Sunday, September 10, 2023

Sunday Musings on the WoW Hardcore Servers

After having spewed out content on a daily basis in August*, I took this week off. 

Work had something to do with it as well, since I have some big meetings coming up and with yet another new platterful of stuff to work on.

Still, thoughts about games and whatnot haven't been too far from my mind. 

Mainly, what do I think of the Hardcore WoW servers?

***

Okay, let me get this out of the way early: I have already made peace with the likelihood that my toon is going to die. I mean, I even named her Deathwyn and instead of long black hair she has short blonde hair. The polar opposite of ol' Card.

There ya' go. Same blue eyes, tho.

The playstyle is exactly as it was for Vanilla Classic and Classic Era, so me playing on Era servers for the past 8+ months it has been a smooth transition.

But beyond that, I play like I did when I first played on Stormscale-US all those years ago.

In a nutshell, I play in a similar fashion to how I've always done, but since Stormscale was a PvP server I learned very early to have my head on a swivel and always take into account any and all potential threats.

See a bear waaay over there? I'm killing that before I attack the mobs I was here to kill. I'm not taking any chances. 

In a normal situation, I might just kind of wing it until said bear is a bit closer, but I'm not messing around on the Hardcore servers. In the same way as what I learned during my first exposure in Hillsbrad on a PvP server, you can't take anything for granted.

I'm already looking ahead to what instances might look like.

Normally, as an Alliance player, I'd expect to enter into the Deadmines as maybe L18 or L19. I'd even accept grouping up with an L17 as long as they knew to not overpull; several months ago when Era Cardwyn was starting out, we even took an L14 and got most of the way through until we got to the boat**.

On these Hardcore servers, I think L21-22 minimum is a safer bet for everyone involved. And if someone wants to be an idiot and take a severely underleveled toon into that place, go ahead. I'm not coming along.

And I'm fine with that.

To be honest, I can get away with that because a lot of the decent gear a leveling Frost Mage has are the items that they can make via Tailoring.

I'm used to playing conservatively, so Hardcore servers just make me slow down even more. And I don't even bother with baddies like murloc packs or gnolls in Westfall because I know that 2-3 coming after me is a recipe for death, so it's much smarter for me to relax, pull back, and make like predators on the Serengeti: hit the isolated and weak ones.

Outside of that mental adjustment, the vibe from the HC servers isn't as bad as it was when the Hardcore Challenge was merely an app. Sure, it can get crowded, but it's not terrible. (The phasing has helped a ton with this.) And without people being able to run boosts and whatnot --or try to do anything vaguely resembling a GDKP run*** there's a dearth of bots and whatnot. Those few bots I've seen out in the wild --they tend to have junk names that don't mean anything at all-- have died pretty early in the leveling process. 

One thing that hasn't changed: the idiotic arguments in Trade Chat.

For example, I left Stormwind the second day I logged in because people were arguing over what shorthand to call Dire Maul versus The Deadmines. Both can use DM, hence the bitching, but as I pointed out before I left there's probably only a handful of people on the Hardcore servers who could even enter into Dire Maul, so there's absolutely no reason to fight when for 99% of Hardcore Server players Dire Maul isn't even an option.

So, not everything is hunky dory in Hardcore land, but that's fine. It's an engaging diversion from when I'm playing Era, but not something I'm going to go all in on. 

I think.

Oh, and I'd be remiss if I didn't give a shout out to Atheren, who managed to track me down already on Skull Rock-US and send me some Health Potions and some bags. They have been much appreciated, even though I've been mainly stockpiling the potions for emergencies.




*One day I missed because I miscounted and thought I'd already posted, but I made up for it by posting twice in the next day.

**Said L14 told us "they were almost L15", but after not leveling through the entire Deadmines instance I was calling "bullshit" about that to my questing buddy. As proof, when Card was high enough she helped out some friends through Deadmines and all of them leveled at least once during the instance run.

***For the uninitiated, all raid participants have to have a certain amount of gold on their person --you have to have proof before you're invited to the raid-- and have to bid in gold for items that drop. This is apparently the "meta" on Wrath Classic servers these days, and on large servers such as Atiesh-US that has colored everybody's approach to the game. If you want to pug things, you'd better be able to buy gold or you have to put up with the gatekeeping on 5-person instances if you want to do group content. On smaller servers --such as what Old Blanchy-US or Bloodsail Buccaneers-US are-- the culture is different, so it's not as bad there. But for me, I don't feel like giving Blizz money for the privilege of avoiding the mess they helped to create. I've said this before, but in the off chance you missed it, there ya go. And to be fair, I had a hard stop on Wrath Classic servers anyway, because Cataclysm Classic will be coming next year. 

EtA: Corrected grammatical errors.

Monday, September 4, 2023

Meme Monday: How About Some More Miscellaneous Memes?

Today is Labor Day in the US (and Canada, I believe). Therefore, I'm gonna put minimal effort into this Meme Monday because I actually have to get some work done today. (Of course I do. Gee, thanks, upper management, for putting a meeting only a week out when I have to chase down a ton of people to figure out what's going on!)

This is for my questing buddy, who just
got a new puppy late last week.
From Travis Hanson, who draws
excellent Webcomics.

Not sure why, but my version of
a Bard is always out of step with
the in-jokes in RPGs. I think I was influenced
by the Harper Hall in Anne McCaffrey's Pern
novels. From Pinterest.

Alas that Mary no longer draws NPC Comic.
I love her work, but I can understand and
sympathize with the burnout.
From npccomic.com.

"Hey gang, I found Winston from Overwatch!"
From Reddit.


Friday, September 1, 2023

Just Who ARE You, Really? Part 4 of 4


To conclude this mini-series of posts, I'm following up with the last two of my WoW Classic toons that have a persistent narrative (and also two of the other three toons to make it to max level). For these two I kind of veered more into the fictional realm than a summary, because I felt these were best told that way.

Linnawyn Songshine, Knight of the Silver Hand:


The demons never knew what hit them...

Linna is the third of the four Songshine children, and like her younger sister Cardwyn her life was changed the moment the Defias Brotherhood came to the family farm and demanded all of their metal. Unlike Card, however, she remained at the farm and soon volunteered to join the local patrols that the farmers of Eastern Elwynn organized to deal with the encroaching Defias threat. Daryn and Mona set aside land for weapons practice and the entire farm hastily constructed an extra building for barracks for the trainees. Calling themselves the Elwynn Rangers, Linna's father, Daryn, and a few other veterans of the Second War became the instructors for the patrols. 

While Linna took her work with the Rangers seriously, something began nagging at her in the nights while she tried to rest. At first, she thought it was concern for her little sister, but as the days dragged on she began to feel that she should be doing more to help out. That worry only grew when her sister visited the farm on her way toward Lakeshire, following up on a lead as to the identity of the Defias' leadership, and she returned two days later, gravely injured from an ambush on the road by the Defias. 

"There has to be more than this," she thought as she watched helplessly while Cardwyn was healed by a family friend and member of the Cenarion Circle.

When the Defias threat was finally broken Linna thought things would return to normal, but her concerns only worsened. It was then that she finally realized that what she felt wasn't concern, but a calling. 

Linna resolved to take the Oaths and become a Knight of the Silver Hand, but she didn't know how.

She spoke with one of Cardwyn's friends, a Squire, who told her that since she's not nobility, she must have two valid sponsors who vouched for her standing. Those sponsors had to be accepted by the Knights as valid sponsors; preferably they were Knights themselves, as his own sponsors were, or they were people the Knights were familiar with and trusted their judgement. 

Linna prevailed upon Cardwyn, fresh from the Defias campaign and hailed as the Hero of Westfall, to be one of her sponsors, and asked her old teacher, Evelyn Aldcock, to be the other. 

Upon taking the Oaths, training with a squad in Northshire and Elwynn, and then performing mop-up duty in Westfall, Linna's first assignment was to investigate reports of the Scourge in Duskwood. She arrived in Darkshire to find herself swept up in a mystery surrounding a ghastly prediction of doom from the town's mystic, Madame Eva. Meanwhile, Darkshire was beset on all sides by the undead, mysterious dark riders from Deadwind Pass, and the wolfmen called Worgen. As Linnawyn strove to uphold her duty to Darkshire and keep the darkness at bay, she dove into the mystery of this "Stalvan" and why his name was divined by Madame Eva as the source of the encroaching doom. Linna finally figured out the true danger Stalvan posed and defeated him in single combat, ending his threat.

Yet it was the strange, undead creature Mor'ladim who provided Linna with the greatest gift of all. She put Mor'ladim --the twisted undead form of the Knight Morgan Ladimore-- to rest. Upon returning to Ladimore's grave with the ring his daughter wore, who bade Linna to bury it with his bones to give him some peace, the shade of Morgan Ladimore appeared to her and presented her with his blade, Archeus. "It was forged to do good," he told her, "and though I have proved myself unworthy to hold it, perhaps you will carry on the Light through it."

Linnawyn returned to Darkshire, her eyes filled with wonder, and presented the sword to Sarah Ladimore, Morgan's daughter. "He gave it to you," she told the Squire. "Go and do great things with it, Sir Knight."

Ever since, Archeus has been at Linna's side through the long campaigns against the Dark Iron dwarves and rallying the people of Azeroth against the Silithids. She joined the Argent Dawn and kept the supply lines open so that her sister Cardwyn's brigade could assault Kel'Thuzad's fortress of Naxxramas.

It was the opening of the Dark Portal that signaled Linnawyn's stepping out from her sister's shadow and becoming a hero in her own right. She travelled to Outland, assisted in the assault upon Hellfire Citadel and investigated the disturbances of the marshlands west of there, but it was her work in defeating the schemes of Kael'thas Sunstrider and Illidan for which she is most remembered. 

Linna will tell you otherwise: her greatest accomplishment was the reuniting of a family once thought destroyed by the Scourge.

***

And finally, we come to Nevelanthana Dawnweaver. Of the bunch, she is the oldest in terms of when she was originally created, but the last to be created in Classic:

At least the inn at Tarren Mill is good
for close-up screenshots.

Neve and her younger brother Quintalan are the only Sindorei remaining from House Dawnweaver. The High Elves of Quel'Thalas had already absorbed a devastating attack by the Horde from the Second War and were slowly recovering when Arthas led the Scourge in an assault to take the power of the Sunwell and raise Kel'Thuzad. In those frantic weeks the Quel'Thalas Rangers were overwhelmed and their Ranger General, Silvanas Windrunner, was slain by Arthas, who raised her as yet another lieutenant in his army. The Dawnweavers defended Silvermoon City along with the rest of the Elven army, yet as the walls were breached they were separated. Neve and Quintalan joined a small group that fled to Sunstrider Isle, hoping to reunite with the rest of the house, yet the few refugees who trickled in only brought terrible news: their family was killed defending various parts of the city. 

When the Scourge left Quel'thalas, the remaining Elves met with their Prince, Kael'Thas Sunstrider, who christened them Sindorei, the Blood Elves. Neve and Quintalan were too young to join what was left of the army of Sindorei and instead remained behind to learn and rebuild.

Neve returned home to Fairbreeze Village and became the apprentice of Magistrix Landra Dawnstrider, who herself was once an apprentice of one of Neve's aunts. Despite the omnipresent gloom of the Dead Scar, news from the Regent Lord of Quel'Thalas that their people had found a permanent home away from the Scourge in Outland was encouraging. Magistrix Landra refused to leave Fairbreeze, but encouraged her pupil to represent both her House and the village in all of her dealings with the outside world. "You are the head of House Dawnweaver," she told Neve, "and a Dawnweaver always takes her responsibilities seriously."

Neve traveled south to Tranquillien and became an instrumental part in defeating the Scourge in the Ghostlands. Due to her leadership and bravery in the face of the horrors out of Deatholme, she was selected by the Regent-Lord of Quel'Thalas to present the formal petition to join the Horde to the Banshee Queen of the Forsaken, Silvanas Windrunner. 

The former Ranger-General did not know Neve personally, but she did know of the Dawnweavers. She spoke with Neve at length about the loyalty and dedication her House had to the Quel'Thalas Rangers in her past life, and the young Mage's heart swelled with pride. With a few words of encouragement and a separate written recommendation, Sylvanas sent Neve to Orgrimmar to tender the petition to the Warchief of the Horde, Thrall.

The Warchief was somewhat less receptive of the Blood Elves joining the Horde than Sylvanas, but he could find no fault in the petition itself. Surrounded by Orcs more than twice her mass, Nevelanthana remained impassive while she waited for Thrall's council to complete their debate. 

"It is done," the Warchief finally announced. "The Sindorei shall join the Horde." 

Flush with the success of her diplomacy, Neve returned home with the news. As a reward, the Regent-Lord sent Neve out to the Horde communities, as both an ambassador and a resource to assist their new allies as much as possible. 

Neve travelled throughout Azeroth, staying true to her heritage as a Dawnweaver and supporting their new allies as she could. In time, Neve eventually received a summons to Orgrimmar. "You must go to the Outlands," one of the Warchief's advisors told her. "Both the Horde and the Alliance have a foothold in the lands beyond the Dark Portal, but our grip is tenuous. We need leadership there that you and your brother can provide." 

Up until that moment, Outland had been a dream, just out of reach. And now it was within her grasp. Neve and Quintalan travelled to the Dark Portal and crossed over.

They stood on the steps, staring out into the hellscape before them, shocked. This was not the golden land promised the Sindorei.

"What other lies have we been told?" Neve asked her brother as they ate their first meal at Thrallmar. "Even with the Dead Scar, Eversong is much more beautiful than this."

Resolving to find the truth of things, Neve threw herself into the work. And as she soon discovered, the lies grew larger and larger until she wondered just what her people actually stood for. "I am a Dawnweaver," she told herself, "and a Dawnweaver finds the truth."

The moment she set foot in Shattrath City, Neve began to hear the rumors. 

A Mage slew Kel'Thuzad in his fortress of Naxxramas. A Human Mage trained by a Queldorei.

And that Mage wore a distinctive tattoo on her shoulder: the sun's rays woven into cloth.

The Dawnweaver Crest! Uttering yet another Dawnweaver-ism under her breath, Neve pursued the rumors as to this mysterious Mage's whereabouts. She was in the south, in Nagrand, it was said. No, she was to the West, in the marsh. Or she was in the far North, in the mountains. 

But it was in the crumbling wastes of the Netherstorm that Neve found what she most dreaded: that her people had been deceived, and that their Prince had joined with their ancient enemy, the Burning Legion. It was bad enough that Kael'thas Sunstrider would lead his forces against their new allies, but to betray everything that the Sindorei ever stood for was difficult to accept. 

"I don't know how much more of this I can take, Quin," she admitted to her brother as they listened to the various factions argue in the crumbling ruin of what passed for an inn. "I need to believe in something, and it feels like everything has been stripped away. If I could only find this Mage, maybe knowing we're not alone would give me some faith to keep pushing on."

"Surely there aren't that many dark haired Human Mages out there with the crest on their shoulder," Quintalan replied. "Naxxramas or no."

"Excuse me," a new voice interrupted. A blonde human woman wearing the tabard of the Argent Dawn sat down next to them. "You were talking about a Mage and Naxxramas," she said in passable Thalassian. "You were looking for someone?"

"Yes," Neve said in a this-is-none-of-your-business tone of voice.

"I helped to keep the supply lines open during the assault on Naxxramas," the woman replied, ignoring the cold shoulder.

Neve and Quintalan looked at each other. "It's the best lead we've got so far," Quin shrugged.

"Very well," Neve sighed. "We've heard the rumors that a Mage slew Kel'Thuzad. A human Mage with dark hair."

The woman's eyes lit up. "Yes, the rumors are quite persistent, aren't they? But there were two women matching that description in that final assault."

"Two?" That thought had not occurred to Neve.

"Yes, although I don't know who actually dealt the final blow. I don't think either of them know, to be honest."

"Well, then..." Neve paused and sucked in her breath. "We've heard that... one of them was trained by a Queldorei."

The woman's eyes grew even brighter if that were possible. "Oh yes, that's true. I don't know about the other, but I definitely know one was apprenticed to a Queldorei."

Neve clutched at her brother's hand. "Do... do you know this Queldorei's name?"

"Elsharin Dawnweaver."

Closing her eyes, Neve began to cry. "I'm sorry," she whispered, "it's just been so long... Where can I find this Mage? I've looked all over Outland for her."

"Oh, that's because she's not in Outland."

"How do you know this?" Quintalan demanded.

"Because she's my sister, that's how," the woman grinned. "Linnawyn Songshine, Knight of the Silver Hand, at your service. My sister Cardwyn is back at home on the family farm, recovering from the Naxxramas campaign. Would you like to meet her?"



EtA: Corrected some grammar.

EtA: Can't believe I missed Elsharin's family name. Oops.

Thursday, August 31, 2023

A Short Ponderable

(Short Update: My oldest's surgery was a success, and she's recovering.)



Anyway, before I return to my regular blogging, something I've noticed about language the past couple of years is the prevalence of the word "super" in descriptions. 

Such as this: "I'm super excited to be here talking to you all today..."

Now, I remember when "like" was the trendy word, as in "Should I do the thing? Well, like, I guess so," so I suppose that "super" has replaced "like" among people in general. And I do mean everyone, because I've heard people my age or older use it when speaking in meetings.

It's one of those things where once I realized just how often it was said did I start noticing it everywhere.

Back when I first began writing in high school and at university, I was told to avoid colloquialisms such as "like" or "gag me with a spoon"* when writing, unless you're writing fiction and that's what the narrative voice or the person in question would say. But "like" and now "super" seem to have become so prevalent that I feel that I'm the anachronism.

Between the usage of "super" and "do the needful", I've become the Old Man Yells at Cloud person...

From Know Your Meme.
And The Simpsons.

#Blaugust2023




*Valley Girl stuff, you know.

Wednesday, August 30, 2023

Where's Red, The "I'm Not in Trouble This Time" Edition

By the time this post drops, I'll be at one of the local hospitals.

Oh, not for me --I'm fine at the moment, thanks for asking-- but for the oldest mini-Red. She's getting her tonsils out today. 

I'm not saying that aliens make 'em
big, but.... aliens.
From makeameme.org.


Yes, she's almost 25. 

And yes, from all I've heard, getting your tonsils out as an adult absolutely sucks. The poor kid already had her wisdom teeth out earlier a couple of months ago, so this makes a nice bookend to her Summer. /sarcasm

I'm the driver and head clown of this circus*, so I'll be making sure she gets there on time and can make sure she doesn't throw up all over the car on the way back. And then, once I get her back home, I have to get back to work because I have some paperwork due today that won't wait. (I'm not kidding, either.)




*My wife occasionally lets me be in charge; to give me a feeling of empowerment, I suppose.

Tuesday, August 29, 2023

Just Who ARE You, Really? Part 3 of... Okay, 4 (but that's it!)

I suppose I've put off my WoW toons long enough. Now, a few ground rules: I'm only going to talk about a few of them, since not that many have much in the way of background or narrative. After all, that Warlock I leveled using battlegrounds is just a WoW toon, nothing more and nothing less. 

Now, I did debate over what to cover here, given that two of my toons date back to 2009, but I decided that WoW Classic through Wrath Classic would make for a good range. Besides, I've given the most thought to my WoW toons in a Classic world, so I figure that I might as well stick with what I know best.

I decided to break this final post into two, because I could easily see how long this post could get, even if I severely edited these bios.

***

Azshandra, the PC that started it all in Classic, starts it off here.

She gets around.

Azshandra has a family name, yet she never shares it. She doesn't speak much of her youth, as it was spent in Zin-Azshari, the capital of the Kaldorei Empire. She was the child of Highborne parents, and she was "all arms and legs" as she describes it. Fellow Highborne children teased her about her looks, yet she took solace in the pride of station, as she was named in honor of Queen Azshara.

Then the demons came.

Most of the Highborne followed the lead of their queen, yet Azshandra's parents saw the darkness growing at the heart of the Kaldorei Empire and joined the Resistance. The were eventually captured and executed by order of one of Azshara's handmaidens. Az witnessed her parents' deaths and fled, the laughter of Azshara's handmaiden ringing in her ears.

Azshandra escaped Zin-Azshari and eventually found her way to what became Northwestern Kalimdor, which ultimately saved her life when the Great Sundering came. She learned to live off the land, hunting from the shadows, grieving for both her parents and all that she knew. She avoided other Kaldorei for a long time, fearing capture and being turned over to Azshara's handmaidens.

She may have become expert at hiding, but it was inevitable that she eventually was caught. She was captured stealing some food from a baker not too far from the ruins of Bashal'Aran and sent before Tyrande Whisperwind for judgement. It was then that she learned of the fate of Azshara and the rest of the Highborne, and of the sundering of the Kaldorei and Queldorei. Azshandra further learned to her amazement that she lived much longer than even she guessed, due to the gift of immortality granted to her race by the Dragon Aspects. Tyrande took pity on Azshandra and spared her life, allowing her to integrate into Kaldorei society once more under guidance of a detachment of Sentinels.

While that was the plan, Az and Kaldorei society don't quite see eye to eye. The Sentinels allow Azshandra to go her own way so long as she doesn't cause trouble, and Azshandra for her part lent her skills to the Sentinel force on an occasional basis. Following his mate's lead, Malfurion Stormrage has accepted Az into Kaldorei society, but Fandral Staghelm has not. He argued vociferously for Az's imprisonment, and Azshandra has neither forgotten nor forgiven him. Druid society has largely remained neutral concerning Az, as the Druids do not want to be seen taking sides between the two Archdruids. Az, for her part, is more comfortable among the Tauren followers of the Cenarion Circle than those of her kin.

Azshandra encountered the Naga in her travels, and from the moment she saw them slithering among the Kaldorei ruins she began to have awful suspicions about these sea creatures. Her suspicions were confirmed when a sea witch discovered her spying on them on the shores west of Ashenvale and called to her by name. Enraged that some of the Highborne who murdered her parents still lived, she slew the Naga she found and swore vengeance against the Handmaiden of Azhsara who ordered her parents' execution.

When the Dark Portal opened, those who crossed over returned with tales of one of those Handmaidens in league with Malfurion's exiled brother. Azshandra took an immediate interest in these stories and resolved to pursue them herself. She crossed over into Outland and promptly vanished from sight.

Despite vigorous searches by her friends and compatriots, Azshandra remains stubbornly hidden. Once in a while, the bodies of several Naga are discovered with her distinctive mark carved on their foreheads, which leads Azshandra's friends to believe that she is still out there, hunting. 

***

Cardwyn Songshine is up next, the mouthy WoW PC herself.

She calls it like she sees it.


Cardwyn is the youngest of the four Songshine children. The oldest, Kira, fell in love with baking and joined the Goldshire Bakers Guild, of which she is a Journeywoman. The second oldest, Jas (short for Jasper), is married to Karyn with two daughters (Carys and Starlys) and a son (Lewys). The third sibling, Linnawyn, took the Oaths and became a Knight of the Silver Hand.

Card's parents, Daryn and Mona, are veterans of the Second War and own one of the easternmost farms in Elwynn Forest. Mona suffers from severe PTSD as a result of her activity during the war, yet the details of what happened to her have never been shared with Card or her siblings. All they are aware of is that Mona was part of SI:7's predecessor organization, and that something happened to her on her last mission, which broke her.

Card and her siblings were taught by Evelyn Aldcock, a family friend and travelling teacher who traversed the length of Elwynn and as far away as Lakeshire. Early on, Evelyn identified Card as having a talent for the Arcane, and unbeknownst to Car began laying the groundwork for a lifetime of magical study.

Despite all this, Cardwyn (and Linnawyn) would have likely remained on the family farm until one day the Defias Brotherhood came, demanding all of the family's metal. Rather than giving it to them, the Songshines and their farmhands decided to fight when the Defias returned the next day. In a stroke of luck, Evelyn happened to be visiting at precisely that moment, and she took Cardwyn under her wing to travel to Stormwind and find some help. Evelyn was revealed to be not merely a family friend but also a fellow veteran of the Second War and a (retired) Mage from Dalaran.

The fight with the Defias ended in triumph, and as a result Cardwyn embraced tutelage in the Arcane, so she could protect those who couldn't protect themselves. Card also harbored a significant amount of rage at the Defias for attempting to destroy her family, so she set forth on a path that eventually took her to Westfall and the Deadmines. 

The Westfall Affair, as it became known, resulted in the toppling of the Defias leadership and the freeing of Westfall from domination by the Brotherhood. For Cardwyn, however, there would be no peace, as she blamed herself for the loss of friends in that final assault. She learned a bit about what it must have been like for her mom, going undercover, and having to make terrible choices to finish the job.

Still, Cardwyn pressed on, accepting an apprenticeship under Elsharin Dawnweaver, a Queldorei in exile in Stormwind. In Elsharin, she found a kindred spirit: Elsharin thirsted for revenge against the Scourge for the destruction of her homeland and slaughter of her house. Over the years, Card and Elsharin grew close, and Elsharin made her an honorary Dawnweaver by tattooing the family crest on Card's shoulder. 

Cardwyn became a weapon under the Elf's tutelage, and when the time came and Kel'Thuzad returned to Stratholme with the dread citadel Naxxramas, she was ready. 

That time she spent as part of the brigade that assaulted Naxxramas still haunts Card to this day. Some days when they returned to Light's Hope Chapel to rest, Card would drink herself into oblivion, as her sister Linna watched with concern. Other times she would take out her frustration by picking up her Mageblade and hacking a practice dummy to pieces. As she explained to Linna, they spent hours trying to fight their way through the rooms and corridors, only to have the slain rise once more. Even Kel'Thuzad's lieutenants simply would not remain dead; the only endgame was to kill the lich himself to put an end to his reign of terror. 

On a Spring evening the strike team finally brought Kel'Thuzad down, but only after a gruesome fight in which Card lost some of her longest and closest friends. That fight became Card's breaking point as well, as she returned to the farm and buried herself in mundane work, hoping her nightmares and visions would go away.

When the Dark Portal opened, Cardwyn stayed behind at the farm. "There is no reason for me to go; my part is over," she told Linna before her sister rode off to join the rest of the Argent Dawn in securing the Portal from the demons. 

And that was that.

The nightmares slowly faded and Cardwyn got on with life. She recognized the same Arcane talent she had in her nephew, Lewys, and she resolved to do for him what her old teacher, Evelyn, had done for her: gently guide his interests, not forcing him to a specific path. 

That was how things would have remained had she not received a missive from an old friend informing her that somehow Kel'Thuzad was back, floating above Northrend in his rebuilt fortress of Naxxramas. Cardwyn resolved to go north to find out what happened and put an end to Arthas' most loyal servant once more.

#Blaugust2023

Monday, August 28, 2023

Meme Monday: Tiefling Memes

In honor of both Baldur's Gate 3 and this particular YouTube video 

He did kind of dance around the obvious reason:
because Tieflings push that "edgy and sexy" button
that vampires and Drow also push.



that I found perusing the internet for RPG material --yes, I went down the rabbit hole for an hour or two-- so I now give you some memes concerning everybody's favorite angsty character race, Tieflings.

From me.me.

Oh, I'd love a mug like that, but
I'm at the point where we have don't have
space for more mugs. From Pinterest.

Well, that explains a lot.
From imgflip.com.

Yeah, that'll do.
From the Facebook dmdmemes group.

#Blaugust2023