Monday, January 26, 2026

Meme Monday: Snowpocalypse 2026 Memes

Before you ask "Hey, haven't you been putting out enough winter and snow related memes lately?" yes, I'm aware of that. And apparently Mother Nature has taken notice and said "Hold my beer!"

Beginning late in the afternoon on Saturday and until Sunday evening, we got about 9-9.5 in/ 22-24 cm  of snow dumped on us.*

I took this pic when I was out shoveling.

Close to the street, the snow totals were over a foot deep (30+ cm). And now that the snow is here, the really cold temperatures have moved in. The Wind Chill for tomorrow night is expected to be -22F/-30C, so this snow isn't going anywhere any time soon.

Hence, more memes, this time of the Snowpocalypse.

The snow storm hit more than just the Midwest.
It came up from Texas and hit a lot of
the South, too. This was from the
St. Louis Reddit page.


Yes, this was Kansas City's reaction to the impending
snow, but I survived my regular trip to the grocers on
Thursday night when most of the store was stripped
bare by people afraid that they'd run out of food.
From Twitter.


Of course, reading isn't a bad thing to do during
the snowstorm. From Instagram and ournerdiestthing.


And not everybody believes the world is ending.
From Reddit.

The storm has reached the Atlantic Coast
and New England, who are more used
to this sort of thing. From WAHUP.


As for me, I'll be fine. I've already shoveled the snow so that we can get out into the street and to the mailbox, so there's that. And whenever somebody complains about the cold, I like to bring up January 10, 1982, when the Cincinnati Bengals defeated the San Diego Chargers in the AFC Championship game commonly known as The Freezer Bowl, because the wind chills were -59F/-51C, making it the coldest NFL game on record. 

This was a screencap from a recording of the NBC
broadcast of the game. From Amazing Blaze Zine.

I remember that game quite well, because we all watched it that day. It was so cold in Cincinnati that day that our heat pump simply couldn't keep up with the cold, and we all wore heavy coats and wrapped ourselves in blankets inside the house while we watched the game on television. We actually had the curtains closed because the cold air seeping through into the house was so bad.

The Augusta Kentucky Historic District
put this collage of photos from news reports
of the game. From Facebook.

So yeah, it could be worse...



*This is just in my backyard; snow totals for the Cincinnati Metro area varied.

Sunday, January 25, 2026

It's Not About Green Eggs and Ham

If there's one consistent piece of advice I've given to my kids as they've entered into the dating/relationship stage of their life, it's this simple dictum: don't try to change people as you'll end up disappointed.

Over my life I've seen people get into a relationship, and one of the pair says "they're perfect except for [INSERT ISSUE HERE], but I can work on that." And I've never ever seen someone get "fixed" the way their partner prefers. Even when it appears on the surface that they've been "trained" by their partner into the approved behavior, the reality is that it's an act. The other person just does it to preserve the peace, and it only comes out much later, in a quiet conversation with someone else under the condition to keep their confidence.

Inevitably, this doesn't end well. The couple either continue in a state of quiet dissatisfaction or there's an eventual blow-up and... that's that.

Not bad, but #3 on "Worth Fixing" is highly
dependent upon what the issue is. And #1 on "Deal
Breaker" can easily be manipulated into really silly stuff.
From @drelizabethfrederick via Instagram.


What I've impressed upon my kids is that you have to either accept the other person for who they are or you have to eventually walk away. Obviously, some flaws are quite fatal to the relationship --justifiably so, in my opinion-- while others are minor and can be easily overlooked. Everybody has their own breaking point, and while it might be worthwhile to try to help someone get over their issues, don't expect to "fix" anyone who doesn't want to be fixed.

***

A corollary to this is something that still bugs me to this day. Back in my college days, there was this one girl I knew who dated a guy briefly, then after they broke up she schemed to try to get him back. On more than one occasion I got roped into her schemes, and after a while it really began to annoy me. Right before my (now) wife and I began dating, this girl and I were walking back to a group study session after we stopped to pick up some food for the gang, and once again she was contemplating some sort of plot when I finally decided to tell her that she needed to move on. I explained that she was really attractive and she was also quite smart, but chasing after one person while ignoring everybody else meant she was missing out on someone that would be better for her in the long run.* Unfortunately, she then began asking me about what I thought of her physical attributes and whether some of the various people we knew would be interested in her. I wasn't about to provide details on what our male friends thought of her, and I didn't want to find myself the object of her interest given that she spent too much time trying to play hard to get while simultaneously chasing someone. 

Looking back on it, I wish I had the clarity to explain to her that she would have been much better off not playing games but rather just being honest and walking away if someone says 'no'. I don't know a single guy who enjoys these sort of games, and to be fair I wasn't even sure she did either. I suspect she was taught this behavior by either her friends from high school or her family, and if they did they did her a disservice. Of course, knowing my luck she might have interpreted my candid response as interest in her on my part, and I'd have gotten no peace. Still, some part of me kind of wishes I'd have said what needed to be said before we had a falling out later that year. 

She blamed it on my now wife, but from my perspective I simply had to walk away because I grew tired of being part of her manipulative games. Even if she came clean and tried to turn over a new leaf, she'd spent so much time being manipulative and playing "love games" that I don't think I could ever have really trusted her. There was no way I wasn't going to have anything resembling a heart to heart conversation with her about my girlfriend, for example, because I felt she would have used it as leverage to make me do something for her. 

No thanks.

***

In the end, I guess you could say that while the old "try it, you might like it" credo at the heart of Green Eggs and Ham is still valid, recognizing the futility of certain other interactions is also valid. Sure, there will be regrets, but I've come to recognize that regrets are a part of life. 




*For the record, I did think she was really attractive and had the sort of physical qualities I liked, but she spent so much time being needy and chasing after this one person that there was no way I'd ever consider dating her. I didn't need that sort of drama in my life.


Friday, January 23, 2026

Almost At The End

Well, right on time for the TBC Classic v2.0 pre-patch, toons have crossed the finish line.

The listings as of January 22, 2026.


One got there shortly after the pre-patch...

Boom.

And the other two this past week.

(Sorry, no pics of the leveling graphic for the other two; I was busy killing mobs at the time.)

While I don't think the reworking of things in the pre-patch helped with Card --the Frost Mage was relatively unaffected by the pre-patch changes-- it did help a bit with Linna and Joan. Paladins got some extensive talent tree reworks in the pre-patch, and the net result was that Retribution Paladins have a bit more damage output than before. Same survivability, but with more oomph when swinging a sword. Joan's biggest change wasn't with her talents at all, but that her Voidwalker (aka "the Blueberry") could hold more threat, so she was able to deal more damage on mobs. So, for the latter two, they were able to kill more mobs before stopping to recoup mana and health, which to my mind was a good thing.

I look at it this way: even without the pre-patch changes, Card and Linna would have made it to L60 in the past two weeks regardless, but Joan would have been somewhere at either L58 or L59. 

In the end, I'm sure that Hoots will make it in the next week or so, and my goal of getting all four toons to L60 before the Dark Portal opened will have been accomplished. 

So... what now?

I'm not sure, exactly. I could start all over with a Blood Elf Mage or a Draenei Shaman, or I could keep going with these four to L70 before shelving them. I already know that my friends' group is going all in on raiding, and as I've already indicated I don't intend to raid in TBC Classic v2.0* I'm free to go and do my own thing. Luckily, L60 -> L70 doesn't take that long in general, so I'll have plenty of time to just goof around and do things at my own pace. I could even start this version by leveling a new toon from scratch just until I'm sure the insane wave of try-hards rushes through to the end, and THEN I'll switch back to level in Outland. 

I've got a year, right?



*The irony is that I got more whispers on Joan this past week than I did on the other two toons. I realize that Warlocks are more in demand in TBC Classic than Mages, but this was getting ridiculous.

Thursday, January 22, 2026

And Now a Counterpoint

The irony about my posting a good old fashioned rant on Tuesday is that I found an inadvertent response from YouTube. 

Oh, not an actual response, but one that did mention seasonal content in passing as part of a larger video about whether MMOs were fun. 



Yes, this is from Pint. You may know them from their YouTube video about WoW Classic Mages*...



Or maybe their video about attempting to beat all of the Elden Ring bosses in alphabetical order**...



Anyway, the video they posted yesterday was about their experiences with playing MMOs, and how they lost the fun in them, only to slowly regain the fun later.

I thought it a fitting counterpoint to my dislike of seasonal content in that this is what MMOs have become, and Pint's just coming in here and there in MMOs for bite sized content to avoid burnout is actually a pretty good thing. 

I can respect that. And it's good to see you're still kicking around, Pint. 




*I'll be completely honest in that I recognized all of the stereotypes in this video, and there were points where I laughed my head off, especially their escape from the max level Rogue in Un'Goro Crater. I've SO been there when I was first starting out playing on Stormscale-US back in 2009, and I counted myself incredibly lucky to merely escape with my life from certain encounters.

**I know I'd be abjectly terrible at 'souls' games, but I can appreciate their determination to prove their worth by setting off on a relatively insane quest to do all the bosses in order like that. It got even weirder when they made it harder on themselves by... You know what? Go watch the video, and you'll understand.

Tuesday, January 20, 2026

Cranky Red Being Cranky

(You have been warned.)


Buckle up, because I've got a doozy for you:

I hate Seasons.

Not these Seasons:

No, not these seasons, although this is pretty accurate.
From Reddit, ifunny.co, and NBC 4 in Columbus, OH.

I mean these seasons:

This is ESO's 2026 Seasons road map.
From neowin (and Zenimax).

I'm using the Elder Scrolls Online's seasons graphic as a punching bag here, but pretty much all of the major MMOs do them: ESO, GW2, SWTOR, and the various versions of WoW, among others. Of the WoWs, Retail WoW is by far the most explicit in organizing the game completely around seasons, but if you squint you can see the seasonal format in the Classic varieties too: they're just not called "Seasons" but "Phases". 

Seasons are not limited to MMOs, either, as most live service games have organized themselves into seasons to keep people logging in and playing. Some are called Battlepasses, some are Seasons, but you get the idea.

I'll acknowledge the good things about seasons first: they demonstrate that a live service game of any sort is being actively supported, they do keep customers logging in and playing, and in general the seasons format lends an air of predictability to these games. In some of the seasonal formats, everybody pretty much starts out the same in terms of needing to gear up and/or obtain in-game currency, so there's no built-in advantage to having done well in the last season. A returning player can start over in a new season and not feel that far behind, which is a nice bonus. Another thing is that the seasonal format does seem to be pretty popular; popular enough that most of the blogs I read that talk about them speak of them in generally positive terms. We bloggers can be a pretty cantankerous bunch, so something that gets more praise than not is worth noting.

But.

I hate them. I mean, I REALLY hate them.

I hate them enough that I actively avoid playing games' seasonal content. Which, in the case of MMOs that basically organize themselves around such content, is a wee bit of a bummer. If you're a long time reader of PC, you can now tune out and wait for the next post, because it's not like I've been shy about this opinion.

From The Office. And Yarn.


Oh, you stuck around? Okay, here's why I don't like seasons:

I Hate the Rat Race.

You see, I've dealt with "seasons" before, in Retail WoW. When you run Battlegrounds like I did in Cataclysm and Mists of Pandaria, the gear grind was organized around gear acquisition (and rankings). I never bothered with rankings and arenas/rated battlegrounds, because I was more of a casual PvPer. However, when people would sprint ahead and acquire gear quickly (due to winning regular/rated BGs) and you were merely doing your thing, playing in random BGs was a nightmare for a few months until you started to get the PvP gear that you needed. It always seemed to me that once you became barely geared enough to survive without getting one-shot, the PvP season would end and a new currency/gear set would open up and you'd have to start over. This led to one of two options: Git Gud (play more), or Drop Out. Given I didn't have the time to play to such extreme levels to effectively 'git gud', I eventually dropped out in frustration.

Since that time, I've come to understand that the way the seasonal content is designed, this is a feature and not a bug. Companies want you to login as much as possible (and spend real life money on stuff in cash shops too), so seasons are designed to maximize FOMO without turning off the player base en masse. There's a fine line between utilizing FOMO to get people to constantly login and buy stuff without pushing them at all or too much, and over the years the more successful games have figured out where that happy medium is. 

HINT: That happy medium is much too FOMO-driven
for my liking. From Dean Signori.

It's the consumption-based society placed in a video game. However, instead of keeping up with the Joneses with cars or computers or power tools or spouses*, it's skins and bling and pets and gear and mounts and weapons. And titles; can't forget the titles part.


If you like that, great. Have at it. Apparently you're very much in the majority here. But for me, I'm tired of it. 


The Unintended Side-Effects on Social Interactions

I'm tired of the naked manipulation by game companies to profit off of psychological tricks. I'm tired of the systems and FOMO-driven seasonal activities being first and foremost, and items such as story and the world being the afterthoughts. I can't tell you the number of times I've heard in an MMO the equivalent of "I really don't care about any of this shit [the story or the lore], I just want to kill things and get my loot." And for me, nothing is a bigger buzzkill than hearing that from someone I'm playing group content with.

"If money is all you love, then that's what you'll receive."
--Princess Leia, Star Wars

I realize that game companies are giving people what they want. If people --or the right sort of people-- didn't want that, they wouldn't make it. They can justifiably say they are responding to player feedback. But at what cost? I look at MMOs as these big, expansive worlds/galaxies, but seasons tend to reduce the scope of an MMO to that of a lobby game or focusing on fewer, specific activities that are part of the current season. This is heightened by the time-limited nature of the seasons, which can not only focus on the tasks at hand but heighten FOMO as much as possible. For example, I couldn't login to Retail WoW for the past few months without seeing this pop up:


It's nice that at least they let you know how much time you have left, but this specific implementation was also done to artificially heighten the FOMO behind the Remix environment. After all, which item gets the largest font size? The time remaining, not what this little box actually is about (WoW Remix: Legion).

Social media hasn't exactly been helping people cope with FOMO, either. There were YouTube videos that came out around the same time as that screencap above that said "Is It Too Late to Start Playing Legion Remix?"**

I know people are doing this for clicks, but still, it's abject lunacy all around. If it's too late to start and you're over two months from the end, then that's absolutely terrible game design and the devs should have locked character creation when it was effectively "too late". If it's NOT too late to start and you're over two months from the end, then the community is actively sabotaging itself. 

Yes, I considered the trolls, but I also look at the players who only consider engaging in something if it's not "too late" to do something as a problem in itself. It's never "too late" to try something out, but if you won't do it if you can't get a certain specific item or title, then there's a wee bit of a problem here. Having raised three kids, I know better than to give in when one of them threw a temper tantrum. And people who throw temper tantrums because they didn't get the thing they wanted (or those who would take their ball and go home if they didn't win) don't amuse me. Still, it's extreme FOMO set in motion by the design team if the only way to achieve certain things is to login practically every day. That's part of the reason why WoW's player base melted down in BfA and Shadowlands: pressuring a player --whether by peer pressure or in-game pressure-- to login and do certain activities every day. 


If You Don't Play with a Circle of Friends, You're Kind of Screwed

If there's one constant in the positive commentary I've seen from bloggers and online forums about seasons, it's that it's great to play seasonal content with your friends. It certainly appears that when someone complains about seasons in any forum-based environment --Reddit, Discord, Game Company Forums-- the solution most often presented is "go find a guild or a circle of friends and play with them". 

So basically what people are saying is that the way to fix problems in the seasonal format, whether exacerbating already extant ones or creating new ones, is to... avoid the problem entirely. Go find some friends and do the content with them.

"Do you not have phones friends?" 
--Possibly apocryphal

I find that answer extremely disingenuous for two reasons: it doesn't actually address the problems, and if you play at a different pace or style than your friends, you'll create fractures in your group of friends and you'll be unconsciously pressured into operating at the speed of play that your friends are operating at. 

In my years of playing MMOs, every guild I ever joined imploded or changed to where I or my style of play was no longer welcome. I honestly envy people who have no qualms about jumping to another guild at the drop of a hat (or joining a bunch of guilds), because I simply can't. When I commit to a guild, I commit to playing with people who I at least consider acquaintances. For me, it is not a lightly-held commitment, and I don't leave a guild without some serious consideration. 

Likewise, I've experienced the gradual fissures in my own current friends' group because most of them pushed far ahead really fast in the current Anniversary servers while I deliberately chose to not get swept up in the euphoria of progression raiding in Vanilla WoW again. Sure, their rewards were great, including one of them landing an Atiesh, but I was adamant in pushing at my own pace for my own sanity***. I was talked to by them about how they just want to go do stuff with me, and that they'd be happy to boost me, I basically said "thanks but no thanks" and that was that. I very rarely directly interacted with them in-game save for general chatting, and I ended up having to go the pug route whenever I wanted to run instances or do group content. I was fine with that, but I did miss running content with them. In the end, I guess you could say that they were all more hardcore than I was.

Looping back to seasonal content, if you operate at your own pace or you simply don't know people and aren't inclined to randomly join one of the many guilds who try to chat you up with whispers****, you're left with random pugs. And we all have our horror stories about toxic pugs in MMOs, all the more so when the limited nature of seasonal content means that puggers want to go harder and faster than what they explicitly state. Add to that (in Retail WoW at least) the very real potential that if you screw up in a Mythic Plus run***** by a lack of understanding/lack of skill, the person whose key it was loses their key. Let's just say that people can get cranky about that, which adds to the toxicity of doing pug runs. 

Hence the evergreen "Play with your friends!" suggestion that bypasses the toxicity problems without actually addressing them.

To me, this is akin to an ostrich sticking their head in the sand and pretending everything's fine.


Too few people use the full meme.
From KC Green and The Verge.


The Short Term Nature of Seasons Means the Long Term is Rendered Less Important

We've all had our posts or commentary about "Why does the story in X suck now?" Or maybe "Why isn't company Y putting out new story for their game?" Well, game companies aren't made of money, despite what it certainly seemed in Blizzard's case 17 years ago, so if they're pumping out things to do in seasonal content, guess what typically gets the shaft? The overarching story/game. 

Being focused on the short term so much means that resources aren't being allocated to the long term, and that poses a problem for the overall success of the game. This is not exactly a new phenomenon, since it certainly seems that most publicly traded companies (or those owned by private equity firms) operate on a quarter to quarter basis. I've personally seen my own company (or one of its predecessors) basically use financial funny business like "temporary pay cuts for one month" to make the quarterly bottom line look better,# so I'm quite familiar with how such a short term focus causes long term problems. People notice a decline in quality, employees get frustrated with the lack of pay or working conditions and leave, or management lays off all of the people with institutional knowledge in favor of cheap labor who make the same mistakes that were done years ago. 

So yeah, such a focus on short term seasons, whether there's an overarching road map or not, means the overall plot can get lost. 


Playing Single Player Instanced Content in an MMO is a Band-Aid on a Community Problem

Oh yes. I figured I'd address the other suggestion I'm sure people will promote, at least from a WoW perspective: if you can't do group content, go solo stuff in Delves. That's always reworked for each season.

After all, that's what it's there for, isn't it? 

Yes, and actually that's the problem.

Delves are an admission by Blizzard that it's cheaper to devote money toward creating a single-player instanced experience in WoW than it is to clean up the toxicity in the WoW community. 

Let me put it this way: every company has to devote resources in such a way that provides the most short term profit. Not long term, because a company that's publicly listed on a stock market or owned by a private equity firm has to show maximal quarterly profits. Cleaning up an in-game community takes a firm commitment from a game company (and the community itself), and more importantly it takes money. Frequently more money than a game company wants to spend for an intangible benefit of having a "good community". And let's also be blunt, losing the bad actors in a toxic community also means that the game company is losing those players' money. 

So, to a lot of game companies, creating a single-player experience to circumvent the toxic community in the pugging scene is the way to go. It only costs some developer time as opposed to a lot more money invested in admins and enforcement, and voila! You get a workaround for those left out of group content to do instanced content of their own. Never mind that it is the gaming equivalent of "Pay no attention to that man behind the curtain," here's a shiny new thing that you can play with.

From Choice of Games. And the Pythons, of course.

It's not a matter of whether it's fun or not, that it exists annoys me. It also feels like it's a game company patting you on the head, telling you to go play and leave the other content to the "Big Boys and Girls".

That single player instanced content is popular is kind of an understatement. And yes, I'm quite aware of the Green Eggs and Ham nature of my dislike, but I do know that the nature of my dislike is Grinch-y enough that I would never even admit to liking it if I did try it and like it.##

***

I could probably delve deeper (::rimshot::) and provide more reasons why I dislike seasons and seasonal content, but I think that I've beaten this topic enough. And like I said above, I don't expect people to agree with me on this, because they have different experiences and they do have a tight knit group of friends/guildies that play at the same pace as them, so many of the potential pitfalls with the seasonal format don't manifest with them. And that's fine with me. I'm glad they're having fun.

But for me, I dislike it when not everybody is having fun, when people don't find the seasonal format to be an enriching experience. It doesn't matter if it's in WoW, SWTOR, ESO, or any of the other MMOs out there: I don't consider a marker of success to be whether merely enough people are having fun, but whether those that aren't can find their place at the table as well. Maybe game companies can only do so much, as the community's own behavior has its own part to play, but game companies can create the conditions that a better in-game community can arise. Or they too can focus on the short term and worry about the long term ramifications next season. Always next season.




*Or ham radios. I guess it's a sign that this is everywhere, and not just in gaming communities.

**Seriously. Do a short YouTube search and it'll pop up.

***And blood pressure.

****It happens to me all the time.

*****This is my understanding, as I've never played Retail since Mists so it might have changed. (My watching the crowds at the major cities and Goldshire don't count as "playing", IMHO.)

#Except for the executives. Because of course that's the case.

##It would also require me to engage more in the Retail WoW story, and that is simply not happening.

Monday, January 19, 2026

Meme Monday: Casual Play Memes

With the notable exception of my time spent on a progression raid team, I try to play video games casually. I often don't succeed, but I do try.

I've found it difficult to control my impulses to simply keep going rather than take a break and do other things, but I do have my tricks. So, this Meme Monday is dedicated to (attempting) to play casually.

Yes, I have backslid on occasion. From imgflip.


Hey now, I definitely know the difference.
Even if I've never played Farmville. From imgflip.


I know this would never have been my parents.
For starters, I was only allowed to get on the TI
Home Computer for an hour at most. Second,
green hair does not run in my family.
From Instagram.


I've discovered that if I play more
hardcore, I'm less accommodating of others.
So yes, this is a casual way of doing things.
From Twitter and ifunny.co via Instagram.


What was I saying about backsliding on occasion?
From Game Rant. (And South Park.)


But this is my nightmare. Not looking like
THIS, per se, but feeling like what he
looks like. From Memedroid.


Saturday, January 17, 2026

"I'm a WHAT now?"

One of the more interesting things about my struggle to figure out why this blog has not been indexed by Google Search lately has been that I've discovered that the term "parallel context" is now being used by Large Language Model training.

The term "Parallel Context Windows" appears to have been first utilized in 2022 in a paper published here, which is alternately amusing and vexing. It wouldn't shock me if a lot of the bot traffic here has been attracted to PC simply because of the name's utilization in AI development.

This is the search result using incognito mode
(to remove any trained tendencies from my
account) on January 17, 2026.


Yeah, I mean, "parallel context" as a naming convention isn't exactly unusual, but the annoying part is that it just HAD to show up in AI-related activity. 

That being said, I did update the "About Parallel Context" to reference that this blog predates the usage of the term with LLMs and AI by over a decade*, so hopefully nobody comes knocking on my door with some weird cease and desist by my usage of the term on this blog. If someone does, I might need to get in touch with Rick Beato to find out what lawyer he uses to fight off YouTube strikes from the big music conglomerates.

As for whether this little discovery has an impact on PC's search engine indexing, it probably doesn't. Just a hunch here, but given that Google has started slowly indexing some of my blog posts over the past week or two I don't believe it actually has an impact.

As of January 17, 2026.

The indexing listing above shows that I'm actually getting some pages indexed. And that's despite Google Search still hasn't acknowledged the sitemap.xml that Microsoft Bing approved back in September 2025.

As of January 17, 2026.

So, you've got me as to what changed.

I did try to see if I could "fix" the issues with the "Alternate page with proper canonical tag" error by removing the mobile device option for the blog,

The main error listings as of January 17, 2026.

And the detailed results of the "alternate page"
error, on January 17, 2026.

which as you see all have the mobile designation of "m=1" present. After several days, however, the resubmission still returned an error, so the issue isn't with that.**

But there are posts being indexed, so... Again, go figure.

If nothing else, I either need to 'git gud' with understanding the details about Google Search results or hire a "Search Whisperer" to understand the arcane details of the search process.

Cardwyn: You need someone to help you understand the Arcane?
Me: I said arcane details, not the Arcane.
Cardwyn: Oh. Because my rates are low, and you could use the help.
Me: ...

I ought to not let this stuff bug me so much as it does, since I've got enough things I'm working on the past several months, but the lack of understanding the why of it does get under my skin. And now, knowing that the blog's name has been utilized in a field that has nothing to do with the subject of this blog is like a mosquito bite that you can't help but scratch because it itches so damn bad but you know you shouldn't scratch it at all. 

Oh well.




*For any people doing research on "Parallel Context Windows" and happened to stumble on this post, This blog Parallel Context has been around since September 2009 and is still being actively updated with posts as of January 17, 2026. So yeah, PC has been around a lot longer than the current LLM and AI research.

**I did switch it back this morning, likely after Shintar posted a comment this morning about potential changes but before I saw her comment myself. So, Shintar and others who use mobile devices to read the blog can read it much better.


EtA: I cleaned up some formatting.