Showing posts with label MERP. Show all posts
Showing posts with label MERP. Show all posts

Thursday, August 17, 2023

Keeping the Fire Going

Sometimes the inspiration for a post comes from out of left field*, and this certainly fits.

Zinn over in Jinxed Thoughts --yes, Zinn's back!-- had a post this evening about a Choose Your Own Adventure book series, called Dice Man:

From Jinxed Thoughts.

Zinn is a fan of Judge Dredd, and so that cover caught her eye. Only one of the stories covers ol' Dredd, but that's fine. That post she wrote jogged my memories about the Choose Your Own... style books that I'd bought back in the 80s while I was forbidden from playing RPGs, and I have no idea where they are now: Tolkien Quest/Middle Earth Quest series and the Lone Wolf series.

***

I had the top three books, but this is
a sampling of what was put out.
From u/aelphia on this Reddit thread.

Let's talk Tolkien first, shall we?

This was my gateway drug into the Middle-earth Roleplaying System by Iron Crown Enterprises, but I'd almost completely forgot that little factoid. Back in the 80s when I was banned from RPGs, the first book appeared at one of our local bookstores,** so I naturally snapped it up. 

Inside the book looked a lot like the traditional Choose Your Own Adventure books, only there were fights and skill checks involved, and for those checks you could either close your eyes and point a pencil at a page in the back with random numbers on it or you could get out some dice and ...you know... roll for it. There was even a miniature character sheet in the back, as I recall, and the story itself was well done.

I know now that the book, being produced by Iron Crown Enterprises, meant that the quality was bound to be high, but I had no idea what to expect. I mean, the old Choose Your Own Adventure books themselves suffered from uneven quality from book to book, so I had kind of steeled myself for a potential let-down.

But the best part? It looked like a Choose Your Own Adventure book, so it passed whatever invisible inspection my parents' had, and besides it was the size of a paperback***, so I could easily toss it in a book bag or in the middle of some other books and nobody was the wiser.  After the third book I didn't see any more being published, but that was okay by me; by then I'd moved on to hiding the MERP RPG books themselves in my room.

Having done some short research, it appears that the series was restarted when I was away at college, which is why the actual number of Middle-earth Quest books is much larger than the three I remember.

***

There was also another reason why I was okay with the Middle-earth Quest series ending, and it was this series that I stumbled upon at that same bookstore:

From the Lone Wolf Fandom Wiki.

I knew from the moment I saw it that I was too old for the target audience, but I quickly snapped it up and skimmed the inside anyway. There was a similar system in place to that of the Middle-earth Quest books, so I acknowledged that it was more for elementary and middle-school kids and swallowed my pride and bought it. 

Looking back on those Lone Wolf books now, I can see the obvious kid-oriented plots, but I was still happy to feed my RPG habit with these supercharged Choose Your Own Adventure style books. The funny thing is, I tired of these more quickly than the Middle-earth Quest books, mainly because after the first story arc finished, the author Joe Dever went back and started another story arc with your character essentially starting all over again. In an echo of complaints about every MMO expac ever, I wasn't so thrilled to essentially toss out all of my old abilities and weapons just because. Still, I have some very fond memories of these books that kept the RPG flame alive for me in the 80s when things looked bleak for me.

#Blaugust2023




*A slang term referencing baseball. The outfield in baseball is the farthest away from home plate, so "out of left field" is slang for "from out of nowhere".

**It feels so weird saying 'bookstores' these days, but when I look back on it, the 70s and 80s were 38-48 years ago. We even had a bookstore at the local strip mall a short bike ride away from my home, and that's something my own kids would never ever comprehend. To them, going to a bookstore is a "pile into the car and drive for 20 minutes" event, especially since the Borders 10 minutes away closed back in 2011. And that was the summer before our oldest mini-Red began Seventh Grade; she'll be 25 this Fall. (!)

***And cost as little as one, too!

Tuesday, June 28, 2022

An RPG From the Past: Middle-earth Role Playing

During the height of the Satanic Panic in the 80s, my parents decided --with the help of some "encouragement" from watching The 700 Club* and from hearing some of my mom's hardcore evangelical in-laws-- to get rid of all of my brother's and my D&D material. 

Looking back on it now, I still get angry about the whole affair, especially knowing what an original Deities and Demigods (complete with the Michael Moorcock section) is worth nowadays, but in a bizarre way it pushed me into other RPGs that I would have ordinarily never tried. So... I guess I have to thank my parents for expanding my RPG horizons a lot.

Such as Middle-earth Role Playing by Iron Crown Enterprises.

ICE put out Middle-earth Role Playing --MERP for short-- in 1984, basing the game on a streamlined version of their Rolemaster system. ICE put out a Second Edition of the game in 1986 --functionally the same, but cleaned up in presentation-- and continued to release supplements and support MERP up until they lost the license granted by Tolkien Enterprises in 1999.

This is probably about half of ICE's output.
And no, I'm not selling any of them. I've had
most of these for 25-30 years.

I realize some people prefer The One Ring or the D&D version of a Middle-earth RPG as their go-to for adventuring in Middle-earth, but for me MERP was it. From practically the moment I spied the MERP RPG materials at our local Waldenbooks and opened up a few of the splatbooks, I fell in love with the game.

***

Okay, you have to be wondering how on earth I managed to hide a boxed RPG set --never mind the REST of the splatbooks-- when my parents were incredibly anal retentive about controlling major aspects of my life.** Therefore, I ought to take a step back and describe exactly what went into my thought process when I finally decided to pull the trigger.

Having attempted to toe the line for a couple of years, I began to look into RPGs again. I mean, I thought the entire "Roleplaying is Satanic" thing was bullshit***, but since I wanted to keep my continuing interest in Science Fiction and Fantasy novels/short story collections alive, I figured I had to toe the company line for a while. And believe me, when I bought the Dragonlance novels that was truly put to the test, as my brother conspired to use the fact that they were printed by TSR --the same company that put out D&D-- against me in an argument with my parents. Luckily, my parents didn't take my books away, but I knew I was walking on eggshells.****

Still, I wasn't going to give up on this. I knew I had to wait until I got to college to be more open about playing RPGs, which is rather ironic given the extremely low social status RPG players had on the teenager social scale, but I'd seen through the bullshit and I figured there had to be a way to pull off playing RPGs.

Normally, you'd just find someone playing D&D and sit in on their game, but the people I knew who played D&D had discovered girls and cars, and that was that. So if I wanted to play, I'd have to get a game group together myself.

So all of this was on my mind when I stumbled across the MERP materials at the bookstore, and I thought that this could be exactly what I needed. The books were all soft cover, the boxed set was the size of the old D&D Basic set with the Errol Otus cover art, and because of the (relatively) cheap production values the books were much cheaper than comparable D&D books. That they were softcover meant I could hide them inside my copy of this game without anybody noticing:

There was a LOT of extra space inside
once you put the ships together.
From Mandi's Attic Toys.

Between that and my copy of Risk, I could hide the boxed set and a couple of expansion settings. 

I then targeted my friends who loved reading SF&F, and I got a couple of people together for regular game sessions. They all knew my parents' opinions on role playing, so they were more than happy to be the hosts for the games. 

There were more than my share of close calls with my parents, but once I got away to college --and bought myself a footlocker to carry my books and whatnot back and forth from college over the summers-- I was set. Once my girlfriend got an apartment nearby for grad school, I just moved my MERP collection over to her place and I was set. Looking back on it, I'm shocked I wasn't caught with my hand in the cookie jar, because my 50+ year old self looks back at the risks I took and think that I had to have been out of my mind to think I was going to get away with it.

I mean, I did all the following:

  • Created a false bottom in the drawer in my old wooden desk
  • Built a false bottom underneath one of the shelves of my bookshelf  (I got cold feet putting the books there, so I put some of my old classwork from high school there instead. If it was found, the fact that I didn't want my old classwork thrown out would have worked in my favor.)
  • Hid some of the books under my dresser
  • Put some of the books between the box spring and the frame of my mattress
All of which sound on the face of it that I was hiding marijuana or condoms or Playboys.

***

The TL;DR of that whole thing is that compared to D&D, MERP was modular, cheaper, and had much better splatbooks than D&D had. The ICE team worked their collective asses off on MERP (and Rolemaster), and it showed.

And, in my opinion, until D&D 3e came along, MERP was the superior game.

If you looked at a MERP character sheet, it looked a lot like a D&D 3e character sheet. 

This is a scan of a character I created
when I was learning the game. The
photocopy came straight from the
core rulebook itself.


I absolutely love this version
created by Tensen01 on DeviantArt.

You see skill ranks, character stats, languages, and a few other odds and ends. Instead of the modern MMO nomenclature of "Mana", you have "Power Points" for casting spells. The Stats and rolls are all based on the d100 system, so no other dice are needed other than a pair of d10s. Oh, and those Languages? Yes, they have skill ranks as well, from 1 (can say a couple of words) to 5 (speak like a native). Each level you go up, you get a certain number of skill points to distribute, no fuss no muss.

All of these skill ranks and the d100 system made so much sense that I wondered why D&D bothered with all the assorted dice. And until 3e came along and basically took a lot of the MERP/Rolemaster system along for the ride, D&D felt weak by comparison. 

MERP did suffer from one major drawback, which was that the game went up until 10th Level. If you wanted to utilize higher levels, you had to use Rolemaster for that. But given that Rolemaster, or RM for short, was also straightforward I didn't have any issues with using RM on an as-needed basis.

But the sheer joy in MERP lay in the splatbooks and modules. And oh, were there a ton.

I found a couple of copies
of this in the box set.

I even kept track of what I was missing.

I'm biased, but I really liked Lorien a lot.

***

The default setting for MERP was in the mid-Third Age, while there still was a Kingdom in the North (Arthedain), the Balrog hadn't been unearthed yet in Moria, Rohan hadn't been founded yet (but the Horse Lords roamed south of Mirkwood), Minas Ithil was still intact, and there was a King in Gondor. There's plenty of opportunities for campaigns in this era, and if you wanted to run a campaign in another era, the books were easily adapted to those. Well, within reason: Minas Ithil was not going to be the same once the Witch King got a hold of it. The Balrog the same with Moria, but the largest difference between the two is that we know --courtesy of The Fellowship of the Ring-- that the rooms in Moria were largely intact, if unused or had signs of fighting in them.

The sad thing is that ICE lost the Tolkien license right before the Peter Jackson LOTR movies came out, because it would have been a huge shot in the arm to the system. Then again, people would have wanted to play in the era of Lord of the Rings in the same way as people do in LOTRO, so the concept of a mid-Third Age setting wouldn't necessarily have worked as well as I might have thought. But still, that the game is a love letter to Tolkien's works is something that can't be overlooked. The world of Middle-earth is so diverse that you could spend an entire campaign in the area around Bree, or maybe have an urban campaign down in Gondor, or even a wilderness campaign out in Mirkwood. 

Faerun ain't got nothing on Middle-earth.

***

It's a shame that the used prices for these splatbooks can be pretty high, because they're very much worth a perusal if you're a Tolkien fan. I'd checked out some of the splatbooks I was missing in my collection, but when I saw they were over $100 for a "meh" quality version, I took a hard pass. Finding PDF files of these rulebooks and systems are very much worth pursuing, however, because that's one way of keeping costs down.

If you happen to come across some of these books at a yard sale and you're interested in an RPG based on Lord of the Rings, I'd recommend picking them up. 



*Commence groans. Oh yes, I had to defend my listening to Rush of all things because they showed up on one of Pat Robertson's lists of "Satanic Heavy Metal". (At least Triumph avoided that listing.) If anybody knows anything about Heavy Metal, maybe --maybe-- you could count Rush's self titled first album, but that's it. 

**This absolute need to control my life fueled my desire to go to college away from home. Admittedly the University of Dayton was only 54 miles away, but it was just far enough away in the days of a 55 MPH speed limit that my parents weren't going to drop in on me unannounced. However, I found out a couple of decades later that during my Freshman year my father did just that, dropping in on the Physics Department and asking the Department Chair how I was doing. "We don't discuss such things with parents," he stonily told my Dad and showed him the door.

***I once had a huge argument with my mom over this, saying it was the same as acting, as playing a role is what actors do, but I swear the mental gymnastics on this she used to try to split hairs was absolutely ridiculous. "Playing a role" was fine, she said, but "role playing" was Satanic.

****My brother also tried to tie my interests in music to Satanism, but given that I didn't have bands like Ozzy or Black Sabbath in my music collection at the time, that failed as well.


EtA: Cleaned up some grammar.