Tuesday, January 5, 2010

Beacon Schmeacon

Ever since I've begun to pay attention to Beacon of Light in the Holy Spec bag of tricks, I've discovered an annoying side effect: spam healing.

Ideally, you slap Beacon of Light on a tank just before a big fight so that you can heal not only everybody else but the tank as well. It's great in theory, but when you're running through an instance without a clue as to what's up ahead, you end up healing the tank when it's not necessary. The trash mobs may or may not do a lot of damage, and unless you know the instance -and the tank- pretty well, odds are good you're going to misjudge when you need Beacon of Light.

Result: spam heals on the tank.

Side result: Healer looks like he's wasting mana.

Part of being a good healing Paladin is actually anticipating when someone is going to need healing so that you can start the Flash of Light/Holy Light spells just before they're going to get thwacked. If you don't know the instance, you run a greater chance of misjudging when to start the healing.

A short example: The first time we went through Drak'Tharon Keep, I was juggling everybody and keeping bodies up in the air. We survived pretty well all the way up until we reached King Dred, and then the debuffs he threw down simply overwhelmed my ability to keep up. Being too close to Dred when he unleashed Bellowing Roar didn't help either, and the party ended up wiping. The next time I ran through the Keep, I anticipated what was ahead and not only kept out of range but was ready and casting the healing spells slightly before Dred unleashed his attacks.

That kind of ties in with something that I've noticed about the new dungeon finder tool. If there's a drawback to the tool, it's that the random selector will throw the noob for a loop. For the noob, every instance is new, and with the instant gratification of the tool there's no time to strategize beforehand with your group before you're off and running.

Of course, that sort of issue will crop up in regular old pickup groups as well, but you can minimize that by getting a feel for the people and the instance you'll be going through beforehand.

While the Healadin's tools are great, there's no substitute for experience and advice.

Tuesday, December 29, 2009

Epic PUG

Setting: Halls of Lightning (normal verison)
Group: Tank - Me
3 DPS - Guildees
Healer - PUG Paladin

We zone in and the pugpally goes
"wow, an 80 tank! Whoa, three 80s (including me)! This is going to be a good run."

First couple trash pulls go fine, I don't think I even required healing. I was sitting at around 44,000 hp for that run and the death strikes were healing just about as much damage as the trash mobs were doing to me.

First boss pull

I'm thinking.... Hmm.. taking a lot of damage here wonder why? Health drops lower.... Activate Vampiric blood and a rune tap to give me a 40% heal and I'm still losing health. Fine.. Mark of blood. Ug. Just not enough. WTF? I died? How did I die?

DPS 1 dead
DPS 2 dead
DPS 3 dead

Pugpally immunity bubbled and ran like a bitch for the door.

Pugpally "Oh, sorry, was AFK"

At this point the fail is so epic I can't help but laugh - and hard.

We regroup and down the boss. At which point the pugpally suggesting killing more trash mobs for the "crzy good xp" [he really did type crzy. seriously, is one more letter that much harder to type?]

I don't realy care to spend more time in there than we have to so I plow ahead. Everything goes smoothly until the second boss. Fight proceeds as normal.

Golems are running around and off to the corner of my screen I see the pugpally getting awfuly close to the pack of trash mobs. I'm thinking hmm.. maybe he's just running from the golems. Pugpally throws a heal and scoots closer to the trash.

LO AND BEHOLD!!

aggro.

Dead pugpally.

Happy tank.

...little bastard was going to try to force his way into more xp.

Well you can't get xp when you're dead now, can ya? Jerk.

The rest of the run was him repeatedly asking to run another dungeon because "we have such a geared out tank."

As soon as lokken dropped I left the group shortly followed by the rest of the guildees. One, however, told me pugpally had written:

"... but where are you going?"

Did I feel a twinge on the old heart strings? Maybe a little. Do I regret it? No.... My repair bills for dying just ONCE is getting absurdly expensive with the plate epics I have. We're talking 15 gold just about every time I die.

Eesh...

Monday, December 28, 2009

Slogging it Through

When Quintalan hit 75 the other day, I took some gear out of storage that Murtaugh's Kriegtrommel had made for me ages ago. (Okay, I took out only half, as the other half was for level 76.) I spent some time equipping my Holy Spec with the gear, and then proceeded to start cleaning out the vault of some old equipment.

I kept a few items that had some special significance to me -the old Sindorei Warblade, Ravager, and some others- but I was in a house cleaning mode. Naturally, I need to do this with my part of the Guild bank, but I've already cursed myself a couple of times for having already burned some gems needed for the Jewelcrafting dailies from Dalaran and I had to spend extra time prospecting for them. Yeah, the old stuff -the Tigerseye and whatnot- that can go, but the oddball items I'm keeping hold of. In this game the oddest stuff shows up as an ingredient in some of these recipes, and I'm not going back to the Arathi Highlands just for an item or two. (Yeah, I know about the auction house, but I've already gone through that in my final Jewelcrafting push to get to 300, and I'm not inclined to spend a boatload of gold again. Painful, that was.)

Going through all of that stuff got me to thinking about where Quintalan has been in the journey, and what he did to get there.

I have a regular group night on Thursdays. It works out well for me as my wife is a big Survivor fan; she gets to watch her show while I spend some time online. That said, at least 85% -probably around 90%- of my leveling has been achieved by solo quests outside of the weekly session. With a few exceptions, I've even completed the non-dungeon group quests solo. Some of them (ol' Knucklerot and Luzran come to mind) I waited on until the quest was comfortably green to handle, but a lot of others I went in and just bashed it until I made it through. I could do this as a Paladin; doing it as a Priest is a bit dicier at the lower levels, I've discovered.

All of this solo questing has etched itself across the documents I've kept -the Horde Trauma Certificate is one example- as well as the occasional bonus item that was mailed to me a couple of days after. Sure, reputation is another indicator of how often you've been questing vs. instance hopping, but equally so is how it impacts your gear. With the exception of the gear that Murtaugh had made or gave to me (including sets of Fel Iron and Saronite gear as well as my current two-handed weapon), some items from a guy I ran into in Desolace, and a couple of items I bought at auction, everything else has been a pickup from somewhere.

Since my leveling has been solo heavy, my gear is a mix of green and blue. The Holy spec has the most blue right now, as the Saronite gear was made for a Holy Spec. The Retribution spec is still mainly green and in a constant state of flux as I pick up new drops and swap things out. I used to weigh whether the marginal increase in stats was better than the amount of gold I could get at auction, but once the vendor trash started being worth more than a gold coin I stopped worrying and would just equip as necessary. (You have to love Northrend for that.)

If you look closely at what I've got on, you can guess where I got a lot of the items. (Worg Slayer's Ring? Must be Grizzly Hills. Shoveltusk Pendant? You've been seen in the Borean Tundra having some beers with young Hellscream. Bladefists' Breath? Isn't that from Hellfire? Hmm... I need to replace that.) WoW doesn't have scars on the characters, but it does have this.

I can't say I've had a lot of players comment on my gear much. When I do get some comments, it's usually about the weapon attached to Quintalan's back. I received more comments about the Sindorei Warblade than anything else I've carried around, mostly along the lines of "Wow, what a kick ass blade! Where did you get that?"

Most of the rest of the comments I've gotten from other players I've encountered are more akin to wonderment that I've gotten so far with all of that green gear. "You should have at least only blue stuff by now," one Hunter told me when we were waiting for an 80th level Alliance character to evacuate the area we were farming. Another Hunter told me I need to get my gear up so I can go raiding and get the really sweet gear.

I just sort of shrug at those comments. I'm not concerned about the patchwork nature of the gear; it's Quintalan's story written there for everyone to see. Even after 75 levels, I'm enjoying the ride and how the quest chains pull together the overarching tale. If my gear isn't up to a raiding spec, that's fine with me; I don't raid anyway. If the luck goes my way in an instance, so be it; if not, well, there's always beers back at the inn later. Outside of the regular weekly session, I don't do instances either; I'm too wrapped up in the story. Since I don't do instances much, it follows that I don't have a lot of blue gear.

My job is simple: keep myself and anybody else alive in spite of best efforts otherwise. If it were possible to see, Quintalan's gear is probably covered in dried blood of both my enemies and my friends, and after a while that's all that matters, not whether its green, blue or purple. Just bring 'em back alive, baby.

Friday, December 25, 2009

Not Again

Okay, I'm not an expert at PvP but I'm getting better. While gear is a significant determining factor in who wins a PvP fight, a decent amount of PvP is luck and who got the drop on whom.

That said, how the hell did that Priest get the drop on me, and what the hell is in his arsenal that kept me from whacking him before I could close?

I really need to get my own Priest out a bit more often and level him more if they can do THAT in Shadow spec in the 70s.

::grumble::

Oh, and Happy Holidays.

Thursday, December 24, 2009

Role Changing

I’ve reached the level where I get to be the cavalry should some of my fellow Hordies end up in trouble in the non-Northrend areas. It’s a strange feeling, turning from the hunted into the hunter, but satisfying in that I get to help my side in some small ways.

A couple of weeks ago when I was farming Fel Iron in Hellfire Peninsula I came across a couple of Horde players working on the quest chain in Fallen Sky Ridge. They were in their low-mid 60’s –a Death Knight and a Mage, while a Warlock was operating independently nearby- and seemed to be doing well enough for themselves from what I could see from my vantage point above. I’d turned away toward the deposit of Fel Iron nearby when they were jumped by an Alliance player a couple of levels higher than they were. “Oh no you don’t,” I grumbled to myself as I swooped in.

The Horde players –caught between a Raging Colossus and an Alliance player- concentrated on the Alliance player first. By the time I landed they’d defeated the Alliance guy –a Death Knight, I believe- but they were too weak to overcome the now multiple Colossi closing on them. The Warlock was in desperate straits and tried running away with a Colossus close on her heels. I may have been too late to help out with the Alliance guy, but I could do something about the Colossi.

I got the Colossus to aggro on me and cut it down to size –amazing what six extra levels can do for you- and went to check on the others. They were making do, but with no healer among them the situation was deteriorating rapidly. I switched into party healer mode and zapped them back up to strength while they finished off the remaining Colossus.

It was at that point when an 80th level Alliance player swooped in.

“This is so not fair,” I thought as I steeled myself for sure destruction.

The Human Mage looked me over, took the Fel Iron I’d been eyeing, and left.

I shook my head and made sure the Horde players were at full strength before I bugged out. The Warlock split, leaving the Mage and Death Knight, but they seemed okay and thanked me for the help. I’d mounted and hadn’t gotten far, however, before I realized that the Horde players weren’t paying too close attention to that Fel Reaver that had wandered dangerously nearby.

I could see the train wreck coming, so I hung around.

Sure enough, in the middle of fighting a Colossus, the Reaver aggroed on them and, well, that was that.

I may have been 71st level at the time, but I didn’t have the tank spec or the gear to handle one of those guys on my own. I knew better than to get involved.

A minute later, the Reaver moved far enough away for me to resurrect the two players.

I believe one of them may have said “Oops” before thanking me –again.

Just another day in Outland…

Wednesday, December 23, 2009

One Small Fact

Never stand in front of a dragon.

(In my defense, I'll say that -as a lefty- my first inclination when running away from an AoE attack is to turn left. That just happened to be the wrong turn at the time.)

Sunday, December 20, 2009

On Noobs and Heirlooms

There are several items that have been kicking around in my head since I last wrote about things other than WoW farming. (Sounds like a non-sequitur, doesn’t it?) I’ll try to cover them all over the course of the next few posts, so don’t be alarmed if I suddenly start spamming the blog.

Having had my share of run-ins with Alliance players, I’m starting to wonder about the need for heirloom weapons/equipment. For longtime players, it’s a tremendous boon: you don’t have to constantly upgrade your equipment, you start out with equipment that gives you a tremendous advantage over other players, and you can concentrate on quicker leveling. The first and third items are great if you’re a power leveler, but it’s that second item that has me bothered.

Sure, you can zip through those lower levels if you’ve got all blue equipment (which is what heirloom equipment is -at minimum- for any particular level, anyway), but it’s just about at the point of being unbalancing in PvP combat. I’m not talking about arenas or team combat, but rather PvP combat out in the real world. Having been ganked (or Tarren Milled for you Horde players out there) enough times by other players several levels lower than my own in a straight up fight, you start to wonder about how much of an advantage the heirloom equipment gives over the people who are new to the game. I can understand someone who gets in a guild and gets a bunch of blue and green equipment that the other players don’t need, but when a Warrior 7-8 levels lower than your Warrior beats the snot out of you and you follow the standard hit procedure, there’s something else at work here.

This sort of suspicion really didn’t crystallize until I went through a couple of dungeons with Murtaugh. At the time, he was using his 80th level Orcish Death Knight, Kriegtrommel. One Thursday night of fighting, things look normal. Then, the next Thursday night, ol’ Krieg was bashing heads left and right to the point where he –as the tank- was doing most of the damage. (DPS? What DPS?) I told him at one point like I was back to being in the 30’s just tagging along for the ride.

What was different?

Sure, there are a lot of factors at work: the dungeon involved, group dynamics, etc., but for my money it was the time he spent on the weekend in between getting the best tanking gear possible.

Then my mind made the logical jump: if an 80th level character benefits this much from improved gear, imagine what would happen to a low level character if they had access to an equivalent heavy load of gear in the form of heirloom equipment.

Maybe at high levels the nature of heirloom stuff is dwarfed by the epic level items, but at those critical 10-40 levels they become a potentially unbalancing effect in the game. When you size up somebody in PvP you have a reasonable expectation based on level whether you can beat them or not. I’ve done it, I’ve seen others do it, and even Alliance players in their mid-upper 60’s gave me a wide berth when I was farming Fel Iron at 71. (The aerial view that a flying mount gives is invaluable for that observation, particularly if you’re not a Hunter.) However, when you’ve got gear that disrupts that expectation, that 32nd level Paladin your 39th level Hunter might be waiting to feast on could actually be tricked out and ready to turn the tables.

Perhaps this FUD campaign is what Blizzard had in mind when they created heirloom gear. I often got the feeling that the concept was much simpler: wouldn't it be cool to bequeath some gear to your new characters? To the noob, however, you can get the feeling that you’re doing something wrong by working your way through the system without the benefit of a “get out of jail free” card. After all, what priest or mage wouldn’t want a Grand Staff of Jordan to help them through those first 40 levels or more?

The D&D player in me is coming to the fore here, as one of the great issues that affect DMs when they run a PnP RPG campaign is to make sure the game is balanced for the players. If the DM lets that +5 Holy Avenger slip into the hands of a 4th or 5th level Paladin, the campaign goes all out of whack. The lucky player has a much easier time fighting monsters, while the rest of the group is stuck back where they're supposed to be. The situation becomes lose-lose ("Hey, why can't I have one of those?" or "Wow, this is way too easy!"), and the DM has to correct this problem before resentments and boredom threaten to destroy the group. I get the feeling that we're seeing a similar situation occurring in WoW with the introduction of these heirloom items.

Now, if heirloom gear could be taken from a defeated character in combat, that would be something. I was originally going to suggest one of any gear, but something special -like heirloom gear- would be fought over in any viable fantasy world. Why simply leave it as a reward, when history (and SF/F literature) has boatloads of examples of people who misused an item of great power and had it stolen from them.