Sure, there's the 500 lb. gorillas known as Wizards of the Coast and Paizo*, but beyond that there's a lot of small operations out there. About the only "large" gaming operation not under Hasbro is the Embracer Group, which owns Asmodee, the French company that had been using Embracer's money to gobble up a lot of other gaming companies, such as Fantasy Flight, Z-Man, Catan Studio, and Exploding Kittens. Still, in tabletop RPGs Embracer really only owns the Star Wars RPG license (courtesy of buying Fantasy Flight) and hasn't exactly done a lot with it other than moving the property to Edge Studio.
Yes, the same (hated) holding company owns both Catan...
and Tomb Raider...
Yikes!!
This never gets old... |
However, like I said, you're not going to find many rich tabletop RPG developers around**, so these companies are very often a passion project.
I was thinking about that when I noted that the latest Kickstarter for a Savage Worlds addition, the Science Fiction Companion, just ended.
From Kickstarter.com. |
Savage Worlds is one of those universal roleplaying products that I ought to do an RPG From the Past on, but I was considering this Kickstarter as just one way that a small company can fund product releases that they're assured of people buying. If you set up your Kickstarter right --and also make sure you have your budget properly figured out-- you know you ought to at least break even on your product.
GMT Games with their P500 program, which predates Kickstarter by at least a decade, is another game company that uses the crowdfunding model to create games that they know will have an audience and will break even when they release the game to the public.
***
For me, however, all of these small companies creating fantastic games and gaming products have one major drawback: I can't afford to buy all of them.
I'd love to, but I can't. I'm not made of money.
Additionally, I want to make sure that not only do the game companies get my money, but that I support the local game stores as well.
This 20+' length silver dragon, named Strategios Yottazar, takes up a good portion of the wall at my FLGS. |
Local game stores are kind of the forgotten person in this era of instant delivery. Sure, you may not technically need a Friendly Local Game Store (FLGS) to obtain games or even find out about them, but they are a watering hole for the community. Some stores have places for organized play, and others --such as mine-- help to organize game nights at outside locations.
So how can I reconcile all of these conflicting desires?
Pick and choose, I guess.
I can't be there for everybody, and I can't afford to give everything to everybody either. Control what I can, and accept what I can't.
***
Basically, that's what I've been doing when I've been playing video games lately.
If I subscribed to all of the MMOs that I like and play, I'd have no money left. Therefore, I limit my subscriptions to two at maximum, keeping my subs within my budget. For the longest time, those two were World of Warcraft (the MMO that got me into the genre) and Star Wars: The Old Republic. When I stopped subscribing to WoW after Mists of Pandaria, I didn't pick up another MMO to replace it. I was seriously considering adding The Elder Scrolls Online in 2018, but Blizzard announced WoW Classic and I resubbed in 2019.
While I'd love to give other MMOs such as LOTRO some love, I simply can't without giving up something else. And given that I spend most of my MMO time in WoW and SWTOR, it makes sense that I'd keep a subscription for each.
So when I see blog posts in multiple locations that subscription numbers for World of Warcraft that show volumes that just feel higher than I expect from game traffic I observe, I have to remember that people will hang onto subscriptions even when they're not actively playing because that's where their social network is.
One thing that I do wonder about is whether Blizzard counts people purchasing Game Time*** as subscriptions. If they go based on the strict understanding that only recurring subs count in their numbers, I do not count as a subscriber and haven't since, oh, 2011 or so. My guess is that they do count me as a subscriber, even though I would argue otherwise.
In an automatically recurring subscription such as that found in a wireless or streaming service, it's actually harder to unsubscribe as you have to be the initiator, whereas if you purchase Game Time on a month-to-month basis it's actually harder to remain subscribed since you have to initiate the purchase each time. Obviously Blizzard would prefer me to set up a recurring service since they know this, but I've resisted over the years since it has forced me to ask every couple of months "Am I having fun?" and "Is it worth it to keep playing?"
At any rate, the conjectures about subscriber numbers are believable, although I am surprised they are not lower. I would have figured that Blizzard would have been happy to maintain these subscriber numbers and announce them at quarterly intervals, but perhaps the reason why they don't post sub numbers has less to do with saying just how many people play WoW but rather they don't want people to know just how much money they're getting from the Cash Shop.
I guess we'll never know now, since Activision-Blizzard is but a small line item on the overall Microsoft balance sheet.
*Yes, WotC is by far the larger of the two, but Paizo wields a LOT of outsized influence in the gaming world because Pathfinder is still incredibly popular among people who prefer the D&D 3.x style of play. They've also led the way in moving away from the Wizards' led Open Gaming License that Wizards and Hasbro attempted to modify last year to make it much harder for anybody third party in D&D space to make any profit at all. You'd think that Corporate America would understand and learn from previous mistakes, but apparently institutional memory is very very short.
**I presume the truism about wine, that if you want to make a small fortune in wine begin with a large fortune, holds for game companies as well.
***I'm keeping this capitalized in the post as Blizzard does, not for any other reason.
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