Tuesday, November 5, 2019

One of These Days....

...I'd love to get together a Fire Mage and Destro Warlock only guild, and name it "Fear the Burn".

If a Troll-only Horde guild or an all-Trooper SWTOR guild can be created, then why not this?

Hey, if you see us in a PUG, you know what you're getting....

Friday, November 1, 2019

Lessons in Being Facerolled 101

Roll up a Lock, they said.

It'll be fun, they said.

Hey, you've got a built-in tank, they said.

It'll be facerolling, they said.

Such was my state of mind after puttering around a bit in Redridge the other night.

Unlike a Hunter, however, a Warlock is still a cloth armor wearer, and that does have an impact. Additionally, after questing in Westfall and Elwynn, my cloth wearing gear isn't all that Warlock friendly.* I've heard it said that Westfall and Elwynn are great zones for Rogues, and I believe it. Unlike Darkshore, a lot of the random drops that I've picked up are rogue friendly, and Deadmines itself is famous for having some good rogue gear there.

I was about to perform the Wetlands Fun Run and relocate to Darkshore when I figured that I should at least try Redridge Mountains and see what happens. Besides, getting to L20-22 means that he Wetlands should be easier than at, say, L18.**

So off to Redridge I went, to kill gnolls, Orcs, and spiders.

Or rather, to be killed by them.

Spiders aren't so much of a problem, since you can pick them off one by one, but Orcs and Gnolls love to congregate in packs around campfires, so the good ol' Voidwalker would have to stay upright while having 2 or 3 enemies wailing on them at once.

And, I discovered, the DOTs don't DPS down enemies fast enough to compensate for my liberal usage of Health Funnel, trying to keep my Voidwalker upright, and the corresponding loss of mana.

And using direct attacks such as Drain Soul and Shadow Bolt take what seems like forever to work.

So I became used to the corpse run back to Gnoll areas while I debated what to do.

Grouping is the most obvious answer, but when there isn't a group around (at, say, 5 AM), then you just have to pick off the Gnolls around the edges. And hope that when the Gnoll tries to run, they die quickly enough that they don't aggro another pack of Gnolls.

Oh, and one critical thing: run.

Run a lot, and use the Voidwalker's Sacrifice ability as much as possible.

This is the old WoW I remember, trying to level as a Clothie in early Wrath, not really knowing what I was doing, and deciding that running was a very viable option.

Do I mind? Well... It's not facerolling by any stretch of the imagination, but no, I don't mind. I just have to tailor my expectations to match reality.

And besides, I'll remember those Gnolls, when I need some fresh souls....




*When I've grouped, I've frequently lost the rolls on caster gear. I see my D&D rolling capabilities followed me to WoW Classic.

**I did make Wetlands Fun Run at L18 after all, and in spite of being chased by a Dragonmaw Orc who came from over the hills and chased me and my Voidwalker until I detonated the Voidwalker, giving me enough extra time to escape.

Thursday, October 31, 2019

Happy All Hallow's Eve from PC

On the ship to Theramore.

"Greetings, fellow women!!

I too am woman!!

Let us speak of woman things, as I wish to do so!!" 

::long pause::

"I hear that Theramore is ruled by a woman! Do you find this empowering?" 


(EtA: For the record, this was not a planned shot. It just simply happened. And the woman dressed up like Whitemane was busy crafting, so I was lucky enough to get the screencap in between her crafting.)

Monday, October 28, 2019

When Rip Van Winkle Wakes Up....

Given that I game on an old Ivy Bridge Intel machine, a lot of modern PC tech* doesn't really register as how great of an improvement it really is. After all, when the graphics card died on the machine 3 years ago, I replaced it with what was then a fair-to-middling Raedeon RX470 card and got a decent boost in performance for a relatively cheap cost. But given that a lot of throughput on video games requires both a decent internet connection** and a decent processor/motherboard, I've forgotten just how much in some games the hard drive itself matters.

Typically hard drives have the greatest impact in loading times for a zone/mission/whatever, and once the locale is loaded it's all dependent on the processor/motherboard, the RAM, and the graphics card. A SSD speeds up those loading times tremendously, particularly if you've been gaming with a slower 5400 rpm mechanical drive. Still, some games have started putting SSDs in the "recommended specs" listings.

Such as WoW Classic.

From battle.net.
When the hell did this happen?

 But you know, this makes perfect sense to me.

When you're out in the game world, the game is constantly polling and loading graphics into memory. Sure, there's the network connection that lets the game know what the NPCs and PCs are doing, but there's also the background. And that has to be seamless.

In some games, such s SWTOR and LOTRO, I've noticed that loading times of graphics from the hard drive can have a huge impact on playability. If you play SWTOR on Alderaan and you take a flightpoint from one locale to another, you can watch the trees try to load quickly enough to keep up with the taxi. And frequently failing to keep up. In LOTRO, go to Bree and watch the game get overwhelmed with all of the activity + loading all the graphics*** for one of the most popular zones in the game.

Other MMOs, such as GW2 and ArcheAge, suffer to a lesser degree as it seems to only hit hard in areas of high populations, such as Lions Arch (GW2). (Insert random joke about how ArcheAge is so empty, there are no high populations, I suppose.) In ArcheAge, however, I've seen the greatest impact in the loading screens of the game itself. It frequently takes forever for the toon you're selecting to load draws on screen, and I'm frequently left scratching my head why this is the case when even Black Desert Online doesn't have that issue.

All of these experiences with MMOs have led me to believe that it's the mechanical drive itself that is the bottleneck on my machine. In older games in particular, my PC ought to be able to handle these MMOs with aplomb; the games don't stress the system quite as much as other games do, and I only play on 1080 resolution, not 1440 or 4k, so this machine ought to be "good enough". But with an old Seagate Barracuda as the main drive (and a recently added WD Black to move a lot of data and seldom used games to), I believe that an SSD would see huge improvements to the gameplay itself.

Blizz just happened to express those ideas to me first.****

***

I experienced the speeding up of loading times when I replaced the first two mini-Reds' mechanical drives on their laptops with SSDs. Admittedly I was putting those SSDs on 4 and 3 year old "okay but nothing to write home about" laptops, so the speed boost gave them a new lease on life. But it wasn't until my work laptop had its mechanical drive replaced that I noticed in daily use how much of an impact this drive has.

That daily use pretty much opened my eyes to the reality that yeah, SSDs do have a pretty big impact, and yeah, that'll show up in gaming.

Does that mean I'll replace the aging Barracuda with an SSD? Yes, but not immediately. (Budgets, you know.) But until then, I'm sure I'll survive. WoW Classic is playing better for me than it did when I played WoW in Mists, but that's also because I wasn't on the RX470 at the time. Did that card make a difference? Well, let me put it this way: I can now see the grasses waving as I run through them in WoW.




*Basically, anything newer than five years old, tech wise. The machine we have was state of the art back in 2012, if that's any reference.

**At least a connection that wouldn't get hogged by someone streaming on the same line. I can't tell you the number of times the oldest two mini-Reds would holler about the lag when their sister was doing homework with earbuds on, listening to videos on YouTube, until I finally got our home network upgraded to 20:2 mpbs.

***Particularly the high res graphics.

****Not to say that there aren't a lot of other newer games that have SSDs listed on the recommended specs, but I frequently don't play newer games --unless they're MMOs, I suppose-- so I never bother reading those games' specs. I think the most recent game I would have been potentially interested in playing would have been Anthem, but that proved to be such as disaster that I'm glad I waited until the "launch shakedown" was over to consider buying the game.

Friday, October 25, 2019

A Bottle of Pinot Noir, Please

One of the quirkier things you find around some MMOs are the shops that the average player doesn't use for buying things.

Of course, I could be talking about the armor vendor out in a mid to high level zone that only sells basic white gear, but my belief is that those are present just so that people can sell trash that they acquired out in the field without it looking too blatantly obvious.

No, what I mean are places like this:

Technically there is a quest for this place,
but it's a quest to get a free bottle of wine.

A Wine Merchant.

Believe me, I'd be in line to buy a bottle in real life, but the average MMO player doesn't really care about a Wine Merchant's shop in game. In modern game design, spaces like this would only exist simply for use at some point during the story, and not strictly for ambience. For example, I went hunting for something similar in Tatooine on SWTOR, and I didn't have much luck finding a shop strictly there for flavor's sake. There are the profession trainers, the class trainers, the vendors for said professions, the other standard vendors, and the cantina, but there isn't a shop just for something that doesn't directly affect the game in some manner.

For me, however, this is what helps to make some of these older MMOs come alive.

Maybe nobody frequents these places in a regular server, but for someone interested in Role Playing, these places fill out a livable world. I can easily see a player purchasing some wines at this place to enjoy an afternoon in a nice park in Stormwind, or even RP-ing by purchasing a case's worth of wine and making the trip to Astranaar to sell later. It's not a matter of profit and loss, but a matter of inhabiting another space for a while.

Maybe a little cheese to go with your
wine? I know where the oldest
mini-Red would be hanging out...
Or, until Pet Battles came along, non-combat pet collecting in WoW was very much a niche hobby.* You'd find a rare whelp out in the field as a loot drop, and you could have a companion while questing. Or you could visit the cockroach vendor in The Undercity or the Crazy Cat Lady outside Stormwind, and you could have a new friend who'd follow you around. The few times I hung around an RP server, having a pet was a great conversation starter.

It does seem that post 2009 or 2010, a lot of MMO devs stopped putting superfluous stores and vendors in their games. I was able to find some in LOTRO, but to surprise there as it is well known for it's RP-esque community, but very little in SWTOR and ESO. The lone exception of that era's MMOs is Guild Wars 2, which does have vendors and NPCs all over the place around the big cities, such as Lion's Arch.

Sure, he's a "Provisioner", but what you're not
seeing are all the other vendors surrounding
the square. He's kind of superfluous.
I can understand the desire to slim down interactive NPCs and just use the background graphics to fill in the blanks, but when you create this large space without NPCs to see or interact with, it just looks embarrassingly empty.**

Perhaps the rise of WoW Classic will also bring about an interest in these little quirky places that help to make a world out of a game.




*I used to collect pets on Quintalan back in the day, but the advent of Pet Battles kind of ruined it for me. Sure, there was the WoW Pokemon aspect to it that I didn't like very much, but it also meant that I couldn't simply collect pets just to collect them. If I'd have one out, people would want to challenge me to a Pet Battle, and that defeated the purpose the simple enjoyment of having a pet.

**I'm looking at you, Silvermoon City. I even wrote about this phenomenon back in... 2012??!! Yikes.

Saturday, October 19, 2019

Don't Interrupt a Warlock Making a Fashion Statement

After what felt like the upteenth time of running through Tirisfal to reach the Scarlet Monastery, Az stands at L39.

And nowhere near having enough money for a mount when she dings L40.

Still, I've decided to take a break from the Rogue Life and try something new, so that I can appreciate more of what Classic has to offer. And in honor of the lack of summons' for all of those SM runs, I created a Warlock.

Compared to Launch Day, Northshire Abbey was
really quiet. Well, except for all these Kobolds.
And yes, I got that cloak as my very first drop.
I'd created a previous Warlock, a Worgen named Adelwulf, back on Ysera in Cataclysm and leveled him via Battlegrounds. To say that Cataclysm wasn't kind to Warlocks in BGs is a bit of an understatement. After being jealous of them in Wrath, I decided to create one just as they were nerfed heavily in Cata. Yes, that meant that the BG route was a real slog to get through, and when I reached somewhere around L82 or so I gave it up. I liked that ol' Wolfie, but constantly being targeted at the beginning of Warsong Gulch became a bit much.*

Since Adelwulf was born in a post-Cata world, I never got to see the original class quests, and being a Worgen meant I never got to hang in Northshire Abbey and work my way through the mostly Human oriented quests. Therefore, I decided I was not going the Gnome route that many of the Warlocks I've grouped with went, but instead decided to create a Human with a name in honor of the late MMO Wildstar, Dominius.**

Since the enormous wave at launch has long since passed, the crowd in Northshire and Elwynn Forest has diminished, but there was little trouble in grouping up when necessary, such as with those @#$&-ing Murlocs east of Crystal Lake's more tame version. I re-discovered that without a Voidwalker, I was a bit of a sitting duck if more than one Murloc decided to attack me, so grouping up became imperative if I didn't want an endless series of corpse runs.***

Still, for me the main attraction was to see the Warlock class quests, and they did not disappoint.

Yes, there are spoilers, even after all this time, because it's been since --2011, maybe?-- that we saw these class quests in all their glory?

Tuesday, October 8, 2019

Coming Soon to an Overgrown Wild Near You...

In an announcement, Blizz said that Dire Maul would be released on October 15th, ahead of the Phase 2

I don't think we're in the "we're bored" levels of Classic yet, but considering that the player base is wanting PvP in the worst way, this is likely a bone thrown to keep us preoccupied while the rest of Phase 2 is being completed.

While I've done a full Blackrock Depths clear in Wrath, I've never done a full Dire Maul clear at level. That ought to be fun.

My only question now is, how are we going to distinguish Dire Maul from Deadmines in LFG? I guess Dire Maul will have to be "Dire", because otherwise there's going to be a lot of disappointed L60s when they join a "DM" group to discover it's populated with L20 toons....