Showing posts with label mages. Show all posts
Showing posts with label mages. Show all posts

Wednesday, April 10, 2024

Life as a Kindergarten Teacher, MMO Style

Several people in my friend group on WoW Classic Era have been leveling Mages lately, so they've prevailed upon me to help get them through some of the low to mid level instances. I may not run boosts for people for profit, but I can do this for friends. Since my gear is about as good as you can get without going into raids --more on that on another post-- I can solo up through about partway into Uldaman.* If the people I'm helping to run through instances are high enough level to actually be there due to quests, we ought to be able to handle all of Uldaman and most of Maraudon and Zul'Farrak.

Still, it's not a big deal and it does keep me in practice.

Inside Uldaman.

Did I mention that they were all Gnomes?

Oh yes, and the "herding cats" mentality runs strong in my friends, which led me to a revelation:



So what did I do? I took that and ran with it...

Having raised three kids, I know the drill.

My friends were only too happy to oblige:
































*This is WoW Classic Era, mind you, and to reach the end in Uldaman you need at least three people in a group to start an event that opens up the last part of the dungeon. Still, I can do trash mobs and whatnot through most of the instance without dying.

EtA: Fixed a problem with one of the graphics.

Wednesday, August 10, 2022

What Happens When Mages Ponder

You'd think that I would know enough about Mages in Classic (and TBC Classic), but every so often something pops up that catches me by surprise.

Like how I was helping my questing buddy's Mage run through Sunken Temple --I was on Linna-- when one of the pulls went a little haywire. We managed to kill off the pack, and then my questing buddy mentioned that "I didn't know you could Ice Block and break a sheep."*

I paused a second. "I had no idea either."

Honest.

Most of the time I'm sheeped in Alterac Valley my Ice Block is on cooldown, and when it isn't I'm likely about to die anyway so I'd rather not waste it. And in instances where you can get sheeped, such as Sunken Temple and Zul'Farrak, Ice Block may be available (if you pick up the talent in the Frost tree) but it's typically not what you're thinking of when you get sheeped. Especially with a 5 minute CD and the potential to get sheeped multiple times in one pull.

And to be fair, Cardwyn 1.0 has been Fire Spec for almost two years, so I'd kind of forgotten that Ice Block for all specs was a change made in TBC Classic. I'd probably have continued in blissful ignorance --courtesy of the leveling grind Card went through-- until sometime in Wrath Classic.

***

While that's one example of me learning new tricks, there is one surprising part of TBC Classic where I, uh, by accident kind of broke the game.

Okay, maybe it's by design, but it was waaaay too much fun to not do it.

If you're a Mage in TBC Classic you're familiar with the Spellsteal Level 70 spell. For the uninitiated, Spellsteal allows a Mage to steal a buff that is currently on an enemy and use it for yourself. This is the how a Mage can perform Mage Tank duties during the High King Maulgar fight: the Mage uses Spellsteal to take the Spell Shield buff from Krosh Firehand, rendering him vulnerable to spells, and the Mage (mostly) invulnerable to the same. In my case, I've used Spellsteal from time to time with Neve in Alterac Valley, stealing heals and other assorted buffs from enemies, often to their displeasure (and Neve's inevitable death).

The other day, I had gotten it into my head to farm some Runecloth on Cardwyn 1.0 to replenish my depleted supply, and since I could also use some extra Winterfall Firewater as a cheap melee DPS buff I figured I'd head out to Winterfall Village in Winterspring. The Winterfall Firbolgs drop both items, and Winterspring is typically empty anyway, so why not?

Now, anybody who knows anything about WoW probably perked up their ears when I mentioned Winterfall Firewater. It has two effects: you get +35 to your Attack Power for 20 minutes, and you get a bit of an increase in size for the duration while it is active. I used to use it with Azshandra all the time until one fateful Blackrock Depths run where I was heading to the entrance of the instance and I jumped down from the outer walkway within Blackrock Mountain onto the ledge below, which serves to break my fall at about the halfway point in the drop so I don't plummet to my death. Well, that was the idea, but Az had consumed some Winterfall Firewater and had correspondingly grown large enough that she couldn't fit properly on the ledge, and so she bounced off of it and died in the lava below. 

My groupmates had a good round of laughter at my expense. 

"Helluva way to find out if your butt is too big, Az!"

I still use Firewater from time to time on Card when I'm goofing around, even though she doesn't need it at all**, just because she can then almost look a Draenei in the eye. But I did use it on Briganaa and Linnawyn when they were out in the field, because it's a cheap buff and I acquired a ton of them when I was working on the Wintersaber mount grind. 

But my supplies were running low, so I headed out to Winterspring.

While I was obliterating Firbolg for fun and profit, I took a note of something:

Hmm....

The buff that you see there is the Winterfall Firewater buff on the Firbolg. All of the Winterfall Firbolg have it, so at first I didn't notice anything. But do you notice the highlight around the buff? That means the buff was a candidate for Spellstealing.

When I was last farming up here, Card was L66, and that buff wasn't highlighted. After all, Spellsteal is only learned at L70.

But that got me to thinking.

So I used Spellsteal and yes, I noted the slight size increase and I got a 2 minute version of Winterfall Firewater with a boost to the buff itself:

Instead of 35 AP like the regular
version, this one was 70 AP.

Convinced this was a cheap way to amuse myself, I attacked another Winterfall Firbolg and used Spellsteal there.

And much to my surprise the little bump in height happened again.

Sure enough, there were now two Winterfall Firewater buffs active:


I checked, and the buffs did actually stack in Attack Power as well. So I wondered if this was like the little "cheat" to the system in Karazhan, where a Mage using Spellsteal and a tank keeping one of the Ethereals with their stackable caster buff could get up to 10 stacks of said buff and absolutely obliterate Netherspite.***

Well, it wasn't exactly the same, as the Spellsteals for Winterfall Firewater were separate buffs, but...

I drank one of the Winterfall Firewater potions Card had on her (after one of the buffs had fallen off) and....



Now this is interesting.

I went out and killed a few more Firbolgs, stealing their buff, and each time Card grew a little more. It didn't seem like she was that large...



But when I ported to Theramore as my questing buddy needed a hand with something, I was greeted by this:

This is with four stacks.

I sent that screencap to my questing buddy, who said "She's huge!"

I mean, I've had multiple buffs before, with Heroism + Firewater + Alterac Valley Belinda buff, but this was something entirely different.

Just exactly how many stacks could I do at once? 

Mana would become an issue, as would killing the Firbolg I pulled. But I figured "why not" and at my earliest opportunity I went back to Winterfall Village and got to work.


I discovered that 8 stacks was the practical limit given my constraints...


I could hit 9 stacks, but one would fall off just as soon as I put one on, so I just left it at 8 and ported into Stormwind.


"I look like a raid boss!" I said out loud, and then I tried to exit the Sanctum:


"I can't get out the damn door!" I cried.

So I had to wait for a few stacks to burn off and only then could I squeeze through.

"Who's the Archmage now, Malin?"

I should have checked what my Attack Power was, but just being able to game the system like this was awesome. No idea if this would work in Wrath Classic, but I've the screencaps to prove that it does in TBC Classic.

Totally worth it.

#Blaugust2022




*Or maybe it was a frog. Can't remember and I'm tired.

**It's a melee buff, not a caster buff.

***We tried this out one Friday night with a friend who'd just specced Fire for the first time --so she even wasn't aware of using Combustion or the Fire Mage rotation at all-- and she absolutely dominated us in the DPS meters.


EtA: Corrected some grammar.

EtA: Corrected some more grammar.

Thursday, July 21, 2022

And That's That

The other day I logged in to Briganaa to putz around for a few before my slate of morning meetings, and the discussion among a few of us that were on in guild was whether the patch for TBC Classic was going in this week or next week. Then, naturally, the downtime alerts showed up.

Well, crap, I thought.

"Hang on a sec," I replied in gchat, and hopped onto Cardwyn.


"Done," I said in gchat.

"Huh?" asked my old Mage Lead.

"Finished."

Before anybody asks, yes, I did say "thanks".

Probably was over four weeks, but I wasn't about to go fact check when the server was being shut down.

After a few more congrats, I dropped and hopped on Neve.

Because Mages stick together.

There was nobody on my Horde guild at the time (I think), so there was no reason to say anything, but the morning crew was well aware of my long grind to L70 on Card. Their congrats were very much worth it. 

And now I get to train, use the Tomes I've acquired (on Card; Neve doesn't have any), and start figuring out what lingering old quests are out there that need finishing.


EtA: I can't believe I missed the "to" ON THE FIRST SENTENCE. /sigh

Thursday, October 8, 2020

Know When to Hold 'Em

One of the major reasons why I like to play a Rogue* is the thrill of outsmarting the enemy. Not tactically, mind you, but being so clever that you can sneak around and bypass enemies to get where you need to go. It's that rush you get when you sneak through Timbermaw Hold and none of the Firbolg find you, or when you're sneaking around Orr in Guild Wars 2, trying to avoid having to fight your way through every five feet (or so it seems).

Being able to get all the way to Frostwolf Hold in Alterac Valley and drive the Horde nuts by moving back and forth and assaulting the two Frostwolf Towers --all without being seen-- is a huge rush.

So imagine my surprise when I discovered just how much of a gambler you have to be when you play a Fire Mage. 

You knew this was coming, didn't you?

One of the major reasons why I specced Frost all those years with Neve was because Frost is not only a great PvP spec but that it is the best spec for questing out in the field. All of the damage mitigation and defensive skills that Frost has means that a Frost Mage will typically not suffer much damage at all, or if she does she can quickly escape without much issue. And while speccing Frost is highly sought after for raiding in Molten Core and Blackwing Lair, for the rest of WoW Classic it is not seen as a "raider's spec" per se.

That's Fire's domain.

When you see a max level Fire Mage out and about in Azeroth, odds are good that Mage is raiding AQ20 or AQ40. A lone Fire Mage out in Blackwing Lair or Molten Core is at a disadvantage, because the reason why Fire Mages are so powerful is that their buffs stack based on the number of Fire Mages in a raid. Put that same lonely Fire Mage in AQ40 with 4-5 other Fire Mages, they can wreak havoc on enemies. 

Scratch one Anubisath.


A lone Fire Mage in a 5-man instance? Not a problem; only Blackrock Depths has bosses that resist fire spells. 

A lone Fire Mage questing in the field? Well... That's a completely different kettle of fish.

The reason why I say a Fire Mage is a Gambler's Spec is because a Fire Mage has no damage mitigation outside of the Fire Ward, Frost Ward, and Mana Shield spells. And let's be honest: the Mana Shield isn't used much because it sucks your Mage's mana dry to shield them, so it's typically looked on as a spell of last resort.

Add to that, a Fire Mage doesn't get the slowdown or freezes that a Frost Mage gets when utilizing Frost Spells, so dumping Blizzard or a Frostbolt on an enemy doesn't give you the slow debuff that a Frost Mage gets, which is a huge advantage when you want to escape from (or DPS down) an enemy.

No, the Fire Mage says "I bet I can throw more damage at you before you kill me" every single pull. 

I believe a Fire Mage's mantra is "Go Big or Go Home".

Bring it, you blowhard!

Am I comfortable with Card rolling the dice like this? After a month of speccing Fire, I'm still not really comfortable yet. Oh, I understand the rotation, and I don't die if I space out my pulls in the wild, but Card's survivability pulling a pack of 3 or more at level enemies has taken a bit of a hit. 

I guess I have to embrace my inner gambler a bit more.



*Or a class similar to one, such as a Shadowblade in Elder Scrolls Online. Guild Wars 2 has a Thief profession, and if you guessed I play that class in GW2 you'd be right. In Star Wars: The Old Republic my favorite class --and class story-- is the Smuggler; I've played both the Scoundrel (Healer) and Gunslinger (DPS) subclasses, and I've found both of them to be a blast. (Literally, at times.) Hmm... I've never played a Burglar in LOTRO, because I can't get into playing a Hobbit, but maybe I should try one out.

Friday, October 2, 2020

Getting Rid of the Blur

The past 3-4 weeks have been a bit of a blur.

Learning to play a Fire Mage, running raids I've never (or almost never) seen before, and trying to get geared enough to be useful have been akin to my head spinning around on a turntable like a Dee-lite video.

Groove is in the Heart,
featuring homeboy Bootsy Collins.

However, the longer my raiding has gone on, the more I've wondered just how much of my output is decided by gear and how much by skill. 

Okay, let's be real for a second: you have to know what the hell you're doing if you want to be useful in any group format in WoW. I don't mean that you have to know the entire rotation like the back of your hand, but you have to realize that --for instance-- if you're attacking a mob that has fairly low health, spamming Fireball isn't your best option. For one, it takes forever (3.5 seconds) to cast, and 3.5 seconds is a looong time for a cast on a trash mob. At that point, you're much better off spamming Scorch (1.5 second cast) to at least get some damage on a mob before they're cut down. So, that's the sort of basic understanding about your class that I'm aiming for here: once you get these basics down, you're 75% of the way there to maximizing your DPS output from skill. 

Yes, you can practice and improve your output from there, but I think at this point you get more bang for the buck by improving your gear. 

And using Cardwyn as an example, boy did my gear need improvement.

***

In order to understand the impact on gear, let me show you where Card stood when she was convinced to join the AQ40 raid:

From sixtyupgrades.com.
I can thank the Mage Lead for showing me the site.

Um, yeah. I wasn't kidding when I said I wasn't ready for Blackwing Lair, much less AQ40.

The nice thing about Sixty Upgrades is that with a click you can see the impact of an upgrade on your gear. For example, clicking on the Star of Mystara (which I held onto because of the plus to hit) gives you this:

Yikes. The Star of Mystara doesn't
even the Top 6.

The table is easy to understand. The left column is the name of the piece, the middle is the impact the gear on the Fire Spec, and the right column is where the gear can be found. If you hover over the middle column, it gives you the details in the bonuses (Spell Power, Int, Hit, etc.) 

What I did was target gear that were (relatively) quick upgrades that had a big impact. Like that silly looking turban from Upper Blackrock Spire, that you'll never ever ever see Card wearing with "Show Helm" active. Or that Robe of the Archmage that I had in my bank, which (ironically enough) has better spell power than even the T2 Netherwind Robe. Or the Fire Wand I had (also in my bank) that gives a better boost than the wand I'd been using. 

Combine all this with a few lucky rolls and drops in MC and BWL and my gear looked a bit more, well, raid worthy.

The net result was that my output went up by a decent amount over the next few weeks, something like 18-20% per week.

That was just gear, mind you, because I don't think I've gotten that much better at handling "Fiery Cardwyn" over the past few weeks than my first week or so running with the spec.

***

I suppose you could say that both gear and skill have their upper limitations; gear has a hard upper limit while skill doesn't. But skill produces diminishing returns the higher up in skill you go. The effort it takes to go from 0 - 75% is less time than to go from 75% to 90%, because you have to work longer and harder to raise your skill to that sort of level. 

Gear is just a time grind without any performance pressure: you put in the time and the drops will come. Skill is a time grind as well, but one with no set ending: you're kind of limited by your physical skillset, and the older you get the greater the limitations.

But for me, gear had the biggest impact on my performance in raids. I'm still bringing up the rear in the Mage Crew, but the gap has lessened considerably. I can now focus on skill without worrying about being such a liability compared to before, and because I've gotten a bunch of easy upgrades I can now focus on specific ones that I can target in Molten Core that have a big bang-for-the-buck to them. 

Overall, things are much less chaotic and overwhelming. For which I'm eternally grateful.


Tuesday, November 26, 2019

Living The Frosty Life

When I started playing Classic, I had two real goals: to get into old style Alterac Valley matches, and to get a chance to play once more a lot of the classes I'd leveled before. While I'm still waiting for that AV run, I'd made a point to create several toons so that when I was ready I could start leveling a different one.

My first toon to be used was pretty much a no-brainer, as I've been playing Rogues/Thieves/Shadowblades since I rolled up Azshandra back in late Cataclysm.* While I fumble around with my Warlock Dominius when I enter an instance, I know exactly how to play Az.

But while Az is my main, I've got a few other classes that could vie for second place.

There was the Paladin, whom I've played on both the Horde (Quintalan) and Alliance (Tomakan and Balthan) sides, but squeezed in between the Paladin years and the Rogue years there was my multiyear dalliance with Nevelanthana the Mage.

"Barkeep, hit me up! And add another
for the lady to my left!"


Neve, a Sindorei Frost Mage, leveled primarily in late Wrath and Cataclysm, and hasn't seen much time since her semi-retirement**. But having played her out in the Wild, in BGs, and in 5-man instances, I know how to handle a Mage in a more well-rounded fashion than I do a Warlock.

So I eschewed the temptation to roll a Paladin and instead created a Mage.

***

I resisted the "obvious" Min/Max choice for an Alliance Mage --the Gnome-- and instead created a Human Mage. Like the Kaldorei Rogue Azshandra, a Human Mage isn't the optimal choice for the selected class, but I'm not interested in the strictly optimal build. I'm not interested in raiding, and I'm not going to let the "git good scrub" crowd tell me how to make a Mage tick. And since there are only two Alliance races that can play a Mage, that meant a Human Mage.

Which fit in with the WoW Classic equivalent of Neve I'd envisioned.***

Therefore, let's put the rest of this behind a spoiler window, because I'm going to be talking about those low level Mage things that people don't want to have spoiled.

Tuesday, March 15, 2011

Frost Mages get a bit more love

Well, looky here, straight out of the updated 4.1 PTR notes:

Frost
  • Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.


Glyphs
  • Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana ever 5 seconds.

I like the tweak on Ice Barrier, but I'm actually just as excited about the new Glyph.  Anything to regen mana quicker is fine by my book.  I didn't have any issues running out of mana until Neve reached L85, and then suddenly it hit like a truck.  So anything to alleviate mana problems that doesn't entail equipping Spirit gear is fine by me.

Thursday, November 4, 2010

Gone With the Wind

When I got on at lunchtime today for an instance run, I was surprised at the server names of my compatriots.

Norgannon?
Ysera?

I did a double take, and yes, I was on Neve, and by extension I was on A-52.

"Did the battlegroups change?" I asked out loud.

"No, Blizz is doing away with them entirely."

Cue Handel's Messiah.

You know what this means, don't you?  If I'm not careful, the next time I run a battleground as Quintalan I could be staring Ehna or Deftig in the face.  (Which probably explains the dramatic improvement of the Alliance in BGs lately.)

Or have Tam, Rhii, or Linedan as puggees in a 5-man.  And if some random toon tries to /lick me, I'll know who did it.  ("Tam?  Is that you?")

The possibilities are endless.

It could also make for an awkward moment in a BG, if I'm a member of more than one guild.  "Guild One, meet Guild Two.  Ouch, that had to hurt."

***

I have a confession to make:  I haven't pugged 5-mans much lately.  I'm not sure why, but I've found myself checking out a variety of different things on some of my toons.  Q is grinding Netherwing rep for the Nether Drake mount, and he's also getting in on some BGs when he can.  I've also been playing around with Q's rotation, and while I still don't like it much, I can live with it.  In a 5-man, Zealotry is almost guaranteed to draw aggro, so you don't get much of a chance to use it.  In a boss fight in a raid it'd come in handy, but for the non-raider I now see its utility limited to BGs for a big fat 20-second burst of damage.  Just proc Zealotry, then spam Crusader Strike and Templar's Verdict as soon as each one is off CD.

With Tomakan, I've been doing the Explorer routine so I can get used to where things are from an Ally point of view before the Cataclysm changes everything.

Now Neve...  I'm still trying to work out the Frost Mage routine, since I lost Blizzard as a low level AoE spell, but gained Ice Lance and the Water Elemental.  I wasn't planning on learning how to handle a pet until later, but now it's been kind of foisted on me.  Given the way that we're all kind of overpowered for the lower level instances, I don't get much of a chance to learn how to work a pet in a 5-man, because once I've set the elemental up to go do what I want it to I discover the mob fight is already finished.  And if there's one thing I've learned in pugs, everyone hates a pet that causes problems, so I've tried keeping the elemental pretty tame.  After a couple of instances of this, I said to hell with it and simply dismissed the elemental.

Right now, working out an acceptable rotation for a Frost mage is more important right now than dealing with a pet.  And from what I've experienced so far, it's a big juggling act.

Ice Lance:  Instant, hits for about the same (per second) as Frostbolt, but jacks up your threat very quickly.
Frostbolt:  Old standby, still on a regular casting time, but because of that not much of a threat multiplier.
Arcane Missiles:  Procs off of other spells, doesn't hit as hard as before, either.  Kind of a so-so spell right now.
Blizzard:  Gone until L52 (sob!), but given the increase in threat potential, have to be very careful in application.
Frost Nova:  Still good for freezing people in place in a run to the tank.  (Hey, Neve's got to get her exercise in, and pulling aggro is as good an excuse as any.)
Arcane Explosion:  Good for those "Oh $%#^!" moments and you're in the middle of all hell breaking loose.  Also good for finishing off weakened mobs.  The drawback is that you get within interrupt range.
Cone of Cold:  It's an okay spell, but I'm not convinced being within interrupt range is worth it.

Now, I have been able to put the crowd control aspect of the Mage to good use, keeping the ranged casters sheeped while we deal with the rest of the mob, for example.  (Works like a charm in the Jammalan the Prophet portion of Sunken Temple.)  But I can't help but get the feeling that something is missing in the Frost Mage setup, and don't exactly know why.

What do you think of your routine?  Is there something missing, but you can't figure out exactly what it is?

Tuesday, October 5, 2010

Death from the Skies

I've been trying to split my time between Tomakan and Nevelanthana, slipping in some face time on Q and other toons.  Tom, as another Paladin, is familiar ground, although the queues for DPS or healing are equally long enough right now that there's no real reason for me to keep healing with him for the time being.  The only way for me to get to an instant queue is to start tanking, and that's just not me.

Now Neve, she's been a refreshing change of pace.  What I discovered with Mages is that I really like being able to find a corner, just out of silence or knockdown range, and just go to town.  As I described it to someone the other day, "it's a lot of fun to be raining frozen death from the skies."  The upside is that you don't get impacted by debuffs that the melee DPS do, and you're able to use AOEs to maximum effect.  The downside is that you're the one that gets the aggro if a mob comes up from behind the group, or worse, if the tank gets incapacitated.

Yes, I know about watching threat.  Mixing it up as a Ret Spec Pally has taught me plenty about watching Ye Olde Threat Meter.  Repeat after me:  Omen is my friend.  In fact, I probably watch that as much as I watch Healbot when Tomakan is on Holy Spec.

There's one little thing about being a squishy Mage that's a bit disconcerting, and that's when you get aggro unexpectedly.

The scene:  Zul'Farak.

I'd had a really lousy work week, so I took a late lunch on Friday to get a run in on Neve.  I ported in to Z'F, noted that we had only ranged DPS for a change --two mages and a lock-- we started up the first passage.  This wasn't Neve's first run in Z'F, so I knew about zapping totems in between casting Blizzard.  The first few pulls were shaky, with the Warrior tank needing a few extra seconds to get a good lock on the mob, so I paced my casting to match him.  We made it through the first several mobs and two of the bosses --the zombie creator and the basilisk tender-- when things started to go bad.

The trash pull was pretty typical, and I was in the middle of casting Blizzard.  Threat was under control --somewhere in the low 40s-- when all of a sudden I noticed the mob running at me.

"What the--"

Just as the first blows landed, the threat skyrocketed and only then did WoW announce that I had aggro.

Bubbling and using Frost Nova to keep the mob in place for the tank, I was cursing up a blue streak.  "Are any of you also experiencing lag issues?" I asked.

"Nope."  "Not me."  "Our server was laggy an hour or two ago."

"I've got some," I replied.  "The threat meter didn't show anything until they'd already started hitting me."

"I'll make sure to keep you bubbled," the Priest said.

The next trash pull had the same result, and at least I got a good workout doing the "run to the tank, squishy mage!" routine.   

Okay, I thought, I'll just wait until about 10 seconds into the fight so that I'm certain the tank has a good lock on the threat.

I was standing in the back, the AOE highlighted on the ground and waiting to drop, when it happened for the third time.  Dammit, I didn't even DO anything!

This time, the tank had gotten Hexed.

Then the healer also became a cute little frog, hopping around the desert sand.

The other mage and the lock were more than happy to let me keep aggro as they both scattered, leaving me to bubble and then Ice Block for ten agonizing seconds.

Well, I thought, I survived that.  What's next?

As I've said before:  don't tempt the WoW gods. (You'd think I would have learned that by now.)

Once the tank reacquired threat, another trash mob came wandering into range and aggroed on the lock.  The tank tried to peel their threat away, but he was Hexed again.  This time, the blow was fatal.  We all had a good laugh about it on the run back, and I really really dialed it down for the rest of the run.  You've seen the Mage using Frostbolts + a wand in substantial portions of a 5-man?  That was me in Z'F that afternoon.

Moral of the story:

Squishy + Lots of AoE + Too much trash + Aggro (whether by hook or crook) = Baaad News

And that is something that the melee DPS Pally doesn't have to worry about.