Showing posts with label women in gaming. Show all posts
Showing posts with label women in gaming. Show all posts

Sunday, October 19, 2014

It's Just Pixels

As more crap seems to be flung over the Zoe Quinn Incident, it's easy to look at all this and think that the entire gaming hobby has turned into this putrid ooze of hatred and filth.

At times like this, I think of my kids and am thankful that I banned them from social media. I did it ostensibly because I wanted them to be mature enough to navigate the social morass of Facebook and Twitter, but I've since realized that it's social media that needs to grow up instead.

I suppose it's not a big surprise that I have found myself wondering what on earth the Internet is good for if it is filled with bile.

Do you really have to ask what movie this is from?

It's not an idle speculation, either. I've been on the internet in some form or another since the 80's, and I remember the heyday of Usenet. I remember the free flow of ideas, the fights and holy wars, and I remember the signal to noise ratio slowly degrading over time until people decided enough was enough and abandoned Usenet in favor of "walled garden" forums.

I wonder if we reached a similar breaking point in gaming.

The forces at work in Gamergate have been lurking below the surface, but Gamergate has exposed the slimy underbelly of the gaming world for everyone to see.  When Gamergate makes the front page of the New York Times, you can no longer say that the harassment inflicted on Anita, Zoe, and others is not a big deal. The harsh light of national media exposure  is now on the controversy.

And the Gamergaters are about to find they are not seen in a flattering light.

As I've said time and again, perception is everything. You can have the best argument in the world and have truth and justice on your side, but if you act like an ass nobody will believe you. Gamergaters don't exactly have truth and justice on their side, just coordination and creative editing tools*. In fact, a very very good case could be made that if it weren't for all of the bile directed their way, Anita Sarkeesian and her fellow critics would never have gotten the exposure they have.

I doubt that Anita is going to grace them with a thank you, however.



What will happen now?

Well, the dynamics that led to Gamergate --the increased participation of women in gaming and the increasing dissatisfaction on how women are portrayed in games-- aren't going to change. If anything, women will continue to participate in gaming in ever growing numbers. They're going to see the advertising, the YouTube videos, and the store displays and want to try things out too. They're going to grow up in families playing games, and they're not just going to stop because they hit adulthood.

And they're going to want games with protagonists they can identify with.

This is not a hard thing to understand.

Hell, this is not that hard a thing to program, either.

Bioware has made a living creating both male and female toons for its games. You don't see the female Trooper in SWTOR running around with a bare midriff because that'd be instant death in a firefight. Perfect World has created armor for female toons in Neverwinter that is far more realistic than what I've seen for the average WoW toon.

Wizards of the Coast, in the release of D&D Fifth Edition Player's Handbook, explicitly states that a player can play any type of character they want to.** Paizo has a long reputation for presenting women and minorities in its Pathfinder gaming materials, such as the number of women and minorities among their iconic representations of their classes.

But why don't we see more examples like this? Are we, as gamers, too focused on the next shiny to demand more? Are we going to be focused on raiding and getting to max level and all of the background art to notice that something is missing?

Or are we just content to for things to be as they are, saying that they're no longer quite as bad as Leisure Suit Larry and Spellcasting 101:

One of the less risque pics from Spellcasting 101,
which came out when I was in college.
(Yes, I'm that old.) From abandonia.

Well, um...

From WoWWiki.





*That creative editing, ironically enough, is what some of them complain about Anita Sarkeesian doing with her series.

**"You can play a male or female character without gaining any special benefits or hindrances. Think about how your character does or does not conform to the broader culture's expectations of sex, gender, and sexual behavior. For example, a male drow cleric defies the traditional gender divisions of drow society, which could be a reason for your character to leave that society and come to the surface.

You don't need to be confined to binary notions of sex and gender. The elf god Corellon Larethian is often seen as androgynous or hermaphroditic, for example, and some elves in the multiverse are made in Corellon's image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your character's sexual orientation is for you to decide."  --From D&D 5e Player's Handbook, Page 121.


EtA: added italics to the PH quote.

Thursday, September 18, 2014

Facepalm City

As you may have heard, Microsoft is buying the developer house Mojang, which owns Minecraft. Unless you're more plugged into gaming circles, you'd also know that the creator of Minecraft, Markus "Notch" Persson, left Mojang the same day, citing how he'd like his life back.

Between this and other recent gaming related items, the term "we eat our own" comes to mind.

But this article by the Washington Post's Andrea Peterson, How the Gaming Community Destroys its Heroes, really hits home.

Tuesday, September 2, 2014

Game Developers Strike Back

Just in case you missed the latest brouhaha in the gaming world, Anita Sarkeesian released a new entry in her Tropes v Women series, which was accompanied by what is becoming the all too familiar scene of bile thrown in her direction. Including the rape and death threats that some trolls seem to think are warranted.

This was the video that was the straw 
that broke the camel's back.



Well, between that and the Zoe Quinn incident, some game developers have had enough of this behavior.

Independent game developer Andreas Zecher has posted an open letter calling for this sort of disgusting behavior to stop, and quite a few development houses --including Bioware, Ubisoft, and XBox-- have signed on.

You can find the open letter here.

Thursday, August 28, 2014

A Thursday Quick Hit: Girls on Games

Deftig's wife passed this Kickstarter along to me, and I figured I'd share it.  I recognized quite a few of the games that were shown in the Kickstarter, and I'd be interested in hearing their stories.







EtA: Changed the title to make it actually reference the Kickstarter, like I'd originally intended, before I pressed the Publish button by mistake.