Wednesday, July 15, 2020

The Not-So-Glamorous Farmer's Life

Back in Wrath and I was a part of the (in)famous Horde guild, I used to spend my spare time at max level cruising around the Icecrown Glacier portion of Northrend, farming for mats to be used by the guild. It was a way for me to support the guild without having the time (at the correct time of day) to raid. It also gave me something to do between instance runs while chatting in guild chat.

Ah, the good old days.

Since I began raiding, I've discovered the need to actually focus on little things I'd previously not given much credence to. Such as storing Greater Shadow Protection and Greater Fire Protection potions for Molten Core, or collecting Swiftthistle to brew Thistle Tea. Sure, those little things would also have an impact on running instances (or in the case of Thistle Team, running battlegrounds), but given the risk/reward on an individual BG or 5-man instance is (compared to raids) pretty low, I was fine not worrying about whether I had enough Thistle Tea versus Flash Powder for Vanish.

But raids are an entirely different animal.

My first real raid --the Zul'Gurub run that I got talked into going*-- I ran while being completely oblivious of the preparation people put into raiding. But by the time I was invited to run Molten Core, I had a better idea of what to expect. Still, I spent the hour before the first raid invites went out frantically reading up about all the fights, which highlighted the need for various potions to mitigate damage enough to get the pressure off of the healers.

Thus began my love/hate relationship with using the auction house for my raid prep.

It takes my gold and gives me potions, at alarmingly high markup rates. But the people who put items up for sale know they've got a racket going, because we need their potions if we want to optimize our utility to the group. (Peer pressure can suck at times.)

Now, with a regular raid schedule and increasingly frequent whispers to join raids down a player, I can't simply throw my gold at the auction house on a regular basis and expect my bottom line to survive. Therefore, I've taken up farming again, but this time for items to sell on the AH and for Az to create potions for.

Sorry about that, Az. Not exactly the glamorous Rogue life.

But such is the life of a raider, I suppose.

As is the need to constantly make sure your buffs are all ready to go.

***

I'd always wondered about the constant stream of Dire Maul-North Tribute Run requests in the LookingForGroup channel; after all, my own first experience in DM North wing left a pretty bitter taste in my mouth (and a lot of broken equipment afterward).

But after having been part of a DM North Tribute Run, I now understand the appeal to the raider.

For the uninitiated, a DM North Tribute Run involves a group entering into Dire Maul's North Wing --the Ogre wing-- and avoiding all of the bosses until you get to the last boss. Once there, you kill only the Ogre King, and then better loot than normal runs drop. However, to the raider there's something more important: buffs. You run around to the bosses you didn't kill, and since you became the Ogre King (or Queen, in Card's case) they grant you buffs if you talk to them. Yes, even the drunk Ogre gives you some buffs in the form of booze to drink.

So that's a pretty clever way to get a player to run DM-North long after the gear dropped is obsolete, just like people who run the Stratholme Live area for the Righteous Orbs.

***

I wish I had some funny stories about my foibles raiding, but far too many of them are spur of the moment quips that lose their amusement value when you step away from the raid. But I can guarantee you that there are plenty of funny moments out there. After all, if I weren't having fun, I'd likely not be raiding.

And I guess that's enough.

Now if you'll excuse me, I've got some farming to do.




*The (now) guildies who talked me into running Z'G should have gone into sales. They were that good at being persuasive.

Saturday, July 11, 2020

Cardwyn, you have the bomb!

When I used to read guild advertisements in chat --no matter whether it was SWTOR or WoW-- and they'd mention raid* clears of specific times, I would kind of shrug and say "Okay, that's nice." I presumed they were decent enough numbers, but given that I had no real reference to compare as I wasn't a raider I had no clue how good these guilds were.

Well, as I've dipped my toe into raiding I now know how long it takes to raid Molten Core or Zul'Gurub as a pugger.**

With that context, I now raise my eyebrows at the entries that I see in guild advertisements.

***

None of the Molten Core raids I've been in have been wipes. And, for the most part, Cardwyn has been somewhere in the 20s in terms of damage. That's due to several things:

  • She's a Frost Mage, dealing less damage than a comparatively geared Fire Mage. I'm fine with that, as I prefer mana efficiency and general utility over pure DPS. Besides, a Fire Mage draws a lot more threat than a Frost Mage does, which might not a big deal in a raid but is a larger deal in smaller groups.
  • She had close to a full Tier 0 (pre-raid) set, and only in the last two Molten Core runs has she finally started to get some Tier 1 gear. Judging by the inspections I've performed, she's one of the least geared toons in the Molten Core runs.***
  • I still lay off the DPS at first because I prefer to let the tanks get good aggro, whereas most of the other players just go balls to the wall with the DPS, trusting the tanks will hold aggro no matter what.
  • I've become the "Mage Mom" the past couple of Molten Core runs, constantly checking the raid group to see if they've all got Intelligence buffs and correcting as needed, making and distributing extra water during the raid when people run out, and other small things to keep everything going. That keeps me in a constant state of having to drink to keep my mana up, which means I'm always one of the last to start attacking during a mob pull.
So I'm doing okay in terms of damage. Plenty of people are doing more DPS than me, so we're not a bunch of noobs out here trying to complete Molten Core.

Still, we're averaging about 1:50 - 2:00 hours for a Molten Core clear.

Contrast that with guilds who are advertising 1:00 hour Molten Core clears.

By my way of thinking they have to be basically cutting as many corners as possible, avoiding tons of trash, and still sprinting their way as much as possible through the raid itself.**** At the same time, they have to be at least a full set of Molten Core gear, with some Blackwing Lair gear mixed in.*****

***

I have personal experience on the difference having Blackwing Lair gear (versus a mix of T0, T1, and T2) in a raid, so I can attest to the vast difference that makes.

At the beginning of this week, I got a whisper from someone I'd run Upper Blackrock Spire with earlier in the day asking if I wanted to join their guild's regular Zul'Gurub run. They were fine with me bringing Az --and to be fair they actually preferred I'd bring Az-- so I got the invite and away I went.

We began clearing trash and steamrolled so quickly through the first couple of bosses that I failed to noticed two things: We were running Zul'Gurub with only 15 people, and I was 11th on the damage meters. I realize that Az isn't the most geared Rogue out there (aforementioned chestpiece in the commentary below), but I'm used to her being somewhere in the middle of the pack.

So I started inspecting the other people in the raid and discovered almost immediately that people who had primarily Molten Core level gear were in the minority: almost everybody else was Blackwing Lair geared.

And until we ran into Jin'do, we were carving up Zul'Gurub like a turkey on Thanksgiving.

At Jin'do, the lack of a full 20 people in the raid hit us hard, and we wiped 3 times. For the 4th try, however, they enlisted an extra Warlock who helped put us over the top.

We had two wipes on the Hakkar trash, but Hakkar himself went down so fast that we only needed two (2!) Sons of Hakkar to DPS it down.

I was very grateful that nobody called me out on my lack of DPS, but I did my thing in providing the interrupts as needed.

So yeah, I can fully believe that Blackwing Lair gear would provide a huge advantage in Molten Core itself.

***

Still, I do have an issue when guilds put in their advertisements at how quickly they clear a raid and then proceed to say "we're a laid back social guild!" My response to that is simple: if you are laid back and social, the clear times on specific raids wouldn't matter, right? Or at least you wouldn't brag about your clear times, because posting them is a signal that you're hardcore enough that your clear times matter.

Don't get me wrong: you can be a progression oriented guild and be social, but frequently one is more important than the other, and your guild will reflect that.

I've seen people leave guilds because they want a more hardcore WoW experience, and I've also seen progression oriented guilds poach players from other guilds for their raid teams. I've seen guilds break up over their approach to handling different aspects of the game, and I've seen people just up and vanish without a trace.******

***

Okay, rant over.

The fact that I'm still raiding speaks to the enjoyment I'm getting out of it. I'm not on the progression grindstone, and the raids I've been in have been really good at keeping things calm and low key. Okay, not so much "low key" as keeping the situational humor going, but it all works even when things don't go well.

Nothing at all like this old chestnut:







*Or the equivalent, which in SWTOR are called "operations". I rarely see guild advertisements of this sort in, say, Elder Scrolls Online. There, I typically see guild advertisements that focus on making gold for some reason.

**I'm not quite sure where to place Upper Blackrock Spire. Yes, it's technically a 10 person raid, but compared to 40 person raids such as Molten Core or the 20 person raids of Zul'Gurub they seem almost miniscule by comparison. That point brings into sharp focus the reduction of raids to 25 person and then 10 person in subsequent WoW expacs. And that's long after I used to think 16 person operations in SWTOR for world boss takedowns were huge.

***I think Cardwyn is actually better geared than Azshandra is at the moment, because while Az has more Zul'Gurub gear, she is still running with an L55 Green chestpiece and has a Blue PvP-oriented dagger (Frightalon) as her main weapon. Az has absolutely terrible luck at getting those chestpiece drops.

****Another item that cuts raid time is the distribution of loot; in some raids the distribution is done along the way, and in others it's done after the raid is over. For obvious reasons, the latter allows a raid to keep going with minimal downtime.

*****Zul'Gurub's drops end up somewhere between the T0 pre-raid sets and T1 Molten Core gear. That means that eventually I'll need to bring Az into Molten Core to gear her up further, but I don't raid that much. And in the Molten Core raid I attend, there are already about 6 Rogues signed up, with anywhere between 3-5 Mages (including Card) on a regular basis.

******In a post Covid-19 world, those are the most worrisome. It's one thing to unsubscribe due to a variety of issues, but with Covid out in the wild there's always the concern in the back of your head that maybe that person you hung with and just vanished actually contracted the coronavirus and is in the hospital.

Saturday, July 4, 2020

Open Trade for Water*

I have further proof that the Alliance can win in Alterac Valley:

The numbers don't tell the whole story.

We had a lot of healers in AV --probably about 10-12 Priests/Pallys/Druids combined-- and that made a huge difference in the match.

But for me, this was my biggest takeaway:

Yes, you read that right.


I wasn't BG Leader until about halfway through, and the original Leader didn't drop, so I guess he passed it off to me without me noticing.

I even blurted out in Chat "Holy shit, why am I leading?" but nobody seemed to care.

It's not like I was on the front lines, either, as I stayed back on defense at Stonehearth Graveyard. There were four of us back --2 Mages (including Card), a Holy Priest, and a Rogue-- and we were able to keep the Horde from flanking as well as keep SHGY out of Horde hands while the main team did the dirty work. It did feel weird when the Holy Priest and I were pushing against three Rogues in advance of the rest of the Defense team, and the Priest was shouting "Nobody touches my Mage!"

Our defense team moved forward to protect Iceblood Graveyard when that was captured, and once more when Frostwolf Graveyard was captured. By then, my job was to make sure we had a tank and off tank identified while we waited on the Relief Hut to be captured.

I did rush forward once we got the Relief Hut and got in some blasts on Drek before he died, but really I was a small cog in the match. The healers did the hardest part of the work, keeping the team upright and out in the field, while the rest of us were disciplined enough to want to push for a win rather than rep farming.

It's not like I'll get this gig very often, so I'll savor it while I can. And I can say that my record as BG Leader is 1-0.



*The title references the fact that Mages are in charge of distributing Water and/or Food before any group event. After I started Raiding, I took my job in BGs as "Water Girl" a lot more seriously.

Wednesday, July 1, 2020

This is Gonna Leave a Mark

So, this happened yesterday:

I didn't do nuthin'! I swear!

I was walking across a parking lot, going to get something for lunch, when I felt a pop in the back of my left knee, and then I hit the ground.

I found myself unable to put any pressure on the left leg, and so I hopped my way back to the car and drove back home. Later that day when my wife got off of work, we took a little trip over to an urgent care facility to have the knee checked out.

An x-ray revealed no broken bones, and the doc said "there wasn't anything crazy in there", so they gave me the brace and told me to rest, elevate, and compress for a week to see what happens.

Normally you'd think that this means more game time, but given that I game from a regular desktop PC, sitting at a desk, I'm not so sure about that. But we'll see how it works out.

So... um... yay?

Sunday, June 28, 2020

Well, That's That

I've been intrigued by the impending release of Cyberpunk 2077, as I'd spent some time in the past* playing Shadowrun. A cyberpunk game set far enough in the future --but not too far-- to be intriguing? Yes, sign me up. However, I knew it was coming some time in the future, so I shelved my interest until the release date approached.

Then I saw the previews hitting social media, and noticed that it was almost completely in first person perspective.

A short time searching articles later, and I confirmed that the game was going to be only first person, except for a few short set pieces.

Well, scratch that game off of my list.

/sigh




*Okay, the long past, as it was back in college when I was exposed to Shadowrun.

Friday, June 26, 2020

Charge of the Ram Brigade

WoW Classic's Alterac Valley has been heavily dominated by Horde wins ever since the Alliance was banned from creating premade AV teams. Even then, the map by default favored the Horde so it would take a superior game from the Alliance --combined with poor luck on the Horde side-- to eek out an Alliance victory.

That being said, in all of my AV runs in Classic I'd never seen Ivus the Forest Lord summoned or the Ram Riders charging into the fight.

I got to see both the other night.

I wasn't around to summon Ivus, as I was defending Stormpike Graveyard at the time, but I was around to help get the ram riders ready.

Here's a few pics for those who have never seen it before:

After the last ram turn-in, they appeared.


All that was missing was the theme from
the movie Patton. (Or Rocky, I suppose.)

Back when the commander led
troops into battle.


Cardwyn followed along
as they charged through Dun Baldar...

...across the bridge...

...into the ravine...

...and toward the Field of Strife.
The Horde never knew what hit them.


We ended up losing this match as it turned into a DPS race at the end and we didn't have enough people south to kill Drek before Vann went down. But still, it was an inspiring sight.

EtA: And when I meant the theme from Patton, I meant the march:


Friday, June 19, 2020

Wait a Sec... Just HOW Long?

One thing I've discovered about writing fiction that I've never much thought of before was that it focuses me on just how long it takes to perform certain actions.

I don't mean how long it takes to cast a spell, for instance, or even how long it takes to travel across land or sea. The first is completely arbitrary, and the second is configured this way to make the game practical.* But I mean something a bit different, and the older I get the more ridiculous it sounds.

I mean just how long between events in the Warcraft universe versus what we're seeing in game.

***

The reason why I'm picking on the Warcraft universe as opposed to other MMOs I've played is because it's the one MMO whose game release schedule matches the MMO world's real time environment. Other MMOs don't try to tie down in game changes from expac to expac to a specific timeline like WoW (and Warcraft before it) does, so that creates issues of believability.

Okay, look, I know we're talking about a fantasy game that includes Orcs, Tauren, Elves, Spellcasting, Undead, Dragons, and Male Humans who look like they're all Arnold Schwarzenegger clones with a steroid problem.

And yes, the Warcraft story frequently devolves into plotlines that would do a soap opera proud. You don't think so? Go read up on the Lo'gosh plotline from the WoW comics, and try to explain to me why the two Varians story doesn't make for a perfect WWE or soap opera plotline.

But the thing is, the more I've delved into timelines the more I look at the game world and say "this is simply NOT possible."

***

For starters, let's use the 'unofficial' WoW timelines found on various places like WoWWiki and WoWpedia.

Now, there are variances between the unofficial WoW timelines, and the "official" one that used to be on the World of Warcraft website was taken down years ago when Blizz moved to Battle.net, but there's enough overlap to make it usable.

For starters, let's see the "official" one that WowWiki preserved, and I'll focus on the big items:

0      Warcraft: Orcs & Humans (PC game)
6      Warcraft 2: Tides of Darkness (PC game)
8      Warcraft 2X: Beyond the Dark Portal (PC game)

20     Warcraft 3: Reign of Chaos (PC game)
21     Warcraft 3X: The Frozen Throne (PC game)
25     World of Warcraft (PC game)
26     World of Warcraft: The Burning Crusade (PC game)
27     World of Warcraft: Wrath of the Lich King (PC game)


Now, the official result of Warcraft 1 was that the Kingdom of Stormwind (and Stormwind itself) was destroyed. It was only at the end of Warcraft 2 were the Kingdom and City of Stormwind re-established and then Stormwind was rebuilt.

I'll be charitable and say that Warcraft 2 ended around year 7.5, giving WC2 about 1.5 years worth of fighting instead of 2. But what that means is that WC2 effectively ended and people could return to Stormwind around Year 7.5.

Putting that into more important terms, the time between Stormwind's reestablishment and the beginning of WoW Classic/Vanilla is 17.5 years, and that's being generous.

So what that means is that if a Human player was 18 years old when they left home and began adventuring, then you were one of the first kids born after Stormwind was reestablished. If a Human character started at 21 years old, then you likely have vague memories of being a refugee. Your older brothers and sisters were all refugees and likely had bad memories of this. Your parents were refugees and/or veterans of the First/Second War, and were likely scarred by the conflict. On top of it, either date is not enough to get Elwynn Forest back to a pristine condition, Redridge to seem so wonderful (as if it were Autumn), or even Westfall or Duskwood to be as alive (or undead as in Western Duskwood) as all that.

However, if you read quest text in the Human areas, you don't get those impressions at all. The area around Elwynn Forest, and even Duskwood and Redridge, are filled with quest text about "normal" things, not "boy, am I glad that we survived the Wars!"

It's as if there's collective amnesia about WC1 and WC2.

And believe me, people in Westfall would absolutely remember the Horde invasion, because based on the timeline they would have just gotten back on their feet when the Defias cut their legs out from under them.

If you thought that timeline might be off, here's the one from WoWpedia**:

0      First War
4      Second War

8      Warcraft 2x: Tides of Darkness
20     Third War

23     Warcraft 3x: The Frozen Throne
25     World of Warcraft
26     The Burning Crusade
27     Wrath of the Lich King


As you can see, the dates are pretty similar except for WoWpedia moving the Second War back two years.

***

You might look at that timeline and think "yeah, that seems about right."

But you know what I see?

The Thirty Years War.

It was one of the most destructive conflicts in history, went from 1618 - 1648, and was responsible for the death of 1 in every 5 German language speakers*** in Europe. Wikipedia puts the number of European deaths at 8 million, and although I'm not completely certain it's accurate, it's good enough for me.

The sheer brutality of the conflict made the Thirty Years' War one of the first that you could arguably call "total war", where entire regions were laid waste and depopulated, and entire nations mobilized.

You know what I don't see?

Evidence of the Thirty Years War --Warcraft Style-- in WoW Classic.
Bucolic. That's a good word for this, and there's nary
a sign that a short time ago this was supposedly
all devastation. Those certainly don't look like 15-20 year
old trees, even if you have rapidly growing ones such as silver maple.

And before you say Burning Steppes, Searing Gorge, or Desolace, all three happened prior to the timeline above. The only regions that you could safely say fall under the "entire region laid waste" designation are the Blasted Lands (home of Ye Olde Dark Portal), the Plaguelands, Tirisfal Glades, Felwood, and the southernmost part of Winterspring, where the Burning Legion is still present along the border with Hyjal. And of those, only the Blasted Lands stretches back to the Second War; all the others happened only a few years before Classic, in the Third War.

Azshara? Been that way since the War of the Ancients.

Silithus? Been that way for thousands of years, since the Kaldorei and their allies shut the Qiraji inside their prison.

Stonetalon Mountains? It's not so much as laid waste as an ecological disaster brought on by the Venture Company.

I find it hard to believe that the Cataclysm expac had a greater impact on the Eastern Continent than the Wars between Orcs and Humans.

***

And don't get me started on the buildings.

I knew that castle building was a huge endeavor that drained the coffers of more than one monarchy (Edward I of England for one), so the reconstruction of Stormwind being hugely expensive doesn't shock me. But building a castle in Medieval times took anywhere from 2 to 10 years, depending on the size and complexity of the job.

But an entire city?

A decent comparison is how long it took to rebuild London after the Great Fire of 1666, and it took about 50 years.****

And that's with mainly wooden structures, not stone.

Compare that with Stormwind's less than 17.5 years --probably more like 10 given it takes time for the Defias afterward to take root-- and you're left scratching your head.
10 years? Yeah, but if you had far larger population
than what the ravaged Human lands --Stormwind +
Lordaeron + the rest-- have.  It took a far larger English
population 50 years to rebuild London after the Great Fire.


And don't forget that on top of that, there's places such as Menethil Harbor, Lakeshire, Goldshire, Darkshire, Sentinel Hill, Theramore, and the (now abandoned) areas of Raven Hill and Moonbrook. Oh, and the towers scattered throughout the area.

Don't forget that Dalaran was rebuilding within its bubble too.

And somewhere in all that Nethergarde Keep was built, manned, and then was the staging area for the invasion of Draenor.

***

Speaking of buildings, let's talk about the Horde cities too.

The Undercity, well, that was always there underneath Lordaeron, so let's just assume it was made (un)livable with minimal effort.

But Thunder Bluff and Orgrimmar? They just sprang out of the ground within 2 years? Looking like that? And while the Tauren encampments around Kalimdor were built (and designed) for a nomadic, Native American asthetic --which are believable-- but the size and scope of constructing Orgrimmar alone, particularly while the newly reformed Horde with the Frostwolves in charge were constantly under threat, makes me raise my eyebrows.
I don't have an active Horde toon, so this one is from
Blizzard Watch. BTW, if you want info on all things
Blizz, they're the one to to go check out.

I could see this in 2 years, but that's only if Thrall and Co.
weren't constantly fending for their lives.

So yeah, call me skeptical, but I look at that timeline and think "Nah, not happening." Even if you enlist the help of Mages to build all of this, the sheer volume of activity might require every single Mage found in Azeroth to get it done properly in such a short timeline. And believe me, any Mage worth their salt would make sure that YOU NEVER FORGOT THAT.

And remember, all this construction had to be completed early enough so that it feels like all of these buildings have been there for quite a while, because nobody surely talks about the "before times". Hell, there are quests in Elwynn Forest that imply that people grew up and grew old on the farm. (It's the lover's questline.)

***

The only difference in the timelines that makes any sort of sense is the time between the end of the Third War and WoW Classic/Vanilla. Everything else, well, it doesn't really make sense.

If you extend the time between the end of the 2nd War and the beginning of the 3rd War to about 30 years, that makes the reconstruction and fading memories more realistic, but it then proceeds to throw off the personal timeline of major NPCs, particularly Thrall, Jaina, Vol'jin, Arthas, and others.

I can see why Blizz would want to keep the timeline intact for the NPCs' sake, but they could have easily altered the world they built in WoW to reflect the true state of affairs rather than present a bucolic countryside that they did in the starting zones for Tauren, Orcs, Trolls, Humans, Gnomes, and Dwarves.

And I'll be frank, I'd never have noticed how off the timeline really was until I went and looked up the timeline because I was writing fiction. When I figured out the true timeline based on what was found on the original WoW website, I blurted out "Bullshit! That is not what is presented in game!"

Oh, hey, Kira. Card says 'hi'.




*Movement at the speed of plot and all that.

**I removed every little detail that was provided in the Wowpedia version and instead matched the major events with the "official" version.

***You can't really say Germans, since Germany as a state didn't exist until the 19th Century.

****The Museum of London has a great pdf file on the Great Fire, which I won't link to because of potential security risks. However, if you type in "how long did it take to rebuild london after the great fire" it'll pop up as being one of the first hits.


EtA: Corrected a few grammar issues. That's what I get for changing my mind on how to present something and forgetting about the grammar leading up to those changes.

EtA: Forgot Felwood in the list of regions affected by the WC1 through WC3, but my premise still stands, as Felwood happened during WC3.