Wednesday, April 10, 2024
Life as a Kindergarten Teacher, MMO Style
Wednesday, August 10, 2022
What Happens When Mages Ponder
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Hmm.... |
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Instead of 35 AP like the regular version, this one was 70 AP. |
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This is with four stacks. |
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"Who's the Archmage now, Malin?" |
Thursday, July 21, 2022
And That's That
The other day I logged in to Briganaa to putz around for a few before my slate of morning meetings, and the discussion among a few of us that were on in guild was whether the patch for TBC Classic was going in this week or next week. Then, naturally, the downtime alerts showed up.
Well, crap, I thought.
"Hang on a sec," I replied in gchat, and hopped onto Cardwyn.
"Done," I said in gchat.
"Huh?" asked my old Mage Lead.
"Finished."
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Before anybody asks, yes, I did say "thanks". |
Probably was over four weeks, but I wasn't about to go fact check when the server was being shut down.
After a few more congrats, I dropped and hopped on Neve.
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Because Mages stick together. |
There was nobody on my Horde guild at the time (I think), so there was no reason to say anything, but the morning crew was well aware of my long grind to L70 on Card. Their congrats were very much worth it.
And now I get to train, use the Tomes I've acquired (on Card; Neve doesn't have any), and start figuring out what lingering old quests are out there that need finishing.
EtA: I can't believe I missed the "to" ON THE FIRST SENTENCE. /sigh
Thursday, October 8, 2020
Know When to Hold 'Em
One of the major reasons why I like to play a Rogue* is the thrill of outsmarting the enemy. Not tactically, mind you, but being so clever that you can sneak around and bypass enemies to get where you need to go. It's that rush you get when you sneak through Timbermaw Hold and none of the Firbolg find you, or when you're sneaking around Orr in Guild Wars 2, trying to avoid having to fight your way through every five feet (or so it seems).
Being able to get all the way to Frostwolf Hold in Alterac Valley and drive the Horde nuts by moving back and forth and assaulting the two Frostwolf Towers --all without being seen-- is a huge rush.
So imagine my surprise when I discovered just how much of a gambler you have to be when you play a Fire Mage.
One of the major reasons why I specced Frost all those years with Neve was because Frost is not only a great PvP spec but that it is the best spec for questing out in the field. All of the damage mitigation and defensive skills that Frost has means that a Frost Mage will typically not suffer much damage at all, or if she does she can quickly escape without much issue. And while speccing Frost is highly sought after for raiding in Molten Core and Blackwing Lair, for the rest of WoW Classic it is not seen as a "raider's spec" per se.
That's Fire's domain.
When you see a max level Fire Mage out and about in Azeroth, odds are
good that Mage is raiding AQ20 or AQ40. A lone Fire Mage out in
Blackwing Lair or Molten Core is at a disadvantage, because the reason
why Fire Mages are so powerful is that their buffs stack based on the
number of Fire Mages in a raid. Put that same lonely Fire Mage in AQ40
with 4-5 other Fire Mages, they can wreak havoc on enemies.
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Scratch one Anubisath. |
A lone Fire Mage in a 5-man instance? Not a problem; only Blackrock Depths has bosses that resist fire spells.
A lone Fire Mage questing in the field? Well... That's a completely different kettle of fish.
The reason why I say a Fire Mage is a Gambler's Spec is because a Fire Mage has no damage mitigation outside of the Fire Ward, Frost Ward, and Mana Shield spells. And let's be honest: the Mana Shield isn't used much because it sucks your Mage's mana dry to shield them, so it's typically looked on as a spell of last resort.
Add to that, a Fire Mage doesn't get the slowdown or freezes that a Frost Mage gets when utilizing Frost Spells, so dumping Blizzard or a Frostbolt on an enemy doesn't give you the slow debuff that a Frost Mage gets, which is a huge advantage when you want to escape from (or DPS down) an enemy.
No, the Fire Mage says "I bet I can throw more damage at you before you kill me" every single pull.
I believe a Fire Mage's mantra is "Go Big or Go Home".
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Bring it, you blowhard! |
Am I comfortable with Card rolling the dice like this? After a month of speccing Fire, I'm still not really comfortable yet. Oh, I understand the rotation, and I don't die if I space out my pulls in the wild, but Card's survivability pulling a pack of 3 or more at level enemies has taken a bit of a hit.
I guess I have to embrace my inner gambler a bit more.
*Or a class similar to one, such as a Shadowblade in Elder Scrolls Online. Guild Wars 2 has a Thief profession, and if you guessed I play that class in GW2 you'd be right. In Star Wars: The Old Republic my favorite class --and class story-- is the Smuggler; I've played both the Scoundrel (Healer) and Gunslinger (DPS) subclasses, and I've found both of them to be a blast. (Literally, at times.) Hmm... I've never played a Burglar in LOTRO, because I can't get into playing a Hobbit, but maybe I should try one out.
Friday, October 2, 2020
Getting Rid of the Blur
The past 3-4 weeks have been a bit of a blur.
Learning to play a Fire Mage, running raids I've never (or almost never) seen before, and trying to get geared enough to be useful have been akin to my head spinning around on a turntable like a Dee-lite video.
Groove is in the Heart,
featuring homeboy Bootsy Collins.
However, the longer my raiding has gone on, the more I've wondered just how much of my output is decided by gear and how much by skill.
Okay, let's be real for a second: you have to know what the hell you're doing if you want to be useful in any group format in WoW. I don't mean that you have to know the entire rotation like the back of your hand, but you have to realize that --for instance-- if you're attacking a mob that has fairly low health, spamming Fireball isn't your best option. For one, it takes forever (3.5 seconds) to cast, and 3.5 seconds is a looong time for a cast on a trash mob. At that point, you're much better off spamming Scorch (1.5 second cast) to at least get some damage on a mob before they're cut down. So, that's the sort of basic understanding about your class that I'm aiming for here: once you get these basics down, you're 75% of the way there to maximizing your DPS output from skill.
Yes, you can practice and improve your output from there, but I think at this point you get more bang for the buck by improving your gear.
And using Cardwyn as an example, boy did my gear need improvement.
***
In order to understand the impact on gear, let me show you where Card stood when she was convinced to join the AQ40 raid:
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From sixtyupgrades.com. I can thank the Mage Lead for showing me the site. |
Um, yeah. I wasn't kidding when I said I wasn't ready for Blackwing Lair, much less AQ40.
The nice thing about Sixty Upgrades is that with a click you can see the impact of an upgrade on your gear. For example, clicking on the Star of Mystara (which I held onto because of the plus to hit) gives you this:
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Yikes. The Star of Mystara doesn't even the Top 6. |
The table is easy to understand. The left column is the name of the piece, the middle is the impact the gear on the Fire Spec, and the right column is where the gear can be found. If you hover over the middle column, it gives you the details in the bonuses (Spell Power, Int, Hit, etc.)
What I did was target gear that were (relatively) quick upgrades that had a big impact. Like that silly looking turban from Upper Blackrock Spire, that you'll never ever ever see Card wearing with "Show Helm" active. Or that Robe of the Archmage that I had in my bank, which (ironically enough) has better spell power than even the T2 Netherwind Robe. Or the Fire Wand I had (also in my bank) that gives a better boost than the wand I'd been using.
Combine all this with a few lucky rolls and drops in MC and BWL and my gear looked a bit more, well, raid worthy.
The net result was that my output went up by a decent amount over the next few weeks, something like 18-20% per week.
That was just gear, mind you, because I don't think I've gotten that much better at handling "Fiery Cardwyn" over the past few weeks than my first week or so running with the spec.
***
I suppose you could say that both gear and skill have their upper limitations; gear has a hard upper limit while skill doesn't. But skill produces diminishing returns the higher up in skill you go. The effort it takes to go from 0 - 75% is less time than to go from 75% to 90%, because you have to work longer and harder to raise your skill to that sort of level.
Gear is just a time grind without any performance pressure: you put in the time and the drops will come. Skill is a time grind as well, but one with no set ending: you're kind of limited by your physical skillset, and the older you get the greater the limitations.
But for me, gear had the biggest impact on my performance in raids. I'm still bringing up the rear in the Mage Crew, but the gap has lessened considerably. I can now focus on skill without worrying about being such a liability compared to before, and because I've gotten a bunch of easy upgrades I can now focus on specific ones that I can target in Molten Core that have a big bang-for-the-buck to them.
Overall, things are much less chaotic and overwhelming. For which I'm eternally grateful.
Tuesday, November 26, 2019
Living The Frosty Life
My first toon to be used was pretty much a no-brainer, as I've been playing Rogues/Thieves/Shadowblades since I rolled up Azshandra back in late Cataclysm.* While I fumble around with my Warlock Dominius when I enter an instance, I know exactly how to play Az.
But while Az is my main, I've got a few other classes that could vie for second place.
There was the Paladin, whom I've played on both the Horde (Quintalan) and Alliance (Tomakan and Balthan) sides, but squeezed in between the Paladin years and the Rogue years there was my multiyear dalliance with Nevelanthana the Mage.
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"Barkeep, hit me up! And add another for the lady to my left!" |
Neve, a Sindorei Frost Mage, leveled primarily in late Wrath and Cataclysm, and hasn't seen much time since her semi-retirement**. But having played her out in the Wild, in BGs, and in 5-man instances, I know how to handle a Mage in a more well-rounded fashion than I do a Warlock.
So I eschewed the temptation to roll a Paladin and instead created a Mage.
***
I resisted the "obvious" Min/Max choice for an Alliance Mage --the Gnome-- and instead created a Human Mage. Like the Kaldorei Rogue Azshandra, a Human Mage isn't the optimal choice for the selected class, but I'm not interested in the strictly optimal build. I'm not interested in raiding, and I'm not going to let the "git good scrub" crowd tell me how to make a Mage tick. And since there are only two Alliance races that can play a Mage, that meant a Human Mage.
Which fit in with the WoW Classic equivalent of Neve I'd envisioned.***
Therefore, let's put the rest of this behind a spoiler window, because I'm going to be talking about those low level Mage things that people don't want to have spoiled.
Tuesday, March 15, 2011
Frost Mages get a bit more love
Frost
- Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.
Glyphs
- Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana ever 5 seconds.
I like the tweak on Ice Barrier, but I'm actually just as excited about the new Glyph. Anything to regen mana quicker is fine by my book. I didn't have any issues running out of mana until Neve reached L85, and then suddenly it hit like a truck. So anything to alleviate mana problems that doesn't entail equipping Spirit gear is fine by me.
Thursday, November 4, 2010
Gone With the Wind
Norgannon?
Ysera?
I did a double take, and yes, I was on Neve, and by extension I was on A-52.
"Did the battlegroups change?" I asked out loud.
"No, Blizz is doing away with them entirely."
Cue Handel's Messiah.
You know what this means, don't you? If I'm not careful, the next time I run a battleground as Quintalan I could be staring Ehna or Deftig in the face. (Which probably explains the dramatic improvement of the Alliance in BGs lately.)
Or have Tam, Rhii, or Linedan as puggees in a 5-man. And if some random toon tries to /lick me, I'll know who did it. ("Tam? Is that you?")
The possibilities are endless.
It could also make for an awkward moment in a BG, if I'm a member of more than one guild. "Guild One, meet Guild Two. Ouch, that had to hurt."
Tuesday, October 5, 2010
Death from the Skies
Now Neve, she's been a refreshing change of pace. What I discovered with Mages is that I really like being able to find a corner, just out of silence or knockdown range, and just go to town. As I described it to someone the other day, "it's a lot of fun to be raining frozen death from the skies." The upside is that you don't get impacted by debuffs that the melee DPS do, and you're able to use AOEs to maximum effect. The downside is that you're the one that gets the aggro if a mob comes up from behind the group, or worse, if the tank gets incapacitated.
Yes, I know about watching threat. Mixing it up as a Ret Spec Pally has taught me plenty about watching Ye Olde Threat Meter. Repeat after me: Omen is my friend. In fact, I probably watch that as much as I watch Healbot when Tomakan is on Holy Spec.
There's one little thing about being a squishy Mage that's a bit disconcerting, and that's when you get aggro unexpectedly.
The scene: Zul'Farak.
I'd had a really lousy work week, so I took a late lunch on Friday to get a run in on Neve. I ported in to Z'F, noted that we had only ranged DPS for a change --two mages and a lock-- we started up the first passage. This wasn't Neve's first run in Z'F, so I knew about zapping totems in between casting Blizzard. The first few pulls were shaky, with the Warrior tank needing a few extra seconds to get a good lock on the mob, so I paced my casting to match him. We made it through the first several mobs and two of the bosses --the zombie creator and the basilisk tender-- when things started to go bad.
The trash pull was pretty typical, and I was in the middle of casting Blizzard. Threat was under control --somewhere in the low 40s-- when all of a sudden I noticed the mob running at me.
"What the--"
Just as the first blows landed, the threat skyrocketed and only then did WoW announce that I had aggro.
Bubbling and using Frost Nova to keep the mob in place for the tank, I was cursing up a blue streak. "Are any of you also experiencing lag issues?" I asked.
"Nope." "Not me." "Our server was laggy an hour or two ago."
"I've got some," I replied. "The threat meter didn't show anything until they'd already started hitting me."
"I'll make sure to keep you bubbled," the Priest said.
The next trash pull had the same result, and at least I got a good workout doing the "run to the tank, squishy mage!" routine.
Okay, I thought, I'll just wait until about 10 seconds into the fight so that I'm certain the tank has a good lock on the threat.
I was standing in the back, the AOE highlighted on the ground and waiting to drop, when it happened for the third time. Dammit, I didn't even DO anything!
This time, the tank had gotten Hexed.
Then the healer also became a cute little frog, hopping around the desert sand.
The other mage and the lock were more than happy to let me keep aggro as they both scattered, leaving me to bubble and then Ice Block for ten agonizing seconds.
Well, I thought, I survived that. What's next?
As I've said before: don't tempt the WoW gods. (You'd think I would have learned that by now.)
Once the tank reacquired threat, another trash mob came wandering into range and aggroed on the lock. The tank tried to peel their threat away, but he was Hexed again. This time, the blow was fatal. We all had a good laugh about it on the run back, and I really really dialed it down for the rest of the run. You've seen the Mage using Frostbolts + a wand in substantial portions of a 5-man? That was me in Z'F that afternoon.
Moral of the story:
Squishy + Lots of AoE + Too much trash + Aggro (whether by hook or crook) = Baaad News
And that is something that the melee DPS Pally doesn't have to worry about.