Thursday, May 15, 2014

Pug Stories: Family Edition

"So, you wanna run a Heroic?"

I paused on the stairs after lugging a basketful of laundry up from the basement.  My oldest had that mischievous grin going, which meant she knew I would say yes if given the chance.

"Okay," I replied, hoisting the basket again, "you go login using the laptop and I'll login to SWTOR using the main computer."

Our laptop, while quicker (and with a lot more memory) than our now deceased Core Duo machine, is still slower than the i7 desktop we have, so I had plenty of time to sort some laundry and then start up SWTOR on the desktop before the laptop would be ready.  Besides, we were going to Tatooine, and I was already there on the Old Man; no travelling necessary.

"One condition," I shouted down the stairs. "I'll do one Heroic with you, one with your brother, and one with your sister. Okay?"

"Okay!"

I quickly sorted the laundry into piles, came downstairs, and logged in as the Old Man. Ironically enough, I still had Reap the Whirlwind on my list of Heroics cluttering up my quest log, so I quickly relocated to Jundland and grouped up with my oldest.

When I get into a Heroic or an instance for the first time, I have an idea of what to expect. This has been honed over several years of playing MMOs, and once you understand the basics, you can figure out how a Heroic is supposed to behave. But if you've only played group content a few times, this is all new. My oldest reminded me of that fact during the cutscene, because she was fully expecting to fight one group until the surprise boss showed up.

She then provided me a demonstration of her grasp of profanity. "What do we do with this boss?"

"Nothing special, just hit it! I've got aggro!"

She's learning how to handle different bosses.  When we ran through Athiss together, she wiped on the last boss, not realizing that she had to keep running even after he became visible again. It was a beginner mistake, and to be honest, I was pleased that was the only issue we had. She listens to me when I describe boss mechanics, and does what she's supposed to do.

***

When it was my son's turn, I took my freighter over to Taris.  I figured we'd two man Fall of the Locust, since he not only had the quest still in his queue, but it was the closest heroic to the spaceport.

Then I saw the "LFG Fall of the Locust" in gen chat.

I hesitated only a second, and swiveled around in my chair. "Do you think you can behave yourself in a group?" I asked.

"What?" He looked puzzled.

"I'm going to have us join another group for Fall of the Locust, but only if you promise to behave and let me tank."

"Geez, Dad. I'm not two. I promise."

I whispered the guy starting the group, and my son and I quickly received invites. Turns out we filled out the rest of his group, so we ran over to the ship which starts the Heroic.* "Since I've got levels, I'll tank," I said.

"Got it."

"k."

And away we went.

Ironically enough, my son was far more exemplary a group member than the other Smuggler was. While I would be circling around to start a fight with a mob, the other Smuggler would crouch down and start shooting. "Dammit, I'm not ready!" I said out loud, while attempting to get aggro back.

I could feel my son's smirk behind me. "Heh."

The worst fight of the Heroic happened shortly afterward, as I was prepared to let a wandering mob walk by so we wouldn't have extra trash to fight.

The Smuggler, however, was having none of it.

He started shooting before I was even halfway to the main mob, and I had to redirect myself to try to pick up that guy's aggro.  I grumbled something under my breath, but the main mob had miraculously not aggroed.

Then my son leapt into the fray, accidentally aggroing all the rest.

"Hey!" I yelled.

"I'm sorry! I thought they were all together!"

"We'll be okay, just run back toward me. They'll follow you back." I started healing him while he ran, and kept him upright until I could steal aggro back.

The mob finally dispatched, I finally said something in chat. "Wait on me first before attacking."

"We're still here," the Smuggler shrugged.

I turned around in my chair. "See that guy? Don't be that guy."

"Got it, Dad."

We finished Locust, and that was that. My son and I ran back to Olaris Spaceport, and he logged for the day.

***

As for my youngest, I figured that since I didn't want to run Locust again, something such as Knight Fall would be perfect. As luck would have it, she wasn't far enough along the Bonus Series to be eligible for Knight Fall.

"Well," I said, "we could just run some of these bonus series quests together so we can do Knight Fall next time."

"That sounds fine to me."

The difference between regular-ish quests and Heroics are the difficulty level of the mobs, so I ran into a different problem helping out my youngest: I kept killing mobs too fast.

"Dad, cut it out! I can't even get a swing in!"

"Um, sorry. I'll back off a bit."

I pulled another mob. "Whoops."

"Daaaaaad!!!"

"You know, I think I'll just stop attacking after a first swing."

"Good." I swear, I can still hear her derisive snort.





*I ran with the rest rather than use a speeder because I wasn't going to be a bad example.

Wednesday, May 7, 2014

Do You Cross the Aisle?

Given my experiences in MMOs playing both genders, I found this article on Geekosystem about men who play female avatars very interesting.

I know that when I play female avatars, I pretty much play me, just with a different set of electronic bits. However, I'm apparently in the minority, as there seem to be an abundance of flirty behavior when men cross genders and play as women.

From my perspective, it's hard to say who is who on some games such as WoW, because when you're standing around waiting for the gates for AV to open you can tend to get bored and jump around.* But given the large increase in the likelihood of certain behavior, I do have to wonder whether it is done consciously or not. I'm skeptical about trying to hold male players' attention, particularly given how skimpily some female toons are dressed**, but if it is a glorified "look at me" just for the hell of it, then I consider that a bit more likely.

And considering how much "attention" my male Blood Elf bank toon got on his run from Sunstrider Isle to Silvermoon, I think it does work both ways.





*Or you could be merely wired from a few Monsters or Red Bulls.

**If you want examples of this in SWTOR, go visit Njessi's excellent blog Hawtpants of the Old Republic for her Fashion Hall of Shame, a collection of really really bad fashion choices.

Thursday, May 1, 2014

Wednesday, April 23, 2014

You Know What They Say...

Given my years as a parent, I've become accustomed to the psychotherapist part of the job.

You know the drill: somebody is saying something and whatever it is is blown out of proportion. Or that there's an excessive amount of interpretation in what seems to be a simple oversight or mistake (like so-and-so not calling ALL DAY*). Or that intentions aren't perfectly clear, and I have to divine them.

If I charged by the hour for advice, I'd be a rich man.**

But one of the things I'm fond of saying when talking about friendships is the line "If you want a friend, be a friend." Don't assume that people can read your mind and understand that you're a good friend; you have to show them friendship, make that leap of faith, if you want to make that connection.

I was reminded of that the other day in SWTOR.

***

I'd made a point of bringing the Old Man to the end of Chapter One of the Smuggler story for two reasons: so I would be far enough ahead in level to help out the kids with their own toons whenever they asked, and so that I could watch the end of Chapter One again.*** However, my push to do that meant that I had a bunch of quests left over to work on.

Yeah, I know I could simply dump them, but I've got a bit of completionist in me, so off to Alderaan I went.

There, I found someone asking in Gen Chat "LFG Red Handed". I looked at the time I had free to goof around in game and decided to go ahead and whisper for an invite. I got one back almost immediately and joined the leader at Panteer Castle. The third member of the group, a Trooper, was finishing up his class quest on Alderaan and said he'd join us shortly.

So we waited.

And waited.

And killed a bunch of mobs and waited.

Finally, the third guy finished up his quest and asked where we were. "At the castle at the end of the map," I said.

Then the trooper dropped group.

"Shit," the leader said. "I've been trying to finish this Heroic for days and have had no takers."

"Well," I replied, "We're both OP for Alderaan right now, so let's try to two man it. I'm specced DPS, but I can heal in a pinch."

So we trotted off and made an attempt at 2-manning the Heroic 4.

Some Heroics you can solo if you've the right class combo, and others you have to wait until you no longer take damage to solo it. In retrospect, I suppose a stealth toon such as a Jedi Shadow or a Scoundrel (such as the Old Man) could solo Red Handed, but at the time I was thinking more along the lines of CC and healing. It wasn't a given that we would be able to finish this Heroic fighting our way through it, even though the odds were in our favor with the leader being an L37 Jedi Guardian. He may have been L37, but he was still geared with Alderaanian gear, and in SWTOR gear > levels.

But after about 40 minutes of grinding our way through, we finished.

The Guardian was ecstatic. "If you need anything --anything at all-- just let me know. You have no idea how long I've been waiting to finish this."

I assured him I was fine, but let me know if he needed an assist in the future.

***

Then, with some really old Taris Heroics still smelling up my quest list, off to the plagued planet I went.

When I arrived, I pretty much expected to blow through the Heroics, collect a few badges, and clear on out. However, Taris chat on the Republic side (and Balmorran chat on the Imp side) is often quite active with interesting discussion topics. Tonight's was no different, and centered on Heroics. Or rather, the lack of available bodies to run Heroics.

"It used to be that you had no problem getting a group together, but nobody ever responds to LFG requests these days," one person complained.

"Yeah, it seems that nobody gives a shit anymore," another added.

Properly shamed, I piped up that I'd be willing to assist if someone needed help on some Heroics, as did a few other people.

I ended up spending the rest of the evening running Heroics on Taris, such as Fall of the Locust, Knight Fall, and Fallen Stars. Since I far outleveled the content on Taris, I ended up tanking just because it was the right thing to do.

***

You'd think that after the griping in Gen Chat I'd feel a bit of resentment to having been railroaded into helping out with Heroics, but you know, I really didn't mind. I could have just blown it off as so much bitching, done my thing, and left. But really, what would that accomplish? That people shouldn't complain and just suck it up, just because that's how MMOs are?

Or is it that people want to play MMOs because of that middle "M", the "multiplayer" part of an MMO, and get disillusioned when most other people couldn't be bothered?

Remember when Blizz removed most group quests in WoW when Cataclysm dropped? Remember the bitching in the blogosphere about how Blizz is removing all group content out in the world? Perhaps Blizzard recognized that people weren't interested in questing group content, and decided to acknowledge what people were really doing in-game? That to a lot of people, the multiplayer part of an MMO resides in LFR, LFD, BGs, and guild stuff? That getting together and running a group quest was passe in an era where you could hardly find anybody else in the zone you were questing in?

But that's the thing: is it the game that dictates the behavior, or the behavior that dictates how the game is developed?

Rift operated --initially, anyway-- on the premise that they wanted to be even more WoW than Wrath-era WoW was. GW2 emphasized dynamic in-zone group content to generate multiplayer interest. Age of Conan simply made the mobs so hard that it was difficult to finish a questline in a zone without grouping up. SWTOR made group content optional with the Heroic group quests, but encouraged a culture of grouping using Gen Chat.

But what have they accomplished? Becoming niche games compared to WoW? Or have they attracted the players they wanted to attract?

That brings me back to SWTOR and Heroics.

Perhaps the complainers in Taris were right, and that the game was changing and becoming less multiplayer friendly. If so, we as players have a choice: we can tacitly accept the changing nature of the game and just live with it, or we can do something about it. We can be active, help out with groups, and get involved. We can help to make the game the way we want it to be.

If you want to have a friend, be a friend.




*And tell me, you read that with an overly exaggerated voice, didn't you?

**Well, given that they'd be paying me in my own money, I wouldn't be rich, but it's a nice sentiment.

***SMUGGLER SPOILERS (you have been warned): Nok Drayen is totally Machiavellian and totally ruthless, and I'm glad that Risha had ten years away from him to grow as her own person. I respect her far more than I ever could Nok or his ancestor (who set the damn ship in the Long Shadow in the first place).

Saturday, April 19, 2014

Quick Weekend Post -- D3 Cosplay

I don't often post things such as cosplay on here very much, but I do keep tabs on various cosplay items. (Having kids who want to dress as, say, Matt Smith as the 11th Doctor or Tauriel from Hobbit Part Deux will do that.)

Anyway, I came across this cosplay of the Diablo 3 Crusader, and I thought I'd share the love. Click on the pic to be taken to the full post.





EtA: Updated the link as it broke.

Wednesday, April 16, 2014

Whole Lotta Slimming Going On

Courtesy of Rohan of Blessing of Kings, I found out about this little tidbit from MMO-Champion:

"Questing

  • The Jade Forest quests had a very clear story, but it also had a lot of side quests that could bog you down.
  • In Warlords of Draenor, your map will show you where to go to continue the main storyline, along with the locations of bonus objectives.
  • The bonus objectives no longer have any story text that go with them, just a list of objectives. Now when there is quest text, you will know that it is really worth reading."*
My first, flippant remark on Blessing of Kings' comment section was that Blizz is cutting corners rather than being innovative. And really, on the face of it that sure seems to be the case. But I wonder if this is just another nail in the coffin for all previous WoW content.

Consider: you buy WoD, you can get an instant L90 upgrade. You'll also be allowed to purchase additional L90 upgrades as well. Both of these, taken together, mean that you don't have to play any of the previous content at all to play WoW. 

Now, add the quest "slimming" to the mix, and you've got a recipe tailor made for people who say "the game only starts at max level". The only way it could get easier to get to max level would be to show up in different places, watch a cutscene, battle a boss, and move to the next location.**

I'm sure Blizzard is viewing this as a win-win situation. After all, consider the following positives:
  • Less time coming up with clever ways to describe how to kill ten rats.
  • Shuts up the complainers who say that leveling is a bore and takes time away from raiding.
  • Partially cuts the legs out from under the shadowy business of third party "we'll level your toon for you" routines.
  • Focuses the storyline so that authors don't have a myriad of new names to keep track of when writing novels.***
  • Makes the game seem more like Guild Wars 2, which has a similar mechanic, but on a reduced scale.
  • Allows Blizzard to put more time into Scenarios and Raids for important content, rather than spending time trying to explain side quests.
However, all I can think of is one thing:

Mankrik's Wife.

Side quests give a zone a flavor just as much as art and music. Were it not for the side quests, the "kill ten rats" quests, we'd never have come to know Mankrik's Wife, one of the most well known memes in the game. The original Green Hills of Stranglethorn quest --that maddening quest that would fill up your bag space-- gave pre-Cata Stranglethorn Vale as much flavor as all the ganking going on. The old questline in pre-Cata Thousand Needles to assist Magistrix Elosai in searching for a cure for the Blood Elves' magical addition would be gone, as would Apprentice Mirveda's attempts to cleanse the Dead Scar in Eversong Woods.

Life --even online MMO life-- is filled with little quirks and oddball things. Quest slimming would eliminate a large part of that, in favor of speed and efficiency. Which begs the question: is this a game, or a job?




*MMO-Champion is referencing this developer interview held at PAX East 2014 on YouTube.

**Or you could just buy a max level toon. Opening up Pandora's Box by allowing people to buy an expac's starting level means that it's not out of the realm of the possibility.

***Any expanded universe of novels --Dragonlance, Thieves' World, Forgotten Realms, Star Wars, or Star Trek, for starters-- has to deal with this problem. And, I've been told, it's not pretty.

Sunday, April 6, 2014

Channeling Her Inner Ancient

Color me amused.

My oldest is sitting next to me, playing LOTRO on the main computer while I catch up with some work e-mail. She's excited because she discovered a fantastic new pastime on LOTRO.

Fishing.

No, really.

I keep expecting her to turn around and say "Dad, who's this other person fishing and asking me if I know Redbeard. She says she knows you from the blog..."