Given that Blizzard has stoked the FOMO furnace over the years, it's no surprise that raid and dungeon teams have spent a lot of time trying to find the "right" player to help them clear content. We're not talking about friends and family raid teams who raid in a more social manner, but raiders who have aspirations of Heroic and maybe even Mythic clears of content.
Oh, and then there's puggers, who don't belong to a regular raid team for various reasons, yet still want to experience group content. It goes without saying that pugging is a bit of a hit-or-miss activity in MMOs in general without even taking into consideration any "requirements" placed on the prospective raid leads.
The WoW community has responded to those needs --and the FOMO driver-- by creating addons and websites to "assist" people in finding the best players for their needs. To say that these have been controversial has been a bit of an understatement.
Anybody remember the initial release of GearScore back in Wrath?
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There it is, in all its glory. I had this from another post; I can't remember which one now. |
The GearScore addon caused a huge row in the WoW community by attempting to reduce a player's raid usefulness to a single number --the GearScore itself-- which led to entries such as this in Trade Chat:
"Need 2 DPS for ICC 25 GS 5000+ req"
"Need 2 DPS for ICC 25 GS 5000+ req"
The irony about gatekeepers using GearScore as a barrier to entry is that all it provided was a compilation of the iLevels of your gear, not whether you were any good in a raid. I mean, by the end of Wrath of the Lich King my Ret Paladin, Quintalan, had a GearScore of something like ~5200 and he never set a single foot in a raid instance. All that gear he got by grinding badges by running random Heroic Instances.
Could I get into some of these raids with these GS requirements? Certainly.
Did it mean I was a good raider? Certainly not.
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Why dredge up GearScore again? Didn't we have a repeat of GS in Wrath Classic? Oh yes, Wrath Classic, where people swore right and left that they weren't going to use it... Until it came out and people used it like crazy once more.
The thing is, GearScore is just one incremental step along the way to the current status of pugging in WoW. Parse Culture has always been around to an extent, but ever since GearScore and the rise of FOMO, Parse Culture has been pushing the envelope of what it means to be a "good player". Notice I didn't say good raider, but good player. If you raid or run instances and you pug, you have to deal with people who think all of your qualities as a WoW player can be reduced to a single number, a color, or a summary chart.
And now here comes Archon.
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From the Archon website, as of April 7. 2025. |
Archon is brought to you by the same team that created the Warcraftlogs app and website, and the TL;DR is that it takes all of the searching through Warcraftlogs and places it into a tooltip addon, so you can perform real time analysis of who to take as a pug in your raid.
GearScore on steroids, basically.
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This addon has been the subject of quite a bit of discussion on MMO Champion and has seen its share of YouTube videos:
Of course, Archon has been around in Early Access for months now, but a wider release apparently happened last week (ish). The current version everybody can use, but if you subscribe (as in pay real money) you can get more info than what the free users get.
It's not as if gatekeeping is new, but this is making gatekeeping easier than ever before. Just rolling up and hovering over players allows you to see at a glance what it would have taken people a lot longer to review manually on Warcraftlogs.
Even then, it still doesn't tell you everything. Archon can't tell you if you do the mechanics right in a raid, and if you perform a critical job --which typically also means having a lower parse-- you're punished for it. Look at Vanilla Naxx as an example: I was on Wall Duty on Maexxna and would be tasked with calling out and freezing the scarabs on Anub'Rekhan, both of which are critical tasks for success on those bosses. Both of them also required me to be basically giving up on my parses for the good of the raid. With Archon, however, I'd be punished for such behavior, with a lesson to be learned is that I need to play less as a teammate and more of an asshole. And who wants to play with someone like that?
Needless to say, there have been some interesting takes on this...
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From the comments from Bellular's video above. |
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From the MMO Champion thread linked to above. |
I tried to avoid some of the more toxic responses in those threads, especially when you see people pooh-poohing the whole thing as "it's easy to to get XXX parses", basically trolling everybody. And it kind of spiraled out of control in spots from there.
Still, if the best advice to give people is "join a guild and raid with them", well, I have some experience there.
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No, this was not me. From the comments from Bellular's video above. |
My own experience with guilds over the past 15+ years of playing MMOs hasn't been that inspiring. The guilds I've been in the longest over this time have been --by quite a wide margin-- the guild the kids and I have in LOTRO (Heroes of the Old Forest on the Gladden server) and Rades' old blogger guild Puggers Anonymous on Moonrunner-US.* The Retail guilds from back in the day either imploded with the the force of a thousand suns or faded away to nothing. The guilds I've been a part of in Classic WoW either faded away or swung heavily toward hardcore to the point where it was unbearable to remain.
'We want to raid with friends', indeed.
After years of those shenanigans, I fail to see why I'd want to sign up for it all over again just to raid or run dungeons. And let's be honest for a minute: if my experience is pretty typical, I'd say that joining any guild will have issues because of the cliques that have developed over the time the guild has been around. Unless guild leadership makes an actual effort to include new people in group activities, any new guildie will find themselves it a double bind, where they can't get into guild runs and they can't get into pugs.
And really, if the solution is continuously guild hop until you find one that you like, at what point to you decide to go and do something else?
That aside, I think this is just more of the same as far as WoW goes. For the people who seek out drama, they'll find it in spades with this addon. For the people who are part of a guild of any real cohesion, then this is a non-issue for them. For people who stick to LFR and normal/heroic mode instances (and Delves), this won't affect them at all. It's only the people who want to try something different, to push themselves beyond the basics, that will find issues exacerbated by this addon. If Blizzard wants to turn the casual crowd into something more, then this addon --and the community culture-- will torpedo that.
But maybe Blizzard doesn't want to bother trying any more, because that's not what they measure success at in Microsoft. There, it's all about whether you met your profit numbers, and if another mount or two in the cash shop will get them there, that's what we should expect.
*I had to go login to Retail to make sure I had the server right.
EtA: Corrected grammar and some wording.
So similar to gear score, and when they fail they just inflate the numbers trying for better people when the numbers don't have any real bearing on success.
ReplyDeleteI think I first came across this in burning crude, at the time I had fully cleared kara with my guild 10 or so times. Someone was spamming chat wanting x epics to join his pug. A number I did not actually reach.
Yeah, it's like that. This focus on gear at the expense of understanding the raid and sacrificing your own numbers so the raid (or instance group) can succeed is the antithesis of people who will most frequently use this addon.
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