Friday, August 23, 2019

A Little Something for a Friday

Want a feel good video for a Friday?

Have you got about 1/2 hour?

Good. There's a post by Fandom Entertainment that went up on August 6th that is worth watching.


It's an episode of Fandom Uncovered, and while it's not that big on, say, the history of D&D, the episode really delves into what it means to various people who play the game. The episode also emphasizes how easy it is to get involved in a game, and to not let the rulebooks turn you off. 95% of D&D is just, well, roleplaying without any need of dice or ruleset at all. Pencil and paper RPGs are like that.

However, the best line in the episode had to be about the D&D group that Joe Manganiello put together where everybody around the table could bench press 400 lbs. A bunch of buffed dudes whose forearms likely looked like my calves were playing D&D. And enjoying themselves.

Anyway, give the video a try. Besides, we could all use something good on a Friday, right?

Wednesday, August 21, 2019

At Least it's Shorter than 21 Questions

There have been a couple of posts rolling around in my head (the "Are MMOs Dead?" article that made the rounds last week was the inspiration for one of them), but I decided to put those aside for now and look at something a bit more light hearted.

Such as The Seven Questions from the Blaugust lists.

I saw Joseph Skyrim's post on his answers, and thought "I may have to steal this."

I went back and looked over my scribbles I'd put together for posts, sighed, and said "I REALLY need to steal that writing prompt."*

So, here goes....

***

My Sole** Contribution to Blaugust: Seven Questions about Redbeard

  1. What hobbies or interests do you have that you might not regularly include on your blog?

    Considering this is a gaming blog, anything gaming related gets covered here. So...

    I guess the first hobby is one I've mentioned once or twice, shortwave radio. Although I guess you could say electronics in general, but really I've not tweaked a circuit board in quite a while. I used to listen to shortwave quite a bit, stemming from roughly around the fall of the Berlin Wall, but as the internet has grown shortwave broadcasts have been cut back. Some stations no longer broadcast to North America, such as the BBC World Service, and other simply no longer exist, such as Radio Nederland. In North America, that means that the bandwidth has been taken up by religious broadcasters and assorted conspiracy nuts, so I've not had much reason to listen these days.

    Another hobby of mine that I haven't mentioned is audio. No, I'm not an audiophile --I simply don't have the money to be one-- but I do enjoy good sound and good music of pretty much any genre. But what I mean by this is that I've built my own speakers and I've installed car stereos (and speakers) many times. Yes, I really have built my own speakers. I've gotten the urge to build a new pair from time to time, but I don't have a lot of stereo equipment lying around that need speakers, so I've held off on that. However, seeing a design like this or this gets my juices going.
  2. Are you learning any skills at the moment? If not, what would you like to learn?
    Well, I suppose you could say that I've been spending the past year or two keeping up with the PC industry, watching the major players in PC component space, and reacquainting myself in how to build a PC. While I've built numerous PCs over the years, the last one I built was in 2003. When I went to replace that PC in 2007 (motherboard died), I priced build vs. buy and decided it was cheaper to buy a PC at the time. I performed the same cost/benefit analysis in 2012 when that PC had graphics card and motherboard issues, and bought the current desktop PC we own. But now, especially for gaming, the numbers have swung in the direction of building a PC, so I'm gathering as much info as I can before I pull the trigger in the next year or so and actually build a PC just for myself.***

    As for what I'd like to learn, I'd like to learn to play an instrument. However, I think my brain is wired differently than a musician's brain is, because I can understand the concept of scales, but when I try to learn to play, I don't think in terms of "High C" but rather "Note #15 starting at Middle C". I blame those "anyone can play music" books that reduced the notes down to numbers, which made perfect sense for me, but doesn't help at all when you're trying to learn the nuts and bolts of music. Therefore, I'm content to be the roadie (and DJ) of the family.
  3. If you were invited on a one-way trip to Mars to establish a new colony, would you go?
    No. Not because I wouldn't love to try to make it in a new colony, but because I'm not a big fan of dying by asphyxiation. I can handle dying from radiation exposure (pretty likely in a new colony in a world that doesn't have Van Allen Radiation Belts the same strength as Earth's does) or even starvation (I would joke that I can certainly use the diet), but asphyxiation... No.

     
  4.  What is the one thing that you most want readers to come away from your blog with? A feeling, thought, or understanding.
    I approach the blog as a series of extended conversations about gaming, so if people read the blog and say "Hmm... That was interesting," then I'm fine with that. I'm not going to be an Influencer in the industry, and PC isn't going to be anything resembling trendy, so I'm fine with just a few readers who find my posts interesting.****

    This is a post for another time, but I still shake my head at how Influencers make money posting on blogs or other forms of social media. I realize that one way to make money is to be in-your-face argumentative along with aggressive marketing, but that's not my style. Besides, the social media mob can turn on you at any moment, and I'd rather not be caught up in that. The Internet Giveth, and the Internet Taketh Away, I suppose.
  5. What excites you most about having a blog?
    If this were in the early years of PC, the mere fact that I was posting on an MMO blog --and the blog was acknowledged by some of the bigger names of WoW Bloggers (Tam of Righteous Orbs and Larisa of Pink Pigtail Inn) was thrilling enough. There was also the Twisted Nether blogcast that I participated in, and that was a thrill. But now, I'm just glad I keep posting on a regular enough basis to maintain about ~70 posts/year.

     
  6. If you could make one thing from a book, TV show or movie real, and in your possession, what would it be?
    Hmm.... That's a toughie.

    When I was in my teens, I'd have said --almost immediately-- "Anduril, The Flame of the West, born from the shards of Narsil reforged!"

    That would still be cool, but I think I'm going to have to go with the treasure found by Edmond Dantes on the island of Monte Cristo. Unlike Dantes, however, I don't have any revenge to plot; I'd much rather use the treasure for a lot of good causes.
  7. They say everyone has at least one book in them — if you were to write a book, what would it be about?

    That would be the novel I've tried to write several times, and I end up getting stuck about 50-100 pages in. The novel is a Fantasy (naturally), but not the classic D&D (or WoW) style High Fantasy, where it seems everybody has access to magic of some sort. It's also set in a timeline where parts of the world are in a Renaissance equivalent, and others are in the Middle Ages. The world is almost completely human --except for some Fey, who are found pretty much only in their hidey holes deep in various forests. Those who wield magic are very few and far between, and like a lot of other Fantasy worlds, don't gain access to their magic immediately: something has to happen to them, typically tragic, that causes the magic to manifest. This means that magic is viewed not only with awe but also a measure of pity, where the vast numbers of non-magical humans would rather not walk the path of those who can wield magic.

    Okay, that's a really short description of the world dynamics, so I won't go into much more detail than that. If you want a non-polished elevator pitch, here it goes:

    "Marcus Dartana is Bound to a Mistress he has never met, fears the dreams that sleep brings, and is pulled onward by a Fey device he can't throw away. His saviors hunt him, his friends use him, and he's convinced the gods are laughing at him. All he wants is to be free. Or dead, whichever comes first..."




*I wrote and entire post and decided to delete the damn thing because I couldn't adequately describe my opinion, and the longer I wait the less current the post will seem. That's the risk of waiting too long to respond to an article that popped up in (gamer) news.

**At least until the next interesting prompt shows up.

***The current desktop will serve my wife for a long time to come, assuming that the motherboard doesn't croak on that one, as she doesn't tax the system at all. I'll likely be replacing the main drive with an SSD this Winter, so she'll see performance improvements that will keep her happy for quite a while.

****I know that at least one mini-Red reads the blog, so if nothing else I've got one reader.

Monday, August 12, 2019

T-Minus.....

We're a little over two weeks away before WoW Classic drops, and people have started weighing in on what's going to happen.

And I'm sure you're figuring that this is going to be another one of those speculative posts, especially given that I've made predictions fairly often in the past.

This time, however, I'm just going to let it roll.

About the only prediction that I can make is that the WoW Classic servers will be swamped on Release Day, and I'm not entirely sure that Blizz is truly ready for that. I don't even know how many Blizzard people are left from the WoW glory days of the Vanilla, BC, and Wrath drops, but I've heard stories about how much a wait to login and lag time there was, particularly compared to Cataclysm's release. Of course, server architecture has become more robust in the 15 years since, so I guess we'll find out.

As for myself, I'm debating whether to login on Release Day or not.

Two of the mini-Reds will be away at their respective colleges*, and the youngest mini-Red will be at Drumline** practice that evening, so I will have some free time.

That being said, I'm not looking forward to any potential lag, and I really have no idea whether old guildmates (and Souldat, for that matter) will be logging in. Given that WoW Classic is designed to require more grouping than what WoW has evolved into --no LFG, for instance, so you have to group up the old fashioned way-- I guess we'll see what happens.

Maybe Blizz will capture lightning in a bottle again, and maybe the conditions that were perfect for the WoW phenomenon are no longer present.

Buckle your seat belts, everyone. We're in for a helluva ride.




*One is already at her university, because the Marching Band has Band Camp for the next couple of weeks, and she arrived even earlier than the rest of her bandmates because she's part of the leadership team, and she brought with her a plastic jug full of earplugs, because she's going to move from flute to piccolo for the band's performances this Fall. Between that and --I believe-- one of the pieces the Chamber Orchestra is playing this fall is The Lark Ascending, she'll be pretty busy, music-wise.

**For those not familiar with US-style Marching Bands, the Drumline is the percussion section of the marching band. While it can mean just the portion of the percussion that is marching out on an (American) football field during halftime, Drumline can also include the portion of the percussion section that is on the sideline, playing vibes, marimbas, keyboards, etc.

Tuesday, July 30, 2019

Time to Roll the Dice

I realize that for a lot of people the High Holy Days of Geekdom already happened, as San Diego ComicCon wrapped up on July 22, but for me this week is the big week.

Gen Con Week is upon us.

Because you can't have enough dragons.
(From gencon.com.)

I'm going to be having a lot of live streams running in the house during Gen Con, catching up on the action.

Here's a short rundown on some of the live stream channels:

The Gen Con Team Main Page -- Contains a broadcast schedule and links to the Official Gen Con Twitch Pages

BoardGameGeek TV on Twitch at Gen Con

Geek and Sundry on Twitch

Twitch TV Search on Gen Con

YouTube Search on Gen Con 2019 livestream


Thursday, July 25, 2019

The Nexus Blues

The other day, Lewis Burnell published an article on Ten Ton Hammer entitled I Miss Wildstar.

It's been 9 months since Wildstar shut down, and Lewis makes the argument that the MMO should have been allowed to live, particularly when he believes that the game was --in his opinion-- "one or two patches away from greatness."

I can't disagree with the need for a couple of patches to fix some persistent gameplay issues in Wildstar, but I'm not convinced that Wildstar would have survived even then.

Sure, Wildstar did a lot of things right, such as the storyline and even the overall gameplay. People who played around with the in-game housing loved it*, and the cartoony graphics evoked a classic WoW-esque feel that more "realistic" graphics designs in other MMOs don't.

But Wildstar had... issues.

The game released at the tail end of the big MMO boom, when the massive herd of MMO players would try a new release out, invoke the WoW mantra "the game begins at max level", and proceed to rush through the leveling content only to find the end game content locked behind some truly Old School raid attunement. This led to the bizarre combination of "there's nothing to do" and "it's too hard" from different parts of the player base.

Wildstar also promised updates at a pace that proved too good to be true, which meant that people who were promised an everflowing font of "stuff to do" never saw that happen.

Therefore many of those same players, who played Wildstar in the Summer of 2014, were more than happy to put aside their dalliance with Wildstar and return to WoW when Warlords of Draenor was released in November.

The "return to WoW after trying something out" was pretty much a theme of the MMO era up through Legion's release, but was most telling in the reactions to the original releases of Age of Conan, SWTOR, ESO, and of course, Wildstar.** All of those had issues in addition to a fickle initial player base, but only Wildstar lingered far too long in the strict subscription model before switching to F2P in an attempt to save the game.

Finally, Wildstar had the misfortune of being run by Carbine, which if the comment in the Kotaku article I linked to above is true, was very poorly run. When you piss off your parent company, that's one thing, but when you piss off NCSoft as your parent company, you're kind of screwed.

To answer Lewis Burnell's article, I miss Wildstar too. And yes, I think it could have hung in there longer, fixed several issues, and had a much longer run than it did. Hell, Age of Conan is still going on and I have absolutely NO idea how they're managing that, given how few people I ever see when I'm logged in. But I also realize that Wildstar's demise didn't have as much to do with Wildstar itself as the MMO market circa 2014 and how Carbine Studios was run.

I realize that Wildstar as an MMO is probably dead, but I don't necessarily think it's the end of the intellectual property. But we'll see, I suppose.




*I never took advantage of it, so I'll never know.

**Rift was an odd duck out, because the people who populated the original Rift release were those who didn't like the direction Blizz went with WoW in the removal of skill trees and whatnot, so Rift went on their merry way for quite a while with a devoted fan base.

Monday, July 15, 2019

It's Been a Month Coming....

I post about loot boxes and gamer burnout and crunch, and I get views but no commentary.

I post about LOTRO's potential successor, and the comments come out of the woodwork.*

So, what'll happen when I mention about some of the updates coming out tomorrow in SWTOR?

Such as quality of life improvements to F2P and Preferred players, such as an increased credit cap, an extra quickbar, and free Medical Probe/Quick Travel?

Oh sure, SWTOR fans have been discussing this for almost a month, but still these changes will make the F2P and Preferred lifestyle more bearable. Now about that bank space thing....

I kid, I kid. But on FB you'd think that people were jumping off of tall buildings because they couldn't remove their helmet without paying a few Cartel Coins for the privilege. But I do have to admit that it is better than the "This game sucks!" and "We want KOTOR 3!" and "What, this pile of trash is still around?" that I see in frequent comments about the game.

Trolls just gotta troll, I guess.




*Relatively speaking. It's a pretty quiet place, here.

Thursday, July 11, 2019

There's Enough Room For Only One of Us

Well, the big news of the last day or so in the MMO world was that Amazon Studios is now developing the "new" LOTR MMO. Of course, that's the same MMO that Athlon Studios was creating, and now the "based on the literary world of JRR Tolkien" MMO is being developed by the same people that are bringing you the new Middle-earth streaming series. The latter is presumably set in the Second Age, so that makes me think that the "marching orders" for the new MMO are to be set in the Second Age as well.

After all, between Sauron and his minions (and depending on when in the Second Age, Black Numenorians) and the Free Peoples of Middle-earth, there's plenty of space there for a two faction MMO set in the Second Age. Or even the First Age, for that matter.

But this news doesn't necessarily bode well for LOTRO. When Athlon was running things, I kind of shrugged and figured that LOTRO wasn't necessarily in danger. But now, with Amazon's financial might, LOTRO could be in trouble.

And this comes right when there's an optional 64-bit LOTRO client out there, which warmed my heart to no end.

Hey Bioware, how about a 64-bit client for SWTOR? If LOTRO can do it, surely you can....