Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, June 30, 2026

State of The Redbeard, Summer Edition 2026

I spent this weekend at ARRL Field Day 2026, which is put on by the American Radio Relay League, the largest Amateur Radio organization in the US. I'll post more about it later this week, but the TL;DR is that it's a contest/activity that's intended to get hams and clubs out into the field and away from their home locations to try to make as many contacts as they can. Just like guilds in MMOs, some clubs are far more hardcore about this than others, but I'm grateful my club is NOT one of those.

Anyway, I wasn't playing MMOs much this weekend --only a couple of hours playing WoW this afternoon-- so I got the opportunity to take a step back and consider what I want to do with my MMO playing.

Well, the first thing I did was to admit that I haven't really been playing LOTRO much at all since the great 64-bit server migration. My oldest, who also had been playing LOTRO far more than me, hadn't been playing much either. We haven't set up a new Kinship house --and in my case I haven't even bothered with setting up a new personal house-- and all I've done the past few months was to login and wander around Bree for a few minutes at a time. 

This theme also follows what I've been doing in ESO, where I'm so out of practice that when I do go out and about and fight any sort of enemy I almost end up dying. That's kind of embarrassing, given that I really used to love ESO's and GW2's limited ability bars, but that's the reality of me not effectively playing either game over the past 6+ years. 

I'm the plain looking Dunmer to the side.
All sorts hang out around a bank vault, I guess.

That leads me to SWTOR, where I bowed to reality here and decided to cancel my in-game subscription. I've gone from logging in once a week and doing stuff in the Vanilla SWTOR zones to logging in more like once a quarter. I can trace my decline in interest with SWTOR directly to the change that impacted companions' pathing, but I also think that the success of Classic WoW lead to the realization I liked the pre-expansion Vanilla version of SWTOR more than its current iteration. If the dev team were to come out with a "SWTOR Classic" with a pre-Rise of the Hutt Cartel version of the game available to play, I'd be all for it. I still love the Vanilla storylines, and I'll miss them a lot,* but paying a subscription to a game I'm not playing is pretty silly.

Some of the other games I've played in the past, such as Neverwinter and Age of Conan, I've uninstalled from my PC. I'd login, look at my toon for a moment, and just logout. The former I couldn't get into after a certain level (I think it was mid-20s) and the latter is still a buggy mess that requires grouping up to finish the main storyline, and I honestly don't know anybody who plays it anymore. That the talent tree for AoC is so obnoxiously huge --it makes Rift's talent tree look really basic by comparison-- I have absolutely no idea what my options really are. If you've ever heard about analysis paralysis, I met that head-on in AoC.

Speaking of Rift, there's so few players --especially in the low level zones-- that you really can't do much. You can quest in a zone to an extent, but the grouping that is expected to happen in fighting Rifts or whatnot in the open world simply doesn't happen. You need a critical mass of players to do that, and that's just not happening anymore. I haven't tried their automated LFD tool, but given my experiences with automated tools in other MMOs I'm very reluctant to try it and group up for their equivalent of a dungeon.

Like most days when I poke my nose in Rift,
nary a person in sight.


I do login to Star Trek Online a bit, but like LOTRO, I just wander around and maybe take a trip from Earth to Vulcan. If I were subscribing to STO, it would have also been on the block for unsubscribing.

And now let's circle back to the elephant in the room, the various forms of WoW.

At this point in time, WoW is the only MMO I'm actively subscribed to. Well, kind of: I buy 60 days' worth of WoW at a time, which forces me to review whether I'm enjoying myself every couple of months. And so far, that has been the case.

Among the versions of WoW I've played, the Classic Anniversary servers are what I've played the most. I still poke my nose into the Retail and Era servers, but I've not touched the 2019 WoW Classic progression servers since 2023 or so. About the only thing I did do there was to occasionally login so I knew what my toons originally looked like when I recreated them on the Anniversary servers. 

***

So, that begs the question: what have I been doing?

The most obvious answer is that I've been doing non-gamer things: amateur radio, gardening, repairs around the house and cars. And eventually I'll get back to making more outdoor furniture since the weather has finally heated up.

But what about gamer stuff?

Oh, single player games: Civ IV, Stardew Valley, Stellaris, Age of Empires.

There's a few other games scattered in there, but I've stayed away from long games that require a lot of attention, such as any of the isometric RPGs (Baldur's Gate 1/2/3, Icewind Dale, Divinity Original Sin 1/2, Disco Elysium, etc.). I simply don't have the time to devote to those games, and I realized that when I came to the conclusion that my BG3 playthrough was long enough in the past that I can't even remember what I was trying to do at the time. Maybe I'll get a chance to play these longer form games another time --I'm looking at you, Planescape: Torment-- but that's not about to happen right now.

Yeah, buddy. I'm done with trying to figure it
out, so you'll just have to wait and I'll recreate you later.

That's the biggest drawback to video games made over the past 10-15 years or so: the hours to completion has become so large that you'd have to devote a significant amount of your free time to playing them, and that in the end works against my enjoyment of the game. While I no longer have kids around the house, that doesn't mean I'm swimming in spare time. And these 100+ hour video games demand enough of your spare time that it becomes increasingly difficult to justify devoting that much time to a single endeavor. If I read a book about an hour a night, for books not named Don Quixote** that'd take me about 40-50 hours to complete. So, somewhere between 1-2 months. But a game such as BG3 or The Witcher 3, with their playtimes of well over 100 hours each***, can take me a lot longer than that. I think that when I played the original Baldur's Gate back in 1999 it took me somewhere around 4 months, and that didn't include the expansion.**** 

There are other games I do want to play, such as Dispatch and Stray Gods, but I suspect that I'll get so invested in the story that when difficult choices come along (and from what I understand, you're given a very short period of time to make a choice in these Telltale-type games) I'll likely freeze and simply stop playing. The old line from the Rush song Freewill "If you choose not to decide you still have made a choice" looms large over me whenever I play one of these games. Maybe its my acknowledgement that there are no objectively good or bad solution in these games that causes me to freeze like that, but I do feel bad for all participants in a video game when push comes to shove and I have to let someone down.

I believe this is one of the "easier" choices
in Dispatch. I mean, you could be a selfish jerk
with the left option or have an overinflated ego
in the mid, or just propel the story forward on the right.
Screencap from Dispatch.

***

Does that mean my MMO playing days are winding down?

Not really. Just like everything else, it evolves around here. I expect that as Fall heads toward Winter my MMO playing will go up a bit as I'll be doing less and less outside. Still, you never quite know around here. Who knows what Microsoft might be up to this Fall? More cost cutting? Same thing goes for all of the other game companies, as the "good times" in the post-pandemic world come to an end.

I guess we'll see.



*You know, I still never finished the Agent's storyline. I got mid-way through Chapter 2 and... Just stopped. That's when the pathing issues kicked in, and I couldn't stand it.

**Unabridged version. The abridged version is significantly shorter.

***And I'm here to tell you I do NOT operate at the same speed as the "average" player; I spend way too much time enjoying everything and contemplating my choices before I move forward. What, you thought that I only did that in MMOs? 

****I was loaned the copy of BG1 that I played, so I returned it when I was finished. The guy who loaned it to me kept pestering me to finish it, but I was like "Dude, I have a newborn at home, I'm working 50 hours a week, and I'm wiped. I'm moving as fast as I can."

Thursday, April 23, 2026

What Is The Goal, Anyway?

Bhagpuss commented on yesterday's post about walkthroughs and solved games that "following guides are just more fun", to which I snarkily replied that "are you really playing the game, though?"

That little exchange kept rolling around in my head all night, and I decided to delve deeper into it, because I don't think I was right to simply dismiss Bhagpuss' point.*

In my response, I likened following a walkthrough or merely utilizing the optimized meta to playing connect-the-dots or watching a movie or television series, but upon reflection I don't believe it's just that.

A game is active entertainment. No matter anything else, if you're playing a game of any sort, you're choosing to engage with it. While we can also choose to engage in more passive forms of entertainment, such as watching television, you still have to interact with the game. AI hasn't progressed to the point where it plays the game for you**, so that mere act of physical interaction raises it above the level of watching reruns of MASH.***

However, the operative word isn't 'active' per se, it's 'entertainment'.

Yes, I went there. From the movie Gladiator (via Tenor).

I forgot to ask that basic question: "Are you having fun?" Or maybe a better one is "What is your goal?"

While the former question is the one most people ask, maybe your goal isn't to have fun at all. Let me explain.

***

Walkthroughs are very common in teaching. They provide students with a process to understand a concept with known starting and ending points, and if you get stuck during homework or a test you can fall back to that walkthrough as a guide to help you work through your issues. For example, my Advanced Lab 1 and 2 classes in Physics at UD relied heavily upon you as a student to study and reproduce journal articles, then write up the results as a formal 10-20 page lab report.**** My third lab experiment was provided to me by the professor showing me the lab equipment and the basic design, handing me the requisite journal article, and then said "Now, go and reproduce The Photoelectric Effect."

While some lab experiments are more simplistic than others, they are all walkthroughs. However, I would argue that "entertainment" isn't the typical reason why people utilize them. Yes, there are those who find it fun --and I'm one of them-- but the primary reason why they exist is for instruction and understanding.

Likewise, walkthroughs are found in various other sporting and hobbies. They provide a basis for understanding, a learn-by-doing methodology, and a foundation to build upon. I'm thinking of the karate-do kata that the kids (and my wife) used to perform for their karate class, and you get the idea.

I recognize this kata from their classes.

From the standpoint of games, for some people walkthroughs are the best way to learn to play the game. They provide you with the understanding of the logic behind the game, where the pain points are, and how to solve the problems presented. 

***

So, assuming that the answer to "What is your goal?" is to have fun or be entertained, then we can proceed to "Are you having fun?"

That answer is completely on you. If by "having fun" you go do your own thing, then go do it. If to have fun you follow a walkthrough or the meta, then do that too. 

However, that doesn't mean that people won't judge you because of what you do. People are people, and I've found over the years that the people who love to say "I won't judge you" often are judging you, just not out loud. And yes, I'm guilty of that too. I'm not going to deny that.

If people react negatively to you for not following what they perceive is the "correct" way of playing, don't be surprised. But it also needs to be said that you don't have to yield to their pressure. If they want you to play a specific way and if it's a requirement for your participation with them, then you have to decide whether it's more important to play your way or play with those other people. If others can't respect you for the way you want to play a game, I think there's your answer.

So for me, "having fun" means doing my own thing, trying to puzzle out answers on my own, and not utilizing walkthroughs or a published "best method". To those who use those because they've got other things to do, such as raiding, then that's fine. You do you. 



*Yes, I realize it's my blog and I can do what I want with it, but I try to avoid being an asshole.

**It could be argued that botting software for MMOs is rapidly approaching this tipping point.

***Even then, it must be said there are greater and lesser degrees of engagement while watching television or a movie. If you're in a movie theater watching a movie, the crowd can be more engaged than if you're watching alone at home. The same thing goes for the shared experience of watching a sporting event in a bar or a stadium; you may not be playing the sport itself, but you're engaged with the shared experience of watching and cheering on the participating teams.

****I've told this story before, but I'll mention it again. The night before all of our Advanced Lab 1 lab reports were due, I was working on one of my last lab reports when I somehow nuked the floppy disk my lab reports were on. I had to scramble and rewrite 4 lab reports, a total of 80 pages worth, over the course of 8 hours. I somehow managed to finish it in time, my memories of that caffeine and terror fueled night are pretty hazy.


Wednesday, April 22, 2026

A Solved Game Forces You to Respond to It -- Whether You Like It or Not

In the midst of planning the construction of some raised garden beds, studying for the Amateur Radio Extra Class License*, and handling family-related activities, I've had plenty of time these past few weeks to do some thinking. 

The biggest thing on my mind was why I actively avoid trying to follow the crowd and follow the clearly defined optimal game path when playing any video game. 

Am I committing self-sabotage by doing this?

When I play a single-player game, it's not a big deal because there's nobody looking over my shoulder to tell me I'm doing it wrong. I'm quite aware that just about every video game, from Baldur's Gate 3 to Oregon Trail** has wikis, walkthroughs, and meta-builds out there for people to use, but unless you're actively streaming your gameplay*** people will be none the wiser. 

But in the case of an MMO, there is always a best way of doing something --courtesy of algorithms and mathematics-- and if you're not following that meta build that's going to be a bit of a problem. Maybe not if you're playing the game solo, but if you want to do any group content there's always somebody who will be annoyed if you're not "doing things properly".

That's one of the big reasons why I never played what was at one time THE best rated boardgame on Boardgame Geek: Puerto Rico. Aside from being a Eurogame with a pasted-on theme designed to hide a mathematical exercise, Puerto Rico suffered from what for me was a fatal flaw: if you follow everything perfectly the winner will be explicitly determined by your initial turn order. Some Puerto Rico fanboys were so into the meta that they'd absolutely flip their shit if you didn't play exactly according to the meta.

Eurogamers aren't very fond of randomness
in boardgames either. From Pinterest.

If you play MMOs, does that sound familiar?

***

Here's the thing: whether or not you play according to the meta of a game, the mere existence of an easily obtainable meta for a multiplayer game means that you have to deal with the consequences, even if you consciously ignore it. Other players will expect you to play it, and if you don't that will impact their opinion of you as both a player and a person. Ignorance is unfortunately not an excuse for a subset of MMO players, and once you become aware of the meta**** you really have no alternative but to deal with it. 

Yes, I deal with it by actively ignoring it, but that's also because I kind of figured out a lot of the meta playstyles in my Classic WoW toons through experimentation while questing. Sure, I'm not aware of the entire meta of a particular class, but a short jaunt to Icy Veins or Wowhead will present it to me in full gory detail. I guess you could say that I'm happy I got 80% of the way there by myself, and it's frequently enough for the pugging I do (or casual play). Raiding would certainly put that philosophy to the test, because a) I don't want to look like an idiot and wipe the raid*****, and b) I have a certain amount of pride in playing well and not being a liability. At the same time, I know that looking at the meta is opening Pandora's Box, akin to downloading and utilizing your first Damage Meter addon: once you see how you're really doing there's no going back.

There's a post by Shintar on her SWTOR blog, Going Commando, that's 4 years old this month about this very phenomenon. Titled My DPS Is Bad and I Can't Look Away, it has been living rent-free in my head ever since I first read it. That it came out 3 months after I gave up my progression raiding career certainly had something to do with it, and I completely sympathize with her opinion. At least with SWTOR the game culture doesn't trend toward hardcore that the versions of WoW do, but for me, that post was uncomfortably close to the lead-in before I'd have another "discussion" from a raid lead about "getting my DPS up". 

But that's the thing: we're all responding to the very nature of a solved game. Consciously playing a different way from the meta is as much a response to the meta as embracing it. 

***

I was thinking about this when my Questing Buddy spent some time playing Stardew Valley over the past Winter. In her usual way, she went out and found a playthrough so she could follow the best path to completing the game. I counseled her to just go and explore the game; sure, you get a "score" after two years but you can keep playing indefinitely after that. Unless you're deliberately trying for something very hard to do, such as completing the original storyline within one year, there's no real reason to follow a playthrough guide.

But you can guess the outcome, can't you? She kept up with the guide.




*Yes, I'm studying for the highest level of Amateur Radio license available in the US. It is certainly much more technically oriented than what I found in the other license coursework; while I originally thought I could be ready to take the exam by April, I have since come to the conclusion it'll be more likely late Summer before I'm really ready. 

**Seriously, there's walkthroughs on how to win a game whose whole purpose is to get you to understand how migration on the actual Oregon Trail was like. Talk about missing the point.

***I'm very glad I'm too shy to consider streaming, because I would not be amused by such commentary.

****Typically having been told of its existence by another player wanting you help you get better at the game. I'm going to be charitable and it was a positive interaction, but if you know MMOs it's equally likely it was a variety of "git gud scrub" followed by a group kick.

*****OF COURSE I've done that before. Do you have to even ask?


Wednesday, March 18, 2026

Who Wants to Live Forever?

Okay, the reference to both Queen and the movie Highlander aside, nobody lives for that long. Even with today's medicine, the oldest verified* living person was (according to Wikipedia) a touch over 122 years old. Life and death are a natural cycle, and while that has been long known we also have a long history of wishing for immortality. (Or at least a much longer lifespan.)

I'm not going to get into the weeds as to why we as a species tend to collectively want that --whether here or in an afterlife-- but instead I want to look at how we write about species/races with vastly different lifespans than ours.

Let's get the big one out of the way, shall we?

This was the version I had as a kid.
I have no idea whatever became of it.
From Ebay.

We write what we know, so we project our lives, our understanding, and our emotions onto anything we create. Frequently that includes animals that don't live as long as us. Anthropomorphizing dogs and cats and other animals that we know and love is pretty typical for us as a species --101 Dalmatians, anyone?-- and in terms of aging we basically compress our own human experience into the lifespan of said animals assuming it's a direct 1:1 correspondence.** 

Of course, that's not exactly the case. Other animals are not us, and while they may have individual personalities, they don't have the sense of impending death that we have. That means our understanding of the eventual end of life doesn't impact what other animals experience; while we may not know exactly what your doggo is thinking about things, it's pretty likely that they don't have any real thoughts of the Rainbow Bridge like we do.***

***

Okay, that's us looking at the lifespan of animals, but what about our examination of other races/species that are much older than us?

There's a quote by the Science Fiction writer/editor John W. Campbell****  about approaching alien intelligence that applies here: “Write me a creature that thinks as well as a man or better than a man, but not like a man.”

The "other" big one that we might as well talk about are the Elves and Dwarves of Middle-earth.

Alan Lee's cover of The Tale of Beren
and Lúthien by JRR Tolkien. Star-crossed
lovers from two separate races, Beren
and Lúthien represented Tolkien and his wife, Edith,
as they came from two separate worlds.

Elves are immortal, assuming they don't die due to violence or merely wasting away,***** and while Dwarves are mortal their lifespan is much greater than that of normal humans. Even the Númenóreans, descendants of Men who fought alongside Elves in the Elder Days, have a much longer lifespan than that of the "regular" folk. 

Our experiences of Elves in Tolkien's Lord of the Rings really was that of wise counselors and background commentators for the main characters. They provide the world's exposition and a sense of the weight of tasks ahead; think of Dumbledore's "here's what happened" part at the end of the first few Harry Potter books and you get the idea. 

I've mentioned this before --unfortunately since Google doesn't have this blog indexed I can't easily find it-- but when Fantasy authors put together timelines stretching thousands of years as if it's not a big deal, we are doing ourselves a disservice. Think of it this way: the entirety of Middle-earth's Third Age was over 3000 years, which puts the equivalent in our time to be ~975 BCE. The Zhou Dynasty in China, divided rulership in Egypt, splitting of the Kingdom of Israel into two, the gradual rise of the Assyrian Empire and decline in the old Babylonian Empire, and the rise of the Olmecs. So, looking at all the upheaval that's happened from that time to today, the timeline presented by Tolkien in the LotR appendices is incredibly simplistic. No country/nation has lasted 3000 years in our world (the current nation of Egypt bears no resemblance to the Medieval Mamluks, much less the Hellenistic Ptolemaic or the New Kingdom), yet Gondor and the Elven kingdoms remained (relatively) intact and with a similar political structure over that time. Sure, some empires have come and gone, but nothing even close to what we've seen in the real world.

However, as time in Middle-earth has progressed, the Elves gradually retreated from view and the political stage as they left Middle-earth for the Undying Lands. Even the threat of Sauron didn't mean armies of Elves marching against him in the War of the Ring --Peter Jackson's movies notwithstanding-- and the Battle of the Five Armies from The Hobbit was the Largest military action the Elder Race performed in the latter half of the Third Age.

In one sense, the gradual retreat of the Elves from view, leaving the world to the mortal races, is rather natural. If you're an Elf you don't change, but everything else around you does. Men, Dwarves, Hobbits, and woodland creatures all grow old and die, and you don't. In the Elves, that manifests in terms of grief and weariness#, which is why they're drawn to the Undying Lands where they'll find a respite from the world's mortality. 

"My son, years come when hope will fade, and beyond them little is clear to me. And now a shadow lies between us. Maybe, it has been appointed so, that by my loss the kingship of Men may be restored. Therefore, though I love you, I say to you: Arwen Undomiel shall not diminish her life's grace for less cause. She shall not be the bride of any Man less than the King of both Gondor and Arnor. To me even then our victory can bring only sorrow and parting - but to you hope of joy for a while. Alas, my son! I fear that to Arwen the Doom of Men may seem hard at the ending."
--From The Tale of Aragorn and Arwen, The Return of the King, Appendix A

Tolkien obviously put in a lot of thought to the immortality of the Elves on a racial and personal level, particularly in regards to the personal cost of what immortality (and the rejection thereof) brings to a person and their family. However, I think he missed the mark on the resulting societal impact of immortality. In the end, the Elves' society didn't really grow or change over time, but rather tended toward stagnation and calcification. 

***

Now that I think about it, if there's one common thread among immortal or extraordinarily long-lived people in fiction or gaming, it's that we really don't know what it would be like from a social or societal aspect to have a race of extremely long lived or immortal people around. Or even a couple of people, for that matter. Would they calcify and be gradually consumed by grief and weariness, such as Tolkien's Elves? Would they dominate society like the Emperor of Mankind in Warhammer 40k? Would they become more rigid and black/white in their worldview?

Would they lose what makes us human: the ability to connect on a personal level to someone, to feel intense emotion, to love and grieve, to emphasize, to be willing to sacrifice for the betterment of others?

While there's a lot of Fantasy and Science Fiction that does grapple with what it means to be immortal, in pop culture there's frequently a lot of hand waving about immortality as this weighty topic gets in the way of the story, but I think this is something that can't be avoided forever. Merely hand-waving a character as immortal and yet having them act like, well, a regular person is missing the boat. 

Yes, I pulled this out from my Meme Monday
on Age Disparity Memes. From Imgflip.

Obviously, the physical part of being immortal is one thing, and the impact of immortality is most often presented that way in stories and video games. 

The elves parted, and out of their midst came an elfmaiden who walked forward to stand beside the Speaker. At sight of her, Caramon's mouth sagged open. Riverwind's eyes widened. Even Raistlin stared, his eyes seeing true beauty at last, for no hint of decay touched the young elfmaiden.
--From Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman, pg. 323.

That impression by Raistlin, where his eyes could only see the gradual decay of all living things, really hit home the concept that Elves had such a long lifespan in AD&D 1e that Laurana appeared to have no decay at all. Back in those days, the lifespan of AD&D 1e Elves were about 4000 years, so yea, point taken.

"The more you know...." From 9GAG.

And given that the average video game player doesn't really think too much beyond stats and physical attributes when creating a character, I guess it's not a very great surprise that pop culture focuses on that the most. 

If you're one of those in the back raising their hand and saying "Yeah, but I do!! I care!!" I'm right there with you. After all, I played tabletop RPGs, and I've read a metric ton of SF&F, so yeah, I've got opinions about excessively long life or immortality.

Another way of looking at intra-species
romances. From the Pathfinder comic Hollow
Mountain, posted on Reddit.

The problem is, we look at it purely from the angle of physical lifespan and who will outlive who, but a larger question is how does the longer-lived person behave toward others? Do they look at their short-lived brethren as merely cattle? As playthings? As children to be parented (either strictly or gently)? As the Great Unwashed, who need religious and social purity imposed upon them? As agents of chaos, to be destroyed? Or an annoyance, to be either disposed with or ignored at your whim?

For me, one thing is certain: people who have abnormally long or immortal lifespans behave significantly different than everybody else. 

Garion looked at the old man whose white hair and beard seemed somehow luminous in the morning sun. "What's it like to live forever, Grandfather?" he asked.

"I don't know," Wolf said. "I haven't lived forever."

"You know what I mean."

"The quality of life isn't much different," Wolf said. "We all live as long as we need to. It just happened that I have something to do that's taken a very long time." He stood up abruptly. "This conversation's taken a gloomy turn," he said.
--From Pawn of Prophecy by David Eddings, pg. 258.

As you could probably figure out, I disagree with David Eddings' presentation of Belgarath in The Belgariad. From a story standpoint it works fine, but I'm under no illusions that The Belgariad is anything other than a fun romp of a story. If a person is 7000 years old, I have a very hard time believing that they would behave no different than any other human. If we are the sum of our experiences, hundreds or thousands of years are a LOT of extra experiences that literally nobody living (or dead) could possibly comprehend. Plus, memory is a bitch and that's when people live our current lifespan. Can you imagine trying to remember something that happened 500 years ago, or 1000? We don't even remember what we had for breakfast a couple of months ago, much less things far longer ago than a human has ever been alive. 

There's also something to be said about how our experiences shape us as people, and if we've done one thing for a long time we tend to look at everything through that restrictive lens. That's just for those of us with a normal lifespan, so extend that out several centuries and what have you got? Someone who strictly adheres to one singular viewpoint to the exclusion of all else. If you think it's hard for a normal human to break out from their prejudices and perceive other points of view, just try to do that if you're 1000 or 5000 or 10000 years old and have had centuries or millennia to build up your worldview. 

At least he admits it. From Reddit.

***

I was thinking about this when I realized that the freakiest thing that any NPC ever said to me in WoW was this:

Yeek.

Think about the implications of power and vision that statement had. In the hands of anybody else short of a god it would be hubris at best and insanity at worst. But only someone with the age and prestige and power of the Dragon Queen could pull that off. Even then, becoming all chummy with you later on just kind of lost the plot as far as the immortality of Alexstrasza is concerned. In terms of age and power imbalance, it's a lot closer to one of us befriending a dog.

Which reminds me...

From Reddit.


Yeah, sounds about right.




*There's plenty of unverified ages over 122 in history, but given what we know about physiology that's likely inaccurate, to put it politely.

**Stick a pin in that; we'll see that again later.

***Given that the so-called cognitive revolution (roughly 50k-60k years ago) gave us the capacity to perform imaginative thoughts, we'd have been in the same boat as our canine friends were it not for that. I realize it can be a bit dense and a harsh authorial voice at times, but Sapiens by Yuval Noah Harari covers this cognitive revolution fairly well in the initial part of the book. 

****Most well known for his decades of running Astounding Science Fiction/Analog Science Fiction during the Golden Era of SF, Campbell can be a bit of a controversial figure. I was first introduced to him throughout the essays in Isaac Asimov's Asimov on Science Fiction. If you can find a used copy around, it's very much worth a read.

*****It feels weird reading in stories and in biographies about "wasting sickness" and only later realizing that the author or biographer likely was referring to what we now call cancer.

#I've read a ton of Tolkien over the years, and so the only book I can definitively point to for some of this is The Silmarillion, although Unfinished Tales might have parts of it.


Friday, February 27, 2026

The Effect of Retail Early Access on the... Activity... of Moon Guard (and Other Hot Takes)

I'd mentioned to Kurn's most recent post (yes, she's back!) about how I'm just an observer in Retail, and even then mostly on Moon Guard-US. I can now safely state that upon release of Early Access for the newest Retail expansion, the RP activity in The Lion's Pride Inn is at its lowest in quite a while. 

Other people noticed too...


Compare with just six days ago...

That was my cue to skidoo...

So yes, apparently the default state of Retail WoW is that most people bought Early Access. Don't be surprised if Blizzard eliminates the Basic purchase option and goes hard on the Maximum cost option, especially since AI Executive Asha Sharma is now in charge of XBox and will likely push for more AI usage in game creation and maximum profits. I'd simply ignore her first pronouncement that "As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us."

My hot take: I don't buy her statement one effing bit. That's just said to placate the gamer base, who would likely leave en masse if she said "we're going hard on AI" in her first big statement, and it would be a dark spot on her resume if "Destroyer of XBox Games Division" was her legacy. 

My second hot take: Major Microsoft investors neither play video games nor give a shit about video games, only that "line go up", so they won't care if XBox goes away as long as that sweet sweet AI money keeps rolling in.

So... my third hot take is that Microsoft will sell off their XBox Games Division to a private equity firm. Who that is remains to be seen, but horrible options include an equity firm run by Bobby Kotick, The Embracer Group, or the Saudi Investment firm. Or, god forbid, Elon Musk, who already is on record wanting to create games exclusively using AI. Which begs the question: if AI makes the games and bots play them, does that means video games are no longer for humans?


Thursday, January 22, 2026

And Now a Counterpoint

The irony about my posting a good old fashioned rant on Tuesday is that I found an inadvertent response from YouTube. 

Oh, not an actual response, but one that did mention seasonal content in passing as part of a larger video about whether MMOs were fun. 



Yes, this is from Pint. You may know them from their YouTube video about WoW Classic Mages*...



Or maybe their video about attempting to beat all of the Elden Ring bosses in alphabetical order**...



Anyway, the video they posted yesterday was about their experiences with playing MMOs, and how they lost the fun in them, only to slowly regain the fun later.

I thought it a fitting counterpoint to my dislike of seasonal content in that this is what MMOs have become, and Pint's just coming in here and there in MMOs for bite sized content to avoid burnout is actually a pretty good thing. 

I can respect that. And it's good to see you're still kicking around, Pint. 




*I'll be completely honest in that I recognized all of the stereotypes in this video, and there were points where I laughed my head off, especially their escape from the max level Rogue in Un'Goro Crater. I've SO been there when I was first starting out playing on Stormscale-US back in 2009, and I counted myself incredibly lucky to merely escape with my life from certain encounters.

**I know I'd be abjectly terrible at 'souls' games, but I can appreciate their determination to prove their worth by setting off on a relatively insane quest to do all the bosses in order like that. It got even weirder when they made it harder on themselves by... You know what? Go watch the video, and you'll understand.

Tuesday, September 30, 2025

A Company Not Named The Embracer Group Makes News

Well, EA just got bought out by the Saudi PIF, Jared Kushner's Affinity Partners, and Silver Lake Private Equity. For a grand total of $55 billion dollars.

So... Private Equity bought out EA. Not sure which is worse: that it's a private equity buyout or who is now the owner.

If you thought that EA was already bad, I guess the company can now say "Hold my beer."

If you want speculation, I'd imagine that with the Saudis involved there will be a lot of "selective editing" of content in Bioware's Mass Effect and Dragon Age, Maxis' The Sims, and other games to more "align" the games with Saudi-approved content. And no, I don't mean removing only LGBTQ content, but all PG-13 and M (for Mature) rated sexual/adult content. Except head shots and explosions, of course.

My second guess is that EA will largely replace all development staff with AI-powered coding. Saving money on salaries, you know, to boost profits. If AI creates skins for The Sims or Apex Legends to sell online, there's a boatload of profit created by, well, nobody. Same thing goes for AI-generated maps for Apex Legends, Battlefield, and Medal of Honor.

I guess EA is going to forge ahead into game development oblivion much faster than Microsoft is, even though Microsoft is forcing all employees to utilize Copilot to the point of integrating it into employee evaluations.

I sure hope that AI bubble bursts soon, because this is getting ridiculous.

Friday, August 15, 2025

Thirty Plus Years in the Making

I recently became reacquainted with an old friend of mine, Master of Orion. I don't mean the newest version out there, but this one:

From 1993 with love, although I'd bought my original
copy in 1995 or so at a used video game store.

Yeah, it runs on Steam via DOSBox, but you have to tweak the configuration settings a bit to get it to a decent size. Graphically speaking, it's still in ancient times, so setting the config file to Original means it's very small in modern monitors and Full Size means it's far too large for old resolutions. I set it to 1024x768, and it seemed to work well enough.


It's very raw in parts, especially with the diplomatic UI, but otherwise it is still an engaging game. If you're used only to modern 4X space games, such as Stellaris or Galactic Civilizations, MOO 1 is probably a bit plodding for you, but for me it hits all of those beats I loved in the genre. You don't have to have all the tension all the time to find a game engaging and fun.

It's still in the early to mid game here, but I've grabbed
all of the planets near me before the Silicoids could
get them first.

Still, there are quirks that highlight just how far gaming has come. For example, the Humans you see on screen are all male, while the Mrrshans (cat people) are mostly female. It does suffer from a bad starting point syndrome, but that's what you get when you start with a randomized galaxy. At least the games don't take that long --it only feels longer until you boost the speed in DOSBox by a bit-- so you can knock out a game in an afternoon.

I'm just glad that an old friend like this is not only still around, but able to run on modern equipment. 


#Blaugust2025

Friday, June 13, 2025

Tim Cain on Being Happy

I've mentioned this before, but I religiously watch Tim Cain's Cain on Games videos on YouTube. Having the perspective of developing games since the early 80s, and working in a field that I can relate to, is incredibly fascinating. That Tim not only survived the meat grinder but also has carved out a lasting and impactful career is inspiring to me, since my software development career lasted a little over 5 years.* That he worked on games such as the original Fallout, The Bard's Tale Construction Set, Pillars of Eternity, Wildstar, and even Vampire: the Masquerade Bloodlines speaks to how his games impacted my life as a gamer. 

Tim is also a genial person**, and he has a passion for games and game development. He's opinionated, but he's not an asshole about his opinions. That's something I can get behind.

On his Fun Friday video today, he had a short discussion about Being Happy:



Anyway, his first point of emphasis (and the reason for this post) is to stop rage watching videos and rage playing games. You know, the idea that you watch something that makes you angry --and you know it's going to make you angry but you watch it anyway-- and then you complain about it. It's corollary, rage playing games, is going out and playing a game that you hate and then you go online and talk about how you hate the game. 

This resonated with me because of my personal experience with my health issues and social media. And, well, the news.

Before somebody complains that being a CIS white guy means that I can tune the news out, fine. Yes, I am a CIS white guy. I'm also a CIS white guy who has health issues, especially hypertension, and I need to cut out stress in my life or I won't be around for very long.*** You can't vote if you're dead, even in Chicago nowadays.

One of the things I've done over the past several years was to cut out social media in my life, because first I couldn't stand the misinformation floating around social media with the pandemic, and then because of people within my extended family going down the conspiracy theory rabbit hole when they ought to know better. 

I can draw a parallel to this from a couple of decades ago when I cut out some news channels because their modus operandi is to generate a strong emotional reaction (frequently anger) as those strong reactions can turn into dedicated viewership. It becomes it's own feedback loop: keep throwing out red meat at their viewership, and their viewers get mad and tune in to listen or watch more often. I realized I was getting angry when those channels were on, and when I stepped back and turned them off, I realized I was much happier as a result.

***

But recognizing that rage playing games --or even just playing games that have changed over time into something you don't like-- isn't healthy is one piece of the puzzle. You have to break the chain and go play other games that you might actually enjoy. As Tim points out, there's oodles of games out there on Steam right now, so why not try other games instead? And if you don't like the game, return it and try another one. 

Before you ask, no, I'm not using this as a prelude to doing something drastic such as quitting WoW and playing only Civilization IV or something. After all, I still derive a lot of fun from playing Classic WoW, and yes, I've even enjoyed poking around here and there in Retail**** as long as I limit my interactions to places I'm familiar with and I ignore all the helpful suggestions to try Retail's version of Green Eggs and Ham. 

I will not try Dragonflight in a boat, or with a (space) goat, Blizz-I-Am.
--Dr. Seuss, maybe

Anyway, Tim has gotten me to thinking that I need to work more on trying to be happy, or if I'm not careful I will turn into a "get off my lawn" old guy, and sooner than I'd like.





*I should be clear: I enjoyed that software development part of my life, but I'm glad I'm no longer involved with it. Knowing what I know now about my health, I doubt I would have remained married or even been alive in 2025 given all the stress involved in what was a CAD/CAM software development job. 

**Yes, I know, he presents that way on YouTube, and people might not be like that in real life, but since Tim basically makes his videos in one take it's kind of hard to fake it for over 500 videos without using a lot of editing. Still, I haven't experienced him as either a coworker or a boss, so I can't speak to that. 

***I just had my six month check in with my doctors --both cardiologist and my primary care physician-- and I'm still hanging in there. I wasn't planning on providing an update in a post this June, but the TL;DR is that I need to keep doing what I'm doing, and my primary doc keeps hounding me to take vacations and relax more. Of course, working on projects such as woodworking do help me relax more, so there's that at least.

****Within reason. Without "playing the game" by questing or anything like that, I can simply move around the Old World and enjoy what I see for the art alone.

Thursday, February 6, 2025

How About Enforcing the ToS?

Under the header of "that was unexpected", I found yet another Brandon Sanderson video (released yesterday) in my YouTube feed. This one, however, was more related to gaming.



If you want to skip the first half of the video/podcast where Brandon and Dan Wells discuss Magic: the Gathering (I don't play M:tG, so I can't comment here) and a sandwich food heist in Norway, the multiplayer video game portion begins here, at the 11:40 mark.

The TL;DR is that since there are adults/parents who no longer have the reaction skills, but they do have disposable income, is to provide a subscription service to pay for moderators to come in and monitor the chat/voice discussions to remove obnoxious behavior from the game or the lobbies.

When I first heard the word "pay" I thought "Oh crap, he's going to ask for whale-ish items in a cash shop," but then when Brandon fully described his idea I then thought "Oh, you mean like what we're paying Blizzard to (theoretically) do in World of Warcraft?"

I do have to wonder just how much it would cost to actually have real enforcement of Terms of Service of multiplayer games such as Marvel Rivals or League of Legends, not just lip service. Obviously too much, if you see all of the bad behavior in multiplayer games and MMOs that I've seen over the years, because I'm at the point where bad behavior is pretty much expected unless proven otherwise.*

Among other suggestions that Brandon and Dan floated were a "little brother/little sister" mode for multiplayer games (beyond the games that already have it) so that the little kids could play along too. I personally had no issues grouping up with either the mini-Reds or even my Questing Buddy's kids to just goof around, but if you're playing a game such as a Zelda title** and the wee set needs help, having that sort of mode would be a godsend to both the kid and the parent/older sibling. 

Or maybe the parent needs help on Elden Ring, having their teenaged kid zone in and help them out would be a decent solution rather than trying to use third party addons (or simply giving the controller to the teen) to bypass the game.

Anyway, I expected explicit "god mode" pay to win type of suggestions, but got something that should have been taken care of by a game's ToS. Anyway, it was interesting enough of a suggestion that I decided to post about it.




*Yes, I've been told via whispers in the past that they expected me to be an asshole of some sort when I joined a group event but the people whispering me were pleasantly surprised to be found wrong. And no, I don't understand why people would look at my toons or how I was acting and think that I was going to ruin their fun. 

**I almost said Elden Ring or Mass Effect, but I immediately shut that one down. Why on earth would you let a 5 year old play Elden Ring? Or the cutscenes in Mass Effect or Baldur's Gate 3?


Wednesday, January 22, 2025

Keeping that Sense of Mystery

I make a point to watch long standing developer Tim Cain's Cain on Games YouTube channel. He has decades of experience creating video games, and as a long time player/coder myself*, I really enjoy his insight into designing and creating games. Today, his post was a quick world building tip:



For those unwilling to watch a less than 10 minute video, the TL;DR is to give just enough worldbuilding to complete the game, but no more than that. In other words, leave a lot of mystery in your creation. 

This is something that it seems a lot of MMOs have issues with in their storytelling. 

Maybe it arises out of a realization that min/maxers will distill everything into a mathematical analysis and they have issues with anything resembling a sense of mystery, or that a subset of people have to know exactly everything about a game/world or they're not satisfied, but it certainly seems to be a trap that game developers fall into. It's not something about video games specifically, because tabletop games have this problem too, but I do tend to see it a lot in video games these days. Look at how the storytelling in games such as WoW or even in the average D&D or Pathfinder campaign books have progressed over time, and you'll find more and more that everything is spelled out for the player/DM. Everything is knowable.

You'll see this in book series too, where more of the world the protagonists inhabit is revealed with more mystery stripped away. 

That's not to say the reveal of a game world is bad, since you have to reveal a world as you progress in a story or game, but there's a fine line between revealing and oversharing.

Tim's point is to reveal just enough to tell the story, but no more than that. Maybe you, the author/developer, know more than the player ever will, but leaving a lot of mystery out there will not only fuel more stories in the future but allow player speculation to direct further development as well. 

One thing I've complained about with stories over the years, both in video games and in fiction, is the constant raising of stakes. It seems that many games/books/comics are engaged in a constant level of one-upmanship where the stakes in the current iteration absolutely have to be higher than the last iteration. The thing is, you can only dip into this well so often before it starts to become ridiculous. By leaving mystery in place in your work, you can avoid that one-upmanship trap by leaving a lot of mystery in your game so you have plenty to mine without constantly raising the stakes.

And maybe, just maybe, knowing when to walk away and say the game or story is complete --despite all that's left unsaid-- is good enough. (If only the suits knew this as well.)





*Okay, my coding this past several years has been limited to the occasional shell script, but once a coder always a coder.


Thursday, August 29, 2024

I Ain't Blind and I Don't Like What I Think I See...

I've been on a bit of a 70s kick lately, and that doesn't mean I've been wearing loud clothing* or considering putting in wooden paneling in the house.


Sorry, that's not Boston, but The Doobie Brothers. (True story: my dad had absolutely no clue what a "doobie" was, so when I made a joke back in the 90s about the Doobies' concerts probably smelling pretty dank, he looked at me like I'd grown another arm. "Dad," I said, "A 'doobie' is another name for a joint. So the band's name is a bunch of friends smoking marijuana.")

Anyway, as I've been cleaning since my oldest left home, I've stumbled on the old Intellivision console that we now have in a plastic storage container, and I've begun some investigations as to how to get that and our Atari to connect to a modern television. Ironically enough, the easiest "solution" out there --outside of finding an old CRT television-- is to pull out a VCR and use it to convert the RF signal to a composite signal. Still, I'm not entirely convinced of this method, so I'm poking around at solutions that actually work that don't involve another large piece of electronic equipment.

It may not look like much, but given a 4KB
game limitation, it's really quite impressive.
From YouTube.

I periodically check out the prices of old 70s-era receivers and other audio equipment, and the asking prices make me cringe. Knowing that a lot of that equipment would likely need the electrolytic capacitors replaced as well as the belts for the cassettes, it's rather sad just how insane the used market has gotten. 

Instead of that, at least I could listen to music from the 70s. Hence that Doobie Brothers' line from Takin' It To The Streets in the title.

***

I suppose with a title like that you'd be forgiven if I was referencing the shenanigans happening in Retail WoW's latest expansion, The War Within.

From a blue post on Blizzard forums.
Thank you, Snip-and-sketch.

I'm not surprised, and my natural inclination is to look at this as a way to convince more people to spring for Early Access for the next expansion. After all, the beta test ought to have shaken this sort of issue out, but maybe that's an indicator that the beta wasn't as useful as it could have been.

But in general, I'm not shocked by this sort of behavior. 

Does anybody else remember the Quel'Delar questline that began with the Battered Hilt drop in the Icecrown Citadel 5-person dungeons in Wrath? When those dungeons were first released, the Battered Hilt dropped far more frequently than intended, so those first several days a ton of people got to work on their Quel'Delar quests before the drop rate was nerfed down to intended levels. Those of us who followed behind those who rushed ahead were left scraping for the occasional drop if you didn't want to spring for 5000 or more gold for one on the Auction House.** Of course, that was a drop for a specific questline, not a general nerf to the actual leveling experience in the game.

Again, given that Microsoft plopped a ton of money on purchasing Activision Blizzard, they want a maximum return on their investment. So, while this ain't loot boxes, this is a way of using FOMO and other psychological tactics to convince people to hand over their money. I expect more of this sort of behavior in the future from Blizzard. Even if the entire issue is an innocent one it will always be viewed from the lens of profits first, players second, because once the trust between developer and player has been broken, it can't easily be restored.



And that's all I'll say about that. 




*With or without Garanimals tags. You don't know about Garanimals? Hoo boy... Where do I begin?

From Pinterest.

Whomever came up with Garanimals basically made pattern matching easy for parents. Clothing came with animal tags on them; match the animals up for the different pieces (shirts, pants, skirts, etc.) and you have matching clothing. Sounds great in theory, but the joke among my peers as we became teenagers was that the clothing was so loud you needed help just trying to figure out what was supposed to go with what. Garanimals were all the rage in the late 70s and early 80s, but they've recently made a comeback aimed at clothing for babies and toddlers.

**Even back then I was pretty poor, gold-wise.


#Blaugust2024

Wednesday, August 21, 2024

Why Don't I Play more Characters in Video Games?

I've been asked this question periodically in MMOs by a variety of people, especially when we need someone like a tank or healer in a group format, and I've typically waved the question off with a "I just like playing Mages". 

Of course, when I started playing WoW back in 2009, the answer would have been that I just liked playing Paladins --I think I have three in Retail at this point in time*-- but by the time I quit playing Retail in 2014 I'd switched to playing Rogues. That style of toon persisted through Age of Conan, Elder Scrolls Online, and into my early forays into Classic WoW, but I have since returned to being primarily a Mage or Mage-like player and I don't deviate from that very much at all.

If you'd have given me the opportunity to play an Elemental Shaman in TBC Classic --and I did request that-- I would have likely continued playing that Shaman a lot longer. After all, of the three specs a Shaman has, Elemental is the DPS caster type**, the most Mage-like of the Shaman specs.

But when I hear about people who, to get ready for a new expansion to whatever MMO they're playing, plot out the leveling and preparation process for all of their toons, I simply don't grok that. If you like that, great, but to me that looks too much like work. 

From this WoW Forum thread.
From Imgur too.



***

Maybe it's because I simply don't love these games as much as other people do.

Me: We've discussed this already, Card.
I'm not saying I dislike you.


My reasoning for that conclusion stems from my deck work.

In order to figure out how to renovate the deck, I had to do quite a bit of research to make sure that not only could I accomplish this task, but the order in which I was going to accomplish it. As my kids have pointed out to me on numerous occasions, I do love to research a topic when I'm going to do something. 

On Friday, I was at the auto dealer while our old '97 Accord was getting regular maintenance taken care of***, and I was writing out what steps I need to perform to complete the deck renovation sometime next year. After that was finished, I began jotting down other projects that I'll be working on the next few years --there are quite a few-- since the kids have left the house and I don't have to worry about waking them up in the morning while I'm working. Before I finished, I'd already plotted out a basic timeline and potential costs and pitfalls before judging the priority of each project.

So why do I research projects such as these, I thought suddenly, but I refuse to do so for video games? 

Well, that one's kind of easy: I'd rather figure that out myself since, by and large, whether I fail or succeed at a video game won't directly affect my life. 

But screwing up a deck rebuild just might, especially if it collapses while I'm standing on it.

That's fair, I decided as I left the dealership. Despite the opinions of a certain subset of gamers, games don't rise to the level of seriousness found when you're doing repairs or a project around the house. If you've ever had to pay a plumber to show up and fix your fuck-up, you know what I mean.

By extension, if I like playing MMOs, why don't I do more than play one or two toons?**** I just play pretty much one character in a type of game that encourages multiple playthroughs with different types of characters, so why don't I follow along?

Looking back on my game playing, once you get beyond my stand by games such as Sid Meier's Civ series, some of the Total War games, and some other city or civ builder games, I really pretty much stick to a couple of characters. The only real exceptions to this are Stardew Valley and SWTOR; the former you could argue doesn't rise to the story level of a BG3 or World of Warcraft, and the latter I did play through (almost) each class once just to see all of the stories.

(Confession time here: I never finished the Imperial Agent's story in SWTOR; I'm at the end of Taris as far as the story goes, and I kind of left it at that and haven't been back since. So... 8-10 years, maybe? Then again, the reason why I don't play SWTOR much at all has to do with the broken companion pathing, and since that hasn't been fixed in at least 5 years I doubt it will ever get fixed.)

***

The funny thing is, I don't feel like I'm not enthusiastic about video games, it's just... Well, if everybody does it, why should I do it? 

It's not as if I haven't leveled new characters before. I went through the stage of starting a new toon for each new expansion in WoW, and I quickly discovered that if I wanted to examine content solo, that was the way to go. By the time the two toons I was leveling in Cataclysm reached their first L80-81 zones, they were mostly empty. And Mists... Well, Pandaria was worse, because Pandaria really was empty. The only exceptions to that were the areas where there were farming dailies and location of that Black Dragon who gives out the legendary questline (whose name escapes me); beyond that there were times when the number of people in a zone were less than 5. Believe me, that starting area once you land in Pandaria would have been a lot easier if I had some more bodies around, but starting out with quest greens from Deepholm and Uldum (which was where I dinged L85) and jumping straight to Pandaria wasn't a fun time either.

I suppose that my experiences leveling those toons in a post-Cataclysm world may have something to do with my lack of desire to level multiple alts, but at the same time game companies have come up with all sorts of ways to speed up the leveling experience itself. Less pain all the way around, right? That might work if you're inclined to level multiple toons and the leveling itself is getting in your way, but... I'm just not really interested.

***

I've seen it bandied about that when you play WoW, you're a WoW player. There's not much room for another game when you play WoW, because playing WoW will consume all of your available time. I do have a bone to pick with that assertion, as I know plenty of people who play multiple MMOs and play other video games on a regular basis. That being said, there's more than a kernel of truth to that statement. If you plot out leveling all of your alts so that you have all of your professions covered and/or all of your potential mains raid ready, well, that takes time. And all of the speedy leveling experiences in the world won't eliminate the time sink of maxing out a half dozen or more toons over the course of an expac.



(Somewhere an altoholic laughed until they wheezed, because they likely have 30 toons to level in the upcoming Retail WoW expansion.)

I guess it comes down to what I want to do with my time. Do I enjoy the leveling experience so much that I want to repeat it a dozen times over? Or even a couple of extra times? And even if I do, will I want to speed along at the pace offered me, or do I want to poke around, doing it my way?

Bender is missing that middle finger,
and we're missing "Don't You Forget About Me"
playing in the background, but you get the idea.
From Tumblr. And The Breakfast Club.






*In an era of dozens of potential toons 3 may not sound like a lot, but when you consider that the toons I've played to a significant degree in Retail WoW are only 6, then 3 is about 50% of my WoW toons.

**The other two being melee DPS (Enhancement) and Healer (Restoration/Resto).

***Before you ask, while I'd like to do this stuff myself, I don't have the tools to make it happen. And I'll be honest in that a car built in October 1996 could decide to give up the ghost at any moment, so I'd rather bring ol' Putt-Putt to a shop that actually has people who have worked on this generation of Hondas before.

****Or replay long story driven video games like other gamers do? Such as finishing Baldurs Gate 3 then restarting the game with a different main character and a different class. Or one of the Mass Effect stories, but with a different person to romance. Or replaying one of the Diablo games ad infinitum. 

EtA: Not sure what happened, but was missing half of a sentence. Corrected. Also, corrected a formatting error.


#Blaugust2024