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| It just doesn't sound the same, and it would probably work as well as the original "Just Say No" campaign too. Original photo from USA Today. |
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| Photograph from this article by The Guardian. By Shutterstock; Getty. |
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| It just doesn't sound the same, and it would probably work as well as the original "Just Say No" campaign too. Original photo from USA Today. |
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| Photograph from this article by The Guardian. By Shutterstock; Getty. |
It kind of goes without saying that I found this Josh Strife Hayes video interesting.
The entire point of his video, that you shouldn't make players go through a slog just to be able to play and do group content together, is a pretty sound one. And that entire slog, as found in Retail and Classic, is the reason why boosting exists.
Of course, boosting by various methods also becomes a problem --as Josh points out-- because you don't learn how to play your class, never mind your role, in group content.
When people asked me why I wasn't boosting my Shaman Briganaa via instances, I said that I needed to learn how to play a Shaman, and leveling one the old fashioned way allowed me to learn by doing. Now, with Wrath Classic imminent, I've decided to re-learn how to be a Paladin that way as well. The Paladin changes from TBC to Wrath are significant enough that trying to figure them out like I kinda sorta did with a boosted Linna isn't ideal for me. I kept fumbling around for a while until I finally figured it out, and even then I was reluctant to take Linna into instances because I didn't know how well I'd be handling things.*
Learning how to play your class is important, and MMOs do that in spades by peppering low level content with quests designed to teach. For example, the undead troll quests in The Ghostlands are a Blood Elf player's first opportunity to encounter the "don't stand in the bad" mechanic**. The Deadmines expose a player to mobs, adds, and even adds that come from behind after a boss kill, so you never really get a chance to just hang back for a moment or three. Ragefire Chasm exposes a player to a "good luck trying to find your way" dungeon that becomes more important in places such as Maraudon.***
The problem is... well... players in MMOs such as WoW have learned their lessons too well. The horse has left the barn, and players who are interested in the journey rather than the end aren't the focus of MMOs. I may agree with Josh that MMOs should focus on putting raids and dungeons in the hands of lower level players, but the player base doesn't seem to care. Or at least enough of them don't for developers to make it worth their while.
#Blaugust2022
*Even then, when I finally started going into instances I still got called out by someone saying "You should use Seal twisting as Ret!" My response to that little editorial comment was "If you get it exactly right, you get a boost to DPS. If you don't it's a waste of mana." Which is the truth. Unlike totem twisting for an Enhance Shaman, seal twisting in a Retribution Paladin is very much a thing for the highly skilled player only, and even Icy Veins' guides mention that it is an advanced tactic and difficult to pull off. After my retort the player shut up about seal twisting, but I could tell that he didn't like that I wasn't doing 'all the things' necessary to be the best. If you play MMOs long enough you can just tell; even though body language isn't a thing in MMOs, there are subtle cues.
**I did not pass that first test. Just sayin'.
***Alas that Blizz went away from dungeons that just sprawled out and were their own thing. There was a huge adventure behind places such as Maraudon, Blackrock Depths, and Blackrock Spire. A true city, such as Blackrock Depths, that could take well over an hour (sometimes close to 3 hours) to clear. It was players first and then canonized by Blizz that those dungeons were broken up into what they've become today.
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| This guy. You can almost hear his British accent from the screenshot. (From pcgamer.com.) |