Thursday, August 14, 2025

The Curse of Player Choice

With a title like that, oh yeah, I went there.

If anything, I'm a fan of player choice. You want to allow your players to do things not on rails, so they can come up with creative solutions and basically feel like they have some control over the direction their avatars can go. Even if that control is an illusion, it's often best to feed that illusion rather than tear away player agency from the beginning. 

Some games, such as sandboxes, are perfect for providing player choice. 

I finally ventured a Minecraft day's travel away
from my original base(s) and... built another home that's 
a lot like the first couple. Big, blocky, and with
plenty of lights so a baddie can't spawn in the shade.

Although ironically enough the first (or in the case of the Minecraft house above) the third house ends up looking similar no matter which game you play...

My first house in Conan Exiles, and as you can tell
I had been steadily upgrading it along the way.

My similar attempts at architecture aside, the games allow for a large breadth of creativity. If there's a single "best" way of doing things, I haven't found it yet. At least in the single player version of these games I don't have to worry about opposing players making my life a living hell, so gives me some free time to expand my horizons. While dodging enemies, that is.

***

In MMOs, however, creativity and player agency are frequently not quite so free and available. Since I've never played the game, I'm not going to explore EVE Online here.* If EVE players want to discuss player agency in their game in the comments I'm happy to read them, but it would be foolish of me to opine on something I have no direct experience with.** I'll instead talk about the various MMOs that I have played, which are mostly WoW clones. 

A lot of WoW clones have the outward appearance of player choice --instances to run, raids to do, PvP, quests, achievements, explorations, pet battles, etc.-- but only rarely do they actually have an impact on the game world itself. At best you can change your in-game housing, but outside of that the most you can play around with is your clothing and your titles.

And mounts. Can't forget those.

If that's a brontosaurus, does that mean that Goldshire
is actually Bedrock and I'm in The Flintstones?

Still, you're not going to see player created forts in Redridge, for example, that could be assaulted and destroyed by a Horde guild. You can't create little hidey-holes in the middle of nowhere so that you have a safe place to spend the night. And if phasing doesn't exist, everything eventually respawns in-game.***

This is done for several reasons, but the most obvious one to me is that if players are able to shape the game world in a WoW-clone MMO, the early adopters will have an incredible advantage over anybody who comes after. Think of all the people in ArcheAge who got the prime real estate when the game first released, and people who tried the game a few months later never had a shot to get any housing in a lot of the "older" servers. It's bad enough that progression raiders who don't rush rush rush to the end in WoW (or purchase the top tier expansion to get Early Access) will be far behind their fellows in game, so having the ability to affect the game world would enable those hardcore players to carve out swaths of the game world only for themselves.

I'm pretty sure that WoW would never have lasted very long if all the hardcore players tried to be assholes to the rest of the player base by effectively putting up giant "KEEP OUT!" signs everywhere.

Yes, I'm old enough to have watched the
Little Rascals/Our Gang serials on television.
From Redbubble (and The Little Rascals).

***

Given the lack of ability to directly affect the game world, the WoW clones I've played have had to rely upon other things to provide that illusion of player choice. Instead of buildings in the game world, providing the players with various activities plugs that gap suffices. It's only when you eschew those activities and strike out in the direction of finding your own fun that you realize that you can be somewhat limited in what you can do. 

Sure, you can only be limited by your imagination, but if you want structure to that imagination, you're likely going to rely upon third party addons, such as those used in the original Hardcore WoW modes or Role-Playing assistants. This is one of those situations where the third party addons don't help you raid better, but they enhance what you can do in the game. They're tools, just like those that help you organize your bags and bank space, but it does certainly seem that Blizz' focus on addon reduction in Retail WoW has left these type of addons alone and intact for the time being. 

Some people, such as YouTuber Nixxiom, have advocated for Micro-Blizzard to incorporate Role Playing addons into the base game's toolset in the same fashion that there are now official Hardcore servers in Classic WoW. There are likely other addons that people could use to expand their capabilities to shape the game world to their liking, but I honestly kind of like leaving this aspect to MMOs to the players themselves. By preventing the players from being their own worst enemy by shaping the game world to their liking, MMO developers at least give their games a fighting chance at survival. 



*And to be honest, you could put Star Wars Galaxies here as well. Calling Njessi. Njessi, white courtesy phone, please.

**I know that shooting your mouth off is what the internet is for, but I'm not going to go there. This time. 

***Even phasing is limiting, as people who are on different phases will not be able to directly interact with each other in the phased zones. I rediscovered this back in Wrath Classic, and I really didn't like it.  It felt like I was being pushed into completing story beats just so that I'll be on the same part of the story as everyone else, and if you know me I really dislike being pushed into doing anything, whether it for social reasons or for work. (For the record, I still haven't completed the entire Wrathgate Event in Wrath Classic on any toon.)

#Blaugust2025

No comments:

Post a Comment