Thursday, July 8, 2010

...and the theory crafters go bonkers

I'm having a grand time giggling over the fact the the theory crafters have to be going a little crazy over the news about the talent trees.

For those of you who missed it

Talent trees will have around 20 unique talents instead of today's (roughly) 30 talents, and aesthetically will look a bit more like the original World of Warcraft talent trees. The 31-point talents will generally be the same as the 51-point talents we already had planned for Cataclysm. A lot of the boring or extremely specialized talents have been removed, but we don't want to remove anything that's going to affect spell/ability rotations. We want to keep overall damage, healing, and survivability roughly the same while providing a lot of the passive bonuses for free based on your specialization choice. While leveling, you will get 1 talent point about every 2 levels (41 points total at level 85). Our goal is to alternate between gaining a new class spell or ability and gaining a talent point with each level. As another significant change, you will not be able to put points into a different talent tree until you have dedicated 31 talent points to your primary specialization. While leveling, this will be possible at 70. Picking a talent specialization should feel important. To that end, we want to make sure new players understand the significance of reaching the bottom of their specialization tree before gaining the option of spending points in the other trees. We intend to make sure dual-specialization and re-talenting function exactly as they do today so players do not feel locked into their specialization choice.

Haha, take that you number crunching basement virgins!

Of course, this just means we'll have a full analysis and a new min/max spec to take to make your character the "best" it can be.


  1. I give Elitist Jerks two days max before they've got the optimal path for the three Paladin specs down. It can't be that hard if they're dumping the talents that sites like EJ recommend against anyway.

  2. Ah, but they're not. They're baking some of the talents in. And from what I've been seeing, EJ is not the resource it used to be.

  3. True, there's speculation that Crusader Strike won't show up until you put a talent in Ret, as opposed to getting it on L1. Alternating talents and spells with each level is an interesting change as well, since it eliminates that big odd-number-leveling letdown.

  4. I thought this slightly new approach to talent trees is interesting. I am not wild about the idea that you have to be level 70 to place points in a different tree, but that really is not a huge deal. It might be nice stressing the 'importance' of your spec. And no doubt, number crunchers will definitely find the optimal specs quickly! :P