Wednesday, April 20, 2022

Time To Dip Into Those Sports Analogies

"Franchise [Joe Burrow] says he is tried of that 'why not us' ****. It is us! We are these ****ers right now!! Let's ****ing go!! We're winning the whole ****ing thing!!"
--C.J. Uzomah, after the Bengals won a playoff game for the first time in 30 years

 

Blizzard could have been channeling C.J. for all I know.

If I squint, I can pretend that these didn't exist:

Cataclysm
Mists of Pandaria
Warlords of Draenor
Legion
Battle for Azeroth
Shadowlands

That works, right? That's how Blizz wanted us to pretend things are in Retail, right? That the previous expacs didn't exist, and we can skip right to the current expac?

Because I'm far more interested in Dragonflight than I ever was for all of those expansions listed above. 

Okay, that's not quite true, because I was hyped for Cataclysm until it actually dropped, and then I found out after a playthrough that I didn't like what Blizz actually did with the reworking of the Old World. But that's all old story now*, and Dragonflight seems to have a lot of potential.


 

Or, as we Bengals fans like to say before football season starts, we're "cautiously optimistic".**

***

But first, I wanted to talk about tone.

As I'd said in comments over on Kaylriene's and Bhagpuss' blogs, I was shocked to see Blizzard actually eating some humble pie for a change. Maybe the events surrounding Battle for Azeroth and their "traditional" response during the corresponding Shadowlands release blowing up in their faces had something to do with it, but you never know for sure.  I certainly did not expect a (relatively) contrite tone, particularly given that their community council is filled with hardcore raiders, the group that they basically pander to 24x7. If Blizzard had doubled down on what they did in Shadowlands because the hardcore scene wasn't that affected by "events", nobody would have been surprised. 

Well, call me surprised.


 

The tone expressed by the WoW team at the release was rather subdued compared to over the top stuff from reveals at BlizzCon, which was good, but it was also somewhat contrite, which was shocking. The presenters admitted --kinda sorta-- that things hadn't been going well and they'd made steps to fix them, and they're moving forward with more long term fixes. Multiple people have commented on the lack of any mention of borrowed power, but since that entire trend came --and apparently went-- without my ever playing the game at that time, I'm not missing anything.

The trailer at reveal was also notable in that there wasn't a peep of any of the following:

  • The end of the world coming
  • Any Big Bad
  • Horde/Alliance conflict

Again, there was drama --it is a Blizzard trailer, after all-- but it was a subdued sort of drama. I got the impression that hey, the world has been crazy and we had to help it, but now we want to come back home. To fix things. To explore and build. All of which the game desperately needs, because this endless cycle of war will eventually end with nobody winning. Look at human history, and the worst of wars that were fought left wide swaths of land totally depopulated, and the victors themselves were weakened to the point where they were conquered a few generations later. That is the endgame that awaits Azeroth if the cycle isn't broken.  

As far as decor goes, the room has more
of a gamer's hidey hole feel than some
corporate office space, like what you see
in the front of Blizzard's offices.***
Oh, and "Go Team Red!!" --Redbeard
(This is a screen cap from the Reveal Livestream.)

 

I do have to wonder whether Holly Longdale's presence has helped to mitigate the Blizzard attitude a bit. She is enthusiastic, but as Wilhelm Arcturus put it so well on Bhagpuss's post, she presents it in the same vein of someone who actually plays and enjoys a variety of parts of the game, not just the raiding aspect. Too frequently we've seen parts of an expac where devs gush about how beautiful it is, and then.... Okay, onto the raiding part! 

Yeah, like this.

 

But I felt that Holly helped to keep interest on parts that have very little directly to do with raiding, such as crafting. "Can I wear a chef's hat?" she asked at one point****, helping to direct conversation to the fun RPG elements in the crafting overhaul.

To be fair, RPG elements have been kind of overlooked in Retail --not by players, mind you, as any perusal of Kamalia's blog will show you-- but by Blizzard itself. In their need to keep people "engaged" by "dailies, rep grinds, and gating!" any RPG elements have had to be provided by the players themselves. This time, it feels like Blizz finally got the message that not everybody is truly interested in raiding, and Holly was helping to direct conversation that way.

***

But it has to be said that WoW no longer being the Top Dog in MMOs probably had something to do with all of these changes. 

I asked in guild chat --and Kaylriene on his blog-- about whether FF XIV's influence could be felt in the wholesale UI changes and crafting overhaul. My guildies who play both games felt that FF XIV was more in line with the crafting overhaul, like the aforementioned Chef's Hat being something that they felt was straight out of FF XIV. The UI, they felt, was Blizz adopting aspects of the ElvUI addon, while others felt it was closer to GW2. (My opinion was that it did feel closer to GW2, but there were SWTOR elements in there as well.)

Other parts of the expac --the new playable race of Draconians Dragonborn Dracthyr, for one-- had me kind of shrugging a bit. It was controversial enough when Dragonborn became a playable race for D&D 4e, so seeing it here in Dragonflight is kind of an "okay, I've seen this already" thing. The single class dedicated to the Drakthyr is very unlike Blizzard, however, and graphically I felt they captured the hybrid fairly well. I'm sure that there are plenty of people who wouldn't care for the Drakthyr's looks, but to be fair I dislike the 'pandering' look of the Pandaren, so to each their own. I'm just glad they didn't create an actual dragon class that shape shifts into humans/elves/whatever, which if it were to be true to WoW's NPC dragons, would be hugely overpowered from the get go.# After all, you never see drakes or whelps shape shifting, only the adult dragons.

***

And yes, Wrath Classic was officially announced to drop in 2022, which doesn't shock me at all.


 

My expectation is that since Sunwell is now in the PTR, Wrath will likely drop in an August/September timeframe. It just feels way too fast to give enough people a real shot at downing everything, particularly since WoW Classic had close to two years to work with, and TBC Classic will probably get only 15 months in operation. Holly notwithstanding, this is being driven by the hardcore top guilds alone, not by the majority of the playerbase, which is going to bite the Classic team in the ass.

Additionally, since the Classic team announced that there will be no automated LFG tool, there's going to be Trouble in River City. There's a huge imbalance between the large pop servers and the smaller pop servers, and simply giving free transfers to the large pop servers isn't going to cut it. It's bad enough trying to get some farming in on the lower pop servers that I can't imagine what it's like on Pagle or Atiesh, which are 5+ times the size of Myzrael. "Something will have to be done about the lower pop servers," several guildies commented. I personally think mergers are the answer, but the two largest US servers are almost totally Horde or totally Alliance, and that's a problem that can't be handwaved away by mergers or free transfers. It might take account/user creation bans on the highest pop servers combined with server merges of the lowest pop servers to get guilds to move off and spread out, but it's just a guess on my part. After all, FF XIV had new users/accounts banned on a lot of their server equivalents because of the influx of new people --I know, because I tried to make a toon on my son's FF XIV server and couldn't do it-- and Blizzard might have to go that route too.

***

It's a long way between now and Dragonflight's release --Wrath Classic will come much sooner--  but I have to admit I'm, well, interested in what's going to happen now in Retail. Like I said, it's been a long long time since I looked forward to a Retail expansion, so this is unfamiliar territory to me. Blizzard has plenty of opportunity to screw this up, so my years of wandering in the wilderness as a Bengals fan has prepared me for this eventuality. Hopefully they won't let me down one too many times, like baseball's Cincinnati Reds have##, and turn me against Retail for good.



*Or, in another way of putting it, "It's not that deep, bro." Oh, I am so owning this line now, and no, not for snarky reasons. It's because I need the constant reminder without being hit over the head with a clue stick.

**Until last year, the preseason --and our corresponding cautious optimism-- would be the high point of every season. Now, after the surprise success of last year, I'm kind of adrift; this must be what it was like for Leicester City fans the year after they won the Premier League back in 2016, only we didn't actually win the Super Bowl.

***For the record, it's this:

Pretty standard office park stuff out front.
Orcs notwithstanding.
From Wikipedia.


****The answer is "yes", btw.

#A quick aside that while I appreciate being able to play as a High Elf in LOTRO, from a lore standpoint anybody playing a Noldor --the only High Elves who returned to Middle-earth in pursuit of Morgoth were Noldor-- would be drastically overpowered from the get-go. Standing Stone kind of hand waved that away by having your character be in suspended animation for centuries after the days of the Last Alliance, but come on. They'd have been better off choosing to allow you to play a Gray Elf --a Sindar-- rather than a High Elf.

##When the son of the team's owner gets on television for an interview and basically says to all those who saw the ownership sell off a ton of good players during the offseason that basically [paraphrasing] "Who cares what you think? Who else are you gonna cheer for?" you can bet your ass that people are calling for the owner to sell the team. 

 

EtA: Corrected a couple of grammar issues.

Tuesday, April 19, 2022

"This is a Fantasy. You DO know that, right?"

"You don't mean--" 

"It took me a while to accept it myself, actually. Poledra was very patient and very determined. When she found out I couldn't accept her as a mate in the form of a wolf, she simply found a different shape. She got what she wanted in the end." He sighed.

"Aunt Pol's mother was a wolf?" Garion was stunned.

"No, Garion," Belgarath replied calmly. "She was a woman -- a very lovely woman. The change of shape is absolute."

"But--but she started out as a wolf?"

"So?"

"But--" The whole notion was somehow shocking.

"Don't let your prejudices run away with you," Belgarath told him.

Garion struggled with the idea. It seemed monstrous somehow. "I'm sorry," he said finally. "It's unnatural, no matter what you say."

"Garion," the old man reminded him with a pained look, "just about everything we do is unnatural. Moving rocks with your mind isn't the most natural thing in the world, if you stop and think about it."

"But this is different," Garion protested. "Grandfather, you married a wolf --and the wolf had children. How could you do that?"

--From Castle of Wizardry (The Belgariad, Book 4, page 290) by David Eddings

 

Garion and Belgarath, cropped from
the original cover of  Enchanters'
End Game, Book 5 of The Belgariad,
by David Eddings.

All eyes turned to Silvara.

She was calm now, at peace with herself. Although her face was filled with sorrow, it was not the tormented, bitter sorrow they had seen earlier. This was the sorrow of loss, the quiet, accepting sorrow of one who has nothing to regret. Silvara walked toward Gilthanas. She took hold of his hands and looked up into his face with so much love that Gilthanas felt blessed, even as he knew she was going to tell him goodbye.

"I am losing you, Silvara," he murmured in broken tones. "I see it in your eyes. But I don't know why! You love me--" 

"I love you, elflord," Silvara said softly. "I loved you when I saw you injured on the sand. When you looked up and smiled at me, I knew the fate which had befallen my sister was to be mine, too." She sighed. "But it is a risk we take when we choose this form. For though we bring our strength into it, the form inflicts its weaknesses upon us. Or is it a weakness? To love..."

"Silvara, I don't understand!" Gilthanas cried.

"You will," she promised, her voice soft. Her head bowed.

--From Dragons of Winter Night (Dragonlance Chronicles, Book 2, page 244) by Margaret Weis and Tracy Hickman

Dragon of Mystery, by Larry Elmore.
You can go buy prints of Larry's work,
like this one, at his website.

I finally got my prior post about my dislike for the lack of mystery surrounding the Dragon Aspects out of the way when Shintar, in her traditional manner of getting me to think, poked me about my dislike for the Jaina and Kalecgos romance in a quip within her comment.

And I'll admit that it brought me up short. I have a specific aversion to that entire relationship, and I ought to be able to explain it better than I already have. Therefore, this short interlude will cover why I'm not a fan of a dragon relationship with one of the "mortal races" as is presented in WoW.


  1. It's a power imbalance.

    Let's be honest for a minute. If we grant Jaina the title of "most powerful arcane wielder ever" --something that some Titans would raise an eyebrow at-- she's still a mortal human. She will kick the bucket. No amount of arcane power will prevent her death, and it won't even delay it without veering into necromancy*. However, A Warcraft dragon is immortal, and even if they are mortal their lifespan is so long compared to one of the mortal races as to be rendered moot. So no matter what Jaina can do, she will not be able to spend the rest of Kalecgos' life with him. There's also additional power perks of being a dragon, such as the physical dragon form itself. Being the alpha predator in the environment conveys a large degree of power in any relationship, no matter what the mortal might think, and the dragon ought to know this better than anyone else. After all....

  2. They're a dragon, not a mortal. Their thought processes are different than a mortal's.

    The timeless Blizzard miscue of "You think you do but you don't" definitely applies here.

    A lot of ink has been burned in Fantasy novels and RPGs about relationships between dragons and protagonists, from Dragonlance (Gilthanas and Silvara, Huma and the Silver Dragon, etc.) to the Truth Series by Dawn Cook (who is better known as Kim Harrison). If you want to extend it beyond dragons to other non-bipedal species there's an additional rabbit hole to fall down, from David Eddings' Belgariad to a lot Urban Fantasy that uses were-creatures to all sorts of weird and dark corners of the internet. The stories tend to follow a few distinct patterns, from the "hey, when they're in human form you're having a relationship with a human, not a dragon" to "I can't forget that this person is not a human despite outward appearance, and that poisons the relationship" to "who cares? let's bang!"

    I fall under the camp of "this dragon/wolf/whatever is a different species and we might think we know its thought processes but we really don't." If the dragon truly becomes a human (or elf), then it is subject to the same biological frailties as that human or elf, --which means the dragon would have to give up all of their physical advantages-- and that includes emotions. However, the ability to shift back and forth --while retaining memories, intelligence, and their mental abilities (such as wielding magic)-- also implies they retain more than just that. So from my perspective, they may look human but they definitely aren't.

    I guess that puts me in the camp of how Michelle Sagara writes the Cast series of novels, where the dragons that Kaylin encounters might have a human form, but everything from the carriages they ride in to how they walk implies that their entire dragon weight is still there, only just "hidden" by something that's better than an illusion but not as good as a total change of form.

    Since I fall under the camp of "they retain enough of themselves that they shouldn't fall in love or feel jealousy or anything else the same way we do," that leads me to...

  3. A dragon falling in love with a human is likely a lot closer to a human falling in love with a dog.

    Dragons are the apex species --Old Gods and Gronn notwithstanding-- of Azeroth. The mortal races can see them in their human form and experience the usual gamut of emotions, but a dragon still views us through their eyes, in which we have a lot more in common with the cattle that they may decide to feast on than as equals. After all, Onyxia said the quiet part out loud when she makes the quip during the initial pull about how she typicaly "must leave [her] lair in order to feed." The other flights aren't so blunt about it and may avoid eating the mortal races as a general rule, but the cat is out of the bag: dragons look on us as "talking meat" or "talking pets" than anything else. And if they do care a lot about mortals, it's more of the paternal, often patronizing type of caring. A dragon falling in love with a human would likely also be frowned upon by draconic society in the same manner as a cross species romance would be in human society. Even if a bonobo or a dog or a dolphin could love in a similar manner to that of a human, the species are still different enough that our society certainly wouldn't view it as a love between equals.

    Fantasy novels have an end run around these problems, of course, and typically involve wish fulfillment more than anything else. These relationships in a Fantasy or Science Fiction setting can --and frequently are-- a stand-in for commentary about our own racial prejudices, merely taken to an extreme. Being able to use a character's inner voice to demonstrate that the dragon or elf or draenei has the same mental and emotional acumen as that of a human allows an author to demonstrate that despite outward appearances, "we're all the same inside".

    But as a practical matter, there's a huge difference in falling in love between species versus different races of the same species. And despite authors (or the Blizzard story team) waving their hands and allowing inter-racial children to exist (gee thanks, ancient Mythologies!) what we know of genetics basically renders that sort of outcome impossible. And before anybody starts catcalling "Mules!" from the rear of the auditorium, let me remind you that the genetic differences between burros and horses are a lot fewer than humans' closest living relatives, the bonobos. And we can't interbreed between bonobos. Those relatives of modern humans we could interbreed with are those that no longer exist, such as Neanderthals and Denisovians.

    But still...

  4. I can't swim against the tide forever, and a story team --or an author-- with the blessing of management is going to get their way, whether I like it or not. And that, more than anything else, gets my goat. It's their vision that is implemented, and their story to tell, not mine, despite that I'm the one playing their game. It obviously has no direct impact on the game, because it all happens "off screen" in the novels, but the concept of the whole thing just kind of bugs me. And that it happened to one of the two characters in the WoW-verse that are most in Mary Sue territory probably annoys me even more. If it was anybody else, I'd probably not care, but I look at it as a continuation of the storyline concerning the destruction of Theramore for no other good reason than to make sure we know that Garrosh is "the bad guy". Again, my complaints about setpieces versus good storytelling fit perfectly here. Blizz' teams are enamored of a nice setpiece, and frequently confuse those setpieces or cutscenes with good storytelling in general. And the Jaina/Kalecgos romance is an omnipresent reminder that those scenes do not necessarily make for a good story.

So there you have it.

I know that this post is gonna get buried in a few hours by people excitedly talking about the new WoW expac --or the release date for Wrath Classic, or Diablo 4-- but I felt I ought to get this out there. At least I can say that I explained my position; not well, perhaps, but at least I explained it. 

And if anybody has wondered about where I learned to write dialogue, these two series quoted above provide part of the answer to the puzzle.

 

 

*Ars Magica notwithstanding. Yes, in Ars Magica, you can use magic to artificially extend a Magus/Maga's lifespan, but at the cost of being rendered infertile. For a Magus or Maga, this is pretty much a tradeoff they're comfortable with, but even then they can't extend their lifespan indefinitely. At the very least, a Final Twilight will eventually catch up to them, or an enemy will finally end their life.


EtA: Corrrected a grammatical error.

Monday, April 18, 2022

Corking the Bottle

So the latest WOW expac is likely to be Dragonflight, apologies to Anne McCaffrey I suppose. 

Want to discuss The Dragonriders of Pern?
I'm ready.
 

I am conflicted about this, but not likely for the reasons that you might expect.

You see, having been reintroduced to the dragonflights by way of Classic, I miss how they were presented there, and I long for a return to that level of storytelling in WoW, where the Dragon Aspects were these remote beings that were simply not seen or heard from directly.

Even in Burning Crusade, the dragons you met operated as their own agents, and always undercover, posing mostly as humans or elves. (Chromie is not seen in BC, although her flight did have a significant part to play.) At best, in Classic and TBC you met the prime mate or the matron protectorate of a flight, not the Aspects themselves. Even then, it was pretty explicitly stated that the flights were not to interfere with the affairs of mortals, and was only the depradations of the Black Flight (and the Gronn) that forced their hand. The best they did was provide some guidance and support; anything more direct seemed doomed to failure (see Sunken Temple and Blackwing Lair for example).

Even though I did like a lot of Wrath –it was my introduction to the game, after all—that expac began the shift in how the dragonflights and the Aspects were presented. The result was to make them more familiar and mundane, which kind of ruined them as a part of Azeroth.

It can be hard to express my sentiment here without an analogy, so let me put it this way. If you are an average French citizen circa 1700, King Louis XIV is some remote figure that you knew of but didn’t have a personal relationship with. The Sun King was no Prince Hal out of Henry IV. But if he did start hanging out with you, having you over for dinner and asking your opinion on the politics of the day (and not threatening to have to imprisoned if he didn’t like what you had to say) he would cease to be the Sun King and instead just be closer to “Lou the Baker” who lives next door. The mystique would be gone, and with it the familiarity that replaced it would make the storytelling less by comparison.

Which is what happened in Wrath and Cataclysm.

I will freely admit that the first time I was summoned to Wyrmrest Temple and flown up top was kind of daunting. 

Ever had that feeling you're in over
your head? Yeah, like right about now.

 

I just didn’t know how daunting that would have been to someone who’d been playing since 2004 (or earlier), seeing Alexstraza and company for the first time. Of course, the members of the Accord being 15 feet tall* didn’t exactly make them feel all that chummy either...

You were always the smarter sibling,
Neve. Kneeling is a damn good idea.

 

...but by the end of that entire expac you were on a somewhat first name** basis with the entire Wyrmrest Accord. Which when you think about it, is rather…. Odd.

You started off your career killing some imps in Durotan or Defias in Northshire Abbey, and now you’re talking to the most powerful beings on Azeroth as if you’re on equal footing with them.

Go figure.

Then Cataclysm came along, and while it is very much the Thrall story***, it is also the story of the dragonflights and their Aspects. Over the course of the expac you end up being very chummy with the Aspects, as in “we’ll have you over to dinner and gaming next week” sort of chummy.

I do have to admit there are a few nice
perks being friends with dragons.

 

Set piece-wise, very cool. But story-wise from a logical standpoint, that makes no sense at all. You are not one of the most powerful people on the planet; there’s a ton of others hanging around Dalaran or Stormwind or Orgrimmar right then and there, so either you’re far more powerful than you thought or the Aspects are far less powerful than you thought. Either way, this serves to completely undermine all of the storytelling that went on in Vanilla and TBC.

And I’m pretty sure that the WoW story team doesn’t see the problems inherent in that, but once you uncork that bottle, you can’t stuff the genie back in.

***

Heading back to Wrath, the entire subplot about Malygos going crazy was completely lost on me at the time, because I didn’t have the backstory or the weight of in-game history. But now I do, and I can now say with a degree of certainty…

WHAT THE FUCK, BLIZZARD?

You really took one of the four most powerful beings on Azeroth and just up and had him decide to go bonkers one day and decide to kill all of the arcane wielders just because? Except for those who hung out with Malygos, of course, because that was what he did: he wanted all the magic for him and his entourage. Hardly any explanation, and he was given an Onyxia-style one shot raid that was hardly worth it when compared to Discount Naxx, Ulduar, and ICC. Hell, Wintergrasp’s raid was more well attended in the guilds I was a member of than Malygos’.

So what was the point? That Malygos was out of the way so that Jaina could be making out with Kalecgos, the Aspect-in-absentia?

/sigh

Anyway, I’m aware that in Legion (or thereabouts) Ysera dies too, so I guess I should be glad I didn’t play that expac. It certainly seems that the in-game lifespan of a Dragon Aspect throughout WoW isn’t exactly very long. At times it feels like the Roman Emperor Commodus lived longer than some WoW leaders. Or the average Doctor Who companion in the New Who era. And yes, that’s a snap at the WoW story team; I didn’t sign up to watch leaders go crazy or die or whatever just because you needed a good dramatic setpiece. Work harder at crafting a plausible, well told story and you won’t have to rely upon a virtual bloodbath whenever you want drama.

***

But in the end the familiarity, the deaths, the inconsistent story, and a lot of other small things add up to the dragonflights not being a big deal compared to what they once were. And while I should be excited that the dragons will take center stage, I don’t know if there’s anything you can do to give them back their majesty and remoteness that they once had.

Now, if you’ll excuse me, I’ve got to get the grill started. We’re having Alexstraza and her Consort over for steak and roasted vegetables, and we’ll be playing Concept afterward.

"The easiest route is to take I-75 north
across the bridge and get onto I-74..."

 

 

*I presume they could be any height they wanted to be, since dragons were master manipulators of the arcane even before the Highborne. It’s just that they chose to be gigantic to intimidate the lesser races. But as I’ve pointed out before, I suspect that at least someone on the WOW dev team had a thing for giantesses.

**When I was first typing this post out this little section autocorrected to “you were on a somewhat first base basis”. I snickered, because Jaina certainly was during the events in at least one of the books. 

"So you're the one that Jaina is shacking
up with? You know, you ought to do more
to disguise yourself. The super size
look and blue hair kind of gives you away."
 

And for people unfamiliar with the baseball analogy, each base corresponds to a certain level of physical intimacy. First base is kissing/french kissing. Go look up the rest in urban dictionary if you’re curious, because the quickest way to get me to blush and stammer is to have to explain to a girl/woman what second base and third base are, let alone a home run.

***I’m calling it here now, that if part of the expansion is the restoration of the Aspects and selection of new flight leaders, then Jaina will end up leading the Blue Flight. Because that’s a natural yang to the ying of Thrall being whatever the hell he is these days. And that Blizzard can’t seem to help themselves with the Mary Sue and Marty Stu that are Jaina and Thrall.

Wednesday, April 13, 2022

Who Gets to Decide?

Puritanism — The haunting fear that someone, somewhere, may be happy.
--H.L. Mencken

 

I remember the day, as clear as a bell. 

Back when the LFG tool was shiny and new, I got onto a run of the Halls of Lightning instance.

For the uninitiated, it's one of two five person instances attached to the Ulduar complex. This is where the Titans created Earthen and the iron giants that serve Keeper Loken in "keeping Yogg-Saron in prison". Yes, in traditional WoW fashion, Loken has been corrupted by Yogg-Saron, and the Old Gods created the Curse of Flesh that turned Earthen and the iron giants into the first Dwarves and Vrykul (yes, Viking Giants). At the end of the Halls of Lightning you confront the corrupted Keeper, but to get from here to there you have to kill a lot of things in a place that looks straight out of a Medieval Astronomer's hideout.

When you zone in, you have to navigate some ramparts that are part Harry Potter and part The Vikings*, which can take some time to clear even if you skip a lot of the trash.

Well, on this particular day, I zoned in with four other random people, and the tank just up and takes off. He begins pulling. And pulling. And pulling. Until he pulls the entire room. 

Oh, he wasn't done there. Oh no.

He kept right on pulling, up through the next room, until he finally died.

"WTF are you doing??!!!" The healer cried.

"I'm having fun!" was the reply.

After we rather predictably wiped, the tank got back on and tried doing the same shit again, which led once more to a quick death. One DPS dropped, their replacement almost instantly died and dropped group, and their replacement kept saying "OMG! OMG!" while running to us.

Randoms like that were things that made me question my sanity, especially given that this was in the pre "merge" LFG, where you theoretically got to know people on your server even through random LFG pugs.

The thing is, Area 52 - US was a huge Horde favored server back in the day (10:1 Horde) which is now even larger and almost completely Horde (there's something like only 3 Alliance guilds on the server compared to 1130 Horde guilds, according to WoWAnalytica). With a size like that, a random asshat will almost never be seen again by people in LFGs, so they could afford to behave so poorly.

But I was reminded of that run last night when I was reading Horde LFG chat on Myzrael-US while I was on Neve, grinding some mobs in Eastern Plaguelands for their Runecloth.**

When I popped in, people were talking about what I can only describe as hentai with a side of "WTF are you talking about?"

After about 10-15 minutes of rather R-rated discussion, one person had finally had it and started reporting and ignoring people. 

"He's just upset we're having fun," someone replied to that person's leaving.

The response I did not say --I decided to not get involved-- was "Whose fun?"

***

In a multiplayer game this sort of question inevitably comes out. How people define "fun" to them is going to be on a pretty broad spectrum, and one person's "fun" is going to be another person's "annoyance".

Or, in the case of that so-called LFG Chat "discussion", much worse.

And I don't know if I can answer that question effectively.

There ought to be some sort of community standards in place in multiplayer games, especially when they're advertised as T (for Teen) as World of Warcraft is (and, I believe, SWTOR and LOTRO are too). Sure, Age of Conan and it's M (for Mature) gets a bit of a broader allowance for shenanigans, and EVE Online is, well, anything goes. But still, my point is that you kind of have to adhere to the rating you aimed for (and received) on the box.

But chatroom behavior just one aspect of multiplayer games.

There's behavior out in the field, in a group context, in raids***, in battlegrounds/PvP, and just general "off time" behavior in game you have to navigate. What is applauded in one area might not be in another.

For example, ninja-ing things are applauded in battlegrounds, but are rejected in other forms of group content. The quickest way to find yourself ostracized on an MMO server is to become known as a loot ninja in groups or raids.****

I'd like to think the easiest way of saying how to behave in a multiplayer format is Wheaton's Law: "Don't be a dick", but what that really means is up for interpretation. Some people are more strict about what being a dick actually entails than others, and that disagreement can spark issues. 

For example, I've always considered it unseemly if I, as a raid lead, got loot ahead of others. When discussion about the Legendary Twin Blades of Azzinoth that drop in Black Temple came up, I was surprised and shocked that on the 2x/week raid one of the raid leads was fingered to receive the weapon. I found out that the other Rogue on that raid team was a bit upset, but she figured she'd lost her chance at the legendaries because she wasn't picked to be a raid lead. I said in our internal raid lead chat that was the reason that I would pass on the weapons on principle, as I'd never want anyone to think I used my position as a raid lead to influence whether I should receive the two blades. 

"You're a better man that I, Brig," another of the raid leads replied. "I'd take it. But I wouldn't be part of the conversation, either."

Regardless, what is fun for people can vary enough that in a multiplayer format I don't know if there's a happy medium that can be reached. Some people have to have a defined set of goals to achieve, others don't. Some people like the grind (yes, they do exist) and others don't. Some people like group content, and others would rather avoid groups like the plague. I guess the question remains as to whether an MMO can be all things to all people, and yet still try to push players in a specific direction. Can an MMO such as WoW, which is all about the Endgame, still be broad enough to accommodate the player for whom the journey is far more important than the destination? Can an MMO, which like so many other video games is focused on the acquisition of things, accommodate people who are not interested in the new shiny?

***

Anybody else remember the Sparkle Pony?

If you're of a certain MMO age, you probably remember it. The Celestial Steed, if you want to use its formal name, was the first mount in the Blizzard Shop that you could buy using actual money and use in game. I certainly remember my first encounter with a Sparkle Pony, as I was on one of my toons handling some Auction House work in Silvermoon when a player rode by on one. I did a double take and asked the player where they got that mount. "Oh," they replied, "It's from the Blizzard Shop." 

"Oh."

Within hours we were inundated with Sparkle Ponies all over the damn place, and the mount went from "hey, that's kind of cute" to "WTF" to "those damn things" just like that.

Over a decade later, despite the tempest in a teapot that was the controversy over the Dark Portal Pass Deluxe Edition, there were tons of people using the Phase Hunter Mount and the Dark Portal Hearthstone skin. Obviously those people who bought both mounts off the Blizzard Shop were having fun, despite the visible annoyance to a lot of other people. 

I guess the best thing we can do make our own fun, so long as it's not done so as to annoy others. After all, it could be worse. Such as using an honest to god ERP brothel in an MMO.



*Yes, the cheesy old Kirk Douglas and Tony Curtis movie.

**Sometimes, you just have to kill things for their drops. In this case, I wanted enough cloth to level Tailoring so I could make some Frostweave Pants for Neve. Yes, she's a Frost Mage, so getting a bonus in Frost damage is always a good thing, especially if it means she's not totally outgunned when she crosses the Dark Portal.

***Raids have a separate dynamic from smaller group content, so I identified them separately.

****Of course, a quick name change --and maybe a guild change-- and you're back in the saddle, ready to ride again. Kind of sad if you think about it. Blizz laughs all the way to the bank, and the player gets off (mostly) scot-free.

 

Wednesday, April 6, 2022

Letters from Outland Part 3

Dear Card--

Things have been hectic for me, so it's been a while since my last letter home. I'm currently sitting in a tavern called The World's End, located in the slums of Shattrath City, having a drink while a band plays on a makeshift stage.

Yes, that is an ogre behind me. No, he
didn't try to eat me.

 

Everything is makeshift in the slums here, formally called the Lower City, where refugees from the numerous conflicts across Outland have congregated. The denizens of Lower City share a commonality* that transcends their original alliances, be it Horde, Alliance, Avian, or even the Burning Legion, and have bonded together for their own survival. Yes, you read that right; some ex-members of the Burning Legion can be found here, as apparently the Legion doesn't take too kindly to people who defect.

Speaking of defections, I was not expecting to find Sindorei who were formerly allied with Illidan in this City.

The Horde allied Sindorei are one thing, but apparently a large group of Sindorei who were among Kael'Thas Sunstrider's best and most powerful people defected to the service of the Naaru here.

They may look like fancy lights, but
the people who have seen them defend
the city speak of their power in hushed tones.

 

Oh yes, there are these, well, things called the Naaru that alternately rule and protect Shattrath City. They showed up right as things looked very very bad for the Draenei, and the Draenei took one of their... ships? to Azeroth. I've been told by Zarleigha that it crash landed on an island near Teldrassil; you might want to go investigate if you've some time.

Anyway, I arrived in the city looking for assistance for the Expedition, and I found it. 

According to Zarleigha, most of the Draenei were slain when the Orcs abandoned the old ways and embraced the Burning Legion, but you'd never believe it if you came to Shattrath City first.


Draenei are everywhere, including their High Priestess.

And naturally, I almost interrupted
a prayer session. I need to work on being quieter.

But don't be fooled; Shattrath is not only a refuge from the fighting outside its borders, it is also a staging area for the fight against the two common enemies: Illidan and the Legion.


And wonder of wonders, I found someone that we in Stormwind were certain we'd never see again: Khadgar.

He looks smaller than his statue makes
him out to be.

No, I didn't mention Mistress Evelyn or Elsharin to him, but he was polite enough with me that he summoned an arcane servant to show me around. 

 

I think he meant it to be strictly complimentary, but I found enough tension in this place that I'm surprised there hasn't been fighting in the streets.


 


 

That... thing on the left is an ethereal.
No, I have no idea how they got here.

That brings me to the oddest part about this place: were it not for the Naaru here, I'm sure that Shattrath would have been destroyed. Not from enemies, per se, but from within. The Naaru themselves hold everything together politically, but just barely. If you recall the tension within Elwynn when the Defias were at their height of power, it's kind of like that. Only worse. 

It's not like the Draenei don't have a beef against the Sindorei here; they were enemies who invaded and slew their kind, and here they're forced to play nice in service of a greater cause. And the Sindorei are apparently nursing some major abandonment issues caused by the fall of Quel'Thalas and how they were treated by Lordaeron afterward. I imagine Elsharin knows more, but I don't think it's a wise idea to broach that topic with her. 

But I've discharged my current duties and word is that I'm to be heading out to points east of the city. Some of the Legion's allies are in the surrounding forests, and I presume I'm going to be helping to assault their positions.

I heard from Jas that a few of your friends stopped by to try to recruit you to come to Outland, but I'm glad you're staying put for now. I will keep an eye out for some of them here, but no guarantees. This place is larger than I thought it would be.

Be well, and write soon!

--Linna

 


*See? I can also use those words that Mistress Evelyn drilled into our heads during our lessons.