Thursday, January 12, 2012

The Elekk in the Room


Remember how busy the Old World was when the Shattering happened?

Toons swarmed over the Vanilla zones like ants on a picnic, investigating the new quest lines and the leveling experience.  Many new alts were created, and a plethora of blog posts were written about the new zones.  This fed into the excitement surrounding Cataclysm’s release and for the first few months after, keeping Kalimdor and the Eastern Kingdoms busy.  Blizzard’s gambit to revamp the Vanilla zones paid off in spades.

Or did it?

I’ve spent the spare time I’ve had in between battlegrounds catching up on my Eastern Kingdoms’ questlines, and what I’ve noticed more than anything else is how empty the zones are.  There are a few farmers around and maybe one other leveling toon out there.  Some zones, such as Arathi Highlands or the Hinterlands, are completely empty.  In fact, it seems like the only busy zones in the entire Eastern Kingdoms are the starter zones.  I’ve cruised up and down the Ghostlands right before Christmas, and there was nary a Horde toon around.  You’d think the sight of a Draenei riding on a blasted Elekk around the Dead Scar would bring some L85s out of the woodwork, but that didn’t happen.

Is it possible that all that work to revamp the Old World was wasted?

Think about it:  we’re back to where we were in terms of leveling zone population from mid-2010 in a bit over a year since 4.0.3b dropped.  It’s the equivalent of a kid ripping open Christmas presents, playing with them, and declaring “I’m bored!” an hour later.

Are there no players leveling toons?

Well, there might be toons being leveled, but there are LFD and BGs as alternate routes to max level.  Additionally, we can’t simply state that there aren’t any new players, either, because new players are typically shunted into the new, empty servers.  However, on servers that have been around for a while, there are definitely very few players leveling toons through questing.

Which again begs the question:  was the revamp worth it if very few of the existing player base take advantage of the options presented?

Now Mist of Pandaria is on the horizon, and without a further update –aka more money spent on these zones that have seen little long term interest— the Vanilla zones will be once again out of date.  A new player to WoW will end up scratching their heads if they try to level via questing.  (“I thought Mists of Pandaria was about Pandas!  All I see are all these Deathwing references!  And who’s Illidan and that Lich King guy?”)

I believe that the revamp was a bold move, but incomplete in execution.  Furthermore, by performing the revamp Blizzard set itself on a course where the story of Azeroth is told in a jumble, not in a series of sequential chapters.  A revamp is pretty much an all-or-nothing scenario, especially when you mix the expansion’s new zones in with the original Vanilla zones.  No amount of hand waving can make a new player forget about Outland and Northrend --especially when you have to pay for them!

Friday, January 6, 2012

Where is that d20, Anyway?


I’d say about 99% of the time I play WoW, I forget about the ‘RPG’ part of the ‘MMORPG’ label.  That’s neither a good nor bad thing, it just is.  I don’t play on an RP server, and there are just enough metagame pop culture-ish jokes in Azeroth to prevent me from being completely immersed in the story.  Oh yeah, and there’s the little fact that nobody else is RPing, either.

It just struck me how strange that was, given my RPG roots.

I’ve been playing RPGs for 30 years, dating back to the day a friend of mine offered to show me this cool game he’d started playing called Dungeons and Dragons.  Those early days were filled with homemade dungeons with a lack of plot and story, and plenty of “you open a room an inside are…. Three Red Dragons!” 

(What was the Loot chart for a Red Dragon, anyway?  Something like “Q” or “S” on the table in the AD&D 1st Edition Monster Manual?)

We were too young to know any better about the story, given that we were in the Sixth Grade and we’d skipped the plot and flavor text in the old Keep on the Borderlands module and gone straight to the Caves of Chaos.  Kill the monsters, get the loot.

Sounds kind of familiar, doesn’t it?

I’m not exactly sure when, but sometime during my high school years the story became very important to my role playing.  The most important question you could ask a player –why—infected me, and I pushed myself to provide reason and logical underpinnings to my gameplay.  Ever since, I’ve played and/or GMed a story driven campaign.

They why don’t I roleplay more in WoW?

You know, I don’t have a really good answer.

Some of my toons –Q, Neve, and Tom—I have a backstory for, while most of the others are just, well, there.  I created some of them to address a need (Balthan to try out the Dwarf Paladin, Adelwulf the Warlock/Worgen, etc.) and others just for the hell of it.  Still, my big three toons do have a (semi-cohesive) story in my own mind, but I don’t act on it.

The game doesn’t really lend itself well to RP-ing without investing significant effort.  Blizz has spent a lot of time incorporating pop culture into the game, and while that may be amusing to me as a person, it also is the metagaming equivalent of throwing ice water in the face of an RP-er.  Even if you manage to avoid that pitfall, tools used to simplify life in Azeroth will throw you out of the RP zone too.  As Souldat once remarked on a post of mine about RP-ing LFD, it would be hard to RP when you’re ported into an instance on the fly.  Compound that with potentially four other players who aren’t interested in RP-ing, and you get the point. 

I’ve read several posts over the past few years about how RP-ing is an endangered species, even on the RP servers, and I can understand why.  In a sense, WoW is a victim of its success, in that even RP servers have significant populations who are more interested in the metagame rather than the world itself.  Their subs pay the bills, so Blizz can’t complain, but in a sense it makes the game smaller than what it could be.

Still, RPing does survive in WoW. 

I have a low level toon on Wyrmrest that I created just to check things out.  When she entered Silvermoon City that first time, she was hailed by a higher level toon passing by, asking the time of day and whether I needed assistance. 

“Just point me in the direction of the nearest inn,” I said.  “I’m tired.”

The Tauren did just that, and wished me well.

I sat back in my chair and smiled.  All was not lost.

Wednesday, December 28, 2011

Wanna run a BG? Um, what time is it?

No, seriously.

I've some time off this week, so my AV runs have been split into two separate groups:  early morning and mid-afternoon.  And believe me, there's a huge difference in group personality between the two times of day.

The early morning runs are quieter with less chatter, and more attention paid to details.  Call outs are the norm, defense and back-caps are common, and you'd better run in a pack if you're a glass cannon (aka Mage).  People actually thank you for the Lock cookies, Feasts, and Rituals of Refreshment.  If you say "need 1-2 more to defend SHB", you'll actually have 1-2 (sometimes 3) toons appear from nowhere to assist in defense.

Mid afternoon, on the other hand, is an exercise in confirming stereotypes.

I've rushed in, taken Iceblood Tower, and then watch everyone else as they moved on en masse.

"Need 2-3 more to defend IBT."

[silence]

When the inevitable backcap happens, a flood of recriminations spits over BG chat.

"You @#%&ing idiots!  What a fail group!"
"Somebody go back and get it!"
"Get it yourself, retard!"
"Doesn't matter, we can win pulling with two towers up."

When THAT strategy doesn't work, you get:

"What a fail group!"
"Yeah, healers suck!"
"You're tanking in Fury Spec, you idiot!"

Oh, and did I mention the 3-4 people who hang around the BG entrance, waiting for the free Honor?

Why the huge difference in group personality?

I can think of one reason:  the early morning runs aren't populated with the teens/college kids that the latter runs are.  After all, those folks are probably sleeping in until noon anyway.

If that's the case, then shouldn't the 5-man LFD runs mimic the BGs?  You know, I don't know, given that I haven't run LFD in ages, but it wouldn't shock me to find that out.  My experience from previous times, however, is that LFD is such a small sample and such a mixed bag that you never know what you'll get.  BGs, having larger numbers and are quixotically quicker than your average LFD run, tend to take on distinct group personalities.  And when those personalities change --due to an injection of teen hormones, for instance-- the result is noticeable.

Dealing with the mid-afternoon crowd isn't too difficult, just keep your expectations low and ignore most of BG chat.  Well, and also console yourself in the fact that the current AV queue time is 1-2 minutes.  At least you're not waiting 1/2 hour for LFD to pop.

Sunday, December 18, 2011

How to Feel Like an Old Fogey

It's the end-of-the-year rush on at work, so I've had less and less time the past week or so to actually jump on WoW and play a bit.  That said, I did get some good AV time in.

Since colleges in the U.S. are now on Winter Break, you can find an AV run fairly quickly at all hours of the day.  The drawback is that the BGs are populated with college (and to a lesser extent) high school kids.

Remember the old EDS commercials about herding cats?  No?  Here's a reminder:


That is what BGs during Winter Break are like.

All the more reason to find a friend and group up with them, even across servers.  Even in as big a sprawling BG as AV is, a group of three working in concert can be enough to turn the tide.

Now, who among my WoW friends gets up waaay early or has insomnia?  Hmmmm.....

Wednesday, December 7, 2011

Two Sides to a Coin: Part 5 -- Alliances and Conclusions


We must, indeed, all hang together, or most assuredly we will all hang separately.
--Benjamin Franklin


WoW has a history of using organizations that welcome all races and factions to propel an overarching story to completion.  In Vanilla WoW with the Qiraji, there was the Cenarion Circle.  In Wrath, you have the Argent Crusade, the Ebon Blade, and the Ashen Verdict.  Cataclysm has brought the Earthen Ring to the forefront, and the Burning Crusade had the Shattered Sun Offensive.

Unlike the other groups from other storylines, the NPC component of the Shattered Sun is composed solely of Draenei and Sindorei, with the Naaru as a guiding hand.  The two races which drove the major storylines of Burning Crusade banded together at the Sha’tar’s request to lead the assault against Kael, Kil’Jaeden, and the Burning Legion.

Oh, all was not Pollyanna in racial relations on Quel’Danas.  There were the digs against each faction (“…Cryer.  Oh, I’m sorry, I meant Scryer.”), which provided a look behind the veneer of amicability.  I found the selection of Scryers to spy on Kael’s forces served a twofold purpose:  while a Blood Elf could spy upon other Blood Elves more easily, at the same time those Blood Elves could also be seen to be more expendable than Draenei.

Nevertheless, the Shattered Sun could not have succeeded without significant buy-in from both races.  You had to be able to trust the person next to you to do their job, whether Draenei or Sindorei, for without that trust the entire organization falls apart.

I’ve said before that I’ve wanted to see more ex-Argent Crusader involvement in a post-Wrath world, because a group that accepts everyone allows their members to see behind the faction/race to the individual.  When you’ve fought alongside someone of a different race or faction, it is difficult to see them as an enemy.  To my disappointment, the only big storyline that focused on this came out of the Ebon Blade and the Andorhal quest chains. 

Then again, we didn’t see anything come out of the Shattered Sun Offensive, either, but you still see Sindorei and Draenei training together and chatting around Shattrath.  You can still watch Lady Liadrin come before A’dal and redeem the Blood Knights.  You can watch children of both races playing together in the Lower City (the only place you’ll find Draenei and Sindorei kids in Azeroth outside of Children’s Week).

***

When I started this exploration, I figured I’d get a post or two out of it, nothing more.  I sure wasn’t expecting to get five, and yet here I am.

I hope these posts have given you some food for thought.  If you are on a RP server, maybe this will provide some hooks for your toon’s backstory.  (Guilty confession:  the first time I took Nevelanthana into Magister’s Terrace at-level and we downed Selin Fireheart, she walked over and kicked his corpse.  “You always were an arrogant ass, Selin,” she said.  And I don’t play on an RP server, either.)

One thing I would encourage people to do is to give the other side a try with an open mind.  I think that if you do, you might be surprised.

Tuesday, December 6, 2011

Two Sides to a Coin: Part 4 -- I'm No Angel


Listen, don't mention the war! I mentioned it once, but I think I got away with it all right. [returns to the Germans] So! It's all forgotten now, and let's hear no more about it. So, that's two egg mayonnaise, a prawn Goebbels, a Hermann Goering, and four Colditz salads.
--Basil, Fawlty Towers


I’m sure that you’ve done some questing in the Cata zones, and you’ve come across Twilight’s Hammer minions doing Deathwing’s work.  Or maybe you’ve been in Scourge infected areas where the Cult of the Damned gathered.  Ever notice how the so-called “goody two shoes” of the Alliance is well represented?

Now, that’s no real surprise, given that Blizzard wants to demonstrate both the global nature of the threat faced (whether it be by Scourge or Deathwing), and how no race is immune to the siren song of power.

What is interesting, however, is the reception given Tuluun, the sole Broken at Azure Watch.  The sneers and contempt from the surrounding Draenei are striking, given the constant exhortations from random NPC Draenei to “Open your heart to the Light” or “Be kind to those less fortunate”.

Oh really?

To say the Draenei are a wee bit hypocritical here is an understatement.  However, this disconnect between words and actions, particularly concerning the Broken, are nothing new.

The Broken and the Lost Ones represent a conundrum for the Draenei:  they have been corrupted by Fel energies, and are unable to contact the Light.  For most Draenei, that is a worse fate than cutting off both arms and legs.  I’ve often wondered if the Draenei expected the Broken to commit suicide or something should that happen, but the quest chains don’t really say.  What picture they do paint, however, is one that shows the majority of Draenei are unable to relate to their ‘cousins’.

There is the obvious racist contempt found in various Draenic locations throughout Outland, yet the Draenei’s belief in racial superiority manifests itself in other ways.  In the Alliance-only quest chain in Zangarmarsh, a player attempts to convince the Feralfen tribe of Lost Ones to join with the Draenei, yet they refuse and instead want to forge their own destiny apart from being “Redeemed”, as Elder Kuruti put it.  When informed of the Lost Ones’ decision, Anchorite Ahuurn at Telredor is confused:  “They refused? They are welcome to choose their own path, of course, but their choice surprises me. I would think that all the Draenei, including the Broken and Lost Ones, would still remember that we're all a part of the same people.”

The same motivation that pushes the Anchorite to disguise a player as an Arakkoa blinds him to the reality that if you stopped treating the Lost Ones (and the Broken) as less than an equal, maybe you would get a more desirable result.  Not everyone who has been corrupted wants to be Redeemed, but if they do, they want to do it on their terms, not someone else'.

***

If the Draenei’s blind spot is their racism toward the Broken and Lost ones, the Sindorei’s blind spot is to their own personal addiction, magic.

Oh, they know about it.  Everybody and their brother knows about the Sindorei’s addiction to magic and how it helped lead Kael and Co. first to Outland and then into the arms of the Legion.  From practically the first moment a Blood Elf player begins to explore Sunstrider Isle, they are forced to deal with their magical addiction and the consequences of failure in the form of the Wretched.

And yet, if there’s magic to be found and/or exploited, the Sindorei are there.

If there’s an easy way to cure their addiction, there’s some Sindorei working on it.  Remember Magistrix Elosai, the exiled Blood Elf in pre-cata Thousand Needles, who was working on her own version of methadone to cure herself of her addiction?  In the end, she accelerated the addiction process, turning herself into one of the Wretched ala Jekyll and Hyde.

You’d think that with the recreation of the Sunwell the Sindorei wouldn’t need to seek out more magic to slake their thirst, but the Reliquary proves otherwise.  You can find them throughout the post-Cata Old World, hunting down titan and pre-Sundering relics and fighting off the Explorer’s League in the process.  Sure, they're taking the relics for "safe keeping"; they wouldn't even think of using the magic held inside for themselves...

The sense of denial in the Blood Elf actions makes me roll my eyes at times.  I’m often reminded of a drunk pounding down shots of bourbon, all the while proclaiming that “I have willpower!  I’m fine!  Just one more drink and I’m good.”  In that respect, at least some of the Felbloods are honest in their cravings, like when Selin Fireheart drains one of the nearby crystals in Magister’s Terrace:  “My hunger knows no bounds!”

***

In the end, these flaws in the BC races’ character serve to make them more realistic, although the temptation to stereotype all members of a race remains strong.  Both races aren’t perfect, and neither race should be perceived as such.

Monday, December 5, 2011

Two Sides to a Coin: Part 3 -- On the Brink of Oblivion


The dark times will pass.
--Blood Elf NPC saying

The Naaru have not forgotten us.
--Draenei NPC saying

When a new Blood Elf player quests through Eversong Woods, there are a few themes running through the zone.  The Amani trolls are on the move, the Wretched seek magic –any magic—to feed upon, and there are malfunctions with the existing Sindorei magics.  Oh yeah, and there’s the Scourge.

The Sindorei live with the Dead Scar plowing straight through their homeland, and the Scourge rise up and assault the outskirts of Silvermoon and Fairbreeze Village with regularity.  Such is the life of the Sindorei, struggling with the constant reminder that racial oblivion is only a few Rangers away.

On the flip side, Azuremyst Isle is like watching a World of Warcraft version of Swiss Family Robinson play out.  You have the shipwrecked Draenei, attempting to survive and create makeshift living arrangements.  There are the interactions with the native, mutating wildlife, and there are first contacts with the Furbolg, Night Elves, and Humans (who also have their own ship up for repairs).

Then there are the Blood Elves in Amman Vale, the Naga close to Odesyus’ Landing, and the traitor in the midst of Odesyus’ crew.

The Draenei are clinging to the edge of survival, and all it takes is a little push and they teeter over the edge.

Both races have suffered near extinction as the Burning Crusade opens, yet they have shown remarkable resilience.  The Draenei are in an alien world, putting the pieces back together and forging new friendships.  By contrast, the Sindorei are forsaking their old allegiances (and the Light) that they believe failed them in their hour of need, turning instead to the Thrall-led Horde who at least offered a very lukewarm hand of friendship.* 

Even in Outland itself, both races have the will to keep going.  The Draenei ruins scattering the landscape are testament to what they have lost, yet Shattrath is still alive.  For the Sindorei in the form of the Scryers, they not only have to fight the Legion and Illidan, but their own people in what amounts to a bloody civil war.

***

However, their resilience and bitter experience has also given both races a singular focus on defeating their enemies.

Forget about Velen and Ishanah.  Seriously.  No matter what they say, pay attention to the Draenei out in the field in the BC zones.**  With very rare exceptions, they zero in on the Sindorei, whether they are allied with Illidan, Kael/Burning Legion, or the Scryers.  In Bloodmyst Isle, the elements of the Burning Legion (the Satyr) and the Naga are merely secondary to the Blood Elf incursion; nothing else really matters.  The Draenei in Aldor Rise are constantly spying on the Scryers, expecting this whole “fealty to the Sha’tar” thing to be a Trojan Horse.  And it’s not like the Scryers haven’t noticed that distinct lack of acceptance, either; like the Arcanist Adyria says while you’re given the tour of Shattrath, “I'm a Scryer, I always watch what I say. More enemies than allies in this city, it seems.”

Can I blame the Draenei for being so suspicious?  No, not really.  It’s very hard to accept having to fight alongside your enemy, and the Aldor no More quest chain really hammers that point home.

While the Draenei are watching the Sindorei, the Sindorei/Scryers have their eyes on the Scourge and their former friends in Kael’s forces.  Circumstances won’t allow them to forget –not with Undead showing up at their doorstep every five minutes or so—and they have no inclination to do so anyway.  The focus of the entire Ghostlands quest chain, to kill the Scourged traitor Dar’Khan Drathir, serves as a reminder for a new player as to what the Sindorei had to go through.  (Well, as if the Eastern Plaguelands being effectively impassible was enough of one already, that is.  In a post-Cata Eastern-Plaguelands-is-no-longer-L60 world, it’s still way too dangerous to make a run for it.  Believe me, I tried.)  If you didn’t know any better, you’d think that the Blood Elf starting zones were designed for Wrath of the Lich King rather than for Burning Crusade.

Once a player gets to Outland and Shattrath, however, that focus turns almost completely on Kael’s forces.  Just like how the worst fights you get in are with siblings, the Scryers are locked in a do-or-die fight with the one group that knows them best:  their own kin.  The Scryers who set up shop in the Sanctum of the Stars next to the Kael led forces at the Path of Conquest did so by design.  Who better to watch and disrupt the plans of the Eclipsion forces than those who fought alongside them?  Just like in Netherstorm, who better to infiltrate the Sunfury forces there than their brethren?***

The specifics are different, but the results are the same.  You don’t see the Draenei or the Sindorei talking much about the Orcs (or Fel Orcs, for that matter) in Outland.  They both live in the present, against their very real enemies.  Ironically enough, such a focus and a “the enemy of my enemy is my friend” helped with the creation of the Shattered Sun Offensive on Quel’Danas far more than any platitudes could have done.



*Yes, I’m well aware that the Sindorei abandoned the Alliance in favor of isolationism at the end of the Second War, but this is about their personal perceptions.  And besides, during the Third War, Garithos pretty much poisoned any residual feelings between the vast majority of Sindorei and the Alliance.  Never underestimate the power of prejudice.

**Quel’Danas excepted.

***There are some Scryer/Horde only quests in Netherstorm in which you infiltrate the mana forges to eavesdrop on the Sunfury leaders inside.  On the Alliance side, this is replaced by the Aldor No More quest chain.