time finished up their Saga of Zath server event.* Rift has continued to expand their Rift Prime offering with a new PTS server, and Star Trek Online is inching closer to their June expac release "Victory is Life", which is their homage to Deep Space Nine.**

But closer to home, I've been splitting my playing time between SWTOR (yet another Trooper) and Guild Wars 2.

Yes, GW2.
Still a bit silly wearing all of these party
type outfits, but compared to TERA's I can
handle this.

I've been making a push to explore more of the world, and also try to complete the personal storyline. It's been interesting, seeing an MMO with as many people active in the field as GW2 currently has, as I'd grown accustomed to not seeing much of anybody in the low-mid level zones in just about all MMOs I play.*** However, the neverending series of events seem to keep people engaged in the game to an extent that you don't see in other MMOs. The fact that GW2 seems to have the low level toon adjustment better behaved than in other MMOs (such as SWTOR) has an impact here too. In SWTOR, once your gear gets overleveled enough, you become harder to kill even after adjustments on low level zones. In GW2, I actually have to keep an eye on my health because I've come close to dying numerous times in low level zones I've been examining.

One thing that does seem to be the case on MMOs that adjust your level to match the zone, however, is that those low level zone visits seem to encourage some bad habits, rotation-wise. I've discovered that going from a low level zone back to a zone that matches my current level I have a more frequent history of dying than if I'd have just stuck with a current zone, because I can get away with fewer combos on those low level zones but I absolutely need them on the high level ones.

The one thing that I've discovered about GW2 that allows them to keep costs down is that it is only the main storyline that requires voice acting. It's not unusual to do this; Age of Conan had done it for years, and WoW only put a lot of effort into voice acting in the cutscenes and parts of the raids/instances, but GW2's elegance is making the interactions look involved without utilizing the cinematic camera like SWTOR does.
At its core, the interactions are kind of
bland, but they reduce development cost and
are still very effective at communicating
emotion without the cinematic lens.
I personally prefer SWTOR's cinematic camera for all quest and story interactions, but I also recognize that is not cheap at all. And if there's one area that Bioware is likely to skimp on to keep the game going, it's on the cinematic camera like they did for KOTET and KOTFE.

The one thing that still makes me shake my head about GW2 --aside from the pristine clothing people wear-- is the Norns themselves.

I understand the basic concept of the Norns, as there's a long history in Nordic tradition of the race of giants as well as in F&SF literature (Robert E. Howard's Conan stories) and RPGs (the AD&D classic module series "Against the Giants" as another example). But come on. As food becomes scarce and conditions in the frozen areas of the world get harsh, our physical growth is actually stunted due to lack of food. That makes the concept of the Norns all the more difficult to swallow.**** I wonder whether the Norns were merely created to satisfy a desire to play a giant, in much the same way you see games such as TERA or ArcheAge where you find the equivalent of succubi/incubi playable races to satisfy that specific desire.*****

But that notwithstanding, I'm actually enjoying GW2 in a way I hadn't expected to when I started playing the game several years ago. I don't mind the group events much at all, because there's no guild or specific grouping requirements for the events. I know, imagine enjoying group activities in a Massively Multiplayer Online game. [Insert sarcasm here] But the thing is, the MMO environment can be pretty toxic, or in the case of guilds, come with drama or other requirements that I may or may not have the time for. The GW2 group events, like the rifts from RIFT, make it easy to feel like you're part of a positive online community without excessive commitment.

Believe me, I can handle that.





*No, I didn't participate in the Saga of Zath server. It took me forever to reach the point where I am at Atzel's domain, so I didn't exactly relish starting over.

**I watched the first four seasons of Star Trek: The Next Generation, but didn't watch DS9, Voyager, or the others. Something about not having a television during several of those years had something to do with that....

***It may have been several years, but even after the "don't call them mergers" WoW server merges I didn't see hardly anybody in the field once you got out of the intro and first low level zones.

****I remember watching a science series years and years ago that talked about climate change and its effect on humanity, and in one scene the presenter (I want to think it was James Burke) stood in the location of the last known written record of the Nordic settlements in Greenland, which was the remains of a church in which a wedding had taken place. The presenter had taken pains to mention at how the climate change had drastically reduced the food available for the settlements and how consequently the people living there were barely more than 4 feet tall, as was evidenced by the graves archaeologists had discovered.

*****I could say that this crosses into fetish territory, but I'm hesitant to say so. Just because someone plays a specific race doesn't mean that they fetishize that race. But I also can't deny that it happens, either, in much the same way that people fetishize the Sindorei, Kaldorei, and Draenei in WoW. (Many years ago, I once tried searching on some of the back story on Jaina and Thrall and typed in "Jaina and Thrall WoW" into Google. THAT was a big mistake, as there were things there --even with safesearch on-- that you can't unsee.)

Tuesday, September 8, 2015

Let the Fall Frenzy Begin

I see Wildstar has committed to a date of September 29th for its F2P rollout, which means that the Fall release/announcement craziness has begun.

Now, let me see if I've got all this right:


  • LOTRO's server transfers are presently ongoing. The first server closures are expected to begin sometime either later in September or early October. The mini-Reds have been following these developments closely, and while they're sad to see their old server go, they're kind of excited that my long suffering L15 Champion will get moved to the server they're on, so I could join their Kinship.
  • Wildstar's F2P releases on September 29th. They get ahead of the rush for SWTOR's and GW2's October releases, and they're hoping to bring back some of the crowd they had that first month or two after launch. I'm planning on signing up for the game, so this is one person they didn't have at launch, but I'm realistic in that I've got a lot of games I play a little bit of. We'll see how things look, I suppose.
  • GW2's Heart of Thorns releases on October 23rd. Depending on who you talk to, this could be the dawning of the apocalypse or just business as usual. Me, I'm still playing the original GW2 release --and I don't see me having money in the budget for Heart of Thorns for a while-- so I'm planning on sticking with GW as-is for the time being.
  • SWTOR's Knights of the Fallen Empire releases on October 27th. Since this is my only subscription at this time, I get the expac for free, if you want to ignore the cost of a subscription, that is. As I typically do when there's a big expac in a game I play a lot of, I'll let everyone else run ahead for a while and then jump into the expac zone. Since you won't be able to go back and visit the old zones once you move to KotFE areas, I intend to hang around and enjoy things in the original areas as long as possible.
  • Funcom's Age of Conan rolled out a new expac back in May to coincide with AoC's seventh anniversary (where did the time go?), so they beat the rush. That said, they're still coming out with incremental updates that are currently in the test server.
  • Star Trek Online's final chapter in the current expansion (the Iconian War) is set to drop sometime in mid-late September. There's a new expac on the horizon --called A New Dawn-- will be released sometime this Fall and go through 2016. Since I'm still in the mid-low areas for STO, this doesn't have a great impact to me.
  • Neverwinter released Strongholds, and that reminded me that I ought to get back to playing the game more. I'd played around with it every so often, but my problem is that I figure I'm playing for a little while and then I look up and realize it's 4 AM.
  • Blizzcon is the first week of November. Given that this is Blizzard we're talking about here, expect some new surprises. After all, that's pretty much what they do at Blizzcon.

I think I touched on most of the bases of games that I follow. That said, I'd be remiss in forgetting that LEGO Dimensions releases for consoles at the end of September. Me, I'm psyched about getting a chance to play the Doctor.

Tuesday, November 18, 2014

Let's Pretend Nobody Else Exists...

There are a lot of things Blizzard does right with WoW. Even the most ardent WoW hater has to concede that in general Blizzard doesn't release a buggy product when a WoW patch/expac comes through.* WoW also gives enough people what they want that they still dominate the MMO market, and they shamelessly steal ideas from other games and give it their own unique twist.

But there is one aspect to WoW that Blizzard has done poorly in, and it concerns how the US and European servers are configured.  Namely, that you'd never guess that the other one exists.

All of the other MMOs I've played in have at least given you the ability to create a toon on every server the game has, but WoW for some reason won't allow you to do that on European and U.S. servers.  You get one or the other, and that's it. A long long time ago, I saw the announcement of cross-server grouping as a way to finally get a chance to play with some of my blogger friends over in Europe, but I was quickly disillusioned when I realized that the US and European servers still don't seem to know the other exists.

This kind of turns the wonderful love fest of the Looking for Group documentary on its head, since I can see that Europeans play WoW via the blogs, Tumblrs, podcasts, and fan made art/videos, but I can't play with them without purchasing the game again for the EU region.

I bring this up because other games, such as LOTRO and SWTOR will let you play on European servers. Age of Conan consolidated all of their servers this past year as well.  GW2 is a bit closer to the WoW model in that you're locked into the server you start with --and creating a toon on a European server means your license gets transferred to the EU region-- but it still lets you select a European server from the start.

My kids have LOTRO toons across several servers, and they've often commented to me on people occasionally speaking in French on Gen Chat.** I recently rolled up a new Smugger on a European server in SWTOR, and I can attest how connected you feel seeing guild recruiting ads saying "we are an all Polish guild" or "we're an all Russian guild". Or that you'll see someone let loose some British slang in Gen Chat. You get that sense of togetherness, the feeling that people all over the world are hanging out in Coruscant with you right now, without having to leave the game at all.

And really, the lag for the European SWTOR servers is only slightly worse than the lag for the West Coast US server that I typically play on.

I understand that there are license issues at play here, but it still seems odd that this restriction is still in place a decade later, particularly when the world has shrunk with the advent of new social media and the explosion of smart phones and tablets. It just seems a relic of the past, when the most exotic location a fellow player might be from is Buffalo.





*Design flaws, yes, but bugs are minor compared to most other AAA software releases. Having spent time in software QA back in the 90s, I've occasionally wondered just how much pull the software QA team at Blizzard has. Typically software QA is a small speed bump to the rest of the release train, and even if the QA people are screaming that something isn't ready for release the software will ship regardless.

**Which they find incredibly cool that they're playing a game at the same time someone in France is.

Tuesday, November 11, 2014

Hanging out With The Beautiful People, Part 2

In my neverending quest to be 1-2 years away from being trendy, I finally broke down and bought Guild Wars 2.

(What, you thought I was going to talk about Dragon Age: Origins? Okay, I could, since I'm finally playing a Bioware Fantasy RPG for the first time since Baldur's Gate II, but that's beside the point.)

It had been over a year since I last played around with the game on a free weekend, but I'd been thinking pretty hard about what should replace WoW* as my main fantasy MMO. Age of Conan is too grindy for me to use it as my main (although it is great in spurts of a week or two at a time), and while I like what Neverwinter is doing I'm constantly screwing up with my keyboard commands when I play the game.**

I can't justify another subscription for the time being, so that eliminates The Elder Scrolls Online. I've already outlined my opinions of Aion in two previous posts, and I've pretty much left LOTRO to the kids***, so what remained was ArenaNet's pride and joy.

Shouldn't he be in a Dr. Pepper Ten commercial?

I still have issues with all of the beautiful people around, but I've come around to liking the quest system there.  While the "heart" system for quests is a bit head scratching at times, particularly when you're not expecting to read about "hearts" in an MMO (other than stabbing an enemy in the heart), but it does do a good job of moving you throughout a region without tying you down to a specific story.

The story questlines are reminiscent of Age of Conan, where they're triggered once you get to a certain level.  The difference is that Age of Conan's entire starting zone (Tortage) is filled with both regular quests and your personal storyline's quests, whereas GW2 has you wait until the correct level (L10, I believe) until you can start up that storyline.

Also, much like Age of Conan, GW2 is very unforgiving when you attack an enemy a couple of levels higher than you. If you get three regular enemy on you and they're about 1-2 levels higher, you'd better hope that there's another player nearby to assist.

And that's the thing that surprises me the most about GW2, even this long after it dropped: people still come out of the woodwork for the (plentiful) group events.  There's no need to call out for LFG; people magically appear and assist.

If this sort of behavior had been around in Wrath, Blizzard probably wouldn't have done away with almost all group quests in Cataclysm.

***

SWTOR has spoiled me on questline interaction and cutscenes.  GW2 (and Neverwinter) don't have the lip movements in alignment with the spoken words, and that is more annoying than I expected. But one thing that GW2 is ahead of the curve on is "scout" method of pushing a player deeper into a zone.  It's very clever, and while I expected it to be very "gamey", it turns out that I really do like the methodology.

"So you've been out here for days, and you still look immaculate?"
"Well, you're not exactly caked in mud either."
"Good point. Must be my magnetic personality."

It may be a simple conceit, but I do like the Renaissance/Age of Reason look to the gear. So many RPGs and MMOs are firmly based in the Dark Ages or High Middle Ages, and when something comes along that bucks the trend, it feels like a breath of fresh air.

***

Am I going to keep playing GW2?

Yes. I've already played GW2 more than I have Skyrim, so I don't see why not. While it might not completely take the place of WoW in my current game listings, it more than stands on its own.





*I keep getting bombarded with e-mails from Blizzard to Azshandra, saying she has a free week in Azeroth and that she should come and check out the game again. The similarities to a timeshare sales pitch aside, It's starting to make me wonder if my Rogue has indeed gone Rogue on me. I might want to scan my bank statements a bit more carefully in case she's been partying with my gold or something.

**I feel like a stereotypical keyboard turner when I play Neverwinter, and I hate that. In spite of those limitations, I do have a Cleric up to L22 or so, and I intend to keep playing it on a low key basis until I get at least one toon to max level. Since I tend to play MMOs solo, however, I don't know how much group content I'll be doing on Neverwinter, as I dislike not being able to pull my weight. And with a Cleric, you can bet that any drop off in healing would be noticed by everyone.

***That's not to say that LOTRO is for kids, but more that my kids play LOTRO enough that I've taken to thinking it as "their game". Plus, the color scheme for the UI still drives me nuts; I must be borderline colorblind or something.

Friday, September 27, 2013

Biddy-Biddy-Biddy... What's up, Buck?

Whatever gives someone the idea that botting is a good thing?

That question began turning over in my head the other day when I was in an Isle of Conquest battle.  As usual, I darted over and grabbed the Quarry, hanging around until the Alliance captured it and made serious inroads on blasting into the Horde keep.*  I then noticed that the Alliance grabbed the Docks, Hangar, and Workshop in short order.

"WTH is the Horde doing?" I asked in BG chat.  "Are they turtling?"

"No," replied a druid.  "They're all bots fighting in mid outside their gate."

"We've got a ton of them on our side too," a pally added.

I crept up to the Hangar and perched on a ledge to watch.  Sure enough, toons were emerging from the Horde Keep in a steady stream into a huge melee about halfway between the front gate and the Workshop. Nobody was even close to the Workshop or even bothering to go around to the Workshop or Hangar.

Okay, I'd been known to fixate on a fight in a BG before, but when the gates were breached into the Horde Keep, I ran in and found.....  Horde players rezzing and making a beeline for the front gate's portal.

Nobody bothered to try and defend the keep.

It was quite surreal, seeing a Lock and a Priest --both with over 440k health (I checked)-- run right by me and straight for the brawl outside.  Typically everybody on the other side gangs up on the Rogue if he's visible, so I was shocked when I wasn't stunned and feared all over the courtyard.

But why set yourself up as a bot?  Why run the risk of having your account suspended** for a few Honor Points?

Near as I can figure, there's three reasons why.  Feel free to add your own or dispute as you see fit:

  • Keeping up with the Joneses.  There are players that, due to time crunch or whatnot, feel that they can't spend enough time grinding for gear as they should, so they decide to run a bot program to get the points needed to buy the gear.  The problem with that is the more bots there are on a team, the lesser chance you have of actually winning the BG.  If you've got a full Honor set already --and it's only a week or so's worth of running AV to get the points for a full set-- why bother botting when you need to actually win the BG (or Arena or Rated) to get the Conquest points?
  • Beating the System.  Similar to the first reason, but instead of attempting to gear up due to lack of time, botting is done not only for gear but to give the MMO's devs the middle finger.  The "I'm so clever that I found a way to beat your shitty grinding game and get the points I deserve!" attitude isn't too far off the big ego driven attitude found in BGs, so I can easily believe this motivation.
  • Boosting a Hacked Account.  Someone comes along and hacks into an MMO account, but the toons aren't completely up to spec to be useful for the hacker.  Therefore, they set up a bot to get them the necessary points/gear/mats/whatever.  This is the one that bothers me the most, because when I see such blatant examples of botting, all I can think of is that's some poor person's hacked account.

There are days when it sure seems tempting to login, set up a bot, and then go take care of errands for the day.  Or maybe set up a bot to run overnight along with any backups/AV scans that have to be done on the computer.  The "no effort and big return" carrot and stick is very powerful, and with botting software steadily becoming more sophisticated there's plenty of pressure on MMO admins to flush out bots and keep the peace.

Plus it'd be nice to not have about half of your team run straight to the mid in EoS and park there for the entire game.

***

In case you've not tried it or haven't purchased it yet, another Free Weekend in Guild Wars 2 started today.

And to answer your question, yes, I've already logged in.  My Thief is still there, and still getting killed off when he attacks enemies two levels higher than himself.  I've gotten too many bad habits on easier MMOs these days....





*So few people even think of capturing the Quarry --or the Mines in AV-- that I've kind of taken that on as part of my job.  It's a small thing, really, but can be vitally important in a fight that devolves into a war of attrition.  I find that the team that does the small things well will typically end up winning in the end.

**It used to be that way, anyway.  I'm not so sure now if you can be suspended for botting, because it seems so prevalent.

Monday, August 26, 2013

Hanging Out With the Beautiful People

The free weekend for Guild Wars 2 ended, and my Thief* made it to Level 11.

Honestly, there's a lot to like in GW2.  The pay once, play forever idea is a great one.  The players move and attack and interact with the game world much like a standard MMO.**  Also, the graphics engine didn't make my computer grumble, like SWTOR has the occasional tendency to do.

And have I mentioned that this Old School RPGer loves that there's a class called a THIEF?  Takes me back to my AD&D (1st edition) days, it does.

And, thank goodness, the character options don't include those absolutely nutty mushroom heads and paeans to Super Mario that Aion has.

That said, the game is a lot closer to Aion and other Asian RPGs than American/European RPGs than you'd think.

For starters, there's the issue with NPC clothing.

While issues with PC gear --and particularly female PC gear-- have been around for ages, typically in the Western RPG you'd find NPCs wearing appropriate clothing for the task at hand:  armor for guards, work clothes for grunts, dresses and poofy shirts for nobility, etc.  Yes, Alexstrasza and Ysera (and Sylvannas) may wear bikinis, but they've got recognizably Frazetta style armor on.

But GW2 and Aion both have issues where you find female NPCs wearing wildly inappropriate clothing for their work.

So this is appropriate dress for farming?  Who knew?
(from dressessphotos.com.)


Now maybe it's just me, but I don't see a lot of people digging in their garden while wearing dresses like that. Hell, even a bikini would be more work appropriate than a short dress like this one, because you can at least work without worrying about getting your dress dirty.  But that's the thing: you see clothing like this on Human farmers at the very beginning of the game.

And pigtails.  These dresses always are worn by women in pigtails.

Just in case you didn't think the visual cues for some of the women were taken from JRPGs, here's the pic when you select a female Necromancer:

Right after raising some zombies,
I'm heading straight to the Dance!

Ironically enough, you can find plenty of NPC women out and about wearing practical clothing --pants, full armor, etc.-- but the "short dress" NPCs (and PCs) were enough to throw you completely out of immersion from time to time.

That leads into another distinction between GW2 and WoW/SWTOR/AoC/LOTRO/etc.:  the toons themselves.

Have you stopped to watch some of the NPCs around a town or village?  I mean not just look at them, but watch their behavior.  Normally, I don't think much of the NPCs in the background --they're the background, right?-- but when I saw a female guard stick her toe in the dirt and twist her leg as if she were talking to a crush, that kind of threw me for a loop.  She was standing at attention in Shaemoor, and then she did that, so it's part of the NPC's standard movement routine.  While it wasn't like the Night Elf's breast bounce, it was so unlike what a guard's behavior --while on the job-- ought to be that it left me scratching my head.

Finally, I noticed that for all toons --NPC and PC-- everybody is perfect.  Smooth, flawless skin, perfect complexion, unchanging and unflappable facial expressions, and immaculate clothing were the hallmarks of all toons.  I thought of the toons as "being on botox for the entire body", and I'd probably not be too far off. The toon graphics were such that even the NPCs stood out as being a little more perfect than the background graphics, so when I passed by a wounded Seraph*** it looked more like he was lying on the ground having a picnic lunch instead of looking, well, hurt.

***

You'd think I'd not be so enamored of GW2 after all that, but I did like it.  I do like the change from the traditional "kill ten rats" questline.  I also like what I've seen of the main questline so far, and moreover, I really enjoy how they went about customizing the main questline.

When you create your character, after the typical graphical adjustments (which includes a nice height slider) you are then asked a series of questions.  These questions include personal motivations, including things like a regret you have.  The answers to these questions provide the particular path your character will follow in their main/personal storyline.

While to the average player this seems like a need customization option, I saw it in a somewhat different light: as an attempt to bring aspects of pencil-and-paper RPGs into a computer RPG format.

Games that follow the FATE system, such as FATE Core, FATE Accelerated Edition, the Dresden Files RPG****, and Spirit of the Century RPG, have a similar mechanic.  To take the simplest of the bunch, FATE Accelerated (or FAE for short), you start of a character by creating a "high concept" and a "trouble":  two items that you write down to describe some of the motivation your character has.  High concept is pretty straightforward, as it can be anything from "Captain of the last outpost on the edge of the Great Wasteland" to "Mechanical genius who wants to be a superspy".  It's the "trouble" aspect that is what might throw people at first, because it's something that causes issues for your character, such as the following:  "The Necromancer won't leave me alone", "Ooo, will you look at THAT!", or "I will not be outdone by those punks at XXY Corporation!"

These aspects are used to help drive the RPG's story forward by enabling the GM and the player to use them for both campaign hooks and to add flavor to the campaign itself.  For example, a character with "Ooo, will you look at THAT!" as a trouble has issues with being distracted at inopportune times.  Like, say, when your character is trying to find a bomb hidden in a lab.  A GM can use such an aspect to make things a bit more difficult for a character, but also allow the character to catch little details that other, more focused characters might miss.

When I saw in the Human creation the question "What is your greatest regret?" my first thought was "Hey, they took the Trouble aspect and stuck it in an MMO!"  And, surprise surprise, GW2 actually uses this aspect in the main questline, too.  It's a great idea that somebody finally added into an MMO.

***

One other item of note that I absolutely wanted to point out was that there was no gen chat spam whatsoever in game.  I see that on SWTOR, but WoW, Age of Conan, and especially Aion have gold spammers in abundance.  Aion is so bad that I felt the need to have to actually turn Gen Chat off, and to be honest contributed to my decision to abandon the game.

But I do have to give kudos to ArenaNet for their job at keeping GW2 spam free.

***

Now, for the big question:  will I play GW2 again?

Yes, but not immediately.  I've got other things to take care of --outside of gaming-- before I can pick up yet another MMO.

I do like what I see overall.  The story is good and not too cheesy, although Scarlet Briar has the overall feel of a Supervillan from a Superhero comic, but in general there's enough for me to like --and ignore the immersion issues-- for me to want to continue playing.  I don't think I'll proceed at the same pace as I did this past weekend, since I had a limited amount of time to take the game for a test drive, but I can see it filling in some time between other MMOs I play.

***

If you're curious about FATE but don't want to plunk down any money on it at first, you can visit the publisher of FATE Core and FAE --Evil Hat Productions-- and download the electronic versions of both FATE Core and FAE on a pay what you like basis.  (I helped fund the Kickstarter for FATE Core, so that's how I got my print copies.)  Even if you're an avid roleplayer and don't end up playing FATE, it makes for very good reading.





*So, I created a toon that mimicked my current WoW toon, so I could have a more direct comparison.  Plus, I'm used to playing Thieves these days, and I didn't want to get wrapped up in the whole "YR playin it wrong!" crap that I'd get if I started out as a Guardian like my first impulse.

**Unlike, say, Aion, where the mouse buttons are reversed.  Or Neverwinter, where you use the AWSD keys to move around and the mouse to point and attack.

***I found it interesting that the Seraphs --and even the Ascended in Aion-- have those wings on them that are hallmarks of some JRPGs.  Considering that the Seraphs are an obvious derivation from the Seraphim of Judaic and Christian tradition, I'm still pondering how the angelic imagery managed to sneak into JRPGs (and JRPG inspired RPGs) so much.

****Yes, an RPG based on Jim Butcher's Dresden Files books.  The game allows you to "Dresdenize" your local community, so that you've got a game world that you can work with without having to necessarily play in the world of Harry Dresden's Chicago.  Of course, if you really wanted to play in Harry Dresden's hometown, you can by picking up the companion volume to the RPG.



EtA: Had to change the formal dress from a URL.