"Make haste slowly" is a Latin phrase that's been around since antiquity*. I was first exposed to it back when I was reading Suetonius' The Twelve Caesars --which is also referenced in the Wikipedia entry-- basically referencing Augustus' dislike of rash commanders. So a George Patton would probably not been on Augustus' favorites list.
Basically, the point of the phrase is to balance out the extremes of caution and aggression when pursuing a task. Choose a middle path, if you will.
If waffling somewhere in the middle is an ideal, I think I've achieved that while playing on the WoW 20th Anniversary server.
Given that Card is from a (relatively) poor upbringing and that I tend to play in a "gold poor" manner, her clothing right now kind of fits. |
What I've done is configure my leveling to first get everybody to L10 then progress increments of five levels at a time. (Yes, even the Shaman, who is not on the loading screen above.) So, right now I'm progressing everybody to L15, although in a kind of haphazard manner.***
Really? I have to bust my ass to go all the way to Orgrimmar to train skinning? I mean, have you seen the sheer number of animals around here? |
I think I found my problem; too many alehouses and taverns for this guy. |
Shenanigans like this little breakdown from the TBC Classic servers didn't exactly help. |
That being said, my brain has been taking some time to adjust to completely different playstyles.
I don't know how people who play a ton of alts do it, but it frequently takes me about 10 minutes of active gameplay before I get back into a full understanding of how to play a class. I have caught myself on numerous occasions switching from playing, say, a Paladin to a Priest only to discover about a half an hour later that I've not been throwing a Power Word: Shield on myself before engaging a mob. It may not sound like much of a gameplay issue until you realize that PW:S is there to keep you from dying when mobs attack you. Another example is switching to a class with a pet --such as a Hunter or Warlock-- and forgetting to, oh, let the pet go in first and get a hit or two in before you start attacking. The whole "let your pet build up aggro first" thing.
What gets me is that people seem to play far more alts quite effectively on Retail, which is a more complex game --attack rotation-wise-- than Classic.****** I know that some players such as Kayrliene with a metric ton of alts are an outlier, but I've seen so many bloggers over the years bring up various alts in Retail that I know it's far more popular there than I'd expect. The problem I have an issue wrapping my head around is that I'm struggling to keep a more basic game such as Classic straight, so how do Retail players keep their stable of alts all straight while playing? Or is it just a question of all the classes having similar abilities, in Retail, so just aligning your bars so that the similar abilities all are in the same location (such as big AoE damage on Button 6, and a shield on Button 10) so you are "close enough" while playing to keep things straight.
Of course, long time Retail players probably are so used to playing various classes that it's kind of deeply ingrained into their gameplay. If you've been playing a dozen classes for over a decade, you've internalized the gameplay to such a degree that you never really noticed it until someone points it out to you.
***
All this is pure speculation, because I've got my hands full as it is trying to figure out all of these classes I've never played before. At least I've got enough time to figure them out, and since there are some classes I'm never planning on grouping up for (such as a Warrior, because people would simply assume I'm going to tank things), I don't have to worry about being perfect.
*According to Wikipedia --yeah yeah, I know, not necessarily that accurate in general-- the original Greek is σπεῦδε βραδέως speũde bradéōs. I didn't know that and always assumed it was Latin until this research, so I kept the common nomenclature as "Latin" above.
**If you played old school D&D --such as 1e AD&D-- the amount of XP to level between classes is vastly different. The idea is that some classes were much more powerful at higher level than others, so the amount of time it took to level that extra powerful class (Magic-Users, for example) was much longer. I believe that TSR/Wizards of the Coast got rid of that in the designing of D&D 3.0 in the late 90s, so you don't see that artificial XP tweaking much anymore.
***Right now I expect to try to hold this entire stable together as I level, but I can also see where in the near future there begins to be a bit of separation of some of the toons from the main pack. My guess is that once I hit L25 or L30 I'll begin to break out 4-5 toons to focus on while leveling. Still, the overall goal of getting the stable to L60 over the course of a year is doable for now.
****For example, the Hunter progresses much faster than a Warrior.
*****Except for my Questing Buddy, who did what she could to help me out, and I provided emotional support for her dealing with the leveling process in what was for her a new guild with new people to play with.
******I guess here is where I'd also bring out from the archives one of the rotations from FFXIV to show it's not just Retail WoW that has complex rotations...
EtA: Corrected grammar.
EtA: Corrected some more grammar. Sheesh.
That is actually one of my peeves with Retail, FFIV and SWTOR. The rotations are complicated enough that if you are out of practice with a given class you are hopelessly bad with it until you get you sea legs back. It's also always a bit unclear what the best way to set up hotbars on a class with compolicated rotations is.
ReplyDeleteFor example, in SWTOR when I bop back and forth between alts that are essentially mirror images of eachother (classes that have pretty much the exact same abilities, just with different names and attack animations), I often find that I have set their hotbars up slightly to majorly differently. Of course maybe that just measn my methods fo setting them up are irresponsibly haphazard ;-)
The only upside to complex rotations is that if they are super complex, just figuring out new ones becomes somewhat of a game info itself. For example, when I was last playing in FFXIV I used to plan out Black Mage rotations in my head as I was falling asleep and then try them the next time I played.
Wait, complicated rotations are now a thing in SWTOR? I know I've not played the game much for about 8 years, but... Yikes.
DeleteI still shake my head at that FFXIV screenshot I took, because one of the commenters was grumbling about how easy it was in Retail WoW compared to FFXIV. I recalled the video explaining the Arcane Mage's raid rotation in either Shadowlands or Dragonflight and thought "hold my beer".
Well to be fair it depends a lot on the class. Some of them are absolutely WoW Classic level dead easy, and others are quite confusing if you haven't played one in a while. However, none of them are really "planning rotations is a game in itself" complicated.
DeleteI try to do the thing of assigning similar abilities to the same place on my action bar as much as possible -- the apply-on-pull spell goes on 1, the 1-2 second cast filler goes on 2, the instacast goes on 4, the thing I should prioritize/only use when clearcasting procs goes on 7, AOEs go on 8 and 9, the interrupt goes on -, the personal shield if the class has one goes on =, burst spells go on J and K, movement ability goes on F, crowd control goes on H, big defensive goes on I... For characters of the same class and spec, I am not much for experimenting with different builds -- I set up the build I prefer with my most advanced toon and screenshot it so that I can set up the other character(s) identically.
ReplyDeleteBut I do not play any class or spec with any great level of skill or rotational mastery! :P
Playing with my Shaman last week, however, I rediscovered that there's a Shaman spell that I have on 4 that has the same proc aura visual as a Fire Mage spell that I have on 7, and that really tangled me up.
Doesn't the plethora of additional abilities in Retail mean that you pretty much have to abandon the original keybindings to make all this work? I'm not being snide or anything, but it seems that if that's the case Blizzard should simply change the defaults going forward to acknowledge that they've made the game with too many abilities to fit in the original configuration.
DeletePlaying with my Shaman last week, however, I rediscovered that there's a Shaman spell that I have on 4 that has the same proc aura visual as a Fire Mage spell that I have on 7, and that really tangled me up.
I have had that issue before, even switching between specs on the same class. If I'm playing Frost as a Mage, I'll use some Fire spells differently than if I were playing Fire, and since I tend to group the spells on a "use case" basis (5 is my finishing spell, 6 is my CC AoE, 7 is my longer term CC, etc.) where those spells are on my bar will change for different specs.
Yes, it pretty much does. I don't leave the spells each class begins with in the places where Blizzard puts them by default. I have the extra action bars turned on, and I have my own set of keybindings distributed across the second, third, and fourth extra action bars to fit everything in.
DeleteThe "Modern" default configuration of the new-in-Dragonflight UI might address this, but since I've customized the UI to suit myself, I don't know for sure.
Same here -- I don't quite put all the Mage spells in the same places between specs -- Fire spells get pushed off the main bar in Frost and Arcane, and so forth.