If you know the name of this character that Peter Falk is playing, you might want to go schedule a colonoscopy. From Tenor.com. |
Here ya go; the last three months' worth of traffic. |
If you know the name of this character that Peter Falk is playing, you might want to go schedule a colonoscopy. From Tenor.com. |
Here ya go; the last three months' worth of traffic. |
From wpbeginner.com. Yes, there's a site for purchasing tutorials on how to blog using Wordpress. Not sure how I feel about that one, given the complaints I read about WP from my friends. |
Sorry, couldn't resist. This was all over social media last Fall. |
From the Amazon page for the Oxford World Classics edition of Pride and Prejudice. No pressure. None at all. |
And oh look, an excuse to pick up an issue of BBC History Revealed. Yes, I am SUCH a nerd; I swear Dan Snow's History Hit and PBS' NOVA and Secrets of the Dead were made for people like me. |
(Apologies to Bruce Banner for that modified quip.)
Something that nobody --and I do mean nobody-- has ever asked me in my years of writing is how I stay motivated.
Probably that has something to do with the size of the reader base of this blog, which I'm pretty sure is around 30-ish regular readers, when you filter out the web crawlers, spambots, and the individual spikes due to someone linking a post back to PC. Sure, a lot of the articles may eventually reach about 100 hits, but that's a long, slow drip-drip-drip over the course of months.
We used to have more regular readers, back when the major WoW/MMO watering holes were active*, but you could tell almost instantly when a site went dark because we'd see a corresponding drop in traffic. In my experience, people didn't migrate from a central watering hole to a Feed Reader, they simply stopped reading. People didn't come here for WoW (or MMO) news, for that they'd go to Wowhead or WoW Insider/Blizzard Watch or Massively/Massively Overpowered.
I've said numerous times over the years that if you're looking for validation by having people read your blog, you're going to be disappointed. Once you make peace with the reality that blogging is a niche format and very few people break through into the greater consciousness by blogging in this day and age, you'll be fine.
***
So that does beg the question: why keep blogging? Why stay motivated?
Well, I'd be lying if I said that I don't get any gratification at all from PC. When I see the page views go up after I posted something, I get that good ol' dopamine rush of "Hey, somebody wants to read this!" It's similar to that initial high you get when you discover that someone you've developed feelings for actually reciprocates. It's somewhere between "YESSS!" and "How did I get so lucky?", but before those doubts of "Okay, this can't really be happening, can it?" creep into your head.
That first time that Tam from Righteous Orbs commented here on the blog, I was about over the moon with excitement. Or when WoW Insider linked to a series of posts I made, I had to be walking on air for an entire week.
Personal gratification notwithstanding, I have a confession to make: I've always wanted to be a writer, and blogging gives me that outlet.
I can turn my head from where I'm sitting right now and see this up on a bookshelf:
This wasn't the first book on Science Fiction and Fantasy that I'd read --Lord of the Rings and The Sword of Shannara had that beat by a few years-- but this was the first collection of short stories that I owned. I devoured the stories within and began hunting for more. When I realized that there were actual magazines that published F&SF short stories**,
and that publishing three short stories would qualify someone membership in the Science Fiction Writers of America, I made it a goal to try to get published.
I should add, this is despite my mother's obvious distaste for my dad's mother being a regular reader of Reader's Digest and Alfred Hitchcock's Mystery Magazine, as if both were inferior products. My mom loved the cozy type of Mystery novels***, and I guess between the two major mystery magazines her tastes would have run more toward Ellery Queen than Alfred Hichcock's, but I interpreted her dislike as a putdown of the short story format itself, which motivated me all the more to try to write better.
***
Here I am, over 40 years later, and I'm still not a published author.
There was a time when I used to get a copy of this from the library on a regular basis, so I knew what the submission requirements were for all of the F&SF magazines. (From amazon.com) |
Writing fiction, especially short fiction, is harder than it looks.
Okay, I should qualify this a bit.
Writing fiction is easy; writing good fiction is hard; writing good fiction that is publishable is harder still.
If you want to find out how easy it is to write fiction, go check out the fanfic websites. (I'll wait.) A lot of SF&F fiction put out on the web isn't very good, and that has nothing to do with the nature of fanfic itself. I've wondered about why the writing isn't that good, but having gone back and read some of the novels and short stories I read as a kid, I think I can understand why: the quality of stories back in the "golden age" of SF&F overall wasn't really good.
Oh, don't get me wrong: I loved those stories, but the writing itself needed work.
A lot of SF&F writing back then had, well, a ton of info dumps. The concepts of world building were such that in order to set the scene, authors basically spent pages setting up the world rather than simply letting the story fill in the gaps along the way. There was also such an emphasis on getting the science right that the quality of the writing suffered as a result.
And the Mary Sue/Marty Stu protagonists. Hoo boy, there were a ton of them.
That's not to say that I don't like a heroic character, because I do, but some of the protagonists in the stories back then were so perfect that I have a hard time going back and rereading them.**** I like characters who do heroic things, not heroic characters doing, well, their thing.
Because I internalized a lot of these stories in my youth, when I started trying to write my own fiction, it just didn't sound right. The flow wasn't there, and the info dumps didn't mesh well with how I wanted stories to proceed. The characters were either too good and perfect, or I'd swing too hard the other way and torture the characters for no good reason other than "the characters have to suffer or have angst" for it to be legitimately good fiction. And I'll be honest in that I hate that. As I've said many a time, if I want that out of a story, I'll watch the news.
"What about catharsis?" someone once asked me.
Thanks for saying so, Mr. Crews. (From Brooklyn Nine Nine, meme from GetYarn) |
"Catharsis is fine, so long as tragedies and black comedies aren't the only things you're consuming," I replied. "After a while, reading all that will merely get you depressed."
And when life is going shitty for you, or even just kind of shitty, reading tragedies --or their close cousins, the stories where tons of main and secondary characters die-- isn't exactly a big pick-me-up.
***
My writing foibles aside, when Souldat asked if I wanted to blog about WoW, I felt that at least here was my chance to actually write something and get it out there without any internal pressure to get published. I could just write, and by writing, improve my craft.
I'm grateful that over the decade plus I've been writing PC I haven't had people tell me that my writing sucks, or been critical of the overall quality of my work. And I'm doubly grateful for that because I've read some of my old stuff, and boy does it stink.
Truth. (From youngwriterssociety.com.) |
I have no idea what made me think I was "writing gooder" back then, because I wasn't. And I realize that a few years from now I'll look at these posts and groan to myself about how terrible they are. I mean, I do that already with One Final Lesson, and that's the only story of that length I've ever finished and released into the wild.
But that's the thing that keeps me motivated: the knowledge that I'm improving with every post I write. It may not be obvious to me now, but it will show up some years later.
It's something that keeps me posting, because even if I never get published I'll at least have a body of work I can look back on.
"Well yes, but not in the traditional sense... Wait, are you in Eversong?" |
"Oh. Well, it's nice of you to keep up with your Instructor's relatives." |
#Blaugust2022
*Blogs such as Righteous Orbs, MMO Melting Pot, The Pink Pigtail Inn, Orcish Army Knife, and when WoW Insider (now known as Blizzard Watch) used to have a weekly update of activity in the WoW Blogosphere. All of these are either defunct (Righteous Orbs and MMO Melting Pot), have bloggers fall away from blogging (PPI), pass away (Orcish Army Knife), or just shut down their regular articles highlighting bloggers (WoW Insider).
**And still publish, despite the decline in circulation among paper magazines. Venerable names such as Analog (launched as Astounding Science Fiction in 1930) and The Magazine of Fantasy and Science Fiction (1949), and more recent fare (in a relative sense) of Asimov's Science Fiction (1977) still are kicking around. There are others out there as well, but I can always count on these three to be on the shelves at my local independent bookstore, right next to the two long running Mystery magazines Ellery Queen Mystery Magazine (1941) and Alfred Hitchcock's Mystery Magazine (1956).
***I remember one time my mom's mother, my wife, and I had a conversation about books. Grandma told me about a book she was reading, and that my mom was interested in what it was like. "Oh, you wouldn't like it," Grandma had told her, "because there's sex in it." The fact that my grandmother knew her own daughter was too much of a prude to enjoy a novel she obviously liked tickled me to no end. That was when I realized that my grandmother was far more comfortable with sex and modern society than her own daughters were.
****This is a problem even with current fiction. There was a novella in one of the magazines I have from the mid-2000s --I think it might have been Analog-- who had a protagonist that was smart, scientifically trained, witty, and athletic. I struggled to find any flaws in him at all. Ironically enough, I found a novelette in a 1986 Analog magazine, The Barbarian Princess by Vernor Vinge, that turned the Mary Sue concept on its head.
I think I still have my copy around somewhere, but this came from abebooks.com. |
Even though Tatja Grimm was definitely the Mary Sue type, that didn't mean she was perfect. And seen from another character's point of view, which is how the novelette is told, their own internal biases against the "barbarians" played heavily into making that an enjoyable story.
EtA: Corrected some grammar. As usual.
"Bumpuses!!!" |
This guy. You can almost hear his British accent from the screenshot. (From pcgamer.com.) |
That's a pretty big catch if you ask me. |
The basic 1-3-1 setup. From this, a lot of coaches have devised some truly esoteric defenses, such as John Chaney of Temple with his infamous matchup zone. From basketballforcoaches.com. |
A Knight in her natural habitat. |
How did this get here? Oh look, it's Dayton beating Kansas at the buzzer last Fall... (Photo from CBS Sports.) |
/sigh Okay, okay, I'm going... |
Today feels.... Weird.
And no, I don't mean April Fool's Day sort of weird.
This is the first time in over 20 years that I no longer work at my old job.
Oh, I work for the same employer overall, but from 2001 to yesterday I worked in pretty much the same job for the same company. Admittedly most of that time was spent as a contractor, but still it feels weird to not have that anchor to my life.
At the same time, I'm completing my 2nd full week at my new job location, so at least I've got some continuity.
I'm not used to having my work day start later than 7:30 AM. Or that some of the meetings I'm in last an hour when in the old job they'd last half that. Or that I no longer have access to servers, so I can't just hop on to find things out myself.
***
Which brings me to recurring urge to discover what I'd find if I were to hop on one of my old toons. Just because, I suppose.
I can't go back in time to see what I did at jobs in the 1990s, but I can see what I was doing in Retail when I unsubbed back in 2014.
I had a brief discussion with Shintar today about somehow playing together, and she'd mentioned that she'd created a free account on the Americas servers, so I thought "Maybe I should do that for the EU servers." That morphed into "Maybe I should reconnect with my old toons and see about what I can do with them." And so I hopped onto several toons.
Well, that was the idea, anyway, but the second or third toon I logged into was the original Balthan, and I discovered that the old bloggers' guild that Rades had created --Puggers Anonymous-- was still active with Balthan as GM.
Yep, Ironforge. Wait.... |
Then I saw it.
Yes. Those were Rades' toons.
Back in the days when Vidyala's guild, Business Time, was a top guild on Strict 10s progression*, Rades had created Puggers Anonymous on Moonrunner-US just so several of us bloggers could hang out together. Alas that almost all of those bloggers are gone from the game now, and the only toons left in the guild are Rades' and my own.
And Rades will never login again.
After staring at the screen for a few minutes, my curiosity evaporated and I quickly logged off.
I'm the GM of a dead guild started by a dead friend for friends that no longer play a game that is no longer recognizable to me.
It's hard to describe my feelings better than that statement, although "profoundly sad" does come to mind.
***
But.
There is a balancing out of things in MMOs.
Last Friday, one of the regulars that would attend our alt runs in Classic and is now part of the Monday raid joined the guild. I asked her what happened, and after Karazhan finished she pulled me into a private conversation and we talked. I can't divulge what was said, but let's just say she was given a raw deal.
But, she told me, she's much happier to be in a place with friends.
I definitely agreed with that one.
Then she said that people come to the Friday Karazhan raid because they love me and the way I run things.
"Uh...."
"You don't feel it? You're really well loved within the guild."
And here I was mostly feeling sorry for myself.
So... Maybe that's a hint that I should shut up a bit about some things.
*For those interested, what was meant by "Strict 10s" was that you raided only 10 person raids and equipped gear only from 10 person raids. Nothing from 25 person raids was allowed, and a raider from a Strict 10s raid team couldn't even venture into a 25 person raid at all. This meant that Business Time was really good at progression within the strict confines of 10 person raids. I still remember the time when, back in Mists, my Rogue --the original Azshandra-- was progressing through Pandaria and needed an assist on a pair of mini-bosses. Vid happened to be on, so we grouped up and she wiped the floor with those bosses. Az, in her green questing leather gear at L88 or so, had only half of the health of Vid's Mage, Millya, who was tricked out in full raid gear (I think 5.2 patch's raids at the time). If you ever wondered whether raid drops from Strict 10s was good enough to be a top progression guild, that should answer your question.
Last Monday night I was woken up by a ping on my phone.
I'd gone to sleep --again-- after another Monday evening spent with an early-ish bedtime followed by waking up at around 11:15 PM and then a second time around 1:00 AM, from which I couldn't get back to anything resembling slumber until 3 AM once more.
This has been kind of a constant theme lately, where I wake up involuntarily and can't get back to sleep while the Monday raid is going on. It kind of puts a lie to my excuse of needing to get more rest because of the new job, but it appears to be something I simply can't control.
"You miss us," my questing buddy whispered to me while I was --naturally-- on WoW, waiting to get tired enough to go back to sleep.
I wasn't doing much --just some reading for work as well as questing and grinding so I could level my weapon skills and get enough gold for a flying mount for Linna*-- but this happening for much of the past month has forced my hand.
"Okay," I replied, "I'll admit it. I miss y'all."
"Hehe... win!!"
"A true win would be to come back."
"Do you want to? We're 1 short tonight."
"But I'm the kid from A Christmas Story with his face against the glass window. Can't. No Kael kill."
"I know. :-("
She then asked, "Is it the Kael kill keeping you from BT?"
"Without a Kael kill, no Hyjal. Without Hyjal, no BT."
"Ah, right."**
So, with that on my mind, I finally was able to get to sleep right after the raid concluded. If I were in the raid, however, my night wouldn't be over until after 4 AM EST, when the raid lead team would have finished their analysis of how things went. So while I do miss the raid, I don't miss the afterparty that much.
***
When my phone went off, I was certain it was work.
And I was totally ready to be able to tell people at my old position to basically "fuck off", because I had a little over a week left in my old job and --with the blessing of my administrative manager-- I could tell them to contact my successor instead.
Politely.***
Instead, I discovered it was from Shintar, who contacted me directly about a comment I made on Kaylriene's post about whether the WoW Community itself is doing okay. (Spoiler alert, it's not.)
You see, Shintar had commented about one regular commenter on her blog(s) who only would come on to comment about how the game sucks and that it used to be good but it isn't now. Not mean spirited, mind you, and polite about it, but it wears on a body to see that all the time.
And yes, I thought that person was me.
Because of that comment (and the post itself), I began to do some soul searching about why I feel the way I do about WoW --both Retail and Classic-- as well as other MMOs. Shintar's comment via Discord led to a relatively short conversation that I honestly hardly remember at all were it not for the entire collection of text in Discord itself.
One of the things that stood out to me the most about the conversation, reading it in the morning while drinking coffee, was that I said that Kaylriene is right; I really wanted WoW to get better, but I didn't know how to do so. I also mentioned that every time WoW is at a juncture, it makes a turn to embrace the hardcore raiding crowd. And that after a certain point, [the game] can't find [its] way back to anything else.
Shintar disputed that, saying that she does not get the same vibe out of Retail playing now as a non-raider.
That being said, my observation was that everything was oriented toward a raid at the end, and WoW's design was to get you into a raid. Unlike, say, Wrath, where you'd get new instances as well as new raids with each major patch, as well as new non-raid content (such as the Quel'Delar questline).****
But Shintar pointed out two things that I thought, upon reading them again, were quite important: that Retail has tourist mode raids so that more people can see the content, which Wrath definitely didn't have, and that we're seeing the same player behavior in TBC Classic as we saw in Retail, so in her opinion raiding hasn't changed much over the years other than the fact that Retail allows people to see the raid with minimal effort nowadays.
But that, and my reaction to that, makes me think of conditioning.
***
It may sound like a simple question, but it is at the heart of why MMOs --and to a lesser extent a LOT of other video games-- operate: do we play the way we play because we have been conditioned to play that way? The positive reinforcement of how MMOs are designed, with the "do this get a reward" does hand things out bite sized chunks, but it also conditions us to expect those things. And not just the rewards, but how a game is supposed to be.The joke about all of the Zelda games is that Link goes around smashing pottery, and there isn't a piece of pottery throughout the kingdom that is safe from him. But when you think about it, have we as players come to expect to have to smash pottery in a Zelda game? That smashing pottery is the way to find rupees and items? And that if Link doesn't go smashing pottery, is it really a Zelda game? That if the next installment of The Legend of Zelda didn't allow Link to smash pottery willy-nilly, would the fans of the game raise havoc?
MMOs have their own conditioning based on how "things have always been done" in game worlds. Things such as:
Or, for more game specific conditioning:*****
Perhaps this is why things remain the way they are in MMOs, and WoW in particular, because we as players are conditioned to expect things and do things in a specific way, and we see those patterns even when they weren't fully fleshed out back in the day. Which would explain a bit as to why people are playing TBC Classic as if they were playing Retail: we were conditioned to do this over the decades of MMO playing.
***
Subverting the conditioning, however, is hard.
Some games, such as Elden Ring, can pull it off despite deviating from the expected open world formula we've come to expect. The articles that swept gamer space a week or two ago, about how Horizon: Forbidden West developers threw shade at Elden Ring for quest development, shows how ingrained the conditioning is.
And no matter how many new things there are to do in WoW, ostensibly designed to let people do things other than simply raid, people feel obligated to do all the things because they're conditioned to believe that's how it's done. There is no easy way out of that mentality.
It would be one thing if video games themselves were performing the conditioning process, but with the advent of social media, the behavioral reinforcement comes from a myriad of places. If you put "things to do before the next patch drops" into Google, you get a ton of results from all sorts of places that look something like this:
Yes, these were all real article names, taken across YouTube videos, Reddit posts, blog posts, and gamer website articles.
This isn't limited to MMOs mind you, because just about any video game has this sort of output, whether it's tutorials on how to play, how to get good, how to win, or just how to do things the way you're expected to.
I remember back in the day when I frequented Boardgame Geek, there was a certain subset of Eurogame player who would rip a new person playing Puerto Rico for "not doing it right" if you didn't play the game the "right way". Some of that is based on the metagame for Puerto Rico, but other parts of it was due to the conditioning behind how things were supposed to flow in a game of Puerto Rico.******
***
As for what to do about this I have no good answer.
I can sit here, typing away, missing the raid, but realizing that I
don't miss a lot of the work that I would have to do to actually raid
in progression.
Lot of people are perfectly happy to play the way they have been playing, and get the game they have been expecting, and I can respect that.
But for those who see problems with their favorite game, whether it be an MMO (like WoW), an RPG (like Assassin's Creed), or a boardgame (such as Puerto Rico), it's a fair question to ask whether the conditioning has locked us into an unsatisfying realization:Is the problem not with the game, but is it us?
*I have a goal of 1200 gold before I spring for basic flying for her. I don't want her to be so cash poor afterward that she can't buy food/water (or other things) on her own, and 1200 has a nice round number to it. Of course, having said that, I'll probably end up getting close and telling myself I could wait until she has 1500 gold. Or make up some other excuse to delay the inevitable, I suppose.
**I corrected some of the grammar during the exchange. I suppose I can't help myself there either. And yes, I'm completely aware that --supposedly-- the attunements were removed for Hyjal and BT, although it wasn't mentioned in the official post.
***I can be polite whenever I need to, but I really really wanted to let certain people know what I really felt about them going around behind everyone's back and backstabbing me.
****I found it interesting that TBC did NOT add any new instances or non-raid content that didn't end in a daily grindfest until the last patch, with the addition of the Magister's Terrace instance. I'd taken my cues from Wrath, having been my first exposure to WoW, so it seemed natural to me that the Serpentshrine Cavern instances would drop when the SSC raid would, etc.
*****Some of these are more generic as well, such as the Sith Empire vs. Republic in SWTOR. Well, except for Knights of the Fallen Empire and it's immediate successor expansion, that is.
******And yes, a good portion of it was people just being assholes.