Showing posts with label Elder Scrolls Online. Show all posts
Showing posts with label Elder Scrolls Online. Show all posts

Tuesday, January 20, 2026

Cranky Red Being Cranky

(You have been warned.)


Buckle up, because I've got a doozy for you:

I hate Seasons.

Not these Seasons:

No, not these seasons, although this is pretty accurate.
From Reddit, ifunny.co, and NBC 4 in Columbus, OH.

I mean these seasons:

This is ESO's 2026 Seasons road map.
From neowin (and Zenimax).

I'm using the Elder Scrolls Online's seasons graphic as a punching bag here, but pretty much all of the major MMOs do them: ESO, GW2, SWTOR, and the various versions of WoW, among others. Of the WoWs, Retail WoW is by far the most explicit in organizing the game completely around seasons, but if you squint you can see the seasonal format in the Classic varieties too: they're just not called "Seasons" but "Phases". 

Seasons are not limited to MMOs, either, as most live service games have organized themselves into seasons to keep people logging in and playing. Some are called Battlepasses, some are Seasons, but you get the idea.

I'll acknowledge the good things about seasons first: they demonstrate that a live service game of any sort is being actively supported, they do keep customers logging in and playing, and in general the seasons format lends an air of predictability to these games. In some of the seasonal formats, everybody pretty much starts out the same in terms of needing to gear up and/or obtain in-game currency, so there's no built-in advantage to having done well in the last season. A returning player can start over in a new season and not feel that far behind, which is a nice bonus. Another thing is that the seasonal format does seem to be pretty popular; popular enough that most of the blogs I read that talk about them speak of them in generally positive terms. We bloggers can be a pretty cantankerous bunch, so something that gets more praise than not is worth noting.

But.

I hate them. I mean, I REALLY hate them.

I hate them enough that I actively avoid playing games' seasonal content. Which, in the case of MMOs that basically organize themselves around such content, is a wee bit of a bummer. If you're a long time reader of PC, you can now tune out and wait for the next post, because it's not like I've been shy about this opinion.

From The Office. And Yarn.


Oh, you stuck around? Okay, here's why I don't like seasons:

I Hate the Rat Race.

You see, I've dealt with "seasons" before, in Retail WoW. When you run Battlegrounds like I did in Cataclysm and Mists of Pandaria, the gear grind was organized around gear acquisition (and rankings). I never bothered with rankings and arenas/rated battlegrounds, because I was more of a casual PvPer. However, when people would sprint ahead and acquire gear quickly (due to winning regular/rated BGs) and you were merely doing your thing, playing in random BGs was a nightmare for a few months until you started to get the PvP gear that you needed. It always seemed to me that once you became barely geared enough to survive without getting one-shot, the PvP season would end and a new currency/gear set would open up and you'd have to start over. This led to one of two options: Git Gud (play more), or Drop Out. Given I didn't have the time to play to such extreme levels to effectively 'git gud', I eventually dropped out in frustration.

Since that time, I've come to understand that the way the seasonal content is designed, this is a feature and not a bug. Companies want you to login as much as possible (and spend real life money on stuff in cash shops too), so seasons are designed to maximize FOMO without turning off the player base en masse. There's a fine line between utilizing FOMO to get people to constantly login and buy stuff without pushing them at all or too much, and over the years the more successful games have figured out where that happy medium is. 

HINT: That happy medium is much too FOMO-driven
for my liking. From Dean Signori.

It's the consumption-based society placed in a video game. However, instead of keeping up with the Joneses with cars or computers or power tools or spouses*, it's skins and bling and pets and gear and mounts and weapons. And titles; can't forget the titles part.


If you like that, great. Have at it. Apparently you're very much in the majority here. But for me, I'm tired of it. 


The Unintended Side-Effects on Social Interactions

I'm tired of the naked manipulation by game companies to profit off of psychological tricks. I'm tired of the systems and FOMO-driven seasonal activities being first and foremost, and items such as story and the world being the afterthoughts. I can't tell you the number of times I've heard in an MMO the equivalent of "I really don't care about any of this shit [the story or the lore], I just want to kill things and get my loot." And for me, nothing is a bigger buzzkill than hearing that from someone I'm playing group content with.

"If money is all you love, then that's what you'll receive."
--Princess Leia, Star Wars

I realize that game companies are giving people what they want. If people --or the right sort of people-- didn't want that, they wouldn't make it. They can justifiably say they are responding to player feedback. But at what cost? I look at MMOs as these big, expansive worlds/galaxies, but seasons tend to reduce the scope of an MMO to that of a lobby game or focusing on fewer, specific activities that are part of the current season. This is heightened by the time-limited nature of the seasons, which can not only focus on the tasks at hand but heighten FOMO as much as possible. For example, I couldn't login to Retail WoW for the past few months without seeing this pop up:


It's nice that at least they let you know how much time you have left, but this specific implementation was also done to artificially heighten the FOMO behind the Remix environment. After all, which item gets the largest font size? The time remaining, not what this little box actually is about (WoW Remix: Legion).

Social media hasn't exactly been helping people cope with FOMO, either. There were YouTube videos that came out around the same time as that screencap above that said "Is It Too Late to Start Playing Legion Remix?"**

I know people are doing this for clicks, but still, it's abject lunacy all around. If it's too late to start and you're over two months from the end, then that's absolutely terrible game design and the devs should have locked character creation when it was effectively "too late". If it's NOT too late to start and you're over two months from the end, then the community is actively sabotaging itself. 

Yes, I considered the trolls, but I also look at the players who only consider engaging in something if it's not "too late" to do something as a problem in itself. It's never "too late" to try something out, but if you won't do it if you can't get a certain specific item or title, then there's a wee bit of a problem here. Having raised three kids, I know better than to give in when one of them threw a temper tantrum. And people who throw temper tantrums because they didn't get the thing they wanted (or those who would take their ball and go home if they didn't win) don't amuse me. Still, it's extreme FOMO set in motion by the design team if the only way to achieve certain things is to login practically every day. That's part of the reason why WoW's player base melted down in BfA and Shadowlands: pressuring a player --whether by peer pressure or in-game pressure-- to login and do certain activities every day. 


If You Don't Play with a Circle of Friends, You're Kind of Screwed

If there's one constant in the positive commentary I've seen from bloggers and online forums about seasons, it's that it's great to play seasonal content with your friends. It certainly appears that when someone complains about seasons in any forum-based environment --Reddit, Discord, Game Company Forums-- the solution most often presented is "go find a guild or a circle of friends and play with them". 

So basically what people are saying is that the way to fix problems in the seasonal format, whether exacerbating already extant ones or creating new ones, is to... avoid the problem entirely. Go find some friends and do the content with them.

"Do you not have phones friends?" 
--Possibly apocryphal

I find that answer extremely disingenuous for two reasons: it doesn't actually address the problems, and if you play at a different pace or style than your friends, you'll create fractures in your group of friends and you'll be unconsciously pressured into operating at the speed of play that your friends are operating at. 

In my years of playing MMOs, every guild I ever joined imploded or changed to where I or my style of play was no longer welcome. I honestly envy people who have no qualms about jumping to another guild at the drop of a hat (or joining a bunch of guilds), because I simply can't. When I commit to a guild, I commit to playing with people who I at least consider acquaintances. For me, it is not a lightly-held commitment, and I don't leave a guild without some serious consideration. 

Likewise, I've experienced the gradual fissures in my own current friends' group because most of them pushed far ahead really fast in the current Anniversary servers while I deliberately chose to not get swept up in the euphoria of progression raiding in Vanilla WoW again. Sure, their rewards were great, including one of them landing an Atiesh, but I was adamant in pushing at my own pace for my own sanity***. I was talked to by them about how they just want to go do stuff with me, and that they'd be happy to boost me, I basically said "thanks but no thanks" and that was that. I very rarely directly interacted with them in-game save for general chatting, and I ended up having to go the pug route whenever I wanted to run instances or do group content. I was fine with that, but I did miss running content with them. In the end, I guess you could say that they were all more hardcore than I was.

Looping back to seasonal content, if you operate at your own pace or you simply don't know people and aren't inclined to randomly join one of the many guilds who try to chat you up with whispers****, you're left with random pugs. And we all have our horror stories about toxic pugs in MMOs, all the more so when the limited nature of seasonal content means that puggers want to go harder and faster than what they explicitly state. Add to that (in Retail WoW at least) the very real potential that if you screw up in a Mythic Plus run***** by a lack of understanding/lack of skill, the person whose key it was loses their key. Let's just say that people can get cranky about that, which adds to the toxicity of doing pug runs. 

Hence the evergreen "Play with your friends!" suggestion that bypasses the toxicity problems without actually addressing them.

To me, this is akin to an ostrich sticking their head in the sand and pretending everything's fine.


Too few people use the full meme.
From KC Green and The Verge.


The Short Term Nature of Seasons Means the Long Term is Rendered Less Important

We've all had our posts or commentary about "Why does the story in X suck now?" Or maybe "Why isn't company Y putting out new story for their game?" Well, game companies aren't made of money, despite what it certainly seemed in Blizzard's case 17 years ago, so if they're pumping out things to do in seasonal content, guess what typically gets the shaft? The overarching story/game. 

Being focused on the short term so much means that resources aren't being allocated to the long term, and that poses a problem for the overall success of the game. This is not exactly a new phenomenon, since it certainly seems that most publicly traded companies (or those owned by private equity firms) operate on a quarter to quarter basis. I've personally seen my own company (or one of its predecessors) basically use financial funny business like "temporary pay cuts for one month" to make the quarterly bottom line look better,# so I'm quite familiar with how such a short term focus causes long term problems. People notice a decline in quality, employees get frustrated with the lack of pay or working conditions and leave, or management lays off all of the people with institutional knowledge in favor of cheap labor who make the same mistakes that were done years ago. 

So yeah, such a focus on short term seasons, whether there's an overarching road map or not, means the overall plot can get lost. 


Playing Single Player Instanced Content in an MMO is a Band-Aid on a Community Problem

Oh yes. I figured I'd address the other suggestion I'm sure people will promote, at least from a WoW perspective: if you can't do group content, go solo stuff in Delves. That's always reworked for each season.

After all, that's what it's there for, isn't it? 

Yes, and actually that's the problem.

Delves are an admission by Blizzard that it's cheaper to devote money toward creating a single-player instanced experience in WoW than it is to clean up the toxicity in the WoW community. 

Let me put it this way: every company has to devote resources in such a way that provides the most short term profit. Not long term, because a company that's publicly listed on a stock market or owned by a private equity firm has to show maximal quarterly profits. Cleaning up an in-game community takes a firm commitment from a game company (and the community itself), and more importantly it takes money. Frequently more money than a game company wants to spend for an intangible benefit of having a "good community". And let's also be blunt, losing the bad actors in a toxic community also means that the game company is losing those players' money. 

So, to a lot of game companies, creating a single-player experience to circumvent the toxic community in the pugging scene is the way to go. It only costs some developer time as opposed to a lot more money invested in admins and enforcement, and voila! You get a workaround for those left out of group content to do instanced content of their own. Never mind that it is the gaming equivalent of "Pay no attention to that man behind the curtain," here's a shiny new thing that you can play with.

From Choice of Games. And the Pythons, of course.

It's not a matter of whether it's fun or not, that it exists annoys me. It also feels like it's a game company patting you on the head, telling you to go play and leave the other content to the "Big Boys and Girls".

That single player instanced content is popular is kind of an understatement. And yes, I'm quite aware of the Green Eggs and Ham nature of my dislike, but I do know that the nature of my dislike is Grinch-y enough that I would never even admit to liking it if I did try it and like it.##

***

I could probably delve deeper (::rimshot::) and provide more reasons why I dislike seasons and seasonal content, but I think that I've beaten this topic enough. And like I said above, I don't expect people to agree with me on this, because they have different experiences and they do have a tight knit group of friends/guildies that play at the same pace as them, so many of the potential pitfalls with the seasonal format don't manifest with them. And that's fine with me. I'm glad they're having fun.

But for me, I dislike it when not everybody is having fun, when people don't find the seasonal format to be an enriching experience. It doesn't matter if it's in WoW, SWTOR, ESO, or any of the other MMOs out there: I don't consider a marker of success to be whether merely enough people are having fun, but whether those that aren't can find their place at the table as well. Maybe game companies can only do so much, as the community's own behavior has its own part to play, but game companies can create the conditions that a better in-game community can arise. Or they too can focus on the short term and worry about the long term ramifications next season. Always next season.




*Or ham radios. I guess it's a sign that this is everywhere, and not just in gaming communities.

**Seriously. Do a short YouTube search and it'll pop up.

***And blood pressure.

****It happens to me all the time.

*****This is my understanding, as I've never played Retail since Mists so it might have changed. (My watching the crowds at the major cities and Goldshire don't count as "playing", IMHO.)

#Except for the executives. Because of course that's the case.

##It would also require me to engage more in the Retail WoW story, and that is simply not happening.

Thursday, November 13, 2025

People Watching

Sometimes, I like to wander around MMOs and people watch. 

Not in the same way that people like to show off their gear and/or mounts, but just to see people out there and what they're doing.

It's not strictly limited to WoW, but other MMOs can be a bit of a challenge to stay somewhere and just watch the crowd.

Take Guild Wars 2, for instance. 

Divinity's Reach is just so large that people there are really spread out, even where the bank is. So, when I want to see a bit of a crowd I go to somewhere smaller (relatively speaking), Lion's Arch. 

Not that big of a crowd, but definitely some
interesting people. Especially the one twice my height.


There was a crowd here, but by the time I figured
out how to hide the UI for a screencap, they'd left.


People pretty much scurry from place to place in most MMOs, with a few just hanging out. Doesn't matter if it's GW2 or even Elder Scrolls Online: people are going to chill and do their thing.

Such as visiting the bank.


Or crafting.

Classic WoW may have more people in the central watering holes, such as Stormwind on the Anniversary servers...

I didn't bother hiding the friendly toon names.

But for my money the place that I find most bizarrely fascinating is on Retail WoW. Specifically, Goldshire in Moon Guard.

It may not be quite as busy as SW as seen above...


But that's because the party is inside.

In a very real sense, the inside of The Lion's Pride reminds me a LOT of Atlanta's DragonCon SFF convention. The saying "If you not getting laid at DragonCon you're not trying" is a very real one.


From the Atlanta Journal-Constitution in 2024.

Still, Goldshire on the Moon Guard server is the sort of place where you just kind of run on through rather than stop to gawk at the sights, lest you actually get hit on for some ERP action. And believe me, there's plenty of WTF stuff going on to gawk at. Here's just a few things I saw the past couple of days when I buzzed back and forth between Northshire and Stormwind:

Tons of dead bodies, just lying there.


Then whatever the hell this is.

And WTF is THIS??

By comparison, the few people I saw in Stormwind were relatively normal. Like stumbling in on some legendary questline ending (or something like that):



And then there's the holy-crap-are-THEY-oversized people:

I only came up to her waist.


And on this one I was thigh high.

There's got to be some sort of buff/potion/spell that does this, and I was quickly inspecting the toon on top to see what sort of buff she might have on when I realized she was looking at me, so I quickly ended THAT and just ran onward. Now, I know that you can tweak the game to make yourself absurdly large for brief periods, such as using Spellsteal against the Winterspring Furbolgs to steal the Winterfall Firewater buff, because I've done that before:

Here's Neve after playing around with the Furbolgs.

The thing is, that buff is very temporary, on the order of a few minutes, so that doesn't last long. Whatever those two toons were up to was not that.

Anyway, there were a few "normal" looking toons in Retail Stormwind, but nowhere close to the crowd in Goldshire:




I ought to get onto LOTRO and see how Bree is doing these days. It used to be busy, no matter the time of day.

Saturday, August 23, 2025

Wait, What WAS Considered Beautiful in 2004?

Okay, I'll admit that I wasn't expecting to be writing this post when I sat down on Friday morning before work, but things happen.

Well, this happened:


I've been watching Angelika's videos for over a year now, and her focus on items such as clothing, art, style, and other things in MMOs and RPGs (mainly Elder Scrolls and WoW) are interesting to me. So, when she decided to focus on the standards of beauty in WoW (primarily WoW Classic), I was interested in her take on it. 

The biggest takeaway for me was how she viewed Vanilla WoW through the lens of what was considered attractive and stylish in 2004, which was when the game released. I'll be honest in that I couldn't tell you much of what was considered "in" at the time, because our youngest was a year old and overall the years 1998 - 2005 were a bit of a sleep deprived blur. 

Then, this morning, this dropped:



I haven't watched the trailer either (I haven't watched a Retail WoW trailer except for Dragonflight since Mists back in 2012), so I can't speak to it myself, but I found her critique very interesting in that Blizzard is basically "going generic" as far as the Blood Elf look. If you looked at Liadrin, you'd not know it was a Blood Elf from WoW. She just looks like an elf, not a Warcraft elf.

Of course, that's not enough, because apparently there's a big divide on the reaction to the trailer. People either adore or despise it, with not that many opinions in the "meh" middle. Which is pretty much standard for anything in Retail, but a lot of the hate is focused on Liadrin's look and how "masculine" she looks. The pictures I've seen of her simply don't look like her, masculine or not. Liadrin has a specific look to her that dates back to TBC, like Angelika pointed out, and Blizz moved away from that.

Oh well. Nothing I can do about that, but yes, the videos are worth a watch.

#Blaugust2025

Wednesday, May 28, 2025

Yes, I Do Actually Like Playing Them

While you might think that my Grumpy Old Man (tm) posts about World of Warcraft and other MMOs indicate I'm not having fun these days, I disagree.

I may not be having as much fun as I had while I was initially playing WoW back in 2009/2010, but to me it is... comfortable. I can laugh at MMOs now and not consider it 'srs bznss', but I can also enjoy myself while recognize it's limitations.

This is something that simply doesn't happen
in WoW since... Wrath, maybe?
From Know Your Meme and Justin Parks.


Yes, there are things that annoy me. I'm opinionated enough that I'll always find something to annoy me,* but finding and complaining about annoyances doesn't mean I think that a game is irredeemable. (Old Blanchy notwithstanding.)

One thing I have noticed the longer I've played video games in general is that I'm at my happiest when I'm playing my favorite parts of video games. For Classic WoW, it's in the leveling process and just hanging around various parts of Azeroth.** Sure, I also like running 5-person instances and a good match of Alterac Valley, but that's in smaller doses rather than repeat runs for a deeper goal. For example, last weekend was Alterac Valley weekend, so I got onto the Classic Era servers and ran Alterac Valley a handful of times, but that was it. I didn't have a need to do that more than just those half a dozen or so runs, so once I got that out of my system I was fine on not doing any others all weekend.

Or, in Retail, instead of grumping about Old Blanchy's demise, I decided to go exploring along the well-trod path from Stormwind to Theramore. The path is pretty traditional if you decide to not take a flight path straight to Menethil Harbor***:

  • Tram Ride from Stormwind to Ironforge
  • Run from Ironforge east through Dun Morogh
  • Take the pass (either North or South) from Dun Morogh to Loch Modan. 
  • Head north from Loch Modan into the pass down toward the Wetlands.
  • run north and then east along the main road through the Wetlands to Menethil Harbor.
  • Take a ship from the Harbor to Theramore.
Obviously, I chose running along the scenic route because it was an option. It gave me a chance to explore at a slow pace and enjoy the sights as I knew them in the pre-Cataclysm times.

Okay, that quest hub is new for Cataclysm...

I didn't see a soul along the way, but that was fine. 

To be fair, this is the fewest number of people
on a ship to Theramore that I've seen in quite a while.

What was even better was at the end:

Do I know you? You look familiar.


My lone toon that has reached max level in 2014 used to be able to fly through a Theramore that was devoid of NPCs and everybody else, because she never participated in the Destruction of Theramore event.**** It is nice to see that a brand new toon doesn't have a completely empty Theramore, but rather a Theramore that's as it was in Cataclysm. (And largely what it was like from the TBC Era.)

***

There's also a measure of comfort when visiting areas I have fond memories of.

I've been married for over 30 years, and I simply
can't comprehend why all these women would
accept hanging around and sharing Darmas like that.
Maybe it's transactional by nature, but...

The Vanilla SWTOR planets, particularly the low level ones, bring back most of my nostalgia for the game. The same goes for Vvardenfell and ESO:

I think the screencap is off a bit, as it looked much
more vibrant on the screen.


I've also been known to roam the halls of Spacedock...

I frequently get lost in this place. What a fine example
of Starfleet training I am.

Or just chill in town, whether it be Darkshire...



Or Stormwind...


I consider all of these (lack of) activities to be "playing the game", even though I might not have a specific plan at the moment. You don't have to have a specific plan to play MMOs, so why not lean into it if that's what you feel like doing?

Besides, it keeps me from complaining about whatever people are hyped up about these days, so that's a good thing.





*Even among my favorite bands. I read an article yesterday out of BBC Music that had a list of what the author believed were the top Prog Rock albums released in 1975. Among them he put Rush's Caress of Steel. "Uh..." I stuttered, not believing what I was reading. I mean, there was a reason why Caress of Steel's tour was informally described by the band as "The Down the Tubes Tour". In my opinion, Caress was the worst Rush album they ever put out, and it's not really even close. 

**That holds true for me in SWTOR as well, as I prefer the "Vanilla SWTOR" leveling experience more than anything else in the game. I can't say the same for LOTRO or ESO as I've not played multiple toons in either MMO, but I can say that I enjoyed the story in each that I've completed so far.

***It is also apparently a thing in Retail that a new toon has access to all of the flight paths that other toons have --at least in the Old World-- and for probably 1/10 the cost. I was quite shocked when I first clicked on a Gryphon Master to see what was available and this popped up:

Holy crap.


****That has since been corrected, as in preparation for this post I went back to Theramore and discovered that Az could see NPCs and everybody else in Theramore as it was. I guess Blizz finally corrected that gap in their event design.

EtA: Corrected spelling.

Friday, May 2, 2025

I'm Just Playing With My Dolls Again

Okay, I don't have any dolls, or what adults would call "action figures".

From TheGearPage. And Spaceballs.


But I do have MMO toons. 

I spent a bit of time yesterday visiting some of my old characters, just to check them out for a bit. Such as Dalaak here, my original SWTOR toon.

Hello, big fella.


Or my original LOTRO toon, Aranandor, when he's not lounging around Bree.




There's also my GW2 toon, Mikath...

I still think that the toons and NPCs in GW2 all look
like the Beautiful People, with flawless skin and
impeccable grooming. The beat up outfit notwithstanding.


Or my friendly Vulcan from STO...

And his entire officer corps, too!


And there's also that crazy Dunmer from ESO...


Those loading screens show the actual armor
worn, not the outfit she actually has on. That's one thing
that Retail WoW does better, at least.

But I guess that this wouldn't be a post about MMO toons if it didn't include the instigator of this post, WoW:

Hey, Lady. Long time no see.


Or even longer, really.


Okay, that wasn't the actual version of WoW I was talking about, but this one...



I occasionally go to the loading screen just to see how long it's been since I last logged into Retail. If I see "Gear Update" listed on all of these toons, I know it's been some months, and likely at least one major/minor patch in the interim.

Those are four of my most played toons on Retail --the original Azshandra isn't there-- but given how things progressed in Classic WoW, it just didn't feel quite right. Therefore, I tweaked the composition a bit:

There. That's better.


The gear (and levels, to be honest) are all wrong from my perspective, but I'm not planning on doing anything about that. At least now the names are correct on that Warband.

There are other toons I have from MMOs I no longer play* such as Age of Conan, Rift, or Neverwinter, that would require me to install the games again to simply take a screenshot of the loading screen. And then there are games that no longer exist, such as Wildstar, ArcheAge, or TERA. I do miss Wildstar, but not the other two.

Even though I really have no desire to play some games (or specific toons), it's nice to pull them up on screen every once in a while just to enjoy how they looked, and the memories they recalled.



*Again, I'm surprised that Age of Conan is still hanging on after all these years.

EtA: Corrected grammar.

EtA: And corrected some more grammar. Sheesh.

Friday, September 20, 2024

Video Game Art: The Elder Scrolls Online

It's been a few months, hasn't it?

I figured that for this Friday, I'd like to highlight some art from The Elder Scrolls Online. ESO builds upon the lore from The Elder Scrolls video game series into an MMO in its own right, and over the past decade Zenimax has figured out how to keep the game alive after its own disastrous rollout back in the day.*

Almost all of this art comes from loading screens for the game, which works well in highlighting the style the game intents to evoke.

Can't have an ESO game without a dragon
making an appearance somewhere.


The character models look so much
better than even the Skyrim days.


This is all of the major NPCs --minus
the faction leads-- in the original game.



If you've ever seen the Morrowind expansion
trailer, you recognize these two. Of course,
the Dunmer is everybody's favorite Morag Tong
agent, Naryu.


These login screens always inspire me.


The loading screen between zones when you
fast travel have a quick overview, but I'm here
for the scenery.







Unlike World of Warcraft --and I'm including
Warlords of Draenor here-- ESO has gone all in
on housing. It's actually quite nice, as similar to SWTOR
there's a variety of houses to select all across Tamriel.




In my wandering around today, I stumbled
across this quest area that I'd never seen before.
Boy, was I out of practice on playing.


These three NPCs are found in the original trailers
for The Elder Scrolls Online. The Aldmeri makes
an appearance in the Summerset trailer, and I think
the Daggerfall Covenant rogue shows up in
another of the trailers. (Can't remember which;
maybe it was Elsweyr?)



*This seems to be a trend about MMOs that came out after WoW. Even WoW didn't have the greatest original launch, people who played back then are fond of reminding me, but still a disastrous launch is very difficult to overcome if you don't have any buildup of goodwill from potential players.


EtA: Corrected spelling.