The blah-blah-blah about finding new abilities is one thing, such as Mage Healers*, but there are two big ideas to make Classic Era fresh that caught my eye:
- Starting the level cap at L25, and then after a predetermined set of time the level cap is slowly raised a few levels at a time.
- The concept of new raids such as a 10 person Blackfathom Deep raid and other assorted "endgame" content.
For all of those people who created L5 Hogger raids, this might be just for you.
To be honest, the concept of re-imagining some of these old instances as full on Classic style raids is very appealing. Low to mid level instances such as Blackfathom Deeps, Maraudon, Uldaman, Gnomeregan, Razorfen Kraul, and Razorfen Downs would feel much more epic in a raid format, as long as they don't get a "modern" treatment of instance/raid design and chop off all of the immersive feel in pursuit of button mashing difficulty.
And wow, I was just thinking about the possibility of trying to do a Season of Discovery toon in hardcore mode.
*"I prefer my healing done by a specialist. After all, would you really want me to heal you?" --Cardwyn
EtA: Fixed the link for Cata Classic.
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