Tuesday, March 1, 2022

The Curse of Cassandra's Foresight

There are times when it feels strange, knowing the future. 

Sure, there are plenty of times where I play a game more than once, such as Baldur's Gate, and I know what will happen. And that doesn't bother me much, even though I know I'll end up making the same story selections in spite of plenty of incentive to do otherwise.* 

Even playing WoW Classic and visiting places such as Theramore, knowing what happens to them in Retail, doesn't bother me too much because I just simply refuse to accept the Retail storyline from Cataclysm forward. I just look on that as a story in need of a massive reboot and retelling, because of poor decisions made by Blizzard to.... what? Look edgy? Provide drama? Give the faction leaders something to do? Make more money by placing the story in novel/comic form, and going off the rails by focusing solely on faction leadership?

Sorry, got sidetracked there.

But still, there are times when I read the in game story for someone such as Illidan, known to just about everyone else as The Betrayer, and think that he got a raw deal.

In this timeline, Illidan's end comes as the final boss in Black Temple, and think of everything he gets screwed out of along the way:

  • A suitor for Tyrande, and loses out to his own brother (Malfurion).
  • A powerful (arguably the most powerful and influential) Highborne Mage, and loses the Well of Eternity due to the War of the Ancients.
  • Tries to play the Burning Legion by "going over" to their side and then sticking a metaphorical knife in their backs at a critical juncture in the War of the Ancients. As a result, is trusted by no one.
  • Creates a second Well of Eternity to restore the Well to its original glory, and is imprisoned.
  • Is sprung from prison by Tyrande and Malfurion to assist with the Burning Legion, is turned into a demon by the Skull of Gul'dan so he could defeat a dreadlord, and is banished by Malfurion.
  • Tries to play both sides once more by feigning allegiance to the Burning Legion, and is given the thankless task of defeating the Lich King. (He fails.)
  • Turns against the Legion on arriving in Outland, but in the end becomes yet another Overlord of Outland who ruins the damn place.

Getting screwed out of your love, your craft, your people, etc., will tend to make a person bitter. Since he tended to exercise bad judgement in service of a good cause, I frequently see him as an Azerothian version of Albrecht Dürer's Melancholia.

Been there, Melancolia.
Oh, I've been there.
From the Google Art Project via Wikipedia.

 

It's kind of ironic that, for decades, I've kind of identified with the personification of Melancolia as she broods over inspiration. Being in awe over people who have that creative spark and can seemingly summon it at will, it always helps to know that waiting for inspiration to strike is not merely a pastime of the rest of us, but also afflicts the gifted.

But I can see a character such as Illidan in this print, particularly when he is seen in the BC trailer, brooding over the Skull of Gul'dan in a Hamlet-esque way. His inspiration only led him so far, to making bad decisions that he has to reflect upon for the rest of his life. 

Which is coming to an end at the conclusion of Phase 3.

***

On days like yesterday, when I stumbled across a post in Blizzard Watch about alternate Hearthstone skins that shine a window on what could have been in the Warcraft universe. Such as Illidan as a Sabertender, or Anduin as a heartthrob (or an SI:7 operative). 

I think that Cardwyn could get behind
the SI:7 Anduin. (From Blizzard Watch.)

But what attracted me most was seeing Festival Jaina. Not that it's interesting on its own merits, but that she's happy.

I could definitely see Jaina at my envisioning
of the Goldshire Harvest Festival. Minus
Cardwyn's 'Pig Incident' as an adolescent.
(From Blizzard Watch.)

 

I can't recall when I've ever seen her happy before, and if there's someone who definitely fits the bill as a gloomy Eeyore-esque Mary Sue type, it's Jaina.

Uh... Let me explain that part.

She (and Thrall) are both Mary Sues (or is that Mary Sue and Marty Stu) in that they seem to be magically free of weaknesses, are über-powerful**, and they skate along in the Warcraft universe whereas just about everyone else seems to die off or be corrupted. And that's not even talking about Jaina having a blue dragon for a boyfriend. I guess you can tell that the two of them are the favorites of Blizzard simply because they take a licking and keep on ticking. 

That doesn't mean that all is peaches and cream for Jaina, because Blizz has spent a lot of time trying to throw tons of emotional and physical tragedy in her direction. It's almost as if Blizz is trying to say "No, she's NOT a Mary Sue at all! See? She's constantly buffeted by tragedy! She can't help but dwell on her failures!" 

This art, however? What I see in her face is someone who has cautiously let her guard down for a while. It's not relief, nor is it abandon, but more of an "yeah, I can do this for a while", with a bit of strain still on the cheeks and her smile.

She's freed from her shackles for a while.

***

Ironically enough, that freedom from shackles was something that Illidan was never able to achieve. I looked at Jaina's portrait and instead of just saying "Oh, nice" and moving on, I thought of Illidan instead.

And Johnny Cash.

I suppose I should have said Trent Reznor, since I was thinking of Johnny Cash's version of Hurt, but I honestly do prefer Cash's interpretation more than Reznor's Nine Inch Nails original. 


 

When the Cash version was released, I was still in my early 30s, with three small kids, a wife who suffered from depression, neighbors who judged us by whether we went to the right schools or played the right sports or went to the right church***, and I didn't know how we were going to survive long term. 

Cash's Hurt changed Reznor's young adult spiraling into addiction into an older person at the end of their life, watching things fade away. The lines "I wear my Crown of Thorns upon my liars chair" and "everyone I know goes away in the end" spoke to my existential angst at the time, and in some small way it helped me realize that I'm not the only one who struggles, who has guilt and regrets. I've returned to Hurt from time to time when I'm feeling low, just so I can rekindle that realization once more in a therapeutic fashion.

But a character such as Illidan doesn't have that catharsis. He is our catharsis, if we only let him in. And I can't help but feel his tragedy when I'm roaming around in Outland, questing, although I should be thinking about other things. I know the future of this place, and it saddens me that I am unable to change it. Like how I know what is coming, Wrath of the Lich King, and I know that all of the excesses such as Gearscore and automated LFG will be there with it, and I'm powerless to stop it.

Questing, thinking, and listening are therapeutic, but only once we accept things that we cannot change.



*Such as in Stardew Valley, where I have soft spots for Penny and Leah.

**Without any real limits. Or at least it seems to be the case.

***Narrator: They didn't.

Monday, February 28, 2022

Do You Have a Moment to Hear The Good News About The Meta?

Remember when I posted this YouTube video a few entries ago?


 

Well, now is as good a time as any to discuss this.

John's premise in the video is that anybody who has 'solved' an MMORPG and figured out the optimal path toward achieving the goals set out in said game is providing people with the 'metagame'. No, not the Facebook 'Meta', which is abjectly silly and just marketing speak for trying to bring as many disparate concepts/items/whatever under one roof*, but something quite different. 

This is the roadmap of "how to level in TBC Classic properly", or the definitive boss strategy in raids. Or the optimal raid composition and/or class spec for raiding. Or how to get yourself attuned (or Attune-d (tm), couldn't resist) most efficiently. Or.... Well, you get the idea.

But to continue, Josh believes that the metagame or 'meta' is ruining MMORPGs because it eliminates player choice. 

Yes, you read that right. And, once you hear him out, you'll likely agree with him.

The entire point of the meta is that it is the optimal way of doing something. And if that is the optimal solution presented to the gaming community, why would you do anything else BUT that? To do so is to cheat yourself of the best solution in a game. 

I was reminded once again of the metagame after the Friday Karazhan run** when during the Discord chatting post-raid someone mentioned about getting rep for Cenarion Expedition. Another person chimed in with how you "ought to do it" by buying those Unidentified Plant Parts and turn those in, one after another, until you reach Honored. Then you can go questing and get the rep needed rather than running Steamvault multiple times. Considering that I just went out and quested on Linna, not really caring about rep, until I hit Honored and the Plant Parts left in my bag*** were useless. But I was more annoyed that I knew about the meta for Cenarion Expedition rep and I deliberately chose not to do it, and I was --unintentionally-- having my nose rubbed in a pile of dogshit because of my choice.

And that's the thing about the meta: it exists, and because it exists you are always reminded of it even when you aren't following it. Unless you turn off Discord or chats and eschew grouping in favor of solitary play. Even then, the knowledge that a meta exists in some form or another will haunt you, despite your protestations of innocence. 

After all, even I end up on some WoW websites, trying to figure out the optimal builds and talent trees for my toons. Those published entries are as much a metagame as Attune or other attunement walkthroughs, and a not so secret reason why I haven't gone into any 5-person instances on Linna**** is because I messed up and took an extra level to finally get the talent for Blessing of Kings, and I didn't want to blow any extra gold on resetting my talent trees just to fix my screw up. 

And then I thought, "Why the hell should I be apologizing for not having the 'right' build, anyway?"

My brain almost immediately responded with multiple instances in the past where I was in instances, learning, and being told that I suck and the rest of the people dropping group. 

"Oh, right."

Then I thought about guild groups, and then I remembered that I was --rather politely-- told to 'get gud' by being 'counseled' on how to improve my DPS in SSC/The Eye and in Naxx.

***

Oh, you didn't know about that in Naxx?

Oh yes, I was given some unsolicited 'counseling' by a fellow guildie one evening --who didn't even run a Mage as anything other than a lasher farming alt-- on how to maximize my DPS. I was seething afterward, because I knew exactly where I needed to go but gear held me back, and here was someone who didn't even take part in our Mage Crew discussions trying to tell me what to do. I basically took the 'advice' and threw it in the trash, because I had my own roadmap and I knew that the rest of the Mage crew would back me up.

And now, having been on the other side of the raiding leadership, I know how this works: someone in raid leadership asked him to talk to me about it, rather than asking my class lead who was likely not involved at all. (And I have a really good feeling as to who it was who asked him, too.) Even though I didn't raid with him in TBC Classic (or that part of guild leadership), that experience soured me considerably on whether some random person might want to 'help' me by 'informing' me of the meta for whatever it is I'm doing.

So yeah, I don't need any guild groups in 5-person instances while I'm learning things, thankyouverymuch. 

Even if I did want to group up in guild, guildies would soon learn about my toons outside of the auspices of the guild and start adding them to their friends list. The only person who knows Neve and Linna are attached to me is my questing buddy, and I prefer it that way. A few other people are aware that I boosted a Paladin in case Ret were needed, but that's all they know.

***

Regardless, Josh's 'solution' isn't one that I think would work. You'll have to watch the video to form your own opinion, but my belief is that the meta is here to stay, and it will pretty much rule the MMOs that already have been 'figured out' because of human nature. 

If you ask someone what their goal is in playing an MMO such as WoW Classic, what is the answer?

How many say 'To win"?

How many say "To have fun"?

But the kicker is what does 'winning' and 'fun' mean to people? 

If it means 'endgame', odds are very good that it also means utilizing the metagame to win the endgame. Even if 'having fun' means that people want to 'raid with friends', eventually raid leadership will have to come to some hard decisions about people who simply aren't doing a very good job but happen to be good friends. Who do you pick, the friendship or finishing a raid tier?*****

If it means 'winning PvP', it means following the PvP meta. After all, the PvP crowd is more intensely driven to winning and min/maxing their way to success than even progression raiders.

If it means doing anything other than that, then perhaps the meta doesn't matter that much. But to an MMORPG, where everything is geared around Endgame and PvP and raiding, the meta will still rule.

***

So....

Where does this leave me?

Probably trying my damnedest to keep my head down, run the Friday Kara until it simply isn't viable anymore, and just mind my own business. Eventually I'll get over this funk, and since I've got about 10 months or so until Wrath drops I've got plenty of time. I can console myself in that no matter what MMO I play, there will be a meta lurking out there, so it's not like I can change a game and free myself from the metagame. It's all about the community, and how overt --or backhanded-- they are in pushing people toward the metagame that matters.

And that last statement probably deserves a post of its own.

 


*There's another Josh Strife Hayes video on that, right here:

**You remember the person who was interested in learning to raid lead and was offered --without my knowledge-- a chance at running my Friday Kara run? He never followed through. I was going to contact him directly, but I was told to wait to see if he followed up with me. So far, he hasn't. Of course, he might contact me this week because that's just my luck. I post about it, and it happens.

***And a few mailed over by my questing buddy.

****Outside of 'Normal' runs for Hellfire Ramparts, Blood Furnace, etc. being very hard to find.

*****A couple of weeks ago, during the Friday Kara someone said in Discord that they missed raiding with me on Mondays. "Thanks," I replied, "but you at least have [raider's name] now, and she brings 300-400 more DPS than me." And nobody said a word about missing raiding with me after that. It's very easy to assuage your own guilt by saying platitudes, but the reality is that my replacement brings significantly more DPS than me. People can't deny the uncomfortable fact that when I replaced her for Vashj in SSC on my very last progression raid night we couldn't bring Vashj down. The next week, they nailed her on the second try. My questing buddy continues to insist that I'm missing the point and that people do miss me, but I believe I just simply said the quiet part out loud that nobody wanted to admit.


Thursday, February 24, 2022

Existential Musings

I have found it amazing how external events kick me in the ass.

Last night, I just wasn't feeling like I wanted to just keep doing much, MMO-wise. Not for that evening, but in general. If there's one thing that seems to be a constant in my MMO career, it's that change will always happen. Unfortunately, the negative change outweighs the positive change, and that wears on me after a while.

So while I was busy just going through the motions and in general feeling down, the news came across about the invasion of Ukraine. 

And that was a shock to the system.

Oh, I knew it was coming --pretty much everybody did, if they were paying attention-- but knowing it was coming doesn't make hearing that it is actually starting any easier.

Mindless grinding did little to take
my mind off of things.

 

After I tried processing the news for a while, I just turned off my PC and lay down in the dark, staring up at the ceiling. 

***

A large part of my problem with the news is that my kids are now of military serving age. It's one thing if the situation was bad enough that the military had to draft "Old Man Redbeard" in his 40s and 50s, but my kids are an entirely different thing. It may have been an extremely unlikely scenario,  but late at night is not when safe, rational scenarios play over and over in your head.* 

About the only good thing that the news did was to get me to stop feeling sorry for myself. Even then, doubts always creep in because that's what they do.

I don't have the answers to my irrational fears or my existential dread of whether I was a good dad, or that I spent too much time playing video games and not enough time with my kids. Or whether it was all worth it.**

***

Morning dawned after a somewhat sleepless night, and I found no comfort in the cold, gray day. The news out of Kyiv isn't good, and both my work and personal problems didn't magically evaporate. But for now, there's not much to do except just keep on plugging away. Because I guess that's what we do.



*Among the other irrational scenarios: Is my blood glucose crashing? Is my heart about to give up? Is my blood pressure skyrocketing? Am I getting fired tomorrow? Am I just faking everyone and not doing as well as I seem in my medical recovery? Is [insert drug name here] right for me? Before you laugh about the last one, I never paid attention to all of those drug commercials until I became a walking billboard for them. Now, I see a random commercial and say "Yep, I'm taking that."

**"What was all worth it?" "Hell if I know; that what can be as large or small as my mind wants it to be."

Tuesday, February 22, 2022

Side Benefits

Having done some occasional stuff on Cardwyn the past week or so, I will say this: my lack of interest in questing in most L60 zones back in Vanilla Classic has provided me with a great opportunity in TBC Classic.

Shush. This particular quest wasn't around
in Vanilla Classic.
 

All of those quests that I never did --the Wintersaber Grind, the Rockfury Bracer quests, the EPL quests, etc.-- are still there for the taking, and they all count as XP. On most days, I'll get on early in the day when nobody else is around and knock out the Wintersaber quests, reducing them to the equivalent of a pair of dailies. Between the two quests that I have right now, and the drop rate being just low enough, I can complete them both and get 5% of a level's worth of XP out of spending about 15-30 minutes of time. Since I'm in no particular hurry, that'll get me a level in less than a month. Considering she's L63 now, this is faster than I expected.

And when I get bored of doing those quests, There's zones in Silithus with L61 Twilight's Hammer enemies to beat on.

Once I get to L66 or so, I'll hike on over to the area surrounding Karazhan to see how Cardwyn will fare against the L68-L69 enemies there.

Every once in a while I get a whisper from some random toon, asking me if I'm grinding for the Wintersaber mount, and I say "Yes." And they go away. 

Since nobody else is out there, and it seems everyone and their grandmother is working on Netherwing mount grinds, I can just relax in peace.

Saturday, February 19, 2022

The Uncomfortable Nature of Messy Reality

There is a questline at Hellfire Peninsula in TBC Classic that I dislike.

Of all the quests in TBC Classic, this is the one that I actively avoid. 

No, not because it raises questions about temptation and consequences, or the enemy of my enemy is my friend, or even an obnoxious number of Kill Ten Rats, but because it reminds me too much of real life. I would wish that it was about our better angels, but it isn't, and because of that I have a hard time dealing with the questline.

***

If you're like me, you've seen about all of the original Star Trek episodes over the years. And if you're also like me, you've probably also read the short stories that James Blish made of the original episodes, because you simply couldn't get enough of the stories. While there are some episodes that hit you right in the gut, such as City on the Edge of Forever or Let That Be Your Last Battlefield, the episode A Private Little War has resonated in my psyche over the years. 

Yes, some tropes were pretty stereotypical,
but the Original Series did make you think.
From memory-alpha.fandom.com.

 

The story unfolds when Kirk visits a Stone Age era society he once studied years ago. The person he'd once confided while he was an undercover observer in has now become chieftain, and as the story continues it is discovered that the Klingons are arming the competing tribe with flintlock rifles. The chieftain's wife observed Kirk and McCoy using their phasers, and decides to steal Kirk's and use it to get one up on the competing tribe. Things do not go well, and the chieftain's wife is killed. In the end, an arms race ensues, with Kirk's friend asking for flintlock rifles of their own to match those that the Klingons had been providing. Or as Kirk puts it, "Serpents, serpents for the Garden of Eden."

Even the best of intentions can oft fall astray, and no matter how much one tries, sometimes you just can't win.

If my observation of that episode sounds somewhat familiar, then you too may have come across the storyline that begins with the quest entitled 'Sedai'. 

***

Sedai's questline begins with Sedai's Draenei brother being concerned about him, as he'd gone to the Maghar Orcs seeking peace and hadn't returned. You investigate and discover a dead Draenei near the paths leading to the Maghar encampment. He'd been struck and killed from behind.

Returning to the Temple of Telhamat with the bad news, one of the Broken who'd befriended Sedai decides an eye-for-an-eye is good enough for him, and he sends you into the Maghar encampment to slaughter the Orcs. When you return, Sedai's brother is horrified at what you'd done, insisting that "This is not our way!" He then sends you out with a device to see if you can find the truth of the matter. 

With the device, you are able to see what happened: Sedai had gone to the Orcs, and they'd rejected him and escorted him out of their encampment, telling him to not come back. The Maghar have naturally been suspicious of outsiders, especially since so many of their brethren had fallen under the sway of the Burning Legion. Sedai turns to leave, and witnesses that the Orcs have been jumped by Fel Orcs. Sedai looks like he's about to help defend the Maghar when he is cut down by a Fel Orc assassin from behind.

The true villain in all of this are the Fel Orcs, who turned the Draenei/Broken and the Maghar Orcs against each other, but the thing is, like as in A Private Little War, there's nothing you can do. The two sides are willing to believe the worst in each other, and that suspicion makes them both ripe for manipulation by Illidan's forces. 

And that's what I hate about this questline: you know and can see how easily manipulated the two sides are, but like in reality, there's nothing you can do about it. Most of us don't have a pulpit to try to get people to see the other side in reality, so all we can do is watch the unfolding nature of events and feel helpless to do anything.

I grew up in the 70s and 80s, and the first decade of adulthood was in the 90s, so I got to see this messy reality in spades, with The Troubles being my most obvious example of this problem. Everybody knew that the true villain in the conflict in Northern Ireland was the lack of trust in each side, which extremists on both ends used to keep the conflict going. It was only when enough people --the common people who were the victims in the undeclared war-- finally said "Enough!" that real progress was finally made. 

I can love and respect what Blizz did with that questline, but that doesn't mean I have to like it. I hate how it reflects on our own reality, where people can't see beyond sharp divides of black and white to finally meet somewhere in the middle, and how it reflects on me as well. No amount of gear or gold or whatever can change my mind on this, because all it does is sadden me at who we are and what we have become.


EtA: Fixed the flow of the Star Trek portion.

Thursday, February 17, 2022

Really? Again?

I wish I were making this up.

There's a new addon that is sweeping the WoW Classic community. From the same person who created Attune, there's now Dailies.

Yes, an addon to detect, share, track, order, and plan your daily/weekly quests. It will also, like Attune, allow you to share your info with others in your guild. About the only thing it doesn't seem to do is allow a guild leadership to track who is completing their dailies. You know, for being optimally ready for raiding.

From the Why This Addon from the CurseForge interface:

"Dailies are already a big part of TBC with Ogrila, the Skyguard, fishing, cooking, dungeons and heroics, and now the Netherwing rep. But very soon we'll also get the Shattered Sun Offensive with a ton of new dailies, and then ... Wrath of the Lich King (hopefully!) with again a ton of dailies and weeklies.

Very quickly your daily grind is going to become very convoluted and having a simple yet effective interface to take you through your selection will be very handy."

Oh yay.

I was already avoiding dailies as much as possible, and now I've got another reason to do so. Because it's now part of the meta for TBC Classic, and like most metas it ends up changing something optional into a requirement.

I was going to post about this video
sometime in the near future anyway,
but this kind of accelerated things.


Between Attune, Questie, and now Dailies (among others), these addons are turning a game into a job.

Unless you actually like doing this sort of job, that is.

Tuesday, February 15, 2022

Freedom Redux and Other Musings

Last night, I went to bed early. A nice perk of listening to your body and saying "I'm tired as hell and I need some sleep," and no longer having the responsibility of helping to run a progression raid on Monday nights.

This morning, I had a message in my Discord about Karazhan.

One of the raid team's tanks wants to get a taste of raid leading, so I was contacted to see if I could let him have a chance of running a Friday Kara to get his feet wet.

I sat there for a few minutes, chewing on that, and said out loud, "Oh really?"

I'd been wondering whether I should simply leave that Friday Karazhan and just move on entirely, and here was a possibility of doing just that, wrapped up in a nice package and tied with a bow.

Of course, this request was likely a one off (or two off) scenario, but that didn't prevent me from suddenly getting very possessive of my little corner of Azeroth. And here I thought my only issue this week was making sure we had enough healers in place.

After musing over the possibilities, and admitting that I did kind of like having the Friday run to myself, I responded by saying sure, I'll let him try it out. I said I'd even reach out to him if he hasn't contacted me by Wednesday.

We'll see what happens, but that 'Happy Trails' screenshot I posted a few weeks ago may yet see a rerun. This time, for the guild and Discord channel.

***

Okay, let me address the elephant in the room: why the guild and Discord channel?

The answer for that is simple: the primary emphasis of this guild is progression raiding. Oh yes, I've read the guild charter, and there's a lot of fluff in there about friends and respect and whatnot, but what the charter says versus what actually goes on are two entirely different things.

Just like most of the progression raiding guilds, they follow the meta. There's a set of stuff to get, a set of talents to check off, a rotation to be perfected, etc. For Phase 3, that meant running Alterac Valley to get the Alliance trinket. Or Warsong Gulch for Honor/gear.* Or Shadow Resist drops. 

When I was contacted the week after I returned to work from the hospital and told that I was losing my job and would move on to a new contract, I immediately tuned out any talk of the meta. I think I knew at that moment, long before I posted here on the blog or in the raid lead meetings, that I was gone. I was not going to have to follow the meta, because I wasn't going to be in the raid much longer.

I didn't want to admit it to myself just yet, but deep down I knew.

And you know what I also knew? That 80% or more of the Discord discussions surround raiding: the raids themselves, raid tactics, raid strategy, theorycrafting for best DPS output, raid gear, leveling alts for raiding slots, running instances for rep/gear/whatever that points back to raids, ad infinitum. Strip that away, you have not much else. You login, and about half of the discussion in guild chat is about gear drops, raiding, specs, DPS/tanking (for raids and whatnot), grouping for instances (for gear/rep for raids) and not much else. 

All of that serves to remind me that I'm not raiding.

Constantly.

Right now, I have about 26 of 42 discussion channels permanently muted, so they don't exist to me at all. Of the 16 that remain, 7 are from my Monday raid team and one is a channel for raid leaders in general, which I have to remain in because I run Friday's Karazhan, the only Karazhan run the guild still does. One is the rarely used announcements channel, one is the channel for raid logs, one is the guild charter channel, and one is for raid guides. So really, I only look at 4 channels, and even then I still can't avoid raiding discussions. 

Not much of anything to look at, is it? 

The funny thing is, there was a survey toward the end of Classic --the same survey that led to me joining the Monday raid lead team-- and one of the key outcomes was that the guild focuses too much on raiding and there needs to be more opportunities for activities outside of raiding. 

Looking at it now, midway through TBC Classic, I'd say that having a single arena team doesn't really qualify for more activities outside of raiding, especially given the lack of interest in doing much of anything else. The occasional instance runs often feel more like charity cases than spur of the moment "let's run some stuff tonight", and that vibe really turns me off. I have tried to join some instance groups, but an Enhancement Shaman --much like a Rogue-- isn't people's first choice at DPS for 5 person runs. Plus, some people only want to take people who "need" something from an instance run as opposed to just "helping out" or "having fun". 

Even the Classic raids that we ought to just plow through failed to garner more than just 8-9 people's worth of interest. And yes, those are "raids" as well, so the irony is not lost on me. I had tried to generate interest in things such as a lowbie run through Ragefire Chasm --ala Wilhelm Arcturus' well documented lowbie run through Orgrimmar-- but there wasn't any real interest. 

So yeah, my interest in sticking around can be defined by one word --inertia-- and without the grounding provided by regular raiding there's no reason to stay outside of friendships. 

And like I said what feels like a long time ago, you find out who your friends are.

***

The asymmetry between Horde and Alliance questlines in a Classic zone continues to breathe life into the game. While some quests are identical --the Wastewander Pirates quests in Tanaris are a good example-- others have distinct differences. Go to the Hinterlands, and you might be tasked with quests attacking the High Elves there (Horde), or ignoring them entirely (Alliance). Thousand Needles have very few quests for Alliance, but plenty for Horde. Given that Thousand Needles is two zones away from Horde territory, the disparity is still quite stark. Wetlands is a similar scenario, only favoring the Alliance instead. I realize that some of this disparity is due to the unfinished nature of parts of Kalimdor, but that's fine with me. The quirks behind this give a 'lived in' feel to the game, and instead of creating artificial balance between the factions the differences just simply are, which is rather nice.

***

Neve is closing in on L50, and still hasn't been to an instance yet. I ought to fix that, especially since some gear from Scarlet Monastery is still really really good for a Mage, even in her mid-upper L40s. However, I refuse to run through a boost, because that's not the point of playing her. If all I cared about was getting to Outland as fast as possible, I'd consider a boost, but giving up 20+ gold (for a new toon on a new faction/server) PLUS the drops in an instance is a mind bogglingly bad idea. There is no way I am that desperate to get to Outland. I am spacing out my leveling with her so that she never leaves that sweet spot of an XP boost, which really really helps out a lot. Trying to stay within that XP boost range keeps me from overdoing it, which is also good.



*I still get hives when I hear that name. Okay, not really, but deep down in my soul I shiver. Leveling Adelwulf back in Cataclysm via Battlegrounds meant being beat up on a ton in WSG, and I have absolutely no desire to get back into that place again.