Tuesday, November 13, 2012

Thank you, Sir! May I have another?!

I was going to write about how I have to shake off the cobwebs when I switch toons around, and how I have to make sure I have my buttons aligned up across toons (and potentially even MMOs), but technical difficulties got in the way.

This Saturday, I was down in the basement insulating the rim joists* when I heard an argument break out among the kids upstairs.  "Dad," one of them called, "come up and fix the computer!"

I shook off the foam insulation shavings on me and marched upstairs, expecting to have to power cycle a locked up computer.  The kids know all about the old three-finger salute, and can navigate the task manager to kill a hung program, so when I get called it's either for a) a password or b) to power cycle something.  When I arrived in front of the computer, however, I was confronted by a solid color screen.

"Uh oh," I said.  "What did you do?"

"I didn't do it, Steph did it!" my son replied.

"I didn't do anything!" she wailed.  "I was exiting LOTRO, and the screen came up!"

"Well," I said, reaching around the PC's case, "let me hard boot it."

After a hard boot, I got to the login screen only to have it disappear behind a solid tan color.

"Crap.  This isn't good."

"Can you fix it?"

"I can try.  Let me boot it into safe mode and make sure we don't have any disk trouble or malware.  But I think we lost a graphics card."

Several hours and many reboots later, I'm convinced that it's either the graphics card failing or the CPU overheating.  Once the second or third fan kicks in during the boot cycle, the video goes crazy.  I almost wished it was malware, because I can fix that more easily than a hardware problem.

Sighing, I got up and wandered over to where my youngest was sitting on the couch, wearing a melancholy expression on her face.  "It wasn't your fault," I told her.  "It's a hardware problem, and nothing you did caused that."

"Can I help?" she asked, brightening.

"No, I've got to figure out what to do."

Like Anna over at Too Many Annas, I'm confronted by a failing, aging PC with obsolete architecture.  In my case, 32-bit architecture, and if this is the graphics card, a replacement might require me to replace the power supply as well.  And if it's the CPU, finding a replacement motherboard might be more trouble than it's worth.  The PC is over five years old, and it was only a middle-of-the-pack machine back when I bought it.

Therefore, I guess that means it's time to replace the old warhorse.

As a corollary to this, it means I'm kind of out of an MMO machine for the time being.  I suppose I could install one of the MMOs that the kids and I both play on the new laptop I'd gotten for their schoolwork, but it's not an ideal situation.  Besides, I'd prefer keeping as many games off of a supposedly "work/school" machine as possible.  (Yeah, and maybe pigs will fly without the aid of a trebuchet.)

So, I guess I'm going to write about things that have already happened, as opposed to anything recent.  But really, I'm not a bleeding edge kind of guy.  The last time I did that with the PC industry was 1999, when I plunked down way too many dollars to get one of the first AMD Athlon machines, which then went for half of that price within six months.  And as for gaming, ever heard of the game Darklands?  That was the last time I got a game right as it came out and immediately dove into it, and ow were the bugs bad.**  Having learned my lesson, I merely aim for something reasonable and waiting patiently for any bugs to shake out.




*For the curious, here's a link from the online version of the Family Handyman.  And for the record, their estimate of "a day" for how long it takes doesn't take into account actually moving any crap in the basement around.  Depending on the amount of crap you have, it can take many days.....

**If you're remember, when Cata was released I didn't enter into any Cata zones until three months later, when the "I'm bored!" refrain was in full swing.  And yes, eventually Darklands got the bugs worked out and was an excellent game, but the damage had already been done to Microprose's reputation.  Even Sid Meier's Civ 2 and Colonization couldn't save the long decline of Microprose.


EtA:  Fixed an autocorrect error.  what IS it with those things anyway?

Tuesday, November 6, 2012

Anybody Remember Shorthand?

One thing that has always amazed me is the ability of some people to type messages on the fly while playing an MMO.

Perhaps I'm showing my age, but I have to stop what I'm doing and type with both hands in order to respond to something I'm watching.  If I'm in a BG and we get jumped by 4-5 people in Arathi Basin, I basically have to sacrifice myself in order to warn everyone else.*

All I can do is marvel at the people who raid and can type while they're casting or playing whack-a-boss.  I once carried on a conversation with a blogger friend while the blogger was in the middle of progression ICC.  When I mentioned that I'll let him do his job, he kind of laughed it off, saying it wasn't a big deal.

I suppose that's were a multi-button mouse (like the Razer Naga) comes in handy.  Of course, you still have to be able to type with one hand, and I'm kind of lousy at that.

What would be nice would be combining voice recognition software with an MMO, so that you can speak into a mic and have what you're saying pop up in typewritten chat.

Of course, I can see some readers saying "there's this thing called Mumble or Vent, and it really works!"  Yes, I know all about those, but when do you use that when you get into a random BG?  Or an instance pug without guildies (or any other guild to provide vent access)?  Last I checked, most non-raid pugs just roll with it and get going without much more than a "howdy!"  The thing is, the more you play, the more complex things are, the nicer it is to communicate without these artificial barriers.

For example, discussing which enemy to DPS down when confronting the opposing faction team in Mandalorian Raiders helps that encounter go much more smoothly.  Likewise, working out strategy in Gundrak helps make fighting Gal'Darah that much easier.  I've found that more wipes come from a lack of coherent strategy, such as in Halls of Reflections or Magister's Terrace, than the inability to get the job done. Perhaps the worst place for a strategy breakdown is in the long run to get away from Arthas in HoR, because if not everybody is on the same page, that increases the likelihood of a wipe exponentially.

That loops back to the need to communicate, and the disadvantages puggers have over guild runs.

I can type, and type quickly.  Not everybody can.  I can't type on the fly in the middle of a fight, while others can.  That means that other forms of communication --such as audio chat-- are superior, because people can communicate without changing what they're doing.  However, the current setup of using a third party tool --often paid for by a guild who would naturally be reluctant to share with a non-guildie-- is a barrier that ought to be examined.  Yes, I know about WoW's built in audio chat, but really, who does use that anyway?

Here is an opportunity for either an entrepreneur or an MMO company to fill in a communication gap and reap some nice profits.


*Well, unless I'm stealthed as a Rogue.  Even then, if I'm low enough level people will find me easily.

Friday, November 2, 2012

All Crossed Up

Maybe it's just me, but I'm starting to wonder how useful the cross server lowbie zones have been lately.

Sure, there are more people in the zones, but I've been surprised at how quickly the zone population plummeted a month after release.

I've been cruising the lowbie zones up through Arathi Highlands and Stonetalon Mountains, and if there have been more than ten other toons in a zone with me I'd be surprised.  And before you point out that I play at odd hours, I've also been on in the evening and midday this past week and found no difference to the zone population.  If anything, I've found more people on Darkshore in the early morning than in the evening (which is also typically raid time).  What bothers me is that I've seen even fewer Horde than Alliance in Ashenvale, and that used to never happen.

Why have I been out and about?  Leveling Skinning and Leatherworking to fill in the gaps in my gear.  Of course, leveling these professions means that I have to range far and wide to collect skins and/or leather, so I see a lot of the zones.  I've also seen my FPS drop as soon as I enter a new zone; not the official FPS, mind you, but there's a visible slowdown on screen on some zones* that I can only attribute to the cross-server manipulation.

I was hoping that the lack of toons in Darnassus was just a blip on the radar, but that seems to not be the case.

This whole cross-server change has made me wonder just how many servers they merge at one time in a zone, and whether this is dynamic or not.  While I do have to admit from a technical standpoint it's pretty impressive, I'm kind of disheartened by the knowledge that things would be even worse if Blizz wasn't performing their wizardry.

Let's call the cross-server zones what they really are:  Lowbie Server Merges.  They're indicative of an increasingly visible problem that WoW has:  most of the toons are at or close to max level, and there's a lack of new blood coming into the game.

Okay, now with that declaration there is a big caveat.  Blizz encourages new players to go to "New Player" servers.  A brand new player --not one invited to play by a current player-- will most likely end up there, meaning that those servers will have a disproportionate share of lowbie toons.  However, those "New Player" servers have a reputation for having such a small server population that they couldn't even rate "Low" on the activity listings.**

I've hashed all this before when the cross-server merges were first announced, but having seen the Mists wave come and go I think this discussion has to be reopened.

To fix this problem, I'd so something that for Blizz would be truly radical:  Make L1-L60 playable without a subscription.  That doesn't mean completely F2P, since you'd have to buy the game (+expacs if you want to play a Pandaren, Goblin, or Worgen), but after that purchase having the first 60 levels free would bring in a lot of activity to the game.  I'm also amenable to extending the Starter Edition to L60, which would get a player to Outland and just enough to whet their appetite for more.

Would Blizz lose money on this idea?  Maybe, maybe not.  It depends on how many people convert to a subscription, and how much money it would cost to handle the server load, versus how much technical expertise it would take to expand the lowbie zone merges seamlessly.  

Now, this might wreak havoc with the auction house, given that gold farmers will use this to flood the market with goods for sale, but you never know what might go down.  A subscriber won't necessarily need a separate account, but the subscriber's children or significant other might.  An occasional player who can't afford a sub can keep in touch with guildies.  The player who left and wants an extended test run can do so.  The Old Timer who grouses that the only way AQ40 should be run is at level can now do so.

And maybe it will make some of those old L55-60 zones more relevant again.  Okay, that's probably asking too much of Silithus, but the others....




*Ashenvale and Stonetalon are two of the worst.

**I overheard this one once in Gen Chat in the "yo mama" vein:  "Your server is so empty that it dreams of the day it can be classified as a New Player server."

Tuesday, October 30, 2012

It's the Endorphins!
The Endorphins, I tell you!!

There are people who play primarily a single toon or a single class/style/archetype of toon.  There are also those who may have a main yet tinker around, never feeling truly satisfied.

And then there are the altoholics.

I used to boggle at the people who had no qualms about leveling one of each toon all the way to max level.  I knew how long it took me to level one toon, never mind a dozen, so for the average altoholic I used to take that and multiply it by 8-9-10.  All I could do was simply shake my head.

How could someone actually level so many alts?  What about exploring other things in-game?  What about raiding or PvP?

Well, I figured there was no way I'd ever find myself bitten by the altoholic bug when I was staring at the grind from L1-L90.  For me, there simply weren't enough hours in a day to level a full stable of toons to max level before the next expac came out.  Besides, the WoW story is pretty much the same with all toons on a faction; with the exception of the two weapons quests, Blizzard has removed the old class quests from WoW.  If you want to see pretty much everything outside of the intro zones these days, all you have to do is level a toon on each faction.  That's it.

While I was confident that altoholism wasn't going to afflict me in WoW, I hadn't counted on the bug in another MMO.

LOTRO and Age of Conan also suffer from the overly long leveling process (L85 and L80, respectively), but TOR has a much lower level cap at L50.  TOR also has something that the other games don't have:  an actual class quest chain.  I presume companion romances are a bonus, but I'm sure that there's a significant portion of the playerbase out there that doesn't care about that sort of thing.

The TOR class quests are something that keep the game interesting.  Just like there are only so many times you can enter the Amani Tombs before wanting to claw your eyeballs out, there's only a limited number of trips into the Chemworks Factory in Taris before you start throwing in the towel.  But when you throw in a class quest chain into the mix, you find yourself wondering what might come next.

I'll never forget when I leveled Quintalan and received the class quest chain that ended in the Thalassian Charger and the Blood Knight tabard.  Sure, due to changes in the game I was able to get the Charger "officially" at L40, it was only when I finished all of the side quests, accumulated all the mats, and showed the Scourge, the Scarlet Crusade, and the Argent Dawn who was boss that I finally earned my place as a Blood Knight.  I'll also never forget the sinking feeling in the pit of my stomach when Lord Bloodvalor chuckled maniacally as he gave me my tabard; it was then that I realized just how far the Blood Knights had truly strayed from the Light.  Although not part of the class quest itself, Lady Liadrin's appearance before the Sha'tar was intensely personal, signaling the beginning of the end of the old Blood Knights.

Likewise, I'll never forget when I leveled my Gunslinger and he finally got his starship back.  "Where... Is... My... Ship?!!" he demanded of the flunkies that Skavak had thrown in his path.  And then, when he finally boarded the ship only to find someone else inside...

While the Blood Knight class quests were great, for some reason I never had the urge to try out other WoW classes.  Other TOR classes, however, beckoned.

So I've found myself with a complete stable of classes on both factions, slowly leveling them all.  Given my rate of gameplay, I'll probably finish them sometime by the end of next year at the earliest.  But you know what?  I don't mind.  I'm just along for the ride.  Perhaps that's the enduring legacy of the altoholic:  the desire to learn everything about a game, manifesting in an urge to just follow the story to the end.  ALL of them.


EtA:  Got bit by the editing bug and replaced a "while" at the beginning of the seventh paragraph.  That's what I get for being in NaNo mode and skipping editing.

Friday, October 26, 2012

The Scenery Only Changes for the Lead Dog

Of course, a lot of that has to do with my leveling process.

The only time I set foot in an instance with my Rogue was for Shadowfang Keep, just to pick up the mats for the Rogue L20 Dagger.  When I did, I shot up two (!) levels, and I wasn't even using half of the available heirlooms out there.  Based on that experience, I can see how some people could level via instances and have made it all the way to L90 by now.  Throw in the rested XP bonus that a Pandaren gets, and the Cata-rebuilt Old World simply flies by.

But the funny thing is, I hear less and less about raiding from the bloggers I read, and more about everything else.*

I don't know whether people have been simply been distracted by all the other things to do, such as WoW-ville and WoW-emon, or that raiding has simply slipped down the ladder of priorities.  If it's the former, then Blizzard is to be congratulated for spreading out the raiding tiers in such a clever manner.**  If it's the latter, then I'm not sure what it really means for the rest of the expac.

What if Blizz had a raid and not that many people came?

From a purely monetary standpoint Blizz wouldn't care, because they're still getting (and keeping) the subs.  But given that new raids take up the majority of developers' patch activity after release, a decline in people actually using the raids is a waste of money.  By comparison, pet battles and farming are in steady state mode, where some changes could be worked by just adding a few things to an already existing framework.  This takes fewer people than designing and building a new instance, much less a raid, and the bean counters will start to ask questions about the proper allocation of resources.

The upcoming 5.1 patch won't have a new raid, so Blizz is already anticipating not needing to address the "I'm bored!" crowd.  Unlike 4.1, this lack of a new raid was by original design,*** so I'd imagine that Blizz has this all plotted out right now.  But if people still aren't as progressed as Blizz hoped, then they may take steps to increase the desirability of raids.

Like, oh, throwing in pet drops.

But you know what would be better?  Going back and fixing the timeline.  It's just a pipe dream now, but it would still be better than leaving things as they are.  Going from [2012 if you play a Pandaren] -> 2010 -> 2007 -> 2008 -> 2010 -> 2012 is a bit of a problem for new players, and telling people "the game only really begins at L90" doesn't help that initial leveling process and understanding the story in the first place.

Or, lacking that, how about resurrecting some of the raids that died in development?  Like, say, Abyssal Maw?  Or a non-raid quest chain like Quel'Delar?





*And naturally, right as I'm writing this, Rades posts about pre-raid gear.  I swear I keep Murphy in business all by myself.

**Remember, about a month in to Cata, there were people saying "I'm bored!" because they'd already cleared all the raid content on release.  By giving people something else to become addicted to, they've effectively slowed down raid progression and countered the effect of LFR.

***Unless there's a blue post stating otherwise.  I don't frequent the forums THAT much.

Tuesday, October 23, 2012

Every Time a Bell Rings, an Angel Gets His Wings

Even though I grew up watching Speed Racer and Starblazers, I'm not much of a fan of Anime or Manga.  I also never played an NES in high school, even though it came out during my sophomore year.  I've never played Final Fantasy, Super Mario, Legend of Zelda, the S-NES, the Wii, or a Playstation (1, 2, or 3).

Perhaps that explains my initial reaction when --on a whim-- I downloaded Aion and began tinkering around with the game.

I'd read a few articles on Massively extolling Aion, and while I'll admit the premise sounded interesting --kind of a simplified MMO version of the In Nomine RPG and Exalted RPGs*-- the reason why I finally decided to give it a whirl were the magic words "free to play".  I'd seen the game at stores, examined the reviews online, and yet I didn't have the money in the budget to spend trying yet another game out.**

Well, I could handle 'free', and I could even shoehorn the MMO into my existing disk drive without too much pain.  Therefore, I set up NCSoft's launch software, clicked 'install' on Aion, and went to bed.

I'd have gotten things done without anybody noticing too, if it weren't for my youngest who wandered over when I was checking the weather forecast and asked "Aion?  What's that?"

"Just some maintenance I'm doing," I replied.***  When her back was turned I muttered and waved my hand.  "Pay no attention to that man behind the curtain."

"What?"

"Nothing."

Sometime later that morning the game finished installing and this evening I took a quick peek --four levels worth-- at Aion.

Okay, given the graphics at the NCSoft website, I expected a certain look.  No, not quite the Alexstraza bikini bottom + leggings outfit, but the "poofy upper-calf skirt that somehow manages to not actually move" clothing.  But what I didn't expect during character creation was to see either the "childlike body" or the "refugees from a Super Mario game" head.

Really?  I mean, really?

Who would think "You know, a game like this just needs a completely over-the-top head that looks like it came from one of those mushroom people" anyway?

Thankfully, I didn't see anybody in the starting zone who thought it was a good idea.

Another thing that bothered me quite a bit was that the character selection kind of left the concept of non-human race in complete limbo.  Oh sure, you can select something that looks kind of like an Elf, but it's never identified as such.  I stared at it for a bit, then saw it was "face selection number whatever", and then shook my head.  Of course humans have pointy ears that stick out perpendicular to their heads!  I should have figured that out!

Well, tinkering with the character creation options, I must admit that Aion got one thing absolutely totally right:  female breasts.  There's a slider (yeah yeah, insert joke here) to adjust the size of a female toon's breasts, much like the slider in Age of Conan.  But in AoC, where the size begins in the C/D cup range and goes from there to... well... huge, the slider in Aion starts in the A/B range and goes up to D/DD.  I don't know about you, but the Aion cup sizes are much more realistic than the teenage fantasy AoC version.

After I created a Scout toon, I pretty much jumped right into the game.  It starts out with a very brief overview of the fighting between the two celestial factions and their common foe, then your character wakes up.  Seems the toon has been napping on the job, and you'd better get going into the starting zone.

Questing is straightforward:  if you've played an MMO before, you know how it works.  Compared to other more recent MMOs, Aion takes a page straight out of WoW (and older console games) with the scrolling text for quest info.  The quests are mainly of the kill ten rats variety, so that's very familiar ground.  There's a quest log, a map that slowly gets revealed as you travel through the world, and oh yeah, there's gold farmers too.

But what's up with the mouse buttons, anyway?

Every other MMO I've played has the left button for window movement and the right button to move your toon and/or select things.  In Aion, it's almost reversed except for the left mouse button being unable to move your toon at all.  It's such a jarring transition that the next time I log in I'm going to see if I can keybind this sucker properly.

But my impression of the game?

Um....

It just feels so... Anime to me.  Perhaps that's not exactly the right word, but I can definitely tell that it was developed in Asia as opposed to the other MMOs I've played.  The feel of the quest text, the graphics, and especially the sound remind me more of a Super NES game than anything else.  There's a lot more that Aion has in common with Zelda than with Mass Effect; when I read that first quest text, I blurted out "Nintendo!", even though the thrust of the story was more adult than any of the games I'd ever seen my brother play on the S-NES.****

I can see where this game would appeal to people who grew up playing those games, but for someone who cut his teeth on Ultima and Baldur's Gate, it just feels too cutesy.  The toons and NPCs and quests may look adult, but everything else about the game just feels oriented toward a different demographic.

I'm still going to play it a little bit --free is free, and I might change my mind after a bit more time with the game-- but I can't help but think that Aion isn't really targeted to me.

But I'm going to tweak those key bindings, even if it kills me.




*In Nomine is a pencil and paper RPG, published in the U.S. by Steve Jackson Games, wherein players assume the roles of Angels and Demons.  As you may have guessed, it relies heavily upon Christian and other Near East sources for background material.  Exalted is an RPG put out by White Wolf --the Vampire: the Masquerade and World of Darkness people-- wherein the PCs are avatars of the gods.  They start out being pretty much badass from the beginning, much like in Aion.

**Which is why I've never tried Guild Wars or Guild Wars 2, in spite of them being single purchase games.  Okay, there's also the issue of disk space, but I digress.

***I actually was cleaning up some old programs that people hadn't touched in a few years, so it wasn't a complete fib.

****I'm kind of glad that nobody was within hearing range at the time, or I'd have had some explaining to do.

Tuesday, October 16, 2012

When They Said Monk, I Thought They Meant Thelonious

Every time I think that the big wave of Pandaren have passed my Rogue by, another wave blows through the low level BGs.  I haven't decided whether these are second or third (or fourth!) alts or not, but their popularity has plumbed depths not seen since the Sindorei made an appearance as "The Pretty Horde".

As far as Monks go, they're definitely more popular in low level BGs than either of their play-any-role brethren, Druids and Paladins.  Time will tell whether this holds up, but I suspect that they're eventually settle into the space where in select battlegrounds they'll be the second option after Druids and in others they'll be the first.

Here are a few notes from what I've experienced as a player attempting to slice and dice the three classes:


  • In spite of the Monk's multitasking abilities, the stealth of the Feral Druid still is King in Warsong Gulch.*  Being able to stealth in, lay a few nasty attacks, and then switch out and drop healing all over the place means that a single Druid can keep almost half of a WSG team busy attempting to DPS them down.  The Monk simply doesn't have the utility to compete with that, and the Paladin is reduced to a support role by comparison.
  • At low levels, the Monk's healing spec is more useful than the Paladin's Holy Spec, but not as good as the Resto Druid's.  Once a Holy Spec Pally gets Beacon of Light at the end of the 30s this may start to change, but Soothing Mist is more useful than Holy Shock (which has that 6 second cooldown) when you have to switch gears and change who you're healing in a BG at the drop of a hat.
  • An extremely tough combo to crack is the Druid/Monk duo protecting a flag.  Between the Monk's interrupts/heals and the Druid's AoE heals, they can withstand an attack by a group more than twice their number long enough for support to arrive.  It's only when the flag carrier in WSG gets upwards of 10 stacks does that debuff start to overcome the healing disparity of the Druid/Monk duo.
  • Ironically enough, I prefer attacking Paladins even more than Warriors.  Maybe it's that Paladins don't really reach their stride until higher levels, but Warriors get enough stuns and have enough armor on them that it's easier to pick on a Pally instead.
  • One thing I've noticed is that although they're based on a similar frame, the female Pandaren is much much more popular than the female Dwarf.  Never underestimate the power of fur, I suppose.
  • Playing Straight, No Chaser while running Warsong Gulch gives a completely different vibe to the BG.  I think I need to check out some of Monk's old CDs out of the library, just so my Night Elf has something to be hep to while stunning, well, Monks.




*And, I presume, Eye of the Storm and Twin Peaks, but I haven't made it there yet.