Saturday, August 16, 2025
What Goes Around
Friday, August 15, 2025
Thirty Plus Years in the Making
I recently became reacquainted with an old friend of mine, Master of Orion. I don't mean the newest version out there, but this one:
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| From 1993 with love, although I'd bought my original copy in 1995 or so at a used video game store. |
Yeah, it runs on Steam via DOSBox, but you have to tweak the configuration settings a bit to get it to a decent size. Graphically speaking, it's still in ancient times, so setting the config file to Original means it's very small in modern monitors and Full Size means it's far too large for old resolutions. I set it to 1024x768, and it seemed to work well enough.
It's very raw in parts, especially with the diplomatic UI, but otherwise it is still an engaging game. If you're used only to modern 4X space games, such as Stellaris or Galactic Civilizations, MOO 1 is probably a bit plodding for you, but for me it hits all of those beats I loved in the genre. You don't have to have all the tension all the time to find a game engaging and fun.
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| It's still in the early to mid game here, but I've grabbed all of the planets near me before the Silicoids could get them first. |
Still, there are quirks that highlight just how far gaming has come. For example, the Humans you see on screen are all male, while the Mrrshans (cat people) are mostly female. It does suffer from a bad starting point syndrome, but that's what you get when you start with a randomized galaxy. At least the games don't take that long --it only feels longer until you boost the speed in DOSBox by a bit-- so you can knock out a game in an afternoon.
I'm just glad that an old friend like this is not only still around, but able to run on modern equipment.
#Blaugust2025
Thursday, August 14, 2025
The Curse of Player Choice
With a title like that, oh yeah, I went there.
If anything, I'm a fan of player choice. You want to allow your players to do things not on rails, so they can come up with creative solutions and basically feel like they have some control over the direction their avatars can go. Even if that control is an illusion, it's often best to feed that illusion rather than tear away player agency from the beginning.
Some games, such as sandboxes, are perfect for providing player choice.
Although ironically enough the first (or in the case of the Minecraft house above) the third house ends up looking similar no matter which game you play...
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| My first house in Conan Exiles, and as you can tell I had been steadily upgrading it along the way. |
My similar attempts at architecture aside, the games allow for a large breadth of creativity. If there's a single "best" way of doing things, I haven't found it yet. At least in the single player version of these games I don't have to worry about opposing players making my life a living hell, so gives me some free time to expand my horizons. While dodging enemies, that is.
***
In MMOs, however, creativity and player agency are frequently not quite so free and available. Since I've never played the game, I'm not going to explore EVE Online here.* If EVE players want to discuss player agency in their game in the comments I'm happy to read them, but it would be foolish of me to opine on something I have no direct experience with.** I'll instead talk about the various MMOs that I have played, which are mostly WoW clones.
A lot of WoW clones have the outward appearance of player choice --instances to run, raids to do, PvP, quests, achievements, explorations, pet battles, etc.-- but only rarely do they actually have an impact on the game world itself. At best you can change your in-game housing, but outside of that the most you can play around with is your clothing and your titles.
And mounts. Can't forget those.
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| If that's a brontosaurus, does that mean that Goldshire is actually Bedrock and I'm in The Flintstones? |
Still, you're not going to see player created forts in Redridge, for example, that could be assaulted and destroyed by a Horde guild. You can't create little hidey-holes in the middle of nowhere so that you have a safe place to spend the night. And if phasing doesn't exist, everything eventually respawns in-game.***
This is done for several reasons, but the most obvious one to me is that if players are able to shape the game world in a WoW-clone MMO, the early adopters will have an incredible advantage over anybody who comes after. Think of all the people in ArcheAge who got the prime real estate when the game first released, and people who tried the game a few months later never had a shot to get any housing in a lot of the "older" servers. It's bad enough that progression raiders who don't rush rush rush to the end in WoW (or purchase the top tier expansion to get Early Access) will be far behind their fellows in game, so having the ability to affect the game world would enable those hardcore players to carve out swaths of the game world only for themselves.
I'm pretty sure that WoW would never have lasted very long if all the hardcore players tried to be assholes to the rest of the player base by effectively putting up giant "KEEP OUT!" signs everywhere.
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| Yes, I'm old enough to have watched the Little Rascals/Our Gang serials on television. From Redbubble (and The Little Rascals). |
*And to be honest, you could put Star Wars Galaxies here as well. Calling Njessi. Njessi, white courtesy phone, please.
**I know that shooting your mouth off is what the internet is for, but I'm not going to go there. This time.
***Even phasing is limiting, as people who are on different phases will not be able to directly interact with each other in the phased zones. I rediscovered this back in Wrath Classic, and I really didn't like it. It felt like I was being pushed into completing story beats just so that I'll be on the same part of the story as everyone else, and if you know me I really dislike being pushed into doing anything, whether it for social reasons or for work. (For the record, I still haven't completed the entire Wrathgate Event in Wrath Classic on any toon.)
#Blaugust2025
Wednesday, August 13, 2025
Accidental SWTOR
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| From a Slate article about Chili's Restaurants of all things. |
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| From Swtorista. |
Tuesday, August 12, 2025
When You're Too Meh for a Midlife Crisis
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| It was SO out of place compared to all of the rest of the cars in the parking lot. Fun Fact: I looked up the price online and it costs close to what our current house cost back in 2002. |
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| These were made locally until mid-1987. |
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| Such as this Pioneer SX-780, made in 1980 (the manufacturing run was 1978-1980). From Oleg's Vintage Audio. |
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| Such as module S3: Expedition to the Barrier Peaks. From eBay. |
Monday, August 11, 2025
Meme Monday: Back to School Memes for 2025
Sunday, August 10, 2025
Another Link Gone
On Thursday, Jim Lovell passed away at the age of 97. And with him went a critical part of our connection to the Space Race of the 1960s.
People now remember Jim Lovell courtesy of Tom Hanks' portrayal of him in the movie Apollo 13, but he was already famous in the aeronautics and science community for his participation in Gemini 7, Gemini 12, and Apollo 8, the latter of which became the first manned spacecraft to orbit the Moon.
Jim was more than those NASA missions; he was a Navy pilot, a test pilot, and an Eagle Scout.
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| From Tom Hanks' post on Instagram. |
I think that Buzz Aldrin is one of the few remaining astronauts still alive from that era; when he passes a door will have truly shut.
Godspeed, Jim Lovell. You'll be missed.
#Blaugust2025













