Showing posts with label pugs. Show all posts
Showing posts with label pugs. Show all posts

Tuesday, April 8, 2025

Attack of the Anti-Pugger

Like it or not, the main driver of play in World of Warcraft is group activity. Whether you raid, run 5-person instances, or PvP in various forms, WoW revolves around the "multiplayer" in the MMO acronym. Easing the access for multiplayer activity has been a driver of the more controversial changes to WoW over the years, from the automated group finder to LFR (LFD's raid level equivalent). 

Given that Blizzard has stoked the FOMO furnace over the years, it's no surprise that raid and dungeon teams have spent a lot of time trying to find the "right" player to help them clear content. We're not talking about friends and family raid teams who raid in a more social manner, but raiders who have aspirations of Heroic and maybe even Mythic clears of content.

Oh, and then there's puggers, who don't belong to a regular raid team for various reasons, yet still want to experience group content. It goes without saying that pugging is a bit of a hit-or-miss activity in MMOs in general without even taking into consideration any "requirements" placed on the prospective raid leads. 

The WoW community has responded to those needs --and the FOMO driver-- by creating addons and websites to "assist" people in finding the best players for their needs. To say that these have been controversial has been a bit of an understatement.

Anybody remember the initial release of GearScore back in Wrath?

There it is, in all its glory.
I had this from another post; I can't
remember which one now.


The GearScore addon caused a huge row in the WoW community by attempting to reduce a player's raid usefulness to a single number --the GearScore itself-- which led to entries such as this in Trade Chat:

"Need 2 DPS for ICC 25 GS 5000+ req"

The irony about gatekeepers using GearScore as a barrier to entry is that all it provided was a compilation of the iLevels of your gear, not whether you were any good in a raid. I mean, by the end of Wrath of the Lich King my Ret Paladin, Quintalan, had a GearScore of something like ~5200 and he never set a single foot in a raid instance. All that gear he got by grinding badges by running random Heroic Instances. 

Could I get into some of these raids with these GS requirements? Certainly. 

Did it mean I was a good raider? Certainly not.

***

Why dredge up GearScore again? Didn't we have a repeat of GS in Wrath Classic? Oh yes, Wrath Classic, where people swore right and left that they weren't going to use it... Until it came out and people used it like crazy once more. 

The thing is, GearScore is just one incremental step along the way to the current status of pugging in WoW. Parse Culture has always been around to an extent, but ever since GearScore and the rise of FOMO, Parse Culture has been pushing the envelope of what it means to be a "good player". Notice I didn't say good raider, but good player. If you raid or run instances and you pug, you have to deal with people who think all of your qualities as a WoW player can be reduced to a single number, a color, or a summary chart.

And now here comes Archon.

From the Archon website, as of April 7. 2025.


Archon is brought to you by the same team that created the Warcraftlogs app and website, and the TL;DR is that it takes all of the searching through Warcraftlogs and places it into a tooltip addon, so you can perform real time analysis of who to take as a pug in your raid. 

GearScore on steroids, basically.

***

This addon has been the subject of quite a bit of discussion on MMO Champion and has seen its share of YouTube videos:


Of course, Archon has been around in Early Access for months now, but a wider release apparently happened last week (ish). The current version everybody can use, but if you subscribe (as in pay real money) you can get more info than what the free users get.

It's not as if gatekeeping is new, but this is making gatekeeping easier than ever before.  Just rolling up and hovering over players allows you to see at a glance what it would have taken people a lot longer to review manually on Warcraftlogs.

Even then, it still doesn't tell you everything. Archon can't tell you if you do the mechanics right in a raid, and if you perform a critical job --which typically also means having a lower parse-- you're punished for it. Look at Vanilla Naxx as an example: I was on Wall Duty on Maexxna and would be tasked with calling out and freezing the scarabs on Anub'Rekhan, both of which are critical tasks for success on those bosses. Both of them also required me to be basically giving up on my parses for the good of the raid. With Archon, however, I'd be punished for such behavior, with a lesson to be learned is that I need to play less as a teammate and more of an asshole. And who wants to play with someone like that?

Needless to say, there have been some interesting takes on this...

From the comments from Bellular's video above.



From the MMO Champion thread linked to above.


I tried to avoid some of the more toxic responses in those threads, especially when you see people pooh-poohing the whole thing as "it's easy to to get XXX parses", basically trolling everybody. And it kind of spiraled out of control in spots from there.

Still, if the best advice to give people is "join a guild and raid with them", well, I have some experience there.

No, this was not me.
From the comments from Bellular's video above.


My own experience with guilds over the past 15+ years of playing MMOs hasn't been that inspiring. The guilds I've been in the longest over this time have been --by quite a wide margin-- the guild the kids and I have in LOTRO (Heroes of the Old Forest on the Gladden server) and Rades' old blogger guild Puggers Anonymous on Moonrunner-US.* The Retail guilds from back in the day either imploded with the the force of a thousand suns or faded away to nothing. The guilds I've been a part of in Classic WoW either faded away or swung heavily toward hardcore to the point where it was unbearable to remain. 

'We want to raid with friends', indeed.

After years of those shenanigans, I fail to see why I'd want to sign up for it all over again just to raid or run dungeons. And let's be honest for a minute: if my experience is pretty typical, I'd say that joining any guild will have issues because of the cliques that have developed over the time the guild has been around. Unless guild leadership makes an actual effort to include new people in group activities, any new guildie will find themselves it a double bind, where they can't get into guild runs and they can't get into pugs.

And really, if the solution is continuously guild hop until you find one that you like, at what point to you decide to go and do something else?

That aside, I think this is just more of the same as far as WoW goes. For the people who seek out drama, they'll find it in spades with this addon. For the people who are part of a guild of any real cohesion, then this is a non-issue for them. For people who stick to LFR and normal/heroic mode instances (and Delves), this won't affect them at all. It's only the people who want to try something different, to push themselves beyond the basics, that will find issues exacerbated by this addon. If Blizzard wants to turn the casual crowd into something more, then this addon --and the community culture-- will torpedo that. 

But maybe Blizzard doesn't want to bother trying any more, because that's not what they measure success at in Microsoft. There, it's all about whether you met your profit numbers, and if another mount or two in the cash shop will get them there, that's what we should expect.




*I had to go login to Retail to make sure I had the server right.


EtA: Corrected grammar and some wording.

Wednesday, January 11, 2023

Little Did They Know

Back when I first began playing MMOs --okay, WoW-- back in 2009, most of my game time was spent playing in parallel with people. By that, I mean I was out in the game, doing whatever, while Soul and his wife were also online and playing, but we weren't necessarily doing the same thing. We may have been questing, but we weren't questing together. Or even in the same area.

My playing on the family PC also meant that I had to work around my wife and my kids' usage as well, so I moved in the direction of solo play at odd hours. 

This was my life when the mini-Reds
were in elementary school.
From yourtango.com.

Middle school sounded the death knell for early morning WoW, because the kids would have to get up at 6 AM to catch the bus and/or get dropped off at school*, and I wasn't getting up at 4 AM to play WoW. Okay, in 2020 I began staying up until 3 AM to finish raids, so I guess you could say that I came full circle, but still...

For me, playing MMOs began to mean "doing my own thing, whether on my own or grouped with strangers."

***

There's a certain amount of freedom to being on when nobody else that you know is. 

For example, if you're on a PvP server in WoW you can make a run for it through certain zones without worrying about whether some max level toon is going to come along and gank you.

Kind of like this, running as Horde
through Wetlands and Dun Morogh.
From tenor.com.

No matter how much you try to handwave it there's a significant amount of stress involved, and even in the off hours that's no guarantee that some toon won't come along and fuck you up just because. However, I discovered way back in 2009 that if you time that run from Arathi through to the Badlands just right, you won't see a soul on the road.

These past few weeks I've been channeling my younger self and have been spending more and more time on my alts, such as Linna 2.0 and Neve, getting them to max level and doing things that I used to do on Azshandra and Cardwyn in my pre-raid days: run Battlegrounds, quest, and queue for instances. 

I know the Wrath instances very well, having done them back in the day ad nauseum, so I'm comfortable queueing for those instances in what passes for an LFG system in Wrath Classic. I also made a point of doing that dungeon running when it's highly unlikely that I'll run into anybody I know from the franken guild on Atiesh-US; my status on the server as Deuce --messy and uncomfortable and all-- means that I try my hardest not to put myself out there where I could run into people I don't care to interact with. And that means leaving Deuce on the shelf when outside of raids while I get in touch with my past.

"Bolster my defenses! Hurry, curse you!"


I can imagine that you might be thinking "Hey, Atiesh-US is supposed to be a very large server. Why all the caution?" That's because I keep running into the same people while doing leveling dungeons on Atiesh. On Myzrael-US, which is a much smaller server, that's to be expected. But on Atiesh? Yeah, it's very much a thing.

Just like back in the day, when I ran dungeons at odd hours I kept seeing regulars in the automated LFD tool, despite being in a large battlegroup. 

***

This brings up yet another item that I discovered in TBC Classic and has seemingly carried over into Wrath Classic: people sprinted to max level and jumped straight into raiding, and once they --and their primary alts-- hit max level, dungeon running participation plummeted. I guess I shouldn't be surprised at this development, and from conversations I've had with people in game it also seems that people are getting bored (or whatnot) and are unsubscribing and/or dropping from raid teams until the next phase hits.

If this sounds like a modern mentality of saying "I've done that already so I'll unsub until new content drops", yes it does. 

And with that revelation, I think I can now explain the sudden reappearance of the Joyous Journeys XP buff far sooner than people expected: to try to fight that yo-yo effect of people subbing and unsubbing.**

But I digress.

***

I've found a lot of relaxation and joy in just going with the flow and running some dungeons with people whom I've become acquainted with over the past few weeks. We're not guildies or anything, but we're people who know each others' abilities, and we reach out to each other if we've got a spot available. There's no pressure involved, and even if it doesn't work out as intended, we'll still have fun.

What Ingvar needs is some stylish gear,
that's all. I'm gonna miss these Brutal
Battlegear sets that our group was rocking.

The biggest part about these dungeon runs is that I truly do feel no pressure to perform. The expectations are different for me in these runs, because I know going in that I'm not going to have a lot of gear so I won't be rocking the charts or anything. And when a piece of blue gear drops that I can use, it's a bonus all around. 

I can hear my questing buddy already, saying that we want to just hang with you, not put any pressure or anything on you. The thing is, no matter what is said --and I'm sure it's meant by everybody I know who has told it to me-- I still put pressure on myself to perform

(There, I even put it in italics for emphasis.)

And no, once I've joined a raid team --or been a former member of a team-- I can't avoid the pressure. It's just part of me, because once unlocked it can't go back into Pandora's Box.

In these scenarios, however, nobody is trying to max out their gear and get those last BiS items before raiding. Nobody is trying to speed run their way through the instance, collect their daily badges, and log prior to the raid. If we get to the extra boss in time in the Culling of Stratholme Heroic dungeon, we get there. Otherwise, nobody sweats it out. 

The lack of defined purpose is key. Because we aren't there for a specifically defined metagame reason, these runs are enjoyable. That I am just an anonymous pugger from a leveling guild with hardly anybody left on the server (Neve) or a small friends guild in a large server (Linna 2.0), I can relax. The major raiding guilds all keep to themselves on Atiesh-US, and Myzrael-US is small enough that everybody has to band together to keep a pugging community alive. 

So I find that when I set aside my raiding life, placing it in a compartmentalized box, I've found my time spent being anonymous to be enjoyable.  




*The elementary school started at 8:30 AM, whereas the middle school began at 7:30. This was to accommodate the bus schedules. Like a lot of school districts in the US, ours had to deal with a lot of  voters who believed in the "lean and mean" style of school district financial management, so schools had to make do with as few busses as possible. That meant adjusting school start times to get the most out of as few busses as possible.

**And with Ulduar opening up on January 19th, Joyous Journeys' ending on the 16th seems very appropriate.

Monday, May 11, 2020

"Time for Sharing, Class"

I'm not one to bug people online, particularly when I really ought to ask someone for a favor.

I suppose that some of that is my natural introversion, but a lot of it has to do that I was raised in the US Midwest. Pestering people, or calling them up and asking for a favor, is not in your typical Midwesterner's DNA. Saying hello, talking about pleasantries, and maybe agreeing to get together to game or just hang out is just fine. But favors? I'd rather have a root canal instead.


I've been a fan of Dar Williams's work for a couple
of decades now, and when in the song Iowa she
talks about how "we never mean to bother", she's got
the Midwestern ethos nailed.

So when Cardwyn joined a group for Scholomance and we needed a tank, I kind of hoped someone else would come up with one. Typically the tanks I do know and are acquainted with are already busy in a raid or running a 5-man, so I've never had to worry about reaching out like that. But this time, I did actually know someone who was available, and was mentioning to me the other day that they'd not mind tanking for me. Their main is a raid Healer, and he doesn't get a chance to tank that much.

The group leader asked if anybody knew a tank, and after a few moments of wrestling of whether I should bug my friend, I spoke up and said I know one who looks available. The group leader gave me the go ahead to reach out and ask if he was interested, and sure enough he was happy to join. He just needed a few minutes.

Now, to also add to this, I knew the Healer and the Warlock in this group from other pugs I've done, so this felt like one of those awkward social moments that you dread about in middle school: when a member of one friends' group meets another friends' group. When you consider that I was inviting a tank to join, if things went south it would also reflect poorly on me.

I shouldn't have worried.

We had a couple of wipes in that first area in Scholomance because of the group being feared into other mobs, but once we settled on clearing most of the middle mobs by doing pulls up the stairs, things went well. In fact, the only other wipe was when we tried the event for the Paladin fast mount: the first couple of waves went okay, but then --as the group leader put it-- it got "stupid hard real fast".

I actually got to see something I never had before, where the lich Ras Frostwhsiper was turned back into a human. And he was a lot harder to kill than when he was a lich. (Just sayin'.)

The most important part, however, was that the group meshed well, except for the Warrior DPS' tendency to take over aggro by not waiting for the tank to build up enough aggro. Card even got two pieces of L60 gear out of the deal. But I think the biggest part of that evening was that my friend the tank volunteered to heal Dire Maul - East so that I could get that Crystal Water quest done. (Any gear there would be a bonus, really.)

***

"So kids, what have we learned today?"

That it's fine to ask people to help out. They might just appreciate the ask.

This knowledge doesn't necessarily make it a cakewalk to ask people, but it does make it easier to do so.

Darn Midwesterners.





*The composition of the Midwest varies, but the term broadly encompasses the old Northwest Territory ceded to the new United States by Britain in 1783. From that territory, north of the Ohio River, west of the Allegheny Mountains, and east of the Mississippi River, came the states Ohio, Indiana, Illinois, Michigan, Minnesota, and Wisconsin. Iowa, Nebraska, and the Dakotas are frequently added to the list, but from my perspective they are more properly considered Plains States that came from the Louisiana Purchase from Napoleon in 1803. Still, the Midwestern ethos thrives in those states too.


Friday, May 8, 2020

Just One of Those Days

The other night I had one of those runs that you'd prefer to forget.

A day or two before, this had happened:

Okay, so I'm a bit of a minimalist,
add-on wise.

so I was kind of itching to finally get access to the Crystal Water that L60 Mages can create. Sure, you can use that skill to make a bit of money in-game*, but I'm not one to monetize something that ought to be freely given to people who need it.

Now, I'd not been in Dire Maul North at level before --and not inside it at all since Cata dropped and reworked Dire Maul to a much lower level instance-- but I knew that after it was over the Crystal Water walkthroughs all pointed to getting to the Shen'dralar area for the quest. I did read up on DM-North, just to make certain what I was getting into after a near disastrous run of DM-West on Az, and I kept thinking that a bunch of Ogres should not be that hard to deal with. Unlike the various mobs that gang up on you in DM-West, the variety of mobs in DM-North are pretty vanilla. So when an opportunity opened up for a DM-North run I jumped at the chance.

To make matters even better --from my perspective-- Cardwyn had run with the healer before in an absurdly long Maraudon run and a very well done Blackrock Depths run, so I was confident in how things were going to go. This was primarily a guild group --except for Card-- but in general the guild group runs I've been in have worked out fairly well. When guild group runs talk among themselves in Discord that can be an issue as I don't use Discord***, but I figured that wouldn't be a problem here.

We wiped on the first trash pull.

Well, there were additional issues there. Just as the tank told me to sheep the moon, another mob came at us from behind so right after casting all hell broke loose.

Oh well, just like my first run in DM-W, I thought. No worries.

We proceeded to get ourselves clear of the first area, crept over to the second, and eventually made it through the door. The main concern I had was that we were performing sheep pulls, and before I could get close enough to sheep the ogre in question I'd aggro the rest of the mob. Therefore, I'd cast and haul my butt back to the rest of the group with ogres right on my heels. Since this wasn't working so well, we switched to the tank pulling and I'd sheep before the mob would arrive. We cleared a mob or two, then on another pull we were in the middle of a fight when another mob from over in the corner aggroed on us too.

We wiped there.

We cleared another mob, but I died when the ogre I'd sheeped suddenly popped back up and blasted me before I could sheep it again. I grumbled at myself a bit, but I got a battle rez from the healer and we kept going.

Hugging the wall, we went around the bend toward the next trash mob in the far corner, but before we could get even close the mob across the hall aggroed on me and two hits later I was gone.

With the Druid healer's battle rez on cooldown, I had to run back. By this time I was starting to wonder when I was going to see the "gear in danger of breaking" figure on screen.

The group said they were going to wait for me, which was a good thing as I had to wait while a wandering ogre first blocked my way at the entrance and then he blocked my way at the raised platform. After I finally made it through that, I joined the group while they were in the middle of another pull. I got up there and tried to sheep the caster, but he resisted. I sheeped him again and this time it stuck, but right after I turned to help the rest another group aggroed and that was that.

On the runback I noticed in the group chat "sheep the caster" from the healer. "I did sheep him, but he resisted, so I did it again," I replied.

"I know, I just panicked," the healer replied.

We eventually got all the way up to the top floor and another door, but we didn't have the key. We had to go get the key from a boss outside, so down we went. Somewhere in the middle of that running around the DPS Warrior aggroed a mob on the floor below us --which we were able to dispatch-- but it made me feel a little better that the ogres didn't explicitly have it out for old Cardwyn.

We ran through the second area, but I thought when they said they needed the key from the boss outside I thought they meant here, so I hung back with the Hunter as the boss was moving back right to where we were.

You can kind of guess what happened.

On my runback I was kicking myself for not just following the tank like I usually do.

Well, we took care of the first boss who had the key, but I was following the group back when a mob aggroed on the Hunter and me. He feigned death, and I died. It was only after I died when I noticed "stop" in chat.

"That was my fault," the healer said. "I was saying 'stop' in Discord, forgetting you weren't in there."

"No worries," I replied.

After this, well, the rest of the instance was pretty anti-climactic. Killed mobs, killed the boss, got into the Shen'dralar area, and got the quest for the Crystal Water.

But after it was over, I apologized to the group for my poor showing, as it was easily the worst job I've done in ages.

"Don't worry about it," the healer replied. "There was plenty of blame to go around."

Still, I felt badly about doing such a terrible job. I know those things happen, but I don't want to be known as "that guy" who can't be trusted to do well in group setting.

But I did learn one important thing: those ogres have an obscenely wide aggro radius. When I read about the DM-North tribute run, I thought that it wasn't going to be a big deal, but now I see with the aggro radius those ogres have it'll be quite the challenge.

Oh, and my repair bill? Well, I kind of earned that bill given my poor performance, so I'm okay with it.

***

And oh yeah, the kicker on this was that I explicitly turned off "auto loot" to check the reward gear and yet it still auto looted.

"WTF, I turned that off!" I said.

I have actual independent proof that I did it, because my oldest was watching the last part of the DM-North run and she saw me turn "auto loot" off.

"Hey," she said, "I saw you turn that off. What the fuck?!"

Luckily I killed the auto loot before the greens were looted and I gave the water and healing to the people who requested it. Along with a bit extra.





*When you're L55 and up, the struggle is real when you're constantly trying to drink with L45 water and you're sucking wind with mana because a single fight with a couple of uses of Blizzard can wipe out about 2/3 of your mana. Unless you get lucky at constantly getting best in slot items out of instances, you're going to not be totally optimized until much later, once you have run multiple instances to get "raid ready." I for one am not fond of slowing down the group by constantly having to drink, so I just try to get "reasonably close to 2/3 mana" and then catch up with the group once the tank has a good lock on aggro.

**Creating a portal, however, is a bit different as you need a Rune of Portals to create a single port, and I don't have any issues recouping your losses there.

***My voice carries even at normal volume, so accidentally waking the entire house up because I got excited isn't necessarily a good idea.

Sunday, April 5, 2020

The Blackrock Blues

The real question for me lately is whether Azshandra will complete a full Blackrock Depths run or hit L60 first. Given my recent luck in BRD runs, I'm betting on L60.

Oh, it's not that the runs devolved into acrimony or something, it's just that they fall apart.

I had one where we simply ran out of time: people had to go to bed to get up for work the next day. There was another that one person said they only wanted an Angerforge run, and after they left the tank left, and that was that. A third stalled at the mobs near Bael'Gar, and a fourth stalled after a wipe near the entryway to Molten Core. In between, there have been a couple of small runs that I knew going in that were going to end fairly quickly, like the Marshall Windsor quests, but I was fine with that.

And in another recent run we wiped in the gnome area, and during the subsequent runback some people had to split.

But Az did ding L59, so at least there's that.

***

The most memorable run so far has been one that we knew almost immediately that we weren't going to get to the end, but we decided to see how far we were going to get.

You see, the evening began with me wanting to get into a Blackrock Depths run, but the runs that evening only wanted AoE DPS --basically Mages and Warlocks-- so people could farm experience. A single Rogue such as Az was not on people's radar. So, when a Sunken Temple run appeared, I was happy to join.

Once invited to the group, I realized that I'd run with half of the group before*, so I knew this was going to be a solid bunch. We spent a bit of extra time doing a full clear of the entire Sunken Temple complex --as a lot of groups simply skip the sewers portion-- and once done we began to go our separate ways.

However, the healer spoke up about how she wanted to do some more instances tonight, and how does BRD sound?

"That's what I wanted to do this evening," I replied, "but people only wanted Mages in LookingForGroup. So count me in."

One player didn't want to run, so we said goodbye to him and the four of us hearthed out and began the trip to Blackrock Mountain while asking around for a fifth.

A fifth quickly joined us, and it was yet another toon I'd run with before. Surely this meant that the stars were aligning, and I'd finally get that BRD run completed.

Well.....

One of our group disconnected mid-flight.

"Um...." I said.

"Oh, I bet I know what happened," one of the group said. "He said he was going to check his phone, and because of lag he was using it as a hot spot."

It turned out to be the case, because after he rejoined he told us he'd rebooted his phone as it was slow and had completely forgotten about using it as a hotspot.

Well, since he died mid-flight, his corpse was stuck somewhere near Karazhan, so he had to run all the way back to Darkshire to revive. Once there, he picked up some water for the healer (who'd run out and forgotten to get more) and headed out on the flightpoint once more.

While he was en route, the tank yawned and said that she couldn't keep her eyes open, so she was going to have to call it a night. We tried getting a tank, but no dice. There were two or three BRD/UBRS groups vying for tanks at the same time, and while we said "no reserves" in our call outs the other groups were offering gold as bribes. Things kind of degenerated from there into the other groups getting into a fight with some people who "claimed" to be tanks, saying they weren't offering enough incentives to tank

At that point, the healer basically said "screw it" and said that we should just go with the four of us (Druid Healer, Two DPS Warriors, and Az the Rogue) and see how far we get. The four of us were fine with that, so we figured with some luck we could at least get through the Arena portion and up to Angerforge.

We did a lot of line of sight pulls, and the healer did a great job of keeping the designated Warrior tank upright, particularly since she didn't have any tanking gear at all. We only had one stupid wipe at the beginning where we pulled once too many, but we made it to the Arena. "As long as we don't get something like the bats, we should be okay," the tank said.

We got the bats.

We wiped.

As we ran back, we debated strategy on how to take care of them, but it turned out to be for naught as the event had glitched and the bats had vanished. The way forward lay open.

"Let's see if we can take Angerforge out at least," the tank said, and led the way out.

We made it to Angerforge, waited for all of the Healer's cooldowns to finish, and we pulled Angerforge up the stairs and into a side hallway. Given the lack of that fifth person, we did pretty well in getting to within a hit or two of knocking Angerforge off, but we still wiped.

"Okay," I said as we ran back, "We've got this. just one or two more hits and then we'll have taken him out."

"Maybe we should pull him farther back," the healer suggested. "Like around the bend and close to the door leading to this area."

"That's fine. We'll wait there while the tank pulls. If the tank needs an extra heal, you can run forward a bit as needed."

So we set ourselves up, with Az (me) and the healer near the door, the other DPS Warrior hanging around by some cannons at the end of the hallway, and the tank ran past him and got ready to pull Angerforge.

"Okay, pulling," she called.

Suddenly the healer and I were surrounded by eight fire elementals, who quickly blew us apart.

"AAAAAAAAAHHH!!!" The Warrior DPS yelled.

"What the holy hell was that?" the healer asked.

The tank dropped the pull and ran back to see the fire elementals vanish.

"I was just standing here on the cannons, looking at the two of you, and you were both engulfed by those fire elementals. It was terrifying!"

The healer and I started laughing.

"It had to be triggered by my pull," the tank said. "You screamed as soon as I pulled."

"I'd have given a lot to have seen the look on your face, man," I said as the healer and I started a runback.

"I'd rather have a video of the view he had," the healer added. "It must have been some sight."

"It was, and I don't want to see it again."

During the runback we decided that this was likely a built-in protection that Blizz had to keep a Hunter from kiting Angerforge all the way and past the hallway. "Because Hunters," the healer added.

"Well, we can't kite that far," the tank replied, "so let's redo this and make sure people use their Chained Essence of Eranikus when each mob appears."**

"And if we kill Angerforge, make sure to click on him so we can at least loot him when we run back."

Our strategy in place, and everybody's abilities now completely off cooldown, we tried once more to kill of General Angerforge. And this time, we killed him before his second mob wiped us.

That had to be the happiest bunch of dead people running back to revive in an instance.

We mutually agreed that we weren't going any farther with just the four of us, so we decided to regroup some time later, get a real tank, and finish the instance.

So while Az didn't get that BRD run she wanted, what she got was a totally memorable run nevertheless.

#Blapril2020




*I had already friended them, which I typically do for players who not only do a good job but also make grouping enjoyable. Basically, they're the people I'd not mind having as guildies.

**The idea was to use one Chained Essence on the first mob, and the other one on the second. I, being a "nice guy", had given up my Chained Essence because I that's not how I roll.

Tuesday, January 14, 2020

Not Everybody Wants to Herd Cats for a Living

One thing I've noticed over the past couple of months or so in Classic is a general reluctance to actually start up and get groups together for runs. I've mentioned this before, but the reason why it came into sharp focus the other day was the following scenario:

  • First person posts a "LFG Mara".
  • Second person posts a "LFG Mara".
  • First person posts a "LFG Mara".
  • Second person posts a "LFG Mara".
  • Third person jumps in and says "You both should talk".
I whispered the third person to agree with him, and we both expressed frustration about people not wanting to take the initiative. He felt it was laziness that led people to just posting and not initiating, but I thought that there might be an aspect of shyness to it as well.

In their own way, MMOs are an ideal game for a shy or introverted person to interact with the world. You can go about playing a game online under your own rules, without having to play with other people at all. At the same time, you reap the benefits of a living, breathing online world. Of course, there's that initial leap that you have to make in actually starting to play.

And sticking to PvE servers too.

I can't be mad at people avoiding the responsibility of putting a group together, because when I started WoW that would have been me. I still remember the emotions and almost terrifying hustle and bustle of a busy Orgrimmar the first time Soul escorted me in the gates, but what was even worse --for me, anyway-- was the first time I did it alone. It's like trying to find your way in a new city with a pretty rudimentary map, and the occasional "need a guild?" whisper buffeted me. It was like I was back in my first day of high school, trying to find my way around and realizing that those who I thought were my friends in elementary school were anything but.

If '10 year player' me were to just tell newbie me "just put yourself out there and LFG", newbie me would never have believed him. Even the LFG queue, which was designed to match people quickly with what they wanted to run, was a terrifying step. "What if I fucked up?" I thought. I'd quickly read over the online walkthroughs once more for the instance I'd selected, just to make sure I didn't screw up and get crapped on by the others in the group.

Kind of like this, but with MMOs.


Naturally, my first LFG 5-man would be Azol-Nerub, which is a (relatively) simple instance in theory, but the webs in the background kept confusing me as to where to go as they all seemed to blend together. But I somehow persevered, and I made it through that first time.

In the years since, I'd done enough instances that I know how these work --whether or not you have a walkthrough handy-- but those feelings of "please don't screw up" never really leave me.* And getting a group together means you're partially responsible for the group composition in the first place, so I have a tendency to blame myself since I was the one who "approved" everyone's entry in the first place.

In addition to the fear of reaching out an assembling a group, there's also the "tune out" part of playing an MMO: people who already herd cats in jobs aren't necessarily going to be interested in doing the same thing in an online game. Just like how some people don't want to be part of guild leadership because "they do the same damn thing all day long", people won't want to pull together a PUG just to go run Maraudon, for example. And if you've a hard time finding a tank, which is the current hard to find role on Myzrael, you can spend your entire evening just being frustrated.**

I suppose what I'm saying is to all the people who don't want to be Type A personalities and actively put together PUGs for the instances you want, I grok you.*** You've got your reasons, and while I don't know the specific ones, I understand. I'm fine with organizing our PUGs (now, anyway); just don't be a stranger.





*Particularly for wipes.

**Not that LFG is any better, mind you. I remember days when I wanted to get into a specific instance and waiting a couple of hours for it to pop, only to have the tank or healer drop as soon as we got to the instance. Given that I've seen this in both WoW and SWTOR, I believe this to be an MMO-wide practice where LFG queues are concerned. At least with a PUG via LFG or LookingForGroup, you're going to find people who actually want to be there, even though that may take a while.

***'Grok'. Wow, that's an entry for the Wayback Machine.

Sunday, December 22, 2019

Who eats those Sour Patch Kids candies, anyway?

I finally got into Az's last Uldaman run* the other day, and by far this run was the most like my previous time in WoW than any other.

And I'm not exactly sure how I felt about it.

On the plus side, it was efficient. We had a Mage whose AoE made me pretty much superfluous, and I was reduced to mainly doing crowd control on various casters. We had a DPS Warrior who could handle threat if the tank went down, even though he wasn't geared for being a tank himself. We skipped a boss or two on the way to cleaning out the instance, and the only time we had a couple of people die --the tank and the Mage-- the three of us who were upright were able to handle the mobs without issue.

However, the efficiency came at the cost of silence and pulling entire rooms.

The tank pretty much made the assumption that our group could handle pulls at the level I last saw in Halls of Lightning, where a tank would get about 3-4 mobs at once and let the DPS toons AoE them down. The problem with that is that the tank had issues keeping threat from the Mage**, so the DPS Warrior and I kept having to DPS down the mobs that ran to the Mage.

And during Archaedas' fight, the Mage had been designated to take care of the adds, but either he kept forgetting or he didn't have the instant DPS needed to zap the adds quickly so I had to run around and kill the adds instead.

But what bugged me the most was how blasted silent the entire run was.

I'd grown accustomed to everybody talking in the instance, if for nothing else than to identify what strategy to use throughout the pulls. But this was so damn quiet I think that the only time we did talk was the lead-up to the Archaedas fight, and that was limited to a couple of sentences total.

This was not what I had in mind when I resubbed to play Classic.

Thankfully, that seems to be the exception, as this past morning Cardwyn ran Razorfen Kraul with a good group, and we had a great time killing mobs, chatting away, and in general having a blast. About the only downer was that I got a call from work that caused me to have to drop after the run, so I couldn't get a second run in with that group. But we did exchange friend requests for later***, so maybe the Uldaman run was an aberration.

***

I have turned that Uldaman run over in my head for a couple of days, and emphasis on efficiency --and the overall silence-- bugs me more now than it did then. I'm in Classic for the experiences, not the rush to max level, and that Uldaman run felt so much like another step in the rush to get to raiding that it made me want to hang around Stormwind, crafting for a while.

If Classic devolves into the rush to end game like Retail, I'm not so sure how much longer I'll want to hang around. But at the same time, this was only one run. We'll see what happens later, but I'd say this was the first time I'd had a truly bad taste in my mouth since coming back to Classic. The irony is that it had nothing to do with being ganked in a battleground, which is where I expected that first sour taste to come.

On the flip side, I've met some really great people in Classic, and I enjoy talking with them. And seeing old friends who still play both Classic and Retail. So I guess we'll see how things go.





*I should clarify: she only needed one more run to finish the Uldaman quests she had in her queue.

**Rogues have an ability to reduce their threat --can't remember the name offhand right now-- that as of L32 Cardwyn does not have. Therefore, I use AoE with Cardwyn sparingly, and after the tank says it's okay to use it.

***And I politely declined yet another guild invite after the run.

Sunday, November 17, 2019

Backup Gear, I Needz You

This post's title might be a bit confusing unless you know two things:
  • I finally got into an Uldaman run last night.
  • I was on Az, which means exclusively melee combat.
I'd been trying to get into Uldaman the past several days, but I'd made the executive decision each time to switch toons and try for Deadmines after 15 minutes of trying in Trade Chat and LookingForGroup*, so I suppose you could say I wasn't trying wholeheartedly. But when I saw the "looking for DPS for Uld" pop up in LookingForGroup, I pounced. I almost immediately got an invite, and I quickly abandoned my goofing around in the middle of nowhere (Stranglethorn Vale) and Hearthed back to Theramore** and caught the boat to the Wetlands.

 A short flight to Loch Modan and run to The Badlands later, I was at the entrance to Uldaman.

My memories of this place are a bit hazy, as I didn't venture inside when I leveled Quintalan and then Neve on the Horde side, and I think Tomakan got in one LFG run when he was leveling. It was only when I was exploring on Q at L80, trying to get all of the achievements for the Loremaster achievement in Late Wrath before the Cataclysm changes dropped that most of my memories from the place came from. Of course, Q steamrolled through everything, so I never got to know the details of Uldaman the way I got to know, say, Halls of Stone. Still, I knew that it was a precursor of the Titan oriented instances/raids in Wrath and onward, so I knew there were going to be Troggs, Earthen, and those Myzrael-like people/statues/whatever around.

Oh, and there were going to be walking statues, too. It's kind of the Titans' thing, I suppose.

I didn't really think much of those statues, until we started fighting them.

You see, with creatures made of rock there are no bleed effects, so several of a Rogue's best abilities are useless against them. Because of that, my DPS went down quite a bit when we would have to take them out.

However, there was a second impact to those walking statues that I only noticed when we were approaching Archaedas: the yellow warning symbol appeared on my screen for my weapons.

"What the..." I began as I pulled up my character screen. I knew I had fully repaired gear before I joined the group.

But there it was: my main dagger had only 5 left, and my off-hand dagger had 16 left.

"How did.... OH." I looked at the recently dispatched walking statue and realized these stone creatures were grinding my weapons to dust.

I quickly switched my off-hand and primary daggers, and told the rest of the group that my off-hand might break before the end of the instance. "I'm definitely going to have to repair when we get out of here."

As we ran down the passageway toward Archaedas' room, I was kicking myself. I could have rolled Need on a dagger that had dropped in a random mob, but as it wasn't as good as the two daggers I had I decided to just roll Greed on it. But now, I saw that random drop for what it was: an insurance policy. I should have known that with Classic things such as this were a lot more realistic, and you can't get much more realistic than what happens when you use an edged weapon to attack a thing made of stone.

We managed to down Archaedas, and wonder of wonders, my (now) off-hand dagger survived with ONE point left.

But I did learn an important lesson last night: always carry a backup weapon, just in case.




*On Myzrael, at least, the LFG channel has fallen by the wayside while most everybody has moved to LookingForGroup. I still keep it up and running, however, just in case.

**Hey, don't judge me. It works for being able to quickly get to instances on both continents, courtesy of the boat ride and its proximity to Ratchet, which is a short flight away to a ship to Booty Bay.


Thursday, October 3, 2019

You Just Keep Being You

One of the things about WoW Classic is that in it, like Vanilla*, your reputation as a player matters.

If you act like an ass or a jerk, you'll find yourself being shunned.

Oh sure, there's plenty of people on an individual server, and there's --on average-- nothing that keeps you from finding other people to group with. That doesn't mean that word won't get around, however. Guilds can spread word among members, and outlets such as Reddit can spread word about people who act like an ass.

And then there's just word of mouth.

I was waiting for the ship from Menethil Harbor to Theramore, when I saw a player jumping around and challenging people on the dock to a duel. And yes, he eventually dropped a duel invitation to Azshandra, currently sitting at L35.

The toon in question was L56 Warrior.

I immediately declined. He could wipe the docks with my carcass with that level disparity.

The toon didn't care, as he just went to the next person in line while we piled onto the ship for Theramore.

"It takes a real jerk to challenge someone significantly lower than yourself," said someone out loud.**

The toon ignored her and challenged an L46 Pally.

"Just how old are you?" the Pally responded, and declined the duel.

And the toon came right back to me. I declined again. "He could kick my ass all over the place," I whispered the Pally. "What's the point in that?"

"He's probably a kid," came the whispered reply.

"Or maybe he came from ArcheAge or something."

The ship to Theramore docked, and we disembarked. The Pally gave me a Blessing of Might, which I thanked him. "Hey, if you're looking for a guild, let me know," he said. "We're a bunch who behaves like adults."

"Thanks for the offer," I replied, "but I'm going to stay independent for a while. I've been involved in some pretty spectacular guild breakups in Wrath and Cata, so I'm reluctant to get back in one."

"Sure, np."

***

Being guildless means that I get a lot of guild invites. While that may sound like I'm being barraged by random toons out there spamming people with invites, it's not like that.

Okay, it is to an extent, but not like what it was being guildless in Wrath.

Let me explain.

When I was guildless in Wrath or in parts of Cata, the sheer number of guild invites --at least 2-3 every session in late Wrath-- forced me into turning on the Auto Reject for Guild Invites.***

I don't have that issue now. I do get the "WoWGold111----whatever" Chat Channel invite on an average of once or twice a week, but that's not that bad. And I've only had a handful of direct guild invites to reject as well.

But what I do get are people asking me to join their guild via whispers.

A lot of them are exactly what you'd expect, a slightly more polite version of a guild recruiter spamming Guild Invites. I'd say that all of the random invites took my polite "no thanks" for an answer, which is a good thing because I'd rather not have to block people.

The rest are guild invites that I'd actually consider, because they arose organically out of grouping up with people. A successful 5-man instance, random grouping out in the wild because people need assistance, and other groups that came out of sheer serendipity would end with an exchange of Friending and/or a guild invite. Those are the ones that are hard to say no to, because those came out of respect and appreciation for the accomplished task.

***

And yes, I have been grouping up in MMOs, far more than I've ever done since roughly 2015 or so. Classic has done that to me.

I think that part of it is that the people coming into Classic are more open about requesting help in Zone Chat, but it's also the knowledge that there is no LFG option in Classic that forces people to group out in the open. Sure, there will be the guild groups out there, and the larger guilds won't have trouble getting people to join to fill out an instance, but the smaller guilds will struggle and will need to go onto Trade Chat or Zone Chat to get slots filled.

For the most part, however, I've yet to join a guild group to work on an instance. But I've discovered that the Golden Rule**** applies in Classic far more than it did once LFG appeared in Wrath.

As an example, the other day I was holding my own in Arathi Highlands, picking and choosing my quests/enemies based on whether I was over/under leveled against them. Someone in Zone Chat asked for help in taking out Myzrael, as the adds were a big problem. I knew that I ordinarily too low a level to help out, but I figured that I was just a meatbag in a fight like that and if I died, no big deal. So I said as much in Chat and got an invite to the group. The decision was made to ignore the adds and simply burn down Myzrael as quickly as possible, and one of the group volunteered to heal. We started the quest, Myzrael spawned and declared her treachery --bad move, Big Lady-- and we beat her to shreds.*****
You can tell that this is WoW Classic
as opposed to, say, TERA, because
Myzrael is clothed. Or at least more
clothed than some other MMOs.


Afterwards, we all went on our merry way, and I eventually ended up working on the Witherbark Troll quest. I found a Mage there on the same quest, and we agreed to team up to finish the quest more quickly. To get the Shadow Hunter trinket as part of the quest, we eventually made our way into the cave, and we accidentally pulled an extra Shadow Hunter at the same time a Headhunter wandered into the fight. Things looked grim for us when another player appeared and helped us beat off the Trolls. Who was the other player? The player I helped earlier with Myzrael.

***

This doesn't mean that there aren't bad PUGs out there, and I've been in 5-man groups that got frustrating because there were issues with Hunters rolling need on everything, people wanting to go without waiting on the casters to drink, etc. But for the most part, I've found those to be far more the exception rather than the rule in Classic.

I think that it's the knowledge that people are --by and large-- working together has made Classic more enjoyable than I expected. My main desire with Classic was to see the zones and quests as they were originally meant to be, but I've discovered that the community that people loved to talk about "back in the day" actually is present. I consider that a bonus, but something that'll keep me playing longer than I expected.





*And to a lesser extent BC and early Wrath. Once the dungeon finder dropped, all bets were off.

**I'm paraphrasing here, and likely editing the language.

***The guild invites were very much a WoW thing, as in LOTRO the mini-Reds and I have our own guild, and with other MMOs (SWTOR, ESO, AoC, etc.) I never got hit up for guild invites. I'd say the most often I'd ever see as far as guild invites goes was in the early days of SWTOR, but even then that was a rare event.

****"Do unto others as you would have them do unto you." Or, in it's Internet equivalent, "Don't be a Dick."

*****Having two Rogues provide interrupts on a regular basis helped a lot, too.

Wednesday, February 28, 2018

A Return to Normalcy: More Pugging in SWTOR

It definitely felt weird looking at the large block of free time the other night* and thinking to myself "I could actually run more a couple of flashpoints tonight!"

I've been playing that Jedi Shadow I'd originally started on Red Eclipse (pre-merge) and is now on Darth Malgus (post merge), and since she is at the end of Chapter 1 I figured she's at the perfect point to run some low-mid level flashpoints.**, so I queued up for several and got in without much fuss.

You have to understand that when the following is the case:

  • I queued as DPS
  • It's about 3 AM server time in Europe
  • I specified about 4-5 flashpoints in my queue

that typically I'd have to wait about 15-30 minutes before something popped. However, I got into a flashpoint within 5 minutes at the most. I should know, because I figured I could get some chores done while waiting but I nearly got caught missing the flashpoints because I was AFK when they popped.

But really, that was the worst thing that happened through the entire evening.

The flashpoints were quick, clean, and even the "all DPS" flashpoint (Athiss) was easily handled by my team. I'll freely admit that while I requested DPS, I geared as a tank, because in an all-DPS flashpoint you're going to potentially be called upon to be either a tank or a healer in a moment's notice. Besides, I had enough tanking gear in my inventory courtesy of previous flashpoint runs, so I was covered just enough to not feel like a noob wearing PvE gear into a Battleground.***

While the lack of drama and wipes were the best part of the evening, I found myself in several flashpoints with a couple of the same people. I wasn't so thrilled about one (who kept saying "whatever, bb" when someone would say something to her), but the other was a really good DPS and pinch healer Smuggler. When we were down to just two of us on the last boss of one of the Hammer Station runs, she took out the last boss pretty much by herself while I "tanked".****

I'd have to go back to Wrath era WoW, when I used to get up at 6 AM to play for an hour before getting the (then) little mini-Reds ready for elementary school or preschool, to when I got to know most of the regular instance runners on a server. It was oddly comforting, knowing that the same people who worked so well together were still around, running the same instances. Perhaps it is better to think of the early morning crew as essentially a mini-guild, held together by the common goal of getting an instance completed.

I never got that sense of camaraderie when I ran BGs in WoW, because a) I no longer logged in early in the mornings, b) there were the server don't-call-them mergers that brought a larger pool of players together than before, and c) in the 40x40 BGs that I preferred the fights were so big that you rarely got the chance to know people to the same degree. I wondered once whether the 40-man BGs approached the scale of fight that you had in the old 40-man raids, but I concluded that wasn't the case because you could kind of putz around in  Mists-era Alterac Valley and not be missed at all, but everybody (and I do mean everybody) had a role to play in AQ40; people noticed if you weren't pulling your own weight.

Still, it's nice to find some regulars to run with from time to time. I'm not planning on joining a guild, since my free time is pretty imaginary most days, but it's nice to have that guild-esque feel to some in-game activity.

Without all the drama.





*Courtesy of the Olympics, my wife was glued to the television and let me have free rein of the desktop.

**With the leveling adjustments done in flashpoints these days, the concept of low-mid level range flashpoints doesn't exist. However, I'll always think of the Hammer Station through the Boarding Party / Maelstrom Prison (and Imp equivalent) level flashpoints as low-mid level.

***If you've ever been in that situation, you understand. Personally, that's why I would run the WoW 40-man BGs until I got a reasonable amount of PvP gear, because one person isn't typically going to make a difference in a 40-man run of Alterac Valley. Typically, anyway.

****There was only so much damage mitigation you can do when you're specced DPS as a Jedi Shadow, and I was tanking pretty much from the beginning of the fight when the "tank" died early in the fight before one of us could reach the healing station. I died with just a 1/8 of the boss' health remaining, and the Smuggler was able to take out that last bit before the next round of adds spawned.

Wednesday, December 20, 2017

You Don't Know What You've Got 'Till It's Gone...

"Don't know what you got till it's gone
Don't know what it is I did so wrong
Now I know what I got
It's just this song
And it ain't easy to get back
Takes so long"
--Cinderella, Don't Know What You've Got ('Till It's Gone)


In the eight years since we've started PC, I've watched the MMO market change quite a bit. Sure, some things never change --WoW being the 500 lb. gorilla of the MMO genre the chief among them-- but the MMO genre as a whole has changed quite a bit.

Looking back, I can say say with a high degree of certainty that I entered at the high point of the MMO genre: WoW was at the height of its popularity, other MMOs were doing well for themselves, and there were new MMOs on the horizon in Rift, SWTOR, and GW2. DOTA 2 wasn't released for a few years, and MOBAs in general hadn't exploded in popularity.

Of course, it wasn't exactly a true Golden Age.

There was the disaster of Age of Conan's release, and the bait-and-switch promise from the Tortage into zone into a standard grindy MMO. There were also the bugs --lots of bugs-- and the perception that a fairly significant number of people were there for the nudity.

Speaking of train wrecks, there was also the Warhammer Online MMO, which didn't last long and was mercifully shut down shortly thereafter. Perhaps AoC and Warhammer were a harbinger of things to come, where some of the MMO population was looking for the Next Big Thing that would displace WoW at the top, and whatever they found never measured up.

***

In light of all of the changes in the MMO genre over the past 8 years, I've put together a few "awards"

The How is this MMO Still Running Award: Age of Conan. Over 9 years old and reduced to just two servers, this MMO is still active and has a few players. (I occasionally run into one or two out in the wild.) I've speculated that if AoC shuts down that Funcom loses the Conan license, and given that Funcom has devoted all of their "Conan" resources to Conan Exiles, there may be some truth to that.

The It Keeps the Mathematicians Busy Award: Every WoW update. While theorycrafting is its own cottage industry in MMOs and MOBAs, it seems that every WoW update --no matter how small-- is overanalyzed to determine optimal rotation and class emphasis. The latest hotness in BGs and Arenas can change with one little tweak to a cooldown*, and raids can live or die based on healing changes. WoW's size has an impact on the amount of heat generated by the theorycrafter set**, which is why I chose WoW over other MMOs.

The Wednesdays at the Pub Award: LOTRO's band concerts. When the mini-Reds were a few years younger, Fridays at 5 PM were required online time for LOTRO. A band on the Gladden server would play every Friday at 5 PM EST by the western entrance to Bree,*** The devotion the mini-Reds displayed to these regular concerts is not surprising to me, as I've seen regular crowds around toons playing music throughout LOTRO. This is part of why LOTRO is still an active MMO and gets full marks for immersion.
I still wonder how those Hobbits all
got in sync.

The Wrath of the Fanboys Award: Rift. When Rift went F2P, Trion said they were going to "do it right" and not be slaves to a cash store. Of course, by the time I got back to checking Rift out, the cash store was present and heavily hyped, which pissed off the long time players to no end. That and several other moves by Trion to keep the game afloat has generated even more dislike by the fanbase than the random "This game SUX!!!!1!!" comments you still see from SWTOR ex-players who were salty about the lack of WoW-style endgame on launch.

The I Need a Shower Afterward Award: TERA Online. While a strong argument could be made for Age of Conan and it's nudity,**** TERA gets the nod for this award because of the Elin. Every time I login to TERA just play out in the field for a while --because the gameplay is very good, lack of coherent plot or writing notwithstanding-- after about 10-15 minutes an Elin toon wanders by and reminds me why I find the Elin so disturbing.

The Taking Physics a Bit too Far Award: ArcheAge. The more I watch the female toon animations in ArcheAge, the more I'm convinced that the developer staff kind of missed the point with "breast physics". The amount of effort put into breast physics in ArcheAge and other Korean MMOs shows that the dev staff likely spent a lot of time conducting "research", because breasts --especially larger sizes-- do move like how they designed it in-game. But here's the kicker: that movement is for only some types of breasts, and they have to be bare or skintight covered breasts, not breasts covered in more normal fitting clothes or armor. Giving breasts covered by armor or even hidden by normal clothing the same movement characteristics of bare breasts simply makes the breast physics in ArcheAge look, well, weird at times. And far more obvious.

The Will They Ever Learn Award: Wildstar. The entire modus operandi behind Wildstar was that they were going to take the Vanilla WoW experience and crank it up to eleven.# The thing is, the Vanilla WoW experience was fine enough as it was without trying to outdo it. Wildstar was, in effect, doubling down on the belief that the harder and more grindy the goal, the better. And that didn't exactly go over quite so well for Carbine. Wildstar is still alive and kicking --still putting out new content, at least-- but I'm not totally convinced that Carbine learned their lesson. They may look at Blizzard's decision to create Vanilla WoW servers as a challenge, rather than the correction they so desperately needed to their design philosophy. Some of their ideas were fine, but others were a bit too much.
Yeah, whatever gave me the idea that they overdo
it in Wildstar??  From geek.com.

The Pride Goeth Before a Fall Award: World of Warcraft: Cataclysm. Cataclysm was a complete reboot of the original two continents of Azeroth, the Old World. Sure, there were five new zones, but the revamp of the Old World brought back a ton of old subs and pushed WoW's subscriber base to new heights. Looking back, nobody saw that those few months of returning subs were the high point of WoW's subscriber base. Blizzard's decision to revamp Azeroth was deemed to be worth it despite the major story holes that the revamp created. But my belief is that the same major story holes basically shut the door on new players picking up the game and starting from scratch.## And now? Blizzard no longer releases subscription numbers in their quarterly statements, ostensibly because they have better means of tracking the profitability of WoW, but likely because subs have fallen to the point where WoW has fallen back to the pack in terms of subscriber base.

The No Clue it was Coming Award: Employees of Gazillion Entertainment, the publisher of the now extinct Marvel Heroes. Much has been made of Gazillion's financial problems --and the hiding of the same-- but the extent that management went through to hide these problems from the development staff to the blindsiding of the staff by the company's inability to pay for paid time off when the company fired them all still makes my blood boil. I've been in that situation when the company looks like it might not meet payroll, and it sucks. A lot. And my ire goes to management not leveling with the staff. We're all adults here, treat us like one.

The You Must Learn Patience, Grasshopper Award: The stereotypical "Go" Guy. We all know this person that was so easily skewered by Crendor, because we've all encountered the Go Guy. This is the Warrior that wants to speed pull all of the trash in the first area of Halls of Lightning and yells at the healer for not keeping him upright. Or the Jedi Guardian who just has to jump off of the platform in Cademimu because it was taking too long for the elevator to arrive. Or the Agent yelling "SPACEBAR!!!" in chat because the group wasn't moving fast enough. Ironically enough, WoW created instance speed runs just for the Go Guy to test their mettle, but that hasn't exactly rid normal instances of the purveyor of timeliness.
Ah, narration by Worgen Freeman.

And lastly, The Golden Trinket Award: To all of the people who would stop and help a new player, or a player needing an assist, or a player struggling along. All of the people who reach out and assist others, play well, and encourage players to find a home in their chosen MMO world. All of the people who treat each other well, both in chat and in the world###, and make the MMO genre a better place.





*I've seen it happen where people picked up Hunters and then dropped them from BGs based on an update in a WoW downtime.

**I know that the SWTOR raiders/PVPers will argue that theorycrafting is alive and well in their part of the MMO world.

***The last I checked, they're still there, playing away.

****Even the succubi and incubi are nude, which actually gives them an unnerving appearance. Unlike, say, WoW succubi, you can look at an AoC version and not get it out of your head that this succubus is something totally unnatural.

#Please please PLEASE tell me that someone gets the Spinal Tap reference.

##Add to that the rise of the MOBA, which peeled away players from the WoW subscriber base, and you've got problems.

###Well, PVP notwithstanding. Being mean to the other faction is kind of the point, there.


EtA: Fixed a grammatical issue and a sentence structure in the Gazillion area.

EtA: Fixed another grammatical error, which leads me to believe I shouldn't be writing at Midnight.

Tuesday, December 12, 2017

Same as it Ever Was

I've not had a big enough chunk of free time to pull off an instance run (SWTOR or LOTRO) in ages, but this past week I actually had a few hours to myself without having to go anywhere or do anything*, so the siren song of running a SWTOR instance proved too irresistible.

Rather than learning a new (for me) instance, I figured that I ought to ease back into instance running with some of the original SWTOR instances: Hammer Station, Athiss, and Mandalorian Raiders. Why those three? Well, they are my favorites of the original instances (with the possible exception of False Emperor), and they are also the three I'm most familiar with. Even with the leveling adjustment put in place, I figured that these three instances ought to be the Azjol-Nerub of SWTOR**: once you learn them, it's a fairly quick and painless run.

Unless, of course, you're dealing with an all DPS group.

(Guess what groups I got?)

Now, to be fair, the Hammer Station run was pretty straightforward with a standard Tank/Healer/DPS/DPS group configuration, and we pretty much blitzed through the entire instance. Not exactly at the same level as a classic Azjol-Nerub run, but we finished in about 15-20 minutes, and that included me getting stuck on the other side of the meteorite cannon while everybody else took out some more trash before the final boss.

***

But Mandalorian Raiders came next, and the run consisted of all DPS.

My prior experiences in the "Fun With Mandos" instance with an all DPS group meant that the toughest boss to take out was the Houndmaster, the first boss, and this group proved that in spades. The Houndmaster hits too hard for a standard DPS to handle without utilizing Tanking abilities or having a Healer in tow, and to compound the problem we had people attempting to down the Houndmaster instead of the hounds first. After the third wipe, somebody asked in chat "Why can't we down this guy?"

"We don't have a healer," the Jedi Sentinel tanking the Houndmaster replied.

The Jedi Sage we had in our group wrote something incoherent in group chat, and then said "I'll do it, but remember to move in the right direction. Got it?"

"Of course."

This time we managed to down the boss properly, with the Sage's healing supplemented by the healing stations around the boss fight.

After that, the Mandalorian Raiders instance proceeded much quicker, with the only hiccup being the Sentinel who thought it a good idea to jump onto the downward descending platform in the section leading to the final boss. As you can guess, he finally caught up to the platform in time to die due to falling damage.

"Rez me!' he cried.

"I'm trying, but I can't select you," I replied. "How the hell did you manage that one?"

"I'm talented. Hee hee hee."

I grumbled something as the Sage rezzed him.

***

Athiss was a different beast entirely.

I knew I was in for an interesting time when we kept having people reject the instance before we finally got a full group.*** Then while a few of us jumped down into the ruins and healed up, a Jedi Sentinel sliced the elevator...

And jumped down anyway.

"Hoo boy," I thought. "I hope that was just an accident."

But by the time we got to the first boss, I could see clearly that it wasn't an accident. That same Sentinel pulled one too many mobs for a pure DPS to tank, and we wiped on the trash. Then we nearly wiped on that first boss, even though that's actually kind of hard to do with four DPS burning down that boss quickly.

But things seemed to settle down a bit when we plowed through the next several rounds of trash, until we got to the Beast of Vodal Kresh. There, we wiped repeatedly on that boss because a) people weren't using the healing stations (twice), b) people (including myself once) got knocked off into the level below and the trash below aggroed****, and c) nobody could hold aggro well enough against Ye Olde Beast.

Sometime after the fourth wipe the other Jedi Sentinel who'd been acting as the tank --all the while spewing invective in group chat-- ragequit. I took that as my cue to leave as well, since it had become obvious that this particular group simply wasn't going to get past the Beast of Vodal Kresh.

I then decided to hang around my starship for a while and relax, letting some 30 minutes pass by reading the codex and checking on college basketball scores.# I figured that 1/2 hour was time enough for me to not run into any of those three players again, and queued up for Athiss once more.

And I got an all DPS group. Again.

This time, however, the run went without incident. I'd not call it smooth, as Prophet of Vodal Kresh took a lot longer to kill off than I prefer,## but nobody died and nobody complained in group chat. It had been a long time since an instance ending in silence

***

After those instances, I decided that I'm not going to venture into any of the post-Vanilla instances for a while. First, I need to get up to speed on a rotation for my Shadow, as I constantly felt a bit slow compared to everybody else##, and second, I think I'd need to study the instances before simply being dropped into them. The instance running crowd is as I remembered it: with few exceptions, people are of the GO-GO-GO variety. One scolded me for not skipping the dialogue sections, but I wanted to tell that person that SWTOR is great because of the dialog, not in spite of it. If people do that to me on a new (to me) instance, there's likely to be some pissed off group members. In my WoW days, delays were frequently given as a reason for a votekick --which I'd often reject unless it was someone who went AFK for no good reason-- and I don't feel like reliving those days again.





*This included house chores such as laundry or dishes or cooking. I'm still not sure how I managed to get this free time this week, but hey, I'll take it.

**That ought to take old WoW players back to the good old days of Wrath of the Lich King. By the time Wrath came to an end, a random pug could pull off an A-Z run in about 10-12 minutes flat. Sure, being overgeared for the instance helped, but once you knew the fights it was a rare occasion to see a wipe in A-Z. Even Utgarde Keep couldn't match that one.

***Of all DPS, naturally.

****In my defense I knew about the knockback quite well, but I was speeding to a healing station that was still open when I got knocked down.

#My alma mater won, so I was happy.

##One player decided to start hitting the balls of fire rather than the Prophet, which meant one less DPS on the Prophet.

###I'm sure lag has something to do with it, as I was playing on a European server.

Thursday, May 15, 2014

Pug Stories: Family Edition

"So, you wanna run a Heroic?"

I paused on the stairs after lugging a basketful of laundry up from the basement.  My oldest had that mischievous grin going, which meant she knew I would say yes if given the chance.

"Okay," I replied, hoisting the basket again, "you go login using the laptop and I'll login to SWTOR using the main computer."

Our laptop, while quicker (and with a lot more memory) than our now deceased Core Duo machine, is still slower than the i7 desktop we have, so I had plenty of time to sort some laundry and then start up SWTOR on the desktop before the laptop would be ready.  Besides, we were going to Tatooine, and I was already there on the Old Man; no travelling necessary.

"One condition," I shouted down the stairs. "I'll do one Heroic with you, one with your brother, and one with your sister. Okay?"

"Okay!"

I quickly sorted the laundry into piles, came downstairs, and logged in as the Old Man. Ironically enough, I still had Reap the Whirlwind on my list of Heroics cluttering up my quest log, so I quickly relocated to Jundland and grouped up with my oldest.

When I get into a Heroic or an instance for the first time, I have an idea of what to expect. This has been honed over several years of playing MMOs, and once you understand the basics, you can figure out how a Heroic is supposed to behave. But if you've only played group content a few times, this is all new. My oldest reminded me of that fact during the cutscene, because she was fully expecting to fight one group until the surprise boss showed up.

She then provided me a demonstration of her grasp of profanity. "What do we do with this boss?"

"Nothing special, just hit it! I've got aggro!"

She's learning how to handle different bosses.  When we ran through Athiss together, she wiped on the last boss, not realizing that she had to keep running even after he became visible again. It was a beginner mistake, and to be honest, I was pleased that was the only issue we had. She listens to me when I describe boss mechanics, and does what she's supposed to do.

***

When it was my son's turn, I took my freighter over to Taris.  I figured we'd two man Fall of the Locust, since he not only had the quest still in his queue, but it was the closest heroic to the spaceport.

Then I saw the "LFG Fall of the Locust" in gen chat.

I hesitated only a second, and swiveled around in my chair. "Do you think you can behave yourself in a group?" I asked.

"What?" He looked puzzled.

"I'm going to have us join another group for Fall of the Locust, but only if you promise to behave and let me tank."

"Geez, Dad. I'm not two. I promise."

I whispered the guy starting the group, and my son and I quickly received invites. Turns out we filled out the rest of his group, so we ran over to the ship which starts the Heroic.* "Since I've got levels, I'll tank," I said.

"Got it."

"k."

And away we went.

Ironically enough, my son was far more exemplary a group member than the other Smuggler was. While I would be circling around to start a fight with a mob, the other Smuggler would crouch down and start shooting. "Dammit, I'm not ready!" I said out loud, while attempting to get aggro back.

I could feel my son's smirk behind me. "Heh."

The worst fight of the Heroic happened shortly afterward, as I was prepared to let a wandering mob walk by so we wouldn't have extra trash to fight.

The Smuggler, however, was having none of it.

He started shooting before I was even halfway to the main mob, and I had to redirect myself to try to pick up that guy's aggro.  I grumbled something under my breath, but the main mob had miraculously not aggroed.

Then my son leapt into the fray, accidentally aggroing all the rest.

"Hey!" I yelled.

"I'm sorry! I thought they were all together!"

"We'll be okay, just run back toward me. They'll follow you back." I started healing him while he ran, and kept him upright until I could steal aggro back.

The mob finally dispatched, I finally said something in chat. "Wait on me first before attacking."

"We're still here," the Smuggler shrugged.

I turned around in my chair. "See that guy? Don't be that guy."

"Got it, Dad."

We finished Locust, and that was that. My son and I ran back to Olaris Spaceport, and he logged for the day.

***

As for my youngest, I figured that since I didn't want to run Locust again, something such as Knight Fall would be perfect. As luck would have it, she wasn't far enough along the Bonus Series to be eligible for Knight Fall.

"Well," I said, "we could just run some of these bonus series quests together so we can do Knight Fall next time."

"That sounds fine to me."

The difference between regular-ish quests and Heroics are the difficulty level of the mobs, so I ran into a different problem helping out my youngest: I kept killing mobs too fast.

"Dad, cut it out! I can't even get a swing in!"

"Um, sorry. I'll back off a bit."

I pulled another mob. "Whoops."

"Daaaaaad!!!"

"You know, I think I'll just stop attacking after a first swing."

"Good." I swear, I can still hear her derisive snort.





*I ran with the rest rather than use a speeder because I wasn't going to be a bad example.