I figured I'd start an exploration of some of my PCs and toons with my AD&D 1e character, Alarius. You know, stick to the classics at first.
I'd originally joked that I should name him "Joe the Cleric", hence the "Joe" there. And yes, when someone says something funny at the table, it goes on my character sheet somewhere. |
Alarius is, in some ways, an unfunny me. He takes himself far too seriously, doesn't really like "the Hilarious" moniker he was given*, and doesn't talk much about his gods. There's an out of game reason for that last part, as one of our game group is a Methodist Minister, and therefore I'm not inclined to be obnoxious as far as in-game religion is concerned.
Alarius began the adventuring life following up on rumors of slavers operating in the area, and joined up with a group to pursue those rumors. Along the way, the slaver conspiracy kept growing in scope and size, and as the group gained in knowledge and strength they began to find themselves a target of the slavers themselves. When they finally reached the heart of the slaving operation, they were instead captured and thrown into the dungeon, presumably to await execution. Only a fortuitous volcanic eruption --"A gift from the gods!" Alarius said at the time-- allowed them to escape, find their gear, and overwhelm the guards at the docks.
(Yes, that was the content of the old AD&D Slave Lords modules, A0 through A4.)
While perusing the slavers' documents, Alarius discovered that a shipment of slaves had been sent out to a remote area, which stood out from other possible locales. The party reassembled and headed out to investigate, only to discover that the surrounding countryside was under assault from a clan of Hill Giants.
(Oh yes, it's THAT module.)
Alarius and Company defeated the Hill Giants and followed the trail to a stronghold of Frost Giants, and subsequently to a fortress of Fire Giants. It was only then that they discovered the long rumored but never seen "dark elves" or Drow not only existed but were directing the Fire Giants in their acquisition of slaves.
At the moment, Alarius is somewhere underground, following a path marked on an incomplete map to what appears to be a Drow city. The party already had to fight off some Drow slavers, who took off with some of their number, and followed them to an underground supply post. The abductees were subsequently rescued and everybody escaped an underground supply post by the skin of their teeth.
(Yes, we're finished with module D1 - Descent into the Depths of the Earth, and are about to start D2 - Shrine of the Kuo-Toa. For those who don't know who Kuo-Toa are, think giant murlocs. EVIL giant murlocs.)
***
Aranandor is up next, an Elven Champion in LOTRO:
There are stories about that already? |
LOTRO is an ideal game if you want a story, because the original Shadows of Angmar story is absolutely fantastic. You can get bogged down a bit while you level and the UI is really bad for the Red/Green colorblind, but if you're a fan of Middle-earth, it's always worth a trip.
Ever the dutiful Wood Elf, Aranandor rode throughout the north, bringing word to the Rangers and then riding south with them to the country of the Dunlendings. There he found loyalty and betrayal among the people so thoroughly dominated by Saruman, yet he also found courage and heart in those few Dunlendings who rejected the Shadow.
It is there that Aranandor's story ends, for much lies before him and is yet to be told.
As you can guess, Aranandor's primary motivation is his desire to see the Shadow defeated, but the long and often lonely paths he has trod has worn on him. He smiles less now, and he has seen far too many of those he calls friends fall in battle or to the plots of the Enemy. Yet he has not totally forsaken the Grey Havens, as he knows that when this age is over he may yet cross over the sea to the West.
#Blaugust2023
*I suggested it, and it stuck.
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