Tuesday, June 3, 2025

Time for a Bit of Scrabble

If you ever wondered if you could just go off script and do your own thing in Retail WoW, yes you can.

However, it's not easy.

If you do what I did and deleted the Dragon expansion seed quest because I decided I was going to ignore what Blizzard threw at me and just go my own way...


Guess what happens when you log back in?

Note the lack of a "Close" button or an X in the top right corner.

Yep. You're forced into accepting the quest again. Even if you hit the Escape key, you get this:

I'm really starting to dislike the sound of his voice.

So you have to either accept the quest and then simply ignore it, or you are in a constant state of having to abandon the quest only to have it automatically reappear. Apparently this has been a thing for quite a while, judging by the Blizzard forums:

As of June 2, 2025, although this was posted in 2023.

The best I can do is accept the quest and then untrack it, and that's that. 

When you think about it, simply going off script appears to be an option that Retail WoW doesn't know how to handle. Player driven fun, such as what I described at the end of this post here, is something that Retail WoW isn't really built for. And I'll be honest, I doubt it's very much on Blizzard's mind at all.*

It certainly seems that there's a dual problem in Retail at this juncture with regards to unscripted play: the player base is simply not interested in that, and Blizzard takes the lead in providing things for players to do. There's a bit of a chicken-and-egg issue here as to which came first, but it certainly seems that players are fine with following whatever tasks or events that Blizzard sets out. This puts the onus on Blizzard to provide "fun" for the players, rather than the players taking the initiative to work out fun for themselves. 

I get it: that pendulum toward player directed fun can swing so far that it could be a disaster. Just look at Fallout 76 and how Bethesda was so sure that players would come up with their own content that it simply fell flat on its face when that didn't happen. You need to provide some structure to a game world, and I think Bethesda finally realized much too late that they'd better get some NPCs and traditional quests in there right pronto. Still I wonder if the pendulum has swung so far toward doing whatever Blizzard hands out without questioning whether we, the players, could make up something better to do.

But judging by all the hoops I have to jump through to just go off in my own direction, I don't think Blizzard really wants me to do that either. It's almost as if people who decide to go investigate what's over the next hill are relegated to the Classic side of the fence, where all the malcontents who won't do as their told reside.**

***

As for Livona, I did take a flightpath through Kalimdor just to see another place that no longer exists in the current state of Retail:


Yeah, I think I'm going to not do any more recent expansions. I might be living in the past, but at least there's a damn World Tree here. I can guarantee that Cardwyn would have said "fuck it" years ago and given the middle finger to any starter quests, echoing a certain parody novel...

Just then a soft knocking came at the door.

"Dammit," muttered Frito, roused from his reveries. "Who's there?"

There was no reply save another, more insistent knock.

"Okay, okay, I'm coming," Frito went to the door and opened it.

There on the stoop were twenty-three lyre-strumming nymphs in gauzy pant-suits couched in a golden canoe borne on the cool mists of a hundred fire extinguishers and crewed by a dozen tipsy leprechauns uniformed in shimmering middy-blouses and fringed toreador pants. Facing Frito was a twelve-foot specter shrouded in red sateen, shod in bejeweled riding boots, and mounted on an obese, pale-blue unicorn. Around him fluttered winged frogs, miniature Valkyries, and an airborne caduceus. The tall figure offered Frito a six-fingered hand which held a curiously inscribed identification bracelet simply crawling with mysterious portents.

"I understand," said the stranger solemnly, "that you undertake quests."

Frito banged the door shut in the specter's surprised face, bolted, barred, and locked it, swallowing the key for good measure. Then he walked directly to his cozy fire and slumped in the chair. He began to muse upon the years of delicious boredom that lay ahead. Perhaps he would take up Scrabble.

--From Bored of the Rings by The Harvard Lampoon, page 149.



*I actually do know something about what's on Blizzard's mind, but I'm not allowed to divulge that information right now.

**That's not necessarily a surprise, as were it not for the malcontents there wouldn't be a WoW Classic in the first place. And to be perfectly blunt, if WoW Classic didn't exist, there wouldn't likely be a Dragonflight or War Within, because Retail WoW would have died when BfA and then Shadowlands' poor design and execution caused subscriptions to plummet. It was Classic WoW that kept Retail afloat during those days.

13 comments:

  1. Auto-quests, whether an expansion starter, patch feature, or world quest is annoying. While the first two are easy enough to get rid of -- just turn in that first quest and don't accept the next one -- the world quest just sit there stinking up my quest log display until I leave the area. Just let me control my quest log, Blizzard.

    While I am sympathetic to the need to guide new players (and there are new players every day -- I see them as a newcomer guide), there needs to be a better way for us long-term players who are doing our own thing at the moment.

    Also, I have my bank alt sitting in the pre-BfA Darnassus. Seeing that city on my night-elf hunter is a big reason I stuck with Wow in the Vanilla days. I just enjoy the atmosphere of the place. Put me down as another that wishes the original zones and quests were available through Chromie-time. Yeah, I can do Classic Era, but I would like to revisit those places with my Retail characters which started in Vanilla. :)

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    1. Before Classic came out, Blizzard could claim that it wasn't possible to go back to the Vanilla Old World, but now I know that it's more a matter of company will and budget to get it done. Although blocking flying would be an interesting exercise --code wise-- in the original Vanilla zones while maintaining flying in the Cataclysm revamp.

      Hmm... I think another potential stumbling block is all of the "Vanilla unique" exceptions that would need to be in place, such as the 40 person raid limit for MC, Ony, BWL, AQ40, and Naxx. There's also the original versions of Scholo, Scarlet Monastery, Zul'Gurub/Zul'Aman, and others I can't remember that would need to be restored as well.

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    2. FYI, the original versions of Scholo and the Scarlet Monastery wings are available in Retail. You need to do a quest chain to unlock them, but they are there. The original Deadmines is available as a Timewalking dungeon as well.

      Since all the versions of Wow seem to be running under the same engine, moving the game world to Retail isn't as big a stretch as it would have been in 2017. Not that it would be easy, but more in reach than it was.

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    3. Concerning the need to have to run a quest chain to unlock original versions of Scholo and SM, I'll echo a classic movie line: "Ain't that a pisser?"

      I'd have to find the quest chain, then do it, all the while hoping that I could do it in the Old World rather than get to... BfA? Legion? Warlords? and find the quest chain there. Or would I have to go to Chromie and find it with her?

      Then again, is Timewalking a limited time event or is that a "whenever you want to go" sort of thing? If it's a limited time event it's like wanting to see a Disney movie before VCRs: you had to wait for them to take it out of the vaults every seven years and redistribute it to movie theaters.

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    4. Timewalking is a limited time event. When it is up it features one expansion's dungeons per week. It starts with Classic dungeons and will rotate through (soon) BfA as each Timewalking event comes up. In a few weeks there will be a big event where there will be 6 weeks of weekly Timewalking events. If you do enough of the weeks you'll earn a mount.

      The Scholo chain was part of unlocking access to Tier 3 armor and old Naxx recipes. It is a gold sink, but at least if you want those appearances it is now possible. (Things like the Corrupted Ashbringer are still unobtainable, sadly.)

      The Scarlet Monastery can done by having someone take you through the old SM Library or buying the Scarlet Key off the AH if you want it quickly. Otherwise you have to wait until the Halloween event and get the quest starter from pumpkin dropped by the Headless Horseman.

      Sadly, Retail Blizzard often leaves it up to fansites such as Wowhead to provide the knowledge of how to unlock these things or even the mentions that they exist. To be fair, most MMOs are rubbish about explaining any and everything thing about their games. Thus the need of newcomer hand-holding from veteran players.

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    5. That is Blizzard's great failing as far as farming out in-game support to unpaid third parties, something I've posted about in the past. If you can't find it in-game without going to a third party site, then the game is poorly supported. (The same goes for business and productivity software such as Microsoft Office or Oracle Database, but I'm likely preaching to the choir here.)

      This scenario becomes a feedback loop: people cant find how to do things in-game, so they go to websites that tell them exactly what to do. People go and do exactly what they're told, so Blizzard generates more content that third parties then provide explicit guides for.

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  2. I'd be surprised if there isn't an add-on to suppress quests. There seems to be an add-on for everything else.

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    1. I'm not sure about that specific need, but I do know that Blizz is "addressing" the add-on thing.

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  3. The pop-up quests are useful on day one of a new feature arriving (since you don't have to ask "where do I need to go to start x") and then a nuisance for every year afterwards. Another annoying innovation that can be tracked back to Cata! You quickly learn to just accept or ignore them though, or like Pallais said above, just hand them in (since it's usually "go and talk to this NPC") and not pick up any follow-ups.

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    1. I don't recall a cutscene with Cata; I think that tradition started in Mists. To be honest, I'm not inclined to turn in the seed quest if it means I have to sit through an unskippable cutscene the first time around, which is the way it was in Mists. I know that I could get up and go take care of something else for 5 minutes, but that is annoying in that it places the onus on the player to actively disengage from the game during that time. It's another small annoyance similar to games that don't allow you to skip the opening credits when you start it up (looking at you, Master of Orion).

      I can say that I am now able to click off the persistent request to select a specialty for talent trees, so that's an improvement. It still turns on when I log in, but as long as I can click it off I can deal with that. As for why not just pick one specialty and be done with it, the min-maxer that hides in a corner of my brain wakes up and won't let me rest until I pick every selection that is "optimal". Once I start down that rabbit hole it's hard to stop, so I'd much rather choose to not make a choice.

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    2. I can't say I remember ever encountering any unskippable cut scenes in WoW - I've only encountered the opposite, where they glitch out and don't play, leaving me wondering what the hell was supposed to have happened just now.

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    3. You don't experience the SWTOR companion pathing glitch, do you? If you don't, I'd have gladly traded the glitching out of WoW cutscenes with SWTOR companions working right.

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    4. I wouldn't know; I don't look at my companions a lot while running around, but even if I did I'm not sure I would notice the thing you dislike, as your previous description of it sounded like completely normal companion movement to me.

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