Showing posts with label Addons. Show all posts
Showing posts with label Addons. Show all posts

Tuesday, April 8, 2025

Attack of the Anti-Pugger

Like it or not, the main driver of play in World of Warcraft is group activity. Whether you raid, run 5-person instances, or PvP in various forms, WoW revolves around the "multiplayer" in the MMO acronym. Easing the access for multiplayer activity has been a driver of the more controversial changes to WoW over the years, from the automated group finder to LFR (LFD's raid level equivalent). 

Given that Blizzard has stoked the FOMO furnace over the years, it's no surprise that raid and dungeon teams have spent a lot of time trying to find the "right" player to help them clear content. We're not talking about friends and family raid teams who raid in a more social manner, but raiders who have aspirations of Heroic and maybe even Mythic clears of content.

Oh, and then there's puggers, who don't belong to a regular raid team for various reasons, yet still want to experience group content. It goes without saying that pugging is a bit of a hit-or-miss activity in MMOs in general without even taking into consideration any "requirements" placed on the prospective raid leads. 

The WoW community has responded to those needs --and the FOMO driver-- by creating addons and websites to "assist" people in finding the best players for their needs. To say that these have been controversial has been a bit of an understatement.

Anybody remember the initial release of GearScore back in Wrath?

There it is, in all its glory.
I had this from another post; I can't
remember which one now.


The GearScore addon caused a huge row in the WoW community by attempting to reduce a player's raid usefulness to a single number --the GearScore itself-- which led to entries such as this in Trade Chat:

"Need 2 DPS for ICC 25 GS 5000+ req"

The irony about gatekeepers using GearScore as a barrier to entry is that all it provided was a compilation of the iLevels of your gear, not whether you were any good in a raid. I mean, by the end of Wrath of the Lich King my Ret Paladin, Quintalan, had a GearScore of something like ~5200 and he never set a single foot in a raid instance. All that gear he got by grinding badges by running random Heroic Instances. 

Could I get into some of these raids with these GS requirements? Certainly. 

Did it mean I was a good raider? Certainly not.

***

Why dredge up GearScore again? Didn't we have a repeat of GS in Wrath Classic? Oh yes, Wrath Classic, where people swore right and left that they weren't going to use it... Until it came out and people used it like crazy once more. 

The thing is, GearScore is just one incremental step along the way to the current status of pugging in WoW. Parse Culture has always been around to an extent, but ever since GearScore and the rise of FOMO, Parse Culture has been pushing the envelope of what it means to be a "good player". Notice I didn't say good raider, but good player. If you raid or run instances and you pug, you have to deal with people who think all of your qualities as a WoW player can be reduced to a single number, a color, or a summary chart.

And now here comes Archon.

From the Archon website, as of April 7. 2025.


Archon is brought to you by the same team that created the Warcraftlogs app and website, and the TL;DR is that it takes all of the searching through Warcraftlogs and places it into a tooltip addon, so you can perform real time analysis of who to take as a pug in your raid. 

GearScore on steroids, basically.

***

This addon has been the subject of quite a bit of discussion on MMO Champion and has seen its share of YouTube videos:


Of course, Archon has been around in Early Access for months now, but a wider release apparently happened last week (ish). The current version everybody can use, but if you subscribe (as in pay real money) you can get more info than what the free users get.

It's not as if gatekeeping is new, but this is making gatekeeping easier than ever before.  Just rolling up and hovering over players allows you to see at a glance what it would have taken people a lot longer to review manually on Warcraftlogs.

Even then, it still doesn't tell you everything. Archon can't tell you if you do the mechanics right in a raid, and if you perform a critical job --which typically also means having a lower parse-- you're punished for it. Look at Vanilla Naxx as an example: I was on Wall Duty on Maexxna and would be tasked with calling out and freezing the scarabs on Anub'Rekhan, both of which are critical tasks for success on those bosses. Both of them also required me to be basically giving up on my parses for the good of the raid. With Archon, however, I'd be punished for such behavior, with a lesson to be learned is that I need to play less as a teammate and more of an asshole. And who wants to play with someone like that?

Needless to say, there have been some interesting takes on this...

From the comments from Bellular's video above.



From the MMO Champion thread linked to above.


I tried to avoid some of the more toxic responses in those threads, especially when you see people pooh-poohing the whole thing as "it's easy to to get XXX parses", basically trolling everybody. And it kind of spiraled out of control in spots from there.

Still, if the best advice to give people is "join a guild and raid with them", well, I have some experience there.

No, this was not me.
From the comments from Bellular's video above.


My own experience with guilds over the past 15+ years of playing MMOs hasn't been that inspiring. The guilds I've been in the longest over this time have been --by quite a wide margin-- the guild the kids and I have in LOTRO (Heroes of the Old Forest on the Gladden server) and Rades' old blogger guild Puggers Anonymous on Moonrunner-US.* The Retail guilds from back in the day either imploded with the the force of a thousand suns or faded away to nothing. The guilds I've been a part of in Classic WoW either faded away or swung heavily toward hardcore to the point where it was unbearable to remain. 

'We want to raid with friends', indeed.

After years of those shenanigans, I fail to see why I'd want to sign up for it all over again just to raid or run dungeons. And let's be honest for a minute: if my experience is pretty typical, I'd say that joining any guild will have issues because of the cliques that have developed over the time the guild has been around. Unless guild leadership makes an actual effort to include new people in group activities, any new guildie will find themselves it a double bind, where they can't get into guild runs and they can't get into pugs.

And really, if the solution is continuously guild hop until you find one that you like, at what point to you decide to go and do something else?

That aside, I think this is just more of the same as far as WoW goes. For the people who seek out drama, they'll find it in spades with this addon. For the people who are part of a guild of any real cohesion, then this is a non-issue for them. For people who stick to LFR and normal/heroic mode instances (and Delves), this won't affect them at all. It's only the people who want to try something different, to push themselves beyond the basics, that will find issues exacerbated by this addon. If Blizzard wants to turn the casual crowd into something more, then this addon --and the community culture-- will torpedo that. 

But maybe Blizzard doesn't want to bother trying any more, because that's not what they measure success at in Microsoft. There, it's all about whether you met your profit numbers, and if another mount or two in the cash shop will get them there, that's what we should expect.




*I had to go login to Retail to make sure I had the server right.


EtA: Corrected grammar and some wording.

Friday, August 30, 2024

A Short Ponderable For a Friday

One of the things I've just gotten into the habit of doing is logging into CurseForge before I enter into WoW. Considering that it only takes a few seconds to make sure my addons are updated, it's not a big deal.

But yesterday, I just realized that something is a bit out of date:



No, not my Addons.

She's nice and all, but why hasn't Alexstrasza been replaced by that elf that looks like a purple female version of Kael'thas?

Either someone at CurseForge is lying down on the job or Blizz hasn't provided a new graphic for use. I remember that when Dragonflight released, this graphic was already set at about a month before the Dragon Isles opened up.

#Blaugust2024

Wednesday, July 27, 2022

Third Party Ponderables

Just how important are achievements to the Retail community?

It may not seem like big deal, but I wondered about it today because I was thinking about the "arms race" that Blizz found itself engaged with addons such as Deadly Boss Mods. According to far too many videos and blog posts I've come across over the past couple of years, the complexity of raids has amped up by Blizz in an attempt to counter DBM --and other third party addons-- providing a counter to the already existing boss mechanics. DBM provides alerts on certain mechanics, so Blizz makes them more complex, so DBM adjusts to compensate for the complex mechanics, and so on and so forth.

But I wondered about achievements for a pretty simple reason: Blizz has the ability to sense third party addons and if it detects them Blizz has the ability to encode a change to WoW to block Achievements based on the presence of said third party addons. 

Think of it this way: you push hard for a World First kill, and you finally GET IT, but Blizz denies you the Achievement because you were using addons.

Or certain types of addons that wait for certain flags and act on those flags.

Such as DBM.

***

I'd presume that the WoW Community would be a wee bit upset about that, but just how upset is something I have no insight on.

If WoW wanted to kill off addons, that's one way of achieving that goal without resorting to an official ban on addons, that's for sure. Of course, Blizz would have to dial back the boss mechanics if they wanted to give raids a fighting chance against them, but still...

Yeah, I think the "popping of the DBM bubble" like the Fed raising interest rates is probably an extreme solution to the problem, but I have no idea just how raids would function in a "no addons allowed" WoW environment. It obviously works in other MMOs, such as FF XIV and SWTOR, but WoW is an MMO built upon third party addons like DBM and ElvUI.

Discuss.


EtA: Changed some grammar.

Thursday, June 23, 2022

Creating Wilderness When There Is None

One day, a couple of decades ago, I was working away at my job as a Software QA Engineer*, with the NPR interview program Fresh Air playing through my headset. 

The subject of Terry Gross' interview that day was Jon Krakauer**, the author of Into The Wild. For those unfamiliar with the story, it's about 22 year old recent college grad Chris McCandless, who grew disenchanted with his family and decided to basically take off on his own. He abandoned his car, gave his entire savings to charity, and even burned the cash in his wallet, and set off into the unknown. Eventually his body was found in the Alaskan wilderness, having starved to death. Jon originally wrote an article for Outside magazine about Chris, and later expanded it into the book we know of today.

After listening to the interview, I made a point of stopping by our local bookstore on the way back home and picking up a copy. After a week or so of staring at it, wondering whether I was ready to read it, I finally gave in and devoured the thing in a day. Today, you can find Into the Wild --and Jon's most well known book, Into Thin Air-- in summer reading lists for high schools and universities. When I last visited my local bookstore, Into The Wild was on the large "summer reading list" shelf, surrounded by more classic fare such as Dune and The Aeneid.






Into The Wild is a tragedy caused by hubris, but a fascinating one nevertheless. 

When I read the book, one thing kept coming back to haunt me: just how, in the age of maps and global knowledge of entire areas, did Chris McCandless get lost in the wilderness? Even in the 90s, before smart phones that were more powerful than the best PCs of the era, you had access to everything you needed to survive in the Alaskan wilderness: where you were and where to go. Chris wanted to go to a blank spot on the map, and without any of those left, he decided the best way to achieve his goal was to simply get rid of the map.***

***

I've thought a lot over the years about that decision Chris McCandless made to throw away the map, because it has a certain amount of appeal. While it is frequently construed to sticking your fingers in your ears and going "LALALALALA I CAN'T HEEEEAR YOU!!!!" if you want to test yourself without relying upon modern conveniences the cheapest way to do so is to remove those conveniences. How much of a challenge is the challenge if sensors and monitors tell you everything you need to know in the same way a GPS vest is worn by footballers these days? Certainly even with all of the advanced tech in the world there's still plenty of challenge, and in quite a few endeavors that challenge can still prove fatal.****

I suppose that is the same sort of impulse --and hubris-- that causes people to ignore instruction manuals when installing/building something, only with potentially far more disastrous results.

The thing that gnaws at me about Chris' throwing away the map is that I do that sort of thing in some of my own endeavors. 

When I was about 13 or so, my parents drove the family up to Indianapolis to visit the Children's Museum. (If you ever are in Indy, it is worth a visit.) 

If your kid (or you) likes dinosaurs...
From theculturetrip.com.


One of the exhibits there was about gears and levers, and among the interactive displays they had there were two differing gears with their teeth intertwined. The idea was to provide an example as to see which could move first: the smaller or the larger. If you know your mechanical engineering, or you've ever ridden a bike with multiple gears, you ought to know that the smaller gear has the advantage here. And yes, even back then, I knew that courtesy of 6th Grade science class. But when my father offered to compete against me, I chose the larger gear.

Why? Because I wanted the challenge to see if I could win through physical strength even though all the advantages were with my dad. 

Of course I lost, and as he began to point out why based on the display I said, "I already know that."

"Then you shouldn't have chosen the wrong gear," he snapped and walked away.

Yes, I was an arrogant adolescent teen, but how could I explain to my dad that I deliberately chose the larger gear because I wanted a physical challenge rather than the safe --and smart-- option? He was in absolutely no mood to hear about that, and to him I just proved my stupidity by choosing the wrong gear rather than using my mind to choose the correct one.

***

Compared to this stuff, the way I play video games is pretty much small potatoes. 

However, my approach to video games --and to a lesser extent boardgames and pencil and paper RPGs-- is to eschew the optimal or smart option and instead deliberately choose other options because... Well, just because.

Like, say, leveling Card via the Old World instead of going to Outland.

Okay, that's not a fair assessment, because that was a very specific challenge. But I'm thinking in terms of playing as a Frost Mage when Frost is considered the "inferior" Mage spec when compared to Fire and Arcane. Or ignoring the allure of all sorts of "required" addons and playing with as few addons and/or Weakauras as possible. After all, I didn't even install DBM at all in WoW Classic until my first foray into Zul'Gurub, and I learned to expect different boss mechanics the old fashioned way, by watching for visual and audible cues from the bosses themselves.

But by far, the biggest addon I refuse to use is the one that I think of first when I think of throwing away the map: Questie. 

I will admit that there is one thing I completely enjoy about Questie: that I can tell exactly when other people I'm grouped with are done with a quest. It allows me to make an informed decision as to whether I want to continue grinding toward my own quest completion or just go with the flow and follow the others and work on their completion at the expense of my own. 

Before you say it, I'll insert a frustrated reaction from my Questing Buddy to cover it for you. 

/sigh

I've had this conversation with people before, so don't bother. I really don't care about whether I complete quests when I'm grouped with someone: that's not why I'm grouped with them. If I do ask to group with someone so I can complete a quest, that's a different story, but when I'm just grouped with them to go "questing" or be social, I really don't care if I complete any quests.*****

The thing about addons like Questie is that it also defeats the purpose why I play video games. I don't play for the end, but for the journey. In a video game, throwing the map away by eschewing addons --or not looking at a map too hard when you can't turn that stuff off in game-- means I explore and take my cues off of what is presented to me. Sometimes it takes me a while to find what I'm looking for, but you can bet all the in game gold or credits you have that I'll remember where it is the next time I pass through. I'll look at road in LOTRO before you reach the Ford of Bruinen and go "Okay, this is where those trolls caught me at night; I'll have to go around right *here* to avoid them." Or, in TBC Classic, "This is where those Bog Lords have a bad habit of respawning quickly, so I'd better be ready for a rapid exit if that happens while I'm fighting these two out there now."

Events like that are why I play video games; the questing and raiding and instance running are all incidental to that. So why would I want to use something that minimizes my enjoyment and wonder to reach the end quicker? 

Now, I get that for a lot of people, the end IS the goal, so addons like Questie or Dailies or Attune make perfect sense. As a guildie put it --and I suspected that he said it to tweak me, since there were only three of us online at the time-- "Sure, doing dailies is boring and repetitive, but you never have an excuse to not have gold ever again." But for someone who revels in the challenge of the journey, forgoing these addons is akin to throwing away the map and proceeding onward into the wilderness. 

There's a whole world out there waiting.


Is that arrogant? Yeah, probably. 

Not very smart? Oh, definitely. 

Does it give me a sense of accomplishment in an era of FOMO and rushing to the end? Hell yes.





*Yes, that was the real title. Considering that I did just as much coding --albeit for the test harness and to integrate the testing designs properly-- as a regular developer, I certainly earned that "Engineer" moniker.

**Jon is probably more well known as the author of both Into Thin Air and Under the Banner of Heaven, but his entire catalogue is worth perusing. Here's the audio archive of the interview, which based on the date means I likely heard the interview on a Friday, which is when Fresh Air repeats previous interviews from that season. Why Friday? Because the air date was in January, and I started that job in February.

***Into the Wild, by Jon Krakauer. Hardcover edition, 1996. Pg. 174.

****Such as what happened in Jon Krakauer's book Into Thin Air, which details his account of the disaster on Mt. Everest in 1996. Jon was actually there at the time, climbing Everest as part of an Outside article about companies that will essentially escort you to the top of the mountain, when the weather disaster unfolded. In spite of all of the advanced tech of the time, 8 people died. More would have died were it not for the heroics of fellow climbers (including an IMAX team present for a separate assignment) and a Nepalese helicopter pilot who pushed his craft to the limit to reach crippled climbers and get them to safety. When Jon came through Cincinnati next year on a book tour for the release of Into Thin Air, his presentation was gut wrenching. Here's his interview with Terry Gross about it.

*****Last night my questing buddy was NOT having that. At all. So I had to complete at least a few quests with her and her husband while I was grouped with them, or she'd get that Mom voice out and boy, would I be in for it.