Showing posts with label races. Show all posts
Showing posts with label races. Show all posts

Saturday, May 10, 2025

They're a What, Now?

Well, that was my reaction to Nixxiom's latest video on ranking Allied Races from Worst to Best.


Okay, just to get the obvious out of the way, I am aware that the concept of Allied races popped up in Battle for Azeroth (if not all of them), but beyond that I was rather blissfully unaware about anything beyond a couple of names. (::cough:: The Vulpera ::cough::) 

Vulperas. You know, the fox people.
From Facebook and Disney. (Naturally.)

At least in terms of races, I've run into Kul'Tiran and Highmountain Tauren courtesy of Kamalia's blog, but beyond that* a lot of these allied races were kind of just lore points in the past. They were NPCs and whatnot that you encountered along the way, you saw them in an expansion, and then left behind.

Or they were turned from "good" to "bad" (or "bad" to "good") in some weird soap opera-esque manner.**

I guess that means that the Zandalari are the Millhouse Manastorm of the WoW races.

Et tu, Millhouse? I should have just left you
in The Arcatraz to rot. From Wowpedia.


Still, watching this video left me confused. If all they are is simply reskinned other races --Vulpera notwithstanding-- then why not have them as cosmetic options from the get-go? If they are more than a simple reskinning, then hasn't Blizzard made their balancing attempts all the more difficult due to all of these new races to work with?

Eh, whatever. If it works for people, it works. I just look at it as the Paradox of Choice writ large.

From LinkedIn about The Paradox
of Choice by Barry Schwartz.



*And Void Elves, because I can see at least one of them in every graphic concerning Retail's current expansion.

**I'm looking at you, Marlena Evans from Days of our Lives. Am I still salty about that? Uh, kinda, yes.

Tuesday, September 27, 2011

Just Like Old World Azshara

Back in April, I compared Burning Crusade with Cataclysm and hit upon what I felt was a weakness with Cata:  the lack of a continuing story for Goblins and Worgen.  I've spent the months since then exploring the Old World under the guise of leveling herbalism, and stopping for quest lines along the way.  The more I've explored the Old World, the more I've become convinced that those new races have been my biggest disappointment with the expansion.

The starting zones held so much promise, as did Silverpine and Azshara.  But outside of those zones, there's the occasional bone but nothing really meaty to dig into. 

From the starter zone, the next logical location for a newly minted Worgen was Darkshore.  And there was nothing there for the Worgen.  Oh, there was plenty going on --hey there, Malfurion-- but nothing much Worgen-centric.  Ashenvale, the center of so much old Worgen lore, only has a couple of Worgen present, who are completely interchangeable with any other race.  If you make it all the way down to Feralas, for a few brief moments it looks like the Worgen are going to have a lot to do with zone.  But the three Worgen there, just like in Ashenvale, could be substituted for Night Elves or another race entirely.  The fight with Cho'gall?  That was all Night Elf.

Ironically enough, if you want Worgen lore in Alliance heavy zones, you have to go to Duskwood and Raven Hill.  Or you could visit the contested Blasted Lands, where there's a Worgen encampment in the butt-end of the Azerothian universe.

The Goblins fare little better, but that's also due to having to share Azeroth with the Steamwheedle Cartel.  There's only so many places you can stick more goblins, although Blizz's love of Trolls seems to dispute that phenomenon.  Blizz seems to have solved some of the Bilgewater Cartel Goblin issues by getting rid of some of the Venture Company spots and replacing them with Bilgewater Cartel instead (like, say, Stonetalon).  But the Horde Goblins end up with only a few bones, and they get the "they're the Horde's Gnomes" treatment instead.

Both races have such great and complete beginnings that it's a real shame to see them so utterly forgotten once you leave the starting zones.  It's like seeing the Draenei and Blood Elves' treatment in the Old World (pre-Cata) only to reach Outland and....  there's nothing for them there.  Can you imagine Burning Crusade without those two races at the forefront of Outland, or the Death Knights (and Knights of the Ebon Blade) missing from Wrath?  Well, I can sure imagine Cata without either Worgen or Goblins, and it wouldn't be very different from what we have now at all.

Cata was ambitious, no doubt about it.  Reworking the Old World, adding two new races, incorporating new zones/storylines, and hefty rewrites of a lot of the class mechanics were a tall order.  And I'm not even counting the things that were left on the cutting room floor, such as releveling (aka grouping with lower level toons), the Path of the Titans, and Arathi Highlands.  But the Goblins and Worgen are a lot like the post-Cata Arathi Highlands; they're incomplete. 

New races are one of those core features of an expansion that once announced, you can't back out of.  While Path of the Titans and some other areas (flying in the BC starting areas) were on the optional side of things, once you say "we're going to have two new playable races!" you can't really backtrack without a sizable portion of the player base revolting.  A playable race becomes --by its very nature-- a core feature of an expansion. 

The least Blizz could have done is add more Worgen/Goblin content in the expansions to continue the story.  They certainly seem to have no trouble doing that with Trolls, so why not with the pride and joy of Cataclysm?

Monday, October 12, 2009

Hypothetical Question Time

The other day when I was putzing around and completing a few quests around Thousand Needles, Murtaugh and I were keeping a running conversation going. (He was over in one of the higher level areas; more than high enough to be instant death for a 31st level Paladin.) Anyway, during the course of the conversation he asked me whether I'd be playing the Horde if he and Missy weren't already playing that faction when they invited me to join. I rather quickly tossed back the reply that I'd probably be playing an Elf of some sort, whether Horde or Alliance, and gave as my reasoning that I've played enough Humans in my past that I'd like to try something different.

After his query fermented in my brain for a while, I thought it deserved a better answer than that.

Of course, the flippant answer would be that I wouldn't be playing WoW at all; I had no real desire to go play an MMO before being invited to do so. The 'why' of that is simple: MMOs are not what I typically play when I play computer games; I'm much more in the mold of the turn based strategy player. Civ is probably my favorite game, but the Total War series is also damn good. The old Master of Orion was great, and it sounds like Galactic Civilizations II is following in the same vein. Sure, I'd played computer RPGs before, but not MMOs.

Now, putting all that aside for a moment, what would I play if I decided to try out WoW on my own? My RPG history suggests a Human Priest or a Human Warrior, but in reality I'd kind of tired on playing Humans. The natural extensions of a D&D player interested in fighting would be Dwarven or Orc Warrior, but I wanted something different. The Elves of both sides are appealing to me, mainly because they're different from Humans but not too different to play well. (Yes, I slip into FTF RPG mode when I consider characters to play; kind of hard to disassociate myself from something I've been playing since 1980 or so.) The thing about Elves is that, well, they're popular. Blame the Lord of the Rings movies, the Cult of Drizzt, all sorts of generic fantasy worlds, or even D&D, but Elves are hot. For a guy who prides himself on marching to the beat of a different drummer, following the pack wasn't exactly what I had in mind.

Two things made me stick to my guns: just because everybody else does it doesn't mean that I shouldn't, and in an MMO you can make your own path. Do your own thing, don't be an ass, and you'll be fine.

Now, the question becomes Horde or Alliance? If I'd have just seen pictures of the races and made decisions that way, I'd probably have chosen Alliance. Come on, I'm programmed just like everybody else to think that the side where Humans, Dwarves, Elves and Gnomes are on is the "good guys" side. When Murtaugh and his wife invited me to join, however, I took the time to read a bit of the history of the races. Blizzard did a great job of making the backstories neutral enough to keep it from being slanted toward one faction. There were enough bad and good deeds all the way around that kept one particular faction from being easily defined as "the good guys". Digging down, you find the stereotypes of the Horde races don't fit; sure, they don't like the Alliance, but that by itself doesn't make them evil. (Okay, the Forsaken don't help themselves much with their tendencies toward eradicating Humans, I'll grant you that, but given the Scarlet Brotherhood you can understand the source of their dislike.) In fact, I find the Native American slant that Blizzard built into the Tauren fascinating. It's perfect in it's own way, taking what would be a stereotypical Minotaur and turning it into something else.

I guess the answer to the faction question isn't simple; I still might have chosen Alliance, but I'm comfortable with the Horde. Except for the Forsaken; even the rest of the Blood Elf NPCs seem to be a bit, um, uncertain about their erstwhile allies, but they play nice for the time being. The Horde seems to be a good fit for me right now, and I'm fine with playing it. While I might try an Alliance character later for comparison, I'm fine with playing Horde at the moment.