Showing posts with label buffs. Show all posts
Showing posts with label buffs. Show all posts

Tuesday, September 19, 2023

Observed on a Tuesday Evening

I haven't been around for the traditional time for buffs to drop in Classic Era, until now.

It's been a while...

And of course I had to open my mouth too...


The excitement was palpable. And the festive atmosphere was something I really missed when TBC Classic and Wrath Classic came along. Sure, it's part of the Meta, but the buffs dropping in Stormwind/Orgrimmar and Booty Bay are just the beginning of raid night for people, and for everybody involved there's hope of a good evening spent raiding. It's just one of those shared experiences that got whittled away as the expansions went on in World of Warcraft, so I'm glad to be back for these once more.

Am I raiding tonight? 

Oh HELL no.

But am I enjoying myself?

HELL YES.

And really, that's all that matters.

Friday, July 29, 2022

Ending Those Joyous Journeys

If you're like me and try to avoid unnecessary buffs/boosts whenever possible*, the advent of the so-called "Joyous Journeys" 50% XP buff to TBC Classic probably has you a bit annoyed. Another annoyance is that you can't right-click on the buff itself to remove it whenever you want to, unlike most of the other buffs you acquire.

Well, I stumbled on the solution to this problem:

The Innkeepers.

You can select any Innkeeper you want, and guess what the options are:

I guess that player right next to Card is
into Iron Maiden.

Well well well...

Thank goodness.

You click on it, and at first it appears to do nothing. Until you hover over the Joyous Journeys buff....

Ah... Better.

You can go back and talk to the Innkeeper again and re-enable the buff:

And there it is.



I can also inform people that WoW does in fact remember to keep the buff set to 0% if you logout and log back in again, so you don't have to disable it every single time you relog.





*Not because of "hardmode" but because of the potential for outleveling zones/areas so quickly I never get the chance to properly finish an area before I shoot past the recommended level range. Well, there might be a bit of "hardmode" to it as well, and more than a bit of stubbornness involved.

Thursday, February 11, 2021

When Turkeys Fly

I've mentioned before about our informal Turkey Award, handed out to the person with the most deaths in the progression raids.* And until the other week, I'd successfully avoided taking home that honorary turkey leg.

Well.... The other week that streak came to an end.

I died three times at the beginning of the raid in quick succession, to trash leading up to Patchwerk, and that set the tone for the rest of night. When you don't even get off a cast before an abomination takes you and 8 of your closest friends out, you know things aren't gonna go your way.

That was, ironically enough, the last time I both got Dire Maul Tribute buffs and the spellpower Flask for the raid. 

Obviously those deaths meant my DPS took a big hit --the flask notwithstanding-- but it also meant that I reassessed just what the hell I was doing chasing after all those buffs if I wasn't going to live long enough to make much use out of them. That first death was a fluke, as were the second and third deaths**, but I didn't treat them as one. It was then that I realized a pattern had been forming and I'd ignored it until then: when I got extra sweaty and tried picking up all the buffs, I became more aggressive. When I got the bare minimum number of buffs (Heart of Hakkar and Dragonslayer), I became more conservative. 

The reasoning ought to be obvious: the fewer the buffs, the more likely I wanted to hold onto them, and the less likely I was to charge in on a skitterer pack to try to get to the top of the meters. Likewise, the less likely I was do to something stupid during the Cultist/Acolyte trash pulls and bounce around out of healing range.

It's a simple thing, really: play conservative because you don't help the raid when you're eating dirt. At the same time, you have a conflicting motive to prove you belong, and the most obvious way of doing that is to improve your DPS. And that means buffs, enchants, flasks, etc. etc.

But helping the raid also means getting your Frost Resist gear (Glacial Set, in my case), farming your Tubers for Loatheb, babysitting the bodies for spawning scarabs in Anub'Rekhan, and getting your teammates off the wall in Maexxna. None of which, I might add, are going to enhance your DPS.

***

After a lot of consideration, I decided to step back a bit from my buff pursuits until I could get my survivability back to an acceptable level. I'd still have liked to get flasks for the raid, but the current price of a Flask of Supreme Power is about 180 gold right now, and that's out of my price range.*** I could squeak by at 150 gold, but that was also when everybody and their grandmother wasn't farming Plaguebloom throughout Azeroth.

So, whether I liked it or not, I scaled back my buffing and played it conservatively.

And it worked.

I've not sniffed the top of the leaderboard for the Turkey Award until Monday night, and the only reason I was up there was that I had exactly one death before we started beating our collective heads on Four Horsemen. (We wiped seven times on Four Horsemen, leading to a second place total of eight deaths, shared with 5-6 other people.) And really, death levels outside of Four Horsemen being so low was quite an achievement from my perspective.

I know my DPS suffered as a consequence, but I was fine with that. I was contributing to the raid by being alive, and that was the important part. Now that I've started behaving better, I'm going to start slowing re-adding extra buffs to my pre-raid night routine.

Now if everybody could stop farming Plaguebloom for a for a while, that'd be great....



*We occasionally bring up the Turkey Award for Molten Core and Blackwing Lair raids, but the "formal" Turkey Award is handed out after the progression raids.

**The third in particular was bad because I'd just gotten rezzed up and was drinking when another abomination wandered into aggro range, surprising everybody. The a-bomb hit with an AOE which only dealt a decent amount of damage to everyone. Except me, who didn't have buffs and full health. Alas.

***Spending time and gold getting the Glacial set made sucked up two weeks' worth of farming, not to mention some of the enchants I started farming the mats for. When you run an Undead Set (courtesy of the Scourge Invasion event), a "normal" Fire Mage set, and you start to replace pieces as you get new gear, all those enchants aren't cheap. I can hear the other mages now, saying to not blow your gold on a Flask when you need the enchants, but when you need so much enchanting done (I honestly thought I'd have replaced almost all my gear by now with AQ level gear so I didn't bother enchants then), it's all a bit much.