![]() |
| From the Star Trek: The Next Generation episode "Relics". (via Tenor). |
Tuesday, May 12, 2026
Wanted: A Living Breathing Instance
Tuesday, August 12, 2025
When You're Too Meh for a Midlife Crisis
![]() |
| It was SO out of place compared to all of the rest of the cars in the parking lot. Fun Fact: I looked up the price online and it costs close to what our current house cost back in 2002. |
![]() |
| These were made locally until mid-1987. |
![]() |
| Such as this Pioneer SX-780, made in 1980 (the manufacturing run was 1978-1980). From Oleg's Vintage Audio. |
![]() |
| Such as module S3: Expedition to the Barrier Peaks. From eBay. |
Sunday, July 13, 2025
Does Romance Give you the Squick?
![]() |
| There's this too. And yes, I've kept this from an old Meme Monday just because. |
Sunday, November 17, 2024
What is Even Happening?
![]() |
| I use Outlook for my email. So what? |
![]() |
| Any excuse to visit a bookstore... |
![]() |
| I got it at Target --of all places-- about a month or two ago. |
![]() |
| Poltergeist is kind of appropriate for all of this. From tenor.com. |
![]() |
| This. From Medium.com. |
Tuesday, July 23, 2024
D&D Gets the USPS Treatment
![]() |
| From the USPS. |
Wednesday, April 24, 2024
Reminiscing
![]() |
| As far as I know, they're still down there. This pic is from Etsy, but this was the first album in the set. |
![]() |
| Mine was a 5 foot version of this, which I still have stored away in the basement. (From Ebay.) |
But these were more of my roommate's taste:
![]() |
| I had no idea who Samantha Fox was until he put this 5 foot tall poster up on the back of our door. This caused... drama... when my parents picked me up for Thanksgiving. (From Worthpoint.) |
![]() |
| It might have been Fresh Aire III, but This was a better quality photo. From Discogs. |
![]() |
| From Discogs. |
![]() |
| Found this at a bookstore. This one's for you, Bhagpuss. |
![]() |
| Took me a while to find this out of the Parallel Context archive, but here it is. |
Friday, April 12, 2024
A Drop in the Bucket
![]() |
| By comparison, 300 million people worldwide watched Joe Frazier beat Muhammad Ali in 1971. From Sports Illustrated. |
It's kind of strange how boxing doesn't have the cultural cachet that it used to have, but I honestly believe that the pursuit of profit and moving boxing from something you could see on television to a strictly pay-per-view environment hurt the long term health of the sport. If you don't have eyeballs watching your product, it'll fade from public consciousness.*****
Tuesday, March 5, 2024
What is the Point of a Legendary Item if Everybody Has One?
Or rather, if the game assumes everybody has one?
Of course, that question is predicated on a lot of assumptions, such as "Why do people play the game?" and "What do the developers believe the players want?"
![]() |
| A college acquaintance had the LP and insisted I listen to it (among other LPs of his.) I'll admit I listened to part of it. |
Although it wasn't a Legendary item in and of itself, my first experience with an item that "everybody" seemed to want actually predated MMOs and video games by years: the +5 Holy Avenger from AD&D.
Among players of 1e AD&D, the +5 Holy Avenger was the ultimate weapon in the hands of a Paladin, at the time one of the hardest classes to roll for --and play-- in AD&D. Sticking to the straight and narrow of Lawful Good --in TSR's original Deities and Demigods sourcebook, Galahad was considered a 20th Level Paladin and Lancelot a former Paladin and now merely a 20th Level Fighter-- meant that you couldn't really participate in anything resembling a heist adventure. Or really, depending on how strict your DM was, anything that involved stealth. You were very much the stereotypical Knight riding up to the cave mouth to challenge the Red Dragon inside.
The Paladin's quest* for a Holy Avenger, either the sword itself or something earth shaking enough to warrant the sword as a reward, was one of the high points of an AD&D campaign. The adventure Fedifensor in Dragon Magazine #67 --reproduced here on Wizards' website in PDF form**-- was notable in that it was one of the first published adventures featuring a Holy Avenger (Fedifensor) as well as the first adventure featuring Gith (Githyanki in this case) as the baddies who stumbled upon the sword in the Astral Plane.
![]() |
| The first page of the Fedifensor scenario by Allen Rogers, from Dragon Magazine #67 Page 37. (November 1982) |
Still, despite the (supposed) rarity of a +5 Holy Avenger, it wasn't nearly as rare as the Artifact/Relic section in AD&D. Those were one-of-a-kind items that had boatloads of special powers but equally risky side-effects. The Hand and the Eye of Vecna --back in the day when Vecna was merely a powerful Lich who was supposedly dead-- were two artifacts whose first side effect upon grafting them to your body was to turn you immediately Neutral Evil. And the problems only got worse from there. Artifacts and Relics were nothing to be trifled with, even among mortals.*** By contrast, the Deck of Many Things was just a rare Miscellaneous Magic item, not a Relic of considerable power by itself that merited an entire D&D supplement.
Having the ultimate item in an RPG adventure has persisted through the years --what Witch or Wizard wouldn't want the Elder Wand, for example-- and so I suppose it's only natural to covet what is best. But if everybody has one, is it really something to covet versus just something to just acquire as part of the normal progression of things?
And what are game designers to do with game balance when accommodating an item of legendary power?
***
MMOs have a particular problem with this design, because the persistence of the game world and the constant addition of new content mean that what is currently game breaking may be no better than a basic quest reward a few years later. Or, worse, due to game design, that game breaking item might actually be worse than a basic quest reward.
![]() |
| Yes, I'm bringing out the old Nerfnow.com comic again for this post. |
This was a particular problem in Vanilla Classic WoW, where it turns out that some quest rewards or dungeon gear drops were better for your class and spec than the raid specific "Tier" gear. For example, while the Mage's Tier 0 or Tier 1 set might look pretty, a variety of crafted gear and dungeon drops were better for Mages overall. This had its drawbacks, as the three piece Bloodvine set had no Stamina bonuses which meant a Mage or Warlock wearing it was extra squishy in a fight****, but there was no denying the superiority of the damage potential for that set.
However, there were two items that it seemed everybody coveted: the legendary items Thunderfury and Atiesh.
![]() |
| This meme is so old hat that you can now get it on a t-shirt. Yes, really. From Redbubble. |
Thunderfury looked awesome, but Atiesh, not so much. It looked like a sulphur ball set atop a cane unless you looked closely.
![]() |
| I was not impressed. From Wowhead. |
Still, there was the general perception that since the work involved to get either item was involved --and in the case of Atiesh it came in the Naxxramas raid, which very few raid teams back in the day completed-- only a few people ever got either item. Even in Classic WoW, guilds usually designated a few select people to be those to work on either questline.
Between that scarcity and the potential for guild drama, both items were rarely found in WoW.
I'm not sure where things changed, but gradually the desire for an item of legendary rarity became normalized to the point where access to such legendary items became easier to obtain.
When I started playing WoW back in 2009, I became aware of legendary items as a "well, unless you raid and you're of the right class and status within a guild, you're not going to get one" sort of item. However, by the time I reached max level the "Fall of the Lich King" patch was released. Yes, everybody remembers the Icecrown Citadel raid, but I remember the decidedly unsexy Patch 3.3 name for two items: Shadowmourne and Quel'Delar.
That first item, Shadowmourne, is the two-handed legendary axe that people could obtain after completing quests in Icecrown Citadel. I can't speak of the scarcity of Shadowmourne, but one of the last things to do before completing the questline and obtaining Shadowmourne was to actually kill Arthas, the Lich King. Given that took a while for a lot of guilds, and I've mentioned numerous times how smashing your head against ICC for months on end ruined guilds (including mine), I can't imagine a lot of people obtained a Shadowmourne in original Wrath.
Quel'Delar, on the other hand, was more obtainable although still a bit of a rarity.
***
While not a legendary item per se, in order to obtain Quel'Delar you had to complete a questline once you obtained the ol' Battered Hilt, which was a rare drop in the Heroic ICC 5-person instances.
Although the Wowhead entry for the Battered Hilt mentions a 1-2% drop rate, due to a bug in Patch 3.3 the initial drop rate was a bit higher, and a ton of Battered Hilts dropped before Blizz fixed the bug. I wasn't high enough, gear wise, to get into the instances where the Hilt dropped before the fix, so I had to wait for said Hilt to drop at the "proper" drop rate.
And wait.
![]() |
| From Wowhead. |
And wait.
After several months of only seeing exactly one Battered Hilt drop (and losing that roll), I finally got tired of waiting and scraped together the 5000 gold necessary to buy one off the Auction House. It took me a month of steady dungeon running and selling ore to do so; I was going to buy Epic Flying then, but... To me, the questline was very epic, and since my Paladin Quintalan was a Blood Elf it fit perfectly into my race's lore.
![]() |
| Yes, I'm pulling out this old screencap from Eversong as proof. |
***
Judging by how the game has progressed since December 2009, it seems that while Quel'Delar wasn't a legendary item in the same vein as Shadowmourne, Quel'Delar was enough of a success that it seems that Blizzard decided to move more in the direction of using the sword as a model for how to handle legendary items in WoW.
And with that has come a sense of entitlement from some MMO players that I find both confusing and off-putting.
If a legendary item is supposed to be rare and difficult to obtain, why does it seem that a lot of players expect to obtain one over the course of an expansion?
![]() |
| From this Reddit r/wow thread. |
Perhaps this thread by itself doesn't cover the sense of entitlement per se, but...
![]() |
| From this thread on r/wow. |
I could keep going, but you get the idea.
***
Perhaps Blizzard is at fault for this sort of behavior, because a lot of their modus operandi in WoW's design is "Awesome players doing awesome things", and what isn't more awesome than having a legendary weapon?
Well, the funny thing is, if Blizzard designs its systems around teams having one or more legendary items, if you don't have one you suddenly feel like you're behind the curve.
![]() |
| From Reddit. (And SpongeBob Squarepants.) |
![]() |
| Yep. Another blast from the past. |
![]() |
| From Reddit. |
*Yes, Paladins would call them quests back then, denoting their outsized importance to the Paladin. Nowadays, people just call any task a "quest" of some sort, but back then a quest was very much in the realm of "rescue the maiden from the Evil Big Bad" sort of thing. No Kill Ten Rats here.
**I saved a copy locally on my PC just in case Wizards ever yanks the adventure, so I can upload it for future use.
***And yes, in the era of Elves living 4000 years, they were considered mortal.
****I was once in a Blackwing Lair Raid while wearing my Bloodvine set, and I kept dying during a specific set of trash pulls. A healer whispered an apology to me, saying that she'd keep throwing heals on me but I'd die before they landed. I told her I wasn't angry or anything because the Bloodvine set, while powerful for damage, meant I had absolutely no extra health to me at all. She was much relieved that I wasn't one of those asshole Mages who demanded that healers TRY HARDER for something out of their control.
#My inner Middle-schooler: "Micro-Blizzard... *snicker*"
EtA: Uploaded a larger version of the Nerfnow comic.
Thursday, August 24, 2023
Just Who ARE You, Really? Part 2 of... uh... 3, actually...
I figured I'd start an exploration of some of my PCs and toons with my AD&D 1e character, Alarius. You know, stick to the classics at first.
![]() |
| I'd originally joked that I should name him "Joe the Cleric", hence the "Joe" there. And yes, when someone says something funny at the table, it goes on my character sheet somewhere. |
Alarius is, in some ways, an unfunny me. He takes himself far too seriously, doesn't really like "the Hilarious" moniker he was given*, and doesn't talk much about his gods. There's an out of game reason for that last part, as one of our game group is a Methodist Minister, and therefore I'm not inclined to be obnoxious as far as in-game religion is concerned.
Alarius began the adventuring life following up on rumors of slavers operating in the area, and joined up with a group to pursue those rumors. Along the way, the slaver conspiracy kept growing in scope and size, and as the group gained in knowledge and strength they began to find themselves a target of the slavers themselves. When they finally reached the heart of the slaving operation, they were instead captured and thrown into the dungeon, presumably to await execution. Only a fortuitous volcanic eruption --"A gift from the gods!" Alarius said at the time-- allowed them to escape, find their gear, and overwhelm the guards at the docks.
(Yes, that was the content of the old AD&D Slave Lords modules, A0 through A4.)
While perusing the slavers' documents, Alarius discovered that a shipment of slaves had been sent out to a remote area, which stood out from other possible locales. The party reassembled and headed out to investigate, only to discover that the surrounding countryside was under assault from a clan of Hill Giants.
(Oh yes, it's THAT module.)
Alarius and Company defeated the Hill Giants and followed the trail to a stronghold of Frost Giants, and subsequently to a fortress of Fire Giants. It was only then that they discovered the long rumored but never seen "dark elves" or Drow not only existed but were directing the Fire Giants in their acquisition of slaves.
At the moment, Alarius is somewhere underground, following a path marked on an incomplete map to what appears to be a Drow city. The party already had to fight off some Drow slavers, who took off with some of their number, and followed them to an underground supply post. The abductees were subsequently rescued and everybody escaped an underground supply post by the skin of their teeth.
(Yes, we're finished with module D1 - Descent into the Depths of the Earth, and are about to start D2 - Shrine of the Kuo-Toa. For those who don't know who Kuo-Toa are, think giant murlocs. EVIL giant murlocs.)
***
Aranandor is up next, an Elven Champion in LOTRO:
![]() |
| There are stories about that already? |
LOTRO is an ideal game if you want a story, because the original Shadows of Angmar story is absolutely fantastic. You can get bogged down a bit while you level and the UI is really bad for the Red/Green colorblind, but if you're a fan of Middle-earth, it's always worth a trip.
Ever the dutiful Wood Elf, Aranandor rode throughout the north, bringing word to the Rangers and then riding south with them to the country of the Dunlendings. There he found loyalty and betrayal among the people so thoroughly dominated by Saruman, yet he also found courage and heart in those few Dunlendings who rejected the Shadow.
It is there that Aranandor's story ends, for much lies before him and is yet to be told.
As you can guess, Aranandor's primary motivation is his desire to see the Shadow defeated, but the long and often lonely paths he has trod has worn on him. He smiles less now, and he has seen far too many of those he calls friends fall in battle or to the plots of the Enemy. Yet he has not totally forsaken the Grey Havens, as he knows that when this age is over he may yet cross over the sea to the West.
#Blaugust2023
*I suggested it, and it stuck.
Wednesday, August 23, 2023
Just Who ARE You, Really? Part 1 of 2
![]() |
| Oh, shush. That was a term of endearment. |
- In a single player video game
- Writing a story


































